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Erzo's CJ thread.
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<p>[QUOTE="Erzo, post: 10643952, member: 83133"]</p><p style="text-align: center"><span style="font-size: 12px">Combinations <span style="font-size: 9px">of all kind</span></span></p><p></p><p><strong><span style="color: #B22222">(Katon/Raiton: Ho-Masubi's Raiden ) - Fire/Lightning: God of Fire's Thunder</span></strong></p><p>[spoiler]Rank: Forbidden</p><p>Type: Attack/Supplementary/Defence</p><p>Range: Short - Long</p><p>Chakra Cost: 50</p><p>Damage Points: 90 (-10 to user)</p><p>Description: An advanced Fire and Lightning combination. The user releases their fire chakra from their body, manipulating it so as to create several rings of flame that are arranged in a concentric circular pattern. The rings orbit the user at all angles, acting as a spherical defense. However the user quickly releases their raiton chakra outwards from their body, while performing two brisk handseals. The chakra creating dozens of threads comprised of lightning that branch outwards, coiling around the already rampant flames. The user then sends the flames forwards, the former rings breaking into large crescents which can be sent racing towards the opponent. The fire and lightning combo both incinerates and slices through anything within its path; carving a blazing path of destruction through the land. Alternatively the user can perform a single handseal, thus instead of sending the attack in a single direction, the user is cable of making the attack expand outwards up to mid range. As it does so the rings begin to spin faster and faster, to the point that the rings seemingly form a visually impregnable sphere.</p><p></p><p>Notes:</p><p>~ Can only be used once.</p><p>~ Can only be taught by Erzo</p><p>~ No Fire or Lightning Jutsu above A-rank in the same and next turn .</p><p>~ This technique leaves the user lethargic while the users experiences painful pins and needles in their extermeites due to the overuse of chakra. This lasts for the rest of, and the next turn. Inhibiting the users resourcefulness.</p><p>~ Counts as two moves from the users move count[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=105&p=10867839&viewfull=1#post10867839">Approved here</a></p><p></p><p><strong><span style="color: #B22222">(Fūton/Katon: Aiorosu `Ikari ) - Wind/Fire Release: Aeolus' Wrath</span></strong></p><p>[spoiler]Type:Attack</p><p>Rank: A</p><p>Range:Short - Long</p><p>Chakra Cost: 30 </p><p>Damage Points: 60</p><p>Description: The user releases their Wind chakra from mouth or through hand movements (short ranged release when used in either of these forms), or from the skies above. This releases what appears to be little light-green rain drops (ranging from 3-10 inches in size) which are extremely sharp and naturally fast due to the nature of Wind, and the way they are shaped, being extremely slimline. After these little rain-drops of Wind form, the user would add his Fire chakra into them, causing them to become extremely heated. Their colour would change into one extremely similar to the colour given off by '( Katon: Onidōrō ) - Fire Release: Demon Lantern', giving off a yellowish colour as the light-green and red from the Fire chakra mix together. Upon colliding with any other jutsu, regardless of whether it's Energy, or Matter based, the Rain drops would explode outward, releasing heated Wind which has blowing force with the addition of scalding effects. The jutsu is designed to always explode in the direction of the point of contact with the foreign chakra. Due to their size, each outburst of heated Wind would be quite small but since they always rain down/travel as a group of heated wind 'raindrops' the damage done is nothing but. Moreover, the addition of Fire also allows the jutsu to travel towards bodies of heat which do not belong to the user, making this a double edged sword if used in a fight alongside allies. Moreover, upon the creation of the Wind, a screeching and deafening sound can be heard, making the source of it's creation quite obvious. The screech can not do much damage other than causing a slight discomfort, unless coupled with another jutsu which can amplify it. The user can avoid the discomfort caused by sending chakra to his ears moments before the use of this jutsu.</p><p>~ Can only be taught by Erzo. Usable three times per battle. After each usage the user must wait a turn before being able to use again.[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=272&p=19203908&viewfull=1#post19203908">Approved here</a></p><p>__________________</p><p></p><p>[spoiler]</p><p></p><p><strong>Water/earth: golum (doton/suiton: Jinnutsuzou)</strong></p><p>[spoiler]Rank: A-S</p><p>Type: supplementary</p><p>Rang: short-long</p><p>Chakra: 30-40</p><p>Damage: N/A</p><p>Description: A simple jutsu utilizing the manipulation ninja have over tangible elements. The user manipulates any earth or water in the area and create a large golum made of either earth or water, the golum being about 2 times</p><p>The size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water(depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because o his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic yin yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golums abilities for both elements, this is an S rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu.</p><p>~ can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element.</p><p>~ once per battle</p><p>~ the user can't use jutsu of that element while the golum is on the field[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=632018&p=18442730#post18442730">Taught here</a></p><p></p><p><strong>(Doton/Katon: Tamashī no rekuiemu) - Earth/Fire Release: Requiem of Souls</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: Forbidden </p><p>Range: Short - Mid </p><p>Chakra: 50 </p><p>Damage: 90 (-20 to the user)</p><p>Description: Requiem of Souls is one of the more powerful techniques which is actually a combination of both fire and earth release. It was named Requiem of Souls due to the amount of souls it so took within time of its existence and its power also increases with every new one it so takes. User would through the rapid release and conversion of chakra focus doton chakra within one of their limbs before slamming it onto the field upon which they are standing. With the slam onto the ground they would cause for firstly and omnidirectional wave of flammable, sticky mud to spread out underground within mid range radius. The mud would be quite adhesive and heavy and as soon as it forms, it would have similar effects to the swamp but at the same time it would be covered by a layer of earth above which would disable it to take its effects immediately. Now, as soon as they release the flammable mud they would release a pulse of warm katon chakra breaking the layer of earth which was covering the mud and igniting it, causing for an omnidirectional wave of demon like souls of fire to spread all around the user in mid range radius whilst leaving a wave of heat behind it. As soon as the mud forms, it would have similar effect as if the swamp was created within the battlefield. However unlike the swamp, characteristic to mud from this technique is that it would pull inside only those who have differing chakra signature as they've already been fed by their chakra (users) upon activation of this technique. And perhaps indeed, by using water one would be able to disperse the flames upon their combustion, the mud won't be so easy to get rid off. A mere spark of lightning would cause for layer of earth covering the mud to break, simultaneously it would also get ignited, due to heat emitted by it. Once the flames have been formed, using a wind jutsu would cause for them to explode into a maelstrom. In case whereas the flammable mud was ignited without user sending forth a pulse of their chakra as to arouse the flames but rather due to a different source (heat from lightning and/or similar), the demon like souls would always transit in direction of a person who has a differing chakra signature. </p><p></p><p>Note: The release of mud could only be noticed through means of sensory and/or doujutsu</p><p>Note: Can only be used once per battle</p><p>Note: Counts as two jutsus user can use per turn</p><p>Note: The jutsu would leave a great tool on the one using it and drain them off 20 chakra points and unable to use techniques which require more than two hand seals in two turns span (the one in which it used and the following one)</p><p>Note: Upon using this technique user won't be able to use A ranked jutsu of earth element and S ranked of fire within the same turn this one was activated as well as S ranked earth in the next one</p><p>Note: Can only be Taught by Akasha[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=668493">Taught here</a></p><p></p><p><strong>(Katon/Fuuton: Ikusen no Houou) Fire/Wind Release: The Squad of the Scorching Falcons</strong></p><p>[spoiler]Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: This technique consists in two different steps, which can be preformed simultaneously, using an ally, or in a quick succession. The first part consist in performing one handseal charging chakra in a point on the battle field which will turn into seriously hot ashes, which will then burst into an hellish flock of about 10-15 bird-like ash structures. The birds will fly out in different directions, some will fly high into the sky, while others (Only a few 2-3) will attack the opponent(s) directly. The second part of the jutsu consists in preforming an additional handseal. This will quickly gather air around each individual bird, concentrating the gathered wind into the ash-hawks, which will make them burst ablaze. At that point, the birds will be sharper and faster, as well as hotter. While keeping the handseal, the user is able to make them all flock down on the target. Much like real birds of prey, the free-falling bird-structures will acquire great speeds, and will violently explode upon impact (At the scale of a Paper Bomb induced Explosion). The few birds that directly attacked the opponent will simple burst outwards, burning anything close to them. Entailed with this technique is the ability to induce heat on a certain substance, instead of creating ash, and quickly provide wind/oxygen all the same. This will induce a powerful combustion reaction on the substance, vanishing it whole and turning it into it's combustion gaseous byproducts (example, hydrogen into water)</p><p>*The user loses the ability to call forth Fire or Wind Chakra to preform techniques higher than S rank in the turn after usage*[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=552360&p=16372117#post16372117">Taught here</a></p><p></p><p><strong>( Fuuton/Doton: Horun no Areno Eki ) Wind/Earth Style: The Horns of the Desert Lizard</strong></p><p>[spoiler]Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user links together 2 handseals, creating a ravaging dome of slicing winds. The wind's speed and sharpness is increased to the max, having almost no rival in shredding power. At which point, the user ends the succession of handseals with an extra one, which infuses the wind with small particles of the strongest earth materials. This sets the abrasive power of the wind past it's limits, both Wind and Earth chakra working together to combine the roughness and tangibility of the earth against the sharpness and speed of the wind, creating an almost perfect defense against all matter, which is shredded to oblivion when it comes in contact.</p><p>With 1 handseal, the user is disperse the dome into 2 large gusts of wind that fly up to mid range.</p><p>*The user is able to create a perfect sphere by leaping in the air*</p><p>*This jutsu is able to overpower the Strongest Metals/Perfectly Solid/Kaguya Bone/Diamond Elements/KGs up to it's rank, and Basic or less solid Elements (Wood, Calcium, Crystals, etc) 1 rank above*</p><p>*This jutsu can only be used once every 3 turns*</p><p>*The user is unable to preform Earth or Wind jutsus higher than S rank in the next turn*</p><p>*The dome is maintained for only 1 turn, and disperses normally if the user does not throw it towards the opponent*</p><p>*Can only be used thrice per battle*[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=552360&p=16372117#post16372117">Taught here</a></p><p></p><p><strong>(Doton/Suiton: Yurasu Bakuhatsu) – Earth/Water Release: Seismic Explosion</strong></p><p>[spoiler]Rank: S</p><p>Type: Offensive</p><p>Range: Mid - Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user will focus their suiton chakra into the ground beneath the opponent doing 2 hand seals to saturate it with a large quantity of black flammable thick water, similar to that of the one produced in Water Style: Black Clouds, creating an underground reservoir of an intensely volatile fluid. In quick succession, they will string together two handseals whilst releasing their doton chakra into the floor below to cause the ground around their location to cause it to spiral inwards in a clockwise-like motion, generating a large amount of heat and frictional force in the process as the sink hole gathers momentum the longer it is allowed to proceed. This underground friction generates countless minute sparks which set the dark water source alight, resulting in an intense outward and upward slow explosion-like burst of molten rock, aflame dark water and sharp shards of debris. Whilst seemingly powerful, a vigilant opponent may detect the presence of the dark reservoir by noticing the small vibrations in the ground upon its formation which causes the ground to slightly "inflate" in response to the added volume. Furthermore, a moderate interval of time will need to transpire before the antilion-like formation gathers enough momentum to produce the necessary amount of frictional force required to ignite the water source. Conventional methods of offsetting the technique such as Chidori Nagashi and other electrical currents to negate the doton chakra in the ground will prove to be futile, as the electricity will simply serve the purpose of igniting the oil itself, resulting in an explosion regardless.</p><p></p><p>Note: Can only be used twice per battle</p><p>Note: Can only be Taught by Negative Knight</p><p>Note: Requires a cool down period of three turns before next use</p><p>Note: No other S-Rank or above Suiton user's same turn</p><p>Note: No S-Rank and above Doton in the user's next turn</p><p>Note: Counts as two moves[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=390359&p=13624067#post13624067">Taught here</a></p><p></p><p><strong>Doton/Fuuton: | Earth Release/Wind Release : Seeds of Anihilation</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: Forbidden</p><p>Range: Short - Long</p><p>Chakra: 50</p><p>Damage: 90 (+20 if combined with Fire)</p><p>Description: A technique where the user spews a mediocre "Exploding Flame Shot" sized orb of earth towards the opponent, after which he spews three smaller orbs of wind that accelerate forwards towards the orb of earth before finally matching its pace to orbit around it. The orb of earth spins clockwise, and is composed of a mass of unstable earth chakra. While the outer wind orbs comprised of vigorously spinning winds similar to that of the Rasengan all spin counter-clockwise. The user by then performing a single handseal causes the orbs of wind to converge in on the earth. When the four orbs come into contact, the disordered and opposite rotations combined with the unstable abundance of chakra explodes to creates a gigantic cone shaped turbulent vortex that expands forwards and outwards much like Planetary Rasengan. The earth is reduced to dust shaped rubble, and much like the Dust Wind Technique serves to give the wind a level of tangibility that allows it to shred through matter caught within the technique to pieces, while the wind forms disordered turbulent gale forces that are honed into an infinite number of blades that ravage the target. In effect a catastrophic blast of wind and earth is released forwards in a V cone shape, that spreads out at an angle of up to 110 degrees. This technique combines particularly well with fire, as the fire will be sucked into the vortex and used to superheat the earth particles while also combining with the wind to form a wind and fire combo. Thus making it a technique where countless forceful blades of compressed wind and fire ravage the target along with superheated molten earth. After having used this jutsu the user begins to experience fatigue, their throat becomes sore as sharp pangs of pain glance upwards from their chest area due to the abundance of chakra forcefully channeled through and out of the users gullet.</p><p></p><p>Notes:</p><p>- Can only be used 2x</p><p>- No fuuton or Earth jutsu for the rest of the turn, no Earth or fuuton jutsu above S rank for the next two turns</p><p>- The users movements will be sluggish for the remainder of the turn and for the next turn, preventing efficient use of Taijutsu.</p><p>- Can only be taught by Scaze[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=265845&page=2&p=10884058#post10884058">Taught here</a></p><p></p><p><strong>(Fūton/Katon: Shingan no Dai Sanji) - Wind & Fire Style: God Eye Calamity</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: A highly effective and difficult technique involving both one's Fūton & Katon chakra, God Eye Calamity is just as dangerous as its name suggests. However, depending on the user's mastery of the aforementioned elements Shingan no Dai Sanji can actually have adverse effects. The style is divided into two parts. The first component begins with the molding of one's Fūton specialty to channel their chakra into their head and neck area. From there they will have their eyes or any other extra sensory means focus on a target within mid ranged of their vision (or range of whatever sensory the user is capable of) while amassing the chakra into the forehead region right above both eyes. Once the target is set the user will fire a highly condensed tubular shape of wind about an inch thick and a meter long and slightly translucent, with similar translucent appearance to the Wind Blade, at said target. This tube of wind will act like a lance, able to pierce through objects and people like a high caliber round. It's a projectile attack rather than a stream one and is A ranked by individually. The Katon chakra serves as the real killer side to the technique as once the wind tube connects with a solid object the wind is uncontrollably blown from shape in the form of a localized wind explosion reaching up to short ranged from the impact area. Then, in the millisecond as the wind explosion happens the user will flash the Seal of Confrontation and have his Katon chakra ignite the explosion to form a raging fire which changes the nature of the detonation to a deflagration which stretches up to mid ranged of the impact area. I say deflagration instead of explosion because, the resulting detonation has just the right amount of fire and air that it rages with pure might that sends slight shock waves of heat and wind throughout impact area (short ranged) that can affect opponents that weren't even directly hit by the attack, and then it all dies out in less than a second. That translated into the time frame logic means its quick, hot, and powerful, but also very fast (the explosion, not the projectile) and can be over before it was even realized. The Katon chakra inserted into the Futon tube is A ranked in strength which in turn makes the technique and overall S rank. Shingan no Dai Sanji is also able to adopt a slight curve in its trajectory to hit targets that may be hiding but this curve has to be initiated at launch and cannot be sharper than a ninety degree turn.</p><p>Note(s):</p><p>- Can only be used 2x</p><p>- Requires a turn cool down</p><p>- No Futon or Katon techniques above A ranked next turn.[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=664739">Taught here</a></p><p>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Erzo, post: 10643952, member: 83133"] [CENTER][SIZE=3]Combinations [SIZE=1]of all kind[/SIZE][/SIZE][/CENTER] [B][COLOR="#B22222"](Katon/Raiton: Ho-Masubi's Raiden ) - Fire/Lightning: God of Fire's Thunder[/COLOR][/B] [spoiler]Rank: Forbidden Type: Attack/Supplementary/Defence Range: Short - Long Chakra Cost: 50 Damage Points: 90 (-10 to user) Description: An advanced Fire and Lightning combination. The user releases their fire chakra from their body, manipulating it so as to create several rings of flame that are arranged in a concentric circular pattern. The rings orbit the user at all angles, acting as a spherical defense. However the user quickly releases their raiton chakra outwards from their body, while performing two brisk handseals. The chakra creating dozens of threads comprised of lightning that branch outwards, coiling around the already rampant flames. The user then sends the flames forwards, the former rings breaking into large crescents which can be sent racing towards the opponent. The fire and lightning combo both incinerates and slices through anything within its path; carving a blazing path of destruction through the land. Alternatively the user can perform a single handseal, thus instead of sending the attack in a single direction, the user is cable of making the attack expand outwards up to mid range. As it does so the rings begin to spin faster and faster, to the point that the rings seemingly form a visually impregnable sphere. Notes: ~ Can only be used once. ~ Can only be taught by Erzo ~ No Fire or Lightning Jutsu above A-rank in the same and next turn . ~ This technique leaves the user lethargic while the users experiences painful pins and needles in their extermeites due to the overuse of chakra. This lasts for the rest of, and the next turn. Inhibiting the users resourcefulness. ~ Counts as two moves from the users move count[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=105&p=10867839&viewfull=1#post10867839"]Approved here[/URL] [B][COLOR="#B22222"](Fūton/Katon: Aiorosu `Ikari ) - Wind/Fire Release: Aeolus' Wrath[/COLOR][/B] [spoiler]Type:Attack Rank: A Range:Short - Long Chakra Cost: 30 Damage Points: 60 Description: The user releases their Wind chakra from mouth or through hand movements (short ranged release when used in either of these forms), or from the skies above. This releases what appears to be little light-green rain drops (ranging from 3-10 inches in size) which are extremely sharp and naturally fast due to the nature of Wind, and the way they are shaped, being extremely slimline. After these little rain-drops of Wind form, the user would add his Fire chakra into them, causing them to become extremely heated. Their colour would change into one extremely similar to the colour given off by '( Katon: Onidōrō ) - Fire Release: Demon Lantern', giving off a yellowish colour as the light-green and red from the Fire chakra mix together. Upon colliding with any other jutsu, regardless of whether it's Energy, or Matter based, the Rain drops would explode outward, releasing heated Wind which has blowing force with the addition of scalding effects. The jutsu is designed to always explode in the direction of the point of contact with the foreign chakra. Due to their size, each outburst of heated Wind would be quite small but since they always rain down/travel as a group of heated wind 'raindrops' the damage done is nothing but. Moreover, the addition of Fire also allows the jutsu to travel towards bodies of heat which do not belong to the user, making this a double edged sword if used in a fight alongside allies. Moreover, upon the creation of the Wind, a screeching and deafening sound can be heard, making the source of it's creation quite obvious. The screech can not do much damage other than causing a slight discomfort, unless coupled with another jutsu which can amplify it. The user can avoid the discomfort caused by sending chakra to his ears moments before the use of this jutsu. ~ Can only be taught by Erzo. Usable three times per battle. After each usage the user must wait a turn before being able to use again.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=272&p=19203908&viewfull=1#post19203908"]Approved here[/URL] __________________ [spoiler] [B]Water/earth: golum (doton/suiton: Jinnutsuzou)[/B] [spoiler]Rank: A-S Type: supplementary Rang: short-long Chakra: 30-40 Damage: N/A Description: A simple jutsu utilizing the manipulation ninja have over tangible elements. The user manipulates any earth or water in the area and create a large golum made of either earth or water, the golum being about 2 times The size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water(depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because o his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic yin yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golums abilities for both elements, this is an S rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu. ~ can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element. ~ once per battle ~ the user can't use jutsu of that element while the golum is on the field[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=632018&p=18442730#post18442730"]Taught here[/URL] [B](Doton/Katon: Tamashī no rekuiemu) - Earth/Fire Release: Requiem of Souls[/B] [spoiler]Type: Offensive Rank: Forbidden Range: Short - Mid Chakra: 50 Damage: 90 (-20 to the user) Description: Requiem of Souls is one of the more powerful techniques which is actually a combination of both fire and earth release. It was named Requiem of Souls due to the amount of souls it so took within time of its existence and its power also increases with every new one it so takes. User would through the rapid release and conversion of chakra focus doton chakra within one of their limbs before slamming it onto the field upon which they are standing. With the slam onto the ground they would cause for firstly and omnidirectional wave of flammable, sticky mud to spread out underground within mid range radius. The mud would be quite adhesive and heavy and as soon as it forms, it would have similar effects to the swamp but at the same time it would be covered by a layer of earth above which would disable it to take its effects immediately. Now, as soon as they release the flammable mud they would release a pulse of warm katon chakra breaking the layer of earth which was covering the mud and igniting it, causing for an omnidirectional wave of demon like souls of fire to spread all around the user in mid range radius whilst leaving a wave of heat behind it. As soon as the mud forms, it would have similar effect as if the swamp was created within the battlefield. However unlike the swamp, characteristic to mud from this technique is that it would pull inside only those who have differing chakra signature as they've already been fed by their chakra (users) upon activation of this technique. And perhaps indeed, by using water one would be able to disperse the flames upon their combustion, the mud won't be so easy to get rid off. A mere spark of lightning would cause for layer of earth covering the mud to break, simultaneously it would also get ignited, due to heat emitted by it. Once the flames have been formed, using a wind jutsu would cause for them to explode into a maelstrom. In case whereas the flammable mud was ignited without user sending forth a pulse of their chakra as to arouse the flames but rather due to a different source (heat from lightning and/or similar), the demon like souls would always transit in direction of a person who has a differing chakra signature. Note: The release of mud could only be noticed through means of sensory and/or doujutsu Note: Can only be used once per battle Note: Counts as two jutsus user can use per turn Note: The jutsu would leave a great tool on the one using it and drain them off 20 chakra points and unable to use techniques which require more than two hand seals in two turns span (the one in which it used and the following one) Note: Upon using this technique user won't be able to use A ranked jutsu of earth element and S ranked of fire within the same turn this one was activated as well as S ranked earth in the next one Note: Can only be Taught by Akasha[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=668493"]Taught here[/URL] [B](Katon/Fuuton: Ikusen no Houou) Fire/Wind Release: The Squad of the Scorching Falcons[/B] [spoiler]Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: This technique consists in two different steps, which can be preformed simultaneously, using an ally, or in a quick succession. The first part consist in performing one handseal charging chakra in a point on the battle field which will turn into seriously hot ashes, which will then burst into an hellish flock of about 10-15 bird-like ash structures. The birds will fly out in different directions, some will fly high into the sky, while others (Only a few 2-3) will attack the opponent(s) directly. The second part of the jutsu consists in preforming an additional handseal. This will quickly gather air around each individual bird, concentrating the gathered wind into the ash-hawks, which will make them burst ablaze. At that point, the birds will be sharper and faster, as well as hotter. While keeping the handseal, the user is able to make them all flock down on the target. Much like real birds of prey, the free-falling bird-structures will acquire great speeds, and will violently explode upon impact (At the scale of a Paper Bomb induced Explosion). The few birds that directly attacked the opponent will simple burst outwards, burning anything close to them. Entailed with this technique is the ability to induce heat on a certain substance, instead of creating ash, and quickly provide wind/oxygen all the same. This will induce a powerful combustion reaction on the substance, vanishing it whole and turning it into it's combustion gaseous byproducts (example, hydrogen into water) *The user loses the ability to call forth Fire or Wind Chakra to preform techniques higher than S rank in the turn after usage*[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=552360&p=16372117#post16372117"]Taught here[/URL] [B]( Fuuton/Doton: Horun no Areno Eki ) Wind/Earth Style: The Horns of the Desert Lizard[/B] [spoiler]Rank: S Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The user links together 2 handseals, creating a ravaging dome of slicing winds. The wind's speed and sharpness is increased to the max, having almost no rival in shredding power. At which point, the user ends the succession of handseals with an extra one, which infuses the wind with small particles of the strongest earth materials. This sets the abrasive power of the wind past it's limits, both Wind and Earth chakra working together to combine the roughness and tangibility of the earth against the sharpness and speed of the wind, creating an almost perfect defense against all matter, which is shredded to oblivion when it comes in contact. With 1 handseal, the user is disperse the dome into 2 large gusts of wind that fly up to mid range. *The user is able to create a perfect sphere by leaping in the air* *This jutsu is able to overpower the Strongest Metals/Perfectly Solid/Kaguya Bone/Diamond Elements/KGs up to it's rank, and Basic or less solid Elements (Wood, Calcium, Crystals, etc) 1 rank above* *This jutsu can only be used once every 3 turns* *The user is unable to preform Earth or Wind jutsus higher than S rank in the next turn* *The dome is maintained for only 1 turn, and disperses normally if the user does not throw it towards the opponent* *Can only be used thrice per battle*[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=552360&p=16372117#post16372117"]Taught here[/URL] [B](Doton/Suiton: Yurasu Bakuhatsu) – Earth/Water Release: Seismic Explosion[/B] [spoiler]Rank: S Type: Offensive Range: Mid - Long Chakra Cost: 40 Damage Points: 80 Description: The user will focus their suiton chakra into the ground beneath the opponent doing 2 hand seals to saturate it with a large quantity of black flammable thick water, similar to that of the one produced in Water Style: Black Clouds, creating an underground reservoir of an intensely volatile fluid. In quick succession, they will string together two handseals whilst releasing their doton chakra into the floor below to cause the ground around their location to cause it to spiral inwards in a clockwise-like motion, generating a large amount of heat and frictional force in the process as the sink hole gathers momentum the longer it is allowed to proceed. This underground friction generates countless minute sparks which set the dark water source alight, resulting in an intense outward and upward slow explosion-like burst of molten rock, aflame dark water and sharp shards of debris. Whilst seemingly powerful, a vigilant opponent may detect the presence of the dark reservoir by noticing the small vibrations in the ground upon its formation which causes the ground to slightly "inflate" in response to the added volume. Furthermore, a moderate interval of time will need to transpire before the antilion-like formation gathers enough momentum to produce the necessary amount of frictional force required to ignite the water source. Conventional methods of offsetting the technique such as Chidori Nagashi and other electrical currents to negate the doton chakra in the ground will prove to be futile, as the electricity will simply serve the purpose of igniting the oil itself, resulting in an explosion regardless. Note: Can only be used twice per battle Note: Can only be Taught by Negative Knight Note: Requires a cool down period of three turns before next use Note: No other S-Rank or above Suiton user's same turn Note: No S-Rank and above Doton in the user's next turn Note: Counts as two moves[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=390359&p=13624067#post13624067"]Taught here[/URL] [B]Doton/Fuuton: | Earth Release/Wind Release : Seeds of Anihilation[/B] [spoiler]Type: Offensive Rank: Forbidden Range: Short - Long Chakra: 50 Damage: 90 (+20 if combined with Fire) Description: A technique where the user spews a mediocre "Exploding Flame Shot" sized orb of earth towards the opponent, after which he spews three smaller orbs of wind that accelerate forwards towards the orb of earth before finally matching its pace to orbit around it. The orb of earth spins clockwise, and is composed of a mass of unstable earth chakra. While the outer wind orbs comprised of vigorously spinning winds similar to that of the Rasengan all spin counter-clockwise. The user by then performing a single handseal causes the orbs of wind to converge in on the earth. When the four orbs come into contact, the disordered and opposite rotations combined with the unstable abundance of chakra explodes to creates a gigantic cone shaped turbulent vortex that expands forwards and outwards much like Planetary Rasengan. The earth is reduced to dust shaped rubble, and much like the Dust Wind Technique serves to give the wind a level of tangibility that allows it to shred through matter caught within the technique to pieces, while the wind forms disordered turbulent gale forces that are honed into an infinite number of blades that ravage the target. In effect a catastrophic blast of wind and earth is released forwards in a V cone shape, that spreads out at an angle of up to 110 degrees. This technique combines particularly well with fire, as the fire will be sucked into the vortex and used to superheat the earth particles while also combining with the wind to form a wind and fire combo. Thus making it a technique where countless forceful blades of compressed wind and fire ravage the target along with superheated molten earth. After having used this jutsu the user begins to experience fatigue, their throat becomes sore as sharp pangs of pain glance upwards from their chest area due to the abundance of chakra forcefully channeled through and out of the users gullet. Notes: - Can only be used 2x - No fuuton or Earth jutsu for the rest of the turn, no Earth or fuuton jutsu above S rank for the next two turns - The users movements will be sluggish for the remainder of the turn and for the next turn, preventing efficient use of Taijutsu. - Can only be taught by Scaze[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=265845&page=2&p=10884058#post10884058"]Taught here[/URL] [B](Fūton/Katon: Shingan no Dai Sanji) - Wind & Fire Style: God Eye Calamity[/B] [spoiler]Type: Offensive Rank: S Range: Short-Long Chakra cost: 40 Damage: 80 Description: A highly effective and difficult technique involving both one's Fūton & Katon chakra, God Eye Calamity is just as dangerous as its name suggests. However, depending on the user's mastery of the aforementioned elements Shingan no Dai Sanji can actually have adverse effects. The style is divided into two parts. The first component begins with the molding of one's Fūton specialty to channel their chakra into their head and neck area. From there they will have their eyes or any other extra sensory means focus on a target within mid ranged of their vision (or range of whatever sensory the user is capable of) while amassing the chakra into the forehead region right above both eyes. Once the target is set the user will fire a highly condensed tubular shape of wind about an inch thick and a meter long and slightly translucent, with similar translucent appearance to the Wind Blade, at said target. This tube of wind will act like a lance, able to pierce through objects and people like a high caliber round. It's a projectile attack rather than a stream one and is A ranked by individually. The Katon chakra serves as the real killer side to the technique as once the wind tube connects with a solid object the wind is uncontrollably blown from shape in the form of a localized wind explosion reaching up to short ranged from the impact area. Then, in the millisecond as the wind explosion happens the user will flash the Seal of Confrontation and have his Katon chakra ignite the explosion to form a raging fire which changes the nature of the detonation to a deflagration which stretches up to mid ranged of the impact area. I say deflagration instead of explosion because, the resulting detonation has just the right amount of fire and air that it rages with pure might that sends slight shock waves of heat and wind throughout impact area (short ranged) that can affect opponents that weren't even directly hit by the attack, and then it all dies out in less than a second. That translated into the time frame logic means its quick, hot, and powerful, but also very fast (the explosion, not the projectile) and can be over before it was even realized. The Katon chakra inserted into the Futon tube is A ranked in strength which in turn makes the technique and overall S rank. Shingan no Dai Sanji is also able to adopt a slight curve in its trajectory to hit targets that may be hiding but this curve has to be initiated at launch and cannot be sharper than a ninety degree turn. Note(s): - Can only be used 2x - Requires a turn cool down - No Futon or Katon techniques above A ranked next turn.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=664739"]Taught here[/URL] [/spoiler] [/QUOTE]
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