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[QUOTE="Kooljay, post: 18221510, member: 208333"] [CENTER][FONT=Book Antiqua][SIZE=18px][B]Summoning Jutsu[/B][/SIZE][/FONT] [IMG]http://33.media.tumblr.com/d907f8c26f5ae528e0d5d15fdadd1bed/tumblr_nar16bVRO91qbq5g5o1_r1_500.gif[/IMG][/CENTER] Jutsus I Created [B](Kuchiyose: Wanotori ga Muragaru) - Summoning Technique: Birds of a Feather Flock Together[/B] [SPOILER][B] Type:[/B] Supplementary [B]Rank: [/B]B [B] Range:[/B] Short [B]Chakra:[/B] 40 [B] Damage:[/B] N/A [B]Description:[/B] The user summons a massive flock of small hawks from their sleeves which will then gather together on the user's shoulder blades before performing the Combination Transformation technique to transform into two giant wings attached to the user. The wings allow the user to fly at their base speed. Note: Must be able to summon hawks Note: Can only be used by those taught by Kooljay [/SPOILER] [B](Kuchiyose no Jutsu: Sparky) - Summoning Technique: Sparky[/B] [SPOILER][B]Type: [/B]Supplementary [B]Rank:[/B] S [B]Range:[/B] Short [B]Chakra:[/B] 40 [B]Damage[/B]: N/a [B]Description[/B]: Sparky is a 2 foot long black snake with white stripes with a strong affinity for Lightning Release. However Sparky is not a combat focused summon. Sparky is a personal summon known for its strong electrorecption abilities and ability to enhance Lightning Release attacks. If in contact with its summoner, Sparky can share these abilities with its summoner. It's electrorecption ability allows it and those it is physically connected to, to perceive all chakra based electrical fields within a landmark the moment they come into existence. Tracking limitations still apply. When in physical contact with its summoner it can also passively enhance their Lightning jutsus by +20 by charging them. Note: Can only be taught by Kooljay Note: Must be stated in bio or beginning of match [/SPOILER] [B](Kuchiyose: Kobura Joō ) Summoning: Queen Cobra[/B] [SPOILER][B] Type:[/B] Summon [B]Rank:[/B] Forbidden [B]Range:[/B] Short [B]Chakra:[/B] 50 [B]Damage:[/B] (-10 to user) [B]Description:[/B] Queen Cobra is a 100m long Mozambique Spitting Cobra snake. Personality-wise she is a very humble, but respectful snake. Among Ryuchi Cave her ability to spit a powerful cytotoxic venom is feared. Into long range with extreme accuracy, Queen Cobra can spit a torrent of venom the size of Water Bullet Jutsu that causes rapid cell death on contact. Unless healed with the appropriate medical ninjutsu, the targets will take an additional 20 damage per turn as their body slowly deteriorates. Against inorganic materials, however, the venom is essentially just a concussive liquid attack. Queen Cobra can transverse underground. Queen Cobra has an excellent sense of smell via its tongue. Note: Can only be summoned once. Note: Can only be used by those taught by Kooljay. [/SPOILER] (Kuchiyose no Jutsu: Birdramon) - Summoning Technique: Birdramon [SPOILER]Type: Summoning Rank: S Range: Short Chakra: 40 Damage: N/A Description: Birdramon is a giant 6 meter tall reddish orange Hawk. Its body is wreathed almost entirely in orange flames thanks to its Katon Affinity. The only parts that are not are its mouth with protruding teeth and its two feet, each of which has five talons. It has blue eyes and large wings capable of supporting flight. Typically its flaming plumage is extremely hot to the touch besides those that it touches besides those that it trusts like its summoner. This causes 40 damage to those in physical contact with it. The heat from its fiery wings have also been known to cause thunderstorms to form the following turn if it flies high in the sky. Birdramon can also perform Katon jutsu up to S rank with a flap of its wings. [SPOILER="Birdramon"] [IMG width="596px"]https://pbs.twimg.com/media/Ee-OpRGWsAAqd_-.jpg?format=jpg&name=orig[/IMG][/SPOILER] Note: Can only be used by those taught by Kooljay [/SPOILER] [URL='https://animebase.me/threads/custom-summoning-submission.777488/post-22118443'][B](Kuchiyose no Jutsu: Rafiki Monkīsēji) Summoning Technique: Rafiki the Monkey Sage[/B][/URL] [SPOILER][B] Type[/B]: Summon [B]Rank[/B]: Forbidden [B]Range[/B]: Short [B]Chakra[/B]: 50 [B]Damage[/B]: N/a (-10 to user) [B]Description[/B]: Rafiki is a 6ft tall, long-limbed, and skinny mandrill. Rafiki is eccentric and high-energy. Even in serious circumstances, he loves to joke around, laugh, and make light of a situation. Beneath his humorous exterior, he is contemplative and wise, and enjoys giving advice to those in need. He is the boss of the monkey summons and even Monkey King: Enma respects him. Rafiki is a master Sage of great power. It is said that his Bakora Staff is passively constantly drawing in natural energy. Rafiki can tap into the natural energy stored in his Bakor Staff and enter Perfect Monkey Sage Mode for 4 turns. This counts as one of the summoner's 3 jutsu. Despite being rumored to be 1000s of years old, being in Monkey Sage Mode keeps him in his physical prime. He is a taijutsu specialist capable of performing taijutsu and staff based bukijutsu up to S rank that the summoner knows. His base speed before Sage Mode enhancements is equal to that of a [B]Jonin[/B] level ninja. [SPOILER="Rifiki w/ Staff Picture"] [IMG width="215px"]https://i.imgur.com/XsJjqyy.jpg[/IMG][/SPOILER] Note: Can only be used by those taught by Kooljay Note: Can only be used by Monkey contract signers. Note: Can only be summoned once, and lasts for 4 turns. Note: Can only be summoned by bios that have mastered Perfect Monkey Sage Mode [/SPOILER] [HR][/HR] Jutsus I Learned [URL='http://narutobase.net/forums/showthread.php?t=620876'](Hachimitsu No Jutsu: Atakku Feromon) - Honey Bee Technique: Attack Pheromone[/URL] [SPOILER]Rank: B Type: Supplementary Range: Short Chakra Cost: 20 Damage Points: N/A Description: The pheromones of the Honey bee are mixtures of chemical substances released by individual bees into the hive or environment that cause changes in the physiology and behavior of other bees. This jutsu deals with the pheromone named the "Alarm Pheromone" there are two main alarm pheromones that have been identified in honeybee workers but this jutsu deals with the first the "attract pheromone". This one is released by the Koschevnikov gland, near the sting shaft, and consists of more than 40 chemical compounds. The Alarm pheromone is released when a bee stings another animal, and they attract other bees to the location and can cause the other bees to behave defensively, i.e. sting mercilessly or charge in attacking the opponent by exploding or releasing honey upon them restricting their movement. The alarm pheromone emitted when a bee stings another animal smells like bananas and can be distinguished by a Kamizuru Clan member allowing them to track a hidden opponent up to Long Range along the same lines as Dynamic Marking can make tracking an opponent much easier for an Inuzuka Clan member. This also allows the bees and the Kamizuru Clan member to distinguish someone who has fled and been found once again as the pheromone hangs heavily upon the stung individual. ~Notes~ -Smoke can mask the bees' alarm pheromone. So Smoke Ninjutsu can be very useful against the Attack Pheromone. -Effects last 6 turns -Can only be used by members of the Kamizuru Clan. -Must be taught by -Vegeta[/SPOILER] [URL='http://narutobase.net/forums/showthread.php?t=620876'](Adobansudo Hachimitsu No Jutsu) - Advanced Honey Bee Technique[/URL] [SPOILER]Rank: S Type: Supplementary Range: Short - Mid Chakra Cost: 40 Damage Points: 80 Description: The user generates bees from their sleeves (up to 8, each C-ranked when detonated) that upon performing the seal of confrontation and applying chakra upon the bees can explode creating varying effects. Based upon the Honey Bee Technique, this technique plays on the same principle of Kamikaze Bees but, instead of simply exploding and releasing honey upon the opponent, once imbued with a chakra nature they can release said nature in the form it normally would appear. EG, if katon chakra is used an explosive force followed by a dense fire ball takes place. If instead fuuton chakra is used when a bee explodes a dense blade of wind is created with cutting and slicing properties or if raiton chakra is used a small pulse of electricity is created that can cause paralysis and numbness for a turn. ~Notes~ -Can only be used by members of the Kamizuru Clan. -Can only be used 3 times per battle and only once per turn -Only 1 element may be used at a time -Can only be used once every two turns -Bee's appear the size of 2 normal bee's -Must be taught by -Vegeta [/SPOILER] [URL='http://narutobase.net/forums/showthread.php?t=620876'](Harikēnbī hakai wana)-Hurricane Bee Trap[/URL] [SPOILER]Type: Attack Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: The user will call forth their normal sized bee's (Manga context) from himself to move towards the enemy to surround the enemy in a hurricane-like swarm. Some of the bees will go after the opponent striking them exploding on contact while some other bees shoot out their stingers at the enemy from different directions and angles and the rest of the bee's spit out honey from all sides that covers the opponent's body in honey completely restricting their movements. ~Notes~ -Must be a member of the Kamizuru clan -Can only be used thrice per match, with 1 turn cool-down between -No Kamizuru jutsu's above C-rank the next turn after use -Must be taught by -Vegeta[/SPOILER] [URL='http://narutobase.net/forums/showthread.php?t=618905'](Hachi torappu) - Bee Trap[/URL] [SPOILER]Rank: B Type: Offensive/Supplementary Range: Long Chakra Cost: 20 Damage points: 40 Description: The user will have their bees surround the opponent in a tornado by the all the bees spinning in a different direction. Than the Bees will release honey to out their mouth while spinning in their tornado that covers the opponent's body completely in honey completely restricting their movements. Note: Must be a Kamizuru member Note: Must by taught by ~Korra~[/SPOILER] [URL='http://narutobase.net/forums/showthread.php?t=618905'](Hachi no hakai ) Bee's Destruction[/URL] [SPOILER]Type: Attack Rank: B Range: Short-Long Chakra: 20 Damage: 40 Description: The user will call forth there bees and have them engulf the enemy inside a cloud of Bees. The bees will use their stingers to drain the opponent's chakra making them weak the longer they have the bees stinging them. Note: Must be taught by ~Korra~ Note: Must be a member of the Kamizuru clan.[/SPOILER] [B][URL='https://animebase.me/threads/kooljay-and-korra.781830/'](Kuchiyose: Akumu) ~ Summoning: Nightmare[/URL][/B] [SPOILER]Rank: S Type: Offence/Defence Range: Short-Long Chakra Cost: 40 Damage Points: N/A Description: Once the user bites his thumb and smears it on his tattoo and slams their hand on the ground they will summon Nightmare a snake thats big as Manda and is black with blue stripes. Nightmare is a personal snake of Johninto and is able to use to use Lightning up to S rank (counting towards the users move count). Note: Has to be taught by ~Johninto~ Note: She may stay for 4 turns. Note: Can be summoned once a battle Note: Must have signed snake contract [/SPOILER] [URL='https://animebase.me/threads/kooljay-and-korra.781830/'][B](Hebi Kuchiyose: Milotic) - Snake Summoning: Milotic[/B][/URL] [SPOILER]Rank: S rank Type: Offensive/Defense Range: Short Chakra Cost: 40 Damage Points: N/A Description: Once the user bites their thumb and smears it on his tattoo and slams their hand on the ground they will summon Milotic a snake that is slightly smaller than Aoda. Milotic is a personal snake of Blake Belladonna and is able to use to use Water Ninjutsu up to S rank (counting towards the users move count). Milotic is the fastest snake in the water able to swim at great speeds ,which are just a bit slower then Lee without weights, while in the water and is also able to go into great depth of any ocean. On land Milotic can move just as fast as a normal giant snake summoning. Milotic is able to take no damage from B rank jutsus and below. Note: Has to be taught by Blake Belladonna Note: She stays for 4 turns. Note: Can be summoned once a battle Note: Must have signed snake contract [/SPOILER] [URL='https://animebase.me/threads/kooljay-and-solf-j-kimblee.781979/'][B](Hebi no Shukuen) Snake Feasting[/B][/URL] [SPOILER]Type: Defense Rank: A-S Range: Short-Mid Chakra Cost: 30-40 Damage Points: N/A Description: The user manifest a snake from one or both of their sleeves. This snake or these snakes are from Ryuchi Cave which can defend against A-S rank and below attacks being it elemental or normal ninjutsu and even inanimate objects. The snake(s) eat the attack they are defending from inanimate objects and jutsu. At this moment after eating the attack/inanimate object they disperse(no smoke but as if it just got burned). The attack is sent to a disclosed location in Ryuchi Cave that seals the attack inanimate to be never seen again. The size of the snakes grows depending on the situation. When the snake comes out is like the size of a snake from the "Hidden Shadow Snake Technique". The snake(s) can grow up to a large size(see spoiler for highest size). This technique can create multiple snakes that grow into different sizes depending on the situation. Note: A rank can be used four times per battle/arc with a one turn cool down and S rank can be used three times per battle arc with a two turn cool down [/SPOILER] [URL='https://animebase.me/threads/kooljay-and-solf-j-kimblee.781979/'][B]Senpo: Hebi Sēji Hontai) Sage Art: Snake Sage's Body [/B][/URL] [SPOILER]Rank: A Type: Supplementary Range: Short Charka Cost: 30 Damage Points: N/A Description: Snake Sage Mode users discovered the ability to summon the scales of the White Snake Sage. With summoning the scales, they have the ability to absorb natural energy and transfer the energy to the user. The user would summon the scales along their body. The user doesn't have enhance protection but just summons the scales along their body. These scales attach their selves to the user and gather natural energy and transfer the energy per turn at a 10% rate of the user's chakra for the following four turns. The percentage is based on the user's max chakra reserve so for an example if the users has 1000 max chakra reserve 10% of that chakra is converted into senjutsu chakra which is 100 so that is what is transferred to the user that turn and the following turns. The first turn the scales are summoned it auto converts 10% of the chakra and when the chakra is converted, the user enters Sage Mode that turn also; if they have not already. While this technique is converting chakra the user can only use two other jutsus until this technique ends. This can be used for all forms of Snake Sage Mode(Imperfect and Perfect Sage Mode) This cannot be used to prolong Perfect Sage Mode as per the rules but can be used to enter Perfect Sage Mode and get to its max level of senjutsu chakra which is 40% max chakra reserve. -Only summoned by users of Sage Mode -This technique last four turns or when the user cancels the technique. -Can only be used twice per battle one turn cool down in between usage if a Perfect Sages but two turn cool down if Imperfect Sages. Perfect Sages can used this technique three times per battle -No other Sage Mode jutsus in the same turn as this technique is used in besides Sage Mode its self of course. [/SPOILER] [/QUOTE]
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