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Erzo's CJ thread.
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<p>[QUOTE="Erzo, post: 10369790, member: 83133"]</p><p style="text-align: center"><strong><span style="color: LightBlue">Sound</span></strong></p><p></p><p><span style="color: DarkRed"><strong>(Ototon: Niji Parusu) - Sound Release: Secondary Pulse</strong></span></p><p>[spoiler]Rank: C</p><p>Type: Defence/suplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 15 (-5 )</p><p>Damage Points: N/A</p><p>Description: A pulse based jutsu used to copy and sustain other Sound frequencies, Secondary pulse has no power to do damage of its own, whether physical or mental. The main and only aspect of this jutsu is to be used as support for other Sound techniques, mimicking their frequency when they're used and preserving that frequency continuously throughout battle. Due to its special function, it can however only be used with jutsus that are defensive and/or supplementary, making it a mostly defensive/supplementary aid to those who use it. To make up for this, however it is able to sustain two frequencies with the user paying -5 chakra point for per a single turn. In addition, it has the ability to change the frequency of jutsus its used on in order to effect different things. For example, a frequency which effects techniques of A-ranked can be altered so that it specifically works on C-ranked jutsus. This ability only works to lower the frequency to deal with lower ranked techniques, and cannot work to amplify sound jutsus, meaning something A-ranked will not be able to change its frequency to S-ranked, but must be kept at the same frequency, or go down lower to B/C/D-ranks. Altering frequency simply changes the frequency so that the sound is able to work on different techniques of the same and/or lower ranks, and has no other purpose.~ Can only be taught by Erzo. This jutsu - once used - lasts a total of five turns, once those 5 turns are up, the user must wait a turn before being to use this jutsu again. Due to its simple nature, it can be used alongside a Sound jutsu which fit the criteria needed for this to work (in the same time frame), but other wise consumes its own spot in time-frame if activated independently. When used to change frequency (either same rank or lower) it counts as one of the moves per turn.[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=315&p=20475245&viewfull=1#post20475245">Approved here</a></p><p></p><p><span style="color: DarkRed"><strong>(Ototon: Saishō's Kaiketsu Suru ) - Sound Release: Saishō's Resolve</strong></span></p><p>[spoiler]Rank: S</p><p>Type: Defence/suplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: A specific sound jutsu which involves the user recognizing the resonant frequency of any solids brought before him by releasing his chakra into his surroundings and using his/her sound mastery to hear the frequency at which the objects in that area are vibrating at. After gathering that data, the user would then clap his hands producing a sound which vibrates at the same frequency as the object allowing the user to cause it to smash into thousands of pieces almost instantly. This jutsu would be able to destroy any and every solids, but would be useless against anything energy based and/or intangible (Wind, Fire, Lightning etc).</p><p>Note: Can only be used thrice</p><p>Note: No other sound jutsu above A-rank for the same and above S-rank in the next 2 turns.</p><p>Note: Can't be used on humans or any other living beings.</p><p>Note: User cannot do any harm to an opponent.[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=311&p=20412017&viewfull=1#post20412017">Update Approved here</a></p><p></p><p><span style="color: DarkRed"><strong>(Ototon Genjutsu: Hotondo no Kōdo) Sound Release Illusionary Art: Code of a Few</strong></span></p><p>[spoiler]Type: Offensive</p><p>Rank: A-Rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user would release high frequency and low energy sound waves, using them to catch anybody who's ears they fall on to induce a fear based genjutsu. The genjutsu would make the opponent believe they have Agoraphobia, a fear of open space and the outside. As soon as they are caught in this illusion, the opponent(s) would find themselves struggling to breath as a panic attack takes place, however, unlike their new fear, the panic attack is very real and a normal reaction to having a phobia of the open space and outside and finding themselves in such situation. This deals heavy mental stress which is only temporary, for as long as the genjutsu isn't released. Of course this jutsu will only be effective if used outside, and in open spaces and would not do anything if used in an enclosed space. The results of the stress on the mind and panic attack which ensue after the use of the Genjutsu results in the opponent not being able to focus chakra points of 30 and higher, but would allow every other jutsu to occur as normal, due to lack of chakra needed.</p><p>~ Can only be used three times and must wait two turns upon each usage. Those this jutsu is used on would struggle to control their bodily movements as they're in a moment of panic meaning organised hand movements are slightly harder to perform, however this does not mean they're impossible so the opponent can still move and function as normal, albeit with slightly more difficulty, they'd also struggle with their breathing, however chakra bursts and pain-related releases would work as normal.[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=229&p=17163916&viewfull=1#post17163916">Approved here</a></p><p></p><p><span style="color: DarkRed"><strong>(Ototon: Jentoruekō) - Sound Release: Gentle Echo</strong></span></p><p>[spoiler]Type: Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage: N/A</p><p>Description: A sound jutsu versed in it's defensive abilities, Gentle Echo allows the user protection from specific techniques. The user must first focus on the vibrational frequency of the opposing jutsu, having done that then releases Sound either through a clap, or via the mouth, creating a sound of equal frequency, mimicking the incoming form(s) of energy/chakra. By altering it's vibrational frequency and mimicking that of the opponents jutsu, the sound is able to displace the incoming form of energy, allowing the two to clash and nullify each other, leaving nothing behind but dispersed energy. This jutsu is able to defend against Wind/Fire/Lightning, and other elements of that nature, and anything which is Energy-based, as long as it is created using chakra (so can't use this against SM) of equal rank. But it would not be able to handle the physical attributes that come with Water/Earth based techniques.</p><p>~ Can only be taught by Erzo and is usable three times per battle, with a turn between each usage. Within the same turn, the user is not able to use other Sound techniques of S-rank and higher. It can only nullify up to A-rank wind due to the elemental disadvantage.[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=259&p=18754106&viewfull=1#post18754106">Approved here</a></p><p></p><p><span style="color: DarkRed"><strong>(Ototon: Heka no Kaiteki ) - Sound Release: Heka's Comfort</strong></span></p><p>[spoiler]Type: Defence/Supplementary</p><p>Rank: B</p><p>Range: Short - Long (depends on jutsu its backing)</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: Heka's Comfort is a jutsu versed in its supplement use of supporting other defensive and supplementary jutsus. Not having any power or use by itself, it's a jutsu used alongside another sound jutsu, allowing its use to be instant, and within the same time frame. It works by the release of sound waves which mimic the properties/abilities of the previously used jutsu, allowing this jutsu to act as back up and further strength, which is clearly shown as it allows the previously used sound jutsu to work against jutsus 1 rank higher than their usual limit. However, as mentioned, this by no means can do any damage by itself, nor when used alongside Sound jutsus which are able to deal damage. It's uses are purely supplementary and for defence purposes and thus can only be used alongside jutsus which are of the same type.</p><p>~ Can only be taught by Erzo. Can only be used 4 times with a turn wait after each usage.[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=265&p=18948302&viewfull=1#post18948302">Approved here</a></p><p>___________________________</p><p></p><p>[spoiler]</p><p><strong>(Ototon Genjutsu: Yakunan no Seisen) - Sound Release Illusion: Unholy Crusade</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short - mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user when will focus their ototon chakra into any sound generated by metal e.g. swords clashing, kunai being scrapped against each other, et cetera. The released chakra will be used to amplify the sound it creates so that it’s audible even at long-range. The sound (e.g. the creaking and clanking of armour) will instead be replaced by a cacophony of noise that sounds like thousands of metallic bars being torn apart. The sound produced drowns out all other sound with the exception of large explosions (similar but far superior in effect to Whisper of the Canines) and anyone who hears it barring the user will be induced in a genjutsu. The illusion consists of a black knight fully clad in armour and wreathed in an aura of shadow appearing directly in front of the opponent. The knight's helmet is cleaved in two and falls to the ground to reveal an emaciated corpse residing beneath. From within the corpse, an infernal spectral being comes forth and the corpse clad in metal falls limply to the ground. The knight's loss of animation and the presence of a ghost-like entity suggest that the dead body was possessed. The wraith which emerges appears to be a manifestation of fire and smoke in the shape of a human skull and it immediately enters the opponent body to possess them. When the wraith takes control of their body, it will bombard their brain with graphic and ghastly experiences to prevent the ability to focus on anything or even think clearly. This control even extends to bodily processes that are consciously controlled (e.g. the movement of their body). This will leave the opponent paralyzed in reality until the genjutsu is broken. If the illusion isn't broken within two turns of being cast, the opponent will go unconscious due to the mental strain of the possession.</p><p></p><p>Notes:</p><p>Can only be used twice per battle</p><p>No S-Rank or above Sound in the user's next turn</p><p></p><p>[SPOILER]<img src="http://i618.photobucket.com/albums/tt262/muna14/tumblr_m4b6qfW7Da1rrht98o2_250_zpsdysaysxg.gif" data-url="http://i618.photobucket.com/albums/tt262/muna14/tumblr_m4b6qfW7Da1rrht98o2_250_zpsdysaysxg.gif" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER]</p><p><a href="http://narutobase.net/forums/showthread.php?t=432720&page=3&p=20654146#post20654146">Taught here</a></p><p></p><p><strong>(Ototon - Locomotor) - Sound Release: Locomotor</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: C</p><p>Range: Short - Long</p><p>Chakra: 15</p><p>Damage: N/A</p><p>Description: The user focuses sound waves through the air and into an object of some sort, being able to move objects through the battle field through the usage of their hands, or even by 'conducting' an object's movements through the manipulation of a staff, or other weapon. This is done by having high frequency, low amplitude soundwaves form discreetly around an object, and using them to grasp the object. The objects can be manipulated to move in simple or complicated patterns, and even to zoom through the air. However, the jutsu cannot manipulate anything of higher weight than a medium sized boulder. This cannot be used on the opponent's clothes or attire but can be used on any weapons they may be wielding.</p><p></p><p>Note: Teachable only by Vex[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=664563&page=2&p=20398300#post20398300">Taught here</a></p><p></p><p><strong>Arresto Ikioi ) - Arresto Momentum*</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Creating a Sound wave that is used to decrease the velocity of a moving target, the user alters the speed of moving matter based objects by way of powerful waves. This Sound chakra is released via triggering of a sound that causes it to manifest as a wide wave that affects everything within the target area or the target itself. Vibrating at high frequencies with low energy, the waves work by creating resistance and pressure against moving objects, slowing the target(s) down rapidly until it is unable to continue moving forward, trapping the object is suspended levitation; if used on airborne objects, it is able to slow them until they stop completely, lifted by acoustic levitation ( or sound waves that raise an object to levitate ). The further the range, the weaker the the effect is, slowing objects to a complete stop within short range and if aimed at objects mid range away, it will slow down to speeds that allow the user to be able to mount an escape and maneuver away from it. It should be noted that it can be used on multiple targets, as well as on the caster himself.</p><p></p><p>Note: Can only be used thrice per battle</p><p>Note: Due to being a Hindering Sound jutsu and triggered via sound, the effects of the jutsu happen quickly yet that doesn't mean it cannot be broken.</p><p>Note: Cannot be used to attack or cause damage.</p><p>Note: Lasts up to 2 turns per use and cannot be used for 2 turns after using.*[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=664563&page=2&p=20398300#post20398300">Taught here</a></p><p></p><p><strong>Expulso ) - Expulso</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: An explosive Sound projectile, the user channels Ototon chakra to an arm or held item and releases a destructive wave from it that takes a light blueish color. This wave appears as a thing jet that is aimed at an object directly, based on Clapping Hands jutsu. What differs from the canon and this variant, however, is the lack of sound used initially and the usage of it; forming as just a jet of compressed sound waves, upon contact with an object, the waves will expand rapidly as their frequencies does as well, matching that of the object struck. This causes a loud, audible explosion as the release of the Sound waves trigger a bomb like blast radius of 7 meters, causing a massive release of shrapnel from the object that hit that also impacts this same area. Because the explosion impacts this area, it causes enough force to blast targets into mid range if hit directly with near lethal force, causing knock outs and broken bones.</p><p></p><p>Note: Cannot be used in subsequent turns.</p><p>Note: After using, the user cannot use S rank Sound the next turn.</p><p>Note: Can only be used three times a battle Max.[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=664563&page=2&p=20398300#post20398300">Taught here</a></p><p></p><p><strong>(Ototon: Levicorpus) - Sound Release: Levicorpus</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: C</p><p>Range: Short - Mid</p><p>Chakra Cost: 15</p><p>Damage Points: N/A</p><p>Description: A rather weak Sound jutsu, this is used to cause a foe small annoyance by lifting him in the air. This works by the user speaking a Sound (Levicorpus) and causing a set of waves to form around the opponent's leg, isolating the lower leg with a powerful wave. The purpose of this isn't to deal damage, however; after forming the wave, the user then causes it to move, the isolated leg moving with it, flipping him upside down in the process. Causing no damage, this hindering Sound jutsu is used to cause annoyance to the opponent as it lifts him into the air, slowly hoistering him higher and higher. This is ideal to use against an opponent as they perform handseals, interrupting them and forcing a momentary pause in their actions as they are flipped upside down. The user must also accompany this phrase with a jerking movement, done with their hand or a held item.[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=702495">Taught here</a></p><p></p><p><strong>(Ototon: Senjū Kōten Taihō) Sound Release: Thousand Hand Bright Heaven Culling Sear</strong></p><p>[spoiler]Rank: S</p><p>Type: Offensive/Defensive</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user will snap his fingers and release an omnidirectional sound wave. The sound wave has a unique quality in that it disturbs bubbles in water on contact, causing a reaction that generates ample amounts of heat through the process of sonoluminescence. Through this process, any body of water, including bodies of mist, directly exposed to this sound wave will almost instantly evaporate; If the opponent is at the time in contact with water, this technique can deal excessive scalding damage. If their body itself is comprised of water – Water Substitution, Liquification, etc – Than the damage would be even more deadly, killing them by literally evaporating their body away. The sound however, cannot directly effect the liquid within a person's body.</p><p></p><p>*Can only be used twice per battle.</p><p>*The sound wave is ineffective against anything but water or other liquid elements.</p><p>*In the case of any present inert sources of water – that the opponent is not in contact with – it will still be evaporated, but the opponent will not take any damage; It would only serve as a make-shift form of defense instead.</p><p>*The user cannot utilize Ototon in the following two turns.[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=424831">Taught here</a></p><p></p><p><strong>(Ototon: Kodai Sorufējusukēru) - Sound Release: Ancient Solfeggio Scale</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: <strong>S</strong></p><p>Range: Self - Short (Direct Contact)</p><p>Chakra: <strong>40 (-20 per ability used that has a turn duration)</strong></p><p>Damage: N/A</p><p>Description: This technique is derived from "The Ancient Solfeggio Scale", which basically is: "Solfeggio frequencies make up the ancient 6-tone scale thought to have been used in sacred music, including the beautiful and well known Gregorian Chants. The chants and their special tones were believed to impart spiritual blessings when sung in harmony. Each Solfeggio tone is comprised of a frequency required to balance your energy and keep your body, mind and spirit in perfect harmony." To start the use of this technique, the user gathers up a large amount of sound chakra that can either be released, or used in two options. The user then either starts to vibrate the chakra, either within their own body, or the body of their intended target Using their chakra, the user is able to manipulate and alternate between specific frequencies the chakra vibrates at, resulting in various beneficial effects on the receiving party. The available frequencies, and the effects generated by them, are as follows;</p><p></p><p>174 Hz - "Do" (Pain Relief) - The lowest of the Solfeggio Scale, this frequency uses the slow and calming vibrations to act as a sort of anaesthetic, relieving the affected of pain and trauma. While under the effects of "Do", the user/ target is more tolerant of minor pain, (i.e broken finger, or broken toe, etc) lending them a brief respite from the burden of physical damage. The target is unaware of their body's own pain for 2 turns.</p><p></p><p>285 Hz - "Io" (Healing Increased Efficiency) - The "Io" frequency is perhaps one of the most beneficial forms on the Solfeggio Scale, this frequency helps return tissue into its original form. 285 Hz influences energy fields, sending them a message to restructure damaged organs. It also leaves your body rejuvenated and energized. In other words "Io" helps the repair of damage done to it's target, allowing them to be healed faster and more effectively by Medical Shinobi. Any Medical Jutsu performed on a target under the effects of the "Io" frequency cost 50% less Chakra, which last for a max of 3 turns and expire when a Medical Jutsu is performed on the user. The sound itself doesn't actually heal the user in anyway, but it just creates an opening for medical ninjas to use their techniques more efficiently.</p><p></p><p>396 Hz - "Ut" (Killing Intent Resistance) - "Ut" is a rather unique frequency, as it grants its target a feeling of liberation from negative feelings, such as guilt, fear or anger, and <strong>general corruption of the mind through whatever means (as long as the jutsu used to corrupt the mind is the same or lower ranked, than this jutsu).</strong> Through this liberation the user is granted a high level of mental clarity, the likes of which may seem alien to them. Thanks to the relief of the burden of negative emotions, a beneficiary of the "Ut" frequency will be less susceptible to techniques that prey on such emotions. This makes the user one level more resistant to the "Killing Intent" Jutsu for 2 turns, <strong>after which their mind and new capabilities will return to their original state before anything had happened.</strong></p><p></p><p>417 Hz - "Re" (Re-encouragement) - Next tone from the solfeggio scale is connected with resonation processes or processes of amplification. Re can “delete” person’s “alienation from God” and enable returning to the “right path”. This solfeggio frequency cleanses traumatic experiences and clears destructive influences of past events. It can be used for cleaning limiting impression, which disables the person to achieve her life goals. When speaking of cellular processes, tone Re encourages the cell and its DNA to function in an optimal way. 417 Hz frequency energizes your body cells and helps to use their creative potentials. This one creates a small window of opening where the users reaction speed is by a scale factor of 1.5x, that being said this frequency is activated will only last the turn it is used on.</p><p></p><p>852hz - "La" (Genjutsu Resistance) - Tone ‘La’ is linked to your ability to see through the illusions of your life, such as hidden agendas of people, places and things. This frequency can be used as means for opening a person up for communication with the all-embracing Spirit. It raises awareness and lets you return to spiritual order. Regarding cellular processes, 852 Hz enables the cell to transform itself into a system of higher level. The sound created from this effect, creates a resistance to genjutsu, how this works is that the sound reverberates the users chakra flow in such a way that it constantly fluctuates the chakra which makes it easier for the easy to break out of genjutsu of <strong>same rank as this jutsu</strong>, this technique lasts for two turns. And this only works on basic genjutsu, and sound based. Anything that comes from a Doujutsu is unaffected.</p><p></p><p>Notes:</p><p>- Only one effect can be used per-usage.</p><p>- Each effect can only be used once per-match/twice per-NW event.</p><p>- Cooldown of two turns before re-use.</p><p>- Not a medical ninjutsu technique, this is rather a technique that enhances the use of medical ninjutsu though the use of specific frequencies.</p><p>- Can only be taught by Nathan.[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=715884&p=20754080#post20754080">Taught here</a></p><p></p><p><strong>Ototon: Boryūmukontorōru-Kon'ya Wa Tōku· Hādo (Sound Release: Volume Control-Pump up the Volume)</strong></p><p>[spoiler]Type: Supplementary/Attack</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: 60 (Only if increase in sound)</p><p>Description: The user, after producing sound waves (Either naturally or by a technique), will move one of their hands in such away that it appears as if they are decreasing or increasing the sound of a speaker (Clockwise to increase; Counterclockwise to decrease). Doing this allows the user to change the decibel of any sound waves produced so that it becomes either extremely loud and deafens the opponent or extremely soft to where the target could no longer hear it. Increasing the sound can cause the opponent's eardrums to blow, causing extreme pain and deafness.</p><p>Note: Can only Change the Volume 3x a battle</p><p>Note: Can only be used with Sound Techniques A Ranked and Below.</p><p>Note: Opponent(s) goes deaf for one turn.</p><p>Note: Opponent(s) suffer from bleeding of the ears and throbbing pain for 2 turns after deafness dissipates.[/spoiler]</p><p></p><p><a href="http://www.narutobase.net/forums/showthread.php?t=216563">Taught here.</a></p><p></p><p><strong>Faded | fe-doauto</strong></p><p>[spoiler]Type: Supplementary/Offensive</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user creates a sound based genjutsu by saying the trigger word Faded, causing sound waves to vibrate amongst the enemy's body from the ground upwards, vibrating heavily and causing a genjutsu to activate that causes the target to feel as if their body is vibrating viciously enough to cause their body to begin to fade away from their legs upwards, as if they are being erased. The genjutsu is further supplemented by causing the enemy to experience pain, while not actually being subjected to physical torture and instead having it be the result of sound waves vibrating amongst the eardrums in the middle ear, which resonate through the liquid filled body and through the three small oscilles that aid in the transmission and amplification of the vibrations in the ear drum. As they become naturally amplified, the sound waves resonate amongst the primary auditory cortex within the brain, causing the sound waves to spread throughout the brain and allow the wave to fool the brain by replicating the feeling of intense pain within the body while not actually aflicting the target, making pain based releases ineffective against it (that's not to say that other releases won't work). The brain sends the signals to the various pain receptors of the body throughout the nervous system, first taking effect at the legs of the target and swiftly making it's way to the head of the target, causing the target to faint from simulated pain of the user's main organs and respiratory system fading away.</p><p>*Can only be used 2 times a fight*</p><p>*Requires a break of at least 2 turns in between usage*</p><p>*After using, the user cannot use Sound for two turns afterwards*</p><p>*Usage of jutsu causes constant pain throughout the target during the duration of the genjutsu, preventing pain based releases*</p><p>*The user can only use either one wind or one lightning jutsu the same turn this is used and can only use a jutsu of the alternating element the following turn.*[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=430212&p=13156981#post13156981">Taught here</a>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Erzo, post: 10369790, member: 83133"] [CENTER][B][COLOR=LightBlue]Sound[/COLOR][/B][/CENTER] [COLOR=DarkRed][B](Ototon: Niji Parusu) - Sound Release: Secondary Pulse[/B][/COLOR] [spoiler]Rank: C Type: Defence/suplementary Range: Short - Long Chakra Cost: 15 (-5 ) Damage Points: N/A Description: A pulse based jutsu used to copy and sustain other Sound frequencies, Secondary pulse has no power to do damage of its own, whether physical or mental. The main and only aspect of this jutsu is to be used as support for other Sound techniques, mimicking their frequency when they're used and preserving that frequency continuously throughout battle. Due to its special function, it can however only be used with jutsus that are defensive and/or supplementary, making it a mostly defensive/supplementary aid to those who use it. To make up for this, however it is able to sustain two frequencies with the user paying -5 chakra point for per a single turn. In addition, it has the ability to change the frequency of jutsus its used on in order to effect different things. For example, a frequency which effects techniques of A-ranked can be altered so that it specifically works on C-ranked jutsus. This ability only works to lower the frequency to deal with lower ranked techniques, and cannot work to amplify sound jutsus, meaning something A-ranked will not be able to change its frequency to S-ranked, but must be kept at the same frequency, or go down lower to B/C/D-ranks. Altering frequency simply changes the frequency so that the sound is able to work on different techniques of the same and/or lower ranks, and has no other purpose.~ Can only be taught by Erzo. This jutsu - once used - lasts a total of five turns, once those 5 turns are up, the user must wait a turn before being to use this jutsu again. Due to its simple nature, it can be used alongside a Sound jutsu which fit the criteria needed for this to work (in the same time frame), but other wise consumes its own spot in time-frame if activated independently. When used to change frequency (either same rank or lower) it counts as one of the moves per turn.[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=157594&page=315&p=20475245&viewfull=1#post20475245']Approved here[/URL] [COLOR=DarkRed][B](Ototon: Saishō's Kaiketsu Suru ) - Sound Release: Saishō's Resolve[/B][/COLOR] [spoiler]Rank: S Type: Defence/suplementary Range: Short - Long Chakra Cost: 40 Damage Points: N/A Description: A specific sound jutsu which involves the user recognizing the resonant frequency of any solids brought before him by releasing his chakra into his surroundings and using his/her sound mastery to hear the frequency at which the objects in that area are vibrating at. After gathering that data, the user would then clap his hands producing a sound which vibrates at the same frequency as the object allowing the user to cause it to smash into thousands of pieces almost instantly. This jutsu would be able to destroy any and every solids, but would be useless against anything energy based and/or intangible (Wind, Fire, Lightning etc). Note: Can only be used thrice Note: No other sound jutsu above A-rank for the same and above S-rank in the next 2 turns. Note: Can't be used on humans or any other living beings. Note: User cannot do any harm to an opponent.[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=157594&page=311&p=20412017&viewfull=1#post20412017']Update Approved here[/URL] [COLOR=DarkRed][B](Ototon Genjutsu: Hotondo no Kōdo) Sound Release Illusionary Art: Code of a Few[/B][/COLOR] [spoiler]Type: Offensive Rank: A-Rank Range: Short-Mid Chakra: 30 Damage: N/A Description: The user would release high frequency and low energy sound waves, using them to catch anybody who's ears they fall on to induce a fear based genjutsu. The genjutsu would make the opponent believe they have Agoraphobia, a fear of open space and the outside. As soon as they are caught in this illusion, the opponent(s) would find themselves struggling to breath as a panic attack takes place, however, unlike their new fear, the panic attack is very real and a normal reaction to having a phobia of the open space and outside and finding themselves in such situation. This deals heavy mental stress which is only temporary, for as long as the genjutsu isn't released. Of course this jutsu will only be effective if used outside, and in open spaces and would not do anything if used in an enclosed space. The results of the stress on the mind and panic attack which ensue after the use of the Genjutsu results in the opponent not being able to focus chakra points of 30 and higher, but would allow every other jutsu to occur as normal, due to lack of chakra needed. ~ Can only be used three times and must wait two turns upon each usage. Those this jutsu is used on would struggle to control their bodily movements as they're in a moment of panic meaning organised hand movements are slightly harder to perform, however this does not mean they're impossible so the opponent can still move and function as normal, albeit with slightly more difficulty, they'd also struggle with their breathing, however chakra bursts and pain-related releases would work as normal.[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=157594&page=229&p=17163916&viewfull=1#post17163916']Approved here[/URL] [COLOR=DarkRed][B](Ototon: Jentoruekō) - Sound Release: Gentle Echo[/B][/COLOR] [spoiler]Type: Defensive/Supplementary Rank: S Range: Short - Long Chakra Cost: 40 Damage: N/A Description: A sound jutsu versed in it's defensive abilities, Gentle Echo allows the user protection from specific techniques. The user must first focus on the vibrational frequency of the opposing jutsu, having done that then releases Sound either through a clap, or via the mouth, creating a sound of equal frequency, mimicking the incoming form(s) of energy/chakra. By altering it's vibrational frequency and mimicking that of the opponents jutsu, the sound is able to displace the incoming form of energy, allowing the two to clash and nullify each other, leaving nothing behind but dispersed energy. This jutsu is able to defend against Wind/Fire/Lightning, and other elements of that nature, and anything which is Energy-based, as long as it is created using chakra (so can't use this against SM) of equal rank. But it would not be able to handle the physical attributes that come with Water/Earth based techniques. ~ Can only be taught by Erzo and is usable three times per battle, with a turn between each usage. Within the same turn, the user is not able to use other Sound techniques of S-rank and higher. It can only nullify up to A-rank wind due to the elemental disadvantage.[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=157594&page=259&p=18754106&viewfull=1#post18754106']Approved here[/URL] [COLOR=DarkRed][B](Ototon: Heka no Kaiteki ) - Sound Release: Heka's Comfort[/B][/COLOR] [spoiler]Type: Defence/Supplementary Rank: B Range: Short - Long (depends on jutsu its backing) Chakra Cost: 20 Damage Points: N/A Description: Heka's Comfort is a jutsu versed in its supplement use of supporting other defensive and supplementary jutsus. Not having any power or use by itself, it's a jutsu used alongside another sound jutsu, allowing its use to be instant, and within the same time frame. It works by the release of sound waves which mimic the properties/abilities of the previously used jutsu, allowing this jutsu to act as back up and further strength, which is clearly shown as it allows the previously used sound jutsu to work against jutsus 1 rank higher than their usual limit. However, as mentioned, this by no means can do any damage by itself, nor when used alongside Sound jutsus which are able to deal damage. It's uses are purely supplementary and for defence purposes and thus can only be used alongside jutsus which are of the same type. ~ Can only be taught by Erzo. Can only be used 4 times with a turn wait after each usage.[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=157594&page=265&p=18948302&viewfull=1#post18948302']Approved here[/URL] ___________________________ [spoiler] [B](Ototon Genjutsu: Yakunan no Seisen) - Sound Release Illusion: Unholy Crusade[/B] [SPOILER]Type: Supplementary Rank: A Range: Short - mid Chakra Cost: 30 Damage Points: N/A Description: The user when will focus their ototon chakra into any sound generated by metal e.g. swords clashing, kunai being scrapped against each other, et cetera. The released chakra will be used to amplify the sound it creates so that it’s audible even at long-range. The sound (e.g. the creaking and clanking of armour) will instead be replaced by a cacophony of noise that sounds like thousands of metallic bars being torn apart. The sound produced drowns out all other sound with the exception of large explosions (similar but far superior in effect to Whisper of the Canines) and anyone who hears it barring the user will be induced in a genjutsu. The illusion consists of a black knight fully clad in armour and wreathed in an aura of shadow appearing directly in front of the opponent. The knight's helmet is cleaved in two and falls to the ground to reveal an emaciated corpse residing beneath. From within the corpse, an infernal spectral being comes forth and the corpse clad in metal falls limply to the ground. The knight's loss of animation and the presence of a ghost-like entity suggest that the dead body was possessed. The wraith which emerges appears to be a manifestation of fire and smoke in the shape of a human skull and it immediately enters the opponent body to possess them. When the wraith takes control of their body, it will bombard their brain with graphic and ghastly experiences to prevent the ability to focus on anything or even think clearly. This control even extends to bodily processes that are consciously controlled (e.g. the movement of their body). This will leave the opponent paralyzed in reality until the genjutsu is broken. If the illusion isn't broken within two turns of being cast, the opponent will go unconscious due to the mental strain of the possession. Notes: Can only be used twice per battle No S-Rank or above Sound in the user's next turn [SPOILER][IMG]http://i618.photobucket.com/albums/tt262/muna14/tumblr_m4b6qfW7Da1rrht98o2_250_zpsdysaysxg.gif[/IMG][/SPOILER][/SPOILER] [URL='http://narutobase.net/forums/showthread.php?t=432720&page=3&p=20654146#post20654146']Taught here[/URL] [B](Ototon - Locomotor) - Sound Release: Locomotor[/B] [spoiler]Type: Supplementary Rank: C Range: Short - Long Chakra: 15 Damage: N/A Description: The user focuses sound waves through the air and into an object of some sort, being able to move objects through the battle field through the usage of their hands, or even by 'conducting' an object's movements through the manipulation of a staff, or other weapon. This is done by having high frequency, low amplitude soundwaves form discreetly around an object, and using them to grasp the object. The objects can be manipulated to move in simple or complicated patterns, and even to zoom through the air. However, the jutsu cannot manipulate anything of higher weight than a medium sized boulder. This cannot be used on the opponent's clothes or attire but can be used on any weapons they may be wielding. Note: Teachable only by Vex[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=664563&page=2&p=20398300#post20398300']Taught here[/URL] [B]Arresto Ikioi ) - Arresto Momentum*[/B] [spoiler]Type: Supplementary Rank: A Range: Short - Mid Chakra Cost: 30 Damage Points: N/A Description: Creating a Sound wave that is used to decrease the velocity of a moving target, the user alters the speed of moving matter based objects by way of powerful waves. This Sound chakra is released via triggering of a sound that causes it to manifest as a wide wave that affects everything within the target area or the target itself. Vibrating at high frequencies with low energy, the waves work by creating resistance and pressure against moving objects, slowing the target(s) down rapidly until it is unable to continue moving forward, trapping the object is suspended levitation; if used on airborne objects, it is able to slow them until they stop completely, lifted by acoustic levitation ( or sound waves that raise an object to levitate ). The further the range, the weaker the the effect is, slowing objects to a complete stop within short range and if aimed at objects mid range away, it will slow down to speeds that allow the user to be able to mount an escape and maneuver away from it. It should be noted that it can be used on multiple targets, as well as on the caster himself. Note: Can only be used thrice per battle Note: Due to being a Hindering Sound jutsu and triggered via sound, the effects of the jutsu happen quickly yet that doesn't mean it cannot be broken. Note: Cannot be used to attack or cause damage. Note: Lasts up to 2 turns per use and cannot be used for 2 turns after using.*[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=664563&page=2&p=20398300#post20398300']Taught here[/URL] [B]Expulso ) - Expulso[/B] [spoiler]Type: Offensive Rank: A Range: Short - Mid Chakra Cost: 30 Damage Points: 60 Description: An explosive Sound projectile, the user channels Ototon chakra to an arm or held item and releases a destructive wave from it that takes a light blueish color. This wave appears as a thing jet that is aimed at an object directly, based on Clapping Hands jutsu. What differs from the canon and this variant, however, is the lack of sound used initially and the usage of it; forming as just a jet of compressed sound waves, upon contact with an object, the waves will expand rapidly as their frequencies does as well, matching that of the object struck. This causes a loud, audible explosion as the release of the Sound waves trigger a bomb like blast radius of 7 meters, causing a massive release of shrapnel from the object that hit that also impacts this same area. Because the explosion impacts this area, it causes enough force to blast targets into mid range if hit directly with near lethal force, causing knock outs and broken bones. Note: Cannot be used in subsequent turns. Note: After using, the user cannot use S rank Sound the next turn. Note: Can only be used three times a battle Max.[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=664563&page=2&p=20398300#post20398300']Taught here[/URL] [B](Ototon: Levicorpus) - Sound Release: Levicorpus[/B] [spoiler]Type: Supplementary Rank: C Range: Short - Mid Chakra Cost: 15 Damage Points: N/A Description: A rather weak Sound jutsu, this is used to cause a foe small annoyance by lifting him in the air. This works by the user speaking a Sound (Levicorpus) and causing a set of waves to form around the opponent's leg, isolating the lower leg with a powerful wave. The purpose of this isn't to deal damage, however; after forming the wave, the user then causes it to move, the isolated leg moving with it, flipping him upside down in the process. Causing no damage, this hindering Sound jutsu is used to cause annoyance to the opponent as it lifts him into the air, slowly hoistering him higher and higher. This is ideal to use against an opponent as they perform handseals, interrupting them and forcing a momentary pause in their actions as they are flipped upside down. The user must also accompany this phrase with a jerking movement, done with their hand or a held item.[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=702495']Taught here[/URL] [B](Ototon: Senjū Kōten Taihō) Sound Release: Thousand Hand Bright Heaven Culling Sear[/B] [spoiler]Rank: S Type: Offensive/Defensive Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: The user will snap his fingers and release an omnidirectional sound wave. The sound wave has a unique quality in that it disturbs bubbles in water on contact, causing a reaction that generates ample amounts of heat through the process of sonoluminescence. Through this process, any body of water, including bodies of mist, directly exposed to this sound wave will almost instantly evaporate; If the opponent is at the time in contact with water, this technique can deal excessive scalding damage. If their body itself is comprised of water – Water Substitution, Liquification, etc – Than the damage would be even more deadly, killing them by literally evaporating their body away. The sound however, cannot directly effect the liquid within a person's body. *Can only be used twice per battle. *The sound wave is ineffective against anything but water or other liquid elements. *In the case of any present inert sources of water – that the opponent is not in contact with – it will still be evaporated, but the opponent will not take any damage; It would only serve as a make-shift form of defense instead. *The user cannot utilize Ototon in the following two turns.[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=424831']Taught here[/URL] [B](Ototon: Kodai Sorufējusukēru) - Sound Release: Ancient Solfeggio Scale[/B] [spoiler]Type: Supplementary Rank: [B]S[/B] Range: Self - Short (Direct Contact) Chakra: [B]40 (-20 per ability used that has a turn duration)[/B] Damage: N/A Description: This technique is derived from "The Ancient Solfeggio Scale", which basically is: "Solfeggio frequencies make up the ancient 6-tone scale thought to have been used in sacred music, including the beautiful and well known Gregorian Chants. The chants and their special tones were believed to impart spiritual blessings when sung in harmony. Each Solfeggio tone is comprised of a frequency required to balance your energy and keep your body, mind and spirit in perfect harmony." To start the use of this technique, the user gathers up a large amount of sound chakra that can either be released, or used in two options. The user then either starts to vibrate the chakra, either within their own body, or the body of their intended target Using their chakra, the user is able to manipulate and alternate between specific frequencies the chakra vibrates at, resulting in various beneficial effects on the receiving party. The available frequencies, and the effects generated by them, are as follows; 174 Hz - "Do" (Pain Relief) - The lowest of the Solfeggio Scale, this frequency uses the slow and calming vibrations to act as a sort of anaesthetic, relieving the affected of pain and trauma. While under the effects of "Do", the user/ target is more tolerant of minor pain, (i.e broken finger, or broken toe, etc) lending them a brief respite from the burden of physical damage. The target is unaware of their body's own pain for 2 turns. 285 Hz - "Io" (Healing Increased Efficiency) - The "Io" frequency is perhaps one of the most beneficial forms on the Solfeggio Scale, this frequency helps return tissue into its original form. 285 Hz influences energy fields, sending them a message to restructure damaged organs. It also leaves your body rejuvenated and energized. In other words "Io" helps the repair of damage done to it's target, allowing them to be healed faster and more effectively by Medical Shinobi. Any Medical Jutsu performed on a target under the effects of the "Io" frequency cost 50% less Chakra, which last for a max of 3 turns and expire when a Medical Jutsu is performed on the user. The sound itself doesn't actually heal the user in anyway, but it just creates an opening for medical ninjas to use their techniques more efficiently. 396 Hz - "Ut" (Killing Intent Resistance) - "Ut" is a rather unique frequency, as it grants its target a feeling of liberation from negative feelings, such as guilt, fear or anger, and [B]general corruption of the mind through whatever means (as long as the jutsu used to corrupt the mind is the same or lower ranked, than this jutsu).[/B] Through this liberation the user is granted a high level of mental clarity, the likes of which may seem alien to them. Thanks to the relief of the burden of negative emotions, a beneficiary of the "Ut" frequency will be less susceptible to techniques that prey on such emotions. This makes the user one level more resistant to the "Killing Intent" Jutsu for 2 turns, [B]after which their mind and new capabilities will return to their original state before anything had happened.[/B] 417 Hz - "Re" (Re-encouragement) - Next tone from the solfeggio scale is connected with resonation processes or processes of amplification. Re can “delete” person’s “alienation from God” and enable returning to the “right path”. This solfeggio frequency cleanses traumatic experiences and clears destructive influences of past events. It can be used for cleaning limiting impression, which disables the person to achieve her life goals. When speaking of cellular processes, tone Re encourages the cell and its DNA to function in an optimal way. 417 Hz frequency energizes your body cells and helps to use their creative potentials. This one creates a small window of opening where the users reaction speed is by a scale factor of 1.5x, that being said this frequency is activated will only last the turn it is used on. 852hz - "La" (Genjutsu Resistance) - Tone ‘La’ is linked to your ability to see through the illusions of your life, such as hidden agendas of people, places and things. This frequency can be used as means for opening a person up for communication with the all-embracing Spirit. It raises awareness and lets you return to spiritual order. Regarding cellular processes, 852 Hz enables the cell to transform itself into a system of higher level. The sound created from this effect, creates a resistance to genjutsu, how this works is that the sound reverberates the users chakra flow in such a way that it constantly fluctuates the chakra which makes it easier for the easy to break out of genjutsu of [B]same rank as this jutsu[/B], this technique lasts for two turns. And this only works on basic genjutsu, and sound based. Anything that comes from a Doujutsu is unaffected. Notes: - Only one effect can be used per-usage. - Each effect can only be used once per-match/twice per-NW event. - Cooldown of two turns before re-use. - Not a medical ninjutsu technique, this is rather a technique that enhances the use of medical ninjutsu though the use of specific frequencies. - Can only be taught by Nathan.[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=715884&p=20754080#post20754080']Taught here[/URL] [B]Ototon: Boryūmukontorōru-Kon'ya Wa Tōku· Hādo (Sound Release: Volume Control-Pump up the Volume)[/B] [spoiler]Type: Supplementary/Attack Rank: A Range: Short - Long Chakra: 30 Damage: 60 (Only if increase in sound) Description: The user, after producing sound waves (Either naturally or by a technique), will move one of their hands in such away that it appears as if they are decreasing or increasing the sound of a speaker (Clockwise to increase; Counterclockwise to decrease). Doing this allows the user to change the decibel of any sound waves produced so that it becomes either extremely loud and deafens the opponent or extremely soft to where the target could no longer hear it. Increasing the sound can cause the opponent's eardrums to blow, causing extreme pain and deafness. Note: Can only Change the Volume 3x a battle Note: Can only be used with Sound Techniques A Ranked and Below. Note: Opponent(s) goes deaf for one turn. Note: Opponent(s) suffer from bleeding of the ears and throbbing pain for 2 turns after deafness dissipates.[/spoiler] [URL='http://www.narutobase.net/forums/showthread.php?t=216563']Taught here.[/URL] [B]Faded | fe-doauto[/B] [spoiler]Type: Supplementary/Offensive Rank: S Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The user creates a sound based genjutsu by saying the trigger word Faded, causing sound waves to vibrate amongst the enemy's body from the ground upwards, vibrating heavily and causing a genjutsu to activate that causes the target to feel as if their body is vibrating viciously enough to cause their body to begin to fade away from their legs upwards, as if they are being erased. The genjutsu is further supplemented by causing the enemy to experience pain, while not actually being subjected to physical torture and instead having it be the result of sound waves vibrating amongst the eardrums in the middle ear, which resonate through the liquid filled body and through the three small oscilles that aid in the transmission and amplification of the vibrations in the ear drum. As they become naturally amplified, the sound waves resonate amongst the primary auditory cortex within the brain, causing the sound waves to spread throughout the brain and allow the wave to fool the brain by replicating the feeling of intense pain within the body while not actually aflicting the target, making pain based releases ineffective against it (that's not to say that other releases won't work). The brain sends the signals to the various pain receptors of the body throughout the nervous system, first taking effect at the legs of the target and swiftly making it's way to the head of the target, causing the target to faint from simulated pain of the user's main organs and respiratory system fading away. *Can only be used 2 times a fight* *Requires a break of at least 2 turns in between usage* *After using, the user cannot use Sound for two turns afterwards* *Usage of jutsu causes constant pain throughout the target during the duration of the genjutsu, preventing pain based releases* *The user can only use either one wind or one lightning jutsu the same turn this is used and can only use a jutsu of the alternating element the following turn.*[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=430212&p=13156981#post13156981']Taught here[/URL][/spoiler] [/QUOTE]
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