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Giyu Tomioka | Ninja World Jutsu List
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[QUOTE="Gutsy, post: 22181343, member: 100403"] [CENTER][FONT=Playfair Display][SIZE=6][COLOR=rgb(0, 172, 204)]❖ Giyu Tomioka | Created Custom Jutsu (1/2) ❖[/COLOR][/SIZE][/FONT][/CENTER] [CENTER][FONT=Lora][SIZE=2]0 EXP | Originals in [URL='https://animebase.me/threads/the-archive.769085/']The Archive[/URL][/SIZE][/FONT][/CENTER] [CENTER][FONT=Lora][SIZE=2]Each jutsu shows its approval link. Older customs approved before the reboot show the thread where I taught them instead.[/SIZE][/FONT][/CENTER] [HR][/HR] [CENTER][FONT=Playfair Display][SIZE=5][COLOR=rgb(0, 172, 204)]❖ 沸遁 | Boil Release, Weapon & Sealing ❖[/COLOR][/SIZE][/FONT][/CENTER] [CENTER][FONT=Lora][SIZE=2]10 techniques | Created, 0 EXP[/SIZE][/FONT][/CENTER] [SPOILER="Mizukagami (水鏡, “The Water Mirror”) | S | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B]Mizukagami (水鏡, “The Water Mirror”)[/B][/COLOR] [B]Type:[/B] Katana / Living Relic [B]Rank:[/B] S [B]Range:[/B] N/A [B]Chakra:[/B] N/A (Chakra Pool: 300) [B]Damage:[/B] N/A [B]Description:[/B] Mizukagami is a refined, slender katana, forged from crystallized chakra steel tempered in sacred spring water. The sword has its own sentience granted by the spring waters' yang energy. Mizukagami emanates a calm heat as gentle wisps of steam rise from it constantly, and with every swing, it releases scalding heat and water, adding +20 damage to all chakraless sword-based attacks. Mizukagami channels its inner heat and power into the user’s water techniques, enriching them with the heat and power of steam, allowing the user to convert a Water technique up to S-rank and lower into a Basic Boil technique (passively), with a one-turn cooldown. This causes the water technique to become a Steam technique and follow the strengths and weaknesses of Boil Release. This can be used 5 times per battle. Steam Sense (蒸感知, Jōkanchi): A passive sensory ability born from the union of Water and Fire chakra, Steam Sense allows Mizukagami and its wielder to sense the environment through disturbances within emitted steam. This ability releases pulses of fine, harmless steam into the surrounding area (up to 30 meters in radius), spreading outward in waves of thin vapor. This allows the wielder and katana to read disruptions caused when living bodies, movement, or chakra make contact with the steam. This immediately transmits positional and motion information back to the blade and wielder, and allows them to distinguish between different elements. The differences are identified by the ways various chakra natures, techniques, and physical elements alter the temperature, density, and flow of the steam upon contact (tracking x2). This steam is B rank. It spreads 5m per turn passively drawing on 5 chakra from the user per turn. [B]Approved:[/B] [URL='https://animebase.me/threads/custom-jutsu-submissions.792315/page-2#post-22158218']Link[/URL][/FONT][/SPOILER] [SPOILER="Steam Release: Mirror Reflection | D-S | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Jōkiton: Kagami Utsushi) - Steam Release: Mirror Reflection[/B][/COLOR] [B]Type:[/B] Defensive [B]Rank:[/B] D-S [B]Range:[/B] Short - Long [B]Chakra:[/B] 10-40 [B]Damage:[/B] 20-80 [B]Description:[/B] The Mirror Reflection is a defensive Steam Release technique that allows the user or the sword to recreate an incoming attack through steam. When the Mizukagami (水鏡, “The Water Mirror”) detects an incoming attack, the user, or the katana can release steam, momentarily forming a mirror image of the incoming attack, going by Steam Release’s strengths and weaknesses. This mirrored projection intercepts the attack, dispersing its force in a burst of vapor upon lashing with it. The katana or the user manipulates the density, pressure, temperature and the flow of the steam to recreate the incoming attack, allowing it to recreate the attack with flawless precision. The steam completely recreates the power, scale and appearance of the technique it mirrors. The replicated technique, when seen for what it truly is, is just a manifestation of steam. However, due to the sheer heat and light refraction produced by the steam, it creates a mirage effect, which makes it appear the same as the technique used by opponents. Dōjutsu, however, can see through this aspect. Because of this, Kagami Utsushi adapts in power to the threat it faces, manifesting at a potency equal to the mirrored attack, ranging from D-rank to S-rank. Despite recreating the opposing technique's power, scale and appearance, the mirrored technique remains entirely composed of Steam Release and does not replicate the original technique's elemental nature, supplementary effects or unique abilities. [B]Note:[/B] [LIST] [*]The A-rank version is only usable 3 times per fight. [*]The S-rank version is only usable 2 times per fight. [*]Regardless of using the A or S-rank version, it has a three-turn cooldown. [*]Only usable while wielding the Mizukagami (水鏡, “The Water Mirror”). [/LIST] [B]Approved:[/B] [URL='https://animebase.me/threads/custom-jutsu-submissions.792315/page-5#post-22166559']Link[/URL][/FONT][/SPOILER] [SPOILER="Boil Release: Shield of Surtr | S | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Futton: Surutoru Tate) - Boil Release: Shield of Surtr[/B][/COLOR] [B]Rank:[/B] S [B]Type:[/B] Defensive [B]Range:[/B] Short [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] This technique can be activated directly by the user or triggered by Kokuō, the Five-Tailed Beast, to protect its vessel. When performed by the vessel, it requires the hand seals Ram → Dragon → Horse. Upon activation, a powerful surge of chakra erupts outward, forming a dense barrier of superheated steam around the user. This barrier instantly evaporates liquids, extinguishes flames, and melts or erodes solid objects such as kunai or earth constructs following the strengths and weaknesses of steam. Any living being that comes into contact with ko the steam suffers intense burns, their skin boiling as their body temperature spikes dangerously 80 damage. [B]Note:[/B] [LIST] [*]Can be used twice per battle. [*]Has a two-turn cooldown. [*]No other A-rank or above Boil Release in the same turn. [/LIST] [B]Approved:[/B] [URL='https://animebase.me/threads/custom-jutsu-submissions.792315/#post-22156234']Link[/URL][/FONT][/SPOILER] [SPOILER="Boil Release: Veil of Muspelheim | S | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Futton: Musuperuheimu no Tobari) - Boil Release: Veil of Muspelheim[/B][/COLOR] [B]Rank:[/B] S [B]Type:[/B] Supplementary / Offensive [B]Range:[/B] Short – Long [B]Chakra:[/B] 40 (-10 per turn) [B]Damage:[/B] 25 damage per turn [B]Description:[/B] This technique requires a set of hand seals Ram → Tiger → Horse. Once initiated, superheated chakra erupts continuously from the user, rapidly heating moisture in the surrounding air and environment as the steam spreads outward like an omnidirectional wave from the user, extending up to a maximum radius of 30 meters. The intense heat produces a veil of chakra-heavy steam that blankets the area, creating a dense mist or steam, which reduces the effectiveness of Dojutsu, as it irritates the eyes as well as makes it impossible to see through the veil of chakra and steam; however, other sensory methods remain more reliable. This continuously burns and boils anyone caught within it, dealing 25 damage per turn. The steam carries scalding heat, causing exposed metal, armor, and weapons within the veil to rapidly heat; as such, targets who are wearing or holding metal take increased damage from the technique, raising the damage dealt by this jutsu from 25 to 30 per turn, for as long as they remain in contact with metal. Anyone who is caught within the steam for 3 turns will experience blurred vision and fatigue, experiencing heat-induced visual distortions, which lowers the targets tracking by 25%. [B]Note:[/B] [LIST] [*]Can be used twice per battle, with a two-turn cooldown. [*]Lasts a maximum of 3 turns per use. [*]No A-rank or above Boil Release in the following turn. [/LIST] [B]Approved:[/B] [URL='https://animebase.me/threads/custom-jutsu-submissions.792315/page-2#post-22158218']Link[/URL][/FONT][/SPOILER] [SPOILER="Boil Release / Illusion: Mist of Niflhel | A | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Futton / Genjutsu: Nifureru no Kasumi) - Boil Release / Illusion: Mist of Niflhel[/B][/COLOR] [B]Rank:[/B] A [B]Type:[/B] Supplementary / Illusion [B]Range:[/B] Short – Long [B]Chakra:[/B] 30 (+10 to jutsu applied to) [B]Damage:[/B] 60 (Mental Damage) [B]Description:[/B] Mist of Niflhel is a technique that is used within the same timeframe as a boil, steam or mist-based technique, with the technique being infused with additional chakra, resulting in an additional effect when it comes into contact with a sentient being. Once contact is made, enemies (including summons, creations & other sentient beings) will be bound in an illusion. Once trapped in the illusion, those affected are immobilized as their minds twist under its effect. Those under the illusion see ghostly, ethereal figures rising from the steam, wrapping around their body. These phantoms appear to constrict the target(s), while their touch radiates intense heat as if the steam itself is scalding their flesh. When combined with a steam technique, the opponents will feel the boiling heat of the steam. If the illusion is not broken within one turn, the affected individuals will suffer 60 mental damage. Within the illusion, they will hear the agonizing sound of their skin boiling due to the super-heated steam, and their vision will be obscured by the surrounding cloud of steam. This technique can be applied alongside a steam-based jutsu (same timeframe) or used independently on pre-existing steam or mist the user is controlling. A target can only be affected by the illusion once. [B]Note:[/B] [LIST] [*]Usable 3 times per fight with 2 turns between uses. [*]If used to bind multiple target’s it can only be used twice per fight. [*]No Genjutsu of A-rank or above in the following turn. [/LIST] [B]Approved:[/B] [URL='https://animebase.me/threads/custom-jutsu-submissions.792315/page-2#post-22158218']Link[/URL][/FONT][/SPOILER] [SPOILER="Boil Release: Mask of Muspelheim | C | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Futton: Múspellr no Kamen) Boil Release: Mask of Muspelheim[/B][/COLOR] [B]Type:[/B] Supplementary [B]Rank:[/B] C [B]Range:[/B] Short - Mid [B]Chakra:[/B] 15 (+10 to technique) [B]Damage:[/B] N/A [B]Description:[/B] Múspellr no Kamen passively enhances the user’s steam techniques by continuously absorbing ambient heat and converting it into a unique heated steam chakra. This chakra not only supercharges the steam but can also be manipulated to alter its properties, heating it, allowing the user to adapt the technique for different effects. Whenever the user casts a steam-based technique, they can choose to imbue it with one of the following properties, tailoring its behavior to the situation with a two turn cooldown between each property. Conductive Steam (導流蒸気, Dōryū Jōki): The steam is saturated with densely compressed, chakra-infused moisture, which increases its ion content and electrical receptivity. The steam is stabilized into a semi-conductive medium that absorbs and distributes electrical currents. Lightning-based techniques that pass through or make contact with the steam have their energy dispersed as it causes rapid loss of voltage, instability, and dissipation. This makes the steam strong against lightning-based elements. Conductive Steam is less effective against naturally insulated or highly condensed elements such as Earth, making it weak to said types of elements. Choking Steam (窒息蒸気, Chissoku Jōki): The steam’s density and scalding levels are manipulated to create discomfort and burns in the respiratory system, causing oxygen levels to drop and breathing to become difficult. Due to the lack of oxygen, the steam becomes strong against fire-based techniques, as it quenches fire’s oxygen supply, effectively choking it. Choking Steam is less effective against cooling elements such as ice, making it weak to said types of elements. Pressurized Steam (加圧蒸気, Ka’atsu Jōki): The user can compress the steam into a high-velocity jet, striking like a lance of superheated air, able to direct the steam in desired directions. The intense pressure allows it to cut through organic material and disrupts air currents, making it neutral against wind-based techniques. [B]Approved:[/B] [URL='https://animebase.me/threads/custom-jutsu-submissions.792315/page-3#post-22161591']Link[/URL][/FONT][/SPOILER] [SPOILER="Steam Breathing: Surtr’s Steam Dragon Blade | A | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Jōki no Kokyū: Surtr no Kiryūken) - Steam Breathing: Surtr’s Steam Dragon Blade[/B][/COLOR] [B]Rank:[/B] A [B]Type:[/B] Offensive [B]Range:[/B] Short – Mid [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] This is the first form of Steam Breathing, known as Surtr’s Steam Dragon Blade. The user compresses superheated steam beneath and behind their body, using it to forcibly vent it in a controlled, linear release that propels them forward in a straight line at intense speed (x3 for the duration of the technique). The steam is released in a confined and focused burst, functioning as a momentary propulsion rather than an attack. While in motion, the user moves in a low stance, drawing their blade and slashing through the target in a precise motion as they pass, appearing behind them. The edge of the user’s blade carries scalding steam that burns as well as cuts through the enemy. The movement is brief and explosive, ending immediately after the slash as the steam vents violently and disperses. The extreme heat and steam that is produced from the slash causes the target’s body to rapidly overheat, causing heat exhaustion and blurred vision, resulting in their base speed dropping by 10%. Their body will return to normal after 3 turns when the excess heat has been expelled, or if the enemy uses a form of healing such as medical ninjutsu or yang. [B]Note:[/B] [LIST] [*]Can only be used 3 times per fight, with a one-turn cooldown. [*]Usable by Steam users with access to Elemental Kenjutsu. [/LIST] [B]Approved:[/B] [URL='https://animebase.me/threads/custom-jutsu-submissions.792315/page-4#post-22164725']Link[/URL][/FONT][/SPOILER] [SPOILER="Steam Breathing: Freyr’s Heat-Haze Passage | A | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Jōki no Kokyū: Furei Nekkai Kōro) - Steam Breathing: Freyr’s Heat-Haze Passage[/B][/COLOR] [B]Rank:[/B] A [B]Type:[/B] Offensive [B]Range:[/B] Short – Mid [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] This is the second form of Steam Breathing, known as Freyr’s Heat-Haze Passage. The user releases controlled, heated steam around their lower body and blade while advancing toward their target in short, irregular bursts of speed powered by steam that is pressure vented from the hips and ankles. Rather than one continuous line, the user “skips” or rather zig-zags through the space between himself and the target in sudden accelerations, causing heat distortion and mirage-like afterimages (x3 speed for the duration of the technique), evading potential dangers in their path. The heated steam distorts the air around the user as they move, creating mirage-like afterimages that follow their movements. The movement culminates in the user dashing in, with his afterimages, coming in from multiple angles to deliver a singular slash, releasing the excess heat and steam that causes scalding as the steam comes into contact with the target. [B]Note:[/B] [LIST] [*]Can only be used 3 times per fight, with a two-turn cooldown. [*]Usable by Steam users with access to Elemental Kenjutsu. [/LIST] [B]Approved:[/B] [URL='https://animebase.me/threads/custom-jutsu-submissions.792315/page-4#post-22164725']Link[/URL][/FONT][/SPOILER] [SPOILER="Boil Release: Hel’s Living Hot Springs | S | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Futton: Heru no Ikeru Onsen) Boil Release: Hel’s Living Hot Springs[/B][/COLOR] [B]Type:[/B] Supplementary [B]Rank:[/B] S [B]Range:[/B] Short - Long [B]Chakra:[/B] 40 (-15 per turn) [B]Damage:[/B] N/A [B]Description:[/B] The caster performs the Ram → Tiger → Snake handseals, instantly saturating a 30-meter radius of the battlefield with superheated steam, transforming it into a hazardous scalding environment. The user superheats the underground water veins, causing them to rupture the terrain, creating a network of boiling springs, vapor vents, and steaming pools, that act as environmental hazards. The battlefield transforms into a hot spring domain where the ground constantly releases steam. The user is completely immune to the heat, steam and environmental hazards created by this technique. If an enemy stays exposed to the steam for all three turns, the accumulated dehydration and heat stress causes them to collapse from heat exhaustion and rendering them unconscious for one turn. Due to the constant exposure to superheated steam, boiling water, and the oppressive heat of the environment, those caught within the field experience rapid heat exhaustion that impairs their muscles and physical coordination, reducing their base movement speed by 10% for as long as they are exposed to the heated steam. [B]Note:[/B] [LIST] [*]Lasts up to 3 turns. [*]Usable 2 times per fight, with a 2-turn cooldown. [/LIST] [B]Approved:[/B] [URL='https://animebase.me/threads/custom-jutsu-submissions.792315/page-5#post-22166559']Link[/URL][/FONT][/SPOILER] [SPOILER="Sealing/Yang Release: Arcane Ward | S | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Fūinjutsu/Yōton: Ākēn Wādo) - Sealing/Yang Release: Arcane Ward[/B][/COLOR] [B]Type:[/B] Supplementary / Defensive [B]Rank:[/B] S [B]Range:[/B] Self / Short [B]Chakra:[/B] 70 (-15 per turn to sustain) [B]Damage:[/B] N/A [B]Description:[/B] Yang Release: Arcane Ward is a high-level defensive seal that manifests a living barrier of pure vitality around the user or an ally. The seal is placed as Kanji 奥義 (Ōgi) between the user’s shoulders. However, due to its sentience, the seal moves along the user’s body like liquid to intercept an incoming attack. When an incoming attack is detected, it interposes itself and generates a barrier around the user that forms as crystallized Yang chakra. The barrier fully envelops the user in an omnidirectional 360-degree sphere, that includes underground, protecting from all directions, The sphere expands outward to encompass the entirety of short range, and when formed, it gently but forcibly displaces hostile entities already within that radius to the outer edge of the barrier, and the barrier looks like liquid glass and radiates a soft warmth, as it only solidifies and becomes tangible once it defends the user. Unlike static or one-time use defenses, the Arcane Ward is alive and it reacts to incoming attacks. The Arcane Ward absorbs incoming attacks by spreading the force of the impact across the entire surface of the barrier, dispersing the energy evenly through the sphere. Hostile entities that make direct physical contact with the barrier are subjected to an invasive Yang Chakra that overwhelms their chakra balance, due to imbalance, resulting in a reduction in movement speed by 25% for three turns, and it burns their chakra, lowering available chakra by 20% for the remainder of the battle. If the user specializes in Yang Release repeated contact causes the affected target to temporarily lose access to Yin Release and Yin-based techniques for three turns, as their Yin-Yang ratio is forcibly destabilized. The barrier can be actively reformed by the user, costing one move and chakra equivalent to the original cost of the barrier, restoring it to full capacity. The Arcane Ward has a durability limit of 80 damage (100 damage if the user specializes in Yang), representing the maximum impact it can absorb before the seal becomes temporarily dormant. Each time the barrier absorbs a strike, its durability decreases by the strength of the attack. Once the durability is exhausted, the seal becomes inactive and must be reactivated. [B]Note:[/B] [LIST] [*]May be cast twice per fight. [*]The barrier remains active for a total of 3 turns. [*]Seal must be placed on the Biography. [*]The Seal has sentience, activating on its own, albeit at the cost of a move. [*]Cannot coexist with Yang Release: Power of the Sun or Yang State. [*]No other Yang Techniques can be activated in the same turn. No other fuuinjutsu while this is active. [/LIST] [B]Approved:[/B] [URL='https://animebase.me/threads/custom-jutsu-submissions.792315/page-2#post-22158218']Link[/URL][/FONT][/SPOILER] [HR][/HR] [CENTER][FONT=Playfair Display][SIZE=5][COLOR=rgb(0, 172, 204)]❖ 水遁 | Water Release ❖[/COLOR][/SIZE][/FONT][/CENTER] [CENTER][FONT=Lora][SIZE=2]18 techniques | Created, 0 EXP[/SIZE][/FONT][/CENTER] [SPOILER="Water Release: Phantasmal Drift Current | S | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Suiton: Ruten Genmatsu): Water Release: Phantasmal Drift Current[/B][/COLOR] [B]Type:[/B] Supplementary / Defensive / Offensive [B]Rank:[/B] S [B]Range:[/B] Short - Mid [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] The user performs the Dog → Ox → Horse hand seals and releases a surge of chakra that disperses their body into hundreds of shimmering water droplets, erupting in a harmless omnidirectional wave. As the wave washes past the intended target, the scattered droplets rapidly pull together and reform into the user along with three identical water copies. These copies appear in a circle around the target with their katanas already drawn, striking instantly and sending slashing streams of water across the target’s body. At the same moment, the true user silently materializes in the target’s blindspot and synchronizes their cut with the three copies, creating a coordinated four-directional strike. The user is unable to use any other jutsu until they have fully reformed. [B]Note:[/B] [LIST] [*]Usable twice per battle. [*]Must wait a turn before using again [*]No Water techniques of A rank or above next turn [/LIST] [B]Approved:[/B] [URL='https://animebase.me/threads/custom-jutsu-submissions.792315/#post-22154523']Link[/URL][/FONT][/SPOILER] [SPOILER="Water Style: Veins of the Tree of Life | Forbidden | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Suiton: Seimei No Ki No Jōmyaku) - Water Style: Veins of the Tree of Life[/B][/COLOR] [B]Type:[/B] Offensive [B]Rank:[/B] Forbidden [B]Range:[/B] Short - Long [B]Chakra:[/B] 50 [- 20 per turn] [B]Damage:[/B] 90 [B]Description:[/B] The technique is created after the user performs a set of five hand seals, this is followed by the user manipulating existing water, or generating their own source, to form the technique. After the seals have been performed, the water will form or rise out of the ground, or up through water, or any area, even in the desert, as the water can be created and is not necessarily required a water source. A massive quantity of water will rise through the ground, protruding and running across the battlefield, like enormous veins that are the size of redwood trees themselves in thickness, almost similar in size to the Tree of Life’s roots and branches. The veins will spread across the field, entangling anything in their path, anyone getting caught by the veins will be consumed by them and trapped within them. These veins, spread across the field like when someone uses wood release techniques, spreading at intense speed, causing them to be able to span across the field within just a moment. When having finished spreading across the field, the veins or roots wil sprout like trees, sending several tree-like shapes of water into the sky above, entangling and trapping anyone above. They will after having spread the veins across the field, begin to draw upon the user’s chakra or from a foreign water source allowing it to sustain itself by ,drawing upon the water around, or if the user, draining chakra per turn [- 20 per turn]. If the veins have caught anyone within it. The user can leave the technique as is after this point, however, the more chakra or water that the technique feeds on from the user per turn, it will slowly grow larger. If feeding upon another water source, it has to be a considerable lake or the ocean, and from there it will grow the similar sizes as if it drew 20 chakra from the wielder, which it will not if the water source is being used to feed it. The wielder of this technique, can with a single hand seal, cause all of the veins and “trees” of water to explode into what would seem as an endless rain of water needles, however these needles being the size of spears and being highly condensed, exploding out into the chosen directions that the user sees fit, piercing, shredding and smashing through anything in their path, retaining the same strength as the original part of the technique in the blast [Forbidden Rank blast – 90 damage], an exception to this. The exception to the damage output of the secondary part of this technique, is if the technique has gathered chakra from the user for at least a single, complete turn, then it increases the damage output of the secondary part of the technique by 10 damage. This boost only applies when the technique sustains itself via the user's chakra. They may even pierce through metal due to the sheer amount, density and speed that they explode out with, like a shockwave. [B]Notes:[/B] [LIST] [*]Can only be used once every time you face an adversary, and twice per event overall [*]The sheer amount of chakra used as well as the strain upon the users mind to manipulate and control the amount of water will cause the user to experience severe mental damage upon their mind [30 mental damage] [*]The user cannot use Water Jutsu above A-rank the following two turns [/LIST] [B]Approved:[/B] [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-5#post-21894210']Link[/URL][/FONT][/SPOILER] [SPOILER="Water Style: The Kraken Priestess Harsh Lesson | A | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Suiton: Kura Ken Sōryo No Kibishi Jugyō) - Water Style: The Kraken Priestess Harsh Lesson[/B][/COLOR] [B]Type:[/B] Offensive [B]Rank:[/B] A [B]Range:[/B] Short - Long [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] The Kraken Priestess harsh lesson is a technique that relies heavily on preexisting water sources, where it may be applied to any water source that is not inhibited by foreign chakra, an exception being if it is of a weaker amount. The technique may also be used on water style techniques that the user has previously performed. The technique is activated when the user performs the ram hand seal. After doing so, the water technique or water source that it is intended for, will sprout several if not many massive tentacles that will come forth from the water with intense speed to wrap around their target(s), squeezing the life out of them while dragging them down into the depth of the water or into the previously used water jutsu. In addition to the way this technique functions, it can be utilized in a second way, it can be placed upon a technique as a sort of dormant part of it, which will be activated when there is a foreign chakra source that is within short-range of the said water source or if they are touching it. If done so, it can be placed upon the technique as it is being made, and in the same time-frame, requiring the extra hand seal to be chained into the previous technique. The technique is highly volatile and dangerous, as it takes on the properties of the water source or technique that it is used upon, such as if the technique or water source is boiling hot, or freezing cold, or if the water or technique as any unique properties it will be applied to this technique as well. [B]Notes:[/B] [LIST] [*]This technique can be used three times per battle. [*]If applied to a technique in the same timeframe it still counts towards the move count [*]Can only be used once on the same water source [/LIST] [B]Approved:[/B] [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-5#post-21881162']Link[/URL][/FONT][/SPOILER] [SPOILER="Water Release: Parapet Scaling Bubbles | B | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Suiton: Kyouheki Suke-ringu Suihou) Water Release: Parapet Scaling Bubbles[/B][/COLOR] [B]Type:[/B] Supplementary [B]Rank:[/B] B [B]Range:[/B] Short [B]Chakra:[/B] 20 [B]Damage:[/B] N/A [B]Description:[/B] This technique, after performing the ox hand seal, allows the user to assemble water from the moister in the ground or the humidity in the air, forming of up to 5 dense spheres of water. These spheres are strong enough to support the weight of an average sized shinobi, allowing one to hop from one to the other. Though once the shinobi pushes off of the sphere, the amount of resistance the sphere has to put up with is too big and thus they collapse. The spheres are 1x1 in diameter and only 20 centimeters thick, just strong enough to hold a shinobi on top of it. The spheres stay on the field until a shinobi has been standing on top of them. And due to the shinobi being capable of controlling the spheres at will, it allows one to climb up tall edifices or across gaps with tremendous ease or escaping from the ground. [B]Note:[/B] [LIST] [*]Can be used twice per battle [*]Can only be taught by Gutsy Jiraiya [/LIST] [B]Approved:[/B] [URL='http://narutobase.net/forums/showthread.php?t=157594&page=98&p=10533796&posted=1#post10533796']Link[/URL][/FONT][/SPOILER] [SPOILER="Water Release: Helping Hands | S | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Suiton: Mori Hando) Water Release: Helping Hands[/B][/COLOR] [B]Type:[/B] Offensive [B]Rank:[/B] S [B]Range:[/B] Short - Long [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] The user will perform the Tiger – Ox hand sequence, whereas the user will pour their chakra into an existing water source which contains at least 3 cubic meters, and by doing so the user will perform the tiger hand seal and the water will when coming into contact with an object or person explode outwards with a surge of water. This surge of water will blast out and entangle, strangle, crush and drown the person. [B]Note:[/B] [LIST] [*]Can be used twice per battle [*]Can only be taught by Gutsy Jiraiya [*]Needs a water source [/LIST] [B]Approved:[/B] [URL='http://narutobase.net/forums/showthread.php?t=157594&page=98&p=10533796&posted=1#post10533796']Link[/URL][/FONT][/SPOILER] [SPOILER="Water Release: Claw Smash | A | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Suiton: Kurōsumasshu) - Water Release: Claw Smash[/B][/COLOR] [B]Rank:[/B] A [B]Type:[/B] Offense [B]Range:[/B] Short [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] A water jutsu that is concentrated in the user's hand. Water starts to form around the users hand and forms the a lobster's claw shape. The user can crush the opponent with the claw or can hit the opponent like it was Chidori. [B]Note:[/B] Can only be taught by Johninto Takashi [B]Taught:[/B] [URL='http://narutobase.net/forums/showthread.php?t=257647&p=8717118#post8717118']Link[/URL][/FONT][/SPOILER] [SPOILER="Suiton: Mizu fenikkusu) - Water Style: Water Phoenix | A | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B]Suiton: Mizu fenikkusu) - Water Style: Water Phoenix[/B][/COLOR] [B]Rank:[/B] A [B]Type:[/B] Attack/Defence/Supplementary [B]Range:[/B] Short-Mid [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo. [B]Note:[/B] Can only block ninja tools and up to S rank fire within reason.(Depending on the size of the fire jutsu) [B]Note:[/B] Can only be taught by ~Johninto Uchiha~ [B]Note:[/B] Can only be used 3 times a battle. [B]Note:[/B] Can either use a water source or release it from the user mouth. [B]Taught:[/B] [URL='http://narutobase.net/forums/showthread.php?t=257647&p=8717118#post8717118']Link[/URL][/FONT][/SPOILER] [SPOILER="Water Release: Maximum Burst | S | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B]( Sution: Makishimamu Ba-suto )| Water Release: Maximum Burst[/B][/COLOR] [B]Type:[/B] Attack [B]Rank:[/B] S [B]Range:[/B] Mid-Long [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] For this technique, the user focuses a large mass of suiton chakra into their hands. The user will then place their hands together as if they were performing ' Storm release: Laser Circus', channeling the chakra allowing it to surround their hand. After this step has been done, the user will then yell 'Go!' releasing this bird shaped wave. The wave spreads out to about 3 meters in diameter, still leaving a trace on the users hand, however it doesn't mean that the user is able to redirect the bird shaped wave after the initial trajectory it takes. [LIST] [*]No Fire techniques the turn this is used [*]Usable 2x [*]Can only be taught by Ĺight [/LIST] [B]Taught:[/B] [URL='http://narutobase.net/forums/showthread.php?t=361185&p=11269751#post11269751']Link[/URL][/FONT][/SPOILER] [SPOILER="Water Release : Double Wave | S | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B][ Suiton : Kawariyaku Name] - Water Release : Double Wave[/B][/COLOR] [B]Type:[/B] Attack [B]Rank:[/B] S [B]Range:[/B] Short- Mid [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] User does 4 hand seals andwipes both of his hands toward each other, his right hand over his left hand, creating two waves that come at the target from both sides, engulfing it in water and restraining it's movements. [B]Note:[/B] Can only be used 2 times per battle [B]Note:[/B] Can't use any water technique at the same turn [B]Note:[/B] Can only use up to b rank water techniques at the next turn. [B]Note:[/B] Requires large water source. [B]Taught:[/B] [URL='http://narutobase.net/forums/showthread.php?t=408606&p=12612353#post12612353']Link[/URL][/FONT][/SPOILER] [SPOILER="Water Style: Sticky starch Shark | A | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Suiton: Sutikkī denpun same ) - Water Style: Sticky starch Shark[/B][/COLOR] [B]Type:[/B] Attack [B]Rank:[/B] A-rank [B]Range:[/B] Short/Long [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, that is released in the form of a large water shark. This is a blast of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility or just crush their bones if hit directly due to its large mass and speed. [LIST] [*]Only taught by william24 [*]Can only be used 3x per battle [/LIST] [B]Taught:[/B] [URL='http://narutobase.net/forums/showthread.php?t=424240&p=12998327#post12998327']Link[/URL][/FONT][/SPOILER] [SPOILER="Suiton: Kikkubokushingu Mizu | Water Release: Water Kickboxing | A | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B]Suiton: Kikkubokushingu Mizu | Water Release: Water Kickboxing[/B][/COLOR] [B]Rank:[/B] A [B]Type:[/B] Attack | Defence [B]Range:[/B] Short [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] The user focuses water chakra in any part of his body which he intends to use to attack or defend from an attack(e.g. fists, palms, arms, legs, etc) and when attacking or defending, releases and molds the water to an expanded size of that body part. For example, if the user wants to punch an opponent with his/her right fist, he/she releases water from that fist, quickly shaping it into that same fist but a faster and larger size of it, dealing more damage to the opponent and leaving them soaked. If it's a kick, then the water released is molded into the shape of the user's leg but a faster and bigger size. The releasing of the water is really fast, making it seem like user is punching/kicking them out of their body. The size of the expanded water body part is the same as an Akimichi's but does not have the solid property of a normal hand since it is water. The user can punch/kick out the expanded water body parts multiple times, although not more than 3 times with one . [LIST] [*]Usable 4 times per battle and only on one particular limb at a time. [*]Can only be taught by Naizen. [/LIST] [B]Taught:[/B] [URL='http://narutobase.net/forums/showthread.php?t=426743&p=13069571#post13069571']Link[/URL][/FONT][/SPOILER] [SPOILER="Water release: Exploding Water Trap | B | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Suiton: Bakuhatsu Mizu Torappu no jutsu) - Water release: Exploding Water Trap[/B][/COLOR] [B]Type:[/B] Supplementary/Defensive [B]Rank:[/B] B [B]Range:[/B] Short [B]Chakra:[/B] 20 [B]Damage:[/B] N/A [B]Description:[/B] The user sends their chakra in the water beneath you and your opponent. Afterwards, the user moves their two hands in an upward motion to make the water rise up beneath the user and the opponent. The user must be at a short ranged to their opponent in order to perform this technique, and in addition, both the user and the opponent must be on top of a water source. By releasing their chakra into the water underneath the user and the opponent, the user is able to manipulate the water to rise up and cover him/herself along with his/her opponent. The opponent and the user will be unable to move because of the density and pressure of the water. By surrounding themselves with a thin shield of chakra before performing the technique, they are able to move freely around the water, though the opponent can do the same even when caught in the jutsu (but it would take 3 seconds to cover yourself in chakra completely.) In the water, the user and the opponent is allowed to use suiton techniques only. Note & Restrictions: [LIST] [*]Can only be used three times per battle [*]Can only be taught by EdwardSama (me) [*]When you are in the water, only water techniques are allowed. [*]Can only use water techniques up to B-rank when you are in the water. [*]Needs one full turn until you can use it again. [*]Because you need to be close to your opponent to perform this technique, it is impossible to only trap your opponent. [*]Requires a water source [/LIST] [B]Taught:[/B] [URL='http://narutobase.net/forums/showthread.php?t=426900&p=13073073#post13073073']Link[/URL][/FONT][/SPOILER] [SPOILER="Water style: Water imprisonment Technique | A | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Suiton: Mizu Chōeki Tekunikku) - Water style: Water imprisonment Technique[/B][/COLOR] [B]Type:[/B] Offensive/Supplementary [B]Rank:[/B] A [B]Range:[/B] Short [B]Chakra:[/B] 30 [B]Damage:[/B] 60 (+15 with lightning added) [B]Description:[/B] The user performs the Tiger → Ram handseals and send their chakra to the water source beneath the target. With this they are able to manipulate the water and shape it. They use their chakra to move the water quickly, covering their opponent from underneath. It starts out by covering their feet and slowly move throughout their whole body. When the target is completely covered with the dense water, (shaped kind of like an 3 dimensional oval), the user will put their hands together and sort of squeeze their hands, so that the orb of water would become more pressurized. When they squeeze their hands together hard and harder, the orb becomes denser and denser. After one turn of adding pressure and such by squeezing your hands together, the water will return back to water because it cannot be squished any further. The effects of this technique makes the victim have harder breathing, sluggish movements, and sore body (because of the pressure applied on them) for the next turn. Notes & Restrictions: [LIST] [*]Can only be used three times per battle [*]Needs to wait two full turns before using again. [*]Can only be taught by EdwardSama [*]The victim, if they escape before being covered in the water, will not face any side-effects from the technique. [*]The victim, if they escape in the middle of the technique, will face the same effect as a victim who was trapped for one whole turn, but on a lesser scale. [*]The victim, if they are trapped for one full turn, will take the full effects of this technique (harder breathing, sluggish movements, sore body) [*]The user can add a lightning technique after the water completely covers the target, which will add 15 in damage points. [*]Requires a water source [/LIST] [B]Taught:[/B] [URL='http://narutobase.net/forums/showthread.php?t=426900&p=13073073#post13073073']Link[/URL][/FONT][/SPOILER] [SPOILER="Water Release: Binding orbs (Suiton: Hyoushi kyuutai) | C | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B]Water Release: Binding orbs (Suiton: Hyoushi kyuutai)[/B][/COLOR] [B]Type:[/B] Supplementary [B]Rank:[/B] C [B]Range:[/B] Short - Mid [B]Chakra:[/B] 15 [B]Damage:[/B] N/A [B]Description:[/B] The user focuses his water chakra in his mouth and spits out high-viscosity, chakra infused small globules of water (maximum up to 15 water globules, each measuring 1-2 inches) with good accuracy towards the opponent or any surface. Once the globules of water hit the opponent it sticks to their bodies and instead of just splashing away on hit, they retain their globular shape due to their altered viscosity and immediately they start absorbing the moisture from the air and continuous to enlarge rapidly. Thus in short course of time those individual water globules enlarges up to twice their original size and covers all over the body restraining opponent's movements and finally suffocate him. The water enlarging globules doesn't merge with each other, rather retain their individuality but just gets tightly packed over opponent's body restraining his movements and ultimately suffocates him if his face is covered. [B]Notes:[/B] •When the opponent is already wet the globules can absorb the water and can enlarge in just a few moments. •Can only be taught by me (-Jiraiya-). [B]Taught:[/B] [URL='http://narutobase.net/forums/showthread.php?t=448312&p=13572135#post13572135']Link[/URL][/FONT][/SPOILER] [SPOILER="Water Style: Dome of Drowning | S | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning[/B][/COLOR] [B]Rank:[/B] S [B]Type:[/B] Attack [B]Range:[/B] Short/Mid [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown. [B]Taught:[/B] [URL='http://narutobase.net/forums/showthread.php?t=463702&p=13959167#post13959167']Link[/URL][/FONT][/SPOILER] [SPOILER="Water Release: Water Wave Strike | B | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Suiton: Mizunami Kiri) - Water Release: Water Wave Strike[/B][/COLOR] [B]Type:[/B] Attack/Defense [B]Rank:[/B] B [B]Range:[/B] Short-Mid [B]Chakra:[/B] 20 [B]Damage:[/B] 40 [B]Description:[/B] Using a water source as a basis, the user slashes his sword at it, releasing several large, crescent chakra waves. The chakra waves then break through the water source, and take on the properties of water waves, growing in size the farther the opponent is from the user. The waves however travel in a linear motion, aren't able to break through very dense water, and can't be controlled once breaking through the water source. [B]Note:[/B] Requires a water source [B]Note:[/B] Must be taught by Deviation [B]Note:[/B] Can only be used on existing water source. [B]Note:[/B] The water that is sent at the opponent itself has no rank, as there is no chakra infused directly into the water. [B]Taught:[/B] [URL='https://narutobase.net/forums/showthread.php?t=692030&p=21236412#post21236412']Link[/URL][/FONT][/SPOILER] [SPOILER="Water Release: Water Goddesses Gifts | A | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Suiton: Mizu no Megami no Gifuto) - Water Release: Water Goddesses Gifts[/B][/COLOR] [B]Rank:[/B] A [B]Type:[/B] Attack/Supplementary [B]Range:[/B] Short-Mid (made short range of the user) [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] The user will perform the Dog sign and user their chakra to have a ring of water to form around them. The user will than swing their hand forwards above the ring releasing ninja tools made out of water (up to 15 tools per use) . The user can shape the water into shuriken, kunai, senbon, swords, etc. and releases them towards the opponent. [B]Note:[/B] Usable 4 times [B]Note:[/B] Must be taught by Korra [B]Note:[/B] Requires a water source [B]Taught:[/B] [URL='https://narutobase.net/forums/showthread.php?t=730718&p=21255291#post21255291']Link[/URL][/FONT][/SPOILER] [SPOILER="Water Release: Water Phoenixes Storm | S | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Suiton: Mizu Hōō Arashi ) Water Release: Water Phoenixes Storm[/B][/COLOR] [B]Type:[/B] Offensive/Supplementary [B]Rank:[/B] S [B]Range:[/B] Short-Long [B]Chakra:[/B] 40 ( - 5 per turn ) [B]Damage:[/B] 80 [B]Description:[/B] The user does the snake sign and creates a mist-like atmosphere above the battlefield, that soaks in all the humidity and keeps replenishing itself. The user spends 40 chakra to create the mist and has it start raining down multiple phoenixes (the size of Itachi's crows) all over the battlefield being able to control where all them go towards. At the end of the turn, the user can spend another 20 chakra and replenish the mist atmosphere, rebirthing the attack ( like a phoenix ), dealing another 80 damage and full S rank the next turn, then the final turn the mist last, the user can replenish again with another 10 chakra, and let out a final wave, S rank again.The mist can only be either completely neutralized or completely overpowered. [B]Note:[/B] Mist last for 3 turns [B]Note:[/B] Usable 1 time a mtach [B]Note:[/B] Must be taught my Korra. [B]Note:[/B] While in use, the user can only perform two techniques, and the only chakra nature you can use is Water, Nin, Gen, Tai, Ken. [B]Note:[/B] Two turn cooldown [B]Taught:[/B] [URL='https://narutobase.net/forums/showthread.php?t=730718&p=21255291#post21255291']Link[/URL][/FONT][/SPOILER] [HR][/HR] [CENTER][FONT=Playfair Display][SIZE=5][COLOR=rgb(0, 172, 204)]❖ 風遁 | Wind Release ❖[/COLOR][/SIZE][/FONT][/CENTER] [CENTER][FONT=Lora][SIZE=2]8 techniques | Created, 0 EXP[/SIZE][/FONT][/CENTER] [SPOILER="Wind Release: Updraft | A | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Futon: Jixyoushou)-Wind Release: Updraft[/B][/COLOR] [B]Type:[/B] Offensive/Supplementary [B]Rank:[/B] A [B]Range:[/B] Short-Long [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] The user will clap their hands together sending out a powerful transparent pulse of wind with the user as the epicenter, the wind will continue to expand while staying close to the ground. Winds natural intangibility allows this technique to travel over and around obstructions and still stay on course. As it reaches the target(s) it creates a powerful updraft that goes straight up, blowing the target ten meters up into the air while battering them from the force of the wind. [B]Note:[/B] ~Can only be used 2 times ~ The nature of the updraft sends the target spinning and twisting into the air, making it very difficult to get ones bearings once the technqiue has hit. ~Can only be taught by xHoudinii [B]Taught:[/B] [URL='http://narutobase.net/forums/showthread.php?p=7883101#post7883101']Link[/URL][/FONT][/SPOILER] [SPOILER="Wind Release:Ground Whirlwind | B | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Fuuton: Daichi Senpuu)Wind Release:Ground Whirlwind[/B][/COLOR] [B]Rank:[/B] B [B]Type:[/B] Supplementary/Defence [B]Range:[/B] Short-Long [B]Chakra:[/B] 25 [B]Damage:[/B] 40 [B]Description:[/B] The user does 3 hand seals and focuses a satisfying amount of Wind chakra in the form of a whirlwind beneath his feet and into the surrounding area up to long range.He then releases the wind chakra blowing away any obstacles like snow,leaves or anything else that may prevent the user from touching the earth with his feet.Anything that touches the chakra from beneath will be cut so it defends from any attempts to attack the user from below. [B]Note:[/B] Must be taught by -Cobalt-. [B]Taught:[/B] [URL='http://narutobase.net/forums/showthread.php?t=254837&p=8645651#post8645651']Link[/URL][/FONT][/SPOILER] [SPOILER="Wind Release:Whirlwind Needles | A | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Fuuton:Senpuku Senbon)-Wind Release:Whirlwind Needles[/B][/COLOR] [B]Type:[/B] Attack [B]Rank:[/B] A [B]Range:[/B] Mid [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] The user will perform a single hand seal and exhale his wind chakra into his into his hand.The exhaled chakra will continue to flow around the users hand.Then the user will slash through the air horizontaly with the hand in wich he had exhaled his wind chakra to and launch dozens of sharp wind senbons from the pattern he had slashed the air. ~Note:No A rank or above wind technqiues in the same turn. ~Note:Can be used twice per battle. [B]Taught:[/B] [URL='http://narutobase.net/forums/showthread.php?t=359230&p=11222270#post11222270']Link[/URL][/FONT][/SPOILER] [SPOILER="Wind Style: Strange Kunai | B | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Fuuton: Henteko Kunai ) - Wind Style: Strange Kunai[/B][/COLOR] [B]Type:[/B] Attack [B]Rank:[/B] B [B]Range:[/B] Mid/Long [B]Chakra:[/B] 20 [B]Damage:[/B] 40 [B]Description:[/B] The user focuses their wind chakra onto the kunais. After they are thrown, they explode and turn into large tornados. If missed, tornado follows the opponent for a few seconds and disappears. [B]Taught:[/B] [URL='http://narutobase.net/forums/showthread.php?t=463702&p=13959167#post13959167']Link[/URL][/FONT][/SPOILER] [SPOILER="Wind Style: Wind Dome | A | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Fuuton: Kaze tengai ) - Wind Style: Wind Dome[/B][/COLOR] [B]Type:[/B] Supplementary/Attack [B]Rank:[/B] A [B]Range:[/B] Mid-Long [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] The user creates a dome filled with wind with their chakra. When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster. [B]Taught:[/B] [URL='http://narutobase.net/forums/showthread.php?t=463702&p=13959167#post13959167']Link[/URL][/FONT][/SPOILER] [SPOILER="Wind Release: Pale Doppelganger | B | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger[/B][/COLOR] [B]Rank:[/B] B [B]Type:[/B] Attack [B]Range:[/B] Short [B]Chakra:[/B] 20 [B]Damage:[/B] 40 [B]Description:[/B] The user of this jutsu will mold his Fūton chakra throughout his body to dart a short distance (5 meters) where, upon stopping, the user will convert his inertia into Fūton chakra to form a pale replica of himself made of wind to attack the opponent or object in a straight line along the line he stopped. This replica is ghost like in appearance and is an exact model of the user by height, weight, and density. It is essentially a well manipulated construct of solid wind that lasts exactly 5 seconds after the user has stopped and may take some time to perceive as it moves really fast and mows down the opponent having the same physical properties of dense, Fūton manipulations (such as Vacuum Blade). The user may also release the replica first along a linear path and then dash behind it or in the opposite direction. [B]Note:[/B] Can only be taught by Zaphkiel [B]Note:[/B] User will suffer +10 damage if he has collided with an object. He can however, shorten his sprint to 3 meters in the case of an emergency but jutsu will still cost 20 and damage will be reduced to 20. [B]Taught:[/B] [URL='http://narutobase.net/forums/showthread.php?t=533370&p=15903127#post15903127']Link[/URL][/FONT][/SPOILER] [SPOILER="l Wind Release: Destruction Shells | S | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Fuuton: Kujo Kawa) l Wind Release: Destruction Shells[/B][/COLOR] [B]Type:[/B] Offensive [B]Rank:[/B] S [B]Range:[/B] Mid - Long [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] The user will form the hare and tiger handseals, channeling their chakra into an area 8 meters above the ground and form 4 shells of fuuton. The shells are each a meter in diameter and are visible through the green hue they give off. Just like an artillery shell, which explodes upon impact with the ground and sends shrapnel flying, these fuuton shells upon impact with the ground or a hard enough object will explode and send wind blades flying up to short range in every direction. Alternatively the user can also make the shells go off mid air without contact via chakra control and if done this way all the shells go off at the same time. If somehow not all of the shells go off at once, the tiny wind blade will collide with the remaining shell(s) and make them go off as well. [B]Note:[/B] Shells can only be made short range from one another [B]Note:[/B] Shells can only follow a fixed path downwards [B]Note:[/B] Can only be used three times a match [B]Note:[/B] Requires two turns of cool down between use [B]Note:[/B] Cannot use S ranked fuuton or above, the same turn and the next. [B]Note:[/B] Can only be taught by Strawberry [B]Learned:[/B] [URL='http://narutobase.net/forums/showthread.php?t=624494&p=18256450#post18256450']Link[/URL][/FONT][/SPOILER] [SPOILER="Wind Release: Absolute Pale Doppelganger | S | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Fuuton: Zettai Pērudopperugengā)- Wind Release: Absolute Pale Doppelganger[/B][/COLOR] [B]Rank:[/B] S [B]Type:[/B] Offensive/Supplementary [B]Range:[/B] Short-Mid [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] After forming the Snake -> Ram hand seals the user will cause an A ranked replica of himself made of wind to dart from his body in a linear fashion in a direction, once released he cannot change course of this jutsu. This replica reaches up to short ranged moving 25% faster than the user's base speed and delivering sheer blunt force trauma to the opponent by mowing them down as a very strong gust of wind that can result in broken bones, abrasions, and even concussions, similar to its parent jutsu (Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger. However, this replica is connected to the user via a nearly invisible tether of Fuuton chakra which the user will send a portion of his Fuuton chakra through. This pulse of chakra is A ranked and can either cause the replica to explode prematurely with an S ranked omnidirectional explosion (A+A) reaching up to mid ranged of its origin or it can cause another A ranked replica to sprout from the initial replica which will simply fade away and attack a dodging opponent or sudden obstacle with a now S ranked blunt force effect, once the second replica sprouts from the first however the previous replica can no longer explode as it will cease to exist and neither can the second. This means, the user has the option to explode his replica or produce another he does not have access to both sides of this jutsu at once. This second replica still moves in a linear fashion which cannot be redirected and can extend the jutsu another 5 meters at base speed +25% also, making it mid ranged. [B]Note:[/B] [LIST] [*]Can only be taught by Elyon [*]Cannot mold any other element than Wind while Doppelganger(s) are connected via Fuuton tether [*]Can only be done 2x [*]No Fuuton techniques higher than A ranked next turn [/LIST] [B]Taught:[/B] [URL='http://narutobase.net/forums/showthread.php?t=624730&p=18264060#post18264060']Link[/URL][/FONT][/SPOILER] [HR][/HR] [CENTER][FONT=Playfair Display][SIZE=5][COLOR=rgb(0, 172, 204)]❖ 雷遁 | Lightning Release ❖[/COLOR][/SIZE][/FONT][/CENTER] [CENTER][FONT=Lora][SIZE=2]14 techniques | Created, 0 EXP[/SIZE][/FONT][/CENTER] [SPOILER="Lightning Release: Spiked Body | A | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Raiton: Supaiku Bodi) - Lightning Release: Spiked Body[/B][/COLOR] [B]Type:[/B] Offensive [B]Rank:[/B] A [B]Range:[/B] Short [B]Chakra:[/B] 30 (-5 to sustain) [B]Damage:[/B] 60 [B]Description:[/B] The user will begin to gather a large amount of lightning chakra within their own body. The person will then proceed to make highly concentrated spikes of lightning, which will emerge from a desired location on his/hers body. The lightning spikes emerge from the body like regular chakra by seeping through the skin and then immediately forming the spike seemingly making it look as if the spike protruded from the body and out into the open air. It emerges with enough force to pierce incoming projectiles or skewer some one’s body and paralyze them. The spikes can essentially have any length the user wishes it to have, though the absolute limit of the technique is that it can only reach targets within short-range of the user, though the user has no limit to how many spikes he can emerge from his body through this technique when used. Another note may be, that the spikes can be dispersed at will by the user if he sees fit. [B]Note:[/B] This technique may only be used twice per battle and while sustaining it, the user cannot mold any element aside from Lightning [B]Note:[/B] This technique must be taught by Gutsy Jiraiya [B]Approved:[/B] [URL='http://narutobase.net/forums/showthread.php?t=157594&page=139&p=13616565#post13616565']Link[/URL][/FONT][/SPOILER] [SPOILER="Lightning Release: Deceitful Objects | B | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Raiton: Itsuwari no obujekuto) Lightning Release: Deceitful Objects[/B][/COLOR] [B]Type:[/B] Offensive [B]Rank:[/B] B [B]Range:[/B] Short - Mid [B]Chakra:[/B] 20 [B]Damage:[/B] 40 [B]Description:[/B] The Technique known as Deceitful Objects, is a technique developed by a single ninja, and it is developed on the principles of its mother technique; Spiked Body. With this technique the practitioner will release lightning chakra into metallic objects on their own body, or anywhere on the battlefield, that is within range of course. From there the practitioner will perform the Serpent hand seal, activating the said chakra, causing a multitude of small bubbles of lightning to form on the said object or objects, as if they were emerging from it. This technique can of course only be performed on metallic objects such as kunai, shuriken, armor; swords etc. since it is metallics that can conduct lightning. These lightning bubbles are very small and can have the capability of electrocuting, numbing and paralyzing an opponent, if they are touched by the bubbles on the objects. Utilizing this technique the practitioner is capable of utilizing this technique on a maximum of 3 objects at a time. Furthermore the bubbles of lightning that emerges from the said object, only has the capability of electrocuting, numbing or even paralyzing the said limb or area that it touches. As an example if the opponents arm is touched by these and it is paralyzed, he cannot utilize this arm in combat for the remainder of his following turn. Of course the lightning bubbles will send surges of electricity through that particular body part. [B]Note:[/B] [LIST] [*]May only be performed twice per battle [*]For every usage of the technique, the practitioner can infuse a total of 3 objects [*]The numbing/paralyzing effect that these bubbles cause are only in play for the opponents following turn before the paralyzis or numbing is lifted [/LIST] [B]Approved:[/B] [URL='http://narutobase.net/forums/showthread.php?t=157594&page=237&p=17937819#post17937819']Link[/URL][/FONT][/SPOILER] [SPOILER="Lightning Release: Lightning Shoes (Raiton: Rai Hanka) | A | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B]Lightning Release: Lightning Shoes (Raiton: Rai Hanka)[/B][/COLOR] [B]Rank:[/B] A [B]Type:[/B] Deffense/ Supplementary [B]Range:[/B] Short [B]Chakra:[/B] 30 [B]Damage:[/B] N/a [B]Description:[/B] The user channels his Raiton chakra into his feet and generates little steams of lightning under them. By doing so the user will be able to walk on mud. Normaly a strong lightning technique will go trough the mud and make a big hole. However by decreasing the electricity the user is able to create small steams of lightning which does not go deep trough the mud, only enough to keep the user on top of it. However while using this the user is very vulnerableto water techniques. *Can only be taught by PowerOfDarkness *Jinbei is the co-creator of this jutsu *Can only be used 2 times per battle *No S or A rank Raiton techniques the following turn this jutsu is used. *Lasts for 2 turns [B]Taught:[/B] [URL='http://narutobase.net/forums/showthread.php?t=436039&highlight=Gutsy+Jiraiya']Link[/URL][/FONT][/SPOILER] [SPOILER="Raiton| Manako no Same- [Lightning Release| Shark's Eye] | A | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B]Raiton| Manako no Same- [Lightning Release| Shark's Eye][/B][/COLOR] [B]Rank:[/B] A [B]Type:[/B] Supplementary [B]Range:[/B] Short-Mid [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] While not truly related to sharks or an eye, this ninjutsu is a method of perception that mimics a shark's ability to sense electric fields. Because air is a much poorer medium to conduct electricity, the effectiveness is greatly less than a shark's natural sensory abilities. The practitioner is able to pinpoint organisms that produce bio-electricity (essentially any animal) within a twenty foot radius. The technique does not yield any descriptive information about the organism, simply its location. Strong electric fields, such as other electric ninjutsu ( even those used by the user ), are capable of rendering this technique temporarily useless. Additionally, the user must channel chakra to maintain this sensory enhancement. Unless their chakra control is precise, it is best used deliberately as opposed to a constant passive activation. By focusing lightning chakra in a controlled state into the cornea the user is able to see these small electrical fields being produced by a organism. (Last 3 turns) (Usable 2 times) [B]Taught:[/B] [URL='http://narutobase.net/forums/showthread.php?t=411880&highlight=Gutsy+Jiraiya']Link[/URL][/FONT][/SPOILER] [SPOILER="Lightning Release: Concussion Force | B | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Ration: Shintou Foosu) Lightning Release: Concussion Force[/B][/COLOR] [B]Type:[/B] Offensive, Supplementary [B]Rank:[/B] B-rank [B]Range:[/B] Short [B]Chakra:[/B] 20 [B]Damage:[/B] 40 [B]Description:[/B] The user will conducting Lightning Chakra in his hand and then palming the opponent in the solar plexus which is the weakest point in the body, and blasting his chakra through them in a sort of concussive blast while forcing the opponents chakra out of their body. It can also partially paralyze other parts of the body when struck. [B]Notes:[/B] [LIST] [*]Can only be taught by Nathan. [/LIST] [B]Taught:[/B] [URL='http://narutobase.net/forums/showthread.php?t=385466&highlight=Gutsy+Jiraiya']Link[/URL][/FONT][/SPOILER] [SPOILER="Raiton: Raikou Taka Genkotsu | Lightning Release: Lightning Hawk Fist | A | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B]Raiton: Raikou Taka Genkotsu | Lightning Release: Lightning Hawk Fist[/B][/COLOR] [B]Type:[/B] Offensive [B]Rank:[/B] A [B]Range:[/B] Short-Mid [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] The user channels a large amount of lightning around one of his fists. The manipulated lightning takes the shape of a small hawk with wings. It can be used to blow the opponent back while numbing the area it touches in close combat or it can be fired as a projectile. The hawk is about the size of the average human head. [B]Taught:[/B] [URL='http://narutobase.net/forums/showthread.php?t=325213&highlight=Gutsy+Jiraiya']Link[/URL][/FONT][/SPOILER] [SPOILER="Boomerang Lightning Step | S | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Raiton Bu-meran Ashinami) Boomerang Lightning Step[/B][/COLOR] [B]Type:[/B] Attack [B]Rank:[/B] S [B]Range:[/B] Short-Long [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] By doing a simple kick the user shoots out two powerful beams of lightning at great speeds being able to slice through solid objects or cut down attacks. As soon as the beam is launched and makes contact with anything it will come back towards the user like a boomerang and disperse. ♦ Can only be used 3 times per battle. ♦ Must have mastered lightning. ♦ No lightning techniques of S-Rank or above for one turn after the use of this technique. ♦ Can only be taught by Mathias [B]Taught:[/B] [URL='http://narutobase.net/forums/showthread.php?t=463169']Link[/URL][/FONT][/SPOILER] [SPOILER="Lightning Style: Static Charge | A | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Raiton: Seteki Ryou)- Lightning Style: Static Charge[/B][/COLOR] [B]Type:[/B] Attack/Supplementary [B]Rank:[/B] A [B]Range:[/B] Short-Mid [B]Chakra:[/B] 30 [B]Damage:[/B] N/A (30 if the victim breaks free) [B]Description:[/B] The user shoots a bolt of lightning towards the enemy, however once it hits, it doesn't do damage to the victim, instead it puts static electricity in them and sticks them into any surface they touch (including themselves). The victim must be Sage rank or have enhanced strength to break through the static charge, if they do, the electricity will discharge but they will take a little electrocution. [B]Note:[/B] Must wait 1 turn to use again. [B]Note:[/B] Only three times per battle [B]Taught:[/B] [URL='http://narutobase.net/forums/showthread.php?t=479784&p=14447106#post14447106']Link[/URL][/FONT][/SPOILER] [SPOILER="Lightning Style: Thunder Rage | S | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Raiton: Hekireki Gekido) - Lightning Style: Thunder Rage[/B][/COLOR] [B]Rank:[/B] S [B]Type:[/B] Attack [B]Range:[/B] Short - Long [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] To first thing needed to perform this jutsu is to put special seals on the location for attack to hit. It can be put on opponents, objects or on the kunai. After setting the seal(s), the user does a handseal and then lightning strikes from the sky will hit the locations of the seal(s). If the opponent tries to escape with the seal on them, the lightning strikes will follow them till they hit the seal. [B]Note:[/B] Only useable 3 times per battle. [B]Taught:[/B] [URL='http://narutobase.net/forums/showthread.php?t=479784&p=14447106#post14447106']Link[/URL][/FONT][/SPOILER] [SPOILER="Lightning Release: Discharge | S | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Raiton: Rikou) - Lightning Release: Discharge[/B][/COLOR] [B]Rank:[/B] S [B]Type:[/B] Supplementary/Defense [B]Range:[/B] Short-Long [B]Chakra:[/B] 40 [B]Damage:[/B] N/A [B]Description:[/B] The user channels lightning chakra to his palm and releases an outburst of lightning chakra causing a discharge a large amount of light. With this effect, the victim will be blinded by light at the same time hurting their ears with the huge screech noise generated by lightning. The flares of the discharge can sense chakra they come contact with. The user can either use this opportunity to escape or attack. [B]Note:[/B] Usable 2 times per battle. [B]Note:[/B] Requires gap of three turns between each use [B]Taught:[/B] [URL='http://narutobase.net/forums/showthread.php?t=479784&p=14447106#post14447106']Link[/URL][/FONT][/SPOILER] [SPOILER="Lightning Release: Deceiving Porcupine | A | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Raiton: Harinezumi no Mayowasu ) Lightning Release: Deceiving Porcupine[/B][/COLOR] [B]Rank:[/B] A [B]Range:[/B] Physical Touch [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] The user is able to expell lightning chakra from up to 3 adjacent Chakra Points, and insert it on the opponent's Nervous System. This technique works best if the user releases the lightning from the finger's chakra points, and the chakra power has the ability to paralize the opponent's muscles completly. If expelled from any other chakra point, the user can only paralize the arm or leg touched. (This doesn't apply to Gentle Fist users). *Lasts 1 turn* *Can only be used twice* [B]Taught:[/B] [URL='http://narutobase.net/forums/showthread.php?t=563976&p=16680473#post16680473']Link[/URL][/FONT][/SPOILER] [SPOILER="Lightning Release: Ender's Game | A | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Raiton: Endā no gēmu)- Lightning Release: Ender's Game[/B][/COLOR] [B]Rank:[/B] A [B]Type:[/B] Defensive/Offensive [B]Range:[/B] Short [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] The user fires a normal bolt of Raiton chakra into the sky inducing slight storm clouds. This initial bolt of lightning then becomes charged using the clouds as an incubator. Then, in the same or next turn the user 'calls' the lightning strike to his position with a simple hand seal. The return strike has a full 5 meter radius in a 360 range of the epicenter, the user. It may appear to engulf the user but in fact it is various tendrils of Raiton raining down in a cage like manner leaving the user and center unscathed for the entire turn should he so choose. The 'bars' are so close together it looks like a single bolt had hit. If caught in the walls the opponent would experience intense lightning damage and pain leaving the muscles in spastic intervals throughout the turn afflicted. [B]Notes:[/B] [LIST] [*]Can only be taught by Zaph [*]While active the user can only use Raiton techniques [*]Can only be used 3x per match [/LIST] [B]Taught:[/B] [URL='http://narutobase.net/forums/showthread.php?t=624730&p=18278883#post18278883']Link[/URL][/FONT][/SPOILER] [SPOILER="Lightning Release: Light Flash | A | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Raiton:Hikari furasshu) Lightning Release: Light Flash[/B][/COLOR] [B]Type:[/B] Attack [B]Rank:[/B] A [B]Range:[/B] Short-Mid [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] The user channels lightning to the palm of his hand and with the flick of his wrist, unleashes a wave of lightning that can leave several wounds in the opponent's body and pierce rock. The lightning appears as a quick flash of light, similar to a blur, but ninja of high-enough rank or one who possesses a Dojutsu or sensory abilities see the attack as an arc of light. ~Must be 1 rank or below under the user to appear as a quick blur~ ~Due to the fact that the jutsu can barely be seen, it can only be used twice per battle~ ~Can only be thought by Rikerslade~ [B]Taught:[/B] [URL='http://narutobase.net/forums/showthread.php?t=628978']Link[/URL][/FONT][/SPOILER] [SPOILER="Lightning Release: Rising Sun | A | 0 EXP"][FONT=Lora][COLOR=rgb(0, 172, 204)][B](Raiton: Asahi) - Lightning Release: Rising Sun[/B][/COLOR] [B]Type:[/B] Offensive [B]Rank:[/B] A [B]Range:[/B] Short [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] The user dashes forward towards their opponent whilst channeling lightning-type chakra to their sword. The user unsheathes his sword and performs an upwards slash that releases a lightning shuriken that launches the enemy upwards and continues traveling past him. The user jumps in the air and performs several slashes with their sword, the final attack being the shuriken coming down and striking the enemy towards the ground ending in an explosion of lightning. The shuriken itself acts as a sort of boomerang, being willed by the user's chakra. This allows him to direct it's course in short range should the enemy be able to move but can only be done while airborne. [B]Note:[/B] Can only be used 3x per battle [B]Note:[/B] No Lightning Release techniques in the same turn [B]Taught:[/B] [URL='https://narutobase.net/forums/showthread.php?t=692030&p=21236412#post21236412']Link[/URL][/FONT][/SPOILER] [CENTER][FONT=Lora][SIZE=2][I]Back to the overview in Post 1.[/I][/SIZE][/FONT][/CENTER] [/QUOTE]
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