Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Erzo's CJ thread.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Erzo, post: 10369034, member: 83133"]</p><p><strong><p style="text-align: center"><span style="font-size: 12px"><span style="color: Red">Fire</span></span></p><p></strong></p><p><strong><span style="color: DarkRed">(Katon: Neko Asobi) - Fire Release: Cat Play</span></strong></p><p>[spoiler]Type: Offensive</p><p>Rank: C</p><p>Range: Short</p><p>Chakra: 15 (-5 per turn)</p><p>Damage: 30</p><p>Description: A simple Fire technique in which the user would release his Fire chakra onto the tips of his fingers, allowing them to radiate extremely hot fire in the form of wire-thin whips. The length of these whips can be manipulated in order to fit the situation, but can not exceed 5 meters (short range) from the user. The main use of this jutsu comes in close quarter combat where the user can use this jutsu with extreme speeds due to the fact that its a low rank and no hand seals requiring jutsu. It can be used to deal non-fatal but extremely hindering damage to an opponent, depending on areas of the body hit. The Fire released can be in two different forms. One form is basic and has no physical presence, making it handy to burn flesh but extremely useless when it comes to dealing blunt damage and deflecting things. The second form works in a similar way to the A-ranked 'Dragon Flame Release Song Technique' Fire jutsu, in the sense that the chakra is compressed, giving the fire physical attributes allowing the whips to deflect low ranked jutsus (according to elemental strengths/weaknesses) as well as deal scalding hot blunt damage.</p><p>Note: Can only be used 4 times.[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=236&p=17919870&viewfull=1#post17919870">Approved here</a></p><p></p><p><strong><span style="color: DarkRed">(Katon: Hai Ken ) - Fire Release: Fire Fists</span></strong></p><p>[spoiler]Rank: S</p><p>Type: Offensive/Defensive</p><p>Range: Short - Long</p><p>Chakra cost: 40 (-15 chakra per turn)</p><p>Damage points: 80</p><p>Description: The user releases his Fire chakra through his body and either into areas short range around him, or allow the chakra to travel through the ground, allowing it to travel further and emerge at a further distance. The Fire is compressed and through chakra manipulation made to be in the shape of two hands up until the forearm, with both ends forming a fist which is dense and able to deal extreme physical, as well as burning damage. The length of each arm is roughly 3 meters, and the girth of the wrist area 2, giving it quite a wide diameter, allowing them to strike multiple people at once if they are all within the same area. This jutsu is used by the user as if the opponent was standing directly in front of him, with the users own hands performing punching motions which are then instantly and directly mimicked by the fiery fists. The user can use these hands made of Fire to perform other tasks such as open palmed attacks, grabbing of objects/people (whilst keeping in mind the burning characteristic), and anything else which can be done with normal hands. A secondary use of this jutsu allows the user to simply release his chakra and pin point the opponent but then no longer have the ability to control them, but instead leaving the two fists to act as projectiles which once released simply travel towards the opponent leaving the user to perform other techniques. The fists do this by tracking other bodies of heat from the surrounding area which does not belong to the user.</p><p>~ Can only be taught by Erzo. Used 3 times per battle, only lasts until defended from, or until deactivated. However, if manipulated to mimic the users own fists, the user can't use jutsus of other elemental nature until the jutsu has stopped. After usage, must wait 2 turns before using again, and no other Fire jutsu above S-rank can be used within the same and the next turn.[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=247&p=18640358&viewfull=1#post18640358">Approved here</a></p><p></p><p><strong><span style="color: DarkRed">(Katon: Nibai Batsu) Fire Release: Double attack</span></strong></p><p>[spoiler]Type: Attack</p><p>Range: Short - Mid</p><p>Rank: A</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user concentrates his Katon chakra and slams his hands into the ground releasing the fire chakra where it then comes out from his opponents side (3 meters away from each of the opponents side) the fire then forms into two hawks -each roughly the size of the hawk sasuke summoned against danzo- to come out and shoot off towards the opponents location from both his sides (his left and right side) trapping the opponent in the center of the attack. Upon collision with each other and the opponent in the middle of them, the birds explode and create a giant fire viciously burning the opponent between them. These birds can shoot out of the ground to a maximum height of 3 meters before clashing with each other and exploding.</p><p>Note: Can be used 3 times.</p><p>Note: Can only be taught by Erzo</p><p>Note: No S-rank Fire in same turn and previous turn</p><p>Note: After using it once, must wait another turn before using it again.[/spoiler]</p><p><a href="http://www.narutobase.net/forums/showpost.php?p=6675623&postcount=816">Approval.</a></p><p>___________________</p><p></p><p>[spoiler]</p><p></p><p><strong>(Katon: Nídhöggr kiba) | Fire Release: Fangs of Níðhöggr</strong></p><p>[spoiler]Type: Offensive/Defensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: Through the rapid release and conversion of fire chakra from all over their body; the user will create several concentric, orbital rings and crescents of dense fire directly from their being. The crescents and rings are explosive in nature - and thus when coming into contact with something of suitable resistance - such as solid and strong rock, they will explode, the explosion always being angled away from the user and forwards towards the opposition. Aside from that, the shapes can cut and incinerate through softer materials, explode, or be suppressed, on command, or be released towards an opponent in the form of a projectile. Due to their versatility, the rings and crescents can double as both a defence and offence, yet can also be particularly useful when utilised alongside Tai; the flames ravaging a target with each blow so as to deal severe and lethal wounds. </p><p></p><p>Note:</p><p>- Can only be used 2x</p><p>- No Fire techniques above A rank for the rest of the turn and no Fire techniques the next turn</p><p>- Can only be taught by Scaze.[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=265845&p=18355476&viewfull=1#post18355476">Taught here</a></p><p></p><p><strong>(Katon: Belenos no buresu)- Fire Release: Breath of Belenos </strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra: 20</p><p>Damage: N/A (+20 to Fire/Lightning techniques) </p><p>Description: This technique utilizes the ash variant(similar to that of the Fire Release: Ash Pile Burning technique) of the Fire element. With the performance of a single hand seal, the user is able to either expel a plume of superheated ash, or create it, and thereafter having it erupt from the ground in a desired location. On its own, this plume of ash can do little harm to the opponent. At best, it can cause minor burns that would do nothing more than to distract an opponent momentarily. However, this technique’s true value comes to light when it is used in conjunction with other techniques in a supplementary manner. Given the highly flammable and explosive nature of ash, this makes it ideal for it to be used in conjunction with Fire/Lightning based techniques. The flames/sparks would serve to ignite the ash, thereby creating additional flames to augment both Fire/Lightning techniques(+20 in damage). Fire techniques would increase in magnitude with the addition of more flames, whilst lightning techniques would mesh well with Fire due to both elements belonging to the Yang element. This technique can also be combined with other elements, such as Earth and Wind. Since these elements are not capable of igniting the ash, the ash would simply serve to cloak the techniques, whilst providing no boost in damage at all other than allowing the original techniques to cause minor burns. By cloaking the techniques in ash, this makes them extremely prone to ignition. Upon any contact with Fire/Lightning etc. techniques, the ash would immediately explode violently, causing damage to its surroundings. The scale of the explosion is proportional to the rank of the technique that triggered the ignition(eg. B-rank lightning would result in a B-rank explosion of fire). This makes it extremely dangerous for the opponent to counter these Earth/Wind techniques with Lightning/Fire as it may trigger an explosion that could prove to be hazardous to the opponent. This technique can also be used to cloak other elements, so long as it is logical. Water will not work as the liquid would simply douse the flames as they ignite. Due to this technique’s supplementary nature, it can be triggered extremely quickly; it can be performed almost in conjunction with the previous technique, with both techniques being performed in the same timeframe. </p><p></p><p>Notes:</p><p></p><p>-Can only be used 4x per battle[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=632522">Taught here</a></p><p></p><p><strong>(Katon: Sanshōuo no ikari) | Fire Release: Sonata of the Phoenix</strong></p><p>[spoiler]Type: Offensive/Defensive/Supplementary</p><p>Rank: Forbidden</p><p>Range: Short - Long</p><p>Chakra: 50 (-20 chakra per turn)</p><p>Damage: 90</p><p>Description: A technique in which the user is capable of materialising fire from near their body through the rapid release and conversion of copious amounts of fire chakra. The materialised flames are dense yet free flowing in nature, being almost liquid like in consistency, with the user being capable of bending or melding the flames into different shapes or forms so long as they maintain sustained control of this technique. The flames generally take the initial form of two halo like rings (The size of hula hoops, albeit much thicker in that can they overlap to somewhat form a sphere) that blanket around the users body so as to afford the user with a perfect defence, however the manner in which the flames first appear and their subsequent movements are completely subject to the users wishes and intentions. The immense heat of this technique and it's adaptable shape and size allows it to boast versatile destructive capabilities, however what truly warrants this technique it's strength is that whenever the flames collide with an inferior technique they immediately begin to regenerate - drawing on the users chakra supply to do so - so that by the beginning of the next turn the flames will have already restored themselves to full power, hence the name Phoenix. Ultimately, to end the use of this technique, an enemy would have to completely extinguish the flames of this jutsu. However as a result, for as long as the user maintains this technique they will be restricted in the elemental affinities that they can access, mainly being limited to Fire Release (Can still use Fire Release CE provided they only utilise fire elemental chakra.) Lastly, the user is capable of spawning fire techniques from the flames of this jutsu which, combined with the ability to shift these flames throughout the battlefield, essentially allows the user to produce fire techniques of their choice from various angles to assault an enemy, as these flames fundamentally act as an extension of the users body.</p><p></p><p>- Can only be used 1x.</p><p>- Can be sustained for a maximum of four turns.</p><p>- Once this technique ends, due to the chakra strain the user will experience exhaustion that will reduce their physical capabilities by one rank, sharp pangs of pain that will occasionally glance through their extremities, and chakra overuses that will prevent the use of fire techniques above B rank for that, and the next turn.</p><p>- User takes 40 damage points and suffers from first degree (But not incapacitating) burns on their extremities once this technique ends.</p><p>-Cannot create Forbidden Rank Fire techniques from this technique</p><p>- Can only be taught by Scaze[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=265845&page=4&p=19554756&viewfull=1#post19554756">Taught here</a></p><p></p><p><strong>(Katon: Kaika Ninetails: Dai Roku Tēru. Oshokui) | Fire Release: Flowering Ninetails: Sixth Tail; Corruption</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: Allows for the release of vast amounts of pure fire chakra from all over ones body that creates an aura in the shape of nine fox tails, each twice the size of the user, that will cocoon around the users body. The tails can be manipulated to attack or defend for a time - acting as condensed chakra capable of interacting with physical objects to deal blunt and burning damage - however their real power lies in their ability to disperse into dozens, if not hundreds of seed like orbs of fire chakra that, by default pulsate outwards in all directions, but can be directed towards particular locations should the user so wish. As the seeds travel outwards they indiscriminately phase into any object, being, or technique of lesser strength and forcefully alter or distort it's properties to make it explode - with said explosions always being angled away from the user. When a structure explodes it in turn releases countless more seeds that allows for a chain reaction that can completely devastate battlefields, as the seeds are capable of making the strength of undermined techniques into their own, not weakening, but instead growing in strength and number with each clash. This ability is effective against all earth based techniques of lesser strength (Excluding crystals), opposing fire techniques of lesser strength, and water techniques two ranks lower, however it is ineffective against water techniques of A rank and above, Lightning techniques and wind techniques; A rank water techniques will simply evaporate while Lightning and Wind techniques will clash normally.</p><p></p><p>- Can only be used 2x</p><p>- No fire techniques above B rank for the rest of the turn</p><p>- Cannot be used on consecutive turns</p><p>- Can only be taught by Scaze[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=265845&page=4&p=20062407#post20062407">Taught here</a></p><p></p><p><strong>(Katon: Doragonburesu) | Fire Release: Dragon Breath</strong></p><p>[spoiler]Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: This technique deviates from the primarily offensive usages of Fire release in that it is, uncharacteristically of the element, used for defence. This technique involves the release of chakra into the users surroundings so as to saturate the environment surrounding the user with fire chakra (Its creation is initially visible as a subtle soft gold glowing pulse) The released fire chakra then settles into a defence that is thereafter undetectable to anyone but Doujutsu users or those with some kind of sensing until triggered. When an enemy attack enters into the area of effect of the fire chakra, the conditions for the activation of this technique will be met. The first condition is oxygen - essentially the surrounding air, which is easily met - the second is an opposing force which, when it enters into the atmosphere that the fire chakra occupies will act as a firestarter - triggering a violent combustion that'll rapidly expand outwards, consuming the intruder and neutralizing the threat. (This is visually represented by the initial soft glow returning to the trigger area that then immediately gives way to a fiery explosion.) Naturally, as a defensive technique, this technique is highly specialised in that the explosions can never harm the user, instead they are always angled away from the user, thus preventing their harm. This essentially mimics the tetrahedron of fire, oxygen from the air, with the fire chakra acting as fuel and, when an opposing object enters its field of influence it greatly amplifies the thermal energy created by the friction, vibration, air resistance and also heat of the intruder, thus creating a combustion with sufficient power to neutralize the invading object. Naturally the strength and size of combustion will increase proportionally to the speed, size and power of the incoming object, thus in response to a Kunai invading, an explosion the strength of say, an explosive tag will be created - just strong enough to destroy the kunai, likewise an S ranked burst of fire will form for the invasion of an S ranked earth boulder. Naturally this technique will not interfere with the actions of the user or their technique as it is their own chakra, similarly the actions of allies can be permitted so that they can perform as usual without triggering the defence so long as the user is aware of, and permits their actions. (Unknown or unwanted actions by an ally may result in their termination).</p><p>Notes:</p><p>- This jutsu can be be used twice, last for four turns, during which time this defense will be capable of producing 80 damage points worth of force each turn - essentially allowing it to neutralize the equivalent of one S ranked attack per turn (Respects elemental weaknesses/strengths/boosts and infusions), during turns that the combustion activates to neutralize an enemy jutsu the user can only utilise two other techniques, and this technique can only be used twice. During this time the user is incapable of using wind, lightning, earth or water techniques above S rank, this technique saps 30 chakra per turn for maintenance, and once it ends the user will be incapable of using it again for three turns, similarly they won't be able to use fire techniques above A rank for that same and the next turn. The created 'barrier' of fire chakra extends short range from the user, and moves along with them - with the soft glow that signifies the borders of this defence returning each time the barrier moves, so if they move to a new area so will the fire chakra, centering on their position - unless the user wishes for it to stay in a certain position in which case they can make it go there.[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=589485&p=19253598#post19253598">Taught here</a></p><p></p><p><strong>Katon: Arutemisu Keshin | Fire Technique: The Artemis Incarnation</strong></p><p>[spoiler]Type: Supplementary/Defensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage: N/A</p><p>Description: Exerting their chakra from their body, the user can create copious amounts of ash from either the ground, their body or by spewing it forth from their mouth. As the ash bursts into existence it will immediately form into a demonically winged Centaur, the size of which can range from human sized to EoS Gamakichi sized. The Centaur, clad in light armour and composed of jet black condensed ash, is capable of moving a rank faster than its creator, can regenerate from damage that doesn't destroy it in one go, and is capable of manipulating its body to form, or extend into, any armament imaginable to attack or defend. It's signature weapons however are the bow and sword, and when these are used the Centaur is granted additional abilities. With the creation of a bow, the Centaur will be capable of creating arrows of fire which, upon their initial release will travel at the speed of an arrow fired from a compound bow, however on account of their unique constitution the arrows continuously accelearate once released - occurring as the rear of the arrows constantly devolve into fire-based explosions which serve to propel the arrow forwards to greater speeds. By the time the arrow leaves short range it will be a blur to anything below 2t, with a 25% growth per 5 meters, however, because of the linear nature of an arrows flight an opponent can easily predict where the arrow will travel to from its initial trajectory and thus seek to avoid or defend. The ability of the sword, then, is that it has a passive A ranked ability that allows it to convert any solid object that it touches to ash (respects elemental weaknesses/strengths), with the conversion rapidly spreading out from the point of contact and being fatal in the case of organic conversions. (Does not apply to the user or his possessions and does not affect people). The created ash can then be manipulated to, once per turn, create A ranked or below structures to defend or attack with. Finally, the Centaur is capable of transforming it's entire body into a far more powerful, compressed weapon or armour to be wielded by its user - in this state the Centaur's ash and arrow abilities are bolstered by a rank and, while hot to the touch of opponents, the ash is completely inert to the user - thus the user can freely come into contact with the Centaur.</p><p></p><p>Notes:</p><p>- Can only be created 2x</p><p>- Lasts four turns once created</p><p>- Two turn cooldown between uses and when the Centaur perishes the user is prohibited from using fire above S rank that turn.</p><p>- Despite being made of ash, the Centaur is capable of freely traversing across either ground or air and his abilities can reach into long range.</p><p>- Arrows are classed as an A rank ability that is useable once per turn and is classed as a move, one or multiple arrows can be fired throughout the turn that it is utilised - with the power of an A rank being divided between them.</p><p>- Ash manipulation to create ranked structures naturally counts as a move too.[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=589485&p=19253598#post19253598">Taught here</a></p><p></p><p><strong>(Katon: Kaika Ninetails: Sādotēru; Gurēsu) | Fire Release: The Flowering Ninetails: Third Tail; Grace</strong></p><p>[spoiler]Type: Supplementary/Defensive</p><p>Rank: B</p><p>Range: Short - Long</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: To be used directly after the Sixth Tail, this technique takes effect as soon as the tails disperse. Instead of allowing the orbs of fire chakra to roam across the battlefield this technique serves to bind the orbs onto the users position, forcing them to surround the user (But preventing direct contact, and in the case of contact suppressing their destructive abilities) so that the orbs may act as the perfect defence as they swirl around him to protect from all air based and ground based threats. Furthermore it also grants the user the ability to passively manipulate the pathing for the orbs, for instance the user can expand the defence to encompass the entirety of short range, and can even stream the orbs out to surround their own techniques to empower them. Whenever the orbs nullify a threat the produced explosions will always be angled away from the user.</p><p></p><p>Note:</p><p>- Can only be used 3x</p><p>- Cannot use Water, Earth, Fire or Wind above S rank while this is active.[/spoiler] </p><p><a href="http://narutobase.net/forums/showthread.php?t=265845&page=5">Taught here</a></p><p></p><p><strong>(Katon: Kamereon Fenikkusu) | Fire Release: The Chameleon Phoenix</strong> </p><p>[spoiler]Type: Supplementary/Offensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: N/A (60)</p><p>Description: By infusing chakra into a pre-existing fire source its size and intensity can be controlled. On a fundamental level, this technique can burst flames into an erupting inferno; allow the direction of the flame to be governed, or even allow for the flame in question to be extinguished. By a similar application, the user is capable of shaping a pre-existing flame so as to produce a desired Fire Jutsu; with the desired technique being performed directly after this technique, in such quick succession that it may seem as if only a single jutsu were performed. This usage, depending on the users desires, may result in the flame being consumed and directly converted into the technique in question, or the manipulated flame producing an offshoot from which the desired fire technique will birth. By extension, this principle can also be applied to flammable gas or ash produced by the users own chakra. Ultimately, this technique, designed to bring variation, is an attempted mimicry of the pre-existing source manipulations often demonstrated by the Water, Earth and Wind Elements. </p><p></p><p>Note:</p><p>- This technique can only be used on flames that are either completely devoid of chakra (Such as that from a candle, lighter, burned ground etc), or fire techniques that contain the users own chakra, in the case of the latter the power of the controlled or reformed technique will be the same as that of it's predecessor. The exception to this rule is if the user produces the new fire technique as an offshoot from the original, however this method has the weakness that if the host fire technique is extinguished before the offshoot can separate from it then both techniques will fail. </p><p>- Producing another fire jutsu as an offshoot through use of this technique will count as two moves (For both this and the newly desired Fire technique), however directly converting a flame into another fire technique will only count as one. (Other restrictions still apply as normal)</p><p>- The user can take control of a flame through use of this technique up to three times and convert a flame into another technique through use of this technique up to three times, however overall the user can only use this technique 5x.</p><p>- Exerting control over an existing fire technique will not increase its power - the user will only be capable of shifting its form, however in the case of empowering a chakra devoid flame it's base power will be 60.</p><p>- No Fire techniques above S rank next turn.</p><p>- Once one application has been used, the user must wait a turn before using another.[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=265845&page=5">Taught here</a></p><p></p><p><strong>(Katon: Kaisu No Kusa)-Fire Release: Fire Grass</strong></p><p>[SPOILER]Type: Attack, Supplementary</p><p>Rank: A Rank</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user makes three hand seals and then manipulates the ground within a mid-range of them to have small, hot flames come out of the ground around them. The fire is hot enough to severely burn and damage the feet/other body parts of those who touch it. By regulating where they stream their katon chakra, the user is able to exclude certain areas from being set ablaze. Ex. The area beneath their feet.</p><p>Note: The fire will burn for two turns.</p><p>Note: Once created, the user isn't able to manipulate the fire so that it quits burning a certain area.</p><p>Note: Can only be used once every four turns.</p><p>Note: It takes a certain time before the flame reach a high enough temperature to severely burn the oppononent, leaving a small gap to react accordingly.[/SPOILER]</p><p></p><p><strong>(Katon: Katana Kaji) - Fire Style: Blade of Fire </strong></p><p>[spoiler]Rank: B</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description: The user creates a sword of fire. When the user stabs something, the whole body/whatever ignites in flames.</p><p>Note: No sword intended[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=334584">Taught here</a></p><p></p><p><strong>(Katon: Ifurīto no Zaiko) | Fire Release: Ifrit's Inventory</strong></p><p><strong></strong>[spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30 (-10 per turn to sustain)</p><p>Damage: 60</p><p>Description: A technique in which the user is capable of materializing flames from near their body through the rapid release and conversion of fire chakra and performing the Tiger hand seal. These flames are often made to form into desired objects, and therefore are manipulated to be dense and almost solid in nature so as to hold a specific form. Utilizing this technique the user can create a plethora of weapons, or constructs such as walls, pillars, spikes and shields, that can be launched into Long range as projectiles should the user wish. The created constructs are generally created with a set property, the first option being to simply create dense solid flames capable of punching through concrete, the second to create dense flames that explode - with said explosion always being angled away from the user to prevent self-harm, with the last option being to create dense and thick flames that aren't solid in a manner that they're forced to hold a specific shape, but rather can be made to bend meld and flow into different forms as long as the user maintains control over the technique, sometimes doing so through the use of hand movements.</p><p></p><p>Note:</p><p>- Flames can only be materialized within short range of the user and while sustaining them the user can only mold fire chakra</p><p>- Can only be used 3x</p><p>- No Fire techniques above S rank for the rest of the turn.</p><p>- Can only be taught by Scaze[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=265845&page=3&p=14232893#post14232893">Taught here</a></p><p></p><p><strong>(Katon: Kaji Kawari ) - Fire Substitute</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: C</p><p>Chakra Cost: 10</p><p>Damage Points: N/A</p><p>Description: This jutsu uses the Ox handseal. When your opponent attacks you, you disappear in a cloud of fire. When you poof away, your opponent gets burnt while they are in that cloud of fire that you created.[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=334584">Taught here</a></p><p></p><p><strong>(Katon Raiton katans) - Fire/lightning Sword</strong></p><p>[spoiler]Rank: S-rank</p><p>Type: Supplementary</p><p>Range: short</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: This technique allows the user to create a fire sword which the User sends Lightning chakra to make it a Lightning/fire sword which can be used to cut through objects and slash enemies.</p><p>Note:No Lightning Jutsu above S-rank for the next 3 turns.</p><p>Note:The Jutsu last for 3 turns.</p><p>Note:The user can only perform this Jutsu Once per battle.[/spoiler]</p><p></p><p><strong>[Katon: Ira Kaen] Fire Release: Thorn Flames</strong></p><p>[spoiler]Type: Attack/Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60 </p><p>Description: User chooses some weapon(s) and channels his fire chakra in them, it can be done through a distance, contact with the weapon is not required. After channeling the chakra, with just one Tiger hand-seal user makes the chakra burst into flames in a shape of thorn, which reaches out half-meter in a shape of spiked orb. User can simultaneously envelop maximum of 5 weapons with thorn flames.</p><p>Note:</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Usable 4 times per battle.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Must be taught by Blizzard.[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=336974&p=10675859#post10675859">Taught here</a></p><p></p><p><strong>(Katon: Hisan Chourui) - Fire Style: Flying Birds</strong></p><p>[spoiler]Type: Attack</p><p>Rank: A</p><p>Range: Mid Range/Long Range.</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user focuses his fire chakra into the dominant hand waving it tords the opponent(s) releasing a wave of fire after the wave is directed at the opponent(s) the user forms the 'serpent' hand seal so out of the wave forming ten birds of fire that fly tords the opponent that explode upon hitting the target(s).</p><p></p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: Can only be used twice per battle.[/spoiler]</p><p></p><p><strong>Fire Style: Burning Land Jutsu ( Katon: Moeteimasu Sen-Yuu )</strong></p><p>[spoiler]Rank: A</p><p>Type: Offensive</p><p>Range: Short-mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: After the necessary handseals are performed, the user summons a small blanket of fire that smashes down onto the ground. Upon making contact with the ground, the blanket of fire expands, rushing across the ground and thus covering the ground within range in fire.</p><p></p><p>Note: Only twice per battle[/spoiler]</p><p></p><p><strong>(Kasai Ha Suto-Mu)Fire Leaf Storm</strong></p><p>[spoiler]Rank:A</p><p>Chakra:30</p><p>Damage:60</p><p>Range:Short-Mid</p><p>Type:Attack</p><p>Description: The user builds up their katon chakra in their mouth and blows out a storm of embers that are sent spiraling towards the opponent at high speeds.Each ember is shaped like a leaf and thus that is where the justu gets its name.The leaf shaped flames are incredibly sharps they have serrated like edges and can easily cut through trees and rocks leaving cinders where it was sliced,the embers cover a large area both vertically and horizontally and thus can be difficult to avoid.</p><p>~Can only be used 3x</p><p>~Can only be used by -Scaze- and those who he allows</p><p>~No forbidden rank water justus that turn[/spoiler]</p><p>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Erzo, post: 10369034, member: 83133"] [B][CENTER][SIZE="3"][COLOR="Red"]Fire[/COLOR][/SIZE][/CENTER][/B] [b][COLOR="DarkRed"](Katon: Neko Asobi) - Fire Release: Cat Play[/COLOR][/b] [spoiler]Type: Offensive Rank: C Range: Short Chakra: 15 (-5 per turn) Damage: 30 Description: A simple Fire technique in which the user would release his Fire chakra onto the tips of his fingers, allowing them to radiate extremely hot fire in the form of wire-thin whips. The length of these whips can be manipulated in order to fit the situation, but can not exceed 5 meters (short range) from the user. The main use of this jutsu comes in close quarter combat where the user can use this jutsu with extreme speeds due to the fact that its a low rank and no hand seals requiring jutsu. It can be used to deal non-fatal but extremely hindering damage to an opponent, depending on areas of the body hit. The Fire released can be in two different forms. One form is basic and has no physical presence, making it handy to burn flesh but extremely useless when it comes to dealing blunt damage and deflecting things. The second form works in a similar way to the A-ranked 'Dragon Flame Release Song Technique' Fire jutsu, in the sense that the chakra is compressed, giving the fire physical attributes allowing the whips to deflect low ranked jutsus (according to elemental strengths/weaknesses) as well as deal scalding hot blunt damage. Note: Can only be used 4 times.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=236&p=17919870&viewfull=1#post17919870"]Approved here[/URL] [b][COLOR="DarkRed"](Katon: Hai Ken ) - Fire Release: Fire Fists[/COLOR][/b] [spoiler]Rank: S Type: Offensive/Defensive Range: Short - Long Chakra cost: 40 (-15 chakra per turn) Damage points: 80 Description: The user releases his Fire chakra through his body and either into areas short range around him, or allow the chakra to travel through the ground, allowing it to travel further and emerge at a further distance. The Fire is compressed and through chakra manipulation made to be in the shape of two hands up until the forearm, with both ends forming a fist which is dense and able to deal extreme physical, as well as burning damage. The length of each arm is roughly 3 meters, and the girth of the wrist area 2, giving it quite a wide diameter, allowing them to strike multiple people at once if they are all within the same area. This jutsu is used by the user as if the opponent was standing directly in front of him, with the users own hands performing punching motions which are then instantly and directly mimicked by the fiery fists. The user can use these hands made of Fire to perform other tasks such as open palmed attacks, grabbing of objects/people (whilst keeping in mind the burning characteristic), and anything else which can be done with normal hands. A secondary use of this jutsu allows the user to simply release his chakra and pin point the opponent but then no longer have the ability to control them, but instead leaving the two fists to act as projectiles which once released simply travel towards the opponent leaving the user to perform other techniques. The fists do this by tracking other bodies of heat from the surrounding area which does not belong to the user. ~ Can only be taught by Erzo. Used 3 times per battle, only lasts until defended from, or until deactivated. However, if manipulated to mimic the users own fists, the user can't use jutsus of other elemental nature until the jutsu has stopped. After usage, must wait 2 turns before using again, and no other Fire jutsu above S-rank can be used within the same and the next turn.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=247&p=18640358&viewfull=1#post18640358"]Approved here[/URL] [b][COLOR="DarkRed"](Katon: Nibai Batsu) Fire Release: Double attack[/COLOR][/b] [spoiler]Type: Attack Range: Short - Mid Rank: A Chakra: 30 Damage: 60 Description: The user concentrates his Katon chakra and slams his hands into the ground releasing the fire chakra where it then comes out from his opponents side (3 meters away from each of the opponents side) the fire then forms into two hawks -each roughly the size of the hawk sasuke summoned against danzo- to come out and shoot off towards the opponents location from both his sides (his left and right side) trapping the opponent in the center of the attack. Upon collision with each other and the opponent in the middle of them, the birds explode and create a giant fire viciously burning the opponent between them. These birds can shoot out of the ground to a maximum height of 3 meters before clashing with each other and exploding. Note: Can be used 3 times. Note: Can only be taught by Erzo Note: No S-rank Fire in same turn and previous turn Note: After using it once, must wait another turn before using it again.[/spoiler] [URL="http://www.narutobase.net/forums/showpost.php?p=6675623&postcount=816"]Approval.[/URL] ___________________ [spoiler] [B](Katon: Nídhöggr kiba) | Fire Release: Fangs of Níðhöggr[/B] [spoiler]Type: Offensive/Defensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: Through the rapid release and conversion of fire chakra from all over their body; the user will create several concentric, orbital rings and crescents of dense fire directly from their being. The crescents and rings are explosive in nature - and thus when coming into contact with something of suitable resistance - such as solid and strong rock, they will explode, the explosion always being angled away from the user and forwards towards the opposition. Aside from that, the shapes can cut and incinerate through softer materials, explode, or be suppressed, on command, or be released towards an opponent in the form of a projectile. Due to their versatility, the rings and crescents can double as both a defence and offence, yet can also be particularly useful when utilised alongside Tai; the flames ravaging a target with each blow so as to deal severe and lethal wounds. Note: - Can only be used 2x - No Fire techniques above A rank for the rest of the turn and no Fire techniques the next turn - Can only be taught by Scaze.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=265845&p=18355476&viewfull=1#post18355476"]Taught here[/URL] [B](Katon: Belenos no buresu)- Fire Release: Breath of Belenos [/B] [spoiler]Type: Supplementary Rank: B Range: Short-Long Chakra: 20 Damage: N/A (+20 to Fire/Lightning techniques) Description: This technique utilizes the ash variant(similar to that of the Fire Release: Ash Pile Burning technique) of the Fire element. With the performance of a single hand seal, the user is able to either expel a plume of superheated ash, or create it, and thereafter having it erupt from the ground in a desired location. On its own, this plume of ash can do little harm to the opponent. At best, it can cause minor burns that would do nothing more than to distract an opponent momentarily. However, this technique’s true value comes to light when it is used in conjunction with other techniques in a supplementary manner. Given the highly flammable and explosive nature of ash, this makes it ideal for it to be used in conjunction with Fire/Lightning based techniques. The flames/sparks would serve to ignite the ash, thereby creating additional flames to augment both Fire/Lightning techniques(+20 in damage). Fire techniques would increase in magnitude with the addition of more flames, whilst lightning techniques would mesh well with Fire due to both elements belonging to the Yang element. This technique can also be combined with other elements, such as Earth and Wind. Since these elements are not capable of igniting the ash, the ash would simply serve to cloak the techniques, whilst providing no boost in damage at all other than allowing the original techniques to cause minor burns. By cloaking the techniques in ash, this makes them extremely prone to ignition. Upon any contact with Fire/Lightning etc. techniques, the ash would immediately explode violently, causing damage to its surroundings. The scale of the explosion is proportional to the rank of the technique that triggered the ignition(eg. B-rank lightning would result in a B-rank explosion of fire). This makes it extremely dangerous for the opponent to counter these Earth/Wind techniques with Lightning/Fire as it may trigger an explosion that could prove to be hazardous to the opponent. This technique can also be used to cloak other elements, so long as it is logical. Water will not work as the liquid would simply douse the flames as they ignite. Due to this technique’s supplementary nature, it can be triggered extremely quickly; it can be performed almost in conjunction with the previous technique, with both techniques being performed in the same timeframe. Notes: -Can only be used 4x per battle[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=632522"]Taught here[/URL] [B](Katon: Sanshōuo no ikari) | Fire Release: Sonata of the Phoenix[/B] [spoiler]Type: Offensive/Defensive/Supplementary Rank: Forbidden Range: Short - Long Chakra: 50 (-20 chakra per turn) Damage: 90 Description: A technique in which the user is capable of materialising fire from near their body through the rapid release and conversion of copious amounts of fire chakra. The materialised flames are dense yet free flowing in nature, being almost liquid like in consistency, with the user being capable of bending or melding the flames into different shapes or forms so long as they maintain sustained control of this technique. The flames generally take the initial form of two halo like rings (The size of hula hoops, albeit much thicker in that can they overlap to somewhat form a sphere) that blanket around the users body so as to afford the user with a perfect defence, however the manner in which the flames first appear and their subsequent movements are completely subject to the users wishes and intentions. The immense heat of this technique and it's adaptable shape and size allows it to boast versatile destructive capabilities, however what truly warrants this technique it's strength is that whenever the flames collide with an inferior technique they immediately begin to regenerate - drawing on the users chakra supply to do so - so that by the beginning of the next turn the flames will have already restored themselves to full power, hence the name Phoenix. Ultimately, to end the use of this technique, an enemy would have to completely extinguish the flames of this jutsu. However as a result, for as long as the user maintains this technique they will be restricted in the elemental affinities that they can access, mainly being limited to Fire Release (Can still use Fire Release CE provided they only utilise fire elemental chakra.) Lastly, the user is capable of spawning fire techniques from the flames of this jutsu which, combined with the ability to shift these flames throughout the battlefield, essentially allows the user to produce fire techniques of their choice from various angles to assault an enemy, as these flames fundamentally act as an extension of the users body. - Can only be used 1x. - Can be sustained for a maximum of four turns. - Once this technique ends, due to the chakra strain the user will experience exhaustion that will reduce their physical capabilities by one rank, sharp pangs of pain that will occasionally glance through their extremities, and chakra overuses that will prevent the use of fire techniques above B rank for that, and the next turn. - User takes 40 damage points and suffers from first degree (But not incapacitating) burns on their extremities once this technique ends. -Cannot create Forbidden Rank Fire techniques from this technique - Can only be taught by Scaze[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=265845&page=4&p=19554756&viewfull=1#post19554756"]Taught here[/URL] [B](Katon: Kaika Ninetails: Dai Roku Tēru. Oshokui) | Fire Release: Flowering Ninetails: Sixth Tail; Corruption[/B] [spoiler]Type: Offensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: Allows for the release of vast amounts of pure fire chakra from all over ones body that creates an aura in the shape of nine fox tails, each twice the size of the user, that will cocoon around the users body. The tails can be manipulated to attack or defend for a time - acting as condensed chakra capable of interacting with physical objects to deal blunt and burning damage - however their real power lies in their ability to disperse into dozens, if not hundreds of seed like orbs of fire chakra that, by default pulsate outwards in all directions, but can be directed towards particular locations should the user so wish. As the seeds travel outwards they indiscriminately phase into any object, being, or technique of lesser strength and forcefully alter or distort it's properties to make it explode - with said explosions always being angled away from the user. When a structure explodes it in turn releases countless more seeds that allows for a chain reaction that can completely devastate battlefields, as the seeds are capable of making the strength of undermined techniques into their own, not weakening, but instead growing in strength and number with each clash. This ability is effective against all earth based techniques of lesser strength (Excluding crystals), opposing fire techniques of lesser strength, and water techniques two ranks lower, however it is ineffective against water techniques of A rank and above, Lightning techniques and wind techniques; A rank water techniques will simply evaporate while Lightning and Wind techniques will clash normally. - Can only be used 2x - No fire techniques above B rank for the rest of the turn - Cannot be used on consecutive turns - Can only be taught by Scaze[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=265845&page=4&p=20062407#post20062407"]Taught here[/URL] [B](Katon: Doragonburesu) | Fire Release: Dragon Breath[/B] [spoiler]Type: Offensive/Defensive/Supplementary Rank: S Range: Short Chakra: 40 Damage: 80 Description: This technique deviates from the primarily offensive usages of Fire release in that it is, uncharacteristically of the element, used for defence. This technique involves the release of chakra into the users surroundings so as to saturate the environment surrounding the user with fire chakra (Its creation is initially visible as a subtle soft gold glowing pulse) The released fire chakra then settles into a defence that is thereafter undetectable to anyone but Doujutsu users or those with some kind of sensing until triggered. When an enemy attack enters into the area of effect of the fire chakra, the conditions for the activation of this technique will be met. The first condition is oxygen - essentially the surrounding air, which is easily met - the second is an opposing force which, when it enters into the atmosphere that the fire chakra occupies will act as a firestarter - triggering a violent combustion that'll rapidly expand outwards, consuming the intruder and neutralizing the threat. (This is visually represented by the initial soft glow returning to the trigger area that then immediately gives way to a fiery explosion.) Naturally, as a defensive technique, this technique is highly specialised in that the explosions can never harm the user, instead they are always angled away from the user, thus preventing their harm. This essentially mimics the tetrahedron of fire, oxygen from the air, with the fire chakra acting as fuel and, when an opposing object enters its field of influence it greatly amplifies the thermal energy created by the friction, vibration, air resistance and also heat of the intruder, thus creating a combustion with sufficient power to neutralize the invading object. Naturally the strength and size of combustion will increase proportionally to the speed, size and power of the incoming object, thus in response to a Kunai invading, an explosion the strength of say, an explosive tag will be created - just strong enough to destroy the kunai, likewise an S ranked burst of fire will form for the invasion of an S ranked earth boulder. Naturally this technique will not interfere with the actions of the user or their technique as it is their own chakra, similarly the actions of allies can be permitted so that they can perform as usual without triggering the defence so long as the user is aware of, and permits their actions. (Unknown or unwanted actions by an ally may result in their termination). Notes: - This jutsu can be be used twice, last for four turns, during which time this defense will be capable of producing 80 damage points worth of force each turn - essentially allowing it to neutralize the equivalent of one S ranked attack per turn (Respects elemental weaknesses/strengths/boosts and infusions), during turns that the combustion activates to neutralize an enemy jutsu the user can only utilise two other techniques, and this technique can only be used twice. During this time the user is incapable of using wind, lightning, earth or water techniques above S rank, this technique saps 30 chakra per turn for maintenance, and once it ends the user will be incapable of using it again for three turns, similarly they won't be able to use fire techniques above A rank for that same and the next turn. The created 'barrier' of fire chakra extends short range from the user, and moves along with them - with the soft glow that signifies the borders of this defence returning each time the barrier moves, so if they move to a new area so will the fire chakra, centering on their position - unless the user wishes for it to stay in a certain position in which case they can make it go there.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=589485&p=19253598#post19253598"]Taught here[/URL] [B]Katon: Arutemisu Keshin | Fire Technique: The Artemis Incarnation[/B] [spoiler]Type: Supplementary/Defensive Rank: S Range: Short Chakra Cost: 40 Damage: N/A Description: Exerting their chakra from their body, the user can create copious amounts of ash from either the ground, their body or by spewing it forth from their mouth. As the ash bursts into existence it will immediately form into a demonically winged Centaur, the size of which can range from human sized to EoS Gamakichi sized. The Centaur, clad in light armour and composed of jet black condensed ash, is capable of moving a rank faster than its creator, can regenerate from damage that doesn't destroy it in one go, and is capable of manipulating its body to form, or extend into, any armament imaginable to attack or defend. It's signature weapons however are the bow and sword, and when these are used the Centaur is granted additional abilities. With the creation of a bow, the Centaur will be capable of creating arrows of fire which, upon their initial release will travel at the speed of an arrow fired from a compound bow, however on account of their unique constitution the arrows continuously accelearate once released - occurring as the rear of the arrows constantly devolve into fire-based explosions which serve to propel the arrow forwards to greater speeds. By the time the arrow leaves short range it will be a blur to anything below 2t, with a 25% growth per 5 meters, however, because of the linear nature of an arrows flight an opponent can easily predict where the arrow will travel to from its initial trajectory and thus seek to avoid or defend. The ability of the sword, then, is that it has a passive A ranked ability that allows it to convert any solid object that it touches to ash (respects elemental weaknesses/strengths), with the conversion rapidly spreading out from the point of contact and being fatal in the case of organic conversions. (Does not apply to the user or his possessions and does not affect people). The created ash can then be manipulated to, once per turn, create A ranked or below structures to defend or attack with. Finally, the Centaur is capable of transforming it's entire body into a far more powerful, compressed weapon or armour to be wielded by its user - in this state the Centaur's ash and arrow abilities are bolstered by a rank and, while hot to the touch of opponents, the ash is completely inert to the user - thus the user can freely come into contact with the Centaur. Notes: - Can only be created 2x - Lasts four turns once created - Two turn cooldown between uses and when the Centaur perishes the user is prohibited from using fire above S rank that turn. - Despite being made of ash, the Centaur is capable of freely traversing across either ground or air and his abilities can reach into long range. - Arrows are classed as an A rank ability that is useable once per turn and is classed as a move, one or multiple arrows can be fired throughout the turn that it is utilised - with the power of an A rank being divided between them. - Ash manipulation to create ranked structures naturally counts as a move too.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=589485&p=19253598#post19253598"]Taught here[/URL] [B](Katon: Kaika Ninetails: Sādotēru; Gurēsu) | Fire Release: The Flowering Ninetails: Third Tail; Grace[/B] [spoiler]Type: Supplementary/Defensive Rank: B Range: Short - Long Chakra: 20 Damage: N/A Description: To be used directly after the Sixth Tail, this technique takes effect as soon as the tails disperse. Instead of allowing the orbs of fire chakra to roam across the battlefield this technique serves to bind the orbs onto the users position, forcing them to surround the user (But preventing direct contact, and in the case of contact suppressing their destructive abilities) so that the orbs may act as the perfect defence as they swirl around him to protect from all air based and ground based threats. Furthermore it also grants the user the ability to passively manipulate the pathing for the orbs, for instance the user can expand the defence to encompass the entirety of short range, and can even stream the orbs out to surround their own techniques to empower them. Whenever the orbs nullify a threat the produced explosions will always be angled away from the user. Note: - Can only be used 3x - Cannot use Water, Earth, Fire or Wind above S rank while this is active.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=265845&page=5"]Taught here[/URL] [B](Katon: Kamereon Fenikkusu) | Fire Release: The Chameleon Phoenix[/B] [spoiler]Type: Supplementary/Offensive Rank: A Range: Short - Long Chakra: 30 Damage: N/A (60) Description: By infusing chakra into a pre-existing fire source its size and intensity can be controlled. On a fundamental level, this technique can burst flames into an erupting inferno; allow the direction of the flame to be governed, or even allow for the flame in question to be extinguished. By a similar application, the user is capable of shaping a pre-existing flame so as to produce a desired Fire Jutsu; with the desired technique being performed directly after this technique, in such quick succession that it may seem as if only a single jutsu were performed. This usage, depending on the users desires, may result in the flame being consumed and directly converted into the technique in question, or the manipulated flame producing an offshoot from which the desired fire technique will birth. By extension, this principle can also be applied to flammable gas or ash produced by the users own chakra. Ultimately, this technique, designed to bring variation, is an attempted mimicry of the pre-existing source manipulations often demonstrated by the Water, Earth and Wind Elements. Note: - This technique can only be used on flames that are either completely devoid of chakra (Such as that from a candle, lighter, burned ground etc), or fire techniques that contain the users own chakra, in the case of the latter the power of the controlled or reformed technique will be the same as that of it's predecessor. The exception to this rule is if the user produces the new fire technique as an offshoot from the original, however this method has the weakness that if the host fire technique is extinguished before the offshoot can separate from it then both techniques will fail. - Producing another fire jutsu as an offshoot through use of this technique will count as two moves (For both this and the newly desired Fire technique), however directly converting a flame into another fire technique will only count as one. (Other restrictions still apply as normal) - The user can take control of a flame through use of this technique up to three times and convert a flame into another technique through use of this technique up to three times, however overall the user can only use this technique 5x. - Exerting control over an existing fire technique will not increase its power - the user will only be capable of shifting its form, however in the case of empowering a chakra devoid flame it's base power will be 60. - No Fire techniques above S rank next turn. - Once one application has been used, the user must wait a turn before using another.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=265845&page=5"]Taught here[/URL] [B](Katon: Kaisu No Kusa)-Fire Release: Fire Grass[/B] [SPOILER]Type: Attack, Supplementary Rank: A Rank Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The user makes three hand seals and then manipulates the ground within a mid-range of them to have small, hot flames come out of the ground around them. The fire is hot enough to severely burn and damage the feet/other body parts of those who touch it. By regulating where they stream their katon chakra, the user is able to exclude certain areas from being set ablaze. Ex. The area beneath their feet. Note: The fire will burn for two turns. Note: Once created, the user isn't able to manipulate the fire so that it quits burning a certain area. Note: Can only be used once every four turns. Note: It takes a certain time before the flame reach a high enough temperature to severely burn the oppononent, leaving a small gap to react accordingly.[/SPOILER] [B](Katon: Katana Kaji) - Fire Style: Blade of Fire [/B] [spoiler]Rank: B Type: Attack Range: Short/Mid Chakra Cost: 20 Damage Points: 40 Description: The user creates a sword of fire. When the user stabs something, the whole body/whatever ignites in flames. Note: No sword intended[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=334584"]Taught here[/URL] [B](Katon: Ifurīto no Zaiko) | Fire Release: Ifrit's Inventory [/B][spoiler]Type: Offensive Rank: A Range: Short - Long Chakra: 30 (-10 per turn to sustain) Damage: 60 Description: A technique in which the user is capable of materializing flames from near their body through the rapid release and conversion of fire chakra and performing the Tiger hand seal. These flames are often made to form into desired objects, and therefore are manipulated to be dense and almost solid in nature so as to hold a specific form. Utilizing this technique the user can create a plethora of weapons, or constructs such as walls, pillars, spikes and shields, that can be launched into Long range as projectiles should the user wish. The created constructs are generally created with a set property, the first option being to simply create dense solid flames capable of punching through concrete, the second to create dense flames that explode - with said explosion always being angled away from the user to prevent self-harm, with the last option being to create dense and thick flames that aren't solid in a manner that they're forced to hold a specific shape, but rather can be made to bend meld and flow into different forms as long as the user maintains control over the technique, sometimes doing so through the use of hand movements. Note: - Flames can only be materialized within short range of the user and while sustaining them the user can only mold fire chakra - Can only be used 3x - No Fire techniques above S rank for the rest of the turn. - Can only be taught by Scaze[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=265845&page=3&p=14232893#post14232893"]Taught here[/URL] [b](Katon: Kaji Kawari ) - Fire Substitute[/b] [spoiler]Type: Supplementary Rank: C Chakra Cost: 10 Damage Points: N/A Description: This jutsu uses the Ox handseal. When your opponent attacks you, you disappear in a cloud of fire. When you poof away, your opponent gets burnt while they are in that cloud of fire that you created.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=334584"]Taught here[/URL] [B](Katon Raiton katans) - Fire/lightning Sword[/B] [spoiler]Rank: S-rank Type: Supplementary Range: short Chakra cost: 40 Damage points: 80 Description: This technique allows the user to create a fire sword which the User sends Lightning chakra to make it a Lightning/fire sword which can be used to cut through objects and slash enemies. Note:No Lightning Jutsu above S-rank for the next 3 turns. Note:The Jutsu last for 3 turns. Note:The user can only perform this Jutsu Once per battle.[/spoiler] [b][Katon: Ira Kaen] Fire Release: Thorn Flames[/b] [spoiler]Type: Attack/Supplementary Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: User chooses some weapon(s) and channels his fire chakra in them, it can be done through a distance, contact with the weapon is not required. After channeling the chakra, with just one Tiger hand-seal user makes the chakra burst into flames in a shape of thorn, which reaches out half-meter in a shape of spiked orb. User can simultaneously envelop maximum of 5 weapons with thorn flames. Note: ♦ Usable 4 times per battle. ♦ Must be taught by Blizzard.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=336974&p=10675859#post10675859"]Taught here[/URL] [B](Katon: Hisan Chourui) - Fire Style: Flying Birds[/B] [spoiler]Type: Attack Rank: A Range: Mid Range/Long Range. Chakra Cost: 30 Damage Points: 60 Description: The user focuses his fire chakra into the dominant hand waving it tords the opponent(s) releasing a wave of fire after the wave is directed at the opponent(s) the user forms the 'serpent' hand seal so out of the wave forming ten birds of fire that fly tords the opponent that explode upon hitting the target(s). ♦ Note: Can only be used twice per battle.[/spoiler] [B]Fire Style: Burning Land Jutsu ( Katon: Moeteimasu Sen-Yuu )[/B] [spoiler]Rank: A Type: Offensive Range: Short-mid Chakra: 30 Damage: 60 Description: After the necessary handseals are performed, the user summons a small blanket of fire that smashes down onto the ground. Upon making contact with the ground, the blanket of fire expands, rushing across the ground and thus covering the ground within range in fire. Note: Only twice per battle[/spoiler] [B](Kasai Ha Suto-Mu)Fire Leaf Storm[/B] [spoiler]Rank:A Chakra:30 Damage:60 Range:Short-Mid Type:Attack Description: The user builds up their katon chakra in their mouth and blows out a storm of embers that are sent spiraling towards the opponent at high speeds.Each ember is shaped like a leaf and thus that is where the justu gets its name.The leaf shaped flames are incredibly sharps they have serrated like edges and can easily cut through trees and rocks leaving cinders where it was sliced,the embers cover a large area both vertically and horizontally and thus can be difficult to avoid. ~Can only be used 3x ~Can only be used by -Scaze- and those who he allows ~No forbidden rank water justus that turn[/spoiler] [/spoiler] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Erzo's CJ thread.
Top