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Kirikoe's Scroll of Knowledge
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<p>[QUOTE="Kirikoe, post: 21579046, member: 95704"]</p><p style="text-align: center"><img src="http://narutobase.net/forums/attachment.php?attachmentid=77514&d=1370876407" data-url="http://narutobase.net/forums/attachment.php?attachmentid=77514&d=1370876407" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p> <p style="text-align: center">[border=Custom Clan]</p> <p style="text-align: center"><strong>Name</strong> - Amaimon Katsuryoku</p> <p style="text-align: center"><strong>- Founder:</strong> <a href="http://narutobase.net/forums/showthread.php?t=463011">Amaimon Katsuryoku</a></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>- History of the Clan:</strong></p> <p style="text-align: center"></p> <p style="text-align: center">House of Katsuryoku's history reaches far back into the past, when there were no nations, united villages and whatsoever, but only clans roamed around the shinobi world causing bloodshed to one another, fighting for their desires, sakes and expanding their territories. A branch of 12 skilled warriors, however tired of the reckless killing, decided to band up forming a brotherhood of sorts, to unite all clans under one banner finally creating peace throughout the world.</p> <p style="text-align: center"></p> <p style="text-align: center">After successfully capturing land in the northern mountains they constructed a guild house, or a mansion if so to say, within the mountain parts. Once it was built, the twelve warriors made an oath of loyalty mixing their blood, also creating the House of Katsuryoku, despite their origins they saw each other as family. Their principles were based on vitality and fortitude. They started recruiting people into their House, however as servants/warriors, later on if they showed enough worth they was accepted into the House of Katsuryoku as a family member.</p> <p style="text-align: center"></p> <p style="text-align: center">Dark times however got bestowed upon their House, when one of the twelve betrayed the House murdering another of the founders. Doubts and havoc spread throughout the House, and eventually ended up in a brawl between the rest of the twelve. Their vision clouded in doubt, hatred and murderous intent caused regretful memories to be created. The last warrior standing among his dead former friends, he with guilt in his gut committed suicide. The followers of the House soon after went extinct, some stayed till their dead, others left the 'blasted mansion' as they called it. And soon after the House of Katsuryoku went extinct.</p> <p style="text-align: center"></p> <p style="text-align: center">Though enough of the past, back to the day as it is now. The Nidaime Amekage on one of his departures to the northern mountains, where he practised his own abilities, discovered the mansion of the Katsuryoku House. Reading scrolls about their time, their doings and their fateful end. It was said the twelve warriors was restless and until this very day went about in the graveyard deep within Mt. Katsuryoku, however as spiritual beings. Amaimon discovered the resting place of the House, and eventually made an blood oath to the spirits, spilling his blood and gained access to communicate with the spirits roaming Mt. Katsuryoku, later on becoming what we call a shaman, and the new head of the Katsuryoku House.</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>- Special Abilities:</strong></p> <p style="text-align: center"></p> <p style="text-align: center">The House of Katsuryoku is based on the understanding and characteristics of shamanism. It’s based on the premise that the visible, tangible, real world is <strong>connected to </strong>invisible forces, and/or spirits which affect the lives of the living, the elements and nature in general.</p> <p style="text-align: center"></p> <p style="text-align: center">The House of Katsuryoku discovered that the real world was simply parallel to the Pure World or 浄土, Jōdo and while intertwined, were somehow disconnected. Normally, its impossible to be aware of the Pure World and its spirits from the real world or the other way around. However, members of the House of Katsuryoku discovered that there were spirits dwelling in the real world and freely moving from one realm to the other. These Spirits or Genki were not the soul of once living beings; they were pure and savage spirits that, as far as it was known, had always been in that form and no other. Upon further studies, they begun to understand that these spirits had the ability to interact with the Real World if they so wanted, though choosing to, for the most part, go unnoticed. They could affect the elements, matter and energy alike and had their own will. Much like a baby, these spirits are very raw and primal in their intentions, free and unbound. When they chose to manifest themselves and be known, they could choose their form, though always seeming ethereal and energy made. For the most part, they choose either simple geometrical or undefined forms but some choose animal forms.</p> <p style="text-align: center"></p> <p style="text-align: center">Every sentient being can become aware of these spirits and communicate with them though it takes time, dedication and effort. Through years of practice, the House of Katsuryoku created a shamanistic set of teachings and philosophy which granted them unique abilities and traits as well as, eventually, the ability to befriend and call upon the spirits for guidance and help. These abilities are all based on, and used through, spiritual energy, essentially a general product of willpower. Spiritual Energy’s consistency is contingent upon the being’s conviction, meaning the more conviction/willpower the user possess the stronger he will be in the shamanistic arts. This of course, is honed within the House of Katsuryoku, involving a strong regiment of mental and spiritual training that eventually ends up strengthening their will. This training makes Katsuryoku House members very resistant to negative or positive emotions that might alter their focus and weakening their resolve. Fear, Infatuation, Anger, Anxiety, Love, Passion, Attachment, etc can be felt but only on the users own volition. This enables the users to, through focus, resist the effects of techniques which exploit the emotions such as Killing Intent and similar. Once their will is strenghtened, the members of the House of Katsuryoku can more freely and without fear or restrictions, open their own spirit to the world, gaining awareness of spiritual energy around them. In practical terms, the members of the House of Katsuryoku can sense and be aware of souls and spirits around them, both of the living and of the Genki, as well as unbound spiritual energy. A passive and increasingly precise ability, it lacks, however, the ability to sense chakra directly, as its the impure result of mixing both Spiritual and Physical Energies.</p> <p style="text-align: center"></p> <p style="text-align: center">After gaining awareness of the Genki and having strenghtened their wills, the member of the House of Katsuryoku can communicate with the Genki directly and, through practice, knowledge, skill and ability, manipulate them, either by persuasion or force. This enables the member to gain knowledge and protection from the Genki who can warn the user of dangers or help them by using their ability to affect the real world. They soon discovered, though, that the Genki required something in exchange for their partnership, even when its forced: they require chakra. Genki are pure spiritual energy taken form and as such they require the consumption of raw spiritual energy to keep their form. Unbound Genki roam between the Pure World and the Real World, replenishing their reserves of energy in the vast seas of the Pure World. But bound Genki or Genki that is affecting the Real World, require more energy and will need to borrow and use that of the user. This is done by consuming chakra, which is decomposed in physical energy (that disperses and is unused) and spiritual energy, absorbed and used by the Genki. The more powerful the effect or the Genki called upon, the more chakra is consumed.</p> <p style="text-align: center"></p> <p style="text-align: center">Once the member gains the ability to call upon and communicate and form bounds with spirits, he'll be able to form Blood Oaths. These are permanent bounds between them and specific Genki, normally more powerful and savage ones. This is often necessary to bind the savage and raw Genki to the users will and make them do their biding. The more powerful the Genki the less tethered to the Real World it is and thus the stronger the bound needed to call upon and communicate with it. And so, while for lesser Genki, chakra would suffice, in this case a donation of blood and flesh is also needed. This will serve as an anchor and call upon the Genki directly to the member. The stronger the Genki, the bigger the sacrifice and sometimes blood may not be sufficient.</p> <p style="text-align: center"></p> <p style="text-align: center">The Genki, once called, will not make themselves noticeable, being only perceived by the member who called them. However, once they are required to affect the real world and wield their abilities, the Genki will become noticeable and manifest themselves in the Real World through their Spiritual Energy. Their shape and color varies, depending on their will, but they always have an energy-like appearance and physical intangibility which makes them seem ethereal. This is, however, only partially true. To affect the real world they need to manifest themselves and that requires them to allow some of the Real World laws to affect them. Physical matter will pass through them but energy can affect them (Fire, Lightning, etc). Gravity and other physical energies such as sound, kinetic energy, etc don't affect them but Temperature, Magnetism, Electricity, etc do. Due, also, to how they manifest themselves and what they are, certain abilities can control or affect them such as Doujutsu Genjutsu, certain Yamanaka Clan techniques, Yin Release and other spiritual bound techniques and skills. Because they don't have a physical body, regular Genjutsu cannot affect them nor can tangible elements or attacks. Raw chakra can interact and affect them partially. Genki manifest themselves by wielding the energy within them: the Ethereal Energy or Kūki no Yōna. This energy is a raw form of spiritual energy that they can use to affect the real world. This energy can interact with physical and spiritual energies and entities in the world and be used any way the spirits need. It manifests itself in the same color as the spirit who wields it and can be imbued with different properties to suit given needs.</p> <p style="text-align: center"></p> <p style="text-align: center">The final and most powerful ability possessed by the Genki is not the manipulation of Ethereal Energy, however, but a special ability called Possession. Possession is as the name verb speaks for itself, it allows the Genki to inhabit the member or an inanimate object and control it directly. Generally used as a last resort, possession can be achieved in different ways and for different effects:</p> <p style="text-align: center">[/border]</p><p>[border=Custom Clan]</p><p style="margin-left: 20px"><strong>- Object Infusion</strong>;</p> <p style="margin-left: 20px">By infusing the spirit into an object, said object would for example be able to coat it in an ethereal essence using the properties as explained above, or else, add reasonable enhancements from said spirit. Basic example; turtle-like spirit would enhance the defensive properties of said object in use. It can also be used to take control of inanimate objects and allow them a sort of "life". For example, infusing a lump of rocks with a spirit which would then manipulate them and shape them into an animal to use and fight alongside the user.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>- Body infusion </strong></p> <p style="margin-left: 20px">Goes into two categories, partial-infusion and fullbody-infusion;</p> <p style="margin-left: 20px">A member of the household through the use of his training, will have a spirit merge with his mind/body. Upon entering the body of a living shell, the ethereal energy would cause a constant chakra spikes throughout the member’s system for a turn. This is to create complete unity within the two parties, clearing the user of any foreign chakra-based influx in their system, despite rank and power. Normally this would cause the inability to mold chakra after the emergence and for the rest of the turn. However upon reaching a certain height of mastery within the art(Katsuryoku Pledged and above) one completely nullify said side-effect. This goes for both infusions.</p><p></p><p style="text-align: center"></p> <ol style="text-align: center"> <li data-xf-list-type="ol"><strong>- Partial-Infusion</strong>;<br /> This infusion’s strength lies upon supportive elements - The supplementary uses, as spirits does not ‘take over’, but rather lends out some of their powers to the user. All this, is depending on said spirits abilities, as explained above. Theres a vast variety of supplementary uses, such as a sixth sense, second vision, precognition or aura sensing. However all this, stays within the boundaries of the techniques submitted.</li> <li data-xf-list-type="ol"><strong>- Fullbody Infusion</strong>;<br /> This infusion, is where the spirit and host shares one mind. A perfect unity. However, spirits are, if their host is unconscious, able to maintain themselves in control of the shell (members body) and fight in their stead by forcefully manipulating it’s movements accordingly to it’s will, even if its gravely wounded. This usually creates a very strong bond between the user and spirit, as they reveal their own memories and stories to one another, upon perfect unity. Due this bond and shared mind, the two parties are able of using both parties abilities freely. In this state, two entities inhabit one body, which makes for a resistance towards Genjutsu (except Doujutsu Genjutsu) but brings a higher strain on the body. However all this, stays within the boundaries of the techniques submitted.</li> </ol> <p style="text-align: center">Both infusions are both with a certain risk. Extended usages may cause the user to become exhausted, and or run low on chakra, as the spirits will be sheltering within the host’s body, and feed on the energies, be it foreign or not.</p> <p style="text-align: center"></p> <p style="text-align: center">(All forms of possession will be submitted as techniques for the clan)</p> <p style="text-align: center"></p> <p style="text-align: center">Finally, once the House's teachings are mastered, the user can achieve the ability to possess a Genki and manifest his will upon its form. This allows the user to produce a form of astral projection which he can use to gather information, communicate, etc. This is a freeform ability that allows the user to leave his body and possess a Genki for supplementary uses in some scenarios of battle. However, the user must meditate and focus and upon achieving this state and leaving his body, will leave it vulnerable to attacks and completely helpless. Without the users spirit inside it, the body cannot house a Genki and the user cannot control others to help him.</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>- Location: </strong></p> <p style="text-align: center"></p> <p style="text-align: center">The ‘House’ resides in a mountain range, on the highest peak of them all, named Mt. Katsuryoku. The mountain’s peak reaches far beyond the clouds, meaning most of the top is covered in unhampered ice, and the rest in complete white snow. At the mountain’s foot, a small narrow trail leads up the mountain side in a zig-zagged manner, reaching around the mountain itself. And at last, it ends at the Katsuryoku Mansion. An most exquisite crafted mansion - Its outlines made of sturdy dark oak, its intersection filled with limestone with marble sculptures protruding from the front - Several windows, and a heavy double door formed as an arch, also made of dark oak. Its outline unlike the rest, is made of marble. On the right of the mansion, a tower with a spire-roof on top, emerges from it’s side. From the tower, a worn-out greenish banner hangs emblazoned with the sigil of the House. With the many years on the building’s behind, it have gained a dark greyish tint. Of course, all covered in white snow, and the spire’s top - Ice.</p> <p style="text-align: center">Under the mansion, carved into the mountain a long tunnel extends into a hemisphere formed room inside the mountain. The room is lit up by the many torches set on the sides. A path leads through the middle of the room and spreads along the way as branches, leading out to several gravestones, and leads up to a huge platform with twelve statues carved out from the back of the room itself. This being the crypt of the House, the spirits resides within this part of the location.</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>- Purpose:</strong> The House does not carry a specific purpose anymore, thus it will remain undefined. Each member of the Katsuryoku House may use their abilities for what they may deem right.</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>- Special Info: </strong></p> <p style="text-align: center"></p> <p style="text-align: center">Something that is inherited after severe usage of the House's clan techniques would be a grayish tint to either of their eyes, followed that the pupil may become completely gray. Their skin loses some colour to it, and they may even gain gray streaks through their hair. The reason is unknown but it the traits tends to signify an experienced user.</p> <p style="text-align: center"></p> <p style="text-align: center">Within in House, there are several ranks, or positions, call them as you may, however they’re as following;</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Opening </strong></p> <p style="text-align: center">Opening the lowest rank in the Katsuryoku. The Startpoint on their journey to shamanism.</p> <p style="text-align: center">Members of this rank is often given a plain green poncho, signifying their status. Once the opening as been passed, they may discard the poncho as they wish.</p> <p style="text-align: center"><strong>Katsuryoku Apprentice</strong></p> <p style="text-align: center">The apprentice. He have discovered a little more than the the opening, yet much to learn.</p> <p style="text-align: center">Members of Apprentice rank is handed a feather of a bird associated with their personality.</p> <p style="text-align: center"><strong>Katsuryoku Initiate </strong></p> <p style="text-align: center">The user, he have gained access to the standard arsenal of the Katsuryoku House.</p> <p style="text-align: center">A second feather is given to Household members of this rank, signifying their improvements. These are most often worn in headbands, or on their clothes.</p> <p style="text-align: center"><strong>Katsuryoku Pledged </strong></p> <p style="text-align: center">The Katsuryoku Elite. One whom have mastered almost everything within the House’s epitome of techniques.</p> <p style="text-align: center">Members of this rank is often given something that reflect on their guardian spirit.</p> <p style="text-align: center"><strong>Katsuryoku Elder </strong></p> <p style="text-align: center">Katsuryoku Master, a rank only being able to be held by five people. Masters are as the title says, Masters in for the branch of Katsuryoku and have acces to all abilities within the Katsuryoku (Exception of personal technique for the ‘Voice’ only, if any.) House.</p> <p style="text-align: center">Members of this rank, is given a custom item reflecting their personality, status, or demeanor as members of the Household.</p> <p style="text-align: center"><strong>Katsuryoku Voice </strong></p> <p style="text-align: center">Reserved for the Founder, Amaimon Katsuryoku. The Founder whom is having full mastery of his own spirit and spirit manipulation in general. Access to all abilities within the House.</p> <p style="text-align: center">Dresses as he wants.</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>- Requirements: </strong></p> <p style="text-align: center">To become member one must be deemed worthy to be taught the ways of Katsuryoku. That can either be through a test, or simply because the Founder says so. In the Leader's absence, Katsuryoku Masters are via voting in between them, able to kick and invite people to the House. One can be kicked if the Founder deems it necessary.</p> <p style="text-align: center"></p><p>[/Border]</p><p style="text-align: center"></p> <p style="text-align: center">[HR][/HR]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Note:</strong> If anything's missing, or misunderstood, my apologies.</p> <p style="text-align: center"></p> <p style="text-align: center">____________________</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 18px">C u s t o m C l a n C e r t i f i c a t e</span></p><p>I, Scorps, Moderator of NarutoBase's RolePlay, in this day, 29th of August of the 6th Year of NB, by the power vested in me by Versuvio, Caliburn and all the RP gods before them, after reading the above submission and validating all the needed requirements, give you, <strong>Gobi Gobletsson</strong>, our loyal member, property and patent of the following custom clan:</p><p></p><p style="text-align: center"><strong><span style="font-size: 18px">House Katsuryoku</span></strong></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" data-url="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p> <p style="text-align: center">House Katsuryoku</p> <p style="text-align: center">Powered by Caliburn</p> <p style="text-align: center">Copyright ©2014, Gobi Goblettson, NarutoBase.net</p><p></p><p>[Hr][/Hr]</p><p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 15px">Custom Clan Techniques</span></p><p></p><div style="text-align: justify; max-width: "><p style="text-align: center"><em><span style="font-size: 18px"><strong>House Katsuryoku</strong></span></em></p> <p style="text-align: center"><em><span style="font-size: 18px"><span style="font-size: 12px">•••</span></span></em></p> <p style="text-align: center"><em><img src="http://i.imgur.com/mUZAHoU.png" data-url="http://i.imgur.com/mUZAHoU.png" class="bbImage " style="" alt="" title="" /></em></p> <p style="text-align: center"><em><span style="font-size: 12px">•••</span></em></p> <p style="text-align: center"><strong>(Keshin no Jorth) Δ Jorth's Personification</strong></p> <p style="text-align: center">[SPOILER]<strong>Rank:</strong> C-S</p> <p style="text-align: center"><strong>Type:</strong> Supplementary/Offensive/Defensive</p> <p style="text-align: center"><strong>Range:</strong> Short-Long</p> <p style="text-align: center"><strong>Chakra cost:</strong> 15-60 (-10 per turn to sustain)</p> <p style="text-align: center"><strong>Damage points:</strong> 30-80</p> <p style="text-align: center"><strong>Description:</strong>Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessable by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inaminate objects infused. This however is not only limited to solids, per say, aslong as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.</p> <p style="text-align: center">Note: Infusion lasts while sustained.</p> <p style="text-align: center">Note: S-Rank can be used three times per battle and not in consecutive turns.</p> <p style="text-align: center">Approved here: <a href="https://narutobase.net/forums/showthread.php?t=30106&page=8&p=20833898&viewfull=1#post20833898">https://narutobase.net/forums/showthread.php?t=30106&page=8&p=20833898&viewfull=1#post20833898</a>[/SPOILER]</p> <p style="text-align: center"><strong>(Shojun no Hel) Δ Hel's Alignment</strong></p> <p style="text-align: center">[SPOILER]<strong>Rank:</strong> C-S</p> <p style="text-align: center"><strong>Type:</strong> Supplementary</p> <p style="text-align: center"><strong>Range: </strong>Short-Long</p> <p style="text-align: center"><strong>Chakra Cost:</strong> 15-40</p> <p style="text-align: center"><strong>Damage Points:</strong> 30-80</p> <p style="text-align: center"><strong>Description:</strong> Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the convinction of the user, and a sacrifical portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain colour of Kūki no Yōna depending on the user, upon materilizing in the desired area of the user's choice. Ontop of that, the contructs are either flame-like or solid in the appearence, thus adding for verstality. Once the sacrfice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.</p> <p style="text-align: center">Note: This technique can only manipulate one genki at a time.</p> <p style="text-align: center">Note: S-Rank can only be used three times per battle and not in consecutive turns.</p> <p style="text-align: center">Approved here: <a href="https://narutobase.net/forums/showthread.php?t=30106&page=8&p=20833898&viewfull=1#post20833898">https://narutobase.net/forums/showthread.php?t=30106&page=8&p=20833898&viewfull=1#post20833898</a></p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"><strong>(Búri no Yuigon) Δ Testament of Búri</strong></p> <p style="text-align: center">[SPOILER]<strong>Rank: </strong>B-A</p> <p style="text-align: center"><strong>Type:</strong> Supplementary</p> <p style="text-align: center"><strong>Range:</strong> Short</p> <p style="text-align: center"><strong>Chakra Cost: </strong>20-30(-5/-10 per turn)</p> <p style="text-align: center"><strong>Damage Points:</strong> N/A </p> <p style="text-align: center"><strong>Description:</strong> Búri no Yugion is technique which is based on the feat of Possession, be it partial or fullbody infusions. The overall infusion process involves the Genki inhabiting the same vessel as the user, wethever or it be fullbody nor only partial. Upon entering the body of a living shell, the Genki would cause a constant chakra spikes throughout the user's system for a turn. This is to create complete unity within the two parties, clearing the user of any foreign chakra-based influx in their system, despite rank and power. Normally this would cause the inability to mold chakra after the emergence and for the rest of the turn. However upon reaching a certain height of mastery within the art(Katsuryoku Pledged and above) one completely nullify said side-effect. This goes for both infusions.</p> <p style="text-align: center"><strong>Partial B-ranked|</strong> Partial infusion is not the spirit taking over the body of the user but lending their powers to him/her to be used in battle which is mainly a supplementary use. Supplementary uses include a variety of things however, for a partial infusion only one can be used at a time, while with a fullbody infusion all will be available. These abilities are more accurately defined below and both runs passively upon infusion. </p> <p style="text-align: center">Precognition, which literally means acquiring knowledge. Now this is done by other means, than studying a book or listening to a presentation. While by normal means an organisim can only extract information from past to present, precognition does the same, however from the time, that has yet to come. While under the effects given by the Genki, the vessel is enabled to see into the future. In other words, the vessel is giving himself the capability to view all possibly outcomes, and the ability to change the to-be happenings, with another act than the one told in the vision. Lasts one turn, and can only be used 3 times during partial infusions. Can be used 5 times during fullbody infusions.</p> <p style="text-align: center">Aura Sensing, is the ability to view a person (Be it within range of the user's vision or not), however not only their exterior but their interior as well. People oft carry a demeanor around their entity, which becomes visible upon use of this supplementary ability. This interior exudes from the owner which is clad around their entity as a transparent shroud. Depending on the colour, size and aggressiveness in the shroud, the user is able to determine their emotions, such as love, anxiety, excitement, hate, stress, dizzyness, etc. and thereby oft their actions as well. Lasts untill deactivated. </p> <p style="text-align: center"><strong>Fullbody A-ranked|</strong> This infusion, is where the spirit and host shares one mind. A perfect unity. However, spirits are, if their host is unconscious, able to maintain themselves in control of the shell(The user) and fight in their stead by forcefully manipulating it’s movements accordingly to it’s will, even if its gravely wounded. When completely fused, the user and spirit share their complete memory and knowledge with each other. While fused, genjutsu(besides doujutsu genjutsu) are ineffective against the user.</p> <p style="text-align: center">While under the influence of Testament of Búri, the user gains abilities (Much as Jorth's Personification) that corresponds to their spirit. Both infusions are both with a certain risk. Extended usages may cause the user to become exhausted, and or run low on chakra, as the spirits will be sheltering within the host’s body, and feed on the energies, be it foreign or not.</p> <p style="text-align: center">Both infusion of course carry limitations in their uses, however depends and varies from rank to rank within the art of the House. An outline, and usage for the generic spirits roaming the fields; </p> <p style="text-align: center">Partial uses per battle: Katsuryoku Apprentice (1) Katsuryoku Initiate (2), Katsuryoku Pledged (3), Katsuryoku Elder (4), Katsuryoku Voice (5). </p> <p style="text-align: center">Fullbody per battle duration: Katsuryoku Initiate (1), Katsuryoku Pledged (2), Katsuryoku Elder (4), Katsuryoku Voice (5). Can only be used twice per battle.</p> <p style="text-align: center">These of course also counts for submitted techniques, unless it specifically is bounded by other restrictions given in submission in question.</p> <p style="text-align: center">Approved here: <a href="http://narutobase.net/forums/showthread.php?t=30106&page=4&p=17756691&viewfull=1#post17756691">http://narutobase.net/forums/showthread.php?t=30106&page=4&p=17756691&viewfull=1#post17756691</a></p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"><strong>(Seishin Tenrei) Δ Spiritual Liturgy</strong></p> <p style="text-align: center">[spoiler]</p> <p style="text-align: center"><strong>Type:</strong> Supplementary </p> <p style="text-align: center"><strong>Rank:</strong> S</p> <p style="text-align: center"><strong>Range:</strong> Short – Long</p> <p style="text-align: center"><strong>Chakra:</strong> 40</p> <p style="text-align: center"><strong>Damage:</strong> N/A</p> <p style="text-align: center"><strong>Description:</strong> This technique is purposed to summon specialized spirits which are unique in their ethereal characteristics compared to other spirits hailing from the Pure World. The Pure World is a separate dimension from our own and the Genki are capable of traveling freely between the dimensions and can use their ethereal energy to manipulate our world. Generally Genki are generic and uniformed. However, certain more powerful Genki carry specialized traits. These Genki are not personal spirits of members of House Katsuryoku. Each of these spirits, in addition to their own abilities, also have the standard abilities of infusion and possession to aid the user as well as basic manipulations of Ethereal Energy to create constructs, streams, etc. The Genki are listed below in their characteristics and appearance. Through a sacrifice of chakra the Katsuryoku member calls upon the greater spirit of their choosing from the Pure World to appear on the battlefield. Initially the spirit’s presence will be known only to the user. Because the spirit will have already been summoned to the field the chakra requirements of 'Testament of Buri' and 'Jorth’s Personification' are halfed. Same with 'Hel’s Alignment’s'. Even if half, the user will still spend the chakra upon each use plus the normal chakra per turn to sustain the infusions. This consumes no time, allowing a spirit to be instantly summoned to the field in dire situations.</p> <p style="text-align: center"><strong>Aspect of the Tortoise; Kame no Sokumen (カメの側面)</strong></p> <p style="text-align: center">The first of the four specialized spirits which specializes primarily in defensive qualities. Tortoise spirits vary in size. Typically, a tortoise can at maximum size reach up to short-range, however depending on the spirit summoned it can also be smaller. As mentioned the tortoise offers many defensive qualities, which the user can utilize in battle through either object infusion, partial infusion, or full body infusion.</p> <p style="text-align: center">Object Infusion: Infusing the spirit of the tortoise into an inanimate object will coat it in its ethereal essence, granting it defensive qualities. For example; infusing the tortoise into a simple rock will coat it in its essence, allowing the object to move of its own accord and gain the qualities of the tortoise. It also allows the user a degree of shape manipulation should the user desire. The effects of the infusion of the tortoise causes the rock to harden to a high degree and grants it defensive qualities that are within the strength of the ethereal energy (outlined in the clan submission). The object infused with the tortoise spirit will gain temporary resistance to S-Rank sources of damage. </p> <p style="text-align: center"><strong>Partial Infusion:</strong> A partial infusion with the spirit of a tortoise will allow the tortoise to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user themselves will also gain highly defensive qualities for the duration of the infusion, becoming able to resist A-Rank sources of damage.</p> <p style="text-align: center"><strong>Fullbody Infusion:</strong> The ultimate union where the spirit and host will share one mind. This also allows the tortoise to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of a tortoise will form around the user, taking the size and shape of the tortoise spirit itself. The tortoise’s body offers an A-Rank defense while in its tangible state and will interact with elements as per outlined in the clan submission. The ethereal tortoise body formed around the user itself will possess no weight, allowing it to move as fast as the user’s body is capable of without hindering them. Additionally, all other attributes added which are outlined in the Fullbody Infusion apply.</p> <p style="text-align: center"><strong>Aspect of the Polar Bear; Shirokuma no Sokumen (シロクマの側面)</strong></p> <p style="text-align: center">The second of the four specialized spirits which specializes primarily in offense and strength qualities. The polar bear spirits can vary in size, but will typically be large enough to fit in short-range, however depending on the spirit summoned it can also be smaller. As mentioned the polar bear prides itself on its strength. The user can access these attributes through object infusions, partial infusion, or fullbody infusion.</p> <p style="text-align: center"><strong>Object Infusion:</strong> Infusing the spirit of the polar bear into an inanimate object will coat it in its ethereal essence, granting it offensive qualities. For example; should the user infuse the polar bear into a lump of rocks it will allow it to move of its own accord and gain the qualities of the polar bear. It also allows the user a degree of shape manipulation should the user desire. The effects of the infusion of the polar bear cause the object in question to gain incredible offensive abilities. Strikes made with the infused object will result in A-Rank physical damage. For example, should the user infuse the spirit of the polar bear into a sword it will cause the sword to naturally inflict A-Rank physical damage upon contact with targets. </p> <p style="text-align: center"><strong>Partial Infusion:</strong> A partial infusion with the spirit of a polar bear will allow the polar bear to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user themselves will also gain highly offensive abilities for the duration of the infusion. The user’s Taijutsu, Kenjutsu, and Bukijutsu will gain +20 in damage for the duration. </p> <p style="text-align: center"><strong>Fullbody Infusion:</strong> The ultimate union where the spirit and host will share one mind. This also allows the polar bear to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the polar bear will form around the user taking the size and shape of the polar bear itself. While not specialized in defense the polar bear’s ethereal body in its tangible state does offer some defensive capabilities, resisting damage from C-Rank and lower sources and interacting with elements and other sources of damage as per outlined in the clan submission. The ethereal polar bear body formed around the user itself will possess no weight allowing it to move as fast as the user’s body is capable of without hindering them. The offensive abilities the polar bear grant while in this state allow strikes with its ethereal body to inflict A-Rank physical damage while in its tangible state. These strikes have a short-range reach. Additionally the user’s body becomes much stronger as well, allowing the user’s Taijutsu, Kenjutsu, and Bukijutsu to inflict +20 damage. Furthermore, all other attributes added which are outlined in the Fullbody Infusion apply.</p> <p style="text-align: center"><strong>Aspect of the Wolf; Ōkami no Sokumen (オオカミの側面)</strong></p> <p style="text-align: center">The third of the four specialized spirits which specializes in speed. The wolf spirit can vary in size, but will typically be large enough to fit in short-range, however depending on the spirit summoned it can also be smaller. As mentioned the wolf prides itself on speed. The user can access these attributes through object infusion, partial infusion, or fullbody infusion. The spirit of the wolf itself can move quite quickly on the battlefield, being about twice as fast as a Kage-ranked ninja.</p> <p style="text-align: center"><strong>Object Infusion:</strong> Infusing the spirit of the wolf into an inanimate object will coat it in its ethereal essence, granting it agile qualities. For example; should the user infuse the wolf spirit into a lump of rocks it will allow the rocks to move on their own accord and gain the qualities of the wolf, allowing the speed of those rocks to move at twice the speed of a Kage-ranked ninja. It also allows a degree of shape manipulation should the user desire. </p> <p style="text-align: center"><strong>Partial Infusion:</strong> A partial infusion with the spirit of a wolf will allow the wolf to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user himself will also gain incredible speed and agility for the duration of the infusion. The user’s speed will increase to be equivalent to that of twice their normal speed. Subsequently, with the increase in speed their Taijutsu damage will be increased by +10. </p> <p style="text-align: center"><strong>Fullbody Infusion:</strong> The ultimate union where the spirit and host will share one mind. This also allows the wolf to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the wolf will form around the user, taking the size and shape of the wolf itself. While not specialized in defense the wolf’s ethereal body in its tangible state does offer some defensive capabilities, resisting damage from C-Rank and lower sources and interacting with elements and other sources of damage as per outlined in the clan submission. The ethereal wolf body formed around the user itself will possess no weight allowing it to move without hindering the user. Additionally the user’s body and the wolf will become able to move at three times the user’s base speed. Strikes made by the user and the wolf have a short-range reach and allows the user’s Taijutsu to gain +10 in damage. Furthermore, all other attributes added which are outlined in the Fullbody Infusion apply.</p> <p style="text-align: center"><strong>Aspect of the Chameleon; Kamereon no Sokumen (タコの側面)</strong></p> <p style="text-align: center">The fourth of the specialized spirits which specializes in pure supplementary uses. The Chameleon spirit can vary in size but will typically be large enough to fit in short-range, however depending on the spirit summoned can also be smaller. As mentioned the Chameleon prides itself on its supplementary applications in battle. Its capability to change to various colours attunes with the user's elemental affinity in a variety of ways. The user can access these attributes themselves through object infusion, partial infusion, or fullbody infusion.</p> <p style="text-align: center"><strong>Object Infusion:</strong> Infusing the spirit of the chameleon into an inanimate object will coat it in its ethereal essence, granting qualities pertaining the wielder's elemental affinity. For example; should the user infuse the chameleon spirit into a lump of rocks it will allow the rocks to move on their own accord and gain the qualities of the elemental affinity choosen, allowing said infusion to carry the properties of their elemental affinity, donning said object that is infused with a flame-like shroud of chakra donning the object. It also allows a degree of shape manipulation should the user desire. </p> <p style="text-align: center"><strong>Partial Infusion:</strong> A partial infusion with the spirit of a chameleon will allow the chameleon to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user himself will also gain a boon affiltrated to their elemental affinity. The user’s elemental affinity will increase equivalently to give a +15 damage.</p> <p style="text-align: center"><strong>Fullbody Infusion:</strong> The ultimate union where the spirit and host will share one mind. This also allows the chameleon to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the chameleon will form around the user, taking the size and shape of the chameleon itself. While not specialized in defense, attack or agile speed as previously mentioned Genkis, the chameleon's ethereal body will remain in an intangible state, and does not offer some defensive capabilities, unlike the other varations of this technique. The ethereal chameleon body formed around the user itself would naturally possess no weight allowing it to move without hindering the user. Additionally the chameleon will further aid the user by giving another boon all entirely, however still affiltrated with the user's elemental affinity. After fullbody infusing with the chameleon it will grant powers alike to those in its partial infusion, however ontop of so make devoid of all hand signs and replace such with movements, hand gestures, and otherwise still warn-giving signs. This of course only pertains the users affinity. Furthermore, all other attributes added which are outlined in the Fullbody Infusion apply.</p> <p style="text-align: center">''Seishin Tenrai'' is not an exception of restrictions, and as such the user is capable of only summoning two Genkis per battle. Different Genkis can't be summoned at the sametime. If the user attempts 2 Fullbody Infusions in battle (ofc with different spirits), he'll die at the end of the second infusion. Should a Genki while under the influence of Object Infusion sustain damage, it is capable of receding from the object in time, and remain on the field for further use. A particular Genki can at maximum stay on the field for 6 turns. Object infusions reduce the time on field in 1 turn per use. Partial infusions reduce the time on field in 2 turns per use. Full body infusion can only be sustained for 4 turns max(However, should there only be three turns left of the time duration or less, being Fullbody infused allows it to remain on the field till the four turns are over.) but prevents the use of other infusions and, when terminated, willingly or for timing out, releases the Genki back into the Pure Realm. The techniques becomes available upon receiving the rank of Katsuryoku Initiate.[/spoiler]</p> <p style="text-align: center"><strong>(Fureiya no Mōsō Kisu) Δ Delusional Kiss of Frejya</strong></p> <p style="text-align: center">[spoiler]Rank: B</p> <p style="text-align: center">Type: Supplementary</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 20 </p> <p style="text-align: center">Damage Points: N/A </p> <p style="text-align: center">Description: Kiss of Frejya, is one of the clan's more rare techniques, available only to high ranked members. It is fabled for it's supplmentary effeciency, by aiding the user in the most dire situations possible. The technique itself is ultilized through the usage of Kuki no Yona, also known as the ethereal energy.</p> <p style="text-align: center">While under the influence of ''Buri no Yuigon'' despite what infusion that is currently in use, the user is capable of extending the Kuki no Yona simliar to an aura, inhabiting the perimeters of short-range, omni-directional around the user. Once the 'aura' have reached its boundaries of short-range, it will forcefully start affecting the surrounding area, such as entities that contain physical energy such as grass, flowers, trees, plants and generally objects that contain a life force per say, such as animals and such are included as well. The Genki and the Kuki no Yona that exudes from the user into the vicnity will forcefully start to extract physical energy from the object(s) in question, following by storaging it within itself. The object(s) would essentially be left drained, the flora would loose colour and crumble away, while animals and alike would turn pale, turn exhausted(1 turn) and eventually pass out(2 turns). </p> <p style="text-align: center">Now much alike how chakra travels, the energy stored within the Genki would traverse to the user, thus replenishing his physical energy capicity(+50). This allows the user to counteract exaustion and lack of physical stamina, leaving the user will be overall re-energized, even if he has small injuries (scratches, bruises, etc), ontop of so a minor and temporarily bonus to physical strength (+10 to regular taijutsu for two turns.) is given as a boon. </p> <p style="text-align: center">While the aura can extend, the user can also decide to keep it within his own entity as usual, thus the effects can be more concentrated upon the extraction, storaging and delivering the physical energy to the vessel. This however is only ultilized upon physical contact oft given in CQC, where the Kuki no Yona can function as a sort of siphon to drain physical energy upon contact with an object(s) containing said energy(+100). This will give a slightly stronger boon due the condensity of the Kuki no Yona, boosting physically strength(+15 duration of two turns). While using the concentrated version the user can decide to guide the physical elsewhere into other objects even, however only aslong as physically contact is remained, meaning replenishment of stamina can be transfered to an unconscious squirrel for example. </p> <p style="text-align: center">This technique can only be used by select few Pledged and freely by Elders/Voice. While this is ability that pertains solely to Genkis, it is low-effort technique and needs only triggering through a mental note, oft followed by a gesture for cosmetic looks. The technique can only be used 4 times, with a 2 turn coldown and lasts for the duration of 3 turns per 'activation', although it cannot be stacked on itself. The usage of the technique restraints the usage of above S-ranked Katsuryoku Techniques while active.</p> <p style="text-align: center">[/spoiler]</p> <p style="text-align: center"><strong>(Hijutsu: Koyu Kekkai) Δ Secret Technique: Reality Marble</strong></p> <p style="text-align: center">[SPOILER]<strong>Rank:</strong> Forbidden</p> <p style="text-align: center"><strong>Type:</strong> Supplementary/Offensive/Defensive</p> <p style="text-align: center"><strong>Range:</strong> Short-Long</p> <p style="text-align: center"><strong>Chakra cost:</strong> 50</p> <p style="text-align: center"><strong>Damage points:</strong> 90</p> <p style="text-align: center"><strong>Description: </strong>Reality Marble is available for Katsuryoku Pledged rank members and above. This pertains a secret technique for underlings, as it have proved inadequatedly to be handled and oft lead to the death of the user. The user will bite his thumb, and sacrifice a propertional amount of chakra to the point that a small implusive wave is released from the user's entity throughout the field causing clothes to sway, and leaves to fall off the trees etc. A mere dramatic effect, but also the damage the user pertains to use the technique(-20). Through the blood sacrifice and chakra the Genkis from the Pure World will bond with the user and without hestitation immediately form within Impure World in order to fullfill his desire. Instantly as the summoner's call is heeded, the Genkis emerge as flame-like mirages before fully manifesting into physical form, or construct, resembling that of heavily armed soldiers and cavalry composing a peerless array of legendary warriors, clad and equipped with a different variety of weapons and the like. Upon the user's command, they take trot and cascade down upon the enemy in numerous waves. They prove efficient as they are capable of both transitioning between the tangible and intangible state, capable of moving through obstacles with little to no effort. Once their assault is executed the waves vanish one by one. There's a total of three waves. Can be used twice per conflict, once per battle. The user can't utilize Clan techniques of A-rank the same and following turn.[/SPOILER]</p> <p style="text-align: center"><strong>(Hakai Sokushitsu) Δ Destructive Concubine</strong></p> <p style="text-align: center">[SPOILER]<strong>Rank:</strong> A</p> <p style="text-align: center"><strong>Type:</strong> Supplementary/Offensive/Defensive</p> <p style="text-align: center"><strong>Range:</strong> Short-Long</p> <p style="text-align: center"><strong>Chakra cost: </strong>30</p> <p style="text-align: center"><strong>Damage points:</strong> N/A</p> <p style="text-align: center"><strong>Description:</strong> Hakai Sokushitsu, is a technique which is primarily based on the Genki's capability to satsify their hunger on chakra, split it in two, Yin and Yang, and decompose of the latter while extending their life time on the field by the first. Through a sacrificial amount of chakra the user calls forth the Generic Genki and spawns them into the Impure World, yet invisible to all but Kinsmen. This however can also be used with already spawned Genki. The Genki itself will remain stationery untill mentally commanded which is instantanously whenever done. Upon command, the Genki surges to the target and will phase straight through them, or other objects containing chakra, deliberately eating away a portion of chakra(-20, -30, -40, -50), and thereby weakning their target vaguely depending on the strength which differs from Clansmen, and their ranks. When the opponent is hit, they will feel a cold chill down their spike, a glistering feel of sweat beads on their body, and a bit of terror, momentarily shocking them. Phasing through the opponent causes their chakra path-system to harshly dip, deliberately weakening their following technique due the inability to mold properly. The turn hit, their first upcoming offensive or defensive move looses overall strength (-10, 15, -20, -20). The technique itself can only be used (2, 3, 4, 4,) per match and have a cooldown of one turn per usage. In the same turn as this is used the user can't use above A-ranked Clan techniques while Initiates, Pledged, Elders and The Voice follow the above stats in parenthesis respectively. [/SPOILER]</p> <p style="text-align: center"><strong>(Roki no Omoide) Δ Reminiscence of Loki</strong>[spoiler]Rank: B</p> <p style="text-align: center">Type: Supplementary</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra cost: 20</p> <p style="text-align: center">Damage points: N/A </p> <p style="text-align: center">Description: Reminiscence of Loki is a supplementary technique which is activated through a mental command, which comsumes no time whatsoever which allows it to be used within the same timeframe as another technique. Upon activation the user releases an amount of chakra into the nearby vicinity attracting a peculiar form of Genki, which instantly consumes the given energy and gains a duration of 3 turns on the field. These Genki share a mental link with the user, and is commanded to act through that link of communication, essentially the user is unhindered should he perform actions while the Genki act on his behalf, as they're are ordered by will and conviction alone, as the sacrificial portion of chakra was already given. Next is what makes these Genki special, is their ability to don themselves around an object or technique, preferably a technique of the user, which allows the Genki to share it's spiritual properties with the technique temporarily transferring the technique to the Pure World. While in the Pure World, the presence of the technique is masked by the untrained eye. Similar to how Jorth's Personification can manipulate it's influenced objects, so can Roki no Omoide, which allows a technique to be directed in different paths while in the Pure World, and finally be transferred back becoming tangible once more , however it requires a one turn wait before it can return from the Pure World, and costs +10 chakra every turn it remains in the Pure World. The technique lasts 3 turns when used, and can be used maximum of four times per battle.[/spoiler]</p> <p style="text-align: center">[Hr][/Hr]</p> <p style="text-align: center">Personal Clan Techniques Taught to me</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Georgia'"><strong>(Tamamatsuri) Séance</strong></span></p> <p style="text-align: center"><span style="font-family: 'Georgia'">[SPOILER]Type: N/A</span></p> <p style="text-align: center"><span style="font-family: 'Georgia'">Rank: N/A</span></p> <p style="text-align: center"><span style="font-family: 'Georgia'">Range: N/A</span></p> <p style="text-align: center"><span style="font-family: 'Georgia'">Chakra: N/A (+10 Per Technique and Upkeep)</span></p> <p style="text-align: center"><span style="font-family: 'Georgia'">Damage: N/A</span></p> <p style="text-align: center"><span style="font-family: 'Georgia'">Description: Tamamatsuri or Séance is the name of a specialized contract performed with a special species of Genki. These genki, in terms of their appearance are no different than the ones roaming between the Pure Land and Impure Land – thus can easily be misidentified. However, while generic in appearance these type of Genki carries the basic abilities of all generic genki – but execute them more potently. This means that while generic as the main genki, the Séance Genki are far more savage and difficult to control normally. Power wise, Séance Genki are able take more chakra from the Katsuryoku member but in return, clan techniques which use these spirits gain a rank in power or +20 DMG for S rank and above only to direct offensive or defensive techniques. These Genki can take over one rank higher than applied, thus i.e if an A rank object infusion is used it would normally be only able to take over one rank below but the Séance Genki are able to take over A rank’s and below instead (when applicable). In terms of other Katsuryoku techniques with summons other special types of genki, this technique can also be applied in those as well – showing a type of hybrid Genki though the original techniques applications, drawbacks etc are still applied though the user cannot continuously use these spirits, needing a cool down of two turns after control of the Genki is released, while also making it the user unable to use Katsuryoku technique’s above A rank for the duration of this control.. This is a passive technique and doesn’t consume a move slot per turn however needs to be used in the user’s bio, in the beginning of a battle. Genki controlled by this technique can only be controlled for up to two turns at a time. For example, when infused into an object and placed under control of the Genki, that object can only be controlled for two turns before the Genki is released and this technique is placed on cooldown.</span></p> <p style="text-align: center"><span style="font-family: 'Georgia'">Taught <a href="https://animebase.me/threads/angry-spirits.783374/#post-22123412">here</a></span></p> <p style="text-align: center"><span style="font-family: 'Georgia'">[/SPOILER]</span></p> <p style="text-align: center"></p> <p style="text-align: center"></p> </div>[/QUOTE]</p>
[QUOTE="Kirikoe, post: 21579046, member: 95704"] [CENTER][IMG]http://narutobase.net/forums/attachment.php?attachmentid=77514&d=1370876407[/IMG] [border=Custom Clan] [B]Name[/B] - Amaimon Katsuryoku [B]- Founder:[/B] [URL='http://narutobase.net/forums/showthread.php?t=463011']Amaimon Katsuryoku[/URL] [B]- History of the Clan:[/B] House of Katsuryoku's history reaches far back into the past, when there were no nations, united villages and whatsoever, but only clans roamed around the shinobi world causing bloodshed to one another, fighting for their desires, sakes and expanding their territories. A branch of 12 skilled warriors, however tired of the reckless killing, decided to band up forming a brotherhood of sorts, to unite all clans under one banner finally creating peace throughout the world. After successfully capturing land in the northern mountains they constructed a guild house, or a mansion if so to say, within the mountain parts. Once it was built, the twelve warriors made an oath of loyalty mixing their blood, also creating the House of Katsuryoku, despite their origins they saw each other as family. Their principles were based on vitality and fortitude. They started recruiting people into their House, however as servants/warriors, later on if they showed enough worth they was accepted into the House of Katsuryoku as a family member. Dark times however got bestowed upon their House, when one of the twelve betrayed the House murdering another of the founders. Doubts and havoc spread throughout the House, and eventually ended up in a brawl between the rest of the twelve. Their vision clouded in doubt, hatred and murderous intent caused regretful memories to be created. The last warrior standing among his dead former friends, he with guilt in his gut committed suicide. The followers of the House soon after went extinct, some stayed till their dead, others left the 'blasted mansion' as they called it. And soon after the House of Katsuryoku went extinct. Though enough of the past, back to the day as it is now. The Nidaime Amekage on one of his departures to the northern mountains, where he practised his own abilities, discovered the mansion of the Katsuryoku House. Reading scrolls about their time, their doings and their fateful end. It was said the twelve warriors was restless and until this very day went about in the graveyard deep within Mt. Katsuryoku, however as spiritual beings. Amaimon discovered the resting place of the House, and eventually made an blood oath to the spirits, spilling his blood and gained access to communicate with the spirits roaming Mt. Katsuryoku, later on becoming what we call a shaman, and the new head of the Katsuryoku House. [B]- Special Abilities:[/B] The House of Katsuryoku is based on the understanding and characteristics of shamanism. It’s based on the premise that the visible, tangible, real world is [B]connected to [/B]invisible forces, and/or spirits which affect the lives of the living, the elements and nature in general. The House of Katsuryoku discovered that the real world was simply parallel to the Pure World or 浄土, Jōdo and while intertwined, were somehow disconnected. Normally, its impossible to be aware of the Pure World and its spirits from the real world or the other way around. However, members of the House of Katsuryoku discovered that there were spirits dwelling in the real world and freely moving from one realm to the other. These Spirits or Genki were not the soul of once living beings; they were pure and savage spirits that, as far as it was known, had always been in that form and no other. Upon further studies, they begun to understand that these spirits had the ability to interact with the Real World if they so wanted, though choosing to, for the most part, go unnoticed. They could affect the elements, matter and energy alike and had their own will. Much like a baby, these spirits are very raw and primal in their intentions, free and unbound. When they chose to manifest themselves and be known, they could choose their form, though always seeming ethereal and energy made. For the most part, they choose either simple geometrical or undefined forms but some choose animal forms. Every sentient being can become aware of these spirits and communicate with them though it takes time, dedication and effort. Through years of practice, the House of Katsuryoku created a shamanistic set of teachings and philosophy which granted them unique abilities and traits as well as, eventually, the ability to befriend and call upon the spirits for guidance and help. These abilities are all based on, and used through, spiritual energy, essentially a general product of willpower. Spiritual Energy’s consistency is contingent upon the being’s conviction, meaning the more conviction/willpower the user possess the stronger he will be in the shamanistic arts. This of course, is honed within the House of Katsuryoku, involving a strong regiment of mental and spiritual training that eventually ends up strengthening their will. This training makes Katsuryoku House members very resistant to negative or positive emotions that might alter their focus and weakening their resolve. Fear, Infatuation, Anger, Anxiety, Love, Passion, Attachment, etc can be felt but only on the users own volition. This enables the users to, through focus, resist the effects of techniques which exploit the emotions such as Killing Intent and similar. Once their will is strenghtened, the members of the House of Katsuryoku can more freely and without fear or restrictions, open their own spirit to the world, gaining awareness of spiritual energy around them. In practical terms, the members of the House of Katsuryoku can sense and be aware of souls and spirits around them, both of the living and of the Genki, as well as unbound spiritual energy. A passive and increasingly precise ability, it lacks, however, the ability to sense chakra directly, as its the impure result of mixing both Spiritual and Physical Energies. After gaining awareness of the Genki and having strenghtened their wills, the member of the House of Katsuryoku can communicate with the Genki directly and, through practice, knowledge, skill and ability, manipulate them, either by persuasion or force. This enables the member to gain knowledge and protection from the Genki who can warn the user of dangers or help them by using their ability to affect the real world. They soon discovered, though, that the Genki required something in exchange for their partnership, even when its forced: they require chakra. Genki are pure spiritual energy taken form and as such they require the consumption of raw spiritual energy to keep their form. Unbound Genki roam between the Pure World and the Real World, replenishing their reserves of energy in the vast seas of the Pure World. But bound Genki or Genki that is affecting the Real World, require more energy and will need to borrow and use that of the user. This is done by consuming chakra, which is decomposed in physical energy (that disperses and is unused) and spiritual energy, absorbed and used by the Genki. The more powerful the effect or the Genki called upon, the more chakra is consumed. Once the member gains the ability to call upon and communicate and form bounds with spirits, he'll be able to form Blood Oaths. These are permanent bounds between them and specific Genki, normally more powerful and savage ones. This is often necessary to bind the savage and raw Genki to the users will and make them do their biding. The more powerful the Genki the less tethered to the Real World it is and thus the stronger the bound needed to call upon and communicate with it. And so, while for lesser Genki, chakra would suffice, in this case a donation of blood and flesh is also needed. This will serve as an anchor and call upon the Genki directly to the member. The stronger the Genki, the bigger the sacrifice and sometimes blood may not be sufficient. The Genki, once called, will not make themselves noticeable, being only perceived by the member who called them. However, once they are required to affect the real world and wield their abilities, the Genki will become noticeable and manifest themselves in the Real World through their Spiritual Energy. Their shape and color varies, depending on their will, but they always have an energy-like appearance and physical intangibility which makes them seem ethereal. This is, however, only partially true. To affect the real world they need to manifest themselves and that requires them to allow some of the Real World laws to affect them. Physical matter will pass through them but energy can affect them (Fire, Lightning, etc). Gravity and other physical energies such as sound, kinetic energy, etc don't affect them but Temperature, Magnetism, Electricity, etc do. Due, also, to how they manifest themselves and what they are, certain abilities can control or affect them such as Doujutsu Genjutsu, certain Yamanaka Clan techniques, Yin Release and other spiritual bound techniques and skills. Because they don't have a physical body, regular Genjutsu cannot affect them nor can tangible elements or attacks. Raw chakra can interact and affect them partially. Genki manifest themselves by wielding the energy within them: the Ethereal Energy or Kūki no Yōna. This energy is a raw form of spiritual energy that they can use to affect the real world. This energy can interact with physical and spiritual energies and entities in the world and be used any way the spirits need. It manifests itself in the same color as the spirit who wields it and can be imbued with different properties to suit given needs. The final and most powerful ability possessed by the Genki is not the manipulation of Ethereal Energy, however, but a special ability called Possession. Possession is as the name verb speaks for itself, it allows the Genki to inhabit the member or an inanimate object and control it directly. Generally used as a last resort, possession can be achieved in different ways and for different effects: [/border][/CENTER] [border=Custom Clan] [INDENT][B]- Object Infusion[/B];[/INDENT] [INDENT]By infusing the spirit into an object, said object would for example be able to coat it in an ethereal essence using the properties as explained above, or else, add reasonable enhancements from said spirit. Basic example; turtle-like spirit would enhance the defensive properties of said object in use. It can also be used to take control of inanimate objects and allow them a sort of "life". For example, infusing a lump of rocks with a spirit which would then manipulate them and shape them into an animal to use and fight alongside the user.[/INDENT] [INDENT][/INDENT] [INDENT][B]- Body infusion [/B][/INDENT] [INDENT]Goes into two categories, partial-infusion and fullbody-infusion;[/INDENT] [INDENT]A member of the household through the use of his training, will have a spirit merge with his mind/body. Upon entering the body of a living shell, the ethereal energy would cause a constant chakra spikes throughout the member’s system for a turn. This is to create complete unity within the two parties, clearing the user of any foreign chakra-based influx in their system, despite rank and power. Normally this would cause the inability to mold chakra after the emergence and for the rest of the turn. However upon reaching a certain height of mastery within the art(Katsuryoku Pledged and above) one completely nullify said side-effect. This goes for both infusions.[/INDENT] [CENTER] [LIST=1] [*][B]- Partial-Infusion[/B]; This infusion’s strength lies upon supportive elements - The supplementary uses, as spirits does not ‘take over’, but rather lends out some of their powers to the user. All this, is depending on said spirits abilities, as explained above. Theres a vast variety of supplementary uses, such as a sixth sense, second vision, precognition or aura sensing. However all this, stays within the boundaries of the techniques submitted. [*][B]- Fullbody Infusion[/B]; This infusion, is where the spirit and host shares one mind. A perfect unity. However, spirits are, if their host is unconscious, able to maintain themselves in control of the shell (members body) and fight in their stead by forcefully manipulating it’s movements accordingly to it’s will, even if its gravely wounded. This usually creates a very strong bond between the user and spirit, as they reveal their own memories and stories to one another, upon perfect unity. Due this bond and shared mind, the two parties are able of using both parties abilities freely. In this state, two entities inhabit one body, which makes for a resistance towards Genjutsu (except Doujutsu Genjutsu) but brings a higher strain on the body. However all this, stays within the boundaries of the techniques submitted. [/LIST] Both infusions are both with a certain risk. Extended usages may cause the user to become exhausted, and or run low on chakra, as the spirits will be sheltering within the host’s body, and feed on the energies, be it foreign or not. (All forms of possession will be submitted as techniques for the clan) Finally, once the House's teachings are mastered, the user can achieve the ability to possess a Genki and manifest his will upon its form. This allows the user to produce a form of astral projection which he can use to gather information, communicate, etc. This is a freeform ability that allows the user to leave his body and possess a Genki for supplementary uses in some scenarios of battle. However, the user must meditate and focus and upon achieving this state and leaving his body, will leave it vulnerable to attacks and completely helpless. Without the users spirit inside it, the body cannot house a Genki and the user cannot control others to help him. [B]- Location: [/B] The ‘House’ resides in a mountain range, on the highest peak of them all, named Mt. Katsuryoku. The mountain’s peak reaches far beyond the clouds, meaning most of the top is covered in unhampered ice, and the rest in complete white snow. At the mountain’s foot, a small narrow trail leads up the mountain side in a zig-zagged manner, reaching around the mountain itself. And at last, it ends at the Katsuryoku Mansion. An most exquisite crafted mansion - Its outlines made of sturdy dark oak, its intersection filled with limestone with marble sculptures protruding from the front - Several windows, and a heavy double door formed as an arch, also made of dark oak. Its outline unlike the rest, is made of marble. On the right of the mansion, a tower with a spire-roof on top, emerges from it’s side. From the tower, a worn-out greenish banner hangs emblazoned with the sigil of the House. With the many years on the building’s behind, it have gained a dark greyish tint. Of course, all covered in white snow, and the spire’s top - Ice. Under the mansion, carved into the mountain a long tunnel extends into a hemisphere formed room inside the mountain. The room is lit up by the many torches set on the sides. A path leads through the middle of the room and spreads along the way as branches, leading out to several gravestones, and leads up to a huge platform with twelve statues carved out from the back of the room itself. This being the crypt of the House, the spirits resides within this part of the location. [B]- Purpose:[/B] The House does not carry a specific purpose anymore, thus it will remain undefined. Each member of the Katsuryoku House may use their abilities for what they may deem right. [B]- Special Info: [/B] Something that is inherited after severe usage of the House's clan techniques would be a grayish tint to either of their eyes, followed that the pupil may become completely gray. Their skin loses some colour to it, and they may even gain gray streaks through their hair. The reason is unknown but it the traits tends to signify an experienced user. Within in House, there are several ranks, or positions, call them as you may, however they’re as following; [B]Opening [/B] Opening the lowest rank in the Katsuryoku. The Startpoint on their journey to shamanism. Members of this rank is often given a plain green poncho, signifying their status. Once the opening as been passed, they may discard the poncho as they wish. [B]Katsuryoku Apprentice[/B] The apprentice. He have discovered a little more than the the opening, yet much to learn. Members of Apprentice rank is handed a feather of a bird associated with their personality. [B]Katsuryoku Initiate [/B] The user, he have gained access to the standard arsenal of the Katsuryoku House. A second feather is given to Household members of this rank, signifying their improvements. These are most often worn in headbands, or on their clothes. [B]Katsuryoku Pledged [/B] The Katsuryoku Elite. One whom have mastered almost everything within the House’s epitome of techniques. Members of this rank is often given something that reflect on their guardian spirit. [B]Katsuryoku Elder [/B] Katsuryoku Master, a rank only being able to be held by five people. Masters are as the title says, Masters in for the branch of Katsuryoku and have acces to all abilities within the Katsuryoku (Exception of personal technique for the ‘Voice’ only, if any.) House. Members of this rank, is given a custom item reflecting their personality, status, or demeanor as members of the Household. [B]Katsuryoku Voice [/B] Reserved for the Founder, Amaimon Katsuryoku. The Founder whom is having full mastery of his own spirit and spirit manipulation in general. Access to all abilities within the House. Dresses as he wants. [B]- Requirements: [/B] To become member one must be deemed worthy to be taught the ways of Katsuryoku. That can either be through a test, or simply because the Founder says so. In the Leader's absence, Katsuryoku Masters are via voting in between them, able to kick and invite people to the House. One can be kicked if the Founder deems it necessary. [/CENTER] [/Border] [CENTER] [HR][/HR] [B]Note:[/B] If anything's missing, or misunderstood, my apologies. ____________________ [SIZE=18px]C u s t o m C l a n C e r t i f i c a t e[/SIZE][/CENTER] I, Scorps, Moderator of NarutoBase's RolePlay, in this day, 29th of August of the 6th Year of NB, by the power vested in me by Versuvio, Caliburn and all the RP gods before them, after reading the above submission and validating all the needed requirements, give you, [B]Gobi Gobletsson[/B], our loyal member, property and patent of the following custom clan: [CENTER][B][SIZE=18px]House Katsuryoku[/SIZE][/B] [IMG]http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png[/IMG] House Katsuryoku Powered by Caliburn Copyright ©2014, Gobi Goblettson, NarutoBase.net[/CENTER] [Hr][/Hr] [CENTER] [SIZE=15px]Custom Clan Techniques[/SIZE][/CENTER] [JUSTIFY][CENTER][I][FONT=TimesNewRoman][SIZE=18px][B]House Katsuryoku[/B] [SIZE=12px]•••[/SIZE][/SIZE] [IMG]http://i.imgur.com/mUZAHoU.png[/IMG] [SIZE=12px]•••[/SIZE][/FONT][/I] [FONT=TimesNewRoman][B](Keshin no Jorth) Δ Jorth's Personification[/B] [SPOILER][B]Rank:[/B] C-S [B]Type:[/B] Supplementary/Offensive/Defensive [B]Range:[/B] Short-Long [B]Chakra cost:[/B] 15-60 (-10 per turn to sustain) [B]Damage points:[/B] 30-80 [B]Description:[/B]Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessable by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inaminate objects infused. This however is not only limited to solids, per say, aslong as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used. Note: Infusion lasts while sustained. Note: S-Rank can be used three times per battle and not in consecutive turns. Approved here: [URL]https://narutobase.net/forums/showthread.php?t=30106&page=8&p=20833898&viewfull=1#post20833898[/URL][/SPOILER] [B](Shojun no Hel) Δ Hel's Alignment[/B] [SPOILER][B]Rank:[/B] C-S [B]Type:[/B] Supplementary [B]Range: [/B]Short-Long [B]Chakra Cost:[/B] 15-40 [B]Damage Points:[/B] 30-80 [B]Description:[/B] Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the convinction of the user, and a sacrifical portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain colour of Kūki no Yōna depending on the user, upon materilizing in the desired area of the user's choice. Ontop of that, the contructs are either flame-like or solid in the appearence, thus adding for verstality. Once the sacrfice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description. Note: This technique can only manipulate one genki at a time. Note: S-Rank can only be used three times per battle and not in consecutive turns. Approved here: [URL]https://narutobase.net/forums/showthread.php?t=30106&page=8&p=20833898&viewfull=1#post20833898[/URL] [/SPOILER] [B](Búri no Yuigon) Δ Testament of Búri[/B] [SPOILER][B]Rank: [/B]B-A [B]Type:[/B] Supplementary [B]Range:[/B] Short [B]Chakra Cost: [/B]20-30(-5/-10 per turn) [B]Damage Points:[/B] N/A [B]Description:[/B] Búri no Yugion is technique which is based on the feat of Possession, be it partial or fullbody infusions. The overall infusion process involves the Genki inhabiting the same vessel as the user, wethever or it be fullbody nor only partial. Upon entering the body of a living shell, the Genki would cause a constant chakra spikes throughout the user's system for a turn. This is to create complete unity within the two parties, clearing the user of any foreign chakra-based influx in their system, despite rank and power. Normally this would cause the inability to mold chakra after the emergence and for the rest of the turn. However upon reaching a certain height of mastery within the art(Katsuryoku Pledged and above) one completely nullify said side-effect. This goes for both infusions. [B]Partial B-ranked|[/B] Partial infusion is not the spirit taking over the body of the user but lending their powers to him/her to be used in battle which is mainly a supplementary use. Supplementary uses include a variety of things however, for a partial infusion only one can be used at a time, while with a fullbody infusion all will be available. These abilities are more accurately defined below and both runs passively upon infusion. Precognition, which literally means acquiring knowledge. Now this is done by other means, than studying a book or listening to a presentation. While by normal means an organisim can only extract information from past to present, precognition does the same, however from the time, that has yet to come. While under the effects given by the Genki, the vessel is enabled to see into the future. In other words, the vessel is giving himself the capability to view all possibly outcomes, and the ability to change the to-be happenings, with another act than the one told in the vision. Lasts one turn, and can only be used 3 times during partial infusions. Can be used 5 times during fullbody infusions. Aura Sensing, is the ability to view a person (Be it within range of the user's vision or not), however not only their exterior but their interior as well. People oft carry a demeanor around their entity, which becomes visible upon use of this supplementary ability. This interior exudes from the owner which is clad around their entity as a transparent shroud. Depending on the colour, size and aggressiveness in the shroud, the user is able to determine their emotions, such as love, anxiety, excitement, hate, stress, dizzyness, etc. and thereby oft their actions as well. Lasts untill deactivated. [B]Fullbody A-ranked|[/B] This infusion, is where the spirit and host shares one mind. A perfect unity. However, spirits are, if their host is unconscious, able to maintain themselves in control of the shell(The user) and fight in their stead by forcefully manipulating it’s movements accordingly to it’s will, even if its gravely wounded. When completely fused, the user and spirit share their complete memory and knowledge with each other. While fused, genjutsu(besides doujutsu genjutsu) are ineffective against the user. While under the influence of Testament of Búri, the user gains abilities (Much as Jorth's Personification) that corresponds to their spirit. Both infusions are both with a certain risk. Extended usages may cause the user to become exhausted, and or run low on chakra, as the spirits will be sheltering within the host’s body, and feed on the energies, be it foreign or not. Both infusion of course carry limitations in their uses, however depends and varies from rank to rank within the art of the House. An outline, and usage for the generic spirits roaming the fields; Partial uses per battle: Katsuryoku Apprentice (1) Katsuryoku Initiate (2), Katsuryoku Pledged (3), Katsuryoku Elder (4), Katsuryoku Voice (5). Fullbody per battle duration: Katsuryoku Initiate (1), Katsuryoku Pledged (2), Katsuryoku Elder (4), Katsuryoku Voice (5). Can only be used twice per battle. These of course also counts for submitted techniques, unless it specifically is bounded by other restrictions given in submission in question. Approved here: [URL]http://narutobase.net/forums/showthread.php?t=30106&page=4&p=17756691&viewfull=1#post17756691[/URL] [/SPOILER] [B](Seishin Tenrei) Δ Spiritual Liturgy[/B] [spoiler] [B]Type:[/B] Supplementary [B]Rank:[/B] S [B]Range:[/B] Short – Long [B]Chakra:[/B] 40 [B]Damage:[/B] N/A [B]Description:[/B] This technique is purposed to summon specialized spirits which are unique in their ethereal characteristics compared to other spirits hailing from the Pure World. The Pure World is a separate dimension from our own and the Genki are capable of traveling freely between the dimensions and can use their ethereal energy to manipulate our world. Generally Genki are generic and uniformed. However, certain more powerful Genki carry specialized traits. These Genki are not personal spirits of members of House Katsuryoku. Each of these spirits, in addition to their own abilities, also have the standard abilities of infusion and possession to aid the user as well as basic manipulations of Ethereal Energy to create constructs, streams, etc. The Genki are listed below in their characteristics and appearance. Through a sacrifice of chakra the Katsuryoku member calls upon the greater spirit of their choosing from the Pure World to appear on the battlefield. Initially the spirit’s presence will be known only to the user. Because the spirit will have already been summoned to the field the chakra requirements of 'Testament of Buri' and 'Jorth’s Personification' are halfed. Same with 'Hel’s Alignment’s'. Even if half, the user will still spend the chakra upon each use plus the normal chakra per turn to sustain the infusions. This consumes no time, allowing a spirit to be instantly summoned to the field in dire situations. [B]Aspect of the Tortoise; Kame no Sokumen (カメの側面)[/B] The first of the four specialized spirits which specializes primarily in defensive qualities. Tortoise spirits vary in size. Typically, a tortoise can at maximum size reach up to short-range, however depending on the spirit summoned it can also be smaller. As mentioned the tortoise offers many defensive qualities, which the user can utilize in battle through either object infusion, partial infusion, or full body infusion. Object Infusion: Infusing the spirit of the tortoise into an inanimate object will coat it in its ethereal essence, granting it defensive qualities. For example; infusing the tortoise into a simple rock will coat it in its essence, allowing the object to move of its own accord and gain the qualities of the tortoise. It also allows the user a degree of shape manipulation should the user desire. The effects of the infusion of the tortoise causes the rock to harden to a high degree and grants it defensive qualities that are within the strength of the ethereal energy (outlined in the clan submission). The object infused with the tortoise spirit will gain temporary resistance to S-Rank sources of damage. [B]Partial Infusion:[/B] A partial infusion with the spirit of a tortoise will allow the tortoise to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user themselves will also gain highly defensive qualities for the duration of the infusion, becoming able to resist A-Rank sources of damage. [B]Fullbody Infusion:[/B] The ultimate union where the spirit and host will share one mind. This also allows the tortoise to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of a tortoise will form around the user, taking the size and shape of the tortoise spirit itself. The tortoise’s body offers an A-Rank defense while in its tangible state and will interact with elements as per outlined in the clan submission. The ethereal tortoise body formed around the user itself will possess no weight, allowing it to move as fast as the user’s body is capable of without hindering them. Additionally, all other attributes added which are outlined in the Fullbody Infusion apply. [B]Aspect of the Polar Bear; Shirokuma no Sokumen (シロクマの側面)[/B] The second of the four specialized spirits which specializes primarily in offense and strength qualities. The polar bear spirits can vary in size, but will typically be large enough to fit in short-range, however depending on the spirit summoned it can also be smaller. As mentioned the polar bear prides itself on its strength. The user can access these attributes through object infusions, partial infusion, or fullbody infusion. [B]Object Infusion:[/B] Infusing the spirit of the polar bear into an inanimate object will coat it in its ethereal essence, granting it offensive qualities. For example; should the user infuse the polar bear into a lump of rocks it will allow it to move of its own accord and gain the qualities of the polar bear. It also allows the user a degree of shape manipulation should the user desire. The effects of the infusion of the polar bear cause the object in question to gain incredible offensive abilities. Strikes made with the infused object will result in A-Rank physical damage. For example, should the user infuse the spirit of the polar bear into a sword it will cause the sword to naturally inflict A-Rank physical damage upon contact with targets. [B]Partial Infusion:[/B] A partial infusion with the spirit of a polar bear will allow the polar bear to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user themselves will also gain highly offensive abilities for the duration of the infusion. The user’s Taijutsu, Kenjutsu, and Bukijutsu will gain +20 in damage for the duration. [B]Fullbody Infusion:[/B] The ultimate union where the spirit and host will share one mind. This also allows the polar bear to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the polar bear will form around the user taking the size and shape of the polar bear itself. While not specialized in defense the polar bear’s ethereal body in its tangible state does offer some defensive capabilities, resisting damage from C-Rank and lower sources and interacting with elements and other sources of damage as per outlined in the clan submission. The ethereal polar bear body formed around the user itself will possess no weight allowing it to move as fast as the user’s body is capable of without hindering them. The offensive abilities the polar bear grant while in this state allow strikes with its ethereal body to inflict A-Rank physical damage while in its tangible state. These strikes have a short-range reach. Additionally the user’s body becomes much stronger as well, allowing the user’s Taijutsu, Kenjutsu, and Bukijutsu to inflict +20 damage. Furthermore, all other attributes added which are outlined in the Fullbody Infusion apply. [B]Aspect of the Wolf; Ōkami no Sokumen (オオカミの側面)[/B] The third of the four specialized spirits which specializes in speed. The wolf spirit can vary in size, but will typically be large enough to fit in short-range, however depending on the spirit summoned it can also be smaller. As mentioned the wolf prides itself on speed. The user can access these attributes through object infusion, partial infusion, or fullbody infusion. The spirit of the wolf itself can move quite quickly on the battlefield, being about twice as fast as a Kage-ranked ninja. [B]Object Infusion:[/B] Infusing the spirit of the wolf into an inanimate object will coat it in its ethereal essence, granting it agile qualities. For example; should the user infuse the wolf spirit into a lump of rocks it will allow the rocks to move on their own accord and gain the qualities of the wolf, allowing the speed of those rocks to move at twice the speed of a Kage-ranked ninja. It also allows a degree of shape manipulation should the user desire. [B]Partial Infusion:[/B] A partial infusion with the spirit of a wolf will allow the wolf to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user himself will also gain incredible speed and agility for the duration of the infusion. The user’s speed will increase to be equivalent to that of twice their normal speed. Subsequently, with the increase in speed their Taijutsu damage will be increased by +10. [B]Fullbody Infusion:[/B] The ultimate union where the spirit and host will share one mind. This also allows the wolf to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the wolf will form around the user, taking the size and shape of the wolf itself. While not specialized in defense the wolf’s ethereal body in its tangible state does offer some defensive capabilities, resisting damage from C-Rank and lower sources and interacting with elements and other sources of damage as per outlined in the clan submission. The ethereal wolf body formed around the user itself will possess no weight allowing it to move without hindering the user. Additionally the user’s body and the wolf will become able to move at three times the user’s base speed. Strikes made by the user and the wolf have a short-range reach and allows the user’s Taijutsu to gain +10 in damage. Furthermore, all other attributes added which are outlined in the Fullbody Infusion apply. [B]Aspect of the Chameleon; Kamereon no Sokumen (タコの側面)[/B] The fourth of the specialized spirits which specializes in pure supplementary uses. The Chameleon spirit can vary in size but will typically be large enough to fit in short-range, however depending on the spirit summoned can also be smaller. As mentioned the Chameleon prides itself on its supplementary applications in battle. Its capability to change to various colours attunes with the user's elemental affinity in a variety of ways. The user can access these attributes themselves through object infusion, partial infusion, or fullbody infusion. [B]Object Infusion:[/B] Infusing the spirit of the chameleon into an inanimate object will coat it in its ethereal essence, granting qualities pertaining the wielder's elemental affinity. For example; should the user infuse the chameleon spirit into a lump of rocks it will allow the rocks to move on their own accord and gain the qualities of the elemental affinity choosen, allowing said infusion to carry the properties of their elemental affinity, donning said object that is infused with a flame-like shroud of chakra donning the object. It also allows a degree of shape manipulation should the user desire. [B]Partial Infusion:[/B] A partial infusion with the spirit of a chameleon will allow the chameleon to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user himself will also gain a boon affiltrated to their elemental affinity. The user’s elemental affinity will increase equivalently to give a +15 damage. [B]Fullbody Infusion:[/B] The ultimate union where the spirit and host will share one mind. This also allows the chameleon to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the chameleon will form around the user, taking the size and shape of the chameleon itself. While not specialized in defense, attack or agile speed as previously mentioned Genkis, the chameleon's ethereal body will remain in an intangible state, and does not offer some defensive capabilities, unlike the other varations of this technique. The ethereal chameleon body formed around the user itself would naturally possess no weight allowing it to move without hindering the user. Additionally the chameleon will further aid the user by giving another boon all entirely, however still affiltrated with the user's elemental affinity. After fullbody infusing with the chameleon it will grant powers alike to those in its partial infusion, however ontop of so make devoid of all hand signs and replace such with movements, hand gestures, and otherwise still warn-giving signs. This of course only pertains the users affinity. Furthermore, all other attributes added which are outlined in the Fullbody Infusion apply. ''Seishin Tenrai'' is not an exception of restrictions, and as such the user is capable of only summoning two Genkis per battle. Different Genkis can't be summoned at the sametime. If the user attempts 2 Fullbody Infusions in battle (ofc with different spirits), he'll die at the end of the second infusion. Should a Genki while under the influence of Object Infusion sustain damage, it is capable of receding from the object in time, and remain on the field for further use. A particular Genki can at maximum stay on the field for 6 turns. Object infusions reduce the time on field in 1 turn per use. Partial infusions reduce the time on field in 2 turns per use. Full body infusion can only be sustained for 4 turns max(However, should there only be three turns left of the time duration or less, being Fullbody infused allows it to remain on the field till the four turns are over.) but prevents the use of other infusions and, when terminated, willingly or for timing out, releases the Genki back into the Pure Realm. The techniques becomes available upon receiving the rank of Katsuryoku Initiate.[/spoiler] [B](Fureiya no Mōsō Kisu) Δ Delusional Kiss of Frejya[/B] [spoiler]Rank: B Type: Supplementary Range: Short Chakra Cost: 20 Damage Points: N/A Description: Kiss of Frejya, is one of the clan's more rare techniques, available only to high ranked members. It is fabled for it's supplmentary effeciency, by aiding the user in the most dire situations possible. The technique itself is ultilized through the usage of Kuki no Yona, also known as the ethereal energy. While under the influence of ''Buri no Yuigon'' despite what infusion that is currently in use, the user is capable of extending the Kuki no Yona simliar to an aura, inhabiting the perimeters of short-range, omni-directional around the user. Once the 'aura' have reached its boundaries of short-range, it will forcefully start affecting the surrounding area, such as entities that contain physical energy such as grass, flowers, trees, plants and generally objects that contain a life force per say, such as animals and such are included as well. The Genki and the Kuki no Yona that exudes from the user into the vicnity will forcefully start to extract physical energy from the object(s) in question, following by storaging it within itself. The object(s) would essentially be left drained, the flora would loose colour and crumble away, while animals and alike would turn pale, turn exhausted(1 turn) and eventually pass out(2 turns). Now much alike how chakra travels, the energy stored within the Genki would traverse to the user, thus replenishing his physical energy capicity(+50). This allows the user to counteract exaustion and lack of physical stamina, leaving the user will be overall re-energized, even if he has small injuries (scratches, bruises, etc), ontop of so a minor and temporarily bonus to physical strength (+10 to regular taijutsu for two turns.) is given as a boon. While the aura can extend, the user can also decide to keep it within his own entity as usual, thus the effects can be more concentrated upon the extraction, storaging and delivering the physical energy to the vessel. This however is only ultilized upon physical contact oft given in CQC, where the Kuki no Yona can function as a sort of siphon to drain physical energy upon contact with an object(s) containing said energy(+100). This will give a slightly stronger boon due the condensity of the Kuki no Yona, boosting physically strength(+15 duration of two turns). While using the concentrated version the user can decide to guide the physical elsewhere into other objects even, however only aslong as physically contact is remained, meaning replenishment of stamina can be transfered to an unconscious squirrel for example. This technique can only be used by select few Pledged and freely by Elders/Voice. While this is ability that pertains solely to Genkis, it is low-effort technique and needs only triggering through a mental note, oft followed by a gesture for cosmetic looks. The technique can only be used 4 times, with a 2 turn coldown and lasts for the duration of 3 turns per 'activation', although it cannot be stacked on itself. The usage of the technique restraints the usage of above S-ranked Katsuryoku Techniques while active. [/spoiler] [B](Hijutsu: Koyu Kekkai) Δ Secret Technique: Reality Marble[/B] [SPOILER][B]Rank:[/B] Forbidden [B]Type:[/B] Supplementary/Offensive/Defensive [B]Range:[/B] Short-Long [B]Chakra cost:[/B] 50 [B]Damage points:[/B] 90 [B]Description: [/B]Reality Marble is available for Katsuryoku Pledged rank members and above. This pertains a secret technique for underlings, as it have proved inadequatedly to be handled and oft lead to the death of the user. The user will bite his thumb, and sacrifice a propertional amount of chakra to the point that a small implusive wave is released from the user's entity throughout the field causing clothes to sway, and leaves to fall off the trees etc. A mere dramatic effect, but also the damage the user pertains to use the technique(-20). Through the blood sacrifice and chakra the Genkis from the Pure World will bond with the user and without hestitation immediately form within Impure World in order to fullfill his desire. Instantly as the summoner's call is heeded, the Genkis emerge as flame-like mirages before fully manifesting into physical form, or construct, resembling that of heavily armed soldiers and cavalry composing a peerless array of legendary warriors, clad and equipped with a different variety of weapons and the like. Upon the user's command, they take trot and cascade down upon the enemy in numerous waves. They prove efficient as they are capable of both transitioning between the tangible and intangible state, capable of moving through obstacles with little to no effort. Once their assault is executed the waves vanish one by one. There's a total of three waves. Can be used twice per conflict, once per battle. The user can't utilize Clan techniques of A-rank the same and following turn.[/SPOILER] [B](Hakai Sokushitsu) Δ Destructive Concubine[/B] [SPOILER][B]Rank:[/B] A [B]Type:[/B] Supplementary/Offensive/Defensive [B]Range:[/B] Short-Long [B]Chakra cost: [/B]30 [B]Damage points:[/B] N/A [B]Description:[/B] Hakai Sokushitsu, is a technique which is primarily based on the Genki's capability to satsify their hunger on chakra, split it in two, Yin and Yang, and decompose of the latter while extending their life time on the field by the first. Through a sacrificial amount of chakra the user calls forth the Generic Genki and spawns them into the Impure World, yet invisible to all but Kinsmen. This however can also be used with already spawned Genki. The Genki itself will remain stationery untill mentally commanded which is instantanously whenever done. Upon command, the Genki surges to the target and will phase straight through them, or other objects containing chakra, deliberately eating away a portion of chakra(-20, -30, -40, -50), and thereby weakning their target vaguely depending on the strength which differs from Clansmen, and their ranks. When the opponent is hit, they will feel a cold chill down their spike, a glistering feel of sweat beads on their body, and a bit of terror, momentarily shocking them. Phasing through the opponent causes their chakra path-system to harshly dip, deliberately weakening their following technique due the inability to mold properly. The turn hit, their first upcoming offensive or defensive move looses overall strength (-10, 15, -20, -20). The technique itself can only be used (2, 3, 4, 4,) per match and have a cooldown of one turn per usage. In the same turn as this is used the user can't use above A-ranked Clan techniques while Initiates, Pledged, Elders and The Voice follow the above stats in parenthesis respectively. [/SPOILER] [B](Roki no Omoide) Δ Reminiscence of Loki[/B][spoiler]Rank: B Type: Supplementary Range: Short-Long Chakra cost: 20 Damage points: N/A Description: Reminiscence of Loki is a supplementary technique which is activated through a mental command, which comsumes no time whatsoever which allows it to be used within the same timeframe as another technique. Upon activation the user releases an amount of chakra into the nearby vicinity attracting a peculiar form of Genki, which instantly consumes the given energy and gains a duration of 3 turns on the field. These Genki share a mental link with the user, and is commanded to act through that link of communication, essentially the user is unhindered should he perform actions while the Genki act on his behalf, as they're are ordered by will and conviction alone, as the sacrificial portion of chakra was already given. Next is what makes these Genki special, is their ability to don themselves around an object or technique, preferably a technique of the user, which allows the Genki to share it's spiritual properties with the technique temporarily transferring the technique to the Pure World. While in the Pure World, the presence of the technique is masked by the untrained eye. Similar to how Jorth's Personification can manipulate it's influenced objects, so can Roki no Omoide, which allows a technique to be directed in different paths while in the Pure World, and finally be transferred back becoming tangible once more , however it requires a one turn wait before it can return from the Pure World, and costs +10 chakra every turn it remains in the Pure World. The technique lasts 3 turns when used, and can be used maximum of four times per battle.[/spoiler] [Hr][/Hr] Personal Clan Techniques Taught to me[/FONT] [FONT=Georgia][B](Tamamatsuri) Séance[/B] [SPOILER]Type: N/A Rank: N/A Range: N/A Chakra: N/A (+10 Per Technique and Upkeep) Damage: N/A Description: Tamamatsuri or Séance is the name of a specialized contract performed with a special species of Genki. These genki, in terms of their appearance are no different than the ones roaming between the Pure Land and Impure Land – thus can easily be misidentified. However, while generic in appearance these type of Genki carries the basic abilities of all generic genki – but execute them more potently. This means that while generic as the main genki, the Séance Genki are far more savage and difficult to control normally. Power wise, Séance Genki are able take more chakra from the Katsuryoku member but in return, clan techniques which use these spirits gain a rank in power or +20 DMG for S rank and above only to direct offensive or defensive techniques. These Genki can take over one rank higher than applied, thus i.e if an A rank object infusion is used it would normally be only able to take over one rank below but the Séance Genki are able to take over A rank’s and below instead (when applicable). In terms of other Katsuryoku techniques with summons other special types of genki, this technique can also be applied in those as well – showing a type of hybrid Genki though the original techniques applications, drawbacks etc are still applied though the user cannot continuously use these spirits, needing a cool down of two turns after control of the Genki is released, while also making it the user unable to use Katsuryoku technique’s above A rank for the duration of this control.. This is a passive technique and doesn’t consume a move slot per turn however needs to be used in the user’s bio, in the beginning of a battle. Genki controlled by this technique can only be controlled for up to two turns at a time. For example, when infused into an object and placed under control of the Genki, that object can only be controlled for two turns before the Genki is released and this technique is placed on cooldown. Taught [URL='https://animebase.me/threads/angry-spirits.783374/#post-22123412']here[/URL] [/SPOILER][/FONT] [/CENTER][/JUSTIFY] [/QUOTE]
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