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Erzo's CJ thread.
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<p>[QUOTE="Erzo, post: 10369396, member: 83133"]</p><p><strong><p style="text-align: center"><span style="font-size: 12px"><span style="color: Green">Wind</span></span></p><p></strong></p><p><span style="color: #800000"><strong>(Fūton: Āto No x) - Wind Release: Art X</strong></span></p><p>[spoiler]Rank: B</p><p>Type: Supplementary</p><p>Range: N/A</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Description: A technique which relies on previously sustained jutsus, Art X makes use of jutsus which are on the verge of running out of turns, or can be used prematurely in order to catch an opponent off guard. It works by channeling chakra into a jutsu which is being sustained (armour of Wind for example), and causing that chakra to become volatile and uncontrolled, resulting in an explosion of Wind in a certain direction, or omni-directional (depending on the users choice). The addition of chakra and lack of shape manipulation would result in an explosion of Wind in a similar fashion to when Naruto was attempting to master the rasengan, where a lack of control and too much chakra saw the chakra collapse and explode on his palm on a much smaller scale continuous times. The damage done depends on the jutsu which it is used on, dealing the damage of that jutsu's damage whilst the explosion extends out to short-range (five meters) beyond the technique's original size/silhouette. Any explosion which occurs must do so at least 3 meters away from the opponent. ~ Can only be taught by Erzo. This jutsu can be used four times. Counts as a move to activate (so you post this and it counts as a move though it's instant/happens in the same timeframe of the jutsu it's used on), and would remain activated until made use of by the user. Once a point comes at which it can be used, the user posts it again as a reference but does not have to use a slot move again as he has activated it in previous turns. It can only be used once per activation, so once activated and made use of, the user must post it again in order to re-activate.[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&page=13&p=20780234&viewfull=1#post20780234">Approved here</a></p><p></p><p><span style="color: #800000"><strong>(Fūton: Kū Sora ) – Wind Style: Spirit Void</strong></span></p><p>[spoiler]Type: Defensive/Supplementary </p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40 (-10 each time it's used)</p><p>Damage: N/A</p><p>Description: A technique simple in nature, but extremely effective, Spirit Void was one of Roy Mustang's own creation. Versed in it's defensive capabilities, the jutsu begins once the user channels and sends a a copious amount of his chakra into the skies above, ranging from short to long range all around. Following this ensues an unpredictable and quick movement of visible Wind in the skies, continuously flowing and swerving, seemingly without purpose before heading downwards and disappearing into nothing. However, purely through the users will (or through hand/leg/general body movement for cosmetics) the user can harness the wind power to create a defence which leaves the user unharmed. When seeing an incoming attack, through will the user controls the wind around the jutsu and forms it around the incoming attack, where the Wind would then slices/cut through it and/or blows it away, depending on the nature of the attack. For example, an Earthen projectile could be sliced and cut until it is no longer a danger, whereas a Water attack would be blown back. Of course when being used to defend, the Wind once again becomes visible to the naked eye, showing a green-ish hue. Although the process at the beginning appears to take time, when used within the same time frame of an incoming attack, the defense would be able to work just as well as any other Wind jutsu. This technique will only activate against techniques that it can neutralize (as an S-Rank Wind) and it will only activate once per turn and it cannot be stacked with other automatic defense jutsus. </p><p></p><p>~ Can only be taught by Erzo. This jutsu can be used twice, lasting four turns each time. Cannot be used consecutively, but instead with a one turn wait after four turns are up/the jutsu is deactivated. Although the user can manipulate this jutsu through will, thus allowing himself to remain unoccupied and free to perform other techniques, when used to defend against other techniques it will still count as one of the three allocated moves per turn.[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=272&p=19203908&viewfull=1#post19203908">Approved here</a></p><p></p><p><span style="color: #800000"><strong>(Fūton: Henkō Sa Remasu) - Wind: Will Change</strong></span></p><p>[spoiler]Rank: B</p><p>Type: Defensive/Supplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 20 (-5 per use)</p><p>Damage Points: N/A</p><p>Description: A Wind technique created to make use of other-wise wasted chakra, this Wind technique is set to work with any and every defensive Wind jutsu, as long as certain requirements are met. When jutsus which empower other jutsus are used, they tend to add damage to offensive jutsus, whilst having zero, to no affect on supplementary and defensive technique. However, with the activation of this jutsu, when damage using jutsus are used alongside defensive techniques, the chakra added (has to be able to add at least +10 damage points), is converted and used to empower the defensive jutsu, allowing it to counter techniques one rank higher than their usual capabilities, whilst still adhering to the strengths and weaknesses of Wind. . </p><p>~ Can only be taught by Erzo. It can be twiceper battle, lasting a maximum of three turns if not deactivated early. Once used, must wait 2 turns before using again. This jutsu is activated instantly, allowing the user to use it alongside defensive jutsus in the same time-frame.[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=301&p=20270554#post20270554">Approved here</a></p><p></p><p><span style="color: #800000"><strong>(Fūton: Kamaitachi) - Wind Release: Sickle Draws</strong></span></p><p>[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra cost: N/A (+10 chakra cost to techniques this is applied to)</p><p>Damage points: N/A</p><p>Description: A two part jutsu, Sickle Draws aims to augment Wind jutsus in specific ways, allowing the usage of simple jutsus to become more complex, and simply more dangerous in nature. The nature of this jutsu itself only allows it to work alongside the Wind element. The first part requires the user to focus more of his Wind chakra into his future Fuuton jutsu which have no cutting abilities whatsoever (supplementary, defensive type techniques), and using said chakra to sharpen the outside edges of the aforementioned jutsu. This manipulation causes a change within the technique's shape and allows the most defensive Wind jutsu the capability to inflict lethal cutting damage. The damage output would depend on the rank of the supplementary/defensive jutsu used (i.e. an A-Rank will inflict 60 damage). The second usage of this jutsu allows the user to do the same, still only working on Wind jutsus, but instead only focuses on offensive Wind techniques, simply adding a +20 damage to the jutsu used in conjunction as it adds on to whatever it is used with, rather than focusing on things which are purely defensive. When used in either form, however many hand seals the jutsu used alongside this requires, an extra one (the Ram handseal) is added on. This is added on regardless of any abilities which the user may have which allows him to perform wind jutsus without hand seals (specialty, NB sword etc.) This is an activation type jutsu and its effects apply to future wind techniques rather than pre-existing ones. Activating this ability is instant and does not consume any time whatsoever. </p><p></p><p>~ Can only be taught by Erzo. Can only be used a maximum of two times per battle/event, and once used lasts a maximum of four turns, or until deactivated. Upon it being deactivated/timing out, the user must wait a turn before being able to use again. The user can decide to use one form 2 times, or mix and match as he likes, as long as both the first and second usages are not used at the same time.[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=249&p=18646880&viewfull=1#post18646880">Approved here</a></p><p></p><p></p><p><span style="color: #800000"><strong>(Fūton: Shū no Yūwaku Burīzu ) - Wind Release: Shu's Tempting Breeze</strong></span></p><p>[spoiler]Rank: S</p><p>Type: Attack/Defence/Supplementary</p><p>Range: Short - Mid</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: A simple jutsu used to combat against faster paced opponents, Shu's tempting breeze relies on the user to have faster moving opponents, who - once set off from their initial spot - can't control their speed and movement without effort. The user, upon seeing the opponent set off or prepare to set off would manipulate his chakra at the end of his finger tips (including thumbs) and extend multiple small birds which resemble hummingbirds in both looks and size (generally between 5-9 inches). The birds are made out of translucent wind which can be manipulated to fly around the user, creating a barrier of slicing wind, using their speed and sharpness of their beaks/wings to create the barrier, making it impossible for things to bypass them as they continue to intertwine with each other. The user would be able to manipulate the wind made hummingbirds, allowing him to not only create the barrier but also manipulate the birds to fly outwards and perform coordinated attacks which are extremely hard to evade and having the power to slice the opponents skin or even just pierce through their body. Although a simple move to counter, when used against faster moving opponents, the natural 'colour' of wind and the girth of the hummingbirds allows them to be extremely hard to see for an opponent moving at fast speeds. Moreover, as a Wind jutsu, the user can also change the nature of the technique so that rather than its slicing abilities, the hummingbirds madeof wind combine to provide a large blowing force which can be used to push back enemies and summons of various sizes within reason. The hummingbirds are generally fast flying birds, this allows them to keep up with faster opponents without trouble. This speed limit however, only goes up to the third gate. This special ability does not mean they are generally able to fly at that speed but they instead are able to merely have the ability to adjust their speed to match their opponent, when faced against opponents faster than their average speed which is generally equivalent to double of the average ninja.</p><p>~ Can only be used 2 times</p><p>~ Can only be taught by Erzo</p><p>~ Lasts 3 turns unless destroyed</p><p>~ Once used, must wait 1 turn before re-using.</p><p>~ No other wind jutsu higher than A-rank in same turn or next turn</p><p>~ The hummingbirds can be used to attack but will always act as a whole, seemingly like a flock and never individually.[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=130&p=13277896&viewfull=1#post13277896">Approved here</a></p><p></p><p><span style="color: #800000"><strong>(Fūton: Ōbu hakai) – Wind Release: Orb Destruction</strong></span></p><p>[spoiler]Rank: S</p><p>Type: Attack</p><p>Range: Short – Mid</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user performs 2 hand seals (Tiger and Boar) and releases his wind chakra in the area around his opponent, creating a gust of wind which blows towards the opponent, first blowing upwards leaving them 2/3 cm from the ground and then goes on to create an orb which would form around the opponent and begin to compress and close in on them, resulting in the formation an orb of wind which would trap them due to the pressure that acts as a solid form. Trapping the opponent would prevent them from having enough space to move their legs or arms, which in return means they can't perform hand seals if the technique actually connects. The user -if he/she wishes- can create two orbs if there are 2 opponents or an opponent and a summon, however, when this is done, the power of each orb decreases to A-rank. The pressure of the orb and the slicing winds damage the targets and may even tear them apart.</p><p>Note: Can only be used twice.</p><p>Note: Can only be taught by Erzo</p><p>Note: No other wind jutsu in same turn.</p><p>Note: No Wind jutsu higher than S-rank, next turn.[/spoiler]</p><p><a href="http://www.narutobase.net/forums/showthread.php?t=157594&page=73&p=8877570&viewfull=1#post8877570">Approved here.</a></p><p>____________________</p><p></p><p>[spoiler]</p><p></p><p><strong>(Futon: Yajuu Houbi)-Wind Release: Chimera Jackpot</strong> </p><p>[spoiler]Type: Offensive/Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30 (-10 per turn)</p><p>Damage: N/A</p><p>Description: The user will form two hand seals and focus their chakra into the air (must be outside five meters of the opponent) or wind technique. By doing so they will manipulate its shape, forming it into one of various sentient animals that can attack or defend for the user. The creature passively feeds off of the users chakra to keep both their shape and autonomy. The beasts size can vary while its body can either composed of powerful slicing winds or it can be made of fierce rotating winds that give the creature an almost physical form, allowing it to batter and smash through obstacles. When used on an existing wind technique, this technique can be performed without handseals and in the same time-frame as the previous jutsu. The two techniques do not stack or add to each other's damage, instead this technique takes on the power of the jutsu it's created from (i.e. using this on an S-Rank will make the animals deal 80 damage and the technique it was spawned from will disperse).</p><p></p><p>Notes:</p><p>~Can only be taught by xHoudinii</p><p>~Can only be used three times and each usage lasts for four turns[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=704526">Taught here</a></p><p></p><p><strong>(Fūton: Korosu Tame) - Wind Release: To Kill</strong></p><p>[spoiler]Type: Defence/Supplementary </p><p>Rank: S-rank</p><p>Range: Short</p><p>Chakra Cost: 40 (-10 per turn)</p><p>Damage Points: N/A</p><p>Description: With a single hand seal, the user is able to create two mockingbirds from the palm of his hands (simply cosmetic, can be created from anywhere short range around the user). The mockingbirds are created with a chakra link between them which cannot be seen without the aid of Doujutsu, or through the use of chakra sensing techniques. The link between them forms a barrier of Wind around the user, protecting the user's body from harm of techniques which might have somehow slipped any other defences put up. The user uses this technique to send chakra to the mockingbirds upon their creation, which in return power the barrier of Wind around his body, protecting him from attacks by slicing or blowing them away (depends on the technique it is defending against, and is down to the users will). The secret to defeating the technique lays in the opponents ability to destroy the Wind made mockingbirds who are able to mimic speed of things they see in battle. If not destroyed, the birds are able to last for five turns before the chakra originally given to them upon creation is depleted. Unless the opponent decides to touch the user, this jutsu is purely defensive and can do no harm. Moreover, for the protection of others the user is able to - at the cost of a move - erect the barrier so that there is a 2 meter diameter with him/her in the center, allowing others protection as well. If they user was to want to return the barrier to its original size, it'd come at the cost of another move.</p><p></p><p>- Can only be used twice per battle, and once deactivated/destroyed by the opponent, there is a turn wait before being able to use this jutsu again. In the same turn this is used, the user must not use any Wind jutsus above S-rank.[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=710128&p=20585405#post20585405">Taught here</a></p><p></p><p><strong>Futon: Hakka-Gu | Wind Style: Fire Starter</strong></p><p><strong></strong>[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: When a slicing wind jutsu of any kind is performed, the user will control the blades of wind. Through their manipulation, the user will cause the blades to begin colliding rapidly while the original jutsu continues with its course of action. The collisions between the blades create sparks. The multitude of sparks that occur allow them to feed off of the initial wind jutsu and causes fire to become part of the element. The fire would add to the destructive power and potency of the initial wind jutsu. There are two ways the jutsu can be manipulated. First, the parent wind jutsu can become combined with fire creating a fire and wind combination jutsu. The second method is creating enough sparks to ignite the whole wind jutsu, causing the jutsu to become a fire natured attack. Both variations of this jutsu's usage then follow their respective elements strengths and weaknesses and have the same ranking/damage output as the parent jutsu. This jutsu can be used in the same timeframe as the initial jutsu, as it simply requires some additional maipulation while the initial jutsu is being created, or it can be used after the initial jutsu (not in the same timeframe). However if it isn't used in the same timeframe, it still must be used directly after the initial wind jutsu. </p><p></p><p>Restrictions</p><p>- Must be a Wind specialist.</p><p>- Can only be used three times</p><p>- Can only be taught by Kryptiic[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=204006&page=2&p=20395744#post20395744">Taught here</a></p><p></p><p><strong>(Futon: Pazuzu no puru)- Wind Release: Pull of Pazuzu</strong> </p><p>[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra: N/A (+10 to chakra cost of each technique)</p><p>Damage: (+20 to wind techniques)</p><p>Description: This technique utilizes the suction effect that may be achieved through wind techniques. The user will activate an ability which allows him to infuse additional wind chakra into their own wind techniques. As a result, any subsequent Wind techniques performed by the user while this is active will gain a special property; the wind technique would produce a suction-like effect, which allows it to draw earthen particles(such as small rocks/rubble/soil sediments) from the terrain towards it. This causes the earthen particles to become embedded into the body of the wind technique. The earth particles serve to augment the destructive power of the wind techniques by granting it with an additional abrasive edge, thus allowing it to seemingly shred the opponent to bits. Of course, this technique is entirely dependant on the terrain; if there are no earthen particles on the battlefield, then this technique will be rendered useless. Additionally, this may also work on water sources; wind techniques would be able to use water droplets in place of earthen particles to achieve a similar effect. The suction effect produced by this technique is extremely strong - it makes all movement(eg. performing hand seals, running) extremely difficult and sluggish(though possible) when one is within short-range of the technique. Of course, this effect also applies to the user, who will be subjected to the same effects as long as the technique is within short-range of him. This technique is activated instantly; this is because this technique, when used independently, is unable of causing harm. </p><p></p><p>Notes:</p><p></p><p>-Can only be used 4x per battle</p><p>-Lasts for 3 turns</p><p>-May be deactivated at any time[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=632522&p=18652660#post18652660">Taught here</a></p><p></p><p><strong>Fuuton: Ara Sunappu! | Wind Release: Oh Snap!</strong></p><p>[spoiler]Type: Defensive/Supplementary</p><p>Rank: B-Rank</p><p>Range: Short-Long</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description:</p><p>The user snaps the fingers of one hand while focusing his chakra into the air around a specific point. A spherical area that will span short range around its epicenter, will rotate 180º either clockwise or counter clockwise (in either a horizontal or vertical axis). If an enemy is caught in the area, his body will turn and he'll be left facing the direction opposite to the one he was initially facing and may even lose his balance and fall if he is on the ground. The rotation happens at roughly 120 rpm, meaning that the half rotation will take only more or less half a second. While incapable of damaging the opponent, it can, when used correctly, be very useful in throwing the enemy off his feet. Because the air is infused with the users chakra, it makes it so that the air will forcefully move the opponent, turning him around at a blazing speed. The speed of the technique is such that it can be used against speed enhanced running/moving enemies (as long as the user can perceive the movement of the enemy) or even to intercept projectiles. When used against projectiles, the large sphere will rotate at such speed, that the projectile will continue its course albeit in the opposite direction (normal elemental weaknesses and strengths apply).</p><p>Note: Can only be taught by Scorps[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=417026&page=2&p=13012572#post13012572">Taught here</a></p><p></p><p><strong>Wind style:Wings of the Wind god-風のスタイル:風の神の翼</strong></p><p><strong></strong>[spoiler]Rank:S if added fire forbidden jutsu</p><p>Chakra:100</p><p>100</p><p>Range:long</p><p>Type:Attack/Defensive</p><p>Description:this jutsu litteraly gives the user a pair of invisible wind wings that are able to make him fly and every time the wings stroke down they send C ranked Wind waves upon the opponent that is on the ground if the user wishes they can inflame the wings so then they will be visible but since its a combination the fire will be really hot and will damage the user in his back but when sending the wind waves down upon the opponent they will be B ranked fire waves with every turn the wings send 2 fire waves and the wings cannot be put down without an A rank Water jutsu because its a wind and fire combined. the jutsu will last for 3 turns[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=441563&p=14344073#post14344073">Taught here</a></p><p></p><p><strong>(Fūton: Fūjin Ibuki) Fūton: Fūjin’s Breath</strong></p><p>[spoiler]Rank: A</p><p>Range: Short-Long</p><p>Type: Offensive/Supplementary</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The ultimate form of Fuuton: Reppushou, this jutsu allows the user to create a powerful gust of wind and direct it as they wish. Since these winds are straight line winds, they are rather large in width, and have ample power, able to topple large buildings. Only one gust can be created per use of this jutsu.[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=720995">Taught here</a></p><p></p><p><strong>(Fūton: Fūjin Gekido) Fūton: Fūjin’s Rage</strong></p><p>[spoiler]Rank: S</p><p>Range: Short-Long</p><p>Type: Offensive</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user will form four handseals while focusing their Fūton chakra into an orb somewhere in the air. While focusing their chakra, the orb will compress itself as it rotates and condenses its chakra, creating a light wind. Upon formation of the fifth handseal, the orb rapidly expands into a dome of wind that impales and shreds anything inside to pieces.</p><p>Show</p><p>*Once per battle.</p><p>*No Fuuton jutsu in the same turn.[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=720995">Taught here</a></p><p></p><p><strong>Wind Release: Coming to an end | Fuuton: Sannyou tame shuuryu</strong></p><p>[spoiler]Rank: S</p><p>Type: Offensive</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: After two handseals, the user will inhale quickly and exhale a fast wind current toward the opponent (or any position within range). The speed and force in which he releases the wind will predetermine were the technique will be activated. The wind, after reaching the destination point, will spin on itself with great speed, dragging anything within short range of it, compressing it to a single point. The wind spin at a half speed of rasengan, and by the observer, it will look like an aeral whirpool (but the size of the technique is around 1.5 X 1.5 feet). The technique will remain active until the user stops blowing (within the turn its used).</p><p>-This technique drags everything with a mass below 10kgs that sits short range from the center of it.</p><p>-An enemy can see the wind concentrating in a place before activation</p><p>-Can only be used thrice per battle</p><p>-Not other wind related techniques in the same turn</p><p>-Not higher than A-rank wind for the next turn</p><p>-Can only be taught by Gin-San</p><p>[SPOILER]<img src="http://i12.mangareader.net/basilisk/7/basilisk-265783.jpg" data-url="http://i12.mangareader.net/basilisk/7/basilisk-265783.jpg" class="bbImage " style="" alt="" title="" /><img src="http://i5.mangareader.net/basilisk/7/basilisk-265784.jpg" data-url="http://i5.mangareader.net/basilisk/7/basilisk-265784.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER][/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=665494&p=19240701#post19240701">Taught here</a></p><p></p><p><strong>(Fuuton: Chouyaku no Shinpou) – Wind Release: Leap of Faith</strong> </p><p>[spoiler]Type: Supplementary/Offensive/Defensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra cost: 40 (-10 chakra per turn)</p><p>Damage points: 80</p><p>Description: The user will channel their fuuton chakra into the surrounding air in order to create a number of traditional assassins composed entirely of tangible wind with a slight greenish hue. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. On creation, the assassins typically descend on their targets from above and stealthily dispatch them through the use of their bladed weapons by targeting vital locations on their victim's body. They don't necessarily have to land on top of their targets but can simply be created so they will land near/next to them. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created.</p><p></p><p>Note: Lasts for four turns </p><p>Note: Can be used twice per battle</p><p>Note: No S-Rank or above Wind on the turn this is used[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=659850&p=19112916&viewfull=1#post19112916">Taught here</a></p><p></p><p><strong>(Suraisu Kaze) - Slicing wind</strong></p><p>[spoiler]Type: Attack/supplentry</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 25</p><p>Damage Points: 45</p><p>Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.</p><p></p><p>Note: Only doujutsu can see the wind.</p><p>Note: The user takes double damage in wind state from fire attacks</p><p>Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent</p><p>Note: Only be used twice</p><p>Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=637181&highlight=Erzo">Taught here</a></p><p></p><p><strong>(Fūton: Iongēto)- Wind Release: Aeon Gate</strong></p><p>[spoiler]Type: Supplementary/Offensive</p><p>Rank: A</p><p>Range: Mid-long</p><p>Chakra cost: 30</p><p>Damage: 60</p><p>Description: The user initiates this technique by first holding the Snake hand seal, this will allow him to focus his Fūton chakra in and around his body, the chakra will emanate from him starting at short range and then grow to mid ranged using the air as a medium. Following this the chakra will then compress the air that is present within short ranged of the user to form a flattened, circular, 2-D disk of having only a height and diameter of 2x2m. It can be formed either in front, behind, above, below, or beside the user, given it has the necessary space to do so and appears to be a small barrier of the sort complete with elaborate green glowing patterns, all formed by shaping the air to produce these cosmetic effects. Once the disk is formed the user will then place an object into the 'gate' and watch as his chakra that had spread to mid ranged prior form an identical gate of the same 2-D dimensions (2x2m) open up on the battlefield, however, when using it to attack/affect an enemy the user can only form this second gate five meters from the opponent in any direction (above, beside, below, etc) given it has the space to do so. This second gate will reproduce exactly the same object that was placed into the previous gate in the form of B ranked, compressed wind shaped by Fūton with added speed on exit, similar to a firing mechanism. This means, if the user placed a kunai in the first gate the second gate will open and release a pure Fūton replica of the kunai. The technique is very specific and only relies on the exact instructions given to the first gate, if the user only places half a kunai inside gate #1 gate #2 will only release half a kunai and similarly, if the user inserts a full kunai the second gate will emit a full kunai. Objects placed in the first gate remain unaffected whatsoever as they aren't physically altered in any way, instead the object will just pass through the gate to end up on the other side like shining light through a glass. This means even body parts can be placed in the gate to create pure Fūton replicas elsewhere up to mid ranged. Once the second gate releases its Fūton replica it then closes as it can only replicate one object each time it is used, after this one object is replicated the first gate will also close as its job is now done. However, only physical objects can be sent through this gate, energy based objects and attacks such as fire, lightning, or even raw chakra will simply disrupt the delicate balance of chakra that composes it. Only the first gate is capable of copying objects and the second is the only one capable of replicating said objects. The Fūton replica that would be created by the second gate is green in hue with a slight visibility, it is perfectly shaped wind that houses tangibility and can interact with solid objects as well as intangible attacks such as Raiton and Katon.</p><p>Note(s):</p><p>- Can only be used three times per battle</p><p>- Only one object can replicated at at time and only once per use</p><p>- Requires a 2 turn cool down[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=637181">Taught here</a></p><p></p><p><strong>(Fuuton: Subashikoi Hando) – Wind Release: Sleight of Hand</strong></p><p>[spoiler]Rank: D</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 10 (-5 chakra for an additional hand)</p><p>Damage Points: N/A</p><p>Description: The user will focus their fuuton chakra into the air at any location on the battlefield (within mid-range) to create an almost invisible hand of tangible air (slight greenish hue) fully equipped with nimble fingers. The creation of the hand(s) will generate slight sounds of moving air. Unlike most stealth techniques, this one's usage lies primarily in the art of pickpocketing and thievery. The light weight nature of the fingers allows them to retrieve items, delve into pockets, open ninja pouches and so on with only very slight disturbances. In certain weather conditions (e.g. rainy, snowy), it becomes even more difficult to detect these disturbances. In the same way, if concealed correctly the user can also plant items on their designated target through the use of this technique, however planting heavier items means they run a higher risk of getting caught. To plant items, the user must create the hand near the location of the item they intend to plant on the opponent and stealthily maneuver it towards the target, ideally with the use of some sort of cover (e.g. grass or vegetation). The greenish hue of the air (Similar to Danzo's Vacuum Blade) serves to make the hand of air easy to camouflage in grass, leaves and bushes, rendering it near-impossible to see for non-doijutsu users in such conditions. Alternatively, the user can create an additional hand to aid with slightly more complex tasks which require the use of two hands such as removing certain types of jewellery (necklaces) or tying/untying knots.</p><p></p><p>Note: Can only be Taught by Negative Knight[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=390359&page=2&highlight=erzo">Taught here</a></p><p></p><p></p><p><strong>(Fuuton: Manako no Shippuu) – Wind Release: Eye of the Gale </strong></p><p>[spoiler]Rank: B</p><p>Type: Supplementary/Offensive/Defensive</p><p>Range: Short - Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A (+20 damage to anything which moves through the portal)</p><p>Description: The user will perform the Rat Handseal before focusing their fuuton chakra into the air at any location on the battlefield to generate a small, flat disc-shaped portal of wind, either near their location or the opponent's. A unique ability possessed by the portal of wind is any solid/liquid objects, constructs or techniques passing through it will have their cutting capabilities greatly amplified, as the disc of wind provides them with a green coating of sharp wind chakra much like the one produced in Wind Release: Vacuum Blade. The process in which this happens is similar to Danzo's technique (Vacuum Blade), where the blowing of fuuton chakra onto the weapon is substituted by the projectile(s) passing through the portal of wind. The layer of wind will amplify a construct's cutting properties to the extent, a thrown rock will become as destructive as a bullet, making this technique a very formidable weapon despite its non-offensive nature. This technique will only amplify the cutting capabilities of solid or liquid constructs e.g. rocks, kunai, bullets of water and etc, whilst only blocking/weakening any Lightning-based elements which attempt to pass through it. One disadvantage to the technique is, the opponent can also benefit from this technique if their thrown projectiles or techniques manage to pass through the portal, making this jutsu a very double-edged sword. The portal itself can have a maximum diameter of five meters and for any solid/liquid constructs to benefit from the cutting enhancement, they must be projectiles capable of fitting through it completely. Since this technique serves to imbue objects and techniques with a coating of wind chakra, they will become dual elemental techniques e.g. Wind/Earth or Wind/Water. </p><p></p><p>Note: Lasts for two turns </p><p>Note: Can only be Taught by Negative Knight</p><p>Note: Can only be used four times per battle</p><p>Note: Cool down time of two turns in between uses</p><p>Note: Does not enhance speed of projectiles/techniques</p><p>Note: Only amplifies cutting capabilities of solid or liquid constructs</p><p>Note: Does not affect Fire or Wind-based techniques</p><p>Note: Portal of wind can be created a maximum of ten meters away from the user[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=390359&p=13428794&viewfull=1#post13428794">Taught here</a></p><p></p><p><strong>Fuuton: Shinku Hari) - Wind style: Crimson Needlesb</strong></p><p>[spoiler]]Rank: A</p><p>Type: Attack/Supplementary</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: The user releases his Fuuton chakra into the air surrounding his opponent which allows him to manipulate the air around his opponent. By using shape manipulation, the user will create a barrage of wind needles in front of or beside the opponent which pierce into him at great speeds (due to the natural sharpness of Fuuton). The many needles are created close to the opponent and are virtually invisible to the naked eye or the inexperienced but do not deal a significant amount of damage - that is this jutsu sacrifices damage for a much more concentrated attack akin to when you compare a senbon to a kunai. The needles are then tainted with the opponent's blood thus giving the jutsu it's crimson colour, however fortunately for the opponent, when the needles are created he feels a slight change in wind current</p><p>*Note: Can only be used 3 times per battle.</p><p>*Note: No A rank wind techniques the same turn.</p><p>*Note: Doujutsu users can clearly see the technique</p><p>*Can only be taught by McKnockout[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=213394">Taught here</a></p><p></p><p><strong>(Fuuton: Yari Longinous ) - Wind Release: Spear of Longinous</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: After a short sequence of two handseals, the user releases their chakra out into the battlefield, manipulating the wind allowing them to create a two meter long spear of wind anywhere within mid range of the user and outside of a three meter radius distance of the opponent. The spear of wind propels itself forwards at high speeds using wind currents, which is a saving grace for the opponent as it creates small drafts of air that a particularly alert opponent should be able to feel and then react to allowing them a small period of time before the Spear hits them. The spear of wind also creates a faint yet barely audible swishing sound as it travels and is a bright radiant lime green colour due to being comprised of compressed air and dense chakra making it clearly visible.</p><p></p><p>Note:</p><p>- Can only be used 2x</p><p>- No Fuuton jutsu above S rank for the next two turns.</p><p>- Can only be taught by Scaze[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=265845&page=2&p=10884058#post10884058">Taught here</a></p><p></p><p><strong>(Futon: Usuguraikara Sakebimasu)- Wind Release: Cries from The Dim</strong></p><p><strong></strong>[spoiler]</p><p>Type: Supplementary/Offensive</p><p>Rank: S</p><p>Range: Mid-Long</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: The user will form the Tiger and Ram hand seals and stomp his dominant foot on the ground, sending his Futon chakra in the form of drilling wind through the earth. The wind will travel exactly 3 meters under the surface before heading towards the intended area. Once the wind has drilled at least 5 meters away from the user he will have the wind dig a huge cavity underground, a 20x20 meter cavity to be exact, resting just 3 meters below the surface. Once this cavity is dug it prevents underground travel in that area, and also prevents earth techniques of A ranked and above that would require sufficient amounts of earth to perform. If any of these techniques are performed over the hidden abyss the ground will shatter and allow anything above it to fall into a 20 meter ditch. However, the ditch isn't so much harmless for the most part, as the wind that had made it would stay circulating as vicious, slicing winds as well as grounded up earth which would be reduced to the point of dust. These winds and dust raging beneath the surface would have the faint whirling sound which could be misinterpreted as crying sounds. Anything or one caught in the hole would be sliced to ribbons in mere seconds. Although the technique lasts 2 turns, the user may flash the Dog hand seal and have all that cooped up wind explode upward from the ground in a massive column of slicing winds and rocks of a diameter 15 meters and an indefinite height whereas the column can continue all the way into the clouds before dispersing. This technique was made primarily to prevent earth technique coming from deep in the ground however.</p><p>Note(s):</p><p>- Can only be done 2x</p><p>- The slicing winds will persist for 2 turns underground after this technique is performed, after these 2 turns the winds will leave but the ditch remains.[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=664739&p=20443849#post20443849">Taught here</a></p><p></p><p><strong>(Futon: Do~ūmu no kuiirimasu) - Wind Release: Doom's Devour</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra: 20</p><p>Damage: N/A (+20 to hot/cold techniques)</p><p>Description: Doom's Devour is a wind technique which is used to supplement techniques of elements which traits are one of heat or coolness within reason. It can be applied to both basic and advanced elemental natures. By knowing that each body that produces heat creates an air-cloak around themselves as to be capable of protecting from being affected by real temperature by feeling one which is eather few degrees cooler or hotter, user would use wind chakra as to eliminate it before the intial techniques reaches them. With performance of a single hand seal, user would coat a technique with wind chakra which function would be the one of affecting the air-cloak which is produced around entites. By doing this, the temperature that is felt by the technique intially sent would either increase or decrease (depending on the element used) due to opposing technique/entity not being in possession of the air-cloak which they are creating as to cushion the climate. So if a scorching technique is affected by the wind, it will not increase its size, flames and similar, however temperature which is felt by the opposing party would increase due to them not possessing the usual air-cloak which protects them from the said conditions. This technique is initiated with a performance of a single hand seal and due to its nature being the one to supplement other techniques once used it will happen in corresponding time-frame to the technique which it was used with. This would increase the damage of hot/cold techniques due to the increase in heat or coolness which is felt by those who are not enveloped by the air cloak.</p><p></p><p>Note: Can only be used three times per battle</p><p>Note: Can only be Taught by Akasha</p><p>Note: Cannot be used with streaming techniques unless the user possesses a kekkei genkai which allows them to mold wind and x-element simultaneously or YY.[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=668493&p=20067938#post20067938">Taught here</a></p><p></p><p><strong>(Futon: Itsuwari Uzu)- Wind Release: The Deceitful Vortex</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description:The user simply forms the mundane Dragon hand seal, putting his hands together, outstretched at chest level, his arms pointing at whichever direction he pinpoints this technique towards. Essentially, in the desired direction of the user, the user will manipulate the air currents in that location, controlling the air to spiral in whatever manner he/she desires, forming a vortex of wind, by manipulating the currents, whose size can range from the size of a limb, accentuating to the size of a slightly overlarge human. It's most primary function, is to use it in conjunction with other elemental techniques. Due to this technique stemming from the manipulation of air currents, the user can, immediately after using an elemental technique, almost in quick succession use this, manipulating the air currents around the technique to spiral and spin, causing the technique sent to be given a spiraling motion, which further accentuates its strength and impact. This technique can be used in conjunction with any Fire, Water, Mud-based Earth Techniques, and even Wind techniques, though not Lightning, of whatever rank. The spiraling motion added to the technique would amplify its impact, increasing its damage by a rank(essentially, +20). In that manner, this technique works in a similar fashion to Wave of Inspiration, being capable of using it right after the previous technique, almost successively. When combined with this technique, the spiraling motion of any technique would cause it to move faster.</p><p></p><p>Notes:</p><p>~ Can only be used 3x per battle</p><p>~ Works on techniques up to A rank.[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=391575&p=12130997#post12130997">Taught here</a></p><p></p><p><strong> (Futon: Ātisuto no kunō)- Wind Release: Artist’s Affliction </strong></p><p>[spoiler]Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short-Long (Explosion of Wind spans Short-Range)</p><p>Chakra: 40 (-15 chakra per turn)</p><p>Damage: 80</p><p>Description: This technique revolves around the principle of using wind as a means of inflation, to create various kinds of animals. Through the rapid expulsion of wind chakra, the user is able to infuse any earthen object with his wind chakra. By infusing one’s wind chakra with these inanimate objects, the user is able to expand these substances greatly, inflating them to multiple times their original size. Essentially, the aforementioned objects would be flooded with compressed air internally, while its exterior would remain the same as its original material. Despite this, the technique does not become dual elemental. The objects, upon inflation, would take on the form of an animal of the user’s choosing. For example, the user could inflate a rock, forming a wind/earth boar which he could thereafter direct towards the opponent to deal damage. The kinds of animals that may be created through this technique are limitless, and is only bound by the user’s imagination. Aside from the plethora of animals the user may be able to create, the user is also capable of controlling the animal’s path through his own will. As such, this technique grants a certain sense of versatility to the user, in that the animals may be directed to do whatever the user chooses to. Upon impact, the animals would not only, due to their corporeality, deal physical damage, but also violently burst, releasing an explosive burst of wind which could further harm the opponent. The animals move at the same speed as the user, and are capable of gravitating through the air due to their composition, which contains a healthy dose of wind. It is worth noting that while the animals retain the general anatomical traits of its real-life counterparts, such as horns for rhinos, etc, the animals do not possess advanced traits such as venom. </p><p></p><p>Notes:</p><p></p><p>-Can only be used 3x per battle</p><p>-Animals last for 3 turns, before they disperse normally</p><p>-More than 1 animal may be created with a single usage, though naturally, the animals would be smaller in size(can move separately)</p><p>-No Wind above A-rank for the rest of, and the next turn.</p><p>-Can only be used on Earth</p><p>-No mythical creatures may be created through this technique. </p><p>-While the animals may differ in size compared to their real-life counterparts, they cannot exceed the maximum size of an elephant, and can be no smaller than the original substance used for inflation</p><p>-Can only be taught by Baldy[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=632522&p=18652660#post18652660">Taught here</a></p><p></p><p><strong>Fuuton: Yokaku Tatsumaki | Wind Release : Foreboding Tornadoes</strong></p><p>[spoiler]Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short - Long.</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user release their Fuuton chakra, and by performing the "Snake" handseal creates four tornadoes in a square formation around the opponent; the Tornadoes being capable of being as big as "Four Pillar Bind". The four tornadoes generate a fair amount of pushing force that is all released center-wards towards the opponent. The pushing wind has little offensive capabilities but it does make it much harder for the opponent to move as they're constantly being pressured by opposing conflicting winds. The tornadoes quickly begin to release the Wind blades that they are comprised of towards the opponent, over the space of a few seconds the Tornadoes release all of their wind blades, resulting in the Tornadoes completely disappearing. The countless blades slicing through the practically immobilized opponent leaving nothing but minced meat. Projectiles that enter the Tornadoes domain are sped up due to the pushing winds. By performing the "Ox" handseal, the user can make the Tornadoes move, they all move along the "square" either to the left or the right. Alternatively this can be used as a defense, creating the tornadoes around yourself, in which case the Tornadoes wind pushes outwards, while the blades are also released outwards.</p><p></p><p>Note:</p><p>- Can only be used 3x</p><p>- No wind jutsu above S rank for the next two turns</p><p>- Projectiles speeds are still traceable by the naked eye, albeit it might be just barely and only affects basic ninja weapons[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=265845&page=4&p=19554756&viewfull=1#post19554756">Taught here</a></p><p></p><p><strong>(Fūton: haipa tatsumaki) – Wind Release: Hyper Tornado</strong></p><p>[SPOILER]Rank: A</p><p>Type: Offensive</p><p>Range: Short – Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user focuses their wind chakra into their hands and sends it to the sky. They use that chakra to gather clouds above the opponent and alter the weather conditions to the point of which wind will start to spin around the opponent until it turns into a tornado around the opponent.</p><p>The opponent will be caught in the eye of the tornado so he/she will be trapped inside and so the user throws a large amount of shuriken into the tornado and uses their wind chakra to control the blades. After doing so the user controls the shuriken with their wind chakra and uses them to violently cut their opponent.</p><p>-The controling of the shuriken counts as one of the users turns</p><p>-Can only be taught by ~Yard~</p><p>[/spoiler]</p><p></p><p><strong>Fuuton:kaze hando|wind style: hand of wind|</strong></p><p>[spoiler]Type: Offence/defence</p><p>Rank:S</p><p>Range:short</p><p>Chakra:40</p><p>Damage:80</p><p>Description: The user concentrates fuuton chakra into his hands creating a vortex of wind around his hands.This vortex of wind is as sharp as a blade.Now the user can attack the his opponent only head on and he can use his hands to defend even against lighning justsu's of rank S and below and it can also be used to deflect kunai's and shurikens</p><p>NOTE:</p><p>can only be taught by igneel</p><p>no hand seals required</p><p>cannot use any wind jutsu of A rank and above for 2 turns</p><p>Can only be used three times[/spoiler]</p><p></p><p><strong>[Fuuton: Za Hyoujin Kaze] <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Wind Style: The Sharp Wind <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /></strong></p><p>[spoiler]Rank: S</p><p>Type: Attack</p><p>Range: Short/Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles, launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy. They are really sharp and fast and could pierce through steel.</p><p>~Usable only one times per battle.</p><p>~Their as fast as Rock Lee without weights</p><p>~Five projectiles are made from the users fingers.</p><p>~No wind techniques the next turn.</p><p>~Faust can only teach this.[/spoiler]</p><p><strong></strong></p><p><strong>(Fuuton: Kyanon) Fuuton Style: Fuuton Cannon </strong></p><p>[SPOILER]Rank: S</p><p>Type: Offensive/Defensive</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Descriptions: The user charges their finger with chakra then adds fuuton chakra into their index finger the same way as a chakra cannon and aims at the opponent, he then releases the vortex blast of wind infused chakra at the opponent sending him flying.</p><p>Note: Puts a tremendous strain on the users hand and can only be used 3x per battle</p><p>Note: Cant use Wind Techniques for two turns</p><p>Note: Must know chakra cannon to use this</p><p>Note: Can only be taught by Nagato..[/SPOILER]</p><p></p><p><strong>Wind Release: Typhoon Tyrant (Futon: Taifū Tairanto)</strong></p><p>[SPOILER]Rank: B-Rank</p><p>Type: Supplementary</p><p>Range: Whole Field</p><p>Chakra Cost: 25</p><p>Damage Points: -</p><p>Description: The user molds wind chakra in their hands, and releases it outward in a ball, which hits the sky and explodes, forming a large typhoon. All weapons that are long-ranged are sucked in, including kunai knives, explosive tags, etc. due to no hand control keeping them in place. The opponent and user are otherwise unaffected, besides the change in weather.</p><p></p><p>Note:</p><p>If used in a water-filled area, such as near the ocean or a lake, or on water, the water can become extremely rough. Also, due to the winds, any other weather is blown away.</p><p>[/SPOILER]</p><p></p><p><strong>(Fuuton: Daichi Senpuu)Wind Release:Ground Whirlwind</strong></p><p>[spoiler]Rank:B</p><p>Type:Supplementary/Defence</p><p>Range:Short-Long</p><p>Chakra:25</p><p>Damage:40</p><p>Description:The user does 3 hand seals and focuses a satisfying amount of Wind chakra in the form of a whirlwind beneath his feet and into the surrounding area up to long range.He then releases the wind chakra blowing away any obstacles like snow,leaves or anything else that may prevent the user from touching the earth with his feet.Anything that touches the chakra from beneath will be cut so it defends from any attempts to attack the user from below.</p><p>Note:Must be taught by -Cobalt-.[/spoiler]</p><p><a href="http://www.narutobase.net/forums/showthread.php?t=185574">Taught here.</a></p><p></p><p><strong>Fūton: Kakusareta Burēdo| Wind Release: Hidden Blade</strong></p><p>[spoiler]Type: Attack </p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user creates a disk of spinning wind in one of their hands, the disk being two meters in diameter. Once it is formed the user slams that hand onto the ground and the disk spins so fast that it can easily slice through the earth, creating slight tremors as it slices. The user directs it to the opponent and when it's close makes the disk shoot out from the ground either in front or behind the opponent. The disk can only travel to mid range while travelling through the ground. When the disk is underground a soft humming sound can be heard and when it re-emerges a loud whizing sound can be heard. When the disk is shot out from the ground it is equivalent to a B rank jutsu.</p><p></p><p>Restrictions</p><p>- Only usable three times per match</p><p>- No wind jutsu above A rank in the same turn</p><p>- Can only be taught by Kryptiic[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?p=7627434&posted=1#post7627434">Taught here.</a></p><p></p><p><strong>(Fūton: Okami Sono Sora) - Wind Release: Emperor Of The Skies</strong></p><p>[spoiler]Type: Supplementary/Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra cost: 30 (-10 per turn)</p><p>Damage points: N/A</p><p>Description: Similar to Temari's "Wind Ryder Technique" the user will release his wind chakra outwards and manipulate the air currents beneath his war-fan, or any other fan big enough to be ridden on. He will then jump onto the war-fan as he rides it like a surfboard and is able to go airborne at fairly fast speeds like any traveling wind technique at its peak traveling speed. If the user wishes, he can utilize the war-fan while it is strapped to his back to initiate flight similar to how a kite is flown, however with the user attached to the bottom of it. The user can only glide/ride in a linear manner and not freely fly like regular flight techniques. The user can only change locations in mid flight once(ex. Gain height while going upwards during activation then choose the linear traveling path). After the liner path travel has completed the user will be suspended in mid-air for a total of two turns before the air currents are reduce back to normal, causing the user to start free-falling back down into the ground.</p><p></p><p>▵ Requires a fan/war-fan</p><p>▵ Can be used four times per battle</p><p>▵ Must be taught by Hard[/spoiler]</p><p>[url=''http://www.narutobase.net/forums/showthread.php?t=275886&p=9111774#post9111774]Taught here[/url]</p><p></p><p><strong>Fuuton: Haipā sanso-ka | Wind Style: Hyperoxygenation</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: Self</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: User gathers chakra in his mouth and mixes it with the air that he's breathing in. With a deep breath he increases the amount of oxygen that the air carries and that get's bound to hemoglobin. With the increase of oxygen the hemoglobin carries through the users body, it reacts by much faster burning it up, resulting in increase of speed and strength of the user. His stamina raises and his reaction time cuts down. His awareness, sort of, reaches a higher level. When it comes to numbers, these boosts result in a +10 to taijutsu punches and kicks and a slight boost in speed, equal to one ninja rank. A Sannin ranked member would have the speed of a Kage and so would his tracking speed increase, proportionally, i.e. his awareness. The whole hyperoxygenation process happens inside the users lungs and doesn't have any contact with the air around the user, except the portion of air that he's breathing in. The effect would last 3 turns, before it wears off.</p><p>Note: No Wind techniques above S rank, same or next turn</p><p>Note: Only McRazor can teach this</p><p>Note: Can only be used twice per battle[/spoiler]</p><p>[url=''http://www.narutobase.net/forums/showthread.php?t=281262&p=9260115#post9260115]Taught here[/url]</p><p></p><p><strong>(Fuuton: Kotai kōkū Tekunikku) - Wind Release: Solid Wind technique </strong></p><p>[spoiler]Type: Offensive/Defensive </p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60 (If used offensively)</p><p>Description: By using wind chakra, the user will release it into the air in front of them. With the wind chakra, they will manipulate the air to become more solid, 'solidifying' the air, into something that would allow the user to physically interact with. With the use of shape manipulation, the solidified air could be shaped into a multitude of items, like kunai's, hammers, swords, etc. Each offensive action done by these solidified weapons would be able to slice through even the thickest materials due to the slicing and sharp properties of wind (According to elemental strengths & Weaknesses). It can also create shields of slicing winds, about the size of 3/4 the users body, used for defense that is able to defend against lightning techniques, or offensive physical actions like taijutsu or kenjutsu. With the use of a single handseal, the user can choose to make the solidified weapon or item they created previously to burst into a net of slicing winds upon impact, enveloping the target and continuously deal slicing damage to the target for as long as they remain within the net. (Basically, once the weapon made of solidified wind hits a target, it would explode into a net via shape manipulation. The wind would be more concentrated and the net would be touching the targets body, making it cut the body parts its touching.) </p><p>Notes & Restrictions:</p><p>- Can only be used 3 times with a two turn cooldown</p><p>- Only teachable by Ace.</p><p>- The 60 damage only applies to the one handseal and creation of the net; if the net is not created, and only the wind weapon hits, 20 damage points will be decreased from 60.</p><p>- The solidified items created from this technique must be bigger than a hand, while being smaller than the user. (To avoid people making tiny, tiny balls or something.)</p><p>- Once the net is formed, the user will only be able to perform wind based techniques to maintain the net's shape. So basically, if you use the handseal to create the net, you can only use wind jutsus unless you want the net to disappear into thin air.</p><p>- Net can only go up to short range.[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=513781&page=1">Taught here</a>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Erzo, post: 10369396, member: 83133"] [B][CENTER][SIZE="3"][COLOR="Green"]Wind[/COLOR][/SIZE][/CENTER][/B] [COLOR="#800000"][B](Fūton: Āto No x) - Wind Release: Art X[/B][/color][B][/b] [spoiler]Rank: B Type: Supplementary Range: N/A Chakra cost: 20 Damage points: N/A Description: A technique which relies on previously sustained jutsus, Art X makes use of jutsus which are on the verge of running out of turns, or can be used prematurely in order to catch an opponent off guard. It works by channeling chakra into a jutsu which is being sustained (armour of Wind for example), and causing that chakra to become volatile and uncontrolled, resulting in an explosion of Wind in a certain direction, or omni-directional (depending on the users choice). The addition of chakra and lack of shape manipulation would result in an explosion of Wind in a similar fashion to when Naruto was attempting to master the rasengan, where a lack of control and too much chakra saw the chakra collapse and explode on his palm on a much smaller scale continuous times. The damage done depends on the jutsu which it is used on, dealing the damage of that jutsu's damage whilst the explosion extends out to short-range (five meters) beyond the technique's original size/silhouette. Any explosion which occurs must do so at least 3 meters away from the opponent. ~ Can only be taught by Erzo. This jutsu can be used four times. Counts as a move to activate (so you post this and it counts as a move though it's instant/happens in the same timeframe of the jutsu it's used on), and would remain activated until made use of by the user. Once a point comes at which it can be used, the user posts it again as a reference but does not have to use a slot move again as he has activated it in previous turns. It can only be used once per activation, so once activated and made use of, the user must post it again in order to re-activate.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=711213&page=13&p=20780234&viewfull=1#post20780234"]Approved here[/URL] [COLOR="#800000"][B](Fūton: Kū Sora ) – Wind Style: Spirit Void[/B][/COLOR] [spoiler]Type: Defensive/Supplementary Rank: S Range: Short - Long Chakra: 40 (-10 each time it's used) Damage: N/A Description: A technique simple in nature, but extremely effective, Spirit Void was one of Roy Mustang's own creation. Versed in it's defensive capabilities, the jutsu begins once the user channels and sends a a copious amount of his chakra into the skies above, ranging from short to long range all around. Following this ensues an unpredictable and quick movement of visible Wind in the skies, continuously flowing and swerving, seemingly without purpose before heading downwards and disappearing into nothing. However, purely through the users will (or through hand/leg/general body movement for cosmetics) the user can harness the wind power to create a defence which leaves the user unharmed. When seeing an incoming attack, through will the user controls the wind around the jutsu and forms it around the incoming attack, where the Wind would then slices/cut through it and/or blows it away, depending on the nature of the attack. For example, an Earthen projectile could be sliced and cut until it is no longer a danger, whereas a Water attack would be blown back. Of course when being used to defend, the Wind once again becomes visible to the naked eye, showing a green-ish hue. Although the process at the beginning appears to take time, when used within the same time frame of an incoming attack, the defense would be able to work just as well as any other Wind jutsu. This technique will only activate against techniques that it can neutralize (as an S-Rank Wind) and it will only activate once per turn and it cannot be stacked with other automatic defense jutsus. ~ Can only be taught by Erzo. This jutsu can be used twice, lasting four turns each time. Cannot be used consecutively, but instead with a one turn wait after four turns are up/the jutsu is deactivated. Although the user can manipulate this jutsu through will, thus allowing himself to remain unoccupied and free to perform other techniques, when used to defend against other techniques it will still count as one of the three allocated moves per turn.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=272&p=19203908&viewfull=1#post19203908"]Approved here[/URL] [COLOR="#800000"][B](Fūton: Henkō Sa Remasu) - Wind: Will Change[/B][/COLOR] [spoiler]Rank: B Type: Defensive/Supplementary Range: Short - Long Chakra Cost: 20 (-5 per use) Damage Points: N/A Description: A Wind technique created to make use of other-wise wasted chakra, this Wind technique is set to work with any and every defensive Wind jutsu, as long as certain requirements are met. When jutsus which empower other jutsus are used, they tend to add damage to offensive jutsus, whilst having zero, to no affect on supplementary and defensive technique. However, with the activation of this jutsu, when damage using jutsus are used alongside defensive techniques, the chakra added (has to be able to add at least +10 damage points), is converted and used to empower the defensive jutsu, allowing it to counter techniques one rank higher than their usual capabilities, whilst still adhering to the strengths and weaknesses of Wind. . ~ Can only be taught by Erzo. It can be twiceper battle, lasting a maximum of three turns if not deactivated early. Once used, must wait 2 turns before using again. This jutsu is activated instantly, allowing the user to use it alongside defensive jutsus in the same time-frame.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=301&p=20270554#post20270554"]Approved here[/URL] [COLOR="#800000"][B](Fūton: Kamaitachi) - Wind Release: Sickle Draws[/B][/COLOR] [spoiler]Type: Supplementary Rank: A Range: N/A Chakra cost: N/A (+10 chakra cost to techniques this is applied to) Damage points: N/A Description: A two part jutsu, Sickle Draws aims to augment Wind jutsus in specific ways, allowing the usage of simple jutsus to become more complex, and simply more dangerous in nature. The nature of this jutsu itself only allows it to work alongside the Wind element. The first part requires the user to focus more of his Wind chakra into his future Fuuton jutsu which have no cutting abilities whatsoever (supplementary, defensive type techniques), and using said chakra to sharpen the outside edges of the aforementioned jutsu. This manipulation causes a change within the technique's shape and allows the most defensive Wind jutsu the capability to inflict lethal cutting damage. The damage output would depend on the rank of the supplementary/defensive jutsu used (i.e. an A-Rank will inflict 60 damage). The second usage of this jutsu allows the user to do the same, still only working on Wind jutsus, but instead only focuses on offensive Wind techniques, simply adding a +20 damage to the jutsu used in conjunction as it adds on to whatever it is used with, rather than focusing on things which are purely defensive. When used in either form, however many hand seals the jutsu used alongside this requires, an extra one (the Ram handseal) is added on. This is added on regardless of any abilities which the user may have which allows him to perform wind jutsus without hand seals (specialty, NB sword etc.) This is an activation type jutsu and its effects apply to future wind techniques rather than pre-existing ones. Activating this ability is instant and does not consume any time whatsoever. ~ Can only be taught by Erzo. Can only be used a maximum of two times per battle/event, and once used lasts a maximum of four turns, or until deactivated. Upon it being deactivated/timing out, the user must wait a turn before being able to use again. The user can decide to use one form 2 times, or mix and match as he likes, as long as both the first and second usages are not used at the same time.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=249&p=18646880&viewfull=1#post18646880"]Approved here[/URL] [COLOR="#800000"][B](Fūton: Shū no Yūwaku Burīzu ) - Wind Release: Shu's Tempting Breeze[/B][/COLOR] [spoiler]Rank: S Type: Attack/Defence/Supplementary Range: Short - Mid Chakra cost: 40 Damage points: 80 Description: A simple jutsu used to combat against faster paced opponents, Shu's tempting breeze relies on the user to have faster moving opponents, who - once set off from their initial spot - can't control their speed and movement without effort. The user, upon seeing the opponent set off or prepare to set off would manipulate his chakra at the end of his finger tips (including thumbs) and extend multiple small birds which resemble hummingbirds in both looks and size (generally between 5-9 inches). The birds are made out of translucent wind which can be manipulated to fly around the user, creating a barrier of slicing wind, using their speed and sharpness of their beaks/wings to create the barrier, making it impossible for things to bypass them as they continue to intertwine with each other. The user would be able to manipulate the wind made hummingbirds, allowing him to not only create the barrier but also manipulate the birds to fly outwards and perform coordinated attacks which are extremely hard to evade and having the power to slice the opponents skin or even just pierce through their body. Although a simple move to counter, when used against faster moving opponents, the natural 'colour' of wind and the girth of the hummingbirds allows them to be extremely hard to see for an opponent moving at fast speeds. Moreover, as a Wind jutsu, the user can also change the nature of the technique so that rather than its slicing abilities, the hummingbirds madeof wind combine to provide a large blowing force which can be used to push back enemies and summons of various sizes within reason. The hummingbirds are generally fast flying birds, this allows them to keep up with faster opponents without trouble. This speed limit however, only goes up to the third gate. This special ability does not mean they are generally able to fly at that speed but they instead are able to merely have the ability to adjust their speed to match their opponent, when faced against opponents faster than their average speed which is generally equivalent to double of the average ninja. ~ Can only be used 2 times ~ Can only be taught by Erzo ~ Lasts 3 turns unless destroyed ~ Once used, must wait 1 turn before re-using. ~ No other wind jutsu higher than A-rank in same turn or next turn ~ The hummingbirds can be used to attack but will always act as a whole, seemingly like a flock and never individually.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=130&p=13277896&viewfull=1#post13277896"]Approved here[/URL] [COLOR="#800000"][B](Fūton: Ōbu hakai) – Wind Release: Orb Destruction[/B][/COLOR] [spoiler]Rank: S Type: Attack Range: Short – Mid Chakra cost: 40 Damage points: 80 Description: The user performs 2 hand seals (Tiger and Boar) and releases his wind chakra in the area around his opponent, creating a gust of wind which blows towards the opponent, first blowing upwards leaving them 2/3 cm from the ground and then goes on to create an orb which would form around the opponent and begin to compress and close in on them, resulting in the formation an orb of wind which would trap them due to the pressure that acts as a solid form. Trapping the opponent would prevent them from having enough space to move their legs or arms, which in return means they can't perform hand seals if the technique actually connects. The user -if he/she wishes- can create two orbs if there are 2 opponents or an opponent and a summon, however, when this is done, the power of each orb decreases to A-rank. The pressure of the orb and the slicing winds damage the targets and may even tear them apart. Note: Can only be used twice. Note: Can only be taught by Erzo Note: No other wind jutsu in same turn. Note: No Wind jutsu higher than S-rank, next turn.[/spoiler] [URL="http://www.narutobase.net/forums/showthread.php?t=157594&page=73&p=8877570&viewfull=1#post8877570"]Approved here.[/URL] ____________________ [spoiler] [B](Futon: Yajuu Houbi)-Wind Release: Chimera Jackpot[/B] [spoiler]Type: Offensive/Supplementary Rank: A Range: Short - Long Chakra: 30 (-10 per turn) Damage: N/A Description: The user will form two hand seals and focus their chakra into the air (must be outside five meters of the opponent) or wind technique. By doing so they will manipulate its shape, forming it into one of various sentient animals that can attack or defend for the user. The creature passively feeds off of the users chakra to keep both their shape and autonomy. The beasts size can vary while its body can either composed of powerful slicing winds or it can be made of fierce rotating winds that give the creature an almost physical form, allowing it to batter and smash through obstacles. When used on an existing wind technique, this technique can be performed without handseals and in the same time-frame as the previous jutsu. The two techniques do not stack or add to each other's damage, instead this technique takes on the power of the jutsu it's created from (i.e. using this on an S-Rank will make the animals deal 80 damage and the technique it was spawned from will disperse). Notes: ~Can only be taught by xHoudinii ~Can only be used three times and each usage lasts for four turns[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=704526"]Taught here[/URL] [B](Fūton: Korosu Tame) - Wind Release: To Kill[/B] [spoiler]Type: Defence/Supplementary Rank: S-rank Range: Short Chakra Cost: 40 (-10 per turn) Damage Points: N/A Description: With a single hand seal, the user is able to create two mockingbirds from the palm of his hands (simply cosmetic, can be created from anywhere short range around the user). The mockingbirds are created with a chakra link between them which cannot be seen without the aid of Doujutsu, or through the use of chakra sensing techniques. The link between them forms a barrier of Wind around the user, protecting the user's body from harm of techniques which might have somehow slipped any other defences put up. The user uses this technique to send chakra to the mockingbirds upon their creation, which in return power the barrier of Wind around his body, protecting him from attacks by slicing or blowing them away (depends on the technique it is defending against, and is down to the users will). The secret to defeating the technique lays in the opponents ability to destroy the Wind made mockingbirds who are able to mimic speed of things they see in battle. If not destroyed, the birds are able to last for five turns before the chakra originally given to them upon creation is depleted. Unless the opponent decides to touch the user, this jutsu is purely defensive and can do no harm. Moreover, for the protection of others the user is able to - at the cost of a move - erect the barrier so that there is a 2 meter diameter with him/her in the center, allowing others protection as well. If they user was to want to return the barrier to its original size, it'd come at the cost of another move. - Can only be used twice per battle, and once deactivated/destroyed by the opponent, there is a turn wait before being able to use this jutsu again. In the same turn this is used, the user must not use any Wind jutsus above S-rank.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=710128&p=20585405#post20585405"]Taught here[/URL] [B]Futon: Hakka-Gu | Wind Style: Fire Starter [/B][spoiler]Type: Supplementary Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: N/A Description: When a slicing wind jutsu of any kind is performed, the user will control the blades of wind. Through their manipulation, the user will cause the blades to begin colliding rapidly while the original jutsu continues with its course of action. The collisions between the blades create sparks. The multitude of sparks that occur allow them to feed off of the initial wind jutsu and causes fire to become part of the element. The fire would add to the destructive power and potency of the initial wind jutsu. There are two ways the jutsu can be manipulated. First, the parent wind jutsu can become combined with fire creating a fire and wind combination jutsu. The second method is creating enough sparks to ignite the whole wind jutsu, causing the jutsu to become a fire natured attack. Both variations of this jutsu's usage then follow their respective elements strengths and weaknesses and have the same ranking/damage output as the parent jutsu. This jutsu can be used in the same timeframe as the initial jutsu, as it simply requires some additional maipulation while the initial jutsu is being created, or it can be used after the initial jutsu (not in the same timeframe). However if it isn't used in the same timeframe, it still must be used directly after the initial wind jutsu. Restrictions - Must be a Wind specialist. - Can only be used three times - Can only be taught by Kryptiic[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=204006&page=2&p=20395744#post20395744"]Taught here[/URL] [b](Futon: Pazuzu no puru)- Wind Release: Pull of Pazuzu[/b] [spoiler]Type: Supplementary Rank: B Range: Short-Long Chakra: N/A (+10 to chakra cost of each technique) Damage: (+20 to wind techniques) Description: This technique utilizes the suction effect that may be achieved through wind techniques. The user will activate an ability which allows him to infuse additional wind chakra into their own wind techniques. As a result, any subsequent Wind techniques performed by the user while this is active will gain a special property; the wind technique would produce a suction-like effect, which allows it to draw earthen particles(such as small rocks/rubble/soil sediments) from the terrain towards it. This causes the earthen particles to become embedded into the body of the wind technique. The earth particles serve to augment the destructive power of the wind techniques by granting it with an additional abrasive edge, thus allowing it to seemingly shred the opponent to bits. Of course, this technique is entirely dependant on the terrain; if there are no earthen particles on the battlefield, then this technique will be rendered useless. Additionally, this may also work on water sources; wind techniques would be able to use water droplets in place of earthen particles to achieve a similar effect. The suction effect produced by this technique is extremely strong - it makes all movement(eg. performing hand seals, running) extremely difficult and sluggish(though possible) when one is within short-range of the technique. Of course, this effect also applies to the user, who will be subjected to the same effects as long as the technique is within short-range of him. This technique is activated instantly; this is because this technique, when used independently, is unable of causing harm. Notes: -Can only be used 4x per battle -Lasts for 3 turns -May be deactivated at any time[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=632522&p=18652660#post18652660"]Taught here[/URL] [b]Fuuton: Ara Sunappu! | Wind Release: Oh Snap![/b] [spoiler]Type: Defensive/Supplementary Rank: B-Rank Range: Short-Long Chakra: 20 Damage: N/A Description: The user snaps the fingers of one hand while focusing his chakra into the air around a specific point. A spherical area that will span short range around its epicenter, will rotate 180º either clockwise or counter clockwise (in either a horizontal or vertical axis). If an enemy is caught in the area, his body will turn and he'll be left facing the direction opposite to the one he was initially facing and may even lose his balance and fall if he is on the ground. The rotation happens at roughly 120 rpm, meaning that the half rotation will take only more or less half a second. While incapable of damaging the opponent, it can, when used correctly, be very useful in throwing the enemy off his feet. Because the air is infused with the users chakra, it makes it so that the air will forcefully move the opponent, turning him around at a blazing speed. The speed of the technique is such that it can be used against speed enhanced running/moving enemies (as long as the user can perceive the movement of the enemy) or even to intercept projectiles. When used against projectiles, the large sphere will rotate at such speed, that the projectile will continue its course albeit in the opposite direction (normal elemental weaknesses and strengths apply). Note: Can only be taught by Scorps[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=417026&page=2&p=13012572#post13012572"]Taught here[/URL] [B]Wind style:Wings of the Wind god-風のスタイル:風の神の翼 [/B][spoiler]Rank:S if added fire forbidden jutsu Chakra:100 100 Range:long Type:Attack/Defensive Description:this jutsu litteraly gives the user a pair of invisible wind wings that are able to make him fly and every time the wings stroke down they send C ranked Wind waves upon the opponent that is on the ground if the user wishes they can inflame the wings so then they will be visible but since its a combination the fire will be really hot and will damage the user in his back but when sending the wind waves down upon the opponent they will be B ranked fire waves with every turn the wings send 2 fire waves and the wings cannot be put down without an A rank Water jutsu because its a wind and fire combined. the jutsu will last for 3 turns[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=441563&p=14344073#post14344073"]Taught here[/URL] [b](Fūton: Fūjin Ibuki) Fūton: Fūjin’s Breath[/b] [spoiler]Rank: A Range: Short-Long Type: Offensive/Supplementary Chakra: 30 Damage: 60 Description: The ultimate form of Fuuton: Reppushou, this jutsu allows the user to create a powerful gust of wind and direct it as they wish. Since these winds are straight line winds, they are rather large in width, and have ample power, able to topple large buildings. Only one gust can be created per use of this jutsu.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=720995"]Taught here[/URL] [B](Fūton: Fūjin Gekido) Fūton: Fūjin’s Rage[/B] [spoiler]Rank: S Range: Short-Long Type: Offensive Chakra: 40 Damage: 80 Description: The user will form four handseals while focusing their Fūton chakra into an orb somewhere in the air. While focusing their chakra, the orb will compress itself as it rotates and condenses its chakra, creating a light wind. Upon formation of the fifth handseal, the orb rapidly expands into a dome of wind that impales and shreds anything inside to pieces. Show *Once per battle. *No Fuuton jutsu in the same turn.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=720995"]Taught here[/URL] [B]Wind Release: Coming to an end | Fuuton: Sannyou tame shuuryu[/B] [spoiler]Rank: S Type: Offensive Range: Short-Mid Chakra Cost: 40 Damage: 80 Description: After two handseals, the user will inhale quickly and exhale a fast wind current toward the opponent (or any position within range). The speed and force in which he releases the wind will predetermine were the technique will be activated. The wind, after reaching the destination point, will spin on itself with great speed, dragging anything within short range of it, compressing it to a single point. The wind spin at a half speed of rasengan, and by the observer, it will look like an aeral whirpool (but the size of the technique is around 1.5 X 1.5 feet). The technique will remain active until the user stops blowing (within the turn its used). -This technique drags everything with a mass below 10kgs that sits short range from the center of it. -An enemy can see the wind concentrating in a place before activation -Can only be used thrice per battle -Not other wind related techniques in the same turn -Not higher than A-rank wind for the next turn -Can only be taught by Gin-San [SPOILER][IMG]http://i12.mangareader.net/basilisk/7/basilisk-265783.jpg[/IMG][IMG]http://i5.mangareader.net/basilisk/7/basilisk-265784.jpg[/IMG][/SPOILER][/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=665494&p=19240701#post19240701"]Taught here[/URL] [B](Fuuton: Chouyaku no Shinpou) – Wind Release: Leap of Faith[/B] [spoiler]Type: Supplementary/Offensive/Defensive Rank: S Range: Short - Long Chakra cost: 40 (-10 chakra per turn) Damage points: 80 Description: The user will channel their fuuton chakra into the surrounding air in order to create a number of traditional assassins composed entirely of tangible wind with a slight greenish hue. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. On creation, the assassins typically descend on their targets from above and stealthily dispatch them through the use of their bladed weapons by targeting vital locations on their victim's body. They don't necessarily have to land on top of their targets but can simply be created so they will land near/next to them. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created. Note: Lasts for four turns Note: Can be used twice per battle Note: No S-Rank or above Wind on the turn this is used[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=659850&p=19112916&viewfull=1#post19112916"]Taught here[/URL] [B](Suraisu Kaze) - Slicing wind[/B] [spoiler]Type: Attack/supplentry Rank: A Range: Short-Mid Chakra Cost: 25 Damage Points: 45 Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form. Note: Only doujutsu can see the wind. Note: The user takes double damage in wind state from fire attacks Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent Note: Only be used twice Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=637181&highlight=Erzo"]Taught here[/URL] [B](Fūton: Iongēto)- Wind Release: Aeon Gate[/B] [spoiler]Type: Supplementary/Offensive Rank: A Range: Mid-long Chakra cost: 30 Damage: 60 Description: The user initiates this technique by first holding the Snake hand seal, this will allow him to focus his Fūton chakra in and around his body, the chakra will emanate from him starting at short range and then grow to mid ranged using the air as a medium. Following this the chakra will then compress the air that is present within short ranged of the user to form a flattened, circular, 2-D disk of having only a height and diameter of 2x2m. It can be formed either in front, behind, above, below, or beside the user, given it has the necessary space to do so and appears to be a small barrier of the sort complete with elaborate green glowing patterns, all formed by shaping the air to produce these cosmetic effects. Once the disk is formed the user will then place an object into the 'gate' and watch as his chakra that had spread to mid ranged prior form an identical gate of the same 2-D dimensions (2x2m) open up on the battlefield, however, when using it to attack/affect an enemy the user can only form this second gate five meters from the opponent in any direction (above, beside, below, etc) given it has the space to do so. This second gate will reproduce exactly the same object that was placed into the previous gate in the form of B ranked, compressed wind shaped by Fūton with added speed on exit, similar to a firing mechanism. This means, if the user placed a kunai in the first gate the second gate will open and release a pure Fūton replica of the kunai. The technique is very specific and only relies on the exact instructions given to the first gate, if the user only places half a kunai inside gate #1 gate #2 will only release half a kunai and similarly, if the user inserts a full kunai the second gate will emit a full kunai. Objects placed in the first gate remain unaffected whatsoever as they aren't physically altered in any way, instead the object will just pass through the gate to end up on the other side like shining light through a glass. This means even body parts can be placed in the gate to create pure Fūton replicas elsewhere up to mid ranged. Once the second gate releases its Fūton replica it then closes as it can only replicate one object each time it is used, after this one object is replicated the first gate will also close as its job is now done. However, only physical objects can be sent through this gate, energy based objects and attacks such as fire, lightning, or even raw chakra will simply disrupt the delicate balance of chakra that composes it. Only the first gate is capable of copying objects and the second is the only one capable of replicating said objects. The Fūton replica that would be created by the second gate is green in hue with a slight visibility, it is perfectly shaped wind that houses tangibility and can interact with solid objects as well as intangible attacks such as Raiton and Katon. Note(s): - Can only be used three times per battle - Only one object can replicated at at time and only once per use - Requires a 2 turn cool down[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=637181"]Taught here[/URL] [B](Fuuton: Subashikoi Hando) – Wind Release: Sleight of Hand[/B] [spoiler]Rank: D Type: Supplementary Range: Short-Mid Chakra Cost: 10 (-5 chakra for an additional hand) Damage Points: N/A Description: The user will focus their fuuton chakra into the air at any location on the battlefield (within mid-range) to create an almost invisible hand of tangible air (slight greenish hue) fully equipped with nimble fingers. The creation of the hand(s) will generate slight sounds of moving air. Unlike most stealth techniques, this one's usage lies primarily in the art of pickpocketing and thievery. The light weight nature of the fingers allows them to retrieve items, delve into pockets, open ninja pouches and so on with only very slight disturbances. In certain weather conditions (e.g. rainy, snowy), it becomes even more difficult to detect these disturbances. In the same way, if concealed correctly the user can also plant items on their designated target through the use of this technique, however planting heavier items means they run a higher risk of getting caught. To plant items, the user must create the hand near the location of the item they intend to plant on the opponent and stealthily maneuver it towards the target, ideally with the use of some sort of cover (e.g. grass or vegetation). The greenish hue of the air (Similar to Danzo's Vacuum Blade) serves to make the hand of air easy to camouflage in grass, leaves and bushes, rendering it near-impossible to see for non-doijutsu users in such conditions. Alternatively, the user can create an additional hand to aid with slightly more complex tasks which require the use of two hands such as removing certain types of jewellery (necklaces) or tying/untying knots. Note: Can only be Taught by Negative Knight[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=390359&page=2&highlight=erzo"]Taught here[/URL] [B](Fuuton: Manako no Shippuu) – Wind Release: Eye of the Gale [/B] [spoiler]Rank: B Type: Supplementary/Offensive/Defensive Range: Short - Mid Chakra Cost: 20 Damage Points: N/A (+20 damage to anything which moves through the portal) Description: The user will perform the Rat Handseal before focusing their fuuton chakra into the air at any location on the battlefield to generate a small, flat disc-shaped portal of wind, either near their location or the opponent's. A unique ability possessed by the portal of wind is any solid/liquid objects, constructs or techniques passing through it will have their cutting capabilities greatly amplified, as the disc of wind provides them with a green coating of sharp wind chakra much like the one produced in Wind Release: Vacuum Blade. The process in which this happens is similar to Danzo's technique (Vacuum Blade), where the blowing of fuuton chakra onto the weapon is substituted by the projectile(s) passing through the portal of wind. The layer of wind will amplify a construct's cutting properties to the extent, a thrown rock will become as destructive as a bullet, making this technique a very formidable weapon despite its non-offensive nature. This technique will only amplify the cutting capabilities of solid or liquid constructs e.g. rocks, kunai, bullets of water and etc, whilst only blocking/weakening any Lightning-based elements which attempt to pass through it. One disadvantage to the technique is, the opponent can also benefit from this technique if their thrown projectiles or techniques manage to pass through the portal, making this jutsu a very double-edged sword. The portal itself can have a maximum diameter of five meters and for any solid/liquid constructs to benefit from the cutting enhancement, they must be projectiles capable of fitting through it completely. Since this technique serves to imbue objects and techniques with a coating of wind chakra, they will become dual elemental techniques e.g. Wind/Earth or Wind/Water. Note: Lasts for two turns Note: Can only be Taught by Negative Knight Note: Can only be used four times per battle Note: Cool down time of two turns in between uses Note: Does not enhance speed of projectiles/techniques Note: Only amplifies cutting capabilities of solid or liquid constructs Note: Does not affect Fire or Wind-based techniques Note: Portal of wind can be created a maximum of ten meters away from the user[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=390359&p=13428794&viewfull=1#post13428794"]Taught here[/URL] [b]Fuuton: Shinku Hari) - Wind style: Crimson Needlesb[/b] [spoiler]]Rank: A Type: Attack/Supplementary Range: Short-Long Chakra Cost: 30 Damage: 60 Description: The user releases his Fuuton chakra into the air surrounding his opponent which allows him to manipulate the air around his opponent. By using shape manipulation, the user will create a barrage of wind needles in front of or beside the opponent which pierce into him at great speeds (due to the natural sharpness of Fuuton). The many needles are created close to the opponent and are virtually invisible to the naked eye or the inexperienced but do not deal a significant amount of damage - that is this jutsu sacrifices damage for a much more concentrated attack akin to when you compare a senbon to a kunai. The needles are then tainted with the opponent's blood thus giving the jutsu it's crimson colour, however fortunately for the opponent, when the needles are created he feels a slight change in wind current *Note: Can only be used 3 times per battle. *Note: No A rank wind techniques the same turn. *Note: Doujutsu users can clearly see the technique *Can only be taught by McKnockout[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=213394"]Taught here[/URL] [B](Fuuton: Yari Longinous ) - Wind Release: Spear of Longinous[/B] [spoiler]Type: Offensive Rank: S Range: Short - Mid Chakra: 40 Damage: 80 Description: After a short sequence of two handseals, the user releases their chakra out into the battlefield, manipulating the wind allowing them to create a two meter long spear of wind anywhere within mid range of the user and outside of a three meter radius distance of the opponent. The spear of wind propels itself forwards at high speeds using wind currents, which is a saving grace for the opponent as it creates small drafts of air that a particularly alert opponent should be able to feel and then react to allowing them a small period of time before the Spear hits them. The spear of wind also creates a faint yet barely audible swishing sound as it travels and is a bright radiant lime green colour due to being comprised of compressed air and dense chakra making it clearly visible. Note: - Can only be used 2x - No Fuuton jutsu above S rank for the next two turns. - Can only be taught by Scaze[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=265845&page=2&p=10884058#post10884058"]Taught here[/URL] [B](Futon: Usuguraikara Sakebimasu)- Wind Release: Cries from The Dim [/B][spoiler] Type: Supplementary/Offensive Rank: S Range: Mid-Long Chakra cost: 40 Damage: 80 Description: The user will form the Tiger and Ram hand seals and stomp his dominant foot on the ground, sending his Futon chakra in the form of drilling wind through the earth. The wind will travel exactly 3 meters under the surface before heading towards the intended area. Once the wind has drilled at least 5 meters away from the user he will have the wind dig a huge cavity underground, a 20x20 meter cavity to be exact, resting just 3 meters below the surface. Once this cavity is dug it prevents underground travel in that area, and also prevents earth techniques of A ranked and above that would require sufficient amounts of earth to perform. If any of these techniques are performed over the hidden abyss the ground will shatter and allow anything above it to fall into a 20 meter ditch. However, the ditch isn't so much harmless for the most part, as the wind that had made it would stay circulating as vicious, slicing winds as well as grounded up earth which would be reduced to the point of dust. These winds and dust raging beneath the surface would have the faint whirling sound which could be misinterpreted as crying sounds. Anything or one caught in the hole would be sliced to ribbons in mere seconds. Although the technique lasts 2 turns, the user may flash the Dog hand seal and have all that cooped up wind explode upward from the ground in a massive column of slicing winds and rocks of a diameter 15 meters and an indefinite height whereas the column can continue all the way into the clouds before dispersing. This technique was made primarily to prevent earth technique coming from deep in the ground however. Note(s): - Can only be done 2x - The slicing winds will persist for 2 turns underground after this technique is performed, after these 2 turns the winds will leave but the ditch remains.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=664739&p=20443849#post20443849"]Taught here[/URL] [B](Futon: Do~ūmu no kuiirimasu) - Wind Release: Doom's Devour[/B] [spoiler]Type: Supplementary Rank: B Range: Short - Mid Chakra: 20 Damage: N/A (+20 to hot/cold techniques) Description: Doom's Devour is a wind technique which is used to supplement techniques of elements which traits are one of heat or coolness within reason. It can be applied to both basic and advanced elemental natures. By knowing that each body that produces heat creates an air-cloak around themselves as to be capable of protecting from being affected by real temperature by feeling one which is eather few degrees cooler or hotter, user would use wind chakra as to eliminate it before the intial techniques reaches them. With performance of a single hand seal, user would coat a technique with wind chakra which function would be the one of affecting the air-cloak which is produced around entites. By doing this, the temperature that is felt by the technique intially sent would either increase or decrease (depending on the element used) due to opposing technique/entity not being in possession of the air-cloak which they are creating as to cushion the climate. So if a scorching technique is affected by the wind, it will not increase its size, flames and similar, however temperature which is felt by the opposing party would increase due to them not possessing the usual air-cloak which protects them from the said conditions. This technique is initiated with a performance of a single hand seal and due to its nature being the one to supplement other techniques once used it will happen in corresponding time-frame to the technique which it was used with. This would increase the damage of hot/cold techniques due to the increase in heat or coolness which is felt by those who are not enveloped by the air cloak. Note: Can only be used three times per battle Note: Can only be Taught by Akasha Note: Cannot be used with streaming techniques unless the user possesses a kekkei genkai which allows them to mold wind and x-element simultaneously or YY.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=668493&p=20067938#post20067938"]Taught here[/URL] [b](Futon: Itsuwari Uzu)- Wind Release: The Deceitful Vortex[/b] [spoiler]Type: Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: N/A Description:The user simply forms the mundane Dragon hand seal, putting his hands together, outstretched at chest level, his arms pointing at whichever direction he pinpoints this technique towards. Essentially, in the desired direction of the user, the user will manipulate the air currents in that location, controlling the air to spiral in whatever manner he/she desires, forming a vortex of wind, by manipulating the currents, whose size can range from the size of a limb, accentuating to the size of a slightly overlarge human. It's most primary function, is to use it in conjunction with other elemental techniques. Due to this technique stemming from the manipulation of air currents, the user can, immediately after using an elemental technique, almost in quick succession use this, manipulating the air currents around the technique to spiral and spin, causing the technique sent to be given a spiraling motion, which further accentuates its strength and impact. This technique can be used in conjunction with any Fire, Water, Mud-based Earth Techniques, and even Wind techniques, though not Lightning, of whatever rank. The spiraling motion added to the technique would amplify its impact, increasing its damage by a rank(essentially, +20). In that manner, this technique works in a similar fashion to Wave of Inspiration, being capable of using it right after the previous technique, almost successively. When combined with this technique, the spiraling motion of any technique would cause it to move faster. Notes: ~ Can only be used 3x per battle ~ Works on techniques up to A rank.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=391575&p=12130997#post12130997"]Taught here[/URL] [B] (Futon: Ātisuto no kunō)- Wind Release: Artist’s Affliction [/B] [spoiler]Type: Offensive/Defensive/Supplementary Rank: S Range: Short-Long (Explosion of Wind spans Short-Range) Chakra: 40 (-15 chakra per turn) Damage: 80 Description: This technique revolves around the principle of using wind as a means of inflation, to create various kinds of animals. Through the rapid expulsion of wind chakra, the user is able to infuse any earthen object with his wind chakra. By infusing one’s wind chakra with these inanimate objects, the user is able to expand these substances greatly, inflating them to multiple times their original size. Essentially, the aforementioned objects would be flooded with compressed air internally, while its exterior would remain the same as its original material. Despite this, the technique does not become dual elemental. The objects, upon inflation, would take on the form of an animal of the user’s choosing. For example, the user could inflate a rock, forming a wind/earth boar which he could thereafter direct towards the opponent to deal damage. The kinds of animals that may be created through this technique are limitless, and is only bound by the user’s imagination. Aside from the plethora of animals the user may be able to create, the user is also capable of controlling the animal’s path through his own will. As such, this technique grants a certain sense of versatility to the user, in that the animals may be directed to do whatever the user chooses to. Upon impact, the animals would not only, due to their corporeality, deal physical damage, but also violently burst, releasing an explosive burst of wind which could further harm the opponent. The animals move at the same speed as the user, and are capable of gravitating through the air due to their composition, which contains a healthy dose of wind. It is worth noting that while the animals retain the general anatomical traits of its real-life counterparts, such as horns for rhinos, etc, the animals do not possess advanced traits such as venom. Notes: -Can only be used 3x per battle -Animals last for 3 turns, before they disperse normally -More than 1 animal may be created with a single usage, though naturally, the animals would be smaller in size(can move separately) -No Wind above A-rank for the rest of, and the next turn. -Can only be used on Earth -No mythical creatures may be created through this technique. -While the animals may differ in size compared to their real-life counterparts, they cannot exceed the maximum size of an elephant, and can be no smaller than the original substance used for inflation -Can only be taught by Baldy[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=632522&p=18652660#post18652660"]Taught here[/URL] [B]Fuuton: Yokaku Tatsumaki | Wind Release : Foreboding Tornadoes[/B] [spoiler]Type: Offensive/Defensive Rank: A Range: Short - Long. Chakra: 30 Damage: 60 Description: The user release their Fuuton chakra, and by performing the "Snake" handseal creates four tornadoes in a square formation around the opponent; the Tornadoes being capable of being as big as "Four Pillar Bind". The four tornadoes generate a fair amount of pushing force that is all released center-wards towards the opponent. The pushing wind has little offensive capabilities but it does make it much harder for the opponent to move as they're constantly being pressured by opposing conflicting winds. The tornadoes quickly begin to release the Wind blades that they are comprised of towards the opponent, over the space of a few seconds the Tornadoes release all of their wind blades, resulting in the Tornadoes completely disappearing. The countless blades slicing through the practically immobilized opponent leaving nothing but minced meat. Projectiles that enter the Tornadoes domain are sped up due to the pushing winds. By performing the "Ox" handseal, the user can make the Tornadoes move, they all move along the "square" either to the left or the right. Alternatively this can be used as a defense, creating the tornadoes around yourself, in which case the Tornadoes wind pushes outwards, while the blades are also released outwards. Note: - Can only be used 3x - No wind jutsu above S rank for the next two turns - Projectiles speeds are still traceable by the naked eye, albeit it might be just barely and only affects basic ninja weapons[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=265845&page=4&p=19554756&viewfull=1#post19554756"]Taught here[/URL] [B](Fūton: haipa tatsumaki) – Wind Release: Hyper Tornado[/B] [SPOILER]Rank: A Type: Offensive Range: Short – Long Chakra cost: 30 Damage points: 60 Description: The user focuses their wind chakra into their hands and sends it to the sky. They use that chakra to gather clouds above the opponent and alter the weather conditions to the point of which wind will start to spin around the opponent until it turns into a tornado around the opponent. The opponent will be caught in the eye of the tornado so he/she will be trapped inside and so the user throws a large amount of shuriken into the tornado and uses their wind chakra to control the blades. After doing so the user controls the shuriken with their wind chakra and uses them to violently cut their opponent. -The controling of the shuriken counts as one of the users turns -Can only be taught by ~Yard~ [/spoiler] [B]Fuuton:kaze hando|wind style: hand of wind|[/B] [spoiler]Type: Offence/defence Rank:S Range:short Chakra:40 Damage:80 Description: The user concentrates fuuton chakra into his hands creating a vortex of wind around his hands.This vortex of wind is as sharp as a blade.Now the user can attack the his opponent only head on and he can use his hands to defend even against lighning justsu's of rank S and below and it can also be used to deflect kunai's and shurikens NOTE: can only be taught by igneel no hand seals required cannot use any wind jutsu of A rank and above for 2 turns Can only be used three times[/spoiler] [b][Fuuton: Za Hyoujin Kaze] ♦ Wind Style: The Sharp Wind ♦[/b] [spoiler]Rank: S Type: Attack Range: Short/Long Chakra: 40 Damage: 80 Description: The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles, launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy. They are really sharp and fast and could pierce through steel. ~Usable only one times per battle. ~Their as fast as Rock Lee without weights ~Five projectiles are made from the users fingers. ~No wind techniques the next turn. ~Faust can only teach this.[/spoiler] [B] (Fuuton: Kyanon) Fuuton Style: Fuuton Cannon [/B] [SPOILER]Rank: S Type: Offensive/Defensive Range: Short-Long Chakra Cost: 40 Damage Points: 80 Descriptions: The user charges their finger with chakra then adds fuuton chakra into their index finger the same way as a chakra cannon and aims at the opponent, he then releases the vortex blast of wind infused chakra at the opponent sending him flying. Note: Puts a tremendous strain on the users hand and can only be used 3x per battle Note: Cant use Wind Techniques for two turns Note: Must know chakra cannon to use this Note: Can only be taught by Nagato..[/SPOILER] [B]Wind Release: Typhoon Tyrant (Futon: Taifū Tairanto)[/B] [SPOILER]Rank: B-Rank Type: Supplementary Range: Whole Field Chakra Cost: 25 Damage Points: - Description: The user molds wind chakra in their hands, and releases it outward in a ball, which hits the sky and explodes, forming a large typhoon. All weapons that are long-ranged are sucked in, including kunai knives, explosive tags, etc. due to no hand control keeping them in place. The opponent and user are otherwise unaffected, besides the change in weather. Note: If used in a water-filled area, such as near the ocean or a lake, or on water, the water can become extremely rough. Also, due to the winds, any other weather is blown away. [/SPOILER] [b](Fuuton: Daichi Senpuu)Wind Release:Ground Whirlwind[/b] [spoiler]Rank:B Type:Supplementary/Defence Range:Short-Long Chakra:25 Damage:40 Description:The user does 3 hand seals and focuses a satisfying amount of Wind chakra in the form of a whirlwind beneath his feet and into the surrounding area up to long range.He then releases the wind chakra blowing away any obstacles like snow,leaves or anything else that may prevent the user from touching the earth with his feet.Anything that touches the chakra from beneath will be cut so it defends from any attempts to attack the user from below. Note:Must be taught by -Cobalt-.[/spoiler] [URL="http://www.narutobase.net/forums/showthread.php?t=185574"]Taught here.[/URL] [b]Fūton: Kakusareta Burēdo| Wind Release: Hidden Blade[/b] [spoiler]Type: Attack Rank: A Range: Short - Long Chakra: 30 Damage: 60 Description: The user creates a disk of spinning wind in one of their hands, the disk being two meters in diameter. Once it is formed the user slams that hand onto the ground and the disk spins so fast that it can easily slice through the earth, creating slight tremors as it slices. The user directs it to the opponent and when it's close makes the disk shoot out from the ground either in front or behind the opponent. The disk can only travel to mid range while travelling through the ground. When the disk is underground a soft humming sound can be heard and when it re-emerges a loud whizing sound can be heard. When the disk is shot out from the ground it is equivalent to a B rank jutsu. Restrictions - Only usable three times per match - No wind jutsu above A rank in the same turn - Can only be taught by Kryptiic[/spoiler] [URL="http://narutobase.net/forums/showthread.php?p=7627434&posted=1#post7627434"]Taught here.[/URL] [B](Fūton: Okami Sono Sora) - Wind Release: Emperor Of The Skies[/B] [spoiler]Type: Supplementary/Offensive Rank: A Range: Short Chakra cost: 30 (-10 per turn) Damage points: N/A Description: Similar to Temari's "Wind Ryder Technique" the user will release his wind chakra outwards and manipulate the air currents beneath his war-fan, or any other fan big enough to be ridden on. He will then jump onto the war-fan as he rides it like a surfboard and is able to go airborne at fairly fast speeds like any traveling wind technique at its peak traveling speed. If the user wishes, he can utilize the war-fan while it is strapped to his back to initiate flight similar to how a kite is flown, however with the user attached to the bottom of it. The user can only glide/ride in a linear manner and not freely fly like regular flight techniques. The user can only change locations in mid flight once(ex. Gain height while going upwards during activation then choose the linear traveling path). After the liner path travel has completed the user will be suspended in mid-air for a total of two turns before the air currents are reduce back to normal, causing the user to start free-falling back down into the ground. ▵ Requires a fan/war-fan ▵ Can be used four times per battle ▵ Must be taught by Hard[/spoiler] [url=''http://www.narutobase.net/forums/showthread.php?t=275886&p=9111774#post9111774]Taught here[/url] [b]Fuuton: Haipā sanso-ka | Wind Style: Hyperoxygenation[/b] [spoiler]Type: Supplementary Rank: A Range: Self Chakra: 30 Damage: N/A Description: User gathers chakra in his mouth and mixes it with the air that he's breathing in. With a deep breath he increases the amount of oxygen that the air carries and that get's bound to hemoglobin. With the increase of oxygen the hemoglobin carries through the users body, it reacts by much faster burning it up, resulting in increase of speed and strength of the user. His stamina raises and his reaction time cuts down. His awareness, sort of, reaches a higher level. When it comes to numbers, these boosts result in a +10 to taijutsu punches and kicks and a slight boost in speed, equal to one ninja rank. A Sannin ranked member would have the speed of a Kage and so would his tracking speed increase, proportionally, i.e. his awareness. The whole hyperoxygenation process happens inside the users lungs and doesn't have any contact with the air around the user, except the portion of air that he's breathing in. The effect would last 3 turns, before it wears off. Note: No Wind techniques above S rank, same or next turn Note: Only McRazor can teach this Note: Can only be used twice per battle[/spoiler] [url=''http://www.narutobase.net/forums/showthread.php?t=281262&p=9260115#post9260115]Taught here[/url] [B](Fuuton: Kotai kōkū Tekunikku) - Wind Release: Solid Wind technique [/B] [spoiler]Type: Offensive/Defensive Rank: A Range: Short Chakra: 30 Damage: 60 (If used offensively) Description: By using wind chakra, the user will release it into the air in front of them. With the wind chakra, they will manipulate the air to become more solid, 'solidifying' the air, into something that would allow the user to physically interact with. With the use of shape manipulation, the solidified air could be shaped into a multitude of items, like kunai's, hammers, swords, etc. Each offensive action done by these solidified weapons would be able to slice through even the thickest materials due to the slicing and sharp properties of wind (According to elemental strengths & Weaknesses). It can also create shields of slicing winds, about the size of 3/4 the users body, used for defense that is able to defend against lightning techniques, or offensive physical actions like taijutsu or kenjutsu. With the use of a single handseal, the user can choose to make the solidified weapon or item they created previously to burst into a net of slicing winds upon impact, enveloping the target and continuously deal slicing damage to the target for as long as they remain within the net. (Basically, once the weapon made of solidified wind hits a target, it would explode into a net via shape manipulation. The wind would be more concentrated and the net would be touching the targets body, making it cut the body parts its touching.) Notes & Restrictions: - Can only be used 3 times with a two turn cooldown - Only teachable by Ace. - The 60 damage only applies to the one handseal and creation of the net; if the net is not created, and only the wind weapon hits, 20 damage points will be decreased from 60. - The solidified items created from this technique must be bigger than a hand, while being smaller than the user. (To avoid people making tiny, tiny balls or something.) - Once the net is formed, the user will only be able to perform wind based techniques to maintain the net's shape. So basically, if you use the handseal to create the net, you can only use wind jutsus unless you want the net to disappear into thin air. - Net can only go up to short range.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=513781&page=1"]Taught here[/URL][/spoiler] [/QUOTE]
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