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Kirikoe's Scroll of Knowledge
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<p>[QUOTE="Kirikoe, post: 16870722, member: 95704"]</p><p><strong>Re: Kirikoe's custom jutsu</strong></p><p></p><p style="text-align: center"><img src="http://24.media.tumblr.com/eec8d691657eb30c8bcf5ddd97fc2cd8/tumblr_n0lixwfOn01r8vza5o1_250.gif" data-url="http://24.media.tumblr.com/eec8d691657eb30c8bcf5ddd97fc2cd8/tumblr_n0lixwfOn01r8vza5o1_250.gif" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: #0000FF"><strong>Fuuton customs</strong></span></p> <p style="text-align: center"></p> <p style="text-align: center"><strong><u>My customs</u></strong></p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler= 1 - (Fuuton: Tentai-fū no Yari o Kaitensaseru) Wind Release: Rotating Celestial Wind Spear]</p> <p style="text-align: center"><strong>Rank:</strong> A-Rank</p> <p style="text-align: center"><strong>Type:</strong> Offensive</p> <p style="text-align: center"><strong>Range:</strong> Short - Long (When thrown)</p> <p style="text-align: center"><strong>Chakra:</strong> 30</p> <p style="text-align: center"><strong>Damage:</strong> 60</p> <p style="text-align: center"><strong>Desciption:</strong> The user after performing a single handseal concentrates his wind chakra just above the palm of his hand, making his wind rotate violently and condensing it the user creates a very long and solid spear above his palm about 7 feet long and 4 inches thick, the spear would take shape starting from the middle and would proceed to extend rotating outwards as it forms until finally completing the spear, the spiralling of the wind will get thinner and thinner as it reaches both ends of the spear eventually crafting both ends into a sharp rotating points. The creation of the spear is quite a fast process, and once complete, extends up to short range when utilizing it as a weapon.</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>While the spear is still in the user's hands being used as a weapon, the user contains the wind and condenses it, allowing for extended use making it so when the spear comes into contact with anything that the explosion that would normally be caused does not go off</strong></p> <p style="text-align: center"></p> <p style="text-align: center">The spear itself would be very much like a drill due to its rotational current, thus greatly increasing its speed and piercing abilities. Once thrown, the spear gives off a devastating cutting wind aura when it lands, which tears up anything around it within a meter. The aura is equal to a B-rank wind jutsu.</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>- Spear lasts 3 turns unless thrown</strong></p> <p style="text-align: center">- Can be used a total of <strong>3</strong> times</p> <p style="text-align: center">- No S rank wind techs or above the next turn</p> <p style="text-align: center">- User has to wait 2 turns between each use</p> <p style="text-align: center">- Can only be taught by Kirikoe</p> <p style="text-align: center">Approved <a href="http://narutobase.net/forums/showthread.php?t=157594&p=18709294&viewfull=1#post18709294">here</a>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler= 3 - (Fuuton - Kaze no nagare o gyakuten sa seru) Wind Release - Reversing Wind Currents]</p> <p style="text-align: center"><strong>Type:</strong>Supplementary|Defensive</p> <p style="text-align: center"><strong>Rank:</strong> A</p> <p style="text-align: center"><strong>Range:</strong> Short</p> <p style="text-align: center"><strong>Chakra:</strong> 30 (- 5 chakra per turn to sustain the power of the wind currents)</p> <p style="text-align: center"><strong>Damage:</strong>N/A (+10 taijutsu)</p> <p style="text-align: center"><strong>Description:</strong> the user makes use of his wind chakra and manipulates wind currents around him within short range, these wind currents are completely harmless and carry no offensive properties and simply swirl around the user acting as a type of defensive barrier against electrical attacks which causes them to dissipate, however will not block anything that is physical by nature such as the earth or metal or the opponents body.</p> <p style="text-align: center"></p> <p style="text-align: center">The wind currents when activated, swirl around the users body forming a type of aura which is limited to short range, the winds are clearly visible and when the user performs taijutsu of any kind it causes the wind to rush towards and around the user, a suction effect is essentially created around the striking limb, the wind moves towards but around users body leaving the users body unrestricted by the winds themselves and the suction effect itself would be around the actual limb used to strike, this rids the user of any wind resistance against his strikes allowing for quick and silent strikes.</p> <p style="text-align: center"></p> <p style="text-align: center">The wind causes a vacuum like effect as previously mentioned dragging in all within close range in the direction the user is facing to a certain extent, this essentially means an opponent within short range will be dragged closer to the users strike and this will create a second force, the force of the opponents own movement. This effect slightly increases the users damage from taijutsu attacks.</p> <p style="text-align: center"></p> <p style="text-align: center">Due to the vacuum effect created by the winds it makes it more challenging for the opponent to evade and hinders them from moving their limbs with ease due to the wind sucking them in.</p> <p style="text-align: center"></p> <p style="text-align: center">- Can only be used three times per battle</p> <p style="text-align: center">- Lasts 3 turns</p> <p style="text-align: center">- Must wait two turns before using again once the jutsu has ended</p> <p style="text-align: center">-Can only use Wind and non-elemental abilities while this is active</p> <p style="text-align: center"></p> <p style="text-align: center">Approved <a href="http://narutobase.net/forums/showthread.php?t=157594&p=18845750&viewfull=1#post18845750">here</a>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler= 5 - (Fuuton - Fantomu tora) Wind Release - Phantom Tiger]</p> <p style="text-align: center"><strong>Type:</strong>Offensive|Defensive</p> <p style="text-align: center"><strong>Rank:</strong> S</p> <p style="text-align: center"><strong>Range:</strong> Short - Long</p> <p style="text-align: center"><strong>Chakra:</strong> 40 ( +10 to solidify)</p> <p style="text-align: center"><strong>Damage:</strong> 80 (+10 if solidified)</p> <p style="text-align: center"><strong>Description:</strong> The user focuses there wind chakra from around there body in front of them projecting there wind chakra forwards which takes the form of a large tiger running towards the opponent, the tigers head has the height of a common shinobi in proportion with its body giving you an idea of the tigers actual size, the tiger holds the intangible properties of wind, being nearly invisible all except for a faint greenish hue which creates the tigers outline and is able to seperate itself in order to move around solid structures and reform itself on the other side of the technique, additionally the user is able to perform a single hand-seal solidifying the winds at any moment he or she chooses which creates a bludgeoning and cutting force when it strikes the opponent, this makes the tiger appear to be a type of spectre, appearing suddenly and then fading away once again.</p> <p style="text-align: center"></p> <p style="text-align: center">The wind tiger whiles intangible can combat intangible elements such as lightning, fire as well as other intangible techniques respecting strengths and weakness and if ramming the opponent in this intangible state causes moderate amount of cuts as it passes through the opponent, if ramming the opponent in its solidified form the tiger deals a massive amount of cuts plus a large bludgeoning ripping force as it rams the opponent and will also effect solid elements such as earth, water and others solid techniques.</p> <p style="text-align: center"></p> <p style="text-align: center">The user spends an extra + 10 chakra in order to solidify the winds which only lasts a mere instant before returning to its original intangible state, the tiger is able to act on its own accord using the chakra the user previously spent as a fuel to maintain itself thus allowing it to move around the opponents defence if necessary. Additionally the tiger is able to let off a mighty roar of devastating cutting winds which holds A rank power however can only use this roar a limited number of times in order to maintain its own form.</p> <p style="text-align: center"></p> <p style="text-align: center">Note - Costs a move to solidify the Phantasmal Tiger</p> <p style="text-align: center">Note - Can only be used twice per battle</p> <p style="text-align: center">Note - The Phantasmal Tiger lasts 3 turns</p> <p style="text-align: center">Note - The Tigers roar is an A rank ability with a range of short - mid which can only be used twice and counts towards one of the users allotted moves</p> <p style="text-align: center">Note: No S-Rank or above Wind on the turn the tiger is created</p> <p style="text-align: center"></p> <p style="text-align: center">Approved <a href="http://narutobase.net/forums/showthread.php?t=157594&p=19204072&viewfull=1#post19204072">here</a>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler= 7 - (Futon : Ten no hejji) - Wind Release : Celestial Hedgehog]</p> <p style="text-align: center"><strong>Type:</strong> Defensive/Offensive</p> <p style="text-align: center"><strong>Rank:</strong> S</p> <p style="text-align: center"><strong>Range:</strong> Short - Long</p> <p style="text-align: center"><strong>Chakra Cost:</strong> 40</p> <p style="text-align: center"><strong>Damage Points:</strong> 80</p> <p style="text-align: center"><strong>Description:</strong></p> <p style="text-align: center">The User Surges Wind Chakra all through their body, The user can then channel this wind chakra into their back and create hundreds of wind needles which can pierce into targets and push them back slightly. After they have focused the wind chakra throughout their body they can choose to jump and curl into a ball thus shooting off condensed, pressurised wind needles in various directions, or can aim their back in a direction of there choice, aiming the needles in that particular direction.</p> <p style="text-align: center"></p> <p style="text-align: center">The wind needles expands from their back as a defensive mechanism similar to that of a hedgehog and can cause quite severe cuts, however as the needles travel and reach Mid-range they begin to loose pressure thus expanding and becoming spirals of wind and then when they reach Long-Range they become huge tornadoes that travel horizontally in the sky.</p> <p style="text-align: center"></p> <p style="text-align: center">- Can only be taught by Kirikoe</p> <p style="text-align: center">- Can only be used 3 times</p> <p style="text-align: center">- No s-rank wind on the same turn</p> <p style="text-align: center"></p> <p style="text-align: center">Approved <a href="http://narutobase.net/forums/showthread.php?t=157594&p=19325416&viewfull=1#post19325416">here</a>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><strong><u>Customs taught to me</u></strong></p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler=(Futon : Kōha geirufan) - Wind Release : Hardliner Gale Fan]</p> <p style="text-align: center">Type: Offense</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: Short - Mid</p> <p style="text-align: center">Chakra Cost: 20</p> <p style="text-align: center">Damage Cost: 40</p> <p style="text-align: center">Description:</p> <p style="text-align: center">The user manipulate wind chakra so that it gathers in their legs, they will then proceed to back flip, the wind in their legs capable of making them faster and higher when they back-flip. When they back-flip they release an arc shaped gust of wind from the back-flip path of their legs that shoots at their opponent. The user doesn't have to actually make the back-flip jump, since the gust of wind propels them anyway, making them back-flip without them actually needing to do the action, meaning there doesn't need to be any solid ground for them to jump off and can be performed whilst airborne. And so because it can be done airborne the jutsu can be performed twice in rapid succession to get even higher and to emit arcs of wind one after another. User can alternatively perform a roundhouse kick and fire a horizontal arc of sharp Wind from their leg with a 5 meter width that travels in a linear direction but can be fired upwards or downwards for if the user is in midair, this is without the need of a back-flip and covers a wider area than vertically.</p> <p style="text-align: center">-Can only be taught by LonelyAssassin</p> <p style="text-align: center">Learned <a href="http://narutobase.net/forums/showthread.php?t=571765">here</a> updated <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21468684&viewfull=1#post21468684">Here</a>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler=(Fūton : Kaze Entiti) - Wind Release : Wind Entity]</p> <p style="text-align: center">Rank : S</p> <p style="text-align: center">Type : Offense / Defense</p> <p style="text-align: center">Range : Short</p> <p style="text-align: center">Chakra Cost : 40</p> <p style="text-align: center">Damage Points : 80</p> <p style="text-align: center">Description :</p> <p style="text-align: center">After performing the necessary hand seals Snake --> Dog --> Rat, the user forms a tornado behind them self which grows three times as tall as the user, which then branches off into two spirals of wind, like arms for the first tornado reaching around the user like vacuums, which will suck up any projectiles, including an enemy if they get too close and will transport them through the arm they were taken up in, getting slashed by the violent wind all the way to the body of the entity delivering the full blow of the damage. The entity has a head of wind to make it look like a being.</p> <p style="text-align: center">- Last 3 turns</p> <p style="text-align: center">- The user cannot jump backwards as the technique will consume them too, damaging the user. The user can move to the sides as the entity moves to the sides and stays directly behind user if he ever turns.</p> <p style="text-align: center">- Technique can only be used 2 times</p> <p style="text-align: center">-Can only be taught by LonelyAssassin</p> <p style="text-align: center">Learned <a href="http://narutobase.net/forums/showthread.php?t=571765">here</a>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler=(Futon: Vengeant Kiba) Wind Release: Vengeant Fangs]</p> <p style="text-align: center"><strong>Type:</strong> Offensive</p> <p style="text-align: center"><strong>Rank:</strong> B</p> <p style="text-align: center"><strong>Range:</strong> Short-Long</p> <p style="text-align: center"><strong>Chakra:</strong> 20</p> <p style="text-align: center"><strong>Damage:</strong> 40</p> <p style="text-align: center"><strong>Description:</strong> After channeling a large amount of futon chakra into the air around his target or targets if they are within short range of one another, the user will make three quick hand-seals which causes the futon chakra in the air to create a mouth being any size from a normal one up to one that is as large as 7 meters tall and 3 meters wide filled with several sharp jagged fangs that can easily slice through meat and bone. The moment it is formed, it will then bite down sending those deadly fangs into the target/s, slicing through them like a hot knife cutting through butter, leaving whatever part of the body bitten by the mouth sliced cleanly off the body.</p> <p style="text-align: center">~ Can only be taught by Albel</p> <p style="text-align: center">~ Must have a one turn wait before using again</p> <p style="text-align: center">Taught <a href="http://narutobase.net/forums/showthread.php?t=586813">here</a>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler=(Futon: Mukyū Shunkō) - Wind Release: Tireless Flash War Cry]</p> <p style="text-align: center">Type: Supplementary/Offensive</p> <p style="text-align: center">Rank: S-Rank</p> <p style="text-align: center">Range: Short-Long (made at short range)</p> <p style="text-align: center">Chakra: 40 (+5 per turn to sustain)</p> <p style="text-align: center">Damage: N/A (80 when/if used offensively)</p> <p style="text-align: center">Description: The user after performing 3 hanseals infuses the air surrounding them with wind chakra and manipulates it to encircle the user's body multiple times. This makes the pressurized chakra-infused air revolve around the user like a vortex, allowing them to maintain it for several turns once activated. The technique takes the form of wind currents and is concentrated around the user's arms, lifting them up, allowing the user to be airborne while also allowing them to move freely in mid air. The user has enough control to release the chakra-infused air surrounding them as a directed blast that can cause considerable damage to the surrounding area. This technique can also be used to block a devastating lightning attack and dissipate it, and block other elemental/physical attacks as well as push them back by using the energy of the technique as a barrier (following elemental strengths and weaknesses). The pressurized chakra-infused air can be focused onto specific areas of the user's body, making the protection exceedingly more concentrated. However when focusing them onto specific areas, the user cannot achieve flight.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: Lasts for 3 turns</p> <p style="text-align: center">Note: Can only be used twice</p> <p style="text-align: center">Note: Once used offensively, the jutsu ends</p> <p style="text-align: center">Note: The user is vulnerable to Fire based techniques</p> <p style="text-align: center">Note: No wind techniques above A rank while the jutsu is active</p> <p style="text-align: center">Note: Two turns cooldown in order to use again after this jutsu ends</p> <p style="text-align: center">Note: No wind techniques above A rank the following turn this jutsu ends</p> <p style="text-align: center">Note: No fire or lightning techniques that originate from the body while active.</p> <p style="text-align: center">Taught <a href="http://narutobase.net/forums/showthread.php?t=592205&p=17359944#post17359944">Here</a>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler=(futon: mei mei mikku no Jutsu) - wind Style: divine stomp Jutsu]</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Type: Offense/defense</p> <p style="text-align: center">Range: long</p> <p style="text-align: center">Chakra Cost: 40</p> <p style="text-align: center">Damage Points: 80</p> <p style="text-align: center">Description: The user concentrates a large amount of wind chakra into one of their leg and stomps on the ground thus releasing a powerful,large wave of slicing wind raging through the ground with great speed, towards the Target. Doing major damage to their legs.</p> <p style="text-align: center">-Useable 3 times per battle</p> <p style="text-align: center">-No A-rank wind next turn</p> <p style="text-align: center">-Must be taught to by Magic..</p> <p style="text-align: center">Taught <a href="http://narutobase.net/forums/showthread.php?t=621114">here</a>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler]=(Fuuton: Andāwāru dodoragon no deburi | Wind Release: Underworld Dragons Debris)]</p> <p style="text-align: center"></p> <p style="text-align: center">Type: Offensive | Defensive | Supplementary</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short - Long</p> <p style="text-align: center">Chakra Cost: 40</p> <p style="text-align: center">Damage Points: 80</p> <p style="text-align: center">Description: By doing a series of 3 hand seals (Dragon - Dog - Snake) the user is able to initiate a wind technique made from the ground. Using wind chakra in the surface of the ground (earth, dirt, deserts etc) the user controls the air particles to lift rapidly, ripping the ground on a small level in order to bring up dirt, dust and small broken up rock with the air. The chakra enhanced air carries the debris with it as the user uses shape manipulation to create a dragon that resembles the water dragon technique, rivaling it in size, though due to the wind properties the dragon can achieve flight but only at the user's base speed. It is also to be noted that the outside of the Dragon is harmless smooth wind, while the inside of it is made of the earthen debris and sharpened wind. This allows the user to ride on the dragon to fly or evade the opponent without the risk of being cut by his own technique. Once materialized into existence the dragon uses the chakra that it was created from to sustain itself independently of the users control in order to aid the user while the user holds his own. On the other hand the real power comes from its ability to combine the wind it's made of with the earthen material it brought up with it. From any part of its body, the dragon can release large streams (similar to the water bullet jutsu) of wind that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. These streams equal to an A-rank (60 dmg) attack and the range of the streams reach up to 15m away from the dragon. Alternatively the dragon can reverse the flow of wind in its body, creating a vortex on any point on the surface of its body that would suck up things that the part of the body is aimed at. The suction's reach extends out to mid range, allowing the dragon to suck in anything within 15m of his immediate area. This ability counts as a move by the user and the sucked in target or item would be cut up and destroyed by the sharp wind and large debris spinning inside the dragon, equaling an A-rank (60 dmg) attack from the inside.</p> <p style="text-align: center"></p> <p style="text-align: center">☆ Usable twice per battle</p> <p style="text-align: center">☆ Can't be used in consecutive turns after ended</p> <p style="text-align: center">☆ Lasts three turns (unless cancelled)</p> <p style="text-align: center">☆ Each ability used by the dragon counts as a move</p> <p style="text-align: center">☆ No S-Rank or above Wind on the turn this is deactivated</p> <p style="text-align: center">☆ The dragon can only use his ability 3 times, this so it has sufficient chakra left to sustain its own form.</p> <p style="text-align: center">Taught <a href="http://narutobase.net/forums/showthread.php?t=649560">here</a>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong><span style="color: #FF0000">All of the following learn't <a href="http://narutobase.net/forums/showthread.php?t=655100&p=19019235#post19019235">here</a></span></strong></p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler=Fuuton: Myōna hyōjō | Wind Release: The Zone]</p> <p style="text-align: center"><strong>Type:</strong> Attack/Supplementary/Defense</p> <p style="text-align: center"><strong>Rank:</strong> S-Rank</p> <p style="text-align: center"><strong>Range:</strong> Self/Short</p> <p style="text-align: center"><strong>Chakra Cost:</strong> 40 (+10 to pressurize)</p> <p style="text-align: center"><strong>Damage Points:</strong> 80</p> <p style="text-align: center"><strong>Description:</strong> Myōna hyōjō is the sister technique of <a href="http://narutobase.net/forums/showthread.php?t=157594&p=18638413&viewfull=1#post18638413">Jaakuna gēmu</a>, utilizing the intangible and pressurized aspects of Fuuton. Unlike its sister technique though, Myōna hyōjō isn't used on a projectiles or techniques being used, but instead a technique used directly on the user himself or melee weapons he is holding. The user would create a thick "shell" of Fuuton Chakra around the shape of either his entire body or a melee weapon i.e. a sword, hammer, club etc. being about 5m thick and about an inch away from actually touching the user. The shell of Fuuton initially takes on the unique intangible state though it gives off a pale white glittering affect on whatever it is around, (see photo. Lel). Once the shell is created it stays active around the user for three turns before the Chakra runs dry and the shell vanishes all together. While the shell is active it isn't affected by solids such as earth techniques, water, steel, or other human bodies, though the shell reacts to energy based elements and such according to elemental strengths and weaknesses. This means the shell would be unphased by a kunai or earth technique coming in no matter the rank, but would combat against a fire, wind or lightning technique according to rank and weakness. The pressurized usage of the shell comes into play when the user wills it to, by spending an extra +10 chakra for the shell, thus pressurizing it to give it a physical aspect of aggressive cutting wind. This means the user can be performing a Taijutsu technique with the shell around his body in the intangible state, having no affect on how his Taijutsu attack is defended from when it comes to non energy defenses, but at any point the user can spend the needed chakra for the shell to pressurize and rip up anything it is in contact with. The shell becoming pressurized only lasts a brief moment before returning to non aggressive intangible wind again. This means for each attack to be pressurized the user has to spend additional chakra. Due to the wind staying present around the body, it becomes impossible for the user to use any other technique related to another element besides Fuuton. Even though the usage of elements is restricted to Fuuton, the user can still use Taijutsu, Genjutsu, Kenjutsu and Ninjutsu as long as it is raw chakra or Fuuton.</p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler]<img src="http://images5.fanpop.com/image/answers/2839000/2839715_1341084139684.82res_500_281.jpg" data-url="http://images5.fanpop.com/image/answers/2839000/2839715_1341084139684.82res_500_281.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center">☆ Usable twice per battle</p> <p style="text-align: center">☆ Only to be taught by Shady</p> <p style="text-align: center">☆ Lasts three turns once activated</p> <p style="text-align: center">☆ Costs a move to pressurize the Fuuton[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler=( Fuuton: Fūryoku ryūshi bīmu ) - Wind Style: Wind Particle Beam]</p> <p style="text-align: center"><strong>Rank:</strong> Forbidden</p> <p style="text-align: center"><strong>Type:</strong> Attack</p> <p style="text-align: center"><strong>Range:</strong> Short-long</p> <p style="text-align: center"><strong>Chakra Cost:</strong> 50</p> <p style="text-align: center"><strong>Damage Points:</strong> 90 (-15 to the user)</p> <p style="text-align: center"><strong>Description:</strong></p> <p style="text-align: center">This technique is a simple yet powerful wind technique which focuses purely on destructive power. The user draws blood from his and like a summoning technique then weaves together three hand seals (Tiger - Dragon - Snake) whilst gather a massive amount of chakra directly in the center of his chest. When the three hand seals are finished the user moves his hands from out of the path of his chest and releases from the chest a condensed circular beam of glowing wind chakra. The beam begins as a circular, 3 foot in radius beam until it reaches five meters away from the user. Once it leaves close range the chakra can no longer be controlled and it suddenly expands outwards into a large half dome like explosion that moves outwards 30m in every direction except back at the user. The concentrated wind expanding so quickly leaves everything in its path cut up on a small scale, so being hit with it is Certain death. The aftermath of the attack is very identical to that of the mini tbb that the 4tails naruto did when fighting Orochimaru, though due to so much powerful wind chakra being blasted from the users chest, it leaves his chest cut up with 1inch deep cuts that leaves him bleeding moderately.</p> <p style="text-align: center"></p> <p style="text-align: center">- Usable one time</p> <p style="text-align: center">- No wind techniques in the same or next turn</p> <p style="text-align: center">- The user can't use A-rank or lower Tai for 3 turns due to the body being worn out - Cannot use techniques above S-Rank for 2 turns afterwards[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler=(Fuuton: Chō Stáfe ) - Wind style: Butterfly Staff]</p> <p style="text-align: center"><strong>Rank:</strong> S</p> <p style="text-align: center"><strong>Type:</strong> Attack</p> <p style="text-align: center"><strong>Range: </strong>Short-Mid</p> <p style="text-align: center"><strong>Chakra Cost: </strong>40</p> <p style="text-align: center"><strong>Damage Points: </strong>80</p> <p style="text-align: center"><strong>Description:</strong> The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around wind currents and forms a staff made of condensed wind. The staff is approximately the same height as the user and about a foot in diameter and is very similar to the wind blade technique, in both visual tangibility and cutting potential</p> <p style="text-align: center"><strong>Close range abilities:</strong></p> <p style="text-align: center">The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank wind blade</p> <p style="text-align: center"><strong>Mid range use:</strong></p> <p style="text-align: center">The staff can also be used at a range, in which it gained.its name "butterfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a butterfly's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..</p> <p style="text-align: center">At any point while flying, the user can do one more hand seal which results in the wind exploding into a 7m wide vortex of wind that would suck things from 5m out into it while also cutting anything that comes into contact with it up</p> <p style="text-align: center"></p> <p style="text-align: center">~ Only teachable by Shady</p> <p style="text-align: center">~ Only usable once per match</p> <p style="text-align: center">~ Staff lasts 3 turns unless thrown, then.it ends that same turn..[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler=(Futon: Jougo)- Wind Release: Funnel]</p> <p style="text-align: center"><strong>Type:</strong> Attack</p> <p style="text-align: center"><strong>Rank:</strong> A Rank</p> <p style="text-align: center"><strong>Range:</strong> Short-Mid</p> <p style="text-align: center"><strong>Chakra:</strong> 30</p> <p style="text-align: center"><strong>Damage:</strong> 60</p> <p style="text-align: center"><strong>Description:</strong> The user first creates a clone then with that clone both of them gather up Fuuton chakra within their bodies. Once a sufficient amount has been gathered the user and his clone both perform a sequence of 3 hand seals. After doing the hand seals the user or the clone raises their hands to the sky and releases a translucent disk of wind chakra 10m into the air. The disk rotates rapidly and drifts off in whatever the direction the user's hands direct it. Once the desired location is reach the user will clap his hands causing the rotation from the wind disk to "exhale" basically releasing a violent column of rotating wind on whatever it is over top of. While this is happening the clone releases yet another translucent wind disk which travels by ground. Same principles apply it goes in the direction of the clone's hands. Once the disk reaches the desired location the clone claps his hand causing the disk to erupt into a column of rotating wind. When the two disks are below and above each other a funnel effect happens as the two disks rotate opposite each other. Along with the opposite rotations the direction in which the column of air is released are also opposite which would produce rapid lifting then floating in mid air. The bottom disk sends something up and the top sends something down while the two columns shred whatever is in between the two disks. When the columns aren't directly above/below each other, they can act alone but with lower degree of affects. The one above will have enough wind power blowing down to pin enemies to the ground and do B-rank cutting damage, while the column below someone would rapidly and violently toss someone upwards while doing B-rank cutting damage. As an alternative use, the user, without a clone, can perform the jutsu alone but with only a single disk in which he'd choose if it was created on the ground or air. When used this way, the single disk would hold the entire strength of the jutsu, being A-rank but it wouldn't have the versatility of attacking from both above and below simultaneously</p> <p style="text-align: center">Note: Both Disks are 5 meters in diameter and can lift up even summons like the human sized toads.</p> <p style="text-align: center">Note: Must have a clone or partner (other member) that has learned this jutsu. Unless used with a single disk.</p> <p style="text-align: center">Note: counts as 2/3 per turn</p> <p style="text-align: center">Note: Can only be used 3 times per battle</p> <p style="text-align: center">Note: Can only be taught by Shady Doctor[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler=( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub]</p> <p style="text-align: center"><strong>Rank:</strong> A-Rank</p> <p style="text-align: center"><strong>Type:</strong> Attack</p> <p style="text-align: center"><strong>Range:</strong> Short-long</p> <p style="text-align: center"><strong>Chakra Cost:</strong> 30</p> <p style="text-align: center"><strong>Damage Points:</strong> 60</p> <p style="text-align: center"><strong>Description:</strong></p> <p style="text-align: center">The user starts by simply weaving together 3 hand seals (Monkey - Dragon - Rat) and molding his Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create a 2 1/2 foot tall, translucent cherub floating a meter or so above his head. The child-like cherub wears no clothing other than what covers its bottoms, and bares wings far past the size of the being itself. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherub simply disappears in thin air; literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings. Now only being able to be tracked by doujutsu users or sensors, the cherub stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherub rematerializes once again. The cherub now floating a meter above the target, just like when it was first created, has the wind it is made of explode. The cherub explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning.</p> <p style="text-align: center"></p> <p style="text-align: center">• Usable 3x per battle</p> <p style="text-align: center">• No wind techniques over A-rank next turn</p> <p style="text-align: center">• Only taught by Shady doctor[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler=( Fuuton: Koisen tenshi Nùn) - Wind Release: Gathering of the wicked Cherub]</p> <p style="text-align: center"><strong>Rank:</strong> S-Rank</p> <p style="text-align: center"><strong>Type:</strong> Attack</p> <p style="text-align: center"><strong>Range:</strong> Short-long</p> <p style="text-align: center"><strong>Chakra Cost:</strong> 40</p> <p style="text-align: center"><strong>Damage Points:</strong> 80</p> <p style="text-align: center"><strong>Description:</strong></p> <p style="text-align: center">This is the sister technique of ( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub. The user starts by simply weaving together 5 hand seals (Monkey - Dragon - Rat - Dog - Tiger) and molding massive amounts of Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create multiple Cherubs (4), each being 2 1/2 feet tall like the original technique ll, and translucent, floating a meter or so above the users head in a square formation. The child-like cherubs wear no clothing other than what covers their bottoms, and bares wings far past the size of the beings themselves. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherubs simply disappears in thin air, literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings, but unlike the original technique, these winds from the breeze picks up debri and dust from all around, acting like (Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance. Now only being able to be tracked by doujutsu users or sensors, the gang of cherubs stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherubs rematerializes once again. The cherubs now floating a meter above the target, just like when they were first created, has the wind they are made of explode. The cherubs explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning. Each cherub can materialize in different locations in order to attack multiple targets, each holding B-rank strength when exploding. To gain the full damage of the technique, the cherubs materialize near each other, holding hands as they appear; exploding in unison and creating a much larger 9x9m explosion that will devastate the area.</p> <p style="text-align: center"></p> <p style="text-align: center">• Usable 2x per battle with 2 turn cool down</p> <p style="text-align: center">• No wind Jutsu next turn and no wind jutsu over A-rank in the same turn</p> <p style="text-align: center">• Only taught by Shady doctor[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler=Fuuton: Sukai no kindan | Wind Style: Love in the Sky]</p> <p style="text-align: center"><strong>Rank:</strong> S-rank</p> <p style="text-align: center"><strong>Type:</strong> Attack</p> <p style="text-align: center"><strong>Range:</strong> Short-long</p> <p style="text-align: center"><strong>Chakra Cost:</strong> 40</p> <p style="text-align: center"><strong>Damage Points:</strong> 80</p> <p style="text-align: center"><strong>Description:</strong></p> <p style="text-align: center">The user draws blood from himself, seemingly as a sacrifice to the sky gods. After drawing blood and smearing it on his hand the user performs the Bird - Snake - Dragon hand seals and then creates a clone made of raw Fuuton chakra. The clone takes on the image of a white ghostly adult female angel that has a shining translucent body which sprouts bright white wings before ascending into the sky. The angel gets so far into the sky at such high speeds that it is out of sight within a moments notice, though the huge amount of chakra can still be sensed by sensors and seen by doujutsu. After staying in the sky collecting natural air from the sky (1full turn) the angel would dive down, heading straight at the opponent. The Angel's right hand would be extended downwards with its palm pointed down and open. As the angel comes down it grows from its original woman size in the matter of moments. The angel gradually grows 5 times in size, holding so much heavy, dense wind chakra that when it crashes down on a spot it covers a 15m area of impact, bluntly crushing anything in its path including the user if he's in the way. The impact on the area is very similar to when sakura hits the ground with her super strength, leveling the terrain around it.</p> <p style="text-align: center"></p> <p style="text-align: center">• Only taught by Shady</p> <p style="text-align: center">• Usable twice</p> <p style="text-align: center">• No wind rank jutsu above A-rank in the same turn it's created or next[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler=Fuuton: Kōha Taika | Wind Style: Gales Vein]</p> <p style="text-align: center"><strong>Type:</strong> Attack</p> <p style="text-align: center"><strong>Rank:</strong> S-Rank</p> <p style="text-align: center"><strong>Range:</strong> Short-Long</p> <p style="text-align: center"><strong>Chakra Cost:</strong> 40</p> <p style="text-align: center"><strong>Damage Points:</strong> 80</p> <p style="text-align: center"><strong>Description:</strong></p> <p style="text-align: center">The user claps his hands in front of him whilst channeling mass amounts of wind chakra between his palms in order to create a tiny "seed" of Fuuton in his dominant hand. The seed is created in a split second, letting the user then touch the surface of an earth structure or the ground to initiate the technique. After touching the ground or the earth structure, the seed swiftly drills into the earth to any point on the field up to 20m away from the user, and like any other seed begins sprouting on its own will. The seed sprouts into large "veins" that spread throughout the earth with haste, almost as if it was infecting it. If used on the ground, the veins spread into a short range radius with the seed itself as the center. If used on structures made of earth, it will spread all the way through the structure until the veins completely inhabit the inside of the structure. Once the veins have fully spread, the wind the veins are made of begins violently rotating and expanding at a fast rate; affectively destroying the earth from the inside out. The veins continuously expand until finally creating a massive dome reaching mid range in all all directions with the seed still as the epicenter of it all.</p> <p style="text-align: center"></p> <p style="text-align: center">• Usable 2x</p> <p style="text-align: center">• Two turn cool down between uses</p> <p style="text-align: center">• No other wind in the same turn[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler=Fuuton: Bāsākākikku | Wind Release: Berserker Kick]</p> <p style="text-align: center"><strong>Type:</strong> Attack/Defense</p> <p style="text-align: center"><strong>Rank:</strong> A-Rank</p> <p style="text-align: center"><strong>Range:</strong> Short</p> <p style="text-align: center"><strong>Chakra Cost:</strong> 30</p> <p style="text-align: center"><strong>Damage Points:</strong> 60</p> <p style="text-align: center"><strong>Description:</strong></p> <p style="text-align: center">This jutsu was crafted from a wind specialist that wanted a quick acting attack that could serve as a defensive mechanism also so he wouldn't be left with many opening when he attacked. He came up with the idea of the "Berserker Kick". By channeling mass amounts of wind chakra into his lower body, the user would swiftly stomp on a surface as he released the wind chakra from his legs in conjunction with the stomp. The wind suddenly bursts out in a 360 degree manner, but the moment it is leaving the legs, the user applies great chakra control in the form of shape manipulation. The wind would instantly be molded into numerous legs identical to the user's but twice the size. The legs of wind rapidly kick in every direction besides upwards, looking like a bunch of white/translucent legs are bicycle kicking everything away from the user. The 360 degree range of the legs create a sort of "barricade" of legs surrounding the user, the barricade being up to the user's hip. This successfully creates a barricade of kicks that will rip through anything within 5m of the user while protecting him from anything that comes in range. The user can fuel chakra into the barricade to sustain the kicks, but can't perform jutsu whilst doing so. Due to the kicks even going below the user into the ground, attacks from below would be defended from also if reasonable. The attack itself leaves a 5m crater around the user because of the destruction it holds with the wind kicks.</p> <p style="text-align: center"></p> <p style="text-align: center">• Only Teachable by Shady</p> <p style="text-align: center">• usable 3× with a turn cool down</p> <p style="text-align: center">• No wind Above S-rank in the same turn[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler=Fuuton: Jaakuna gēmu | Wind Release: Wicked Games]</p> <p style="text-align: center"><strong>Type:</strong> Supplementary/Attack</p> <p style="text-align: center"><strong>Rank:</strong> A-rank</p> <p style="text-align: center"><strong>Range:</strong> Short-Long</p> <p style="text-align: center"><strong>Chakra:</strong> 30</p> <p style="text-align: center"><strong>Damage:</strong> n/a (60)</p> <p style="text-align: center"><strong>Description:</strong></p> <p style="text-align: center">A known wind specialist, Shady, wanted to put to use the intangible side of wind, liking the sneaky opportunities it could bring. He decided to make use of it as a supplement to his other attacks altogether, making them a bit more dangerous than normal. This jutsu is initiated by manipulating wind chakra around a chosen projectile or jutsu in range that's in motion (a wind sphere, kunai, etc.) Whether it be the user's jutsu (not opponents) or an inanimate object. The wind chakra suddenly coats the jutsu/object creating a shell of wind in the shape of it, about an inch away from actually touching. The wind shell itself is unique, purely taking on intangible properties like the wind blade technique but giving off a noticeable green glitter affect. Once the shell of wind is around said projectile, it remains there in a useless intangible state, until the object is removed (getting knocked away from the coat, stopping said projectile). Once the inside of the shell becomes empty, the wind continues at the speed of the projectile but completely pressurized in order to recreate the projectile in a cutting wind form. For example, when coated onto a kunai that is thrown at an enemy, it would simply look like a glittery kunai. If the opponent attempts to intercept with a kunai of his own, it will simply phase through the intangible wind shell unaltered, knocking the other kunai away as planned. The shell of the kunai would continue at the opponent as if it was the kunai itself, but now pressurized into cutting wind instead of its intangible state. When first created and in its intangible state, the wind will phase through physical objects but affected by energy type techniques such as fire, lightning etc. In the case that the opponent is combating the intangible wind with energy based techniques, the wind is treated with A-rank strength according to strengths and weaknesses. So it would play on equal terms with S-rank lightning but only B-rank Fire or other A-rank wind. Once in its pressurized state, the wind can be combatted by physical and energy based techniques, according to elemental strengths of course.</p> <p style="text-align: center"></p> <p style="text-align: center">☆ usable 4 times</p> <p style="text-align: center">☆ only taught by Shady[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler=(Doton/Fuuton: Kaze no būdo~ū ) - Earth/Wind Release: Wind Voodoo]</p> <p style="text-align: center"></p> <p style="text-align: center">Rank: S-Rank</p> <p style="text-align: center">Type: Attack</p> <p style="text-align: center">Range: Short-long</p> <p style="text-align: center">Chakra Cost: 40</p> <p style="text-align: center">Damage Points: 80</p> <p style="text-align: center">Description:</p> <p style="text-align: center">The user does a sequence of 3 hand seals ( Rat - Tiger - Dragon ) and flowing earth chakra in the ground under and around the targets. With this done, it initiates the erection of 16 large earthen pillars that are 10m in height and very similar to lightning release 16 pillar bind. The pillars rise up immensely fast but don't directly act as an attack mechanism, though they can cause harm if directly hit by the fast pace rising pillars (20 damage). The pillars rise in a way to surround the target with the target as the epicenter and one blunt pillar also rising beneath the user to rise him above the soon to come mayhem, with the radius of the pillars formation covering a mid range radius. Each pillar has countless holes in them, all pointing inwards to the epicenter of the pillar's formation. Once the pillars rise, they shoot from the holes a mass amount of senbon like needles of wind that shred the target In a storm of wind needles with its raw cutting abilities, leaving all targets within the pillar's radius ripped up by the blast. This makes it dangerous for the user to even use if he's not long range from the opponent or lifted on his designated pillar, because if the user is within the radius of the pillars he'll be ripped up by the wind needles also.</p> <p style="text-align: center"></p> <p style="text-align: center">• Usable twice with 2 turn cool down between uses</p> <p style="text-align: center">• Counts as two moves since using two chakra natures back to back</p> <p style="text-align: center">• The jutsu can be performed at long range, but the radius of the pillars is mid range only..</p> <p style="text-align: center">• No Doton or Fuuton above A-rank next turn.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler=(Fuuton: Mojiretsu kurōn) | Wind Release: String Clone]</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Rank: A rank</p> <p style="text-align: center">Range: Short - Mid range</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage: 60</p> <p style="text-align: center">Description: The user form three hand seals and focuses his Wind based chakra before himself, to create a clone which forms from thin wires of Wind, into a copy of the user. A slight shine is given off by the clone, which differentiates the clone from the user. However, this clone is much different from a usual elemental variation. Due to being made of thin wires of Wind, rather than just unfocused Wind, this clone is capable of forming his hands into thin wires that can extend towards the opponent (up to Mid range), and can inflict cutting damage, due to the sharpness of the wires. The clone is also capable of grabbing onto opponent with said wires, and constricting their movement, and cutting them. With another hand seal, the clone is capable of exploding into the thin wires that creates an omni-directional blast, releasing said wires in all directions around. This explosion spans up to Short range around the area where the clone is. The power of the explosion is also B rank in power. The clone is capable of using all of the wind techniques the user knows and non-elemental abilities such as Nin, Gen, Tai, Ken, etc.</p> <p style="text-align: center"></p> <p style="text-align: center">Illustration of how string clone forms:</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER]<img src="http://i.imgur.com/EPXckmJ.png" data-url="http://i.imgur.com/EPXckmJ.png" class="bbImage " style="" alt="" title="" />[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Notes:</strong></p> <p style="text-align: center"></p> <p style="text-align: center">-Can only be taught by Detective L.</p> <p style="text-align: center">-Can only make 2 clones per fight, though not at the same time.</p> <p style="text-align: center"></p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=271&p=19131702&viewfull=1#post19131702">--> Approved Here <--</a></p> <p style="text-align: center">[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler=(Futon - Tenha Kassatsu) Wind Release - Heavens Impalement]</p> <p style="text-align: center">Type: Defensive</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage: 60</p> <p style="text-align: center">Description: Tenha Kassatsu rescues the user from the brink of peril without having to touch their opponent. By focusing wind chakra to the users fists and thrusting the hands forwards, seven visible bullet shaped bursts of wind will shoot outwards from their hands in a tight grouping towards the enemy, capable of piercing straight through them, while sending them flying backwards to mid range.</p> <p style="text-align: center"></p> <p style="text-align: center">~Notes~</p> <p style="text-align: center">- Must be taught by -Vegeta</p> <p style="text-align: center">- Can only be used twice per battle, with a 1 turn cool down</p> <p style="text-align: center">reference- [MEDIA=youtube]iiIDWMf1_ag:459[/MEDIA]</p> <p style="text-align: center">Taught <a href="http://narutobase.net/forums/showthread.php?t=667209&p=19278828#post19278828">here</a>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler=(Fuuton - Rekkyaku Kuubu) - Wind Style - Cataclysmic Whirlwind]</p> <p style="text-align: center">Type: Offensive/Defensive</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 30</p> <p style="text-align: center">Damage Points: 60</p> <p style="text-align: center">Description: A counter-counter strike. When a high strike by the user is blocked and countered, the user, while reacting to the counter attack, does a backwards handspring concentrating a slicing blade of wind to their dominant foot slicing vertically into the opponent. They can continue by gathering more wind chakra throughout their body, releasing it clockwise around themselves as they spin on their hands, the wind chakra bursting out like a small tornado surrounding them as they plant their foot with their other dominant foot raised high in a slicing kick, the wind chakra speeding the rotation of the attack.</p> <p style="text-align: center"></p> <p style="text-align: center">~Notes~</p> <p style="text-align: center">- Must be taught by -Vegeta</p> <p style="text-align: center">- Can be used 2x's per battle</p> <p style="text-align: center">Ref- [MEDIA=youtube]104pC-Nrt8I:160[/MEDIA]</p> <p style="text-align: center">New Ref- [MEDIA=youtube]iiIDWMf1_ag:107[/MEDIA]</p> <p style="text-align: center">Taught <a href="http://narutobase.net/forums/showthread.php?t=667209&p=19278828#post19278828">here</a>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler=(Futon: Nepuchūn no Kurai) | Wind Release: Neptunes Cry]</p> <p style="text-align: center">Type: Attack/Defense</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: 80</p> <p style="text-align: center">Description: The user begins by forming two quick handseals and initiates the technique. The user then manipulates the air around him (very close range) to form an armor around his body. He can also do this by releasing the wind chakra from his body. In quick succession (the same timeframe), a dome of wind is created far away from him (such that the opponent is between the dome walls and the user). The armor and the dome, both are A-Ranked in strength, although their thickness (and size of the dome) vary according to the user's requirements. In a quick movement, the armor expands and the dome compresses. They both change at a very high pace, carrying dust and debris and all sort of obstacles with them, to meet the target at the center, where they collide and cause a huge blast. Should the collision happen in the short-range to the user, he will get affected too. So it is best to be used against an opponent standing mid-range from him. The technique explodes similar to two electrons colliding with each other and releasing a large amount of energy. Anyone caught inside will have their bones broken and smashed internal organs. The dome has to be created at least five meters away from the opponent.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: Can only be used twice.</p> <p style="text-align: center">Note: Can only be taught by Python</p> <p style="text-align: center">Note: No other wind techniques above A-Rank in the same and next turn</p> <p style="text-align: center">Taught <a href="http://narutobase.net/forums/showthread.php?t=668590&p=19314138#post19314138">here</a>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler=(Fuuton: kensei no doragon ) - Wind Release: Power of the Dragon]</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Type: Offense</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra Cost: 20 (-5 per turn)</p> <p style="text-align: center">Damage Points: 40</p> <p style="text-align: center">Description: This technique is specialised for those who have great control over their wind chakra. This is usually used in close combat where the user will release their wind chakra around a part of their body covering them in wind. This wind is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this wind created be the user, it will great a burst of wind on impact from the user, creating seveal wind slashes forwards which can cause 2 inch cuts on an opponent.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: can stay active for 2 turns at a time</p> <p style="text-align: center">Note: Can't use fire jutsu at the same time</p> <p style="text-align: center">taught <a href="http://narutobase.net/forums/showthread.php?t=671202">here</a>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler=(Fuuton: kaze kakujuu) - Wind style: Wind expansion]</p> <p style="text-align: center">Type: Attack/Defence</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short - long</p> <p style="text-align: center">Chakra Cost: 30</p> <p style="text-align: center">Damage Points: + 20</p> <p style="text-align: center">Description: At the end of one of their wind jutsu the user will perform 2 handseals in the same time frame as they create the jutsu, and pump more of their wind chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 20 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast aswell as the size by expanding the wind currents. The user can also choose to perform this technique after their wind jutsu has already been created, so that this jutsu occurs in a separate time frame.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: Can only use used on wind the user or the users summon has created</p> <p style="text-align: center">Note: can only be used 3 times</p> <p style="text-align: center">Taught <a href="http://narutobase.net/forums/showthread.php?t=715529&p=20742421&posted=1#post20742421">here</a>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Kirikoe, post: 16870722, member: 95704"] [B]Re: Kirikoe's custom jutsu[/B] [CENTER][IMG]http://24.media.tumblr.com/eec8d691657eb30c8bcf5ddd97fc2cd8/tumblr_n0lixwfOn01r8vza5o1_250.gif[/IMG] [COLOR=#0000FF][B]Fuuton customs[/B][/COLOR] [B][U]My customs[/U][/B] [spoiler= 1 - (Fuuton: Tentai-fū no Yari o Kaitensaseru) Wind Release: Rotating Celestial Wind Spear] [B]Rank:[/B] A-Rank [B]Type:[/B] Offensive [B]Range:[/B] Short - Long (When thrown) [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Desciption:[/B] The user after performing a single handseal concentrates his wind chakra just above the palm of his hand, making his wind rotate violently and condensing it the user creates a very long and solid spear above his palm about 7 feet long and 4 inches thick, the spear would take shape starting from the middle and would proceed to extend rotating outwards as it forms until finally completing the spear, the spiralling of the wind will get thinner and thinner as it reaches both ends of the spear eventually crafting both ends into a sharp rotating points. The creation of the spear is quite a fast process, and once complete, extends up to short range when utilizing it as a weapon. [B]While the spear is still in the user's hands being used as a weapon, the user contains the wind and condenses it, allowing for extended use making it so when the spear comes into contact with anything that the explosion that would normally be caused does not go off[/B] The spear itself would be very much like a drill due to its rotational current, thus greatly increasing its speed and piercing abilities. Once thrown, the spear gives off a devastating cutting wind aura when it lands, which tears up anything around it within a meter. The aura is equal to a B-rank wind jutsu. [B]- Spear lasts 3 turns unless thrown[/B] - Can be used a total of [B]3[/B] times - No S rank wind techs or above the next turn - User has to wait 2 turns between each use - Can only be taught by Kirikoe Approved [URL='http://narutobase.net/forums/showthread.php?t=157594&p=18709294&viewfull=1#post18709294']here[/URL][/spoiler] [spoiler= 3 - (Fuuton - Kaze no nagare o gyakuten sa seru) Wind Release - Reversing Wind Currents] [B]Type:[/B]Supplementary|Defensive [B]Rank:[/B] A [B]Range:[/B] Short [B]Chakra:[/B] 30 (- 5 chakra per turn to sustain the power of the wind currents) [B]Damage:[/B]N/A (+10 taijutsu) [B]Description:[/B] the user makes use of his wind chakra and manipulates wind currents around him within short range, these wind currents are completely harmless and carry no offensive properties and simply swirl around the user acting as a type of defensive barrier against electrical attacks which causes them to dissipate, however will not block anything that is physical by nature such as the earth or metal or the opponents body. The wind currents when activated, swirl around the users body forming a type of aura which is limited to short range, the winds are clearly visible and when the user performs taijutsu of any kind it causes the wind to rush towards and around the user, a suction effect is essentially created around the striking limb, the wind moves towards but around users body leaving the users body unrestricted by the winds themselves and the suction effect itself would be around the actual limb used to strike, this rids the user of any wind resistance against his strikes allowing for quick and silent strikes. The wind causes a vacuum like effect as previously mentioned dragging in all within close range in the direction the user is facing to a certain extent, this essentially means an opponent within short range will be dragged closer to the users strike and this will create a second force, the force of the opponents own movement. This effect slightly increases the users damage from taijutsu attacks. Due to the vacuum effect created by the winds it makes it more challenging for the opponent to evade and hinders them from moving their limbs with ease due to the wind sucking them in. - Can only be used three times per battle - Lasts 3 turns - Must wait two turns before using again once the jutsu has ended -Can only use Wind and non-elemental abilities while this is active Approved [URL='http://narutobase.net/forums/showthread.php?t=157594&p=18845750&viewfull=1#post18845750']here[/URL][/spoiler] [spoiler= 5 - (Fuuton - Fantomu tora) Wind Release - Phantom Tiger] [B]Type:[/B]Offensive|Defensive [B]Rank:[/B] S [B]Range:[/B] Short - Long [B]Chakra:[/B] 40 ( +10 to solidify) [B]Damage:[/B] 80 (+10 if solidified) [B]Description:[/B] The user focuses there wind chakra from around there body in front of them projecting there wind chakra forwards which takes the form of a large tiger running towards the opponent, the tigers head has the height of a common shinobi in proportion with its body giving you an idea of the tigers actual size, the tiger holds the intangible properties of wind, being nearly invisible all except for a faint greenish hue which creates the tigers outline and is able to seperate itself in order to move around solid structures and reform itself on the other side of the technique, additionally the user is able to perform a single hand-seal solidifying the winds at any moment he or she chooses which creates a bludgeoning and cutting force when it strikes the opponent, this makes the tiger appear to be a type of spectre, appearing suddenly and then fading away once again. The wind tiger whiles intangible can combat intangible elements such as lightning, fire as well as other intangible techniques respecting strengths and weakness and if ramming the opponent in this intangible state causes moderate amount of cuts as it passes through the opponent, if ramming the opponent in its solidified form the tiger deals a massive amount of cuts plus a large bludgeoning ripping force as it rams the opponent and will also effect solid elements such as earth, water and others solid techniques. The user spends an extra + 10 chakra in order to solidify the winds which only lasts a mere instant before returning to its original intangible state, the tiger is able to act on its own accord using the chakra the user previously spent as a fuel to maintain itself thus allowing it to move around the opponents defence if necessary. Additionally the tiger is able to let off a mighty roar of devastating cutting winds which holds A rank power however can only use this roar a limited number of times in order to maintain its own form. Note - Costs a move to solidify the Phantasmal Tiger Note - Can only be used twice per battle Note - The Phantasmal Tiger lasts 3 turns Note - The Tigers roar is an A rank ability with a range of short - mid which can only be used twice and counts towards one of the users allotted moves Note: No S-Rank or above Wind on the turn the tiger is created Approved [URL='http://narutobase.net/forums/showthread.php?t=157594&p=19204072&viewfull=1#post19204072']here[/URL][/spoiler] [spoiler= 7 - (Futon : Ten no hejji) - Wind Release : Celestial Hedgehog] [B]Type:[/B] Defensive/Offensive [B]Rank:[/B] S [B]Range:[/B] Short - Long [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] 80 [B]Description:[/B] The User Surges Wind Chakra all through their body, The user can then channel this wind chakra into their back and create hundreds of wind needles which can pierce into targets and push them back slightly. After they have focused the wind chakra throughout their body they can choose to jump and curl into a ball thus shooting off condensed, pressurised wind needles in various directions, or can aim their back in a direction of there choice, aiming the needles in that particular direction. The wind needles expands from their back as a defensive mechanism similar to that of a hedgehog and can cause quite severe cuts, however as the needles travel and reach Mid-range they begin to loose pressure thus expanding and becoming spirals of wind and then when they reach Long-Range they become huge tornadoes that travel horizontally in the sky. - Can only be taught by Kirikoe - Can only be used 3 times - No s-rank wind on the same turn Approved [URL='http://narutobase.net/forums/showthread.php?t=157594&p=19325416&viewfull=1#post19325416']here[/URL][/spoiler] [B][U]Customs taught to me[/U][/B] [spoiler=(Futon : Kōha geirufan) - Wind Release : Hardliner Gale Fan] Type: Offense Rank: B Range: Short - Mid Chakra Cost: 20 Damage Cost: 40 Description: The user manipulate wind chakra so that it gathers in their legs, they will then proceed to back flip, the wind in their legs capable of making them faster and higher when they back-flip. When they back-flip they release an arc shaped gust of wind from the back-flip path of their legs that shoots at their opponent. The user doesn't have to actually make the back-flip jump, since the gust of wind propels them anyway, making them back-flip without them actually needing to do the action, meaning there doesn't need to be any solid ground for them to jump off and can be performed whilst airborne. And so because it can be done airborne the jutsu can be performed twice in rapid succession to get even higher and to emit arcs of wind one after another. User can alternatively perform a roundhouse kick and fire a horizontal arc of sharp Wind from their leg with a 5 meter width that travels in a linear direction but can be fired upwards or downwards for if the user is in midair, this is without the need of a back-flip and covers a wider area than vertically. -Can only be taught by LonelyAssassin Learned [URL='http://narutobase.net/forums/showthread.php?t=571765']here[/URL] updated [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21468684&viewfull=1#post21468684']Here[/URL][/spoiler] [spoiler=(Fūton : Kaze Entiti) - Wind Release : Wind Entity] Rank : S Type : Offense / Defense Range : Short Chakra Cost : 40 Damage Points : 80 Description : After performing the necessary hand seals Snake --> Dog --> Rat, the user forms a tornado behind them self which grows three times as tall as the user, which then branches off into two spirals of wind, like arms for the first tornado reaching around the user like vacuums, which will suck up any projectiles, including an enemy if they get too close and will transport them through the arm they were taken up in, getting slashed by the violent wind all the way to the body of the entity delivering the full blow of the damage. The entity has a head of wind to make it look like a being. - Last 3 turns - The user cannot jump backwards as the technique will consume them too, damaging the user. The user can move to the sides as the entity moves to the sides and stays directly behind user if he ever turns. - Technique can only be used 2 times -Can only be taught by LonelyAssassin Learned [URL='http://narutobase.net/forums/showthread.php?t=571765']here[/URL][/spoiler] [spoiler=(Futon: Vengeant Kiba) Wind Release: Vengeant Fangs] [B]Type:[/B] Offensive [B]Rank:[/B] B [B]Range:[/B] Short-Long [B]Chakra:[/B] 20 [B]Damage:[/B] 40 [B]Description:[/B] After channeling a large amount of futon chakra into the air around his target or targets if they are within short range of one another, the user will make three quick hand-seals which causes the futon chakra in the air to create a mouth being any size from a normal one up to one that is as large as 7 meters tall and 3 meters wide filled with several sharp jagged fangs that can easily slice through meat and bone. The moment it is formed, it will then bite down sending those deadly fangs into the target/s, slicing through them like a hot knife cutting through butter, leaving whatever part of the body bitten by the mouth sliced cleanly off the body. ~ Can only be taught by Albel ~ Must have a one turn wait before using again Taught [URL='http://narutobase.net/forums/showthread.php?t=586813']here[/URL][/spoiler] [spoiler=(Futon: Mukyū Shunkō) - Wind Release: Tireless Flash War Cry] Type: Supplementary/Offensive Rank: S-Rank Range: Short-Long (made at short range) Chakra: 40 (+5 per turn to sustain) Damage: N/A (80 when/if used offensively) Description: The user after performing 3 hanseals infuses the air surrounding them with wind chakra and manipulates it to encircle the user's body multiple times. This makes the pressurized chakra-infused air revolve around the user like a vortex, allowing them to maintain it for several turns once activated. The technique takes the form of wind currents and is concentrated around the user's arms, lifting them up, allowing the user to be airborne while also allowing them to move freely in mid air. The user has enough control to release the chakra-infused air surrounding them as a directed blast that can cause considerable damage to the surrounding area. This technique can also be used to block a devastating lightning attack and dissipate it, and block other elemental/physical attacks as well as push them back by using the energy of the technique as a barrier (following elemental strengths and weaknesses). The pressurized chakra-infused air can be focused onto specific areas of the user's body, making the protection exceedingly more concentrated. However when focusing them onto specific areas, the user cannot achieve flight. Note: Lasts for 3 turns Note: Can only be used twice Note: Once used offensively, the jutsu ends Note: The user is vulnerable to Fire based techniques Note: No wind techniques above A rank while the jutsu is active Note: Two turns cooldown in order to use again after this jutsu ends Note: No wind techniques above A rank the following turn this jutsu ends Note: No fire or lightning techniques that originate from the body while active. Taught [URL='http://narutobase.net/forums/showthread.php?t=592205&p=17359944#post17359944']Here[/URL][/spoiler] [spoiler=(futon: mei mei mikku no Jutsu) - wind Style: divine stomp Jutsu] Rank: S Type: Offense/defense Range: long Chakra Cost: 40 Damage Points: 80 Description: The user concentrates a large amount of wind chakra into one of their leg and stomps on the ground thus releasing a powerful,large wave of slicing wind raging through the ground with great speed, towards the Target. Doing major damage to their legs. -Useable 3 times per battle -No A-rank wind next turn -Must be taught to by Magic.. Taught [URL='http://narutobase.net/forums/showthread.php?t=621114']here[/URL][/spoiler] [spoiler]=(Fuuton: Andāwāru dodoragon no deburi | Wind Release: Underworld Dragons Debris)] Type: Offensive | Defensive | Supplementary Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: By doing a series of 3 hand seals (Dragon - Dog - Snake) the user is able to initiate a wind technique made from the ground. Using wind chakra in the surface of the ground (earth, dirt, deserts etc) the user controls the air particles to lift rapidly, ripping the ground on a small level in order to bring up dirt, dust and small broken up rock with the air. The chakra enhanced air carries the debris with it as the user uses shape manipulation to create a dragon that resembles the water dragon technique, rivaling it in size, though due to the wind properties the dragon can achieve flight but only at the user's base speed. It is also to be noted that the outside of the Dragon is harmless smooth wind, while the inside of it is made of the earthen debris and sharpened wind. This allows the user to ride on the dragon to fly or evade the opponent without the risk of being cut by his own technique. Once materialized into existence the dragon uses the chakra that it was created from to sustain itself independently of the users control in order to aid the user while the user holds his own. On the other hand the real power comes from its ability to combine the wind it's made of with the earthen material it brought up with it. From any part of its body, the dragon can release large streams (similar to the water bullet jutsu) of wind that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. These streams equal to an A-rank (60 dmg) attack and the range of the streams reach up to 15m away from the dragon. Alternatively the dragon can reverse the flow of wind in its body, creating a vortex on any point on the surface of its body that would suck up things that the part of the body is aimed at. The suction's reach extends out to mid range, allowing the dragon to suck in anything within 15m of his immediate area. This ability counts as a move by the user and the sucked in target or item would be cut up and destroyed by the sharp wind and large debris spinning inside the dragon, equaling an A-rank (60 dmg) attack from the inside. ☆ Usable twice per battle ☆ Can't be used in consecutive turns after ended ☆ Lasts three turns (unless cancelled) ☆ Each ability used by the dragon counts as a move ☆ No S-Rank or above Wind on the turn this is deactivated ☆ The dragon can only use his ability 3 times, this so it has sufficient chakra left to sustain its own form. Taught [URL='http://narutobase.net/forums/showthread.php?t=649560']here[/URL][/spoiler] [B][COLOR=#FF0000]All of the following learn't [URL='http://narutobase.net/forums/showthread.php?t=655100&p=19019235#post19019235']here[/URL][/COLOR][/B] [spoiler=Fuuton: Myōna hyōjō | Wind Release: The Zone] [B]Type:[/B] Attack/Supplementary/Defense [B]Rank:[/B] S-Rank [B]Range:[/B] Self/Short [B]Chakra Cost:[/B] 40 (+10 to pressurize) [B]Damage Points:[/B] 80 [B]Description:[/B] Myōna hyōjō is the sister technique of [URL='http://narutobase.net/forums/showthread.php?t=157594&p=18638413&viewfull=1#post18638413']Jaakuna gēmu[/URL], utilizing the intangible and pressurized aspects of Fuuton. Unlike its sister technique though, Myōna hyōjō isn't used on a projectiles or techniques being used, but instead a technique used directly on the user himself or melee weapons he is holding. The user would create a thick "shell" of Fuuton Chakra around the shape of either his entire body or a melee weapon i.e. a sword, hammer, club etc. being about 5m thick and about an inch away from actually touching the user. The shell of Fuuton initially takes on the unique intangible state though it gives off a pale white glittering affect on whatever it is around, (see photo. Lel). Once the shell is created it stays active around the user for three turns before the Chakra runs dry and the shell vanishes all together. While the shell is active it isn't affected by solids such as earth techniques, water, steel, or other human bodies, though the shell reacts to energy based elements and such according to elemental strengths and weaknesses. This means the shell would be unphased by a kunai or earth technique coming in no matter the rank, but would combat against a fire, wind or lightning technique according to rank and weakness. The pressurized usage of the shell comes into play when the user wills it to, by spending an extra +10 chakra for the shell, thus pressurizing it to give it a physical aspect of aggressive cutting wind. This means the user can be performing a Taijutsu technique with the shell around his body in the intangible state, having no affect on how his Taijutsu attack is defended from when it comes to non energy defenses, but at any point the user can spend the needed chakra for the shell to pressurize and rip up anything it is in contact with. The shell becoming pressurized only lasts a brief moment before returning to non aggressive intangible wind again. This means for each attack to be pressurized the user has to spend additional chakra. Due to the wind staying present around the body, it becomes impossible for the user to use any other technique related to another element besides Fuuton. Even though the usage of elements is restricted to Fuuton, the user can still use Taijutsu, Genjutsu, Kenjutsu and Ninjutsu as long as it is raw chakra or Fuuton. [spoiler][IMG]http://images5.fanpop.com/image/answers/2839000/2839715_1341084139684.82res_500_281.jpg[/IMG][/spoiler] ☆ Usable twice per battle ☆ Only to be taught by Shady ☆ Lasts three turns once activated ☆ Costs a move to pressurize the Fuuton[/spoiler] [spoiler=( Fuuton: Fūryoku ryūshi bīmu ) - Wind Style: Wind Particle Beam] [B]Rank:[/B] Forbidden [B]Type:[/B] Attack [B]Range:[/B] Short-long [B]Chakra Cost:[/B] 50 [B]Damage Points:[/B] 90 (-15 to the user) [B]Description:[/B] This technique is a simple yet powerful wind technique which focuses purely on destructive power. The user draws blood from his and like a summoning technique then weaves together three hand seals (Tiger - Dragon - Snake) whilst gather a massive amount of chakra directly in the center of his chest. When the three hand seals are finished the user moves his hands from out of the path of his chest and releases from the chest a condensed circular beam of glowing wind chakra. The beam begins as a circular, 3 foot in radius beam until it reaches five meters away from the user. Once it leaves close range the chakra can no longer be controlled and it suddenly expands outwards into a large half dome like explosion that moves outwards 30m in every direction except back at the user. The concentrated wind expanding so quickly leaves everything in its path cut up on a small scale, so being hit with it is Certain death. The aftermath of the attack is very identical to that of the mini tbb that the 4tails naruto did when fighting Orochimaru, though due to so much powerful wind chakra being blasted from the users chest, it leaves his chest cut up with 1inch deep cuts that leaves him bleeding moderately. - Usable one time - No wind techniques in the same or next turn - The user can't use A-rank or lower Tai for 3 turns due to the body being worn out - Cannot use techniques above S-Rank for 2 turns afterwards[/spoiler] [spoiler=(Fuuton: Chō Stáfe ) - Wind style: Butterfly Staff] [B]Rank:[/B] S [B]Type:[/B] Attack [B]Range: [/B]Short-Mid [B]Chakra Cost: [/B]40 [B]Damage Points: [/B]80 [B]Description:[/B] The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around wind currents and forms a staff made of condensed wind. The staff is approximately the same height as the user and about a foot in diameter and is very similar to the wind blade technique, in both visual tangibility and cutting potential [B]Close range abilities:[/B] The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank wind blade [B]Mid range use:[/B] The staff can also be used at a range, in which it gained.its name "butterfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a butterfly's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns.. At any point while flying, the user can do one more hand seal which results in the wind exploding into a 7m wide vortex of wind that would suck things from 5m out into it while also cutting anything that comes into contact with it up ~ Only teachable by Shady ~ Only usable once per match ~ Staff lasts 3 turns unless thrown, then.it ends that same turn..[/spoiler] [spoiler=(Futon: Jougo)- Wind Release: Funnel] [B]Type:[/B] Attack [B]Rank:[/B] A Rank [B]Range:[/B] Short-Mid [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] The user first creates a clone then with that clone both of them gather up Fuuton chakra within their bodies. Once a sufficient amount has been gathered the user and his clone both perform a sequence of 3 hand seals. After doing the hand seals the user or the clone raises their hands to the sky and releases a translucent disk of wind chakra 10m into the air. The disk rotates rapidly and drifts off in whatever the direction the user's hands direct it. Once the desired location is reach the user will clap his hands causing the rotation from the wind disk to "exhale" basically releasing a violent column of rotating wind on whatever it is over top of. While this is happening the clone releases yet another translucent wind disk which travels by ground. Same principles apply it goes in the direction of the clone's hands. Once the disk reaches the desired location the clone claps his hand causing the disk to erupt into a column of rotating wind. When the two disks are below and above each other a funnel effect happens as the two disks rotate opposite each other. Along with the opposite rotations the direction in which the column of air is released are also opposite which would produce rapid lifting then floating in mid air. The bottom disk sends something up and the top sends something down while the two columns shred whatever is in between the two disks. When the columns aren't directly above/below each other, they can act alone but with lower degree of affects. The one above will have enough wind power blowing down to pin enemies to the ground and do B-rank cutting damage, while the column below someone would rapidly and violently toss someone upwards while doing B-rank cutting damage. As an alternative use, the user, without a clone, can perform the jutsu alone but with only a single disk in which he'd choose if it was created on the ground or air. When used this way, the single disk would hold the entire strength of the jutsu, being A-rank but it wouldn't have the versatility of attacking from both above and below simultaneously Note: Both Disks are 5 meters in diameter and can lift up even summons like the human sized toads. Note: Must have a clone or partner (other member) that has learned this jutsu. Unless used with a single disk. Note: counts as 2/3 per turn Note: Can only be used 3 times per battle Note: Can only be taught by Shady Doctor[/spoiler] [spoiler=( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub] [B]Rank:[/B] A-Rank [B]Type:[/B] Attack [B]Range:[/B] Short-long [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] 60 [B]Description:[/B] The user starts by simply weaving together 3 hand seals (Monkey - Dragon - Rat) and molding his Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create a 2 1/2 foot tall, translucent cherub floating a meter or so above his head. The child-like cherub wears no clothing other than what covers its bottoms, and bares wings far past the size of the being itself. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherub simply disappears in thin air; literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings. Now only being able to be tracked by doujutsu users or sensors, the cherub stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherub rematerializes once again. The cherub now floating a meter above the target, just like when it was first created, has the wind it is made of explode. The cherub explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning. • Usable 3x per battle • No wind techniques over A-rank next turn • Only taught by Shady doctor[/spoiler] [spoiler=( Fuuton: Koisen tenshi Nùn) - Wind Release: Gathering of the wicked Cherub] [B]Rank:[/B] S-Rank [B]Type:[/B] Attack [B]Range:[/B] Short-long [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] 80 [B]Description:[/B] This is the sister technique of ( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub. The user starts by simply weaving together 5 hand seals (Monkey - Dragon - Rat - Dog - Tiger) and molding massive amounts of Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create multiple Cherubs (4), each being 2 1/2 feet tall like the original technique ll, and translucent, floating a meter or so above the users head in a square formation. The child-like cherubs wear no clothing other than what covers their bottoms, and bares wings far past the size of the beings themselves. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherubs simply disappears in thin air, literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings, but unlike the original technique, these winds from the breeze picks up debri and dust from all around, acting like (Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance. Now only being able to be tracked by doujutsu users or sensors, the gang of cherubs stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherubs rematerializes once again. The cherubs now floating a meter above the target, just like when they were first created, has the wind they are made of explode. The cherubs explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning. Each cherub can materialize in different locations in order to attack multiple targets, each holding B-rank strength when exploding. To gain the full damage of the technique, the cherubs materialize near each other, holding hands as they appear; exploding in unison and creating a much larger 9x9m explosion that will devastate the area. • Usable 2x per battle with 2 turn cool down • No wind Jutsu next turn and no wind jutsu over A-rank in the same turn • Only taught by Shady doctor[/spoiler] [spoiler=Fuuton: Sukai no kindan | Wind Style: Love in the Sky] [B]Rank:[/B] S-rank [B]Type:[/B] Attack [B]Range:[/B] Short-long [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] 80 [B]Description:[/B] The user draws blood from himself, seemingly as a sacrifice to the sky gods. After drawing blood and smearing it on his hand the user performs the Bird - Snake - Dragon hand seals and then creates a clone made of raw Fuuton chakra. The clone takes on the image of a white ghostly adult female angel that has a shining translucent body which sprouts bright white wings before ascending into the sky. The angel gets so far into the sky at such high speeds that it is out of sight within a moments notice, though the huge amount of chakra can still be sensed by sensors and seen by doujutsu. After staying in the sky collecting natural air from the sky (1full turn) the angel would dive down, heading straight at the opponent. The Angel's right hand would be extended downwards with its palm pointed down and open. As the angel comes down it grows from its original woman size in the matter of moments. The angel gradually grows 5 times in size, holding so much heavy, dense wind chakra that when it crashes down on a spot it covers a 15m area of impact, bluntly crushing anything in its path including the user if he's in the way. The impact on the area is very similar to when sakura hits the ground with her super strength, leveling the terrain around it. • Only taught by Shady • Usable twice • No wind rank jutsu above A-rank in the same turn it's created or next[/spoiler] [spoiler=Fuuton: Kōha Taika | Wind Style: Gales Vein] [B]Type:[/B] Attack [B]Rank:[/B] S-Rank [B]Range:[/B] Short-Long [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] 80 [B]Description:[/B] The user claps his hands in front of him whilst channeling mass amounts of wind chakra between his palms in order to create a tiny "seed" of Fuuton in his dominant hand. The seed is created in a split second, letting the user then touch the surface of an earth structure or the ground to initiate the technique. After touching the ground or the earth structure, the seed swiftly drills into the earth to any point on the field up to 20m away from the user, and like any other seed begins sprouting on its own will. The seed sprouts into large "veins" that spread throughout the earth with haste, almost as if it was infecting it. If used on the ground, the veins spread into a short range radius with the seed itself as the center. If used on structures made of earth, it will spread all the way through the structure until the veins completely inhabit the inside of the structure. Once the veins have fully spread, the wind the veins are made of begins violently rotating and expanding at a fast rate; affectively destroying the earth from the inside out. The veins continuously expand until finally creating a massive dome reaching mid range in all all directions with the seed still as the epicenter of it all. • Usable 2x • Two turn cool down between uses • No other wind in the same turn[/spoiler] [spoiler=Fuuton: Bāsākākikku | Wind Release: Berserker Kick] [B]Type:[/B] Attack/Defense [B]Rank:[/B] A-Rank [B]Range:[/B] Short [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] 60 [B]Description:[/B] This jutsu was crafted from a wind specialist that wanted a quick acting attack that could serve as a defensive mechanism also so he wouldn't be left with many opening when he attacked. He came up with the idea of the "Berserker Kick". By channeling mass amounts of wind chakra into his lower body, the user would swiftly stomp on a surface as he released the wind chakra from his legs in conjunction with the stomp. The wind suddenly bursts out in a 360 degree manner, but the moment it is leaving the legs, the user applies great chakra control in the form of shape manipulation. The wind would instantly be molded into numerous legs identical to the user's but twice the size. The legs of wind rapidly kick in every direction besides upwards, looking like a bunch of white/translucent legs are bicycle kicking everything away from the user. The 360 degree range of the legs create a sort of "barricade" of legs surrounding the user, the barricade being up to the user's hip. This successfully creates a barricade of kicks that will rip through anything within 5m of the user while protecting him from anything that comes in range. The user can fuel chakra into the barricade to sustain the kicks, but can't perform jutsu whilst doing so. Due to the kicks even going below the user into the ground, attacks from below would be defended from also if reasonable. The attack itself leaves a 5m crater around the user because of the destruction it holds with the wind kicks. • Only Teachable by Shady • usable 3× with a turn cool down • No wind Above S-rank in the same turn[/spoiler] [spoiler=Fuuton: Jaakuna gēmu | Wind Release: Wicked Games] [B]Type:[/B] Supplementary/Attack [B]Rank:[/B] A-rank [B]Range:[/B] Short-Long [B]Chakra:[/B] 30 [B]Damage:[/B] n/a (60) [B]Description:[/B] A known wind specialist, Shady, wanted to put to use the intangible side of wind, liking the sneaky opportunities it could bring. He decided to make use of it as a supplement to his other attacks altogether, making them a bit more dangerous than normal. This jutsu is initiated by manipulating wind chakra around a chosen projectile or jutsu in range that's in motion (a wind sphere, kunai, etc.) Whether it be the user's jutsu (not opponents) or an inanimate object. The wind chakra suddenly coats the jutsu/object creating a shell of wind in the shape of it, about an inch away from actually touching. The wind shell itself is unique, purely taking on intangible properties like the wind blade technique but giving off a noticeable green glitter affect. Once the shell of wind is around said projectile, it remains there in a useless intangible state, until the object is removed (getting knocked away from the coat, stopping said projectile). Once the inside of the shell becomes empty, the wind continues at the speed of the projectile but completely pressurized in order to recreate the projectile in a cutting wind form. For example, when coated onto a kunai that is thrown at an enemy, it would simply look like a glittery kunai. If the opponent attempts to intercept with a kunai of his own, it will simply phase through the intangible wind shell unaltered, knocking the other kunai away as planned. The shell of the kunai would continue at the opponent as if it was the kunai itself, but now pressurized into cutting wind instead of its intangible state. When first created and in its intangible state, the wind will phase through physical objects but affected by energy type techniques such as fire, lightning etc. In the case that the opponent is combating the intangible wind with energy based techniques, the wind is treated with A-rank strength according to strengths and weaknesses. So it would play on equal terms with S-rank lightning but only B-rank Fire or other A-rank wind. Once in its pressurized state, the wind can be combatted by physical and energy based techniques, according to elemental strengths of course. ☆ usable 4 times ☆ only taught by Shady[/spoiler] [spoiler=(Doton/Fuuton: Kaze no būdo~ū ) - Earth/Wind Release: Wind Voodoo] Rank: S-Rank Type: Attack Range: Short-long Chakra Cost: 40 Damage Points: 80 Description: The user does a sequence of 3 hand seals ( Rat - Tiger - Dragon ) and flowing earth chakra in the ground under and around the targets. With this done, it initiates the erection of 16 large earthen pillars that are 10m in height and very similar to lightning release 16 pillar bind. The pillars rise up immensely fast but don't directly act as an attack mechanism, though they can cause harm if directly hit by the fast pace rising pillars (20 damage). The pillars rise in a way to surround the target with the target as the epicenter and one blunt pillar also rising beneath the user to rise him above the soon to come mayhem, with the radius of the pillars formation covering a mid range radius. Each pillar has countless holes in them, all pointing inwards to the epicenter of the pillar's formation. Once the pillars rise, they shoot from the holes a mass amount of senbon like needles of wind that shred the target In a storm of wind needles with its raw cutting abilities, leaving all targets within the pillar's radius ripped up by the blast. This makes it dangerous for the user to even use if he's not long range from the opponent or lifted on his designated pillar, because if the user is within the radius of the pillars he'll be ripped up by the wind needles also. • Usable twice with 2 turn cool down between uses • Counts as two moves since using two chakra natures back to back • The jutsu can be performed at long range, but the radius of the pillars is mid range only.. • No Doton or Fuuton above A-rank next turn.[/spoiler] [spoiler=(Fuuton: Mojiretsu kurōn) | Wind Release: String Clone] Type: Offensive Rank: A rank Range: Short - Mid range Chakra: 30 Damage: 60 Description: The user form three hand seals and focuses his Wind based chakra before himself, to create a clone which forms from thin wires of Wind, into a copy of the user. A slight shine is given off by the clone, which differentiates the clone from the user. However, this clone is much different from a usual elemental variation. Due to being made of thin wires of Wind, rather than just unfocused Wind, this clone is capable of forming his hands into thin wires that can extend towards the opponent (up to Mid range), and can inflict cutting damage, due to the sharpness of the wires. The clone is also capable of grabbing onto opponent with said wires, and constricting their movement, and cutting them. With another hand seal, the clone is capable of exploding into the thin wires that creates an omni-directional blast, releasing said wires in all directions around. This explosion spans up to Short range around the area where the clone is. The power of the explosion is also B rank in power. The clone is capable of using all of the wind techniques the user knows and non-elemental abilities such as Nin, Gen, Tai, Ken, etc. Illustration of how string clone forms: [SPOILER][IMG]http://i.imgur.com/EPXckmJ.png[/IMG][/SPOILER] [B]Notes:[/B] -Can only be taught by Detective L. -Can only make 2 clones per fight, though not at the same time. [URL='http://narutobase.net/forums/showthread.php?t=157594&page=271&p=19131702&viewfull=1#post19131702']--> Approved Here <--[/URL] [/spoiler] [spoiler=(Futon - Tenha Kassatsu) Wind Release - Heavens Impalement] Type: Defensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: Tenha Kassatsu rescues the user from the brink of peril without having to touch their opponent. By focusing wind chakra to the users fists and thrusting the hands forwards, seven visible bullet shaped bursts of wind will shoot outwards from their hands in a tight grouping towards the enemy, capable of piercing straight through them, while sending them flying backwards to mid range. ~Notes~ - Must be taught by -Vegeta - Can only be used twice per battle, with a 1 turn cool down reference- [MEDIA=youtube]iiIDWMf1_ag:459[/MEDIA] Taught [URL='http://narutobase.net/forums/showthread.php?t=667209&p=19278828#post19278828']here[/URL][/spoiler] [spoiler=(Fuuton - Rekkyaku Kuubu) - Wind Style - Cataclysmic Whirlwind] Type: Offensive/Defensive Rank: A Range: Short Chakra Cost: 30 Damage Points: 60 Description: A counter-counter strike. When a high strike by the user is blocked and countered, the user, while reacting to the counter attack, does a backwards handspring concentrating a slicing blade of wind to their dominant foot slicing vertically into the opponent. They can continue by gathering more wind chakra throughout their body, releasing it clockwise around themselves as they spin on their hands, the wind chakra bursting out like a small tornado surrounding them as they plant their foot with their other dominant foot raised high in a slicing kick, the wind chakra speeding the rotation of the attack. ~Notes~ - Must be taught by -Vegeta - Can be used 2x's per battle Ref- [MEDIA=youtube]104pC-Nrt8I:160[/MEDIA] New Ref- [MEDIA=youtube]iiIDWMf1_ag:107[/MEDIA] Taught [URL='http://narutobase.net/forums/showthread.php?t=667209&p=19278828#post19278828']here[/URL][/spoiler] [spoiler=(Futon: Nepuchūn no Kurai) | Wind Release: Neptunes Cry] Type: Attack/Defense Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: The user begins by forming two quick handseals and initiates the technique. The user then manipulates the air around him (very close range) to form an armor around his body. He can also do this by releasing the wind chakra from his body. In quick succession (the same timeframe), a dome of wind is created far away from him (such that the opponent is between the dome walls and the user). The armor and the dome, both are A-Ranked in strength, although their thickness (and size of the dome) vary according to the user's requirements. In a quick movement, the armor expands and the dome compresses. They both change at a very high pace, carrying dust and debris and all sort of obstacles with them, to meet the target at the center, where they collide and cause a huge blast. Should the collision happen in the short-range to the user, he will get affected too. So it is best to be used against an opponent standing mid-range from him. The technique explodes similar to two electrons colliding with each other and releasing a large amount of energy. Anyone caught inside will have their bones broken and smashed internal organs. The dome has to be created at least five meters away from the opponent. Note: Can only be used twice. Note: Can only be taught by Python Note: No other wind techniques above A-Rank in the same and next turn Taught [URL='http://narutobase.net/forums/showthread.php?t=668590&p=19314138#post19314138']here[/URL][/spoiler] [spoiler=(Fuuton: kensei no doragon ) - Wind Release: Power of the Dragon] Rank: B Type: Offense Range: Short Chakra Cost: 20 (-5 per turn) Damage Points: 40 Description: This technique is specialised for those who have great control over their wind chakra. This is usually used in close combat where the user will release their wind chakra around a part of their body covering them in wind. This wind is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this wind created be the user, it will great a burst of wind on impact from the user, creating seveal wind slashes forwards which can cause 2 inch cuts on an opponent. Note: can stay active for 2 turns at a time Note: Can't use fire jutsu at the same time taught [URL='http://narutobase.net/forums/showthread.php?t=671202']here[/URL][/spoiler] [spoiler=(Fuuton: kaze kakujuu) - Wind style: Wind expansion] Type: Attack/Defence Rank: A Range: Short - long Chakra Cost: 30 Damage Points: + 20 Description: At the end of one of their wind jutsu the user will perform 2 handseals in the same time frame as they create the jutsu, and pump more of their wind chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 20 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast aswell as the size by expanding the wind currents. The user can also choose to perform this technique after their wind jutsu has already been created, so that this jutsu occurs in a separate time frame. Note: Can only use used on wind the user or the users summon has created Note: can only be used 3 times Taught [URL='http://narutobase.net/forums/showthread.php?t=715529&p=20742421&posted=1#post20742421']here[/URL][/spoiler][/CENTER] [/QUOTE]
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