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<p>[QUOTE="El Alucard, post: 20350298, member: 207905"]</p><p>[Border=]</p><p style="text-align: center"><span style="font-size: 22px"><span style="font-family: 'Times New Roman'"><span style="color: rgb(84, 172, 210)">Ninjutsu</span></span></span></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'">(Medical & Non-Medical)</span></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'"><img src="http://i.imgur.com/nyLLZj7.png" data-url="http://i.imgur.com/nyLLZj7.png" class="bbImage " style="" alt="" title="" /></span></p><p><span style="font-family: 'Times New Roman'">[HR][/HR]</span></p><p><span style="font-family: 'Times New Roman'">Created by me:</span></p><p><span style="font-family: 'Times New Roman'">[HR][/HR]</span></p><p><span style="font-family: 'Times New Roman'">Taught to me:</span></p><p><span style="font-family: 'Times New Roman'">[Spoiler=( Ninjutsu: Mufun ) Ninja Arts: Anemophily]</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: D-S</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 10-40</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: The user will unfold a scroll, in a procedure similar to Earth Release: Mud Wolves, and summon a great mist of chakra. This technique can be seen as the precursor to the Hidden Mist, except the user unleashes a great concentration of raw chakra by suppressing the nature conversion procedure. Naturally, this raw chakra mist is transparent, as it would require nature conversion to have any physicality, but will still distort some light when it is releasing into the battle, preventing it from being completely invisible, and it's glaringly visible to doujutsu and chakra sensors. This basic mist is dependent on the scroll, so while it will be maintained for as long as the scroll is unfolded, it will vanish as soon as the scroll is damaged. It has only 2 properties, the first is that it behaves similarly to the Water Release: Polination technique in function. The second is that the user can exert his chakra onto the mist to run it through the nature conversion procedure. Except when converted through Water Chakra, or Water-Only advanced Elements, it will lose it's first property and acquire the element's properties, including damage proportional to it's rank.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Note: The range and power of the mist is proportional to the chakra used. D ranks can only grow to a maximum of Short-Range, while it is required to be higher than B rank to be able to grow higher than Mid-Range.</span></p><p><span style="font-family: 'Times New Roman'">Note: When converting into an Element, the mist will only last the turn it is converted, before dispersing, except when turned into Only-Water based elements, which will last 2 turns before dispersing.</span></p><p><span style="font-family: 'Times New Roman'">Note: Can only be used twice with an S rank strength, 4 times with an A rank strength and requires 3 turns between usages. Requires 2 turns between B rank usages.</span></p><p><span style="font-family: 'Times New Roman'"><a href="https://narutobase.net/forums/showthread.php?t=711213&page=60">Approved</a>[/spoiler]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[Spoiler=( Ninjutsu: Henshoku ) Ninja Arts: Plasticity]</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: S</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 40 ( +10 per turn )</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: The user will, after forming 3 handseals, manipulate natural mist or mist created by the user or his summons to give it nature conversion properties. In essence, the user will impose his chakra onto the mechanics of ninjutsu, to reverse and re-convert a technique onto a different nature. For example, when used against a fireball that penetrates through the mist, it will reverse into raw chakra and then, if the user wishes, it will turn into a different element that the user knows. In essence, the user will strike his chakra onto the incoming ninjutsu converting the technique into a same rank basic ninjutsu and then into a same rank elemental ninjutsu of a different nature. This technique works against A rank elemental ninjutsu. It can be used against up to 4 A ranks, and can convert any number of lower ranked techniques. The user will imprint one mechanic into the mist, and for the whole turn it will convert any technique to that element. Each turn the mist is in play will cost 10 chakra, and the user can change the element ( This is stated at the end of the turn, so that it's effect will last the next turn ), though it will need to take the place of a jutsu per turn to change it.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">The user can convert his own techniques, samewise, he can use the same restrictions to perform just the reversal part, turning every elemental ninjutsu into Basic Ninjutsu, instead of reconverting, or just the conversion part instead of reversing ( for Basic Ninjutsu techniques ). The user can also use the restriction of the previous rank depending on the nature of the vessel mist. A Water mist allows a primary specialist to obtain more conversions ( 2 additional A rank conversions ) , while a primary Ninjutsu specialist, or a user of just one Basic Elemental Nature can obtain the same benefits from a Raw Chakra Mist.</span></p><p><span style="font-family: 'Times New Roman'">Remote techniques, where the conversion happens not within the body but outside the body, are particularly susceptible to this technique. If the targets are within the mist, their techniques will be converted near immediately because this technique will counter them in their genesis, where raw chakra is in the process of being converted and the user merely guides this to what he wishes instead. So a projectile that forms in the gut will be an Internal Conversion, while applying your chakra to create a pillar will be an External Conversion, and thus count, for the purpose of this technique, as one rank lower.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Note: Regardless of how many times this technique can function, which is up to 4 turns for an A rank and B rank and below unlimited, it is attached to a vessel mist. This will turn natural mist into Basic Ninjutsu Mist, S rank. Mist sources that come from techniques will have their proper ranks, regardless of being lower than S. This means that, even if Plasticity can affect 2 A ranks, without strengthening the vessel, it will merely break after one conversion.</span></p><p><span style="font-family: 'Times New Roman'">Note: This technique will function for a maximum of 4 turns within a mist. It will break once it spends all its conversion power or the mist is dispersed, or at the user's will and can only be used 2 times.[/spoiler]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[Spoiler=Iryō Ninjutsu: Kasui-tai shūsa | Medical Arts: Pituitary Aberration]</span></p><p><span style="font-family: 'Times New Roman'">Type: Medical</span></p><p><span style="font-family: 'Times New Roman'">Rank: S rank</span></p><p><span style="font-family: 'Times New Roman'">Range: Short</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 40</span></p><p><span style="font-family: 'Times New Roman'">Damage: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: Pituitary Aberration is a technique that, as its name suggests, disrupts the normal workings of the Pituitary gland. The Pituitary gland is an endocrine gland about the size of a pea and weighing 0.5 grams in humans. It is a protrusion off the bottom of the hypothalamus at the base of the brain. The Pituitary, although insignificant in size, has a very significant part in the bodily processes. The Pituitary is an important gland in the body, so much that it's often referred to as the master gland. It controls several of the other hormone glands (e.g. adrenals, thyroid). It is often considered the most important part of the endocrine system because it produces hormones that control many functions of other endocrine glands. Some of the relevant hormones for this technique, that are secreted from the Pituitary help control blood pressure and metabolism as well as some aspects of water and salt balance of the kidneys, temperature regulation and pain relief. When the Pituitary is thrown out of its normal routine, a lot of the aforementioned body processes can go haywire. Depending on the effects that the user wants to achieve, he can disrupt the Pituitary and how it controls the aforementioned aspects of the body. If the user decides to influence the Pituitary and its control over the opponents blood pressure, he could raise it or lower it, causing the opponent to feel lightheaded in both cases. If the user pushes the opponent to the extreme, by either lowering or raising his blood pressure, after 3 turns of irregular blood pressure, the opponent would faint. If the user decides to influence the Pituitary and its control over the opponents metabolism, he could stop the opponents body from properly metabolizing. This means that he could stop the life-sustaining chemical transformations within the cells of his body, which prevents conversion of food/fuel to energy to run cellular processes. This in turn, makes the opponent fatigued and drowsy, with blurry vision, tingling or numbness in his hands or feet and dry, itchy skin. If the opponents metabolism is disrupted for 3 turns, he will be unable to move because the cells that make up his body, won't have the required energy/fuel to run their cellular processes. If the user decides to mess with the salt and water balance within the opponents kidneys, he can prevent the cells of the opponents body to remove the toxic waste that they produce. Each cell in our body is effectively a bag of chemicals contained in a partially permeable membrane. Water and small particles such as some mineral ions can pass in and out of the membrane freely down concentration gradients. However many chemicals such as glucose, amino acids and proteins cannot pass through the membrane at all because they are too big. By controlling the Pituitary to tell the kidneys that there is too much water in the opponents body, which will, in fact, remove the water, dehydrating the body and forcing the cells in the body to slowly die off due to the lack of water to remove the toxic waste from the cells. Due to the accumulation of the toxic waste and the dead cells for 3 turns, the opponent would develop myopathy which is a form of tissue death also known as necrosis. One of the most important, and certainly most potent abilities of this technique is to control the temperature of the opponents body by affecting his Pituitary. With this application, the user can make the opponent feel, either, hypothermia or hyperthermia. Hypothermia is defined as a body core temperature below 35.0 °C. In mild hypothermia there is shivering and mental confusion. In moderate hypothermia shivering becomes more violent. Muscle mis-coordination becomes apparent. Movements are slow and labored, accompanied by a stumbling pace and mild confusion, although the person may appear alert. Surface blood vessels contract further as the body focuses its remaining resources on keeping the vital organs warm. The subject becomes pale. Lips, ears, fingers, and toes may become blue. In severe hypothermia there is difficulty speaking, sluggish thinking, and amnesia. Inability to use hands and stumbling are also usually present. Cellular metabolic processes shut down. Muscle coordination becomes very poor, and walking almost impossible, and the person exhibits incoherent/irrational behavior. Hyperthermia, on the other hand, is elevated body temperature due to failed thermoregulation that occurs when a body produces or absorbs more heat than it dissipates. Hyperthermia is very dangerous and in extreme cases it results in death. An early stage of hyperthermia can be apparent as heat exhaustion, whose symptoms include heavy sweating, rapid breathing and a fast, weak pulse. If the condition progresses to the stage of a heat stroke, then hot, dry, skin is typical as blood vessels dilate in an attempt to increase heat loss. An inability to cool the body through perspiration may cause the skin to feel dry. Accompanying dehydration can produce nausea, vomiting, headaches, and low blood pressure and the latter can lead to fainting or dizziness. In the stage of severe heat stroke, there may be confused, hostile, or seemingly intoxicated behavior. Heart rate and respiration rate will increase, as blood pressure drops and the heart attempts to maintain adequate circulation. Eventually, organ failure, unconsciousness and death will result. It takes 3 turns to achieve these effects, 1 turn per each stage of severity. If the user decides to mess with the pain relief aspect within the control of the Pituitary, the user can force the opponent to feel pain for very prolonged times at an increased rate. Even small injuries would be felt more intensely and longer than usual, spanning over a course of 3 turns. Due to that fact, the pain can be stacked through a period of time (eg. if the user is rapidly being hit), thus making the opponent feel immeasurable amounts of pain. While under this effect, the opponent would feel the double damage of a hit for the whole period of 3 turns. For example, if the opponent is hit with a C rank taijutsu technique, he would feel as if he was hit with a B rank taijutsu technique. Furthermore, he would feel that damage for 3 turns. Due to the intricate effects of the technique and the immense and precise control they excrete over the Pituitary, the technique can only performed through physical contact. Once the contact is made, the user will release great amounts of medical chakra into the opponents body and will it to nest itself within the opponents Pituitary. From there on, the user has control over the opponents Pituitary for 5 turns and no further contact is required. If the user decides to perform techniques that require chakra, he has to drop focus of this technique, but he can easily assume control afterwards, although at a cost of a move per turn. Once the control of the opponents Pituitary is completely lost, the opponents body turns normal within the next 2 turns.</span></p><p><span style="font-family: 'Times New Roman'">Note: Can only be used once per battle</span></p><p><span style="font-family: 'Times New Roman'">Note: Only McRazor can teach this</span></p><p><span style="font-family: 'Times New Roman'">Note: Takes a full turn before Necrosis fully sets in on an area of the body [/Spoiler]</span></p><p>[/Border]</p><p>[/QUOTE]</p>
[QUOTE="El Alucard, post: 20350298, member: 207905"] [Border=] [CENTER][SIZE=22px][FONT=Times New Roman][COLOR=rgb(84, 172, 210)]Ninjutsu[/COLOR][/FONT][/SIZE] [FONT=Times New Roman](Medical & Non-Medical) [IMG]http://i.imgur.com/nyLLZj7.png[/IMG][/FONT][/CENTER] [FONT=Times New Roman][HR][/HR] Created by me: [HR][/HR] Taught to me: [Spoiler=( Ninjutsu: Mufun ) Ninja Arts: Anemophily] Type: Supplementary Rank: D-S Range: Short-Long Chakra Cost: 10-40 Damage Points: N/A Description: The user will unfold a scroll, in a procedure similar to Earth Release: Mud Wolves, and summon a great mist of chakra. This technique can be seen as the precursor to the Hidden Mist, except the user unleashes a great concentration of raw chakra by suppressing the nature conversion procedure. Naturally, this raw chakra mist is transparent, as it would require nature conversion to have any physicality, but will still distort some light when it is releasing into the battle, preventing it from being completely invisible, and it's glaringly visible to doujutsu and chakra sensors. This basic mist is dependent on the scroll, so while it will be maintained for as long as the scroll is unfolded, it will vanish as soon as the scroll is damaged. It has only 2 properties, the first is that it behaves similarly to the Water Release: Polination technique in function. The second is that the user can exert his chakra onto the mist to run it through the nature conversion procedure. Except when converted through Water Chakra, or Water-Only advanced Elements, it will lose it's first property and acquire the element's properties, including damage proportional to it's rank. Note: The range and power of the mist is proportional to the chakra used. D ranks can only grow to a maximum of Short-Range, while it is required to be higher than B rank to be able to grow higher than Mid-Range. Note: When converting into an Element, the mist will only last the turn it is converted, before dispersing, except when turned into Only-Water based elements, which will last 2 turns before dispersing. Note: Can only be used twice with an S rank strength, 4 times with an A rank strength and requires 3 turns between usages. Requires 2 turns between B rank usages. [URL='https://narutobase.net/forums/showthread.php?t=711213&page=60']Approved[/URL][/spoiler] [Spoiler=( Ninjutsu: Henshoku ) Ninja Arts: Plasticity] Type: Supplementary Rank: S Range: Short-Long Chakra Cost: 40 ( +10 per turn ) Damage Points: N/A Description: The user will, after forming 3 handseals, manipulate natural mist or mist created by the user or his summons to give it nature conversion properties. In essence, the user will impose his chakra onto the mechanics of ninjutsu, to reverse and re-convert a technique onto a different nature. For example, when used against a fireball that penetrates through the mist, it will reverse into raw chakra and then, if the user wishes, it will turn into a different element that the user knows. In essence, the user will strike his chakra onto the incoming ninjutsu converting the technique into a same rank basic ninjutsu and then into a same rank elemental ninjutsu of a different nature. This technique works against A rank elemental ninjutsu. It can be used against up to 4 A ranks, and can convert any number of lower ranked techniques. The user will imprint one mechanic into the mist, and for the whole turn it will convert any technique to that element. Each turn the mist is in play will cost 10 chakra, and the user can change the element ( This is stated at the end of the turn, so that it's effect will last the next turn ), though it will need to take the place of a jutsu per turn to change it. The user can convert his own techniques, samewise, he can use the same restrictions to perform just the reversal part, turning every elemental ninjutsu into Basic Ninjutsu, instead of reconverting, or just the conversion part instead of reversing ( for Basic Ninjutsu techniques ). The user can also use the restriction of the previous rank depending on the nature of the vessel mist. A Water mist allows a primary specialist to obtain more conversions ( 2 additional A rank conversions ) , while a primary Ninjutsu specialist, or a user of just one Basic Elemental Nature can obtain the same benefits from a Raw Chakra Mist. Remote techniques, where the conversion happens not within the body but outside the body, are particularly susceptible to this technique. If the targets are within the mist, their techniques will be converted near immediately because this technique will counter them in their genesis, where raw chakra is in the process of being converted and the user merely guides this to what he wishes instead. So a projectile that forms in the gut will be an Internal Conversion, while applying your chakra to create a pillar will be an External Conversion, and thus count, for the purpose of this technique, as one rank lower. Note: Regardless of how many times this technique can function, which is up to 4 turns for an A rank and B rank and below unlimited, it is attached to a vessel mist. This will turn natural mist into Basic Ninjutsu Mist, S rank. Mist sources that come from techniques will have their proper ranks, regardless of being lower than S. This means that, even if Plasticity can affect 2 A ranks, without strengthening the vessel, it will merely break after one conversion. Note: This technique will function for a maximum of 4 turns within a mist. It will break once it spends all its conversion power or the mist is dispersed, or at the user's will and can only be used 2 times.[/spoiler] [Spoiler=Iryō Ninjutsu: Kasui-tai shūsa | Medical Arts: Pituitary Aberration] Type: Medical Rank: S rank Range: Short Chakra: 40 Damage: N/A Description: Pituitary Aberration is a technique that, as its name suggests, disrupts the normal workings of the Pituitary gland. The Pituitary gland is an endocrine gland about the size of a pea and weighing 0.5 grams in humans. It is a protrusion off the bottom of the hypothalamus at the base of the brain. The Pituitary, although insignificant in size, has a very significant part in the bodily processes. The Pituitary is an important gland in the body, so much that it's often referred to as the master gland. It controls several of the other hormone glands (e.g. adrenals, thyroid). It is often considered the most important part of the endocrine system because it produces hormones that control many functions of other endocrine glands. Some of the relevant hormones for this technique, that are secreted from the Pituitary help control blood pressure and metabolism as well as some aspects of water and salt balance of the kidneys, temperature regulation and pain relief. When the Pituitary is thrown out of its normal routine, a lot of the aforementioned body processes can go haywire. Depending on the effects that the user wants to achieve, he can disrupt the Pituitary and how it controls the aforementioned aspects of the body. If the user decides to influence the Pituitary and its control over the opponents blood pressure, he could raise it or lower it, causing the opponent to feel lightheaded in both cases. If the user pushes the opponent to the extreme, by either lowering or raising his blood pressure, after 3 turns of irregular blood pressure, the opponent would faint. If the user decides to influence the Pituitary and its control over the opponents metabolism, he could stop the opponents body from properly metabolizing. This means that he could stop the life-sustaining chemical transformations within the cells of his body, which prevents conversion of food/fuel to energy to run cellular processes. This in turn, makes the opponent fatigued and drowsy, with blurry vision, tingling or numbness in his hands or feet and dry, itchy skin. If the opponents metabolism is disrupted for 3 turns, he will be unable to move because the cells that make up his body, won't have the required energy/fuel to run their cellular processes. If the user decides to mess with the salt and water balance within the opponents kidneys, he can prevent the cells of the opponents body to remove the toxic waste that they produce. Each cell in our body is effectively a bag of chemicals contained in a partially permeable membrane. Water and small particles such as some mineral ions can pass in and out of the membrane freely down concentration gradients. However many chemicals such as glucose, amino acids and proteins cannot pass through the membrane at all because they are too big. By controlling the Pituitary to tell the kidneys that there is too much water in the opponents body, which will, in fact, remove the water, dehydrating the body and forcing the cells in the body to slowly die off due to the lack of water to remove the toxic waste from the cells. Due to the accumulation of the toxic waste and the dead cells for 3 turns, the opponent would develop myopathy which is a form of tissue death also known as necrosis. One of the most important, and certainly most potent abilities of this technique is to control the temperature of the opponents body by affecting his Pituitary. With this application, the user can make the opponent feel, either, hypothermia or hyperthermia. Hypothermia is defined as a body core temperature below 35.0 °C. In mild hypothermia there is shivering and mental confusion. In moderate hypothermia shivering becomes more violent. Muscle mis-coordination becomes apparent. Movements are slow and labored, accompanied by a stumbling pace and mild confusion, although the person may appear alert. Surface blood vessels contract further as the body focuses its remaining resources on keeping the vital organs warm. The subject becomes pale. Lips, ears, fingers, and toes may become blue. In severe hypothermia there is difficulty speaking, sluggish thinking, and amnesia. Inability to use hands and stumbling are also usually present. Cellular metabolic processes shut down. Muscle coordination becomes very poor, and walking almost impossible, and the person exhibits incoherent/irrational behavior. Hyperthermia, on the other hand, is elevated body temperature due to failed thermoregulation that occurs when a body produces or absorbs more heat than it dissipates. Hyperthermia is very dangerous and in extreme cases it results in death. An early stage of hyperthermia can be apparent as heat exhaustion, whose symptoms include heavy sweating, rapid breathing and a fast, weak pulse. If the condition progresses to the stage of a heat stroke, then hot, dry, skin is typical as blood vessels dilate in an attempt to increase heat loss. An inability to cool the body through perspiration may cause the skin to feel dry. Accompanying dehydration can produce nausea, vomiting, headaches, and low blood pressure and the latter can lead to fainting or dizziness. In the stage of severe heat stroke, there may be confused, hostile, or seemingly intoxicated behavior. Heart rate and respiration rate will increase, as blood pressure drops and the heart attempts to maintain adequate circulation. Eventually, organ failure, unconsciousness and death will result. It takes 3 turns to achieve these effects, 1 turn per each stage of severity. If the user decides to mess with the pain relief aspect within the control of the Pituitary, the user can force the opponent to feel pain for very prolonged times at an increased rate. Even small injuries would be felt more intensely and longer than usual, spanning over a course of 3 turns. Due to that fact, the pain can be stacked through a period of time (eg. if the user is rapidly being hit), thus making the opponent feel immeasurable amounts of pain. While under this effect, the opponent would feel the double damage of a hit for the whole period of 3 turns. For example, if the opponent is hit with a C rank taijutsu technique, he would feel as if he was hit with a B rank taijutsu technique. Furthermore, he would feel that damage for 3 turns. Due to the intricate effects of the technique and the immense and precise control they excrete over the Pituitary, the technique can only performed through physical contact. Once the contact is made, the user will release great amounts of medical chakra into the opponents body and will it to nest itself within the opponents Pituitary. From there on, the user has control over the opponents Pituitary for 5 turns and no further contact is required. If the user decides to perform techniques that require chakra, he has to drop focus of this technique, but he can easily assume control afterwards, although at a cost of a move per turn. Once the control of the opponents Pituitary is completely lost, the opponents body turns normal within the next 2 turns. Note: Can only be used once per battle Note: Only McRazor can teach this Note: Takes a full turn before Necrosis fully sets in on an area of the body [/Spoiler][/FONT] [/Border] [/QUOTE]
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