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[QUOTE="Lucidus, post: 21579046, member: 95704"] [CENTER][IMG]http://narutobase.net/forums/attachment.php?attachmentid=77514&d=1370876407[/IMG][SIZE=5][COLOR=rgb(184, 49, 47)][I][B][IMG width="390px"]https://drunkenanimeblog.com/wp-content/uploads/2022/01/Demon-Slayer-Entertainemnt-District-ep8.gif[/IMG] [FONT=Lobster]Ketsuryugan Techniques[/FONT][/B][/I][/COLOR][/SIZE] [Hr][/Hr] [Spoiler= 21 - (Kijutsu - Chidome) - Demonic Art - Bloodletting] [B]Type:[/B] Supplementary [B]Rank:[/B] B [B]Range: [/B]Short - Long [B]Chakra:[/B] 20 [B]Damage: [/B]N/A (5 damage per turn) [B]Description:[/B] Bloodletting is a supplementary technique applied to another blood technique in the same timeframe at the cost of a move or applied to a technique already active on the field using a single handseal. This enhances the blood technique in a unique way, doing two things, it adds an anti-coagulant factor to the blood technique it is used on. Due to this, when wounding a target, it prevents the blood from clotting at the point of impact, causing the target to continue to bleed from the wound. This results in the target losing an additional 5 damage per turn due to blood loss. Secondly, it causes the technique to leave residual chakra in open wounds, preventing wound closure, allowing the blood to constantly flow from their bodies. [COLOR=rgb(44, 130, 201)]This combination requires healing techniques of equal chakra or above to close wounds and counteract the anti-coagulant.[/COLOR] Should this technique be applied to a technique which doesn’t cause wounds, providing there are existing wounds on the enemies body, the above effects take hold. [B]Restrictions[/B] - Can be used 4 times per battle with the effects lasting 3 turns. - 1 turn cooldown between uses Approved [URL='https://animebase.me/threads/custom-doujutsu-submissions.792313/post-22156889']Here[/URL] [/spoiler] [spoiler= 22 - (Akuma no Geijutsu - Chi o Saku) - Demonic Art - Blood Rend] [B]Type:[/B] Attack/Defense [B]Rank:[/B] A [B]Range:[/B] Short - Long [B]Chakra:[/B] 30 (+5 per turn) [B]Damage:[/B] 60 [B]Description:[/B] A lethal Kenjutsu technique that integrates Blood Release with swordplay. By channeling blood into their weapon, the user coats the blade in a layer of pressurized, spiralling blood. With a powerful swing, the user releases this pressure, launching a massive, crescent-shaped wave of blood that travels at high speeds toward the target. Upon impact, the wave deals 60 damage, acting like a liquid saw that cuts through solid defences. On contact or at the end of its range (20m), the wave bursts into a fine, metallic mist. This mist obscures the vision of those caught within it for one turn and coats the environment in blood, which lingers for 3 turns. [B]Restrictions[/B] - Can be used 3 times per battle. The blood left on the ground or in the mist lasts for 3 turns and can be used as a source for [COLOR=rgb(44, 130, 201)]one other[/COLOR] Blood Release technique [COLOR=rgb(44, 130, 201)]before dissipating.[/COLOR] - Cannot be used again for 2 turns after use. Approved [URL='https://animebase.me/threads/custom-doujutsu-submissions.792313/post-22156889']Here[/URL][/spoiler] [Spoiler=28 - (Akuma no Geijutsu - Akuma no Kamigami no Tenki) - Demonic Art - Demonic Gods Rainfall] [B]Type:[/B] Supplementary | Offensive [B]Rank:[/B] B [B]Range:[/B] Short - Long (15 Meters) [B]Chakra:[/B] 20 (-10 per turn) [B]Damage:[/B] N/A (-10 damage per turn) [B]Description[/B]: A technique unique to those of the Chinoike Clan and their unique ability to manipulate blood. This technique can be used as a standalone technique, coming from a blood source or the user themselves. The user’s blood permeates into the air above as a type of mist, forming dark red blood like clouds above, turning the sky a crimson red. A [B]rain of blood[/B] begins to descend onto the battlefield, not a mere drizzle, but one reminiscent of a monsoon, covering the area and everyone in it, while also obscuring vision and making it hard to hear during the rain's downfall. This technique carries the properties of the users blood. The user due to their mastery and control of blood is capable of passively adjusting the properties of his blood rain, for example, should the blood rain carry a toxicity effect, the user can change an area within the monsoon to be harmless, or, should the blood rain carry a cleansing effect, the user can change that area to have no effect, allowing the user to prevent harming an ally or prevent helping a foe. [B]This method of control over the blood rain is done with the user as the epicenter, the user is able to control the blood in sections a total of 3 sections. Short Range - Mid Range - Long Range. The user can actively adjust added, and inherent properties in these ranges. Anyone within one of these ranges will experience the same effects regardless of ally or foe, while the user remains completely immune to any negative effects. The user can only ever have a total of two properties applied to this technique, including its own natural property.[/B] This technique naturally has a toxicity property, dealing 10 damage a turn. This toxic property is passed onto techniques that use this blood as a source, causing residual toxin to linger on the enemies body should the blood technique or rain naturally touch another entity. The toxic effect lasts for 4 turns either applied through the blood rain or a blood technique using the rain as a source. This toxic property can be overwritten by the user should they not wish for it, in this case, other applied effects take precedence, or no harmful effects are present when first activating the technique. [B]Restrictions[/B] - Can be used 5 times per battle, - lasts 4 turns per use. [B]- Requires a single hand-seal to activate[/B] - Requires a one turn cooldown between uses beginning at the end of the 4 turns. Approved [URL='https://animebase.me/threads/custom-doujutsu-submissions.792313/post-22166292']Here[/URL] [/Spoiler] [Hr][/Hr] [Spoiler=(Chi no kami no dōgu ) - Blood God Tools] [B]Rank:[/B] D-S [B]Type:[/B] Attack/Defence [B]Range: [/B]short - long [B]Chakra Cos: [/B]10-40 [B]Damage Points:[/B] 20-80 [B]Description:[/B] This is the basic application of blood usage through Ketsuryūgan where the user will use their chakra to take control of their blood or create from existing blood sources, anything they can imagine on a basic scale. This can be anything from weapons to walls, to spikes, domes, waves, anything inanimate which they can use as projectiles as well. For example, the user could create a kunai of Blood and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user, they will need to be A rank. To use the A rank and above versions of technique the user will need to perform 3 hand seals. This can also be used to manipulate and reshape and redirect existing blood costing a move. This cannot be used on the blood within an opponents body. If the opponent were to have drawn blood, then the user can infuse chakra into that to take control of it. Note: B rank and below blood creations can be made or a single hand seal. A rank can only be used three times per battle and requires two handseals. S rank can be used twice per battle, with two turns in between uses and no Blood jutsu above B rank in following turn and requires 3 handseals. Approved Here [URL]https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-15#post-21955801[/URL] Taught [URL='https://animebase.me/threads/learning-more-blood-stuff.792357/']Here[/URL][/Spoiler] [/CENTER] [/QUOTE]
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