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Erzo's CJ thread.
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<p>[QUOTE="Erzo, post: 10369583, member: 83133"]</p><p style="text-align: center"><strong><span style="font-size: 12px">Kenjutsu & Taijutsu</span></strong></p><p></p><p><strong><span style="color: DarkRed">Kenjutsu: Kakou Kagidume) -Sword Technique: Descending Claw</span></strong></p><p>[spoiler]Rank: C</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra cost: 10</p><p>Damage points: 20</p><p>Description: This technique combines the forces of momentum and speed in order to increase the cutting strength of a weapon strike. The faster the user's speed is, the deadlier the cutting attack will do.[/spoiler]</p><p></p><p><strong>Yumiya Geijutsu: (Bow and Arrow arts)</strong> Bow and arrows art is a type of Kenjutsu which requires the use of any ordinary Bow which enables the user to attack his opponent from a distance with customized forms of arrows.</p><p></p><p><strong><span style="color: DarkRed">Yumita Geijutsu: Magarimichi Dageki: (Bow and Arrow arts: Curving strike)</span></strong></p><p>[spoiler]Rank: S</p><p>Type: Offensive</p><p>Range: Short-long</p><p>chakra: N/A</p><p>Damage: 80</p><p>Description: The user uses an arrow which has its arrow head shaped in a way which enables it to curve and attack the enemy from the side.(Moves in an arc) Although its power is not as strong as an arrow which has a sharpened head, its fletching allows it to move in a certain direction with the air resistance giving it the ability to turn, which means it can hit the opponent from the side of his leg or body restricting his movement. The Arrows are faster than regular thrown projectiles and therefore can be more trickier to counter.</p><p>Note: Can only be used 2 times.</p><p>Note: Can only be taught by Erzo</p><p></p><p>Here is more information if the description is not clear enough:</p><p><a href="http://www.mangafox.com/manga/gamaran/c111/4.html">http://www.mangafox.com/manga/gamaran/c111/4.html</a></p><p><a href="http://www.mangafox.com/manga/gamaran/c111/5.html">http://www.mangafox.com/manga/gamaran/c111/5.html</a></p><p><a href="http://www.mangafox.com/manga/gamaran/c111/6.html">http://www.mangafox.com/manga/gamaran/c111/6.html</a>[/spoiler]</p><p></p><p><strong><span style="color: DarkRed">Yumita Geijutsu: Tadai Kujo- (Bow and Arrow arts: Heavy Destruction)</span></strong></p><p>[spoiler]Rank: S</p><p>Type: Offensive</p><p>Range: Short-Mid</p><p>chakra: N/A</p><p>Damage: 80</p><p>Description: The user shoots out a customized arrow which has a big arrow head as compared to a normal arrow. The arrow head has a circular base on the outside and grows bigger in size when you look it from the front, it also has two holes on it which can the air can go through instead of pushing against it and slowing it down. Due to the arrow heads size and because it’s made out of metal it has enough power to break bones if it connects. Despite its tremendous power it also has faster speed than a average arrow due to the weight of the arrow head making it even more difficult to deal with</p><p>Note: Can only be used once.</p><p>Note: Can only be taught by Erzo</p><p>Note: No other Bow and Arrow art jutsus can be used for 2 turns.</p><p>For reference on what the arrow looks like/its speed/its strength since I suck at descriptions >.<</p><p><a href="http://www.mangafox.com/manga/gamaran/c111/9.html">http://www.mangafox.com/manga/gamaran/c111/9.html</a></p><p><a href="http://www.mangafox.com/manga/gamaran/c111/11.html">http://www.mangafox.com/manga/gamaran/c111/11.html</a></p><p><a href="http://www.mangafox.com/manga/gamaran/c111/12.html">http://www.mangafox.com/manga/gamaran/c111/12.html</a>[/spoiler]</p><p>____________________</p><p></p><p>[spoiler]</p><p><strong>(Bīkon) Beacon</strong></p><p>[spoiler]Type: Tool</p><p>Rank: N/A</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: As the Kote has gained notoriety among Shinobi, Samurai too have looked at the technology as a way to expand their arsenal. The Beacon is an altered Kote, capable not of using Ninjutsu, but of preforming Summoning in place of the user, intended for use by Samurai. A beacon has a disk inside it upon which a summoning contract is inscribed, much like how one would sign a traditional contract. Unlike Kote, to use the Beacon does require chakra - an equal amount as would be required to normally preform a Summoning, but unlike traditional summons, the Beacon acts as its namesake, allowing Summons to pull themselves to the wielder's location.</p><p>*Note: Allows Summoning to be preformed by Samurai.</p><p>*Note: Chakra Cost and Damage are dependent on the Summoning being used.</p><p>*Note: Use of the Beacon itself is passive, but the Summoning still consumes a moveslot.</p><p>*Note: The Beacon can only be attuned to one Contract at a time.[/spoiler]</p><p></p><p>Learned here: <a href="https://animebase.me/threads/long-live-the-chief.720995/#post-22010777">https://animebase.me/threads/long-live-the-chief.720995/#post-22010777</a></p><p></p><p><strong>(Goken: Ni-Chi Toshidoshi Zetsumei) - Strong Fist: 2,000 Years of Death </strong></p><p>[spoiler]Type: Attack</p><p>Rank: C</p><p>Range: Short - Long (Zig-Zag)</p><p>Chakra: N/A</p><p>Damage: 30</p><p>Description: The user will thrust himself towards their desired target, continuously shifting their body from left to right (Or vise-versa) in a zig-zag manner by pushing themselves off of the ground. Upon nearing the target's close range, the user will get in a very low or natural stance, aiming to strike the target with a vertical kick or punch, sending them flying into the air. The user is also able to semi-circle around the target's side, delivering the strike from the flank.</p><p></p><p>Notes:</p><p>- The distance between each shift is dependent on the user's current speed.</p><p>- Must be taught by Mathias[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=664883&p=19224480#post19224480">Taught here</a></p><p></p><p><strong>(Kenjutsu: Yamato Takeru ) - Sword Technique: Gathering Clouds</strong></p><p>[spoiler]Type: Defensive/Supplementary</p><p>Rank: C - S</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: The user of this technique will begin by priming their weapon against an oncoming attack, before swinging it with such violent force that the sheer air pressure created by the weapon will split incoming attacks, causing them to harmlessly bypass the user. Due to this technique being not reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to kenjutsu will apply to the technique, so for example if the A rank is used, the technique splits A rank damage (60), but with a +20 to Kenjutsu it becomes capable of splitting (80) damage. This technique contains no intrinsic damage value but will push enemies out of short-range should they be too close to the attack. The power generated by this swing is similar to the leaf dragon god, so visually it appears as a wind jutsu might, despite not being a chakra based technique. It can be used to slice anything within reason, akin to Moses parting a sea, the technique will not fully disperse oncoming attacks instead it will simply remove the portion aimed at the user.</p><p></p><p>Notes:</p><p>- The B rank and below version of this technique has unlimited usage, while A rank can be used four times and S rank <strong>two</strong> times.</p><p>- If used by a Samurai with Samurai Sabre Skill, the effective range of the technique will be increased.[/spoiler]</p><p>Taught here: <a href="https://animebase.me/threads/monogatari.696627/#post-20336603">https://animebase.me/threads/monogatari.696627/#post-20336603</a></p><p></p><p><strong>Kenjutsu: Kendō | Sword Arts: Way of theSword</strong></p><p>[spoiler]Type: Offensive/Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Kendo is one of the most basic styles of kenjutsu. Even those not trained in kendo unknowingly use it. It is basically fighting with a sword while having both hands gripped on the handle. As said, very basic. This is only special, when in use by a kenjutsu master and specialist. Those with specialties in kenjutsu would normally only grip their sword with one hand when using their sword, as one hand is more than enough to overwhelm a normal opponent. However, when using Kendo, they will not only grip their sword with both hands, but will also flow an excessive amount of chakra into the blade of the sword. The chakra flowed through the sword is thin concentrated, translating into destructive and cutting power. With one slice, they can easily slice an opponents body straight through the middle with ease. It posseses enough power to shatter Earth Jutsu of the same rank, and will easy slice through a defence.</p><p>~Only usable by bio's that have a specialty in kenjutsu.</p><p>~Can only be used 4 times per conflict[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=443326">Taught here</a></p><p></p><p><strong>The Adrenaline Rush (Kōfun Jōtai)</strong></p><p>[spoiler]Rank: S</p><p>Type: Supplementary</p><p>Range: Self</p><p>Chakra cost: 40 (20 every turn)</p><p>Damage points: N/A</p><p>Description: To activate this technique, the user must focus chakra into the disaster centers in the brain, to forcefully activate the state known as adrenaline rush. The disaster centers in the users brain will react to the chakra as if it was a real disaster situation, the centers will therefore immediately jumpstart the user’s body. The disaster center sends a message to the glands just above the user’s kidneys, to release a great amount of adrenaline into the user’s body. The adrenaline will boost the user’s heart rate and his blood flow. The adrenaline also signals the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes the users body reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) is energy stored in all muscles, which is released in a crisis situation to boost the user’s body. All these biochemical reactions happen extremely fast, it takes less than a second for the users body to fully unleash the effects of the technique. These reactions causes the users body to peak and reach it’s absolute limit for a short amount of time, but since the effects are chakra caused, and since the user during this technique continuously floods his veins with chakra, the effects lasts longer. The effects are:</p><p>Heightened senses: Stronger sense of smell, hearing and thought processing.</p><p>Pain reduction: All feelings of pain and numbness are almost nullified.</p><p>Faster reaction time: This doesn’t make the user faster generally.</p><p>Superhuman strength: Adrenaline rush causes the body to peak in performance, a big adrenaline rush can give a regular mother the strength to lift a car easily, it is estimated that a full adrenaline rush gives a boost of strength which equals 400%</p><p>Notes:</p><p>• Lasts for 5 turns.</p><p>• The user cannot use any elemental ninjutsu while this is active.</p><p>• The user cannot use any Genjutsu or clones of any kind when this is active.</p><p>• Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends.</p><p>• Because of the strain this technique puts on the user, he cannot use any Genjutsu for next 5 turns.</p><p>• No summoning while this is active.</p><p>• Can only be used Once per match.[/spoiler]</p><p></p><p><strong>Hakke Magenken: Quinto no Kata | Eight Trigrams Demonic Illusion Fist: Fifth Form</strong></p><p>[spoiler]Rank: S</p><p>Type: Offensive</p><p>Range: Short/Mid</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user gathers a large amount of earth chakra in his hands and forms a pair of thick gloves made of very compressed and extremely durable minerals. The user gains eye contact with the target or performs a gesture; either method works and places the target in a Genjutsu. Inside the Genjutsu, the target will see the user jump into the air, where he lifts his arms above his head and uses the momentum he gains from his fall to deliver a devastating punch. The illusion will feel completely real, so if the punch makes contact, the target will feel the massive power of the punch as he will feel his bones break, but he will receive no actual damage from the illusion. In reality, the user simply disappears in a blur of speed and reappears close to the target, where the user will deliver an uncountable number of incredibly fast punches. The user will increase the speed of his punches, by using his long experience with Taijutsu and knowledge of his own body, to release the ATP stored in the users’ muscles and to release a dose of adrenaline from the glands just above the kidneys.</p><p>-The illusion is B-ranked.</p><p>-Can only be used 2 times per battle.</p><p>-No A-rank or above illusionary techniques during the next two turns.</p><p>-No S-rank Taijutsu during the next turn.</p><p>-Can only be taught by Zero Kelvin</p><p>[MEDIA=youtube]cAuWP3PRk4w[/MEDIA]</p><p>0:47 – 1:03[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=203789&p=11781776#post11781776">Both taught here</a></p><p></p><p><strong>Tekken | Iron Fist</strong></p><p>[spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: Self</p><p>Chakra cost: 40</p><p>Damage points: +10 to Taijutsu that involves using ones hands</p><p>Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=203789&page=2&p=13143369#post13143369">Taught here</a></p><p></p><p><strong>Kyōkiken | Madness Fist</strong></p><p>[spoiler]Rank: B</p><p>Type: Offensive/Supplementary/Defensive</p><p>Range: N/A</p><p>Chakra cost: N/A</p><p>Damage points: N/A</p><p>Description: Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist. To enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Where Drunken Fist revolves around relaxed and fluid movements, the Kyōkiken is the exact opposite. While in the Kyōkiken-state, the user will constantly tense up and seemingly spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken has a purpose. The seemingly heaving and rattling breaths of the user will make it easier for him/her to find a rhythm and flow in their attack and defense. The constant tensions and incoherent rambling of the user will serve to distract the target. Seemingly harmless and slow movements will change their trajectory and speed up considerably. Generally, the user will seem slow and menacing to the target, but the slow and rigid movements can turn into deadly and decapitating strikes with a single, convulsive motion.[/spoiler]</p><p><a href="http://www.narutobase.net/forums/showthread.php?p=7078431&posted=1#post7078431">Taught here.</a></p><p></p><p><span style="font-size: 9px"><em>Allowed by Zen.</em></span></p><p><strong>(Ken Ki Oshi Bentsu) - Sword Ki Pressure vent</strong></p><p>[spoiler]Rank: B</p><p>Type: Supplementary</p><p>Range: short</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Description: The user will concentrate their chakra into their sword and by using their Ki which is basically to shout when performing an attack they release the energy from the sword creating a pressurized vent that can aide in changing ones course or moving out the way of incoming attacks. It can also be used to either shoot at the opponent to unbalance them or even used to counter projectile based weapon techniques.</p><p>Note: must have a samurai biography to use.[/spoiler]</p><p></p><p></p><p></p><p style="text-align: center"><strong><em><span style="font-size: 12px"><span style="color: DarkSlateGray">Kenjutsu: Land Of Iron Techs.</span></span></em></strong></p><p></p><p><strong>(Iai no Kaimetsu Tekina) - Quick Draw Cripling Method</strong></p><p>[spoiler]Rank: A</p><p>Type: Offensive, Supplementary</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: By using the art of Iaido the user will quickly draw their katana at a incredible speed striking upwards towards the targets torso causing them to become open and then the user will follow in with a horizontal slash across the chest and arms to deal a devastating blow and rendering the targets arms useless by slashing the tendants within the arms and then will flick the blood from the katana and re-sheave the katana.</p><p>Note: Can only be used by a samurai biography.[/spoiler]</p><p></p><p><strong>Bushidō : Senka | Way of the Samurai : Flash Blossom</strong></p><p>[spoiler]Rank: A</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra cost: N/A</p><p>Damage points: 80</p><p>Description: This is an attack that uses the art of Iai (instant sword-draw-and-resheath) to decimate ones opponent. The user will unsheathe their blade and walk or run past their opponent and will slash his front and back at such a speed that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are. This attack is mainly to end a match without lethal force.</p><p>-Once per Battle</p><p>-Can only be used by a Samurai</p><p>-Must be Aonisaibushi or higher to use.[/spoiler]</p><p></p><p><strong>Bushidō Hijutsu : Hāmonī | Way of the Samurai Secret Technique: Harmony</strong></p><p>[spoiler]Rank: Forbidden</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 50</p><p>Damage points: N/A</p><p>Description: On his travels the First Shogun of the Land of Iron Samurai's faced many shinobi in combat and accumulated a wealth of knowledge over his long life. He met the fire temple monks who he eventually became friends with, they taught him the basics of elemental chakra and through heavy meditation and reaching a state of spiritual zen he learnt to unlock his elemental chakra for a moment which he eventually came to master. Not knowing handseals he still could not use ninjutsu but he could channel the elemental chakra like he normally would with normal chakra [Samurai Sabre Skill]. This allowed him to use elemental taijutsu/kenjutsu (e.g. NB taijutsu).</p><p>-Once per battle</p><p>-Once finished the user can only use techniques A rank and under.</p><p>-Can only be taught by the Current Shogun and Second in Command (as long as they have the Shogun's permission) to people he deems worthy.</p><p>-Can only be used by a Samurai</p><p>-The amount of turns the user can unblock their chakra and reach a state of spiritual zen depends on their rank:</p><p>Chukanbushi - 3 turns</p><p>Seieibushi - 4 turns</p><p>Kodenbushi - 5 turns</p><p>Current Shogun and Second in Command - Activated for the rest of the match[/spoiler]</p><p></p><p><strong>(Mayoko giri) - Side cut | X Slash.</strong></p><p>[spoiler]Rank: A</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage Points: 60</p><p>Description: Using the art of Mayoko giri, the will first take a quick step forward, once the user get's close enough to the target, he/she will slash with massive speed and power horizontaly twice at the target's torso, in an X formation.[/spoiler]</p><p></p><p><strong>(Samurai Kenjutsu: Magunamu Sochi): Samurai Sword Arts: Magnum Step </strong></p><p>[spoiler]Type: Attack</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: After activating the Harmony technique the samurai focuses lightning chakra into his sword and into his feet. He then uses the lightning chakra to burst himself forward at tremendous speeds while thrusting his sword forward. The movements of this attack are incredibly fast making them hard to track without the aid of doujutsu.</p><p>~Can only be used while using Harmony.</p><p>~Can only be used twice per battle.</p><p>~Reduces the duration of Harmony by one turn.[/spoiler]</p><p></p><p></p><p><strong>(Samurai Kenjutsu: Hayaibachi): Samurai Sword Arts: Swift Retribution</strong></p><p>[spoiler]Type: Attack/Defense</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: The Samurai will hold the hilt of their sheathed sword in one hand and the opposite end of their sheath in the other. When an opponent moves to attack with kenjutsu or taijutsu the user will block the incoming attack by holding their sheathed sword perpendicular to the incoming attack. With the attack blocked they will unsheathe their sword while pushing the blocked item out of the way with the sheath, creating an opening. In the same motion they will slash the opponent with their sword.</p><p>~Can defend against A rank and below attacks physical attacks.</p><p>~Can only be used three time per battle and only by Samurai.[/spoiler]</p><p></p><p><strong>(Bushidō) Way of the Samurai</strong></p><p>[spoiler]Rank: S</p><p>Type: Supplementary</p><p>Range: Self</p><p>Chakra Cost: N/A (See description)</p><p>Damage: +10 to Kenjutsu and Taijutsu</p><p>Description: Samurai quickly learned that Ninjutsu would be a very dangerous weapon, and an incredibly difficult one to combat. But, they soon developed a countermeasure that helped them combat the ever-growing amount of Ninjutsu users: infusing their armor with their own chakra. By releasing their spirit into their armor (400 chakra), Samurai infuse their armor with special properties, dropping all energy based damage by 25% and all physical damage by 50%. This works by creating an invisible overshield of chakra around the Samurai’s body - specifically fortifying their armor-to help protect them. Due to the spiritual nature of this technique, harmonizing the Samurai’s life energies with their armor, and bringing the user’s Bushidō to the forefront of their mind, it also boost the prowess of the Samurai in battle.</p><p>*This technique only last for so long, regarding this formula: [400 – x], where “x” is the chakra cost of the jutsu that hits the user. The resulting value will continue to have (x) subtracted from it every time the user is hit. When the value being deducted is greater than or equal to the amount of remaining chakra, the jutsu will end.</p><p>*Keotsu and those who know this technique whom he gives permission to are the only ones who can teach this.</p><p>*Only useable by Samurai.[/spoiler]</p><p></p><p><strong>Bushidō: Mugetsu | Way of the Samurai : Moonless Sky </strong></p><p>[spoiler]Rank: D</p><p>Type: Attack/Supplementary</p><p>Range: Short</p><p>Chakra Cost: 10</p><p>Damage: N/A</p><p>Description: This is one of the most basic techniques taught to Samurai of the land of iron but also one of the most useful. The user moulds their chakra within their hand(s) (Up to two blades per use), and fashions a chakra blade (looks like a normal katana) that looks real (dojutsu will see the chakra but won't know its effects) but infact it is intangible and would do no damage when used in an attack. These blades are used mostly for feint attacks but when added with the Samurai Sabre Skill they can become quite deadly. Because of the amount of chakra used they can be made quite fast (about a second) and thus can be used in the spur of the moment.[/spoiler]</p><p></p><p><strong>(Mamori Gatana) - The Warriors Soul</strong></p><p>[spoiler]Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: It is said that the katana is the samurai's soul and an extension of their body. Throughout their lifetime of its use and synchronization with the warrior they bless it with their chakra and it becomes spiritually stored within their sword. A samurai may call upon this power in desperate measures returning to the wielders body as an external energy. This power is capable of pushing out any intruding chakra into their body and render it useless. such as a genjutsu technique. Technique is capable of breaking S rank and below genjutsu(but not Tsukuyomi)</p><p>Note: Can only be used 1 time by a samurai biography.</p><p>[/spoiler][/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Erzo, post: 10369583, member: 83133"] [CENTER][B][SIZE=12px]Kenjutsu & Taijutsu[/SIZE][/B][/CENTER] [B][COLOR=DarkRed]Kenjutsu: Kakou Kagidume) -Sword Technique: Descending Claw[/COLOR][/B] [spoiler]Rank: C Type: Attack Range: Short Chakra cost: 10 Damage points: 20 Description: This technique combines the forces of momentum and speed in order to increase the cutting strength of a weapon strike. The faster the user's speed is, the deadlier the cutting attack will do.[/spoiler] [B]Yumiya Geijutsu: (Bow and Arrow arts)[/B] Bow and arrows art is a type of Kenjutsu which requires the use of any ordinary Bow which enables the user to attack his opponent from a distance with customized forms of arrows. [B][COLOR=DarkRed]Yumita Geijutsu: Magarimichi Dageki: (Bow and Arrow arts: Curving strike)[/COLOR][/B] [spoiler]Rank: S Type: Offensive Range: Short-long chakra: N/A Damage: 80 Description: The user uses an arrow which has its arrow head shaped in a way which enables it to curve and attack the enemy from the side.(Moves in an arc) Although its power is not as strong as an arrow which has a sharpened head, its fletching allows it to move in a certain direction with the air resistance giving it the ability to turn, which means it can hit the opponent from the side of his leg or body restricting his movement. The Arrows are faster than regular thrown projectiles and therefore can be more trickier to counter. Note: Can only be used 2 times. Note: Can only be taught by Erzo Here is more information if the description is not clear enough: [URL]http://www.mangafox.com/manga/gamaran/c111/4.html[/URL] [URL]http://www.mangafox.com/manga/gamaran/c111/5.html[/URL] [URL]http://www.mangafox.com/manga/gamaran/c111/6.html[/URL][/spoiler] [B][COLOR=DarkRed]Yumita Geijutsu: Tadai Kujo- (Bow and Arrow arts: Heavy Destruction)[/COLOR][/B] [spoiler]Rank: S Type: Offensive Range: Short-Mid chakra: N/A Damage: 80 Description: The user shoots out a customized arrow which has a big arrow head as compared to a normal arrow. The arrow head has a circular base on the outside and grows bigger in size when you look it from the front, it also has two holes on it which can the air can go through instead of pushing against it and slowing it down. Due to the arrow heads size and because it’s made out of metal it has enough power to break bones if it connects. Despite its tremendous power it also has faster speed than a average arrow due to the weight of the arrow head making it even more difficult to deal with Note: Can only be used once. Note: Can only be taught by Erzo Note: No other Bow and Arrow art jutsus can be used for 2 turns. For reference on what the arrow looks like/its speed/its strength since I suck at descriptions >.< [URL]http://www.mangafox.com/manga/gamaran/c111/9.html[/URL] [URL]http://www.mangafox.com/manga/gamaran/c111/11.html[/URL] [URL]http://www.mangafox.com/manga/gamaran/c111/12.html[/URL][/spoiler] ____________________ [spoiler] [B](Bīkon) Beacon[/B] [spoiler]Type: Tool Rank: N/A Range: N/A Chakra: N/A Damage: N/A Description: As the Kote has gained notoriety among Shinobi, Samurai too have looked at the technology as a way to expand their arsenal. The Beacon is an altered Kote, capable not of using Ninjutsu, but of preforming Summoning in place of the user, intended for use by Samurai. A beacon has a disk inside it upon which a summoning contract is inscribed, much like how one would sign a traditional contract. Unlike Kote, to use the Beacon does require chakra - an equal amount as would be required to normally preform a Summoning, but unlike traditional summons, the Beacon acts as its namesake, allowing Summons to pull themselves to the wielder's location. *Note: Allows Summoning to be preformed by Samurai. *Note: Chakra Cost and Damage are dependent on the Summoning being used. *Note: Use of the Beacon itself is passive, but the Summoning still consumes a moveslot. *Note: The Beacon can only be attuned to one Contract at a time.[/spoiler] Learned here: [URL]https://animebase.me/threads/long-live-the-chief.720995/#post-22010777[/URL] [B](Goken: Ni-Chi Toshidoshi Zetsumei) - Strong Fist: 2,000 Years of Death [/B] [spoiler]Type: Attack Rank: C Range: Short - Long (Zig-Zag) Chakra: N/A Damage: 30 Description: The user will thrust himself towards their desired target, continuously shifting their body from left to right (Or vise-versa) in a zig-zag manner by pushing themselves off of the ground. Upon nearing the target's close range, the user will get in a very low or natural stance, aiming to strike the target with a vertical kick or punch, sending them flying into the air. The user is also able to semi-circle around the target's side, delivering the strike from the flank. Notes: - The distance between each shift is dependent on the user's current speed. - Must be taught by Mathias[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=664883&p=19224480#post19224480']Taught here[/URL] [B](Kenjutsu: Yamato Takeru ) - Sword Technique: Gathering Clouds[/B] [spoiler]Type: Defensive/Supplementary Rank: C - S Range: Short Chakra: N/A Damage: N/A Description: The user of this technique will begin by priming their weapon against an oncoming attack, before swinging it with such violent force that the sheer air pressure created by the weapon will split incoming attacks, causing them to harmlessly bypass the user. Due to this technique being not reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to kenjutsu will apply to the technique, so for example if the A rank is used, the technique splits A rank damage (60), but with a +20 to Kenjutsu it becomes capable of splitting (80) damage. This technique contains no intrinsic damage value but will push enemies out of short-range should they be too close to the attack. The power generated by this swing is similar to the leaf dragon god, so visually it appears as a wind jutsu might, despite not being a chakra based technique. It can be used to slice anything within reason, akin to Moses parting a sea, the technique will not fully disperse oncoming attacks instead it will simply remove the portion aimed at the user. Notes: - The B rank and below version of this technique has unlimited usage, while A rank can be used four times and S rank [B]two[/B] times. - If used by a Samurai with Samurai Sabre Skill, the effective range of the technique will be increased.[/spoiler] Taught here: [URL]https://animebase.me/threads/monogatari.696627/#post-20336603[/URL] [B]Kenjutsu: Kendō | Sword Arts: Way of theSword[/B] [spoiler]Type: Offensive/Supplementary/Defensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: Kendo is one of the most basic styles of kenjutsu. Even those not trained in kendo unknowingly use it. It is basically fighting with a sword while having both hands gripped on the handle. As said, very basic. This is only special, when in use by a kenjutsu master and specialist. Those with specialties in kenjutsu would normally only grip their sword with one hand when using their sword, as one hand is more than enough to overwhelm a normal opponent. However, when using Kendo, they will not only grip their sword with both hands, but will also flow an excessive amount of chakra into the blade of the sword. The chakra flowed through the sword is thin concentrated, translating into destructive and cutting power. With one slice, they can easily slice an opponents body straight through the middle with ease. It posseses enough power to shatter Earth Jutsu of the same rank, and will easy slice through a defence. ~Only usable by bio's that have a specialty in kenjutsu. ~Can only be used 4 times per conflict[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=443326']Taught here[/URL] [B]The Adrenaline Rush (Kōfun Jōtai)[/B] [spoiler]Rank: S Type: Supplementary Range: Self Chakra cost: 40 (20 every turn) Damage points: N/A Description: To activate this technique, the user must focus chakra into the disaster centers in the brain, to forcefully activate the state known as adrenaline rush. The disaster centers in the users brain will react to the chakra as if it was a real disaster situation, the centers will therefore immediately jumpstart the user’s body. The disaster center sends a message to the glands just above the user’s kidneys, to release a great amount of adrenaline into the user’s body. The adrenaline will boost the user’s heart rate and his blood flow. The adrenaline also signals the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes the users body reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) is energy stored in all muscles, which is released in a crisis situation to boost the user’s body. All these biochemical reactions happen extremely fast, it takes less than a second for the users body to fully unleash the effects of the technique. These reactions causes the users body to peak and reach it’s absolute limit for a short amount of time, but since the effects are chakra caused, and since the user during this technique continuously floods his veins with chakra, the effects lasts longer. The effects are: Heightened senses: Stronger sense of smell, hearing and thought processing. Pain reduction: All feelings of pain and numbness are almost nullified. Faster reaction time: This doesn’t make the user faster generally. Superhuman strength: Adrenaline rush causes the body to peak in performance, a big adrenaline rush can give a regular mother the strength to lift a car easily, it is estimated that a full adrenaline rush gives a boost of strength which equals 400% Notes: • Lasts for 5 turns. • The user cannot use any elemental ninjutsu while this is active. • The user cannot use any Genjutsu or clones of any kind when this is active. • Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends. • Because of the strain this technique puts on the user, he cannot use any Genjutsu for next 5 turns. • No summoning while this is active. • Can only be used Once per match.[/spoiler] [B]Hakke Magenken: Quinto no Kata | Eight Trigrams Demonic Illusion Fist: Fifth Form[/B] [spoiler]Rank: S Type: Offensive Range: Short/Mid Chakra cost: 40 Damage points: 80 Description: The user gathers a large amount of earth chakra in his hands and forms a pair of thick gloves made of very compressed and extremely durable minerals. The user gains eye contact with the target or performs a gesture; either method works and places the target in a Genjutsu. Inside the Genjutsu, the target will see the user jump into the air, where he lifts his arms above his head and uses the momentum he gains from his fall to deliver a devastating punch. The illusion will feel completely real, so if the punch makes contact, the target will feel the massive power of the punch as he will feel his bones break, but he will receive no actual damage from the illusion. In reality, the user simply disappears in a blur of speed and reappears close to the target, where the user will deliver an uncountable number of incredibly fast punches. The user will increase the speed of his punches, by using his long experience with Taijutsu and knowledge of his own body, to release the ATP stored in the users’ muscles and to release a dose of adrenaline from the glands just above the kidneys. -The illusion is B-ranked. -Can only be used 2 times per battle. -No A-rank or above illusionary techniques during the next two turns. -No S-rank Taijutsu during the next turn. -Can only be taught by Zero Kelvin [MEDIA=youtube]cAuWP3PRk4w[/MEDIA] 0:47 – 1:03[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=203789&p=11781776#post11781776']Both taught here[/URL] [B]Tekken | Iron Fist[/B] [spoiler]Rank: A Type: Supplementary Range: Self Chakra cost: 40 Damage points: +10 to Taijutsu that involves using ones hands Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=203789&page=2&p=13143369#post13143369']Taught here[/URL] [B]Kyōkiken | Madness Fist[/B] [spoiler]Rank: B Type: Offensive/Supplementary/Defensive Range: N/A Chakra cost: N/A Damage points: N/A Description: Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist. To enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Where Drunken Fist revolves around relaxed and fluid movements, the Kyōkiken is the exact opposite. While in the Kyōkiken-state, the user will constantly tense up and seemingly spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken has a purpose. The seemingly heaving and rattling breaths of the user will make it easier for him/her to find a rhythm and flow in their attack and defense. The constant tensions and incoherent rambling of the user will serve to distract the target. Seemingly harmless and slow movements will change their trajectory and speed up considerably. Generally, the user will seem slow and menacing to the target, but the slow and rigid movements can turn into deadly and decapitating strikes with a single, convulsive motion.[/spoiler] [URL='http://www.narutobase.net/forums/showthread.php?p=7078431&posted=1#post7078431']Taught here.[/URL] [SIZE=9px][I]Allowed by Zen.[/I][/SIZE] [B](Ken Ki Oshi Bentsu) - Sword Ki Pressure vent[/B] [spoiler]Rank: B Type: Supplementary Range: short Chakra cost: 20 Damage points: N/A Description: The user will concentrate their chakra into their sword and by using their Ki which is basically to shout when performing an attack they release the energy from the sword creating a pressurized vent that can aide in changing ones course or moving out the way of incoming attacks. It can also be used to either shoot at the opponent to unbalance them or even used to counter projectile based weapon techniques. Note: must have a samurai biography to use.[/spoiler] [CENTER][B][I][SIZE=12px][COLOR=DarkSlateGray]Kenjutsu: Land Of Iron Techs.[/COLOR][/SIZE][/I][/B][/CENTER] [B](Iai no Kaimetsu Tekina) - Quick Draw Cripling Method[/B] [spoiler]Rank: A Type: Offensive, Supplementary Range: Short Chakra cost: 30 Damage points: 60 Description: By using the art of Iaido the user will quickly draw their katana at a incredible speed striking upwards towards the targets torso causing them to become open and then the user will follow in with a horizontal slash across the chest and arms to deal a devastating blow and rendering the targets arms useless by slashing the tendants within the arms and then will flick the blood from the katana and re-sheave the katana. Note: Can only be used by a samurai biography.[/spoiler] [B]Bushidō : Senka | Way of the Samurai : Flash Blossom[/B] [spoiler]Rank: A Type: Attack Range: Short Chakra cost: N/A Damage points: 80 Description: This is an attack that uses the art of Iai (instant sword-draw-and-resheath) to decimate ones opponent. The user will unsheathe their blade and walk or run past their opponent and will slash his front and back at such a speed that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are. This attack is mainly to end a match without lethal force. -Once per Battle -Can only be used by a Samurai -Must be Aonisaibushi or higher to use.[/spoiler] [B]Bushidō Hijutsu : Hāmonī | Way of the Samurai Secret Technique: Harmony[/B] [spoiler]Rank: Forbidden Type: Supplementary Range: Short Chakra cost: 50 Damage points: N/A Description: On his travels the First Shogun of the Land of Iron Samurai's faced many shinobi in combat and accumulated a wealth of knowledge over his long life. He met the fire temple monks who he eventually became friends with, they taught him the basics of elemental chakra and through heavy meditation and reaching a state of spiritual zen he learnt to unlock his elemental chakra for a moment which he eventually came to master. Not knowing handseals he still could not use ninjutsu but he could channel the elemental chakra like he normally would with normal chakra [Samurai Sabre Skill]. This allowed him to use elemental taijutsu/kenjutsu (e.g. NB taijutsu). -Once per battle -Once finished the user can only use techniques A rank and under. -Can only be taught by the Current Shogun and Second in Command (as long as they have the Shogun's permission) to people he deems worthy. -Can only be used by a Samurai -The amount of turns the user can unblock their chakra and reach a state of spiritual zen depends on their rank: Chukanbushi - 3 turns Seieibushi - 4 turns Kodenbushi - 5 turns Current Shogun and Second in Command - Activated for the rest of the match[/spoiler] [B](Mayoko giri) - Side cut | X Slash.[/B] [spoiler]Rank: A Type: Offensive Range: Short Chakra cost: 30 Damage Points: 60 Description: Using the art of Mayoko giri, the will first take a quick step forward, once the user get's close enough to the target, he/she will slash with massive speed and power horizontaly twice at the target's torso, in an X formation.[/spoiler] [B](Samurai Kenjutsu: Magunamu Sochi): Samurai Sword Arts: Magnum Step [/B] [spoiler]Type: Attack Rank: S Range: Short-Mid Chakra Cost: 40 Damage: 80 Description: After activating the Harmony technique the samurai focuses lightning chakra into his sword and into his feet. He then uses the lightning chakra to burst himself forward at tremendous speeds while thrusting his sword forward. The movements of this attack are incredibly fast making them hard to track without the aid of doujutsu. ~Can only be used while using Harmony. ~Can only be used twice per battle. ~Reduces the duration of Harmony by one turn.[/spoiler] [B](Samurai Kenjutsu: Hayaibachi): Samurai Sword Arts: Swift Retribution[/B] [spoiler]Type: Attack/Defense Rank: A Range: Short Chakra Cost: 30 Damage: 60 Description: The Samurai will hold the hilt of their sheathed sword in one hand and the opposite end of their sheath in the other. When an opponent moves to attack with kenjutsu or taijutsu the user will block the incoming attack by holding their sheathed sword perpendicular to the incoming attack. With the attack blocked they will unsheathe their sword while pushing the blocked item out of the way with the sheath, creating an opening. In the same motion they will slash the opponent with their sword. ~Can defend against A rank and below attacks physical attacks. ~Can only be used three time per battle and only by Samurai.[/spoiler] [B](Bushidō) Way of the Samurai[/B] [spoiler]Rank: S Type: Supplementary Range: Self Chakra Cost: N/A (See description) Damage: +10 to Kenjutsu and Taijutsu Description: Samurai quickly learned that Ninjutsu would be a very dangerous weapon, and an incredibly difficult one to combat. But, they soon developed a countermeasure that helped them combat the ever-growing amount of Ninjutsu users: infusing their armor with their own chakra. By releasing their spirit into their armor (400 chakra), Samurai infuse their armor with special properties, dropping all energy based damage by 25% and all physical damage by 50%. This works by creating an invisible overshield of chakra around the Samurai’s body - specifically fortifying their armor-to help protect them. Due to the spiritual nature of this technique, harmonizing the Samurai’s life energies with their armor, and bringing the user’s Bushidō to the forefront of their mind, it also boost the prowess of the Samurai in battle. *This technique only last for so long, regarding this formula: [400 – x], where “x” is the chakra cost of the jutsu that hits the user. The resulting value will continue to have (x) subtracted from it every time the user is hit. When the value being deducted is greater than or equal to the amount of remaining chakra, the jutsu will end. *Keotsu and those who know this technique whom he gives permission to are the only ones who can teach this. *Only useable by Samurai.[/spoiler] [B]Bushidō: Mugetsu | Way of the Samurai : Moonless Sky [/B] [spoiler]Rank: D Type: Attack/Supplementary Range: Short Chakra Cost: 10 Damage: N/A Description: This is one of the most basic techniques taught to Samurai of the land of iron but also one of the most useful. The user moulds their chakra within their hand(s) (Up to two blades per use), and fashions a chakra blade (looks like a normal katana) that looks real (dojutsu will see the chakra but won't know its effects) but infact it is intangible and would do no damage when used in an attack. These blades are used mostly for feint attacks but when added with the Samurai Sabre Skill they can become quite deadly. Because of the amount of chakra used they can be made quite fast (about a second) and thus can be used in the spur of the moment.[/spoiler] [B](Mamori Gatana) - The Warriors Soul[/B] [spoiler]Rank: S Type: Supplementary Range: Short Chakra cost: 40 Damage points: N/A Description: It is said that the katana is the samurai's soul and an extension of their body. Throughout their lifetime of its use and synchronization with the warrior they bless it with their chakra and it becomes spiritually stored within their sword. A samurai may call upon this power in desperate measures returning to the wielders body as an external energy. This power is capable of pushing out any intruding chakra into their body and render it useless. such as a genjutsu technique. Technique is capable of breaking S rank and below genjutsu(but not Tsukuyomi) Note: Can only be used 1 time by a samurai biography. [/spoiler][/spoiler] [/QUOTE]
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