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<p>[QUOTE="Excision, post: 21357567, member: 252023"]</p><p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 18px">Magnet Release</span></p><p></p><p></p><p><span style="font-size: 15px"><strong>Created Jutsu:</strong></span></p><p>[spoiler](Jiton: Satetsu Supaiku Hashira)Magnet Release: Iron Spike Pillar</p><p>Type: Offensive</p><p>Rank:A rank</p><p>Range:Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will form two hand seals and channel their Magnetic chakra into the ground below the opponent and cause a small portion of iron sand will rise up and wrap around the opponents ankles. The Iron sand will lock the opponent in place making them unable to move. Once locked in place, the Iron sand will pierce into the opponents skin, digging deep into the bone. Once impaled, the Iron sand will move its way up the opponents legs, spiking outwards severing muscles and cracking the bones until it reaches the hips. Once the Iron sand reaches the hips, the Iron sand will spike out in all directions piercing several internal organs causing severe internal damage. Severing connection with the ground won't stop the Iron sand from climbing up the opponents body, requiring a full body chakra surge of equal rank to stop the chakra. Once deactivated, any Iron sand inside the opponents body will simply fall out of any wounds and become unusable to the user.</p><p></p><p>Restrictions:</p><p>Requires the opponent to be standing on Iron sand to activate.</p><p>Can only be used twice per battle.</p><p>Once inside the opponents body, the Iron sand cannot be manipulated for any other jutsu's beside this techniques use.</p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&page=63&p=21357543&viewfull=1#post21357543">Approved</a></p><p></p><p>Taught: Delta, Anbu Kirito, Jhin</p><p></p><p>(Jiton: Shifuto Satetsu Doton)Magnet Release: Shifting Iron Earth</p><p>Type: Offensive|Supplementary</p><p>Rank: B rank</p><p>Range: Mid-Long</p><p>Chakra:20</p><p>Damage: 40</p><p>Description:While the opponent is standing on Iron sand, the user will form a hand seal and cause the sand to shift rapidly, creating a pseudo earthquake. As the sands shift, the opponent will be unable to walk or run. The sands themselves will act like water in a storm, creating waves of Iron sand which rise up and down. As the sands rise up and down, the user will cause the waves and the ground itself to fire an endless barrage of Iron Bullets, aiming to completely litter the opponent with holes while they can't dodge or move for themselves.</p><p>Restrictions:</p><p>Can only be used three times per battle.</p><p>Must be used at Mid range or the user will be affected by the moving sands.</p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&page=63&p=21357543&viewfull=1#post21357543">Approved</a></p><p></p><p>Taught: Delta</p><p></p><p>(Jiton: Tetsu Bakuhatsu)Magnet Release: Iron Explosion</p><p>Type: Offensive</p><p>Rank: A rank</p><p>Range: Short-Mid range</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Using pre existing Iron sand, the user will form two hand seals and channel their Magnetic chakra a few meters below the opponent. The user will create a large sphere of pure magnetic chakra beneath the opponent. Once formed, the user will change the properties of the chakra, causing it to repulse all the iron sand around it. In turn, this will cause all the Iron sand near and around the sphere to violently repulse away, without such force that it causes a shock-wave like explosion under the opponent. The power of the explosion is enough to launch the opponent several meters into the air. At the same time, the opponent will be showered by bullets of iron sand from below, which will have enough power to pierce holes in their body, effectively killing them before they hit the ground.</p><p></p><p>Restrictions:</p><p>Can only be used in adjoining turns.</p><p>Can only be used 3 times per battle.</p><p>Requires the opponent to be standing on top of a large amount of Iron Sand to activate.</p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&page=64&p=21383020&viewfull=1#post21383020">Approved</a></p><p>Taught: Delta, Squidy</p><p></p><p>(Jiton: Tetsu Funsai suru Kabe) Magnet Release: Iron Crushing Wall.</p><p>Type: Offensive</p><p>Rank: A rank</p><p>Range: Short-Mid range</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: A basic jutsu. The user will form two hand seals and manipulate their Iron sand on either side of the opponent and raise up two two meter tall walls of pure Iron sand. Each wall is also three meters wide. The user will then alter the magnetic poles, causing both walls to become attracted to each other, and causing them to slam into each other with enough force to turn the opponent into mush. This is a very quick jutsu, making simply dodging it quite difficult.</p><p></p><p>Restrictions:</p><p>Can only be used three times per battle.</p><p>Requires Iron sand to already be around or near the opponent to activate.</p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&page=64&p=21383020&viewfull=1#post21383020">Approved</a></p><p>Taught: Delta</p><p></p><p>(Jiton: Desutorakuto Disuku)Iron Sand: Destructo Disc</p><p>Type: Offensive</p><p>Rank: B rank</p><p>Range: Short-Long</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: Using his magnetic Chakra, the user will concentrate his Iron sand into a paper thin, razor sharp disc, anywhere on the battle field. This disc is no larger than the users palm, and once formed, once again using his magnetic chakra, the user will cause the disc to spin at extremely high speeds. With the disc spinning, the user can remote control the disc to send it flying in any direction from the formed location. This allows the disc to not only dodge any jutsu the user needs to dodge with it, but due to its small size, it is hard to see and fight against.</p><p></p><p>Restrictions</p><p></p><p>Remains active for the turn it is used in</p><p>Can only be used 4 times per battle</p><p>Must be formed at least 5 meters away from the opponent.</p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&page=71&p=21528087&viewfull=1#post21528087">Approved</a></p><p>Taught: Delta, Squidy, Jhin</p><p></p><p>(Jiton: Tetsu Dangan)Iron Sand: Iron Bullet</p><p>Type: Offensive</p><p>Rank: B rank</p><p>Range: Short-Long</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: A simple technique. The user will compress a bullet sized amount of Iron sand anywhere on the battlefield. Once formed, the user will launch the bullet using his magnetic chakra, aiming to pierce the opponent in some vital organ. The power of this technique comes from the tiny size of the bullet, being on a few centimeters in size, making it extremely difficult to see. Also due to its size, it moves almost silently, making it simple yet effective.</p><p></p><p>Restrictions:</p><p>Can only be used 4 times per battle.</p><p>Must be formed at least 5 meters away from the opponent</p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&page=71&p=21528087&viewfull=1#post21528087">Approved</a></p><p>Taught: Delta</p><p></p><p>(Jiton: Tetsu Kankaku Gairen) Magnet Release: Iron Sensory Disturbance.</p><p>Type: Supplementary</p><p>Rank: C rank</p><p>Range: Short-Long</p><p>Chakra: 15(and then -5 per turn)</p><p>Damage:N/A</p><p>Description: This jutsu stems from the sheer amount of magnetic chakra fluctuating around the battlefield. The user will use his magnetic chakra to create a field of Iron dust around the battle field to distrupt chakra sensorsTo keep the Iron dust around the battlefield, the user will constantly shift the iron dust from positive to negative, giving it just enough attraction and repulsion with Iron sand on the ground to cause it to float. By doing this, Sensory type ninja will have their sensory disrupted. The sensory ninja's sensing will be constantly sensing surges of chakra all over the battlefield, essentially overloading them with sensing making it so they can't tell the difference between the jutsu. Even though this is the case, this doesn't hide the user, as the Iron dust acts like a like sandstorm, only blocking chakra sensing techniques, but not blocking out the basic five senses.</p><p></p><p>Restrictions:</p><p>Once active, remains active as a passive until deactivated or until the end of battle.</p><p>Renders Sensory users incapable of differentiating iron sand chakra surges around the battlefield, however they are still able to sense different chakra natures that are not Iron sand or magnet chakra.</p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&page=70&p=21506326&viewfull=1#post21506326">Approved</a></p><p>Taught: Delta</p><p></p><p>(Jiton: Tetsu Bunsan)Magnet Release: Iron Dispersion</p><p>Type: Supplementary/Defensive</p><p>Rank: B</p><p>Range:Self-Mid</p><p>Chakra: 20 (+10 per turn)</p><p>Damage: N/A</p><p>Description: Iron Dispersion is a bail out jutsu created for Katora when he simply can't go up against a technique, or needs to flee an opponent to better re-position for the fight. Similar to "Sand Body technique", Katora will turn his entire body into Iron sand. Afterwards, Katora will split up, dispersing all the Iron sand he has made his body up of into random directions. By doing this, Katora can dodge most techniques that are aimed to kill him. Katora can evade up to Mid range from his original position in almost any direction except into the ground itself. Once he is clear of the technique, Katora will bring all the pieces of his body back to a central location and reform his body, deactivating the technique. While dispersed, Katora cannot attack in any way. Also while dispersed, locating Katora is difficult as his chakra signature will be spread out, like flecks of chakra across the battlefield. While in this form, Katora is still able to perceive the battlefield in front of him.</p><p></p><p>Restrictions:</p><p>This technique can only last 2 turns, including the turn used, so the second turn Katora must reform.</p><p>While in this form, Katora cannot attack or perform any jutsu until he reforms.</p><p>Note: Has a two-turn cooldown after the technique ends.</p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&page=75&p=21571612&viewfull=1#post21571612">Approved</a></p><p>Taught: Delta, Squidy</p><p></p><p>(Jiton: Tetsu Jozu Doragon)Magnet Release: Iron Jaws of the Dragon</p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: Channeling his chakra into pre existing Iron sand, the user will focus his chakra below the opponent and weave two swift handseals. Once done, he will shift the Iron sand, creating a 3m deep dip in the ground that drags the opponent down below ground of the Iron sand. As this happens, Iron spikes will protrude from all directions of the pit, skewering the opponent and then closing up, creating a small tombstone like affect leaving a bulge in the ground where the opponent was. The drop and the spikes happen at almost the same time, making simply dodging or avoiding it neigh impossible, as trying to jump out of the pit will more than likely still result in the opponent being crushed.</p><p></p><p>Restrictions:</p><p>Requires Opponent to be standing on enough Iron sand to activate.</p><p>Can only be used 4 times per battle</p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&page=75&p=21571612&viewfull=1#post21571612">Approved</a></p><p></p><p>Taught: Delta[/spoiler]</p><p></p><p><span style="font-size: 15px"><strong>Learnt Jutsu:</strong></span></p><p>[SPOILER](Jishaku Ninpou: Jiki hōkai) Magnetic Ninja Art: Magnetic Disintegration</p><p>Rank: B</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The user will release his magnetic chakra into the air around him, magnetising any nearby metallic objects allowing him to not only control this metallic object but be able to reach his hand out and manipulate his Iron sand to grind the metallic object to make more Iron Sand for sand techniques.</p><p></p><p>Note: Can only be used 4x per battle</p><p>Note: Can only be manipulated for 1 Full turn</p><p>Note: Cannot use magnetic arts techniques for 1 turns after this jutsu is finished.</p><p>Note: Can only be taught by Nagato..</p><p></p><p>(Teppeki no baria)-Iron Sand: Iron Wall Barrier</p><p>Type: Defense/Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user forms a wall of iron, 3 meters thick and . Can be protected 220 degrees around the user. Only strong S-rank combinations can break through. The thickness of the barrier is proportioned to the amount of Iron sand the user uses.</p><p></p><p>Note: Advance Lightning will harm the user because its a conductor and Fire will melt it away.</p><p>Note: Can not perform any Iron jutsu for the rest of the turn.</p><p>Note: Can only be taught by Nagato..</p><p>Note: Needs one round to prepare</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=733444">Learnt</a>[/SPOILER]</p><p></p><p><strong>From Squidy:</strong></p><p></p><p>[spoiler]</p><p><strong>Satetsu: Ribaundā ✦ Iron Sand: Rebounder</strong></p><p><strong>Type:</strong> Supplementary/Defensive/Offensive</p><p><strong>Rank:</strong> B</p><p><strong>Range:</strong> Short</p><p><strong>Chakra: </strong>20</p><p><strong>Damage:</strong> N/a</p><p><strong>Description:</strong> A basic technique initiated by the user with simple body movements focused in a specific direction within short range. Iron Sand: Rebounder is a distinct disk of iron sand made by the user carrying special qualities related to rebounding due to its unique structural qualities. Utilizing the versatility of iron sand each grain conjoins together much like a liquid rather than a solid, the disk(s) having a round shape, allowing flexible movement of the disk's surface when met with a physical force. Rapidly returning to its original form after being extended by force the disk of iron sand then recoils as it launches the physical object(s) in the opposite direction with a greater force than it was met with even allowing the user to propel themselves in linear directions. The user can either manifest 4 disks with a max radius of 1m all at D rank, 2 disks with a max radius of 1.5ms both at C rank, or 1 strong disk at B rank with a max radius of 2.5ms. This techniques creation is up to the user, stemming from the body, a close source, or the ground, but stays within its creation spot when made even being able to be suspended within the air. Opposing physical techniques can be rebounded as well, like a counter, but the jutsu in question has to be within the disks diameter and equal to or weaker in strength. Disks fade after usage.</p><p><strong>></strong>Can be used 5x per battle</p><p>>Countered jutsu returns at same strength</p><p></p><p></p><p><strong>Sutetsu: Jiki no eikyō ✦ Iron Sand: Magnetic Influence</strong></p><p><strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> B</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> 20</p><p><strong>Damage:</strong> N/a</p><p><strong>Description:</strong> A technique that can be used on, or in conjunction with, another structured iron sand jutsu by waving 1 hand seal, or 1 additional hand seal when used in conjunction. Upon initiation this jutsu increases the magnetic field of an iron structure, both in power and range, making it so that the structure emits said field within the space of short range around it which affects all material able to be magnetized (ex organic, metals, etc). Affected objects within the magnetic field of the targeted iron sand jutsu will be swiftly pulled into the field's core, which is the iron sand jutsu, with a strong magnetic force that if fought against by an opposite force will experience great resistance that dramatically reduces speed(halves speed). In order for this technique to successfully work the targeted jutsu must be bigger than the magnetized objects being pulled in, meaning in order to work on a human sized object the targeted jutsu must be bigger than 2m<.This magnetic field can be disrupted/negated by lightning techniques of the same rank as this technique.</p><p><strong>></strong>Can only be used on objects 2m<</p><p><strong>></strong>When this jutsu is in play it can not be used again until completion</p><p><strong>></strong>Can be used 4x per battle, with a two turn cool down in between usages and each usage lasts 3 turns</p><p></p><p><strong>Satetsu: Daiku shigoto ✦Iron Sand: Carpentry</strong></p><p><strong>Type:</strong> Off./Supp./Def.</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> 30 (-10 per additional turn)</p><p><strong>Damage:</strong> 60</p><p><strong>Description:</strong> Using body movements the user takes hold of a pre-existing source of iron sand and manipulates it, making it animated. This tech can be used to animate already present static structures created from other iron sand jutsu, or used to give form to a pre-existing source, up to the user's discretion, that the user then controls. When taking hold of the iron sand its body and features become moveable, flexible, made less dense, made denser, and/or ultimately able to be transformed into a whole new form, until the source is either destroyed or the user stops focusing on it where the structure then becomes static in its present state. The size of the structure depends on the size of the source being used, but can never exceed midrange dimensions, and the user can choose to make the iron structure defy gravity via magnetism if wanting to, even causing it to stay suspended in midair when static. Within the 3 turns of this jutsu's activation the user can take back control of the same static structure with body movements, making it adaptable once again unless the source was completely destroyed, thus ending the technique.</p><p><strong>></strong>Taking back control of a static structure costs a move</p><p><strong>></strong>Requires a 1 turn cooldown after ending</p><p><strong>></strong>Can be used 3x per battle</p><p></p><p><a href="https://animebase.me/threads/nice-and-easy-and-no-one-gets-hurt.776542/post-22029380">Learned</a> [/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Excision, post: 21357567, member: 252023"] [CENTER] [FONT=Franklin Gothic Medium][SIZE=18px]Magnet Release[/SIZE][/FONT][/CENTER] [SIZE=15px][B]Created Jutsu:[/B][/SIZE] [spoiler](Jiton: Satetsu Supaiku Hashira)Magnet Release: Iron Spike Pillar Type: Offensive Rank:A rank Range:Short-Mid Chakra: 30 Damage: 60 Description: The user will form two hand seals and channel their Magnetic chakra into the ground below the opponent and cause a small portion of iron sand will rise up and wrap around the opponents ankles. The Iron sand will lock the opponent in place making them unable to move. Once locked in place, the Iron sand will pierce into the opponents skin, digging deep into the bone. Once impaled, the Iron sand will move its way up the opponents legs, spiking outwards severing muscles and cracking the bones until it reaches the hips. Once the Iron sand reaches the hips, the Iron sand will spike out in all directions piercing several internal organs causing severe internal damage. Severing connection with the ground won't stop the Iron sand from climbing up the opponents body, requiring a full body chakra surge of equal rank to stop the chakra. Once deactivated, any Iron sand inside the opponents body will simply fall out of any wounds and become unusable to the user. Restrictions: Requires the opponent to be standing on Iron sand to activate. Can only be used twice per battle. Once inside the opponents body, the Iron sand cannot be manipulated for any other jutsu's beside this techniques use. [URL='https://narutobase.net/forums/showthread.php?t=711213&page=63&p=21357543&viewfull=1#post21357543']Approved[/URL] Taught: Delta, Anbu Kirito, Jhin (Jiton: Shifuto Satetsu Doton)Magnet Release: Shifting Iron Earth Type: Offensive|Supplementary Rank: B rank Range: Mid-Long Chakra:20 Damage: 40 Description:While the opponent is standing on Iron sand, the user will form a hand seal and cause the sand to shift rapidly, creating a pseudo earthquake. As the sands shift, the opponent will be unable to walk or run. The sands themselves will act like water in a storm, creating waves of Iron sand which rise up and down. As the sands rise up and down, the user will cause the waves and the ground itself to fire an endless barrage of Iron Bullets, aiming to completely litter the opponent with holes while they can't dodge or move for themselves. Restrictions: Can only be used three times per battle. Must be used at Mid range or the user will be affected by the moving sands. [URL='https://narutobase.net/forums/showthread.php?t=711213&page=63&p=21357543&viewfull=1#post21357543']Approved[/URL] Taught: Delta (Jiton: Tetsu Bakuhatsu)Magnet Release: Iron Explosion Type: Offensive Rank: A rank Range: Short-Mid range Chakra: 30 Damage: 60 Description: Using pre existing Iron sand, the user will form two hand seals and channel their Magnetic chakra a few meters below the opponent. The user will create a large sphere of pure magnetic chakra beneath the opponent. Once formed, the user will change the properties of the chakra, causing it to repulse all the iron sand around it. In turn, this will cause all the Iron sand near and around the sphere to violently repulse away, without such force that it causes a shock-wave like explosion under the opponent. The power of the explosion is enough to launch the opponent several meters into the air. At the same time, the opponent will be showered by bullets of iron sand from below, which will have enough power to pierce holes in their body, effectively killing them before they hit the ground. Restrictions: Can only be used in adjoining turns. Can only be used 3 times per battle. Requires the opponent to be standing on top of a large amount of Iron Sand to activate. [URL='https://narutobase.net/forums/showthread.php?t=711213&page=64&p=21383020&viewfull=1#post21383020']Approved[/URL] Taught: Delta, Squidy (Jiton: Tetsu Funsai suru Kabe) Magnet Release: Iron Crushing Wall. Type: Offensive Rank: A rank Range: Short-Mid range Chakra: 30 Damage: 60 Description: A basic jutsu. The user will form two hand seals and manipulate their Iron sand on either side of the opponent and raise up two two meter tall walls of pure Iron sand. Each wall is also three meters wide. The user will then alter the magnetic poles, causing both walls to become attracted to each other, and causing them to slam into each other with enough force to turn the opponent into mush. This is a very quick jutsu, making simply dodging it quite difficult. Restrictions: Can only be used three times per battle. Requires Iron sand to already be around or near the opponent to activate. [URL='https://narutobase.net/forums/showthread.php?t=711213&page=64&p=21383020&viewfull=1#post21383020']Approved[/URL] Taught: Delta (Jiton: Desutorakuto Disuku)Iron Sand: Destructo Disc Type: Offensive Rank: B rank Range: Short-Long Chakra: 20 Damage: 40 Description: Using his magnetic Chakra, the user will concentrate his Iron sand into a paper thin, razor sharp disc, anywhere on the battle field. This disc is no larger than the users palm, and once formed, once again using his magnetic chakra, the user will cause the disc to spin at extremely high speeds. With the disc spinning, the user can remote control the disc to send it flying in any direction from the formed location. This allows the disc to not only dodge any jutsu the user needs to dodge with it, but due to its small size, it is hard to see and fight against. Restrictions Remains active for the turn it is used in Can only be used 4 times per battle Must be formed at least 5 meters away from the opponent. [URL='https://narutobase.net/forums/showthread.php?t=711213&page=71&p=21528087&viewfull=1#post21528087']Approved[/URL] Taught: Delta, Squidy, Jhin (Jiton: Tetsu Dangan)Iron Sand: Iron Bullet Type: Offensive Rank: B rank Range: Short-Long Chakra: 20 Damage: 40 Description: A simple technique. The user will compress a bullet sized amount of Iron sand anywhere on the battlefield. Once formed, the user will launch the bullet using his magnetic chakra, aiming to pierce the opponent in some vital organ. The power of this technique comes from the tiny size of the bullet, being on a few centimeters in size, making it extremely difficult to see. Also due to its size, it moves almost silently, making it simple yet effective. Restrictions: Can only be used 4 times per battle. Must be formed at least 5 meters away from the opponent [URL='https://narutobase.net/forums/showthread.php?t=711213&page=71&p=21528087&viewfull=1#post21528087']Approved[/URL] Taught: Delta (Jiton: Tetsu Kankaku Gairen) Magnet Release: Iron Sensory Disturbance. Type: Supplementary Rank: C rank Range: Short-Long Chakra: 15(and then -5 per turn) Damage:N/A Description: This jutsu stems from the sheer amount of magnetic chakra fluctuating around the battlefield. The user will use his magnetic chakra to create a field of Iron dust around the battle field to distrupt chakra sensorsTo keep the Iron dust around the battlefield, the user will constantly shift the iron dust from positive to negative, giving it just enough attraction and repulsion with Iron sand on the ground to cause it to float. By doing this, Sensory type ninja will have their sensory disrupted. The sensory ninja's sensing will be constantly sensing surges of chakra all over the battlefield, essentially overloading them with sensing making it so they can't tell the difference between the jutsu. Even though this is the case, this doesn't hide the user, as the Iron dust acts like a like sandstorm, only blocking chakra sensing techniques, but not blocking out the basic five senses. Restrictions: Once active, remains active as a passive until deactivated or until the end of battle. Renders Sensory users incapable of differentiating iron sand chakra surges around the battlefield, however they are still able to sense different chakra natures that are not Iron sand or magnet chakra. [URL='https://narutobase.net/forums/showthread.php?t=711213&page=70&p=21506326&viewfull=1#post21506326']Approved[/URL] Taught: Delta (Jiton: Tetsu Bunsan)Magnet Release: Iron Dispersion Type: Supplementary/Defensive Rank: B Range:Self-Mid Chakra: 20 (+10 per turn) Damage: N/A Description: Iron Dispersion is a bail out jutsu created for Katora when he simply can't go up against a technique, or needs to flee an opponent to better re-position for the fight. Similar to "Sand Body technique", Katora will turn his entire body into Iron sand. Afterwards, Katora will split up, dispersing all the Iron sand he has made his body up of into random directions. By doing this, Katora can dodge most techniques that are aimed to kill him. Katora can evade up to Mid range from his original position in almost any direction except into the ground itself. Once he is clear of the technique, Katora will bring all the pieces of his body back to a central location and reform his body, deactivating the technique. While dispersed, Katora cannot attack in any way. Also while dispersed, locating Katora is difficult as his chakra signature will be spread out, like flecks of chakra across the battlefield. While in this form, Katora is still able to perceive the battlefield in front of him. Restrictions: This technique can only last 2 turns, including the turn used, so the second turn Katora must reform. While in this form, Katora cannot attack or perform any jutsu until he reforms. Note: Has a two-turn cooldown after the technique ends. [URL='https://narutobase.net/forums/showthread.php?t=711213&page=75&p=21571612&viewfull=1#post21571612']Approved[/URL] Taught: Delta, Squidy (Jiton: Tetsu Jozu Doragon)Magnet Release: Iron Jaws of the Dragon Type: Offensive Rank: B Range: Short-Long Chakra: 20 Damage: 40 Description: Channeling his chakra into pre existing Iron sand, the user will focus his chakra below the opponent and weave two swift handseals. Once done, he will shift the Iron sand, creating a 3m deep dip in the ground that drags the opponent down below ground of the Iron sand. As this happens, Iron spikes will protrude from all directions of the pit, skewering the opponent and then closing up, creating a small tombstone like affect leaving a bulge in the ground where the opponent was. The drop and the spikes happen at almost the same time, making simply dodging or avoiding it neigh impossible, as trying to jump out of the pit will more than likely still result in the opponent being crushed. Restrictions: Requires Opponent to be standing on enough Iron sand to activate. Can only be used 4 times per battle [URL='https://narutobase.net/forums/showthread.php?t=711213&page=75&p=21571612&viewfull=1#post21571612']Approved[/URL] Taught: Delta[/spoiler] [SIZE=15px][B]Learnt Jutsu:[/B][/SIZE] [SPOILER](Jishaku Ninpou: Jiki hōkai) Magnetic Ninja Art: Magnetic Disintegration Rank: B Type: Supplementary Range: Short-Long Chakra Cost: 20 Damage Points: N/A Description: The user will release his magnetic chakra into the air around him, magnetising any nearby metallic objects allowing him to not only control this metallic object but be able to reach his hand out and manipulate his Iron sand to grind the metallic object to make more Iron Sand for sand techniques. Note: Can only be used 4x per battle Note: Can only be manipulated for 1 Full turn Note: Cannot use magnetic arts techniques for 1 turns after this jutsu is finished. Note: Can only be taught by Nagato.. (Teppeki no baria)-Iron Sand: Iron Wall Barrier Type: Defense/Supplementary Rank: S Range: Short Chakra Cost: 40 Damage Points: N/A Description: The user forms a wall of iron, 3 meters thick and . Can be protected 220 degrees around the user. Only strong S-rank combinations can break through. The thickness of the barrier is proportioned to the amount of Iron sand the user uses. Note: Advance Lightning will harm the user because its a conductor and Fire will melt it away. Note: Can not perform any Iron jutsu for the rest of the turn. Note: Can only be taught by Nagato.. Note: Needs one round to prepare [URL='https://narutobase.net/forums/showthread.php?t=733444']Learnt[/URL][/SPOILER] [B]From Squidy:[/B] [spoiler] [B]Satetsu: Ribaundā ✦ Iron Sand: Rebounder Type:[/B] Supplementary/Defensive/Offensive [B]Rank:[/B] B [B]Range:[/B] Short [B]Chakra: [/B]20 [B]Damage:[/B] N/a [B]Description:[/B] A basic technique initiated by the user with simple body movements focused in a specific direction within short range. Iron Sand: Rebounder is a distinct disk of iron sand made by the user carrying special qualities related to rebounding due to its unique structural qualities. Utilizing the versatility of iron sand each grain conjoins together much like a liquid rather than a solid, the disk(s) having a round shape, allowing flexible movement of the disk's surface when met with a physical force. Rapidly returning to its original form after being extended by force the disk of iron sand then recoils as it launches the physical object(s) in the opposite direction with a greater force than it was met with even allowing the user to propel themselves in linear directions. The user can either manifest 4 disks with a max radius of 1m all at D rank, 2 disks with a max radius of 1.5ms both at C rank, or 1 strong disk at B rank with a max radius of 2.5ms. This techniques creation is up to the user, stemming from the body, a close source, or the ground, but stays within its creation spot when made even being able to be suspended within the air. Opposing physical techniques can be rebounded as well, like a counter, but the jutsu in question has to be within the disks diameter and equal to or weaker in strength. Disks fade after usage. [B]>[/B]Can be used 5x per battle >Countered jutsu returns at same strength [B]Sutetsu: Jiki no eikyō ✦ Iron Sand: Magnetic Influence Type:[/B] Supplementary [B]Rank:[/B] B [B]Range:[/B] Short-Long [B]Chakra:[/B] 20 [B]Damage:[/B] N/a [B]Description:[/B] A technique that can be used on, or in conjunction with, another structured iron sand jutsu by waving 1 hand seal, or 1 additional hand seal when used in conjunction. Upon initiation this jutsu increases the magnetic field of an iron structure, both in power and range, making it so that the structure emits said field within the space of short range around it which affects all material able to be magnetized (ex organic, metals, etc). Affected objects within the magnetic field of the targeted iron sand jutsu will be swiftly pulled into the field's core, which is the iron sand jutsu, with a strong magnetic force that if fought against by an opposite force will experience great resistance that dramatically reduces speed(halves speed). In order for this technique to successfully work the targeted jutsu must be bigger than the magnetized objects being pulled in, meaning in order to work on a human sized object the targeted jutsu must be bigger than 2m<.This magnetic field can be disrupted/negated by lightning techniques of the same rank as this technique. [B]>[/B]Can only be used on objects 2m< [B]>[/B]When this jutsu is in play it can not be used again until completion [B]>[/B]Can be used 4x per battle, with a two turn cool down in between usages and each usage lasts 3 turns [B]Satetsu: Daiku shigoto ✦Iron Sand: Carpentry Type:[/B] Off./Supp./Def. [B]Rank:[/B] A [B]Range:[/B] Short-Long [B]Chakra:[/B] 30 (-10 per additional turn) [B]Damage:[/B] 60 [B]Description:[/B] Using body movements the user takes hold of a pre-existing source of iron sand and manipulates it, making it animated. This tech can be used to animate already present static structures created from other iron sand jutsu, or used to give form to a pre-existing source, up to the user's discretion, that the user then controls. When taking hold of the iron sand its body and features become moveable, flexible, made less dense, made denser, and/or ultimately able to be transformed into a whole new form, until the source is either destroyed or the user stops focusing on it where the structure then becomes static in its present state. The size of the structure depends on the size of the source being used, but can never exceed midrange dimensions, and the user can choose to make the iron structure defy gravity via magnetism if wanting to, even causing it to stay suspended in midair when static. Within the 3 turns of this jutsu's activation the user can take back control of the same static structure with body movements, making it adaptable once again unless the source was completely destroyed, thus ending the technique. [B]>[/B]Taking back control of a static structure costs a move [B]>[/B]Requires a 1 turn cooldown after ending [B]>[/B]Can be used 3x per battle [URL='https://animebase.me/threads/nice-and-easy-and-no-one-gets-hurt.776542/post-22029380']Learned[/URL] [/spoiler] [/QUOTE]
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