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<p>[QUOTE="Lytes, post: 21016448, member: 168279"]</p><p><a href="http://narutobase.net/forums/showthread.php?t=157595&page=49&p=19957563&viewfull=1#post19957563">Approved here</a></p><p>[jutsu=Mugen Yontōryū Sashimasu - Infinite Quad wielding Stab]</p><p>Rank: B</p><p>Type: Offense</p><p>Range: Short</p><p>Chakra cost: 20</p><p>Damage Points: 40</p><p>Description : The user uses chakra to amplify the user's speed of his strikes for a moment, causing the tip of the knife to hit the opponent multiple times in what appears to be 1 single attack. This is controlled by the user who slightly bend their arm, jerking their blade into their opponent, focusing on a specific spot of the body. The strikes are delivered in quick succession, appearing as one strike. Although, showing less force behind the strike than attended, the damage sustained is more severe, the user's striking hand moves slightly faster than his base speed for the duration of the strike.</p><p>¬Bi wielders and above can perform the jutsu with both hands stabbing two different spots while the highest rank can perform this jutsu from up to mid range using their chakra to manipulate the blade similarly to Infinite Quad wielding - Control and stabbing their target with the same speed they would have attained with their hands.[/jutsu]</p><p></p><p>[jutsu=Mugen Yontōryū Kontororu - Infinite Quad wielding Control]</p><p>Rank: A</p><p>Type: Supplementary/Offense/Defense</p><p>Range: Short - Long</p><p>Chakra cost: 30</p><p>Damage Points: 40</p><p>Description : This is the core jutsu of the flying knives aspect of the Infinite Quad wielding style created by Kurapika himself, knowing he could only wield four knives at a time with his hands, he decided to use his chakra to control the blades and this allowed him to control more blades similar to telekinesis which can be used in various ways, attacking from an opponent's blind spot, going around opponent's defenses to strike them, changing targets or even gathering into a formation to form a defensive wall around the user, the blades can be controlled fluidly to move in all directions. This weapons however can be infused with elemental chakra to deal more damage when hitting a target or to be capable of defending better from an attack, each element has its own effect when being used either offensively or defensively. The user can use his chakra to mark a target as the starting point of his blades and the blades would go after the target as long as the target is within sight/smelling/hearing/sensing etc range of the user, this jutsu costs B rank chakra and deals B rank damage, however if the blade possesses damage on it's own i.e already infused with damage, this will increase its rank by 1, doesn't boost F rank jutsus.</p><p></p><p>[jutsu=Suiton]Offense - The knives upon hitting any target would send spikes of compressed water in all direction up to short range except the user's direction but the user can activate this prematurely.</p><p>Defense - When been used defensively starchy syrup leaks out from all the blades as they spin while connecting to the nearest wieldings creating a network of impenetrable wielding-water combo , this is most effective against other water jutsus as the syrup seals the cracks between the formation making it water proof.[/jutsu]</p><p></p><p></p><p></p><p>[jutsu=Katon]Offense - Knives infused with fire chakra grow red as the blades get extremely hot leaving a red trail as it moves, upon hitting a target, not only would the wielding deal third degree burns to the affected area, they would also explode violently in a 1 meter radius sending hot shards of metal into the area, the user can will it to explode before making contact.</p><p>Defense - The wieldings after attaining the formation mentally ordered by the user would connect via flames to form a dense wall of flame so hot that if an human (even the user) comes 1 meter within the range of the wall, he/she would get terrible third degree burns, this is effective against CQC users and also wind jutsus as the flame ignites them causing them to explode safely from the user.[/jutsu]</p><p></p><p>[jutsu=Fuuton]Offense - Wieldings possess more cutting power and the air 1 meter in diameter around them spins with them making the knives look like fuma shurikens</p><p>Defense - Wieldings constantly release a terrifying breeze which blows away everything in a direction, this is capable of even blowing a grown man out of short range.[/jutsu]</p><p></p><p>[jutsu=Raiton]Offense - The air 3 meters around the wieldings are electrically charged numbing the target however the wieldings would electrocute the target on contact.</p><p>Defense - Wieldings after attaining a formation get connected by ropes of lightning while been charged with Lightning, this isn't water proof like the Suiton counter part however it is effective against earth and solid elements.[/jutsu]</p><p></p><p>[jutsu=Doton]Offense - The wieldings' weight can be increased or reduced to either deal more damage or move faster</p><p>Defense - The wieldings gain an increase in weight and durability, this is especially effectively against heavy earth jutsus.[/jutsu]</p><p></p><p>¬When infused with chakra, the weapons play on equal footing with elemental techniques although the size of elemental technique must be put within reason</p><p>¬Quad wielders can passively launch the knives at a target telepathically although the direction can't be altered, this has no special damage boost, it's simply an alternative to throwing normal knives with the user's hands.</p><p>¬The knives under the effect of this jutsu are always spinning, spinning fast making it impossible for non practitioners of this style to catch it however the user can catch his knife.</p><p>¬Each elemental infusion can be 4 times per battle with 2 turns cool down.</p><p>¬When infused with chakra (elemental or not), the user is capable of manipulating the wieldings telepathically.[/jutsu]</p><p></p><p>[spoiler]</p><p><strong>Mugen Yontōryū Baunsu - Infinite Quad Wielding Bounce</strong></p><p>Rank: B</p><p>Type: Offensive/Supplementary/Defensive</p><p>Range: Short - Long</p><p>Chakra cost: 20 (-5 per turn)</p><p>Damage Points: 40 ( +20 If used with a taijutsu/kenjutsu related jutsu )</p><p>Description: An all-round use of the Infinite Quad Wielding fighting style. It starts with the user infusing Karambits in his area of awareness with fuuton chakra causing them to spin at high speed should any non practitioner of the style be silly enough to touch the spinning knives they'd take 40 damage.</p><p></p><p>On activation, the knives arrange themselves behind the user however the user can instead choose to arrange them in any formation he wishes. The spinning knives can then be willed to release strong bursts of wind that can be used to propel the user or allies at high speeds (x2) from short to long range in an instant which the user can combine with Taijutsu/Kenjutsu related attacks for extra damage.</p><p></p><p>Alternatively the user can use the strong bursts of wind to defend against attacks (B rank Wind S/W) and to attack/disorient opponents by battering them with bursts (40 damage) or to sustain a brutish form of flight similarly to a vertical wind tunnel. Similarly to Infinite Quad Wielding Control, the user can passively arrange the knives into whichever formation he desires at any point. The burst of wind only affects objects 5 meters from the knives and releasing any form of wind burst costs 20 chakra (besides flight)</p><p></p><p>When the burst of wind is used for movement, the user can decide to "latch" the knives onto himself/others with chakra so that they move with the user/allies.</p><p></p><p>- The infused Karambits lasts for 3 turns with a 2 turn cooldown and can be used a total of 3 times per battle</p><p>- Activation of this technique counts as a move while subsequently turns don't.</p><p>- When the burst of wind is used to propel the user or an ally (or both if they're within short range of each other) it counts as a move. Same for when used to batter an opponent (or opponents if they're within short range of each other). However when either form is used on activation, it doesn't count as a move and both happen in the same timframe.</p><p>- Flight is passive and doesn't cost a move.</p><p>- Naturally, practitioners of the style can catch the spinning blades should the need arise.</p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-22015205">Approved here</a></p><p>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Lytes, post: 21016448, member: 168279"] [URL='http://narutobase.net/forums/showthread.php?t=157595&page=49&p=19957563&viewfull=1#post19957563']Approved here[/URL] [jutsu=Mugen Yontōryū Sashimasu - Infinite Quad wielding Stab] Rank: B Type: Offense Range: Short Chakra cost: 20 Damage Points: 40 Description : The user uses chakra to amplify the user's speed of his strikes for a moment, causing the tip of the knife to hit the opponent multiple times in what appears to be 1 single attack. This is controlled by the user who slightly bend their arm, jerking their blade into their opponent, focusing on a specific spot of the body. The strikes are delivered in quick succession, appearing as one strike. Although, showing less force behind the strike than attended, the damage sustained is more severe, the user's striking hand moves slightly faster than his base speed for the duration of the strike. ¬Bi wielders and above can perform the jutsu with both hands stabbing two different spots while the highest rank can perform this jutsu from up to mid range using their chakra to manipulate the blade similarly to Infinite Quad wielding - Control and stabbing their target with the same speed they would have attained with their hands.[/jutsu] [jutsu=Mugen Yontōryū Kontororu - Infinite Quad wielding Control] Rank: A Type: Supplementary/Offense/Defense Range: Short - Long Chakra cost: 30 Damage Points: 40 Description : This is the core jutsu of the flying knives aspect of the Infinite Quad wielding style created by Kurapika himself, knowing he could only wield four knives at a time with his hands, he decided to use his chakra to control the blades and this allowed him to control more blades similar to telekinesis which can be used in various ways, attacking from an opponent's blind spot, going around opponent's defenses to strike them, changing targets or even gathering into a formation to form a defensive wall around the user, the blades can be controlled fluidly to move in all directions. This weapons however can be infused with elemental chakra to deal more damage when hitting a target or to be capable of defending better from an attack, each element has its own effect when being used either offensively or defensively. The user can use his chakra to mark a target as the starting point of his blades and the blades would go after the target as long as the target is within sight/smelling/hearing/sensing etc range of the user, this jutsu costs B rank chakra and deals B rank damage, however if the blade possesses damage on it's own i.e already infused with damage, this will increase its rank by 1, doesn't boost F rank jutsus. [jutsu=Suiton]Offense - The knives upon hitting any target would send spikes of compressed water in all direction up to short range except the user's direction but the user can activate this prematurely. Defense - When been used defensively starchy syrup leaks out from all the blades as they spin while connecting to the nearest wieldings creating a network of impenetrable wielding-water combo , this is most effective against other water jutsus as the syrup seals the cracks between the formation making it water proof.[/jutsu] [jutsu=Katon]Offense - Knives infused with fire chakra grow red as the blades get extremely hot leaving a red trail as it moves, upon hitting a target, not only would the wielding deal third degree burns to the affected area, they would also explode violently in a 1 meter radius sending hot shards of metal into the area, the user can will it to explode before making contact. Defense - The wieldings after attaining the formation mentally ordered by the user would connect via flames to form a dense wall of flame so hot that if an human (even the user) comes 1 meter within the range of the wall, he/she would get terrible third degree burns, this is effective against CQC users and also wind jutsus as the flame ignites them causing them to explode safely from the user.[/jutsu] [jutsu=Fuuton]Offense - Wieldings possess more cutting power and the air 1 meter in diameter around them spins with them making the knives look like fuma shurikens Defense - Wieldings constantly release a terrifying breeze which blows away everything in a direction, this is capable of even blowing a grown man out of short range.[/jutsu] [jutsu=Raiton]Offense - The air 3 meters around the wieldings are electrically charged numbing the target however the wieldings would electrocute the target on contact. Defense - Wieldings after attaining a formation get connected by ropes of lightning while been charged with Lightning, this isn't water proof like the Suiton counter part however it is effective against earth and solid elements.[/jutsu] [jutsu=Doton]Offense - The wieldings' weight can be increased or reduced to either deal more damage or move faster Defense - The wieldings gain an increase in weight and durability, this is especially effectively against heavy earth jutsus.[/jutsu] ¬When infused with chakra, the weapons play on equal footing with elemental techniques although the size of elemental technique must be put within reason ¬Quad wielders can passively launch the knives at a target telepathically although the direction can't be altered, this has no special damage boost, it's simply an alternative to throwing normal knives with the user's hands. ¬The knives under the effect of this jutsu are always spinning, spinning fast making it impossible for non practitioners of this style to catch it however the user can catch his knife. ¬Each elemental infusion can be 4 times per battle with 2 turns cool down. ¬When infused with chakra (elemental or not), the user is capable of manipulating the wieldings telepathically.[/jutsu] [spoiler] [B]Mugen Yontōryū Baunsu - Infinite Quad Wielding Bounce[/B] Rank: B Type: Offensive/Supplementary/Defensive Range: Short - Long Chakra cost: 20 (-5 per turn) Damage Points: 40 ([B] [/B]+20 If used with a taijutsu/kenjutsu related jutsu ) Description: An all-round use of the Infinite Quad Wielding fighting style. It starts with the user infusing Karambits in his area of awareness with fuuton chakra causing them to spin at high speed should any non practitioner of the style be silly enough to touch the spinning knives they'd take 40 damage. On activation, the knives arrange themselves behind the user however the user can instead choose to arrange them in any formation he wishes. The spinning knives can then be willed to release strong bursts of wind that can be used to propel the user or allies at high speeds (x2) from short to long range in an instant which the user can combine with Taijutsu/Kenjutsu related attacks for extra damage. Alternatively the user can use the strong bursts of wind to defend against attacks (B rank Wind S/W) and to attack/disorient opponents by battering them with bursts (40 damage) or to sustain a brutish form of flight similarly to a vertical wind tunnel. Similarly to Infinite Quad Wielding Control, the user can passively arrange the knives into whichever formation he desires at any point. The burst of wind only affects objects 5 meters from the knives and releasing any form of wind burst costs 20 chakra (besides flight) When the burst of wind is used for movement, the user can decide to "latch" the knives onto himself/others with chakra so that they move with the user/allies. - The infused Karambits lasts for 3 turns with a 2 turn cooldown and can be used a total of 3 times per battle - Activation of this technique counts as a move while subsequently turns don't. - When the burst of wind is used to propel the user or an ally (or both if they're within short range of each other) it counts as a move. Same for when used to batter an opponent (or opponents if they're within short range of each other). However when either form is used on activation, it doesn't count as a move and both happen in the same timframe. - Flight is passive and doesn't cost a move. - Naturally, practitioners of the style can catch the spinning blades should the need arise. [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-22015205']Approved here[/URL] [/spoiler] [/QUOTE]
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