Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Erzo's CJ thread.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Erzo, post: 10369492, member: 83133"]</p><p><strong><p style="text-align: center"><span style="font-size: 12px">Genjutsu</span></p><p></strong></p><p><strong><span style="color: DarkRed">Jinsei no Saigo no Konseki) | Life's Last Vestige</span></strong></p><p>[spoiler]Type: Offensive/Supplementary </p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40 </p><p>Damage: 80 (mental stress + actual damage)</p><p>Description: An unlikely and rare combination, the user puts use of his ability to use one of the five elements as a means of inducing genjutsu. The jutsu begins with an upward gust of Wind consisting of quite some strength, allowing it to raise the people/persons it is used against with ease, whilst the air is simultaneously forced through the nostrils causing both distress and discomfort. The Wind which has now entered the opponent is used to disrupt the opponents normal chakra flow and induce a genjutsu in which the opponent suddenly feels the very air from their lungs being sucked out of them as the Wind which had raised them upwards continued to spin around them, the pressure holding them in place and preventing movement of all limbs. As they remain suspended, the spinning wind which had been just holding them in place suddenly feels sharper, and more concentrated. The spinning would increase in speed around the opponent, the rate at which the air is being sucked out of their lungs increasing with it. This is coupled with sudden sharp pains in random parts of the opponent's body as the Wind begins to hack and slice deeply into their skin, causing extreme pain which is almost impossible to register with all the suffering that's going on. The spinning wind which had been obscuring the opponents eyesight due to the nuisance of the spinning cloud-like Wind is now bloody red in colour, creating quite a disturbing view. The wind component of this technique is A-Ranked and so is the illusion. If the opponent does not manage to release within two turns of the genjutsu's activation, they would fall unconscious due to the belief that all the air is sucked out of them, leaving them unable to breath.</p><p></p><p>~ Can only be taught by Erzo. Can be used twice, with a two turn wait after each usage.[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=272&p=19203908&viewfull=1#post19203908">Approved here</a></p><p></p><p><strong><span style="color: DarkRed">(Genjutsu: Mizu Ei ) - Illusion Technique: Water Wrap</span></strong></p><p>[spoiler]Rank: B</p><p>Type: Supplementary/Defensive</p><p>Range: Short- Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The user releases his chakra and inserts it into his opponents brain whilst performing the snake hand seal, making it seem as if a long thick rope of water has suddenly materialize out of nowhere and wraps it self around the opponent, constricting the opponents movement_, the rope would be so tight that the opponent wouldn't be able to move any parts of his body, thus preventing him from performing any hand seals, in reality the opponent would just be standing still struggling to move since he thinks a rope of water has tightly wrapped itself around his body.</p><p><strong>Note</strong>: Can only be used 4 times.</p><p><strong>Note</strong>: Can only be taught by Erzo</p><p><strong>Note</strong>: No other genjutsu in same turn.</p><p><strong>Note</strong>: Lasts for 2 turn if the opponent hasn't managed to figure out it's a genjutsu and release himself.[/spoiler]</p><p><a href="http://www.narutobase.net/forums/showpost.php?p=7298879&postcount=1061">Approved here.</a></p><p></p><p><strong><span style="color: DarkRed">(Genjutsu: Shinkan )- Illusion Technique: Silence</span></strong></p><p>[spoiler]Rank: A</p><p>Type: Supplementary </p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user performs one hand seal and releases his chakra, inserting it into the brain of his opponent, the chakra would remain dormant until an Earth jutsu which comes from the ground is used, which will activate the genjutsu that is within the opponent like a switch. Once that happens, instead of hearing the normal sounds of the Earth braking, alerting the opponent that there may be an attack from the ground, complete silence falls upon the opponent, leaving them vulnerable to the incoming attack.</p><p>Note: Can only be used thrice.</p><p>Note: Can only be taught by Erzo</p><p>Note: No Genjutsu next turn.[/spoiler]</p><p><a href="http://www.narutobase.net/forums/showthread.php?t=157594&page=50&p=7634088&viewfull=1#post7634088">Approved here</a></p><p></p><p><strong><span style="color: #800000">(Genjutsu: Seishi Gazō ) - Illusionary Technique: Still Image</span></strong></p><p>[spoiler]Rank: B</p><p>Type: Supplementary </p><p>Range: Short - Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The user would release his chakra into the opponent's brain after doing 3 hand seals and disrupt his chakra flow, catching him in this genjutsu which affects the the opponent's vision, making him see the battlefield and the user of this jutsu exactly as they are, making it seem as if the world suddenly stopped like in a still image. Furthermore, the user would manipulate the chakra further, so that if the opponent turns around, it'd still look exactly as it was, due to the user linking his vision within the chakra, and making his opponent see the same thing he was seeing. This allows the user to throw Kunais or perform hand seals without his opponent being aware of what's going on/being performed, which in return would slow down their reaction time greatly, since they (opponent) would have no idea something is even coming towards them. However, this genjutsu only affects vision, so every other sense the opponent has is still intact and can be used to figure out that they have in fact been put in a genjutsu.</p><p>Note: Can only be used 3 times.</p><p>Note: Can only be taught by Erzo</p><p>Note: No S-rank Genjutsu next turn.[/spoiler]</p><p><a href="http://www.narutobase.net/forums/showthread.php?t=157594&page=69&p=8702692&viewfull=1#post8702692">Approved here</a></p><p></p><p><span style="color: #800000"><strong>(Genjutsu: Raitoningu O Gyakuten) - Illusionary Technique: Reverse Lightning</strong></span></p><p>[spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: Short - Mid</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user performs the Tiger ~> Rat and Ox hand seals whilst releasing their chakra into the opponents brain, activating this genjutsu which stays dormant until the opponent uses a Lightning jutsu, however, the moment that happens, the user would see his own Lightning jutsu turn back and form into several Lightning ropes which go on to bind his whole body, wrapping tightly around it, numbing the opponents whole body completely preventing him/her from continuing with whatever was planned. Despite this being a genjutsu, the opponents jutsu wouldn't go on to happen due to the sudden interruption, which would prevent the focus of chakra into the specific jutsu, causing the chakra to simply disperse not doing any harm to anyone. </p><p>Note: Can only be used 3 times.</p><p>Note: Can only be taught by Erzo</p><p>Note: No A-ranked genjutsu in same or next turn.</p><p>Note: It stays active for 2 turns if not released by the opponent, or it has completed it's purpose.</p><p>Note: It only works on lightning techniques that are released from the opponent's body, if the opponent utilize a lightning technique that comes from the sky or the ground it won't be affected by the genjutsu, but it won't deactivate the genjutsu either.</p><p>[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=130&p=13277896&viewfull=1#post13277896">Approved here</a></p><p></p><p>________________________</p><p></p><p>[spoiler]</p><p></p><p><strong>Genjutsu: Kyuumin Shobatsu(Illusionary Technique: Dormant Punishment)</strong></p><p>[spoiler]Type: Supplementary/Offensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: The user will channel their chakra into their opponent's chakra via the Rat seal. The user's chakra will then remain dormant until the victim uses a technique B-rank or above. The resulting amount of chakra needed will cause the user's chakra to activate like a switch to cause the affects of the illusion. As the victim begins to channel their chakra for the technique they use, they will see several spiked chains shoot up and restrain them, wrapping all around their body and dragging them to the ground. The chains will gradually become tighter and tighter and the victim will feel the spikes of the chains sinking deeper into their bodies and also the lack of air from being restricted. Eventually, after so much tension, the victims will fall unconscious.</p><p>~This technique remains dormant for 3 turns only</p><p>~The technique (if activated) will render one's opponent unconscious after 2 turns.</p><p>~Can be used 3 times per battle[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=380217">Taught here</a></p><p></p><p><strong>Genjutsu: Fuhenteki Youbai) Illusionary Technique: Universal Solvent</strong></p><p>[spoiler]Rank: A</p><p>Type: Offensive</p><p>Range: Short-Mid</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user forms 2 seals and induces an illusion into his opponent where once their body touches water they will begin to break down, dissolving into the water over a short time. Once in the illusion their body has completely dissolved the opponent will lose consciousness in reality. While dissolving in the genjutsu their body is paralyzed in reality.</p><p>-Twice per battle.</p><p>-Takes two turns to render opponent unconscious, until then the victim may act freely within the scenario of the illusion.</p><p>-Opponent must be partly or fully submerged in water for illusion to trigger.</p><p>-Only taught by Professor Sarutobi.[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=411830&p=12652585#post12652585">Taught here</a></p><p></p><p><strong>Genjutsu: Shoushitsu Waza | Illusionary Technique: Disappearing Act</strong> </p><p>[spoiler]Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user will string a series of three hand seals and then cast the genjutsu on the opponent, disrupting their chakra within their brain. The chakra will act as a regulator while it is in the opponents brain, regulating the brain waves / signals that controls their KG. When under this genjutsu and the opponent tries to use their KG abilities, the chakra that is placed will simply disrupt the flow of that chakra to render their ability useless. When used against a dojutsu user like the sharingan, the sharingan user will not be able to use his sharingan's abilities. However, the opponent will see an illusion that their abilities are working perfectly normal everytime they try to use their abilities. For example, when a sharingan user has his 3T or MS active, they will see an illusion that they still have it active. Though from the perspective of the person who casted the illusion they will only see regular eyes and not the sharingan. An ice user that creates ice through their KG will see the technique form, however from the perspective of the person that set the illusion, nothing is formed as the opponent will not be able to do so.</p><p></p><p>Note: Only able to use once</p><p>Note: Lasts 4 turns</p><p>Note: No other genjutsu in the same turn or the turn after</p><p>Note: Next time using genjutsu can not be higher than B rank</p><p>Note: Does not effect using any of the basic 5 elements, ninjutsu, kenjutsu,taijutsu</p><p>Note: Can only be taught my Vision[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=469076&p=14106835#post14106835">Taught here</a></p><p></p><p><strong>(Genjutsu: Kujaku Umou) Peacock Feathers</strong></p><p>[SPOILER]Type: Supplementry</p><p>Rank: B </p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The user creates the illusion that the opponent is seeing peacock feathers floating around them. While in the genjutsu, the colorful 'eyes' on the feathers are looking at the opponent. In reality, the feathers are actually kunais with paper bombs attached to them and explode on inpact as soon as the kunais reach the opponent.</p><p>Note: </p><p>- Can only be taught by Sinderella23[/SPOILER]</p><p></p><p><strong>(Genjutsu: Kurushii Songu) Illusion Technique: Painful Song</strong></p><p>[SPOILER]Type: Supplementry</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: 20 (+5 if the opponent has a sharingan)</p><p>Description: The user casts a genjutsu on his/her opponent, making him feel like he has headphones glued to his head. A Justin Bieber song plays through the the headphones, causing the the opponent to scream in pain and feel like his ears are bleeding. In realilty, the user throws 2 kunais with explosive tags attached to the ends of the kunai. The kunais go past both the opponents right and left ear, exploding when it reaches close to the ears.</p><p>Note:</p><p>-Can only last one turn</p><p>-You have to say ,out load, a name of a Justin Bieber song after the opponent gets trapped.</p><p>-Can only be taught by Sinderella23 and those of her choosing[/SPOILER]</p><p></p><p><strong>Illusion Technique: Frenemies (Genjutsu: Tomoteki)</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: B</p><p>Range: Short-, Mid-, and Long-Ranged</p><p>Chakra Cost: 25</p><p>Damage Points: 40</p><p>Description: This Genjutsu is created after the user throws a smoke bomb. After the smoke clears, the user is replaced with the opponents best freind, who attacks the opponent. The opponent does not want to attack them in shock, and is attacked. After this, the illusion ends.[/SPOILER]</p><p></p><p><strong>(Genjutsu: Joumae Oite) - Illusionary Arts: Locked On</strong></p><p>[spoiler]Rank: A</p><p>Type: Supplementary/Defense</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage: N/A</p><p>Description: The user performs a quick sequence of two handseals (Horse -> Monkey) and traps the target in an illusion where the opponent's vision span/field is locked in one place. That is, their line of sight will not move even if they turn their head or body, making the opponent only seeing what they were seeing when the genjutsu was first induced. This technique is primarily used to serve as a diversion allowing the user to escape or attack and does not deal any damage to the opponent.</p><p>*Note: Can only be used twice.</p><p>*Note: No genjutsu in the same turn.</p><p>*Can only be taught by McKnockout[/spoiler]</p><p><a href="http://www.narutobase.net/forums/showthread.php?p=7439638#post7439638">Taught Here.</a></p><p></p><p><strong>Genjutsu: Zōfuku | Illusionary Arts: Amplification</strong></p><p>[spoiler]Type: Supplementary </p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user performs the Monkey hand seal and places his opponent in a genjutsu. The genjutsu makes the person under it feel as if their respiratory system has been pushed to incredible limits. It makes the persons muscles feel heavy and hard to move all the while making them feel they are out of breathe all the time, just like the day after an intense workout. They also become incredibly fatigued and all movement is slowed considerably. When they try to move they will think that they are stiff around the body and their limbs. The effects gradually build up over the coarse of three turns. On the first turn the effects aren't really noticeably however the opponent does feel slightly more fatigued, the opponent will think it's only battle fatigue. The second turn they feel more fatigued, feeling stiff all around the body making them think it's harder than it really is, however it's an illusion of feeling within their body and they are able to move like they would normally would. On the third turn these effects are amplified to such a degree where they have shortness of breath and struggle to perform rapid movements, with it, making the opponent harder to concentrate. For example performing hand seals alone takes considerable time to perform as their concentration is completly over taken by the fact that they can not breathe.</p><p></p><p>Restrictions</p><p>- Only usable twice per match</p><p>- No Genjutsu in the same or next turn.</p><p>- Full effect takes three complete turns unless broken</p><p>- Genjutsu lasts 4 turns</p><p>- Can only be taught by Kryptiic[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?p=7627434&posted=1#post7627434">Taught here.</a></p><p></p><p><strong>Genjutsu: Chien Taimu | Illusionary Technique: Time Delay</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user will cast a genjutsu towards the opponent by disrupting their chakra flow in their brain. The user will simply point towards the opponent and make a single hand seal Tiger to put them under this genjutsu. While the opponent is under this genjutsu, any action performed will be delayed by two seconds. Either it's a jutsu, any form of taijutsu, or even running. The person under this genjutsu, they will think that they are performing the action right away but may not notice what is actually happening. Whatever is performed it will be delayed by two seconds.</p><p></p><p>Note: Able to use three times in battle</p><p>Note: Must have Mastered genjutsu</p><p>Note: Lasts two turns unless broken</p><p>Note: Can only taught by -Vision-</p><p>[/spoiler][url=''http://www.narutobase.net/forums/showthread.php?t=246162]Taught here[/url]</p><p></p><p><strong>Genjutsu: Kōgaku Soshi | Illusionary Arts: Optical Element</strong></p><p>[spoiler]Type: Supplementary </p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: After performing the Monkey hand seal the user will induce chakra into the opponent brain and place them in a genjutsu. In the genjutsu the opponent sees the user attacking using multiple elements at once, just like using Ying-Yang. For example, if you use a fire jutsu, in the Genjutsu you can add another element to it simultaineously, or cover it in a thin layer of earth, appearing as if Ying-Yang is being used. The genjutsu lasts for the turn its triggered and can be applied to any of the users jutsu within those turns.</p><p></p><p>Restrictions</p><p>- Can only be taught by Kryptiic</p><p>- Can only be used 4 times per match</p><p>- No Genjutsu in the same turn[/spoiler]</p><p></p><p>[url=''http://www.narutobase.net/forums/showthread.php?t=204006&p=8575137#post8575137]Taught here.[/url]</p><p></p><p><strong>(Genjutsu: Zeuxis no hiiro warai) | Illusionary Technique: The Scarlet Laugh of Zeuxis</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user performs 3 handseals, placing the opponent under a genjutsu. In the genjutsu pressure is applied to the spots that are most likely to induce gargalesis, tickle spots. At first the pressure starts out as a incredibly light and cold touch, however the sometimes rhythmic and sometimes erratic strokes begin to grow firmer and firmer, evolving into gentle caresses, and before long morphing into heavy strokes. The once cold touch also begins to grow warmer and warmer while the frequency of the strokes increases. As the opponent is tickled they might begin to involuntarily twitch, perhaps even laugh. However after but a few blissful moments the pleasurable yet distracting tickling turns into rather painful scratching. The opponents skin feels raw as the now sandpaper like pressure ravages their body, the previously warm touch grows to become searing hot, scorching the users skin; and painting them an awful shade of red. The relentless frequency granting no time for relief. The scratching soon begins to reach its dreadful crescendo, the enemies clothes becoming bloodstained as their flesh starts to melt and peel. Molten melting fat weeping along the users skin, eroding into the flesh, further adding to the abhorrent wounds. Broken skin quickly develops into large chunks of meat, fat and muscle that slowly and painfully oozes away. Leaving the opponent a bloody mess. Of course, all the while the appropriate sounds are produced to compliment the situation. In reality, the opponent experiences crawling and itching upon their skin as the Knismesis takes effect, and then becomes ticklish as it advances into the next stage, increasingly so over time. This occurs not necessarily because it may be the enemies natural reaction to tickling, but rather because the Genjutsu amplifies the enemies sense of touch, therefore overstimulating their sense to a degree in which they feel ticklish regardless of their usual physiological reaction. Therefore while an enemies reaction to the Knismesis and Gargalesis may be different (Eg, they may not laugh, or they may burst out in hysterics) , the experiences of Knismesis and Gargalesis are forced, thus eliminating the reliance on an enemies personality and personal habits. Although naturally, an enemy who has never been ticklish before would have even more reason to suspect a genjutsu - a slight pitfall in the technique. Of course, because this is a Genjutsu, there can be no prior anticipation to the 'tickling', therefore it's usually far more effective and productive than if you were to tickle someone physically as no physiological defense can be formed to limit a reaction until you actually begin to feel ticklish. Needless to say the tickling can make it incredibly hard for the opponent to concentrate, leaving them rather vulnerable. As the Genjutsu goes into its final rather gruesome stage, places such as the armpits, knees, ribs and soles of the feet would be heavily affected. Making movement of these regions either incredibly difficult, or in a few occasions impossible as long as the opponent remains in the illusion due to the pain and the feeling of tendons, muscle and sinew being burned and torn within the Genjutsu. The excruciating pain felt within the illusion will likely have an impact on the opponents mind, leaving the opponent in mental pain and ailing them with mental exhaustion. The opponents body may also remember this sensation, possibly linking any kind of physical touch to this experience; creating rather adverse effects. Of course much like in reality, even when the physical pressure ends, the opponent may still cringe and shirk from the "after touch". The pace of intensity of this Genjutsu is subject to the users intentions upon casting it. The most obvious weakness of this illusion would be its surreality, and the fact that this Genjutsu only affects the opponents sense of Sight, Hearing and Touch.</p><p></p><p>Note:</p><p>- The user is capable of targeting specific spots if they so wish.</p><p>- Can only be used 2x</p><p>- No Genjutsu A rank or above for the rest of, and the next turn.</p><p>- Can only be taught by Scaze[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=265845&page=4&p=19554782&viewfull=1#post19554782">Taught here</a></p><p></p><p><strong>(Genjutsu: Douzen Ada ) Illusionary Technique: Natural Enemy</strong></p><p>[spoiler]Type: Defence</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: n/a</p><p>Description: User does 5 hand seals and places his opponent's summoning in a genjutsu that makes them see the user summon their natural predator four times the size of them (the opponent's summon), paralyzing them with fear and causing them to reverse summon away to safety.</p><p>-Doesn't work on boss summons</p><p>-Twice per battle.</p><p>-Can't use A-rank and above Genjutsu for the next two turns after this jutsu</p><p>-Only taught by Professor Sarutobi.[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=344917&p=10871057#post10871057">Taught here</a>[/spoiler]</p><p></p><p>[spoiler]( Genjutsu: O Ushiro ! ) - Illusion Technique: Behind You !</p><p>Rank: C</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 15</p><p>Damage Points: N/A</p><p>Description: The user runs forward at the target, and makes one handseal, casting an illusion on a single target. To that person, it appears as if the user has put on a burst of speed and vanished, appearing behind him and attacking the target physically. In reality, however, the user is merely hidden from the target's sight due to the Genjutsu and is still in front of them, allowing him to quickly attack before the target realizes he is in an illusion.</p><p></p><p>( Genjutsu: Okuyuki Chikaku ) - Illusion Technique: Depth Perception</p><p>Rank: C</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 15</p><p>Damage Points: N/A</p><p>Description: The user makes three handseals, casting an illusion on a single target that causes that target to see the user one metre closer to him than he really is. Although this is useless in terms of avoiding most Ninjutsu or Genjutsu, it is very useful in causing Taijutsu or Kenjutsu users to swing at the air one metre in front of the user's real position, safeguarding the user from damage.</p><p></p><p>( Genjutsu: Mayaku Yotsu Kamereon ) - Illusion Technique: Drug-Intoxicated Chameleon</p><p>Rank: C</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 15</p><p>Damage Points: N/A</p><p>Description: The user makes two handseals, casting an illusion on any observing target(s), that make him observe an item of the user's choice as a different colour or multitude of colours. Although simplistic, this technique is very versatile, and can be used to fool the target, for example, into believing the user is covered with an earth defense, or by an Uchiha to fool the target into believing their normal flames are the flames of Amaterasu, or into fooling an opponent that an earth technique is infact a lava technique, among many potential applications.</p><p></p><p>( Genjutsu: Yotta Kōmori ) - Illusion Technique: Drunken Bat</p><p>Rank: C</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 15</p><p>Damage Points: N/A</p><p>Description: The user snaps his fingers, making multiple target(s) who hear the sound fall under an illusion. Using this illusion, the user is able to change the sounds produced by an object, mask them entirely, or switch the direction from which they originate, fooling the target(s). This is particularly useful in situations where sight is unreliable, such as when hidden by mist.</p><p>[/spoiler]</p><p></p><p>[spoiler]( Genjutsu: Ikirei no Shitai ) - Illusion Technique: Doppelganger Corpse</p><p>Rank: B</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The user makes three handseals, casting an illusion on a single target. The user, if under attack from another technique, causes the target to believe that the user has been struck by the technique, and is feeling its effects. The illusion is sophisticated enough to fool the target's sense of touch if he is attacking the user physically. This allows the user to then counterattack as a surprise. However, after casting this illusion, the user must further use some other technique to actually avoid the target's technique in reality. Since this might take a while, it is advisable not to use this illusion when under attack by a speedy technique.</p><p></p><p>( Genjutsu: Kakushitsu ) - Illusion Technique: Dead Skin</p><p>Rank: B</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The user makes three handseals, casting an illusion on a single target. The illusion deadens all sense in the target's skin. This keeps the target from noticing any subtle indicators of other techniques, such as any physical contact, changes in temperature, breezes, wetness, etc. This could allow the user to place items such as tags, insects etc., or use a wide-range technique that raises or lowers temperature, and these will come as a complete surprise to the target since he cannot feel them building up but will only feel their effects.</p><p></p><p>( Genjutsu: Gunkaku Merutodaun ) - Illusion Technique: Arms Race Meltdown</p><p>Rank: B</p><p>Type: Supplementary/Offensive</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description: The user makes four handseals, casting an illusion on multiple target(s). If any of those targeted possess some weapon on their person, the genjutsu activates. It makes the target(s) believe that the weapons on their person are melting into superhot metal and enveloping their skin, causing them severe pain. Reflexively, any target(s) holding a weapon in his hand opens it due to the perceived pain, making this illusion useful to both cause damage via mental stress and disarm an opponent.</p><p></p><p>( Genjutsu: Akumu Samasu ) - Illusion Technique: Waking Nightmare</p><p>Rank: B</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The user makes four handseals, casting an illusion on a single target. The target then appears to 'wake up' in his own bedroom, unhurt and rested, as if the events of the preceding battle were a particularly realistic nightmare. This makes it difficult for the target to break the genjutsu, as he does not notice it. In reality, the target is immobile as his mind believes he is safe in his bed, allowing the user to strike.</p><p></p><p>( Genjutsu: Pechunia ni Yoru Shibō ) - Illusion Technique: Death by Petunia</p><p>Rank: B</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The user makes four handseals, casting an illusion on a single target. To the target, it appears as if a large amount of petunias suddenly grows out of his mouth and into his windpipe, before the roots of the plant emerge from...various orifices....of his body. The opponent experiences a choking sensation, and falls over on the ground clutching his throat. This is particularly useful when the opponent is releasing techniques from his mouth to cause him to lose control.</p><p></p><p>(Genjutsu: Apollo no Te) Illusion Technique: The Hands of Apollo </p><p>Type: Supplementary</p><p>Rank: B-Rank</p><p>Range: Short-Mid</p><p>Chakra: 20 </p><p>Damage. N/A</p><p>Description:</p><p>A technique used to pressure enemies, its most effective against non-dojutsu users. The user will make one hand seal (Rat) and trigger this dormant illusion in the enemies brain. From the point the genjutsu is activated, every time the enemy sees the user perform a handseal or more, these will be perceived by the enemy at a blazing speed. Basically, the enemy will see the user perform these handseals at a speed that makes it all look like a blur (a string of 15 handseals will appear to take less than 1 second to perform). The moment that the user starts to make the handseals, the illusion tricks the enemies perception of time, making him see what took a few seconds as almost immediate. This illusion only alters the enemies perception of handseals and has no effect on the speed in which he perceives the following techniques. Since this illusion works by using a visual trigger, the enemy must see the user perform the handseals, even if just a peripheral perception of such is needed. Also, while one needs to perform the genjutsu short-mid range of the enemy, once it takes effect, range no longer plays effect, and even from long range, the enemy will still see the handseals as performed at blazing speeds.</p><p>Note: Lasts 4 turns</p><p>[/spoiler]</p><p></p><p>[spoiler]( Kurogen: Za Niyurareiza ) - Black Illusion: The Neuralizer</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user makes four handseals, and a bright light emanates from his body. Any target(s) who observes the light will be placed under an illusion that suppresses their memories of the last two turns of the battle. The illusion will use their own memories of the battle two turns ago to fool their brain. This means they will see themselves, the user, and the terrain as it was two turns ago and see nothing out of the ordinary in that.</p><p>This could lead them to forget if they have activated any "modes", or be unaware of any "modes" the user has activated, as well as giving the user great terrain advantage if the terrain changed recently. However, once the user utilizes any such "modes" again, or uses the changed terrain, the target will snap out of the illusion instantly, his mind restoring the suppressed memories.</p><p>Note: This technique may be used only thrice per battle.</p><p></p><p>( Genjutsu: Sakasama no Seikai ) - Illusion Technique: Inverted World</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user makes five handseals, placing a single target under an illusion where, to the target, it appears as if all directions are inverted. The target perceives what is in reality above him to be below, and vice-versa; what is in front of him to be behind, and vice-versa; and what is to his left to be to his right. This utterly confuses the target and prevents him from being able to suitably block or dodge techniques. However, because of the drastic change wrought on the target's vision, it is easy to be aware of the fact that it is an illusion.</p><p>Note: This technique may be used only three times per battle.</p><p></p><p>( Irooni Genjutsu: Ketsueki to Sora no Rendan ) - Colourful Demon Illusion Technique: Duet of Blood and Sky</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user makes four handseals, casting an illusion on a single target. This causes the target to observe everything in the world around them in either a vibrant red or a cold blue. The user can pick which objects the target observes in what colour. This plays havoc with the target's judgment of distance, the objects coloured red seeming closer, more dangerous and setting off an adrenaline rush, whereas the objects coloured blue seem farther, less dangerous and soothe the target. The target is rendered unable to judge distance, identify major threats and is physically exhausted by switching from adrenaline to serotonin rapidly and often as the target sees numerous objects.</p><p>Note: This technique may be cast three times per battle.</p><p>Note: The target is unable to use A-rank and above Taijutsu due to exhaustion for the same and the next turn after the use of this technique.</p><p></p><p>(Dou Genkaku: Ina Kashira no Chikin) Mayhem Illusion: The Reverence of the Rooster</p><p>Type: Offensive</p><p>Rank: A-Rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description:</p><p>A very interesting and funny technique designed to counter mostly summoned animals but that can be used on ninjas as well, whose main use is to confuse and disturb the enemies concentration, rather than to cause damage. The user does 3 handseals and puts any enemy into a deep foul illusion. They feel as if their head just detacthed from their bodies and fell to the ground. As the head rolls on the ground to a halt, they see their body running around without a head and arms stretched forward, as if trying to feel their way around. In reality, the enemy will be mimicking the movements he sees his headless body perform in the illusion, left basically, without a sense of direction or even control on his own movements, "running around like a headless chicken". </p><p></p><p>(Dou Genkaku: Akuma Gojou no Nori) Mayhem Illusion: Demonic Carousel</p><p>Type: Offensive</p><p>Rank: A-Rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description:</p><p>The user does 2 handseals and puts any enemy in sight into an illusion where they suddenly feel as if they suddenly begin to spin, as if on a carousel. As they appear to rotate at enourmous speeds, the world before their eyes becomes blured and their senses dulled, as they feel gravity, sound, air displacement, etc all on par with the illusion they are perceiving. As the speed increases, not only does the enemy lose balance but he will also feel motion sickness and will eventually pass out due to the excessive G-Forces. Off course, all of this is an illusion and what happens is that the users mind is tricked into fainting through the perceived illusion.</p><p></p><p>(Suiton Genjutsu: Yama no Bachi) Water Release Illusion: Mountain's Curse</p><p>Type: Offensive</p><p>Rank: A-Rank</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description:</p><p>To overcome the main weakness of Genjutsu (range), Scorps and Emperor found a way to induce genjutsu at higher distances. They found that if they used elemental manipulation and chakra as the medium for genjutsu, they could power the genjutsu longer and to higher effects. However, this also meant that this genjutsu would suffer from elemental weakness when facing elemental surges from the enemy as a release attempt. By doing the horse hand seal, the user infuses the moisture in the battle field with his chakra. The chakra infused moisture will be inhaled by all enemies on field as they breathe. Once the chakra is inside the enemy, it disturbs their chakra flow from the inside in a parasitic manner, inducing a powerful illusion in which the enemy feels as if the air is progressively harder to breathe. He'll feel as if he's breathing in a 8000 metre high altitude, leading his body to react accordingly. With the illusion that the atmosphere is thinner and lacks oxygen, the enemy will tire quickly and will begin to feel his mind dull and slow, as his body reacts to the illusion. Of course the oxygen level is the same and nothing really happens to the enemy body a part from the symptoms his mind induces as a response to the illusion. The enemy has 2 turns to release the technique otherwise they'll faint. Once triggered, due to the illusionary fatigue, as each turn passes, the enemy will feel hard to use higher ranked techniques, some ranks even, completely inaccessible to him. In the first turn, he can't use Taijutsu above D-Rank and loses the stamina needed to use Forbidden ranked techniques. In the second turn and prior to his loss of consciousness, he becomes unable to move and can only use B-Ranks and below.</p><p></p><p>(Katon Genjutsu: Ahou no Shinkirou) Fire Release Illusion: A Fools Mirage</p><p>Type: Supplementary</p><p>Rank: A-Rank</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description:</p><p>To overcome the main weakness of Genjutsu (range), Scorps and Emperor found a way to induce genjutsu at higher distances. They found that if they used elemental manipulation and chakra as the medium for genjutsu, they could power the genjutsu longer and to higher effects. However, this also meant that this genjutsu would suffer from elemental weakness when facing elemental surges from the enemy as a release attempt. By doing the tiger hand seal and unleashing his fire chakra into the field all around, the user is able to increase the temperature of the air all around him up to Long range. This increase in temperature, although barely noticeable is enough to alter the density and behavior of the air and, in the process, altering the way light passes through it. By using this simple principle, the user produces a visual illusion were the enemy will see a sea of water coming from the ground and heading towards him with an amazing speed. Looking around the user will see the same wave coming from all around him, regardless of were he looks to. The main advantage of this technique is that it can be used against Sharingan and Rinnegan users, since the illusion pertains to refraction of light instead of the normal process through which other illusions happen. In reality, the illusion is nothing more than the refraction and mis direction of light in the heated air, a similar albeit chakra enhanced effect of the same phenomenon that happens in deserts and other very hot locations.</p><p>[/spoiler]</p><p></p><p>[spoiler]( Kurogen: Dai Hachiken, Ningyō Gekijō ) - Black Illusion: Eighth Sword, Puppet Theatre</p><p>Rank: S</p><p>Type: Offensive</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user, having already had physical contact with the target, makes a string of fifteen handseals. Upon completion, the target is placed under an illusion where he observes the user holding a small doll shaped like him. The user then proceeds to open up the doll, revealing labelled organs, muscles, bones, etc. In the illusion, the user can then "crush" one of these organs. To the target, it actually appears as if his body is being damaged, and he takes damage due to mental stress. His body begins acting as if, for example, his hand was broken, even though it was not in actuality.</p><p>Note: This technique may be used once per battle, and lasts a maximum of two turns.</p><p>Note: Even if the user crushes the "heart" of the doll, or any vital organs, the target will not die nor will his body act dead, instead he will merely have trouble moving or breathing.</p><p>Note: If the target moves to long range from the user, he will not take any further damage.</p><p></p><p>( Genjutsu: Dangan no Jikan ) - Illusion Technique: Bullet Time</p><p>Rank: S</p><p>Type: Defensive/Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user makes five handseals, placing himself under an illusion. The illusion takes advantage of the adrenaline coursing through the user's body when he is in a fight, and super-enhances his reaction time and speed by forcibly fooling his mind into thinking he is really that fast. Regardless of the speed of the opponent, the genjutsu speeds up the user's motion so much the opponent appears to be moving in slow motion, allowing the user to dodge or counterattack.</p><p>Note: This technique may be used only once per battle</p><p>Note: The speed and reflexes boost lasts for 5 turns</p><p>Note: After the 5 turns, the user's body is pushed to its limit, taking 20 damage, and rendering him unable to do any Taijutsu or physical attack ( Chidori, Rasengan etc. ) for 5 turns or until healed. </p><p></p><p>(Dou Genkaku: Oni no Hara) Mayhem Illusion: Belly Demon</p><p>Type: Offensive</p><p>Rank: S-Rank</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description:</p><p>One of the most painfull genjutsu known in the ninja world, this illusion stands as a statement of mastery over the Illusionary Arts. Ther user does 1 handseal, putting his opponent into an illusion were he feels a sudden abdominal pain. Sharp and fast, the pain comes and goes, increasing its intensity as the technique borrows deeper and deeper into the enemies mind. For 3 turns the enemy will feel abdominal pain, disconfort, cramps, etc, mimicking the symptoms of a severe Gastroentritis. The illusionary effect is so great that at the end of the 3rd turn, when the pain becomes excruciating, the enemy will vomit compulsively and may even experience a blackout due to the mental stress and pain. The body, fooled by this powerfull illusion, is led to believe that the pain and symptoms are real, inducing vomit as a result of such pain and stress.</p><p>Note: Lasts 3 turns</p><p>[/spoiler]</p><p></p><p>[spoiler](Doton Genjutsu: Dou Ion) Earth Release Illusion: Ionic Mayhem</p><p>Type: Offensive</p><p>Rank: Forbidden Rank</p><p>Range: Short-Mid</p><p>Chakra: 50</p><p>Damage: 90 (-15 to the user)</p><p>Description:</p><p>To overcome the main weakness of Genjutsu (range), Scorps and Emperor found a way to induce genjutsu at higher distances. They found that if they used elemental manipulation and chakra as the medium for genjutsu, they could power the genjutsu longer and to higher effects. However, this also meant that this genjutsu would suffer from elemental weakness when facing elemental surges from the enemy as a release attempt. The user will do 3 hand seals (Boar+Rat+Horse) and unleash his earth chakra into the enemies body. Doing so he manipulates the minerals in the enemies body to alter his metabolism and mess with his ionic balance. Although many effects could be achieved with this same principle, the only one that one is capable of achieving without direct physical contact and medical knowledge is a type of madness or confusion linked to the accumulation of urea and creatinine in the central nervous system (as the ionic balance of minerals is messed up so is the renal functions, leading to the accumulation of said toxins). This induces several illusions and visions that mess up the enemies perception of reality. A type of madness that manifests in demonic torturing visions that eventually lead to the enemies loss of conscience. The technique, however, has some severe weaknesses. Clones are completely unaffected by it and the technique can only target one enemy. Not only that, but due to the immense power and control it commands, one can only use it twice per battle and the sheer physical and energetic requirements to use it will damage the user, making him unable to mold other forbidden rank techniques the next turn after its use. If released, the enemy's metabolism will quickly (if he is healthy and in a normal state) return the ionic balance to normal and the enemy will only feel fatigue for 3 turns (due to the energy needed to restore the balance) that might hinder his reactions and weaken his Taijutsu (-15 damage) and Speed (loss of one rank, inability to open EIG). However, if unreleased, the mental stress will lead to complete loss of conscience and mental breakdown. To release this Genjutsu the enemy must only apply a large amount of pain that will expel the users chakra from his body and thus his influence.</p><p>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Erzo, post: 10369492, member: 83133"] [B][CENTER][SIZE="3"]Genjutsu[/SIZE][/CENTER][/B] [B][COLOR="DarkRed"]Jinsei no Saigo no Konseki) | Life's Last Vestige[/COLOR][/b][COLOR="DarkRed"][/color] [spoiler]Type: Offensive/Supplementary Rank: S Range: Short - Long Chakra: 40 Damage: 80 (mental stress + actual damage) Description: An unlikely and rare combination, the user puts use of his ability to use one of the five elements as a means of inducing genjutsu. The jutsu begins with an upward gust of Wind consisting of quite some strength, allowing it to raise the people/persons it is used against with ease, whilst the air is simultaneously forced through the nostrils causing both distress and discomfort. The Wind which has now entered the opponent is used to disrupt the opponents normal chakra flow and induce a genjutsu in which the opponent suddenly feels the very air from their lungs being sucked out of them as the Wind which had raised them upwards continued to spin around them, the pressure holding them in place and preventing movement of all limbs. As they remain suspended, the spinning wind which had been just holding them in place suddenly feels sharper, and more concentrated. The spinning would increase in speed around the opponent, the rate at which the air is being sucked out of their lungs increasing with it. This is coupled with sudden sharp pains in random parts of the opponent's body as the Wind begins to hack and slice deeply into their skin, causing extreme pain which is almost impossible to register with all the suffering that's going on. The spinning wind which had been obscuring the opponents eyesight due to the nuisance of the spinning cloud-like Wind is now bloody red in colour, creating quite a disturbing view. The wind component of this technique is A-Ranked and so is the illusion. If the opponent does not manage to release within two turns of the genjutsu's activation, they would fall unconscious due to the belief that all the air is sucked out of them, leaving them unable to breath. ~ Can only be taught by Erzo. Can be used twice, with a two turn wait after each usage.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=272&p=19203908&viewfull=1#post19203908"]Approved here[/URL] [B][COLOR="DarkRed"](Genjutsu: Mizu Ei ) - Illusion Technique: Water Wrap[/COLOR][/B] [spoiler]Rank: B Type: Supplementary/Defensive Range: Short- Mid Chakra Cost: 20 Damage Points: N/A Description: The user releases his chakra and inserts it into his opponents brain whilst performing the snake hand seal, making it seem as if a long thick rope of water has suddenly materialize out of nowhere and wraps it self around the opponent, constricting the opponents movement_, the rope would be so tight that the opponent wouldn't be able to move any parts of his body, thus preventing him from performing any hand seals, in reality the opponent would just be standing still struggling to move since he thinks a rope of water has tightly wrapped itself around his body. [B]Note[/B]: Can only be used 4 times. [B]Note[/B]: Can only be taught by Erzo [B]Note[/B]: No other genjutsu in same turn. [B]Note[/B]: Lasts for 2 turn if the opponent hasn't managed to figure out it's a genjutsu and release himself.[/spoiler] [URL="http://www.narutobase.net/forums/showpost.php?p=7298879&postcount=1061"]Approved here.[/URL] [b][COLOR="DarkRed"](Genjutsu: Shinkan )- Illusion Technique: Silence[/COLOR][/b] [spoiler]Rank: A Type: Supplementary Range: Short - Mid Chakra: 30 Damage: N/A Description: The user performs one hand seal and releases his chakra, inserting it into the brain of his opponent, the chakra would remain dormant until an Earth jutsu which comes from the ground is used, which will activate the genjutsu that is within the opponent like a switch. Once that happens, instead of hearing the normal sounds of the Earth braking, alerting the opponent that there may be an attack from the ground, complete silence falls upon the opponent, leaving them vulnerable to the incoming attack. Note: Can only be used thrice. Note: Can only be taught by Erzo Note: No Genjutsu next turn.[/spoiler] [URL="http://www.narutobase.net/forums/showthread.php?t=157594&page=50&p=7634088&viewfull=1#post7634088"]Approved here[/URL] [b][COLOR="#800000"](Genjutsu: Seishi Gazō ) - Illusionary Technique: Still Image[/COLOR][/b] [spoiler]Rank: B Type: Supplementary Range: Short - Mid Chakra Cost: 20 Damage Points: N/A Description: The user would release his chakra into the opponent's brain after doing 3 hand seals and disrupt his chakra flow, catching him in this genjutsu which affects the the opponent's vision, making him see the battlefield and the user of this jutsu exactly as they are, making it seem as if the world suddenly stopped like in a still image. Furthermore, the user would manipulate the chakra further, so that if the opponent turns around, it'd still look exactly as it was, due to the user linking his vision within the chakra, and making his opponent see the same thing he was seeing. This allows the user to throw Kunais or perform hand seals without his opponent being aware of what's going on/being performed, which in return would slow down their reaction time greatly, since they (opponent) would have no idea something is even coming towards them. However, this genjutsu only affects vision, so every other sense the opponent has is still intact and can be used to figure out that they have in fact been put in a genjutsu. Note: Can only be used 3 times. Note: Can only be taught by Erzo Note: No S-rank Genjutsu next turn.[/spoiler] [URL="http://www.narutobase.net/forums/showthread.php?t=157594&page=69&p=8702692&viewfull=1#post8702692"]Approved here[/URL] [COLOR="#800000"][B](Genjutsu: Raitoningu O Gyakuten) - Illusionary Technique: Reverse Lightning[/B][/COLOR] [spoiler]Rank: A Type: Supplementary Range: Short - Mid Chakra cost: 30 Damage points: N/A Description: The user performs the Tiger ~> Rat and Ox hand seals whilst releasing their chakra into the opponents brain, activating this genjutsu which stays dormant until the opponent uses a Lightning jutsu, however, the moment that happens, the user would see his own Lightning jutsu turn back and form into several Lightning ropes which go on to bind his whole body, wrapping tightly around it, numbing the opponents whole body completely preventing him/her from continuing with whatever was planned. Despite this being a genjutsu, the opponents jutsu wouldn't go on to happen due to the sudden interruption, which would prevent the focus of chakra into the specific jutsu, causing the chakra to simply disperse not doing any harm to anyone. Note: Can only be used 3 times. Note: Can only be taught by Erzo Note: No A-ranked genjutsu in same or next turn. Note: It stays active for 2 turns if not released by the opponent, or it has completed it's purpose. Note: It only works on lightning techniques that are released from the opponent's body, if the opponent utilize a lightning technique that comes from the sky or the ground it won't be affected by the genjutsu, but it won't deactivate the genjutsu either. [/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=130&p=13277896&viewfull=1#post13277896"]Approved here[/URL] ________________________ [spoiler] [b]Genjutsu: Kyuumin Shobatsu(Illusionary Technique: Dormant Punishment)[/b] [spoiler]Type: Supplementary/Offensive Rank: A Range: Short-Mid Chakra Cost: 30 Damage: 60 Description: The user will channel their chakra into their opponent's chakra via the Rat seal. The user's chakra will then remain dormant until the victim uses a technique B-rank or above. The resulting amount of chakra needed will cause the user's chakra to activate like a switch to cause the affects of the illusion. As the victim begins to channel their chakra for the technique they use, they will see several spiked chains shoot up and restrain them, wrapping all around their body and dragging them to the ground. The chains will gradually become tighter and tighter and the victim will feel the spikes of the chains sinking deeper into their bodies and also the lack of air from being restricted. Eventually, after so much tension, the victims will fall unconscious. ~This technique remains dormant for 3 turns only ~The technique (if activated) will render one's opponent unconscious after 2 turns. ~Can be used 3 times per battle[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=380217"]Taught here[/URL] [b]Genjutsu: Fuhenteki Youbai) Illusionary Technique: Universal Solvent[/b] [spoiler]Rank: A Type: Offensive Range: Short-Mid Chakra cost: 30 Damage points: N/A Description: The user forms 2 seals and induces an illusion into his opponent where once their body touches water they will begin to break down, dissolving into the water over a short time. Once in the illusion their body has completely dissolved the opponent will lose consciousness in reality. While dissolving in the genjutsu their body is paralyzed in reality. -Twice per battle. -Takes two turns to render opponent unconscious, until then the victim may act freely within the scenario of the illusion. -Opponent must be partly or fully submerged in water for illusion to trigger. -Only taught by Professor Sarutobi.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=411830&p=12652585#post12652585"]Taught here[/URL] [B]Genjutsu: Shoushitsu Waza | Illusionary Technique: Disappearing Act[/B] [spoiler]Type: Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: N/A Description: The user will string a series of three hand seals and then cast the genjutsu on the opponent, disrupting their chakra within their brain. The chakra will act as a regulator while it is in the opponents brain, regulating the brain waves / signals that controls their KG. When under this genjutsu and the opponent tries to use their KG abilities, the chakra that is placed will simply disrupt the flow of that chakra to render their ability useless. When used against a dojutsu user like the sharingan, the sharingan user will not be able to use his sharingan's abilities. However, the opponent will see an illusion that their abilities are working perfectly normal everytime they try to use their abilities. For example, when a sharingan user has his 3T or MS active, they will see an illusion that they still have it active. Though from the perspective of the person who casted the illusion they will only see regular eyes and not the sharingan. An ice user that creates ice through their KG will see the technique form, however from the perspective of the person that set the illusion, nothing is formed as the opponent will not be able to do so. Note: Only able to use once Note: Lasts 4 turns Note: No other genjutsu in the same turn or the turn after Note: Next time using genjutsu can not be higher than B rank Note: Does not effect using any of the basic 5 elements, ninjutsu, kenjutsu,taijutsu Note: Can only be taught my Vision[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=469076&p=14106835#post14106835"]Taught here[/URL] [B](Genjutsu: Kujaku Umou) Peacock Feathers[/B] [SPOILER]Type: Supplementry Rank: B Range: Short Chakra Cost: 20 Damage Points: N/A Description: The user creates the illusion that the opponent is seeing peacock feathers floating around them. While in the genjutsu, the colorful 'eyes' on the feathers are looking at the opponent. In reality, the feathers are actually kunais with paper bombs attached to them and explode on inpact as soon as the kunais reach the opponent. Note: - Can only be taught by Sinderella23[/SPOILER] [B](Genjutsu: Kurushii Songu) Illusion Technique: Painful Song[/B] [SPOILER]Type: Supplementry Rank: A Range: Short Chakra Cost: 30 Damage Points: 20 (+5 if the opponent has a sharingan) Description: The user casts a genjutsu on his/her opponent, making him feel like he has headphones glued to his head. A Justin Bieber song plays through the the headphones, causing the the opponent to scream in pain and feel like his ears are bleeding. In realilty, the user throws 2 kunais with explosive tags attached to the ends of the kunai. The kunais go past both the opponents right and left ear, exploding when it reaches close to the ears. Note: -Can only last one turn -You have to say ,out load, a name of a Justin Bieber song after the opponent gets trapped. -Can only be taught by Sinderella23 and those of her choosing[/SPOILER] [B]Illusion Technique: Frenemies (Genjutsu: Tomoteki)[/B] [SPOILER]Type: Attack Rank: B Range: Short-, Mid-, and Long-Ranged Chakra Cost: 25 Damage Points: 40 Description: This Genjutsu is created after the user throws a smoke bomb. After the smoke clears, the user is replaced with the opponents best freind, who attacks the opponent. The opponent does not want to attack them in shock, and is attacked. After this, the illusion ends.[/SPOILER] [b](Genjutsu: Joumae Oite) - Illusionary Arts: Locked On[/b] [spoiler]Rank: A Type: Supplementary/Defense Range: Short-Mid Chakra Cost: 30 Damage: N/A Description: The user performs a quick sequence of two handseals (Horse -> Monkey) and traps the target in an illusion where the opponent's vision span/field is locked in one place. That is, their line of sight will not move even if they turn their head or body, making the opponent only seeing what they were seeing when the genjutsu was first induced. This technique is primarily used to serve as a diversion allowing the user to escape or attack and does not deal any damage to the opponent. *Note: Can only be used twice. *Note: No genjutsu in the same turn. *Can only be taught by McKnockout[/spoiler] [URL="http://www.narutobase.net/forums/showthread.php?p=7439638#post7439638"]Taught Here.[/URL] [b]Genjutsu: Zōfuku | Illusionary Arts: Amplification[/b] [spoiler]Type: Supplementary Rank: A Range: Short - Mid Chakra: 30 Damage: N/A Description: The user performs the Monkey hand seal and places his opponent in a genjutsu. The genjutsu makes the person under it feel as if their respiratory system has been pushed to incredible limits. It makes the persons muscles feel heavy and hard to move all the while making them feel they are out of breathe all the time, just like the day after an intense workout. They also become incredibly fatigued and all movement is slowed considerably. When they try to move they will think that they are stiff around the body and their limbs. The effects gradually build up over the coarse of three turns. On the first turn the effects aren't really noticeably however the opponent does feel slightly more fatigued, the opponent will think it's only battle fatigue. The second turn they feel more fatigued, feeling stiff all around the body making them think it's harder than it really is, however it's an illusion of feeling within their body and they are able to move like they would normally would. On the third turn these effects are amplified to such a degree where they have shortness of breath and struggle to perform rapid movements, with it, making the opponent harder to concentrate. For example performing hand seals alone takes considerable time to perform as their concentration is completly over taken by the fact that they can not breathe. Restrictions - Only usable twice per match - No Genjutsu in the same or next turn. - Full effect takes three complete turns unless broken - Genjutsu lasts 4 turns - Can only be taught by Kryptiic[/spoiler] [URL="http://narutobase.net/forums/showthread.php?p=7627434&posted=1#post7627434"]Taught here.[/URL] [B]Genjutsu: Chien Taimu | Illusionary Technique: Time Delay[/B] [spoiler]Type: Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: N/A Description: The user will cast a genjutsu towards the opponent by disrupting their chakra flow in their brain. The user will simply point towards the opponent and make a single hand seal Tiger to put them under this genjutsu. While the opponent is under this genjutsu, any action performed will be delayed by two seconds. Either it's a jutsu, any form of taijutsu, or even running. The person under this genjutsu, they will think that they are performing the action right away but may not notice what is actually happening. Whatever is performed it will be delayed by two seconds. Note: Able to use three times in battle Note: Must have Mastered genjutsu Note: Lasts two turns unless broken Note: Can only taught by -Vision- [/spoiler][url=''http://www.narutobase.net/forums/showthread.php?t=246162]Taught here[/url] [b]Genjutsu: Kōgaku Soshi | Illusionary Arts: Optical Element[/b] [spoiler]Type: Supplementary Rank: B Range: Short - Mid Chakra Cost: 20 Damage Points: N/A Description: After performing the Monkey hand seal the user will induce chakra into the opponent brain and place them in a genjutsu. In the genjutsu the opponent sees the user attacking using multiple elements at once, just like using Ying-Yang. For example, if you use a fire jutsu, in the Genjutsu you can add another element to it simultaineously, or cover it in a thin layer of earth, appearing as if Ying-Yang is being used. The genjutsu lasts for the turn its triggered and can be applied to any of the users jutsu within those turns. Restrictions - Can only be taught by Kryptiic - Can only be used 4 times per match - No Genjutsu in the same turn[/spoiler] [url=''http://www.narutobase.net/forums/showthread.php?t=204006&p=8575137#post8575137]Taught here.[/url] [B](Genjutsu: Zeuxis no hiiro warai) | Illusionary Technique: The Scarlet Laugh of Zeuxis[/B] [spoiler]Type: Offensive Rank: A Range: Short - Mid Chakra: 30 Damage: N/A Description: The user performs 3 handseals, placing the opponent under a genjutsu. In the genjutsu pressure is applied to the spots that are most likely to induce gargalesis, tickle spots. At first the pressure starts out as a incredibly light and cold touch, however the sometimes rhythmic and sometimes erratic strokes begin to grow firmer and firmer, evolving into gentle caresses, and before long morphing into heavy strokes. The once cold touch also begins to grow warmer and warmer while the frequency of the strokes increases. As the opponent is tickled they might begin to involuntarily twitch, perhaps even laugh. However after but a few blissful moments the pleasurable yet distracting tickling turns into rather painful scratching. The opponents skin feels raw as the now sandpaper like pressure ravages their body, the previously warm touch grows to become searing hot, scorching the users skin; and painting them an awful shade of red. The relentless frequency granting no time for relief. The scratching soon begins to reach its dreadful crescendo, the enemies clothes becoming bloodstained as their flesh starts to melt and peel. Molten melting fat weeping along the users skin, eroding into the flesh, further adding to the abhorrent wounds. Broken skin quickly develops into large chunks of meat, fat and muscle that slowly and painfully oozes away. Leaving the opponent a bloody mess. Of course, all the while the appropriate sounds are produced to compliment the situation. In reality, the opponent experiences crawling and itching upon their skin as the Knismesis takes effect, and then becomes ticklish as it advances into the next stage, increasingly so over time. This occurs not necessarily because it may be the enemies natural reaction to tickling, but rather because the Genjutsu amplifies the enemies sense of touch, therefore overstimulating their sense to a degree in which they feel ticklish regardless of their usual physiological reaction. Therefore while an enemies reaction to the Knismesis and Gargalesis may be different (Eg, they may not laugh, or they may burst out in hysterics) , the experiences of Knismesis and Gargalesis are forced, thus eliminating the reliance on an enemies personality and personal habits. Although naturally, an enemy who has never been ticklish before would have even more reason to suspect a genjutsu - a slight pitfall in the technique. Of course, because this is a Genjutsu, there can be no prior anticipation to the 'tickling', therefore it's usually far more effective and productive than if you were to tickle someone physically as no physiological defense can be formed to limit a reaction until you actually begin to feel ticklish. Needless to say the tickling can make it incredibly hard for the opponent to concentrate, leaving them rather vulnerable. As the Genjutsu goes into its final rather gruesome stage, places such as the armpits, knees, ribs and soles of the feet would be heavily affected. Making movement of these regions either incredibly difficult, or in a few occasions impossible as long as the opponent remains in the illusion due to the pain and the feeling of tendons, muscle and sinew being burned and torn within the Genjutsu. The excruciating pain felt within the illusion will likely have an impact on the opponents mind, leaving the opponent in mental pain and ailing them with mental exhaustion. The opponents body may also remember this sensation, possibly linking any kind of physical touch to this experience; creating rather adverse effects. Of course much like in reality, even when the physical pressure ends, the opponent may still cringe and shirk from the "after touch". The pace of intensity of this Genjutsu is subject to the users intentions upon casting it. The most obvious weakness of this illusion would be its surreality, and the fact that this Genjutsu only affects the opponents sense of Sight, Hearing and Touch. Note: - The user is capable of targeting specific spots if they so wish. - Can only be used 2x - No Genjutsu A rank or above for the rest of, and the next turn. - Can only be taught by Scaze[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=265845&page=4&p=19554782&viewfull=1#post19554782"]Taught here[/URL] [b](Genjutsu: Douzen Ada ) Illusionary Technique: Natural Enemy[/b] [spoiler]Type: Defence Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: n/a Description: User does 5 hand seals and places his opponent's summoning in a genjutsu that makes them see the user summon their natural predator four times the size of them (the opponent's summon), paralyzing them with fear and causing them to reverse summon away to safety. -Doesn't work on boss summons -Twice per battle. -Can't use A-rank and above Genjutsu for the next two turns after this jutsu -Only taught by Professor Sarutobi.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=344917&p=10871057#post10871057"]Taught here[/URL][/spoiler] [spoiler]( Genjutsu: O Ushiro ! ) - Illusion Technique: Behind You ! Rank: C Type: Supplementary Range: Short-Mid Chakra Cost: 15 Damage Points: N/A Description: The user runs forward at the target, and makes one handseal, casting an illusion on a single target. To that person, it appears as if the user has put on a burst of speed and vanished, appearing behind him and attacking the target physically. In reality, however, the user is merely hidden from the target's sight due to the Genjutsu and is still in front of them, allowing him to quickly attack before the target realizes he is in an illusion. ( Genjutsu: Okuyuki Chikaku ) - Illusion Technique: Depth Perception Rank: C Type: Supplementary Range: Short-Mid Chakra Cost: 15 Damage Points: N/A Description: The user makes three handseals, casting an illusion on a single target that causes that target to see the user one metre closer to him than he really is. Although this is useless in terms of avoiding most Ninjutsu or Genjutsu, it is very useful in causing Taijutsu or Kenjutsu users to swing at the air one metre in front of the user's real position, safeguarding the user from damage. ( Genjutsu: Mayaku Yotsu Kamereon ) - Illusion Technique: Drug-Intoxicated Chameleon Rank: C Type: Supplementary Range: Short-Mid Chakra Cost: 15 Damage Points: N/A Description: The user makes two handseals, casting an illusion on any observing target(s), that make him observe an item of the user's choice as a different colour or multitude of colours. Although simplistic, this technique is very versatile, and can be used to fool the target, for example, into believing the user is covered with an earth defense, or by an Uchiha to fool the target into believing their normal flames are the flames of Amaterasu, or into fooling an opponent that an earth technique is infact a lava technique, among many potential applications. ( Genjutsu: Yotta Kōmori ) - Illusion Technique: Drunken Bat Rank: C Type: Supplementary Range: Short-Mid Chakra Cost: 15 Damage Points: N/A Description: The user snaps his fingers, making multiple target(s) who hear the sound fall under an illusion. Using this illusion, the user is able to change the sounds produced by an object, mask them entirely, or switch the direction from which they originate, fooling the target(s). This is particularly useful in situations where sight is unreliable, such as when hidden by mist. [/spoiler] [spoiler]( Genjutsu: Ikirei no Shitai ) - Illusion Technique: Doppelganger Corpse Rank: B Type: Supplementary Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description: The user makes three handseals, casting an illusion on a single target. The user, if under attack from another technique, causes the target to believe that the user has been struck by the technique, and is feeling its effects. The illusion is sophisticated enough to fool the target's sense of touch if he is attacking the user physically. This allows the user to then counterattack as a surprise. However, after casting this illusion, the user must further use some other technique to actually avoid the target's technique in reality. Since this might take a while, it is advisable not to use this illusion when under attack by a speedy technique. ( Genjutsu: Kakushitsu ) - Illusion Technique: Dead Skin Rank: B Type: Supplementary Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description: The user makes three handseals, casting an illusion on a single target. The illusion deadens all sense in the target's skin. This keeps the target from noticing any subtle indicators of other techniques, such as any physical contact, changes in temperature, breezes, wetness, etc. This could allow the user to place items such as tags, insects etc., or use a wide-range technique that raises or lowers temperature, and these will come as a complete surprise to the target since he cannot feel them building up but will only feel their effects. ( Genjutsu: Gunkaku Merutodaun ) - Illusion Technique: Arms Race Meltdown Rank: B Type: Supplementary/Offensive Range: Short-Mid Chakra Cost: 20 Damage Points: 40 Description: The user makes four handseals, casting an illusion on multiple target(s). If any of those targeted possess some weapon on their person, the genjutsu activates. It makes the target(s) believe that the weapons on their person are melting into superhot metal and enveloping their skin, causing them severe pain. Reflexively, any target(s) holding a weapon in his hand opens it due to the perceived pain, making this illusion useful to both cause damage via mental stress and disarm an opponent. ( Genjutsu: Akumu Samasu ) - Illusion Technique: Waking Nightmare Rank: B Type: Supplementary Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description: The user makes four handseals, casting an illusion on a single target. The target then appears to 'wake up' in his own bedroom, unhurt and rested, as if the events of the preceding battle were a particularly realistic nightmare. This makes it difficult for the target to break the genjutsu, as he does not notice it. In reality, the target is immobile as his mind believes he is safe in his bed, allowing the user to strike. ( Genjutsu: Pechunia ni Yoru Shibō ) - Illusion Technique: Death by Petunia Rank: B Type: Supplementary Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description: The user makes four handseals, casting an illusion on a single target. To the target, it appears as if a large amount of petunias suddenly grows out of his mouth and into his windpipe, before the roots of the plant emerge from...various orifices....of his body. The opponent experiences a choking sensation, and falls over on the ground clutching his throat. This is particularly useful when the opponent is releasing techniques from his mouth to cause him to lose control. (Genjutsu: Apollo no Te) Illusion Technique: The Hands of Apollo Type: Supplementary Rank: B-Rank Range: Short-Mid Chakra: 20 Damage. N/A Description: A technique used to pressure enemies, its most effective against non-dojutsu users. The user will make one hand seal (Rat) and trigger this dormant illusion in the enemies brain. From the point the genjutsu is activated, every time the enemy sees the user perform a handseal or more, these will be perceived by the enemy at a blazing speed. Basically, the enemy will see the user perform these handseals at a speed that makes it all look like a blur (a string of 15 handseals will appear to take less than 1 second to perform). The moment that the user starts to make the handseals, the illusion tricks the enemies perception of time, making him see what took a few seconds as almost immediate. This illusion only alters the enemies perception of handseals and has no effect on the speed in which he perceives the following techniques. Since this illusion works by using a visual trigger, the enemy must see the user perform the handseals, even if just a peripheral perception of such is needed. Also, while one needs to perform the genjutsu short-mid range of the enemy, once it takes effect, range no longer plays effect, and even from long range, the enemy will still see the handseals as performed at blazing speeds. Note: Lasts 4 turns [/spoiler] [spoiler]( Kurogen: Za Niyurareiza ) - Black Illusion: The Neuralizer Rank: A Type: Supplementary Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: The user makes four handseals, and a bright light emanates from his body. Any target(s) who observes the light will be placed under an illusion that suppresses their memories of the last two turns of the battle. The illusion will use their own memories of the battle two turns ago to fool their brain. This means they will see themselves, the user, and the terrain as it was two turns ago and see nothing out of the ordinary in that. This could lead them to forget if they have activated any "modes", or be unaware of any "modes" the user has activated, as well as giving the user great terrain advantage if the terrain changed recently. However, once the user utilizes any such "modes" again, or uses the changed terrain, the target will snap out of the illusion instantly, his mind restoring the suppressed memories. Note: This technique may be used only thrice per battle. ( Genjutsu: Sakasama no Seikai ) - Illusion Technique: Inverted World Rank: A Type: Supplementary Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: The user makes five handseals, placing a single target under an illusion where, to the target, it appears as if all directions are inverted. The target perceives what is in reality above him to be below, and vice-versa; what is in front of him to be behind, and vice-versa; and what is to his left to be to his right. This utterly confuses the target and prevents him from being able to suitably block or dodge techniques. However, because of the drastic change wrought on the target's vision, it is easy to be aware of the fact that it is an illusion. Note: This technique may be used only three times per battle. ( Irooni Genjutsu: Ketsueki to Sora no Rendan ) - Colourful Demon Illusion Technique: Duet of Blood and Sky Rank: A Type: Supplementary Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: The user makes four handseals, casting an illusion on a single target. This causes the target to observe everything in the world around them in either a vibrant red or a cold blue. The user can pick which objects the target observes in what colour. This plays havoc with the target's judgment of distance, the objects coloured red seeming closer, more dangerous and setting off an adrenaline rush, whereas the objects coloured blue seem farther, less dangerous and soothe the target. The target is rendered unable to judge distance, identify major threats and is physically exhausted by switching from adrenaline to serotonin rapidly and often as the target sees numerous objects. Note: This technique may be cast three times per battle. Note: The target is unable to use A-rank and above Taijutsu due to exhaustion for the same and the next turn after the use of this technique. (Dou Genkaku: Ina Kashira no Chikin) Mayhem Illusion: The Reverence of the Rooster Type: Offensive Rank: A-Rank Range: Short-Mid Chakra: 30 Damage: N/A Description: A very interesting and funny technique designed to counter mostly summoned animals but that can be used on ninjas as well, whose main use is to confuse and disturb the enemies concentration, rather than to cause damage. The user does 3 handseals and puts any enemy into a deep foul illusion. They feel as if their head just detacthed from their bodies and fell to the ground. As the head rolls on the ground to a halt, they see their body running around without a head and arms stretched forward, as if trying to feel their way around. In reality, the enemy will be mimicking the movements he sees his headless body perform in the illusion, left basically, without a sense of direction or even control on his own movements, "running around like a headless chicken". (Dou Genkaku: Akuma Gojou no Nori) Mayhem Illusion: Demonic Carousel Type: Offensive Rank: A-Rank Range: Short-Mid Chakra: 30 Damage: N/A Description: The user does 2 handseals and puts any enemy in sight into an illusion where they suddenly feel as if they suddenly begin to spin, as if on a carousel. As they appear to rotate at enourmous speeds, the world before their eyes becomes blured and their senses dulled, as they feel gravity, sound, air displacement, etc all on par with the illusion they are perceiving. As the speed increases, not only does the enemy lose balance but he will also feel motion sickness and will eventually pass out due to the excessive G-Forces. Off course, all of this is an illusion and what happens is that the users mind is tricked into fainting through the perceived illusion. (Suiton Genjutsu: Yama no Bachi) Water Release Illusion: Mountain's Curse Type: Offensive Rank: A-Rank Range: Short-Long Chakra: 30 Damage: 60 Description: To overcome the main weakness of Genjutsu (range), Scorps and Emperor found a way to induce genjutsu at higher distances. They found that if they used elemental manipulation and chakra as the medium for genjutsu, they could power the genjutsu longer and to higher effects. However, this also meant that this genjutsu would suffer from elemental weakness when facing elemental surges from the enemy as a release attempt. By doing the horse hand seal, the user infuses the moisture in the battle field with his chakra. The chakra infused moisture will be inhaled by all enemies on field as they breathe. Once the chakra is inside the enemy, it disturbs their chakra flow from the inside in a parasitic manner, inducing a powerful illusion in which the enemy feels as if the air is progressively harder to breathe. He'll feel as if he's breathing in a 8000 metre high altitude, leading his body to react accordingly. With the illusion that the atmosphere is thinner and lacks oxygen, the enemy will tire quickly and will begin to feel his mind dull and slow, as his body reacts to the illusion. Of course the oxygen level is the same and nothing really happens to the enemy body a part from the symptoms his mind induces as a response to the illusion. The enemy has 2 turns to release the technique otherwise they'll faint. Once triggered, due to the illusionary fatigue, as each turn passes, the enemy will feel hard to use higher ranked techniques, some ranks even, completely inaccessible to him. In the first turn, he can't use Taijutsu above D-Rank and loses the stamina needed to use Forbidden ranked techniques. In the second turn and prior to his loss of consciousness, he becomes unable to move and can only use B-Ranks and below. (Katon Genjutsu: Ahou no Shinkirou) Fire Release Illusion: A Fools Mirage Type: Supplementary Rank: A-Rank Range: Short-Long Chakra: 30 Damage: N/A Description: To overcome the main weakness of Genjutsu (range), Scorps and Emperor found a way to induce genjutsu at higher distances. They found that if they used elemental manipulation and chakra as the medium for genjutsu, they could power the genjutsu longer and to higher effects. However, this also meant that this genjutsu would suffer from elemental weakness when facing elemental surges from the enemy as a release attempt. By doing the tiger hand seal and unleashing his fire chakra into the field all around, the user is able to increase the temperature of the air all around him up to Long range. This increase in temperature, although barely noticeable is enough to alter the density and behavior of the air and, in the process, altering the way light passes through it. By using this simple principle, the user produces a visual illusion were the enemy will see a sea of water coming from the ground and heading towards him with an amazing speed. Looking around the user will see the same wave coming from all around him, regardless of were he looks to. The main advantage of this technique is that it can be used against Sharingan and Rinnegan users, since the illusion pertains to refraction of light instead of the normal process through which other illusions happen. In reality, the illusion is nothing more than the refraction and mis direction of light in the heated air, a similar albeit chakra enhanced effect of the same phenomenon that happens in deserts and other very hot locations. [/spoiler] [spoiler]( Kurogen: Dai Hachiken, Ningyō Gekijō ) - Black Illusion: Eighth Sword, Puppet Theatre Rank: S Type: Offensive Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The user, having already had physical contact with the target, makes a string of fifteen handseals. Upon completion, the target is placed under an illusion where he observes the user holding a small doll shaped like him. The user then proceeds to open up the doll, revealing labelled organs, muscles, bones, etc. In the illusion, the user can then "crush" one of these organs. To the target, it actually appears as if his body is being damaged, and he takes damage due to mental stress. His body begins acting as if, for example, his hand was broken, even though it was not in actuality. Note: This technique may be used once per battle, and lasts a maximum of two turns. Note: Even if the user crushes the "heart" of the doll, or any vital organs, the target will not die nor will his body act dead, instead he will merely have trouble moving or breathing. Note: If the target moves to long range from the user, he will not take any further damage. ( Genjutsu: Dangan no Jikan ) - Illusion Technique: Bullet Time Rank: S Type: Defensive/Supplementary Range: Short-Mid Chakra Cost: 40 Damage Points: N/A Description: The user makes five handseals, placing himself under an illusion. The illusion takes advantage of the adrenaline coursing through the user's body when he is in a fight, and super-enhances his reaction time and speed by forcibly fooling his mind into thinking he is really that fast. Regardless of the speed of the opponent, the genjutsu speeds up the user's motion so much the opponent appears to be moving in slow motion, allowing the user to dodge or counterattack. Note: This technique may be used only once per battle Note: The speed and reflexes boost lasts for 5 turns Note: After the 5 turns, the user's body is pushed to its limit, taking 20 damage, and rendering him unable to do any Taijutsu or physical attack ( Chidori, Rasengan etc. ) for 5 turns or until healed. (Dou Genkaku: Oni no Hara) Mayhem Illusion: Belly Demon Type: Offensive Rank: S-Rank Range: Short-Mid Chakra: 40 Damage: 80 Description: One of the most painfull genjutsu known in the ninja world, this illusion stands as a statement of mastery over the Illusionary Arts. Ther user does 1 handseal, putting his opponent into an illusion were he feels a sudden abdominal pain. Sharp and fast, the pain comes and goes, increasing its intensity as the technique borrows deeper and deeper into the enemies mind. For 3 turns the enemy will feel abdominal pain, disconfort, cramps, etc, mimicking the symptoms of a severe Gastroentritis. The illusionary effect is so great that at the end of the 3rd turn, when the pain becomes excruciating, the enemy will vomit compulsively and may even experience a blackout due to the mental stress and pain. The body, fooled by this powerfull illusion, is led to believe that the pain and symptoms are real, inducing vomit as a result of such pain and stress. Note: Lasts 3 turns [/spoiler] [spoiler](Doton Genjutsu: Dou Ion) Earth Release Illusion: Ionic Mayhem Type: Offensive Rank: Forbidden Rank Range: Short-Mid Chakra: 50 Damage: 90 (-15 to the user) Description: To overcome the main weakness of Genjutsu (range), Scorps and Emperor found a way to induce genjutsu at higher distances. They found that if they used elemental manipulation and chakra as the medium for genjutsu, they could power the genjutsu longer and to higher effects. However, this also meant that this genjutsu would suffer from elemental weakness when facing elemental surges from the enemy as a release attempt. The user will do 3 hand seals (Boar+Rat+Horse) and unleash his earth chakra into the enemies body. Doing so he manipulates the minerals in the enemies body to alter his metabolism and mess with his ionic balance. Although many effects could be achieved with this same principle, the only one that one is capable of achieving without direct physical contact and medical knowledge is a type of madness or confusion linked to the accumulation of urea and creatinine in the central nervous system (as the ionic balance of minerals is messed up so is the renal functions, leading to the accumulation of said toxins). This induces several illusions and visions that mess up the enemies perception of reality. A type of madness that manifests in demonic torturing visions that eventually lead to the enemies loss of conscience. The technique, however, has some severe weaknesses. Clones are completely unaffected by it and the technique can only target one enemy. Not only that, but due to the immense power and control it commands, one can only use it twice per battle and the sheer physical and energetic requirements to use it will damage the user, making him unable to mold other forbidden rank techniques the next turn after its use. If released, the enemy's metabolism will quickly (if he is healthy and in a normal state) return the ionic balance to normal and the enemy will only feel fatigue for 3 turns (due to the energy needed to restore the balance) that might hinder his reactions and weaken his Taijutsu (-15 damage) and Speed (loss of one rank, inability to open EIG). However, if unreleased, the mental stress will lead to complete loss of conscience and mental breakdown. To release this Genjutsu the enemy must only apply a large amount of pain that will expel the users chakra from his body and thus his influence. [/spoiler] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Erzo's CJ thread.
Top