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Erzo's CJ thread.
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<p>[QUOTE="Erzo, post: 10367227, member: 83133"]</p><p><span style="font-size: 12px"><p style="text-align: center"><span style="color: RoyalBlue"><strong>Water</strong></span></p><p></span><p style="text-align: center"></p><p></p><p></p><p><strong><span style="color: DarkRed">(Suiton: Shelob No Yūwaku) Water Release: Shelob's Temptation</span></strong>[spoiler]Rank: S</p><p>Type: Attack/Supplementary/Defence</p><p>Range: Short - Long</p><p>Chakra Cost: 40 (-10 per turn)</p><p>Damage Points: N/A</p><p>Description: The user performs two handseals, manipulating the moisture in the air and ground so as to create a gigantic web made of wire thin threads comprised of water. The web envelops the area mid range around the user, being exceptionally inconspicuous due to the thin size of the threads and the translucency of the water. The threads have an exceptionally sticky like quality, as well as being rather elastic and having a solid like property. Should the opponent move, they would find themselves running into one of the threads, when they do so the vibrations of the threads movement would be sent directly back to the user, who is connected to the web via use of a single thread that attaches to the users chest. This effectively allows the user to detect the movement of any objects within the webs range of influence lest they find a way to avoid the webs entirely. This single web attached to the users chest is optional, and is not a requirement, leaving it up to the user whether he/she'd want it, as it'd be more or less useless if the user and his opponent have a clear view of each other. Also, when an object comes in contact with a thread, the web clings to them as it begins to expand and propagate, fully consuming the opponent in a sticky mass of water in an attempt to drown them or fully cease the objects movements. The user is capable of traversing through the web with ease, without being hindered. The user is also capable of removing the webs attachment from their chest, so as to prevent attacks conducting through the web and directly into them. Alternatively the user can perform an extra handseal upon the opponent being ensnared, this causes the web to abruptly snap in on the targeted object, trapping them within its wired embrace as it consumes them in an exceptionally large and exceptionally strong sticky bubble of imprisonment.</p><p>Note: Can only be used 2x</p><p>Note: Can only be taught by Erzo</p><p>Note: Web lasts until either destroyed, or four turns pass.</p><p>Note: No Water jutsus higher than S-rank, in the same turn.[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=108&p=11029564&viewfull=1#post11029564">Approved here</a></p><p></p><p><strong><span style="color: DarkRed">(Suiton: Omoi tatchi ) Water Release: Heavy Touch</span></strong></p><p>[spoiler]Rank: S</p><p>Type: Supplementary/Defence</p><p>Range: Short - Mid (Mid when released from palms as a burst)</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: A simple Water jutsu which can be used in two different ways. The first way would be where the user makes contact with another being and uses his abilities his suiton chakra to manipulate the water which is released from his palms to have the same effects as the C-ranked Starch Syrup Capture Field (The sticky aspect to the jutsu). The user would simply release the water from his Palms onto whatever part of the opponents body he touches, spreading it all over the opponents body, allowing the sticky water to engulf the opponents body in the slime like substance at blazing speeds. Another way the user could 'catch' the opponent in the sticky water is by concentrating their suiton chakra at a point where the opponent may be touching them, allowing the sticky water to come out from that point rather than from just the users palms. The sticky water would have no dangerous aspects to it, however it'd have the ability to weigh the opponent down, as if a huge boulder was placed on their body, preventing them from moving properly, if at all, depending on where the slime is. The effects of this would begin from the point of the touch but proceed to spread to wherever the sticky water is spreading. Once even a tiny bit of the sticky water ('slime') is on the opponents body, the user can simply release more of his chakra into it and spread it, meaning prolonged contact is not required. Moreover, this jutsu can also in a second, different way. The second way is more defensive and allows the user to release the a burst of sticky water from his Palms, as it bursts out, the slime would take the shape of a net which would have holes just smaller than a Kunai, allowing it to trap the majority of things aimed at the opponent. The burst of Slimy water can be released from either one palm or both, however, when released from both, each burst of water would be equivalent to an A-rank jutsu. The size of the net released from both arms would be able to completely cover something twice as big as Gamakichi after time skip, whilst when released from each palm (separately), it'd cover something half that size. As a normal water jutsu, despite the sticky aspect to it, the water would still be able to be electrified by both user and/or opponent and would still be affected by the normal elemental strengths and weaknesses.</p><p>Notes:</p><p>~ Can only be taught by Erzo</p><p>~ Can only be used three times </p><p>~ No Suiton jutsu higher than A-rank in the next turn</p><p>~ Must wait one turn after use, before using it again.[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=105&p=10867839&viewfull=1#post10867839">Approved here</a></p><p></p><p><span style="color: #800000"><strong>(Suiton: Bāsuto) – Water Release: Burst</strong></span></p><p>[spoiler]Rank: C</p><p>Type: Supplementary </p><p>Range: Depends on Earth/Wood jutsu used before hand.</p><p>Chakra cost: 15</p><p>Damage points: N/A</p><p>Description: The user would activate this jutsu which allows him to add his water chakra to all Earth/Wood jutsus used no more than a second after the usage of the Earth/Wood jutsu. Although it does no physical harm, this jutsu allows the user to shoot out an extremely quick burst of water straight after an Earth/Wood jutsu is used from wherever that Earth/Wood jutsu appears from. For example, if Spikes are used, this jutsu would allow a quick burst of water to shoot out to anywhere short range from the spikes themselves. This jutsu does not work on the mud related Earth jutsu. The water itself does no damage, however it has some pushing force which is able to knock an opponent back a meter or two, other than that it mainly distracts the opponent. The user can deactivate this jutsu at any time, and can stop the addition of water chakra so that he/she can control when the water bursts out.</p><p>~ Can only be taught by Erzo</p><p>[/spoiler]</p><p><a href="http://www.narutobase.net/forums/showthread.php?t=157594&page=75&p=8963307&viewfull=1#post8963307">Approved here</a></p><p></p><p><strong><span style="color: DarkRed">(Suiton: Mizu Sumai) – Water Release: Water house</span></strong></p><p>[spoiler]Rank: A</p><p>Type: Defense</p><p>Range: Short-mid</p><p>Chakra Cost: 30</p><p>Damage Points: -</p><p>Description: The user quickly summons a wall of water in front of him which is able to protect the user against Fire jutsu ranked S and lower. (The water can be situated in any position the user chooses. For example the user can summon the water to cover him from attacks coming from above him)</p><p>Note: Requires a water source</p><p>Note: Can only be used 4 times.</p><p>Note: Can only be used by RockLeeGreenBeast and those he shares this jutsu with.[/spoiler]</p><p></p><p>________________________</p><p></p><p>[spoiler]</p><p></p><p><strong>Suiton: Poseidon no yueki | Water Release: Poseidon's Infusion</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: A-rank</p><p>Range: Short/Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: </p><p>The user creates an abundance of thick moisture within the surrounding atmosphere using their suiton chakra as a base. At first sight the moisture itself is many times thinner than the original hiding in the mist technique, being nearly invisible to the naked eye. While the moisture on its own doesn’t possess an immediate threat, when combined with a wind style jutsu it comes into full effect. When a wind jutsu is used, the moisture ‘thickens’ the wind immediately, infusing with it to create a coat of sorts. It’s purpose is to essentially eliminate the natural weakness wind has to fire, as when colliding with a fire jutsu the moisture prevents the fire from feeding off the wind/continuing forwards by becoming a first line of defense for the wind. This doesn't only have an affect against fire though. Due to this techniques nature and affects, the way it is created makes it only react to the user's chakra. This means that when another wind jutsu goes through it that isn't the user's, it won't attach to it, it'll act as a normal A-rank mist. </p><p></p><p>Restrictions</p><p>• Only enough moisture to coat 1 wind jutsu per use</p><p>• Usable 2x per match</p><p>• No water jutsu S rank or above While active</p><p>• Wind jutsu infused with this become neutral to fire jutsu</p><p>• Due to this jutsu having no affects on its own and only being something to aid another technique, it can be used beside a wind technique within the same time frame[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=697757">Taught here</a></p><p></p><p><strong>(Suiton: Kuroi Ookawa) - Water Style: Black River</strong></p><p>[spoiler]</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chackra Cost: 30</p><p>Damage: N/A</p><p>Description: The user creates a flowing river of oil, This oil can be used with other elemental moves and also can be used to exectute justus which oil is needed.[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=638161&p=18576885#post18576885">Taught here</a></p><p></p><p><strong>(Suiton: Ryuutai Suteppu) - Water Style: Fluid Step</strong></p><p>[spoiler]Rank: A</p><p>Type: Defensive</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Ryuutai Suteppu is a very simple taijutsu technique with the enhancement of water. When being attacked in close range, the user will focus his chakra in the moisture of the air and materialize water beneath his feet. He will then use that water to slide back and forth in the ground as if he were standing on ice. However un-like ice, the user has complete control over his fluid movements. Can be used quite effectively to boost the randomness of movement when using Drunken Style. This technique will last for two turns, but the user will be restricted in only using regular ninjutsu, water, taijutsu, genjutsu, and kenjutsu, no other elemental affinities.</p><p></p><p>Note: Can be used twice</p><p>Note: Must have mastered Taijutsu</p><p>Note: Must wait two turns to use again. </p><p>Note: Must be taught by Mathias[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=292245&highlight=Burst">Taught here</a></p><p></p><p><strong>Suiton: Kyabitēshon | Water Release: Cavitation</strong></p><p>[spoiler]Type: Offense/Supplementary</p><p>Rank: A</p><p>Range: Short/Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Cavitation is a very advanced technique where the user, after performing a single handseal, uses his own chakra to create air pockets in a body of water. The size and number of the pockets, so called cavities, differs from each body of water. After being created the cavities collapse on itself, i.e. implode, under the pressure of the water. When the cavitation bubbles collapse, they force energetic liquid into very small volumes, thereby creating spots of high temperature and emitting shock waves, the latter of which are a source of noise. The implosion effect is so strong that it can easily create holes in metal objects over a prolonged period of time. It also causes instability in the body of water and harm to anything caught within it. The cavities usually differ in size, from the moment they are created to the moment they implode. Even so, they never exceed the size of a somewhat regular marble (1/2 to 1 inch). The number of the cavities depends on the size of the water source because they can be created in every inch of the water source giving a better implosion effect overall. Bigger water source equals more cavities.</p><p>Note: Needs a water source</p><p>Note: Usable only twice (2) per battle</p><p>Note: Only McRazor can teach this[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=409913&p=12596834#post12596834">Taught here</a></p><p></p><p><strong>Water style:Water Particle Armor-水スタイル:水粒子アーマー</strong></p><p><strong></strong>[spoiler]Rank:A</p><p>Chakra:30</p><p>Damage:60</p><p>Range:short</p><p>Type: Defencive</p><p>Description:lastas for 3 turns and can be used only 3 times per battle this jutsu makes a layer of water particles in the surfess of the body that is able to deflect any Water,Fire,Wind elemental attacks up to C rank the chakra will be taken fron that jutsu and be added to andys next jutsu with any of his jutsus that he uses goes up by 1 rank the armor lasts for 3 turns[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=441563&p=14344073#post14344073">Taught here</a></p><p></p><p><strong>Suiton: Yakkaina Jōkyō | Water Style: Sticky Situation</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user will slam their hands on the ground and send a absurd amount of suiton chakra into the ground, channeling it beneath a target. They will draw the moisture from underground and create water. Then by performing the ‘Dragon’ hand seal the water will burst from underground from all around the opponent. The water erupting in the form of eight dragon headed shaped water tendrils that are fairly dense and have a sticky quality that enables them to cling to the opponent, as well as a having a high piercing rate. Once the tendrils attach to their target, the user can preform the ‘Dragon’ handseal causing the tendrils to implode, if the tendril was completely wrapped around a limb, severe damage would be caused rendering the limb relatively unusable. The tendrils are able to freely and rapidly attack anything within a short range radius of where they originally erupted from.</p><p></p><p>Restrictions</p><p>- Can only be used 2x</p><p>- No suiton jutsu S rank or above for the rest of the turn and the next turn.</p><p>- Can only be Taught by -Scaze-[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=265845&page=2&p=10884058#post10884058">Taught here</a></p><p></p><p><strong>(Suiton: Suetto no Potteri Buta) – Water Release: Sweat of the Bloated Pig</strong></p><p>[spoiler]Rank: S</p><p>Type: Supplementary/Defensive</p><p>Range: Short-Long</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: The user will perform the Boar Handseal whilst focusing their chakra into a nearby solid element e.g. Earth, Paper, Sand, Clay and etc. The resulting effect will be the miniscule drops of water residing in the air around it, quickly converging on the target material/element, aiming to seep through the pores, cracks and crevices in the material, if not simply being absorbed by it. Whilst doing this, the water will take on a very dense, viscous and adhesive quality similar to that of Water Release: Starch Syrup Capture Field. The resulting effect of this forced absorption of moisture will cause the affected substance to gorge and inflate to an incredible size, but also become so heavy that it can no longer move, remain airborne or even be manipulated in the slightest. To signify this, the affected material will begin oozing out adhesive water from its openings, almost overflowing due to the great amount of sticky water its been forced to absorb e.g. Clay creatures will be "drooling" adhesive water from their mouths. This technique will have varying effects on different elements e.g. Paper will become too heavy/sticky and will begin to cling to other sheets of paper, Sand will become almost impossible to control/manipulate, Clay will become incapable of detonation and etc. However since the basis of this technique relies on water absorption, the user will be physically incapable of using it on metal or crystal-based elements. Furthermore, the affected material/element must be completely in solid form and not partially e.g. cannot effect Mud, Lava and similar solid-like liquids.</p><p></p><p>Note: Can only be used four times per battle</p><p>Note: Can only be Taught by Negative Knight</p><p>Note: Cannot be used on consecutive turns</p><p>Note: Can only be used on elements/materials and not on people directly</p><p>Note: Follows elemental weaknesses and strengths[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=390359&p=12836645#post12836645">Taught here</a></p><p></p><p><strong>(Suiton | Sono ichi izure denka Mizu ) Water Style | The ones who charge on Water</strong></p><p>[spoiler]Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description:</p><p>If the user or the intended target is on the water or on a wet area (i.e. after a strong water technique was used) then this technique can be done. The user will preform one handseal and then release their water chakra in the water or damp ground, they will mold the chakra in the water to rise up 4 watery-type warriors. As the water rises up they begin to move to where the user wishes. These warriors are the same size as the average person, they move as fast as the user but they're unable to preform any jutsu. These warriors carry swords, hammers, spears, and shields (up to the user). These weapons are very concentrated and can be used to slice, cut, stab, block. When a warrior is destroyed they blow up and spray water everywhere in about a 10 foot radius, normally this would do nothing but get the target wet but if the warriors are infused with lightning from a separate technique then if they blow up and if they get water on them then the target will be paralyzed for a few seconds.</p><p></p><p>Restrictions</p><p>- Can only move up to mid-range from the user</p><p>- Warriors can attack all together/in a formation/ in all directions separately</p><p>- Must have mastered Suiton training and be at least Sannin rank</p><p>- Only usable/trainable by Coyote</p><p>- Usable 3 times[/spoiler]</p><p><a href="http://www.narutobase.net/forums/showthread.php?t=182446">Taught here.</a></p><p></p><p><strong>(Suiton: Mizu Kabe ) - Water Style: Water Wall</strong></p><p>[spoiler]Type: Defence</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=334584">Taught here</a></p><p></p><p><strong>(Suiton: Sui Mizu) - Water Style: Acid Water</strong></p><p>[spoiler]Rank: A</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=334584">Taught here</a></p><p></p><p><strong>(Suiton: Soudai Gogyou Suirou)- Grand Multiple Water Prison</strong></p><p>[spoiler]Rank: S</p><p>Type: Defense/Supplementary</p><p>Range: Short-Mid (Long if on water source)</p><p>Chakra:40</p><p>Damage:N/A</p><p>Description: A modified verison of "(Suiton: Suirou No Jutsu) - Water Style: Water Prison". User summons a great tide of water towards opponent that traps multiple targets in a orbs of water. User can further manipulate sharp water spikes to impale what ever is inside. Also orbs can be used to stop projectiles. If used on a water surface can be almost unavoidable.</p><p>Note</p><p>*Can only be used 3 times per battle*[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=200917&page=3"> Taught here.</a></p><p></p><p><strong>(Suiton: Heisha Sattou) Water Style: Chariot Rush</strong></p><p>[SPOILER]Rank: A</p><p>Type: Attack</p><p>Range: Short - Long</p><p>Chakra cost: 30</p><p>Damage Points: 60</p><p>Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that rush towards the target. The chariots are able to hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries.</p><p><strong>Notes</strong>:</p><p>- No water source required</p><p>- Usable once per battle</p><p>- Unable to use another "Water Style" in same turn</p><p>- Only trainable/usable by Dexter..</p><p>[/SPOILER]</p><p></p><p><strong>(Mizu Shiroppu Bunshin no Jutsu) - Water Syrup Clone Jutsu</strong></p><p>[spoiler]Type:Attack</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 25</p><p>Damage Points: N/A</p><p>Description: The user creates Water Clones out of the viscous fluid created in the (Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field technique. The clone is used as a normal Water Clone, but upon being killed, the clone turns into the viscous fluid and flies in all directions in short range. The clone can also be voluntarily dispersed into the fluid. If the fluid gets on the opponent ,i.e. the opponent's hands, the the next thing they touched with them would become stuck to them. If he/she were to try to make hand-signs, his/her hands would become stuck to one another. If the fluid gets into a person's mouth or nostrils, they will be choked and or suffocated.</p><p></p><p>Note: Clones can use Ninjutsu, Genjutsu, Doton, Katon, Fuuton, and Raiton up to C and Suiton up to B.</p><p></p><p>Note: Up to three clones can be made with this technique.</p><p></p><p>(Can only be used/taught by Demosthenes.)[/spoiler]</p><p></p><p><strong>(Suiton: Sansui sōchi)- Sprinkler System</strong></p><p>[SPOILER]Rank: B</p><p>Type: Supplementary</p><p>Range: Short/Med</p><p>Chakra cost: 25</p><p>Damage Points: N/A</p><p>Description: The user, by channeling suiton chakra to their feet, will inject their chakra into the ground, as far as mid-range. Then, performing a single hand seal, the user will force their chakra from the ground, using nature transformation to change the chakra into water. This ejects a large amount of water from three places mid-range from the ground, similar to the function of a sprinkler. The water from the ground will then remain on the battlefield, allowing the user to use the water for any techniques up to A-rank.</p><p>*Note: Can only be taught/used by HereticPassage</p><p>*Note: Can only be used on a battlefield that has no water present</p><p>*Note: Water lasts for 5 turns; usable twice per battle[/SPOILER]</p><p></p><p><strong>(Suiton:Kashou) Water Style: Scald</strong></p><p>[spoiler]Rank:A</p><p>Range:Short-Long</p><p>Chakra Cost:30</p><p>Damage:60</p><p>Type:Offensive|Defensive</p><p>Description:The user sends their suiton chakra into the ground, resulting in a large amount of water erupting from the ground bursting upwards into a large wall of water meters across meters thick and meters tall. The water being from deep within the ground, and thus being extremely hot, capable of causing burns, the water then begins to cascade forwards and downwards upon command, crashing down onto the opponent much like a huge wave. The size of this technique depends completely on how much chakra is used, but can be large enough to buffet a large summoning such as Gamabunta.</p><p>~Can only be used 2X</p><p>~No Suiton jutsu for the rest of the turn.</p><p>~Can only defend jutsu up to A-rank and up to B-rank earth.[/spoiler]</p><p>Taught here.</p><p></p><p><strong>(Suiton : Sawarabi no Shubyou) Water Release : Dance of the Seedlings</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will spew a large drilling water bullet from their mouth, the water bullet travelling towards the opponent at fair speeds similar to that of Drilling Wind Bullet. During its flight, the water bullet will seperate into 20 smaller pebble sized drilling water bullets, diverging far from the path that their predecessor followed, and flying in arcs at great speeds, approaching the enemy from several directions and angles above ground, and striking the enemy in quick succesion. As they strike the enemy, they expand to the size of a bowling ball, dealing severe damage to the opponent. The division of the bullets timing, is pre-determined by the users intentions upon spewing the bullet.</p><p>-No Water above S-Rank for 2 turns</p><p>-Can only be used 4x.[/spoiler]</p><p>[url=''http://www.narutobase.net/forums/showthread.php?t=265845&p=9605208#post9605208]Taught here[/url]</p><p></p><p><strong>(Suiton: Mizu Handou) – Water Style: Hydro Kick</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra Cost: 25</p><p>Damage Points: N/A</p><p>Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.</p><p>Note: Can only be taught by BluePhenix.</p><p>Note: Can only be used five times per battles due to the stress it poses on the ankle of the user.[/spoiler]</p><p>[url=''http://narutobase.net/forums/showthread.php?t=295321&p=10000245#post10000245]Taught here[/url]</p><p></p><p><strong>(Suiton: Ten no namida) Water style: Tears in heavens</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: C-Rank</p><p>Range: Short - Long</p><p>Chakra: 15</p><p>Damage: N/A</p><p>Description: This technique depends on manipulating water molecules present in the location (water source/water from previous water jutsus) to spread out in the atmosphere. By infusing the user's chakra into these molecules, the user can sense the enemy in/on the battlefield by sensing the body temperature or heat given out by the person. This is exactly like the mist jutsu, but here the molecules doesn't block the vision. The best part about this jutsu is that, the molecules in the air keep building up even if/when it is</p><p>blown away by the wind till the water source/the water from the previous jutsu dries away. This helps in tough situations when due to some reasons, the user can't find the opponent.</p><p>Note: Can only be taught by</p><p>Flash07.</p><p>- Requires a previous or existing water source.</p><p>- Lasts only six turns before water molecules evaporate or until water source is destroyed.[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=327763&p=10488038&posted=1#post10488038">Taught here.</a></p><p>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Erzo, post: 10367227, member: 83133"] [SIZE="3"][CENTER][COLOR="RoyalBlue"][b]Water[/b][/COLOR][b][/b][/CENTER][/SIZE][CENTER][b][/b][/CENTER][b][/B] [b][COLOR="DarkRed"](Suiton: Shelob No Yūwaku) Water Release: Shelob's Temptation[/COLOR][/B][spoiler]Rank: S Type: Attack/Supplementary/Defence Range: Short - Long Chakra Cost: 40 (-10 per turn) Damage Points: N/A Description: The user performs two handseals, manipulating the moisture in the air and ground so as to create a gigantic web made of wire thin threads comprised of water. The web envelops the area mid range around the user, being exceptionally inconspicuous due to the thin size of the threads and the translucency of the water. The threads have an exceptionally sticky like quality, as well as being rather elastic and having a solid like property. Should the opponent move, they would find themselves running into one of the threads, when they do so the vibrations of the threads movement would be sent directly back to the user, who is connected to the web via use of a single thread that attaches to the users chest. This effectively allows the user to detect the movement of any objects within the webs range of influence lest they find a way to avoid the webs entirely. This single web attached to the users chest is optional, and is not a requirement, leaving it up to the user whether he/she'd want it, as it'd be more or less useless if the user and his opponent have a clear view of each other. Also, when an object comes in contact with a thread, the web clings to them as it begins to expand and propagate, fully consuming the opponent in a sticky mass of water in an attempt to drown them or fully cease the objects movements. The user is capable of traversing through the web with ease, without being hindered. The user is also capable of removing the webs attachment from their chest, so as to prevent attacks conducting through the web and directly into them. Alternatively the user can perform an extra handseal upon the opponent being ensnared, this causes the web to abruptly snap in on the targeted object, trapping them within its wired embrace as it consumes them in an exceptionally large and exceptionally strong sticky bubble of imprisonment. Note: Can only be used 2x Note: Can only be taught by Erzo Note: Web lasts until either destroyed, or four turns pass. Note: No Water jutsus higher than S-rank, in the same turn.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=108&p=11029564&viewfull=1#post11029564"]Approved here[/URL] [b][COLOR="DarkRed"](Suiton: Omoi tatchi ) Water Release: Heavy Touch[/COLOR][/B] [spoiler]Rank: S Type: Supplementary/Defence Range: Short - Mid (Mid when released from palms as a burst) Chakra Cost: 40 Damage Points: N/A Description: A simple Water jutsu which can be used in two different ways. The first way would be where the user makes contact with another being and uses his abilities his suiton chakra to manipulate the water which is released from his palms to have the same effects as the C-ranked Starch Syrup Capture Field (The sticky aspect to the jutsu). The user would simply release the water from his Palms onto whatever part of the opponents body he touches, spreading it all over the opponents body, allowing the sticky water to engulf the opponents body in the slime like substance at blazing speeds. Another way the user could 'catch' the opponent in the sticky water is by concentrating their suiton chakra at a point where the opponent may be touching them, allowing the sticky water to come out from that point rather than from just the users palms. The sticky water would have no dangerous aspects to it, however it'd have the ability to weigh the opponent down, as if a huge boulder was placed on their body, preventing them from moving properly, if at all, depending on where the slime is. The effects of this would begin from the point of the touch but proceed to spread to wherever the sticky water is spreading. Once even a tiny bit of the sticky water ('slime') is on the opponents body, the user can simply release more of his chakra into it and spread it, meaning prolonged contact is not required. Moreover, this jutsu can also in a second, different way. The second way is more defensive and allows the user to release the a burst of sticky water from his Palms, as it bursts out, the slime would take the shape of a net which would have holes just smaller than a Kunai, allowing it to trap the majority of things aimed at the opponent. The burst of Slimy water can be released from either one palm or both, however, when released from both, each burst of water would be equivalent to an A-rank jutsu. The size of the net released from both arms would be able to completely cover something twice as big as Gamakichi after time skip, whilst when released from each palm (separately), it'd cover something half that size. As a normal water jutsu, despite the sticky aspect to it, the water would still be able to be electrified by both user and/or opponent and would still be affected by the normal elemental strengths and weaknesses. Notes: ~ Can only be taught by Erzo ~ Can only be used three times ~ No Suiton jutsu higher than A-rank in the next turn ~ Must wait one turn after use, before using it again.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=105&p=10867839&viewfull=1#post10867839"]Approved here[/URL] [COLOR="#800000"][B](Suiton: Bāsuto) – Water Release: Burst[/B][/COLOR] [spoiler]Rank: C Type: Supplementary Range: Depends on Earth/Wood jutsu used before hand. Chakra cost: 15 Damage points: N/A Description: The user would activate this jutsu which allows him to add his water chakra to all Earth/Wood jutsus used no more than a second after the usage of the Earth/Wood jutsu. Although it does no physical harm, this jutsu allows the user to shoot out an extremely quick burst of water straight after an Earth/Wood jutsu is used from wherever that Earth/Wood jutsu appears from. For example, if Spikes are used, this jutsu would allow a quick burst of water to shoot out to anywhere short range from the spikes themselves. This jutsu does not work on the mud related Earth jutsu. The water itself does no damage, however it has some pushing force which is able to knock an opponent back a meter or two, other than that it mainly distracts the opponent. The user can deactivate this jutsu at any time, and can stop the addition of water chakra so that he/she can control when the water bursts out. ~ Can only be taught by Erzo [/spoiler] [URL="http://www.narutobase.net/forums/showthread.php?t=157594&page=75&p=8963307&viewfull=1#post8963307"]Approved here[/URL] [b][COLOR="DarkRed"](Suiton: Mizu Sumai) – Water Release: Water house[/COLOR][/b] [spoiler]Rank: A Type: Defense Range: Short-mid Chakra Cost: 30 Damage Points: - Description: The user quickly summons a wall of water in front of him which is able to protect the user against Fire jutsu ranked S and lower. (The water can be situated in any position the user chooses. For example the user can summon the water to cover him from attacks coming from above him) Note: Requires a water source Note: Can only be used 4 times. Note: Can only be used by RockLeeGreenBeast and those he shares this jutsu with.[/spoiler] ________________________ [spoiler] [B]Suiton: Poseidon no yueki | Water Release: Poseidon's Infusion[/B] [spoiler]Type: Supplementary Rank: A-rank Range: Short/Long Chakra Cost: 30 Damage Points: N/A Description: The user creates an abundance of thick moisture within the surrounding atmosphere using their suiton chakra as a base. At first sight the moisture itself is many times thinner than the original hiding in the mist technique, being nearly invisible to the naked eye. While the moisture on its own doesn’t possess an immediate threat, when combined with a wind style jutsu it comes into full effect. When a wind jutsu is used, the moisture ‘thickens’ the wind immediately, infusing with it to create a coat of sorts. It’s purpose is to essentially eliminate the natural weakness wind has to fire, as when colliding with a fire jutsu the moisture prevents the fire from feeding off the wind/continuing forwards by becoming a first line of defense for the wind. This doesn't only have an affect against fire though. Due to this techniques nature and affects, the way it is created makes it only react to the user's chakra. This means that when another wind jutsu goes through it that isn't the user's, it won't attach to it, it'll act as a normal A-rank mist. Restrictions • Only enough moisture to coat 1 wind jutsu per use • Usable 2x per match • No water jutsu S rank or above While active • Wind jutsu infused with this become neutral to fire jutsu • Due to this jutsu having no affects on its own and only being something to aid another technique, it can be used beside a wind technique within the same time frame[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=697757"]Taught here[/URL] [B](Suiton: Kuroi Ookawa) - Water Style: Black River[/B] [spoiler] Rank: A Type: Supplementary Range: Short - Long Chackra Cost: 30 Damage: N/A Description: The user creates a flowing river of oil, This oil can be used with other elemental moves and also can be used to exectute justus which oil is needed.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=638161&p=18576885#post18576885"]Taught here[/URL] [B](Suiton: Ryuutai Suteppu) - Water Style: Fluid Step[/B] [spoiler]Rank: A Type: Defensive Range: Short Chakra Cost: 30 Damage Points: N/A Description: Ryuutai Suteppu is a very simple taijutsu technique with the enhancement of water. When being attacked in close range, the user will focus his chakra in the moisture of the air and materialize water beneath his feet. He will then use that water to slide back and forth in the ground as if he were standing on ice. However un-like ice, the user has complete control over his fluid movements. Can be used quite effectively to boost the randomness of movement when using Drunken Style. This technique will last for two turns, but the user will be restricted in only using regular ninjutsu, water, taijutsu, genjutsu, and kenjutsu, no other elemental affinities. Note: Can be used twice Note: Must have mastered Taijutsu Note: Must wait two turns to use again. Note: Must be taught by Mathias[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=292245&highlight=Burst"]Taught here[/URL] [b]Suiton: Kyabitēshon | Water Release: Cavitation[/b] [spoiler]Type: Offense/Supplementary Rank: A Range: Short/Long Chakra: 30 Damage: 60 Description: Cavitation is a very advanced technique where the user, after performing a single handseal, uses his own chakra to create air pockets in a body of water. The size and number of the pockets, so called cavities, differs from each body of water. After being created the cavities collapse on itself, i.e. implode, under the pressure of the water. When the cavitation bubbles collapse, they force energetic liquid into very small volumes, thereby creating spots of high temperature and emitting shock waves, the latter of which are a source of noise. The implosion effect is so strong that it can easily create holes in metal objects over a prolonged period of time. It also causes instability in the body of water and harm to anything caught within it. The cavities usually differ in size, from the moment they are created to the moment they implode. Even so, they never exceed the size of a somewhat regular marble (1/2 to 1 inch). The number of the cavities depends on the size of the water source because they can be created in every inch of the water source giving a better implosion effect overall. Bigger water source equals more cavities. Note: Needs a water source Note: Usable only twice (2) per battle Note: Only McRazor can teach this[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=409913&p=12596834#post12596834"]Taught here[/URL] [B]Water style:Water Particle Armor-水スタイル:水粒子アーマー [/B][spoiler]Rank:A Chakra:30 Damage:60 Range:short Type: Defencive Description:lastas for 3 turns and can be used only 3 times per battle this jutsu makes a layer of water particles in the surfess of the body that is able to deflect any Water,Fire,Wind elemental attacks up to C rank the chakra will be taken fron that jutsu and be added to andys next jutsu with any of his jutsus that he uses goes up by 1 rank the armor lasts for 3 turns[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=441563&p=14344073#post14344073"]Taught here[/URL] [b]Suiton: Yakkaina Jōkyō | Water Style: Sticky Situation[/b] [spoiler]Type: Offensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: The user will slam their hands on the ground and send a absurd amount of suiton chakra into the ground, channeling it beneath a target. They will draw the moisture from underground and create water. Then by performing the ‘Dragon’ hand seal the water will burst from underground from all around the opponent. The water erupting in the form of eight dragon headed shaped water tendrils that are fairly dense and have a sticky quality that enables them to cling to the opponent, as well as a having a high piercing rate. Once the tendrils attach to their target, the user can preform the ‘Dragon’ handseal causing the tendrils to implode, if the tendril was completely wrapped around a limb, severe damage would be caused rendering the limb relatively unusable. The tendrils are able to freely and rapidly attack anything within a short range radius of where they originally erupted from. Restrictions - Can only be used 2x - No suiton jutsu S rank or above for the rest of the turn and the next turn. - Can only be Taught by -Scaze-[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=265845&page=2&p=10884058#post10884058"]Taught here[/URL] [B](Suiton: Suetto no Potteri Buta) – Water Release: Sweat of the Bloated Pig[/B] [spoiler]Rank: S Type: Supplementary/Defensive Range: Short-Long Chakra cost: 40 Damage points: N/A Description: The user will perform the Boar Handseal whilst focusing their chakra into a nearby solid element e.g. Earth, Paper, Sand, Clay and etc. The resulting effect will be the miniscule drops of water residing in the air around it, quickly converging on the target material/element, aiming to seep through the pores, cracks and crevices in the material, if not simply being absorbed by it. Whilst doing this, the water will take on a very dense, viscous and adhesive quality similar to that of Water Release: Starch Syrup Capture Field. The resulting effect of this forced absorption of moisture will cause the affected substance to gorge and inflate to an incredible size, but also become so heavy that it can no longer move, remain airborne or even be manipulated in the slightest. To signify this, the affected material will begin oozing out adhesive water from its openings, almost overflowing due to the great amount of sticky water its been forced to absorb e.g. Clay creatures will be "drooling" adhesive water from their mouths. This technique will have varying effects on different elements e.g. Paper will become too heavy/sticky and will begin to cling to other sheets of paper, Sand will become almost impossible to control/manipulate, Clay will become incapable of detonation and etc. However since the basis of this technique relies on water absorption, the user will be physically incapable of using it on metal or crystal-based elements. Furthermore, the affected material/element must be completely in solid form and not partially e.g. cannot effect Mud, Lava and similar solid-like liquids. Note: Can only be used four times per battle Note: Can only be Taught by Negative Knight Note: Cannot be used on consecutive turns Note: Can only be used on elements/materials and not on people directly Note: Follows elemental weaknesses and strengths[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=390359&p=12836645#post12836645"]Taught here[/URL] [b](Suiton | Sono ichi izure denka Mizu ) Water Style | The ones who charge on Water[/b] [spoiler]Type: Offensive/Defensive Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: If the user or the intended target is on the water or on a wet area (i.e. after a strong water technique was used) then this technique can be done. The user will preform one handseal and then release their water chakra in the water or damp ground, they will mold the chakra in the water to rise up 4 watery-type warriors. As the water rises up they begin to move to where the user wishes. These warriors are the same size as the average person, they move as fast as the user but they're unable to preform any jutsu. These warriors carry swords, hammers, spears, and shields (up to the user). These weapons are very concentrated and can be used to slice, cut, stab, block. When a warrior is destroyed they blow up and spray water everywhere in about a 10 foot radius, normally this would do nothing but get the target wet but if the warriors are infused with lightning from a separate technique then if they blow up and if they get water on them then the target will be paralyzed for a few seconds. Restrictions - Can only move up to mid-range from the user - Warriors can attack all together/in a formation/ in all directions separately - Must have mastered Suiton training and be at least Sannin rank - Only usable/trainable by Coyote - Usable 3 times[/spoiler] [URL="http://www.narutobase.net/forums/showthread.php?t=182446"]Taught here.[/URL] [b](Suiton: Mizu Kabe ) - Water Style: Water Wall[/b] [spoiler]Type: Defence Rank: B Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=334584"]Taught here[/URL] [b](Suiton: Sui Mizu) - Water Style: Acid Water[/b] [spoiler]Rank: A Type: Attack Range: Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=334584"]Taught here[/URL] [b](Suiton: Soudai Gogyou Suirou)- Grand Multiple Water Prison[/b] [spoiler]Rank: S Type: Defense/Supplementary Range: Short-Mid (Long if on water source) Chakra:40 Damage:N/A Description: A modified verison of "(Suiton: Suirou No Jutsu) - Water Style: Water Prison". User summons a great tide of water towards opponent that traps multiple targets in a orbs of water. User can further manipulate sharp water spikes to impale what ever is inside. Also orbs can be used to stop projectiles. If used on a water surface can be almost unavoidable. Note *Can only be used 3 times per battle*[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=200917&page=3"] Taught here.[/URL] [B](Suiton: Heisha Sattou) Water Style: Chariot Rush[/B] [SPOILER]Rank: A Type: Attack Range: Short - Long Chakra cost: 30 Damage Points: 60 Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that rush towards the target. The chariots are able to hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries. [B]Notes[/B]: - No water source required - Usable once per battle - Unable to use another "Water Style" in same turn - Only trainable/usable by Dexter.. [/SPOILER] [B](Mizu Shiroppu Bunshin no Jutsu) - Water Syrup Clone Jutsu[/B] [spoiler]Type:Attack Rank: B Range: Short Chakra Cost: 25 Damage Points: N/A Description: The user creates Water Clones out of the viscous fluid created in the (Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field technique. The clone is used as a normal Water Clone, but upon being killed, the clone turns into the viscous fluid and flies in all directions in short range. The clone can also be voluntarily dispersed into the fluid. If the fluid gets on the opponent ,i.e. the opponent's hands, the the next thing they touched with them would become stuck to them. If he/she were to try to make hand-signs, his/her hands would become stuck to one another. If the fluid gets into a person's mouth or nostrils, they will be choked and or suffocated. Note: Clones can use Ninjutsu, Genjutsu, Doton, Katon, Fuuton, and Raiton up to C and Suiton up to B. Note: Up to three clones can be made with this technique. (Can only be used/taught by Demosthenes.)[/spoiler] [B](Suiton: Sansui sōchi)- Sprinkler System[/B] [SPOILER]Rank: B Type: Supplementary Range: Short/Med Chakra cost: 25 Damage Points: N/A Description: The user, by channeling suiton chakra to their feet, will inject their chakra into the ground, as far as mid-range. Then, performing a single hand seal, the user will force their chakra from the ground, using nature transformation to change the chakra into water. This ejects a large amount of water from three places mid-range from the ground, similar to the function of a sprinkler. The water from the ground will then remain on the battlefield, allowing the user to use the water for any techniques up to A-rank. *Note: Can only be taught/used by HereticPassage *Note: Can only be used on a battlefield that has no water present *Note: Water lasts for 5 turns; usable twice per battle[/SPOILER] [B](Suiton:Kashou) Water Style: Scald[/B] [spoiler]Rank:A Range:Short-Long Chakra Cost:30 Damage:60 Type:Offensive|Defensive Description:The user sends their suiton chakra into the ground, resulting in a large amount of water erupting from the ground bursting upwards into a large wall of water meters across meters thick and meters tall. The water being from deep within the ground, and thus being extremely hot, capable of causing burns, the water then begins to cascade forwards and downwards upon command, crashing down onto the opponent much like a huge wave. The size of this technique depends completely on how much chakra is used, but can be large enough to buffet a large summoning such as Gamabunta. ~Can only be used 2X ~No Suiton jutsu for the rest of the turn. ~Can only defend jutsu up to A-rank and up to B-rank earth.[/spoiler] [URL='http://www.narutobase.net/forums/showthread.php?t=242501&p=8291699#post8291699"Taught here.[/URL] [b](Suiton : Sawarabi no Shubyou) Water Release : Dance of the Seedlings[/b] [spoiler]Type: Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user will spew a large drilling water bullet from their mouth, the water bullet travelling towards the opponent at fair speeds similar to that of Drilling Wind Bullet. During its flight, the water bullet will seperate into 20 smaller pebble sized drilling water bullets, diverging far from the path that their predecessor followed, and flying in arcs at great speeds, approaching the enemy from several directions and angles above ground, and striking the enemy in quick succesion. As they strike the enemy, they expand to the size of a bowling ball, dealing severe damage to the opponent. The division of the bullets timing, is pre-determined by the users intentions upon spewing the bullet. -No Water above S-Rank for 2 turns -Can only be used 4x.[/spoiler] [URL="http://www.narutobase.net/forums/showthread.php?t=265845&p=9605208#post9605208']Taught here.[/URL] [b](Suiton : Sawarabi no Shubyou) Water Release : Dance of the Seedlings[/b] [spoiler]Type: Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user will spew a large drilling water bullet from their mouth, the water bullet travelling towards the opponent at fair speeds similar to that of Drilling Wind Bullet. During its flight, the water bullet will seperate into 20 smaller pebble sized drilling water bullets, diverging far from the path that their predecessor followed, and flying in arcs at great speeds, approaching the enemy from several directions and angles above ground, and striking the enemy in quick succesion. As they strike the enemy, they expand to the size of a bowling ball, dealing severe damage to the opponent. The division of the bullets timing, is pre-determined by the users intentions upon spewing the bullet. -No Water above S-Rank for 2 turns -Can only be used 4x.[/spoiler] [url=''http://www.narutobase.net/forums/showthread.php?t=265845&p=9605208#post9605208]Taught here[/url] [b](Suiton: Mizu Handou) – Water Style: Hydro Kick[/b] [spoiler]Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 25 Damage Points: N/A Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser. Note: Can only be taught by BluePhenix. Note: Can only be used five times per battles due to the stress it poses on the ankle of the user.[/spoiler] [url=''http://narutobase.net/forums/showthread.php?t=295321&p=10000245#post10000245]Taught here[/url] [b](Suiton: Ten no namida) Water style: Tears in heavens[/b] [spoiler]Type: Supplementary Rank: C-Rank Range: Short - Long Chakra: 15 Damage: N/A Description: This technique depends on manipulating water molecules present in the location (water source/water from previous water jutsus) to spread out in the atmosphere. By infusing the user's chakra into these molecules, the user can sense the enemy in/on the battlefield by sensing the body temperature or heat given out by the person. This is exactly like the mist jutsu, but here the molecules doesn't block the vision. The best part about this jutsu is that, the molecules in the air keep building up even if/when it is blown away by the wind till the water source/the water from the previous jutsu dries away. This helps in tough situations when due to some reasons, the user can't find the opponent. Note: Can only be taught by Flash07. - Requires a previous or existing water source. - Lasts only six turns before water molecules evaporate or until water source is destroyed.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=327763&p=10488038&posted=1#post10488038"]Taught here.[/URL] [/spoiler] [/QUOTE]
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