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Dexter's Laboratory
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<p>[QUOTE="Wanheda, post: 18360235, member: 182262"]</p><p style="text-align: center"><img src="http://i.imgur.com/pHI2xjA.png" data-url="http://i.imgur.com/pHI2xjA.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"><img src="http://i.imgur.com/hCKaX63.png" data-url="http://i.imgur.com/hCKaX63.png" class="bbImage " style="" alt="" title="" /></p><p></p><p><strong>(Fuuton: Tentai-fū no yari o kaitensaseru) Wind Release: Rotating celestial wind spear</strong></p><p>[SPOILER]Rank: A-Rank</p><p>Type: Offensive</p><p>Range: Short - Long (When thrown)</p><p>Chakra: 30</p><p>Damage: 60</p><p>Desciption: The user after performing a single handseal concentrates his wind chakra just above the palm of his hand, making his wind rotate violently and condensing it the user creates a very long and solid spear above his palm about 7 feet long and 4 inches thick, the spear would take shape starting from the middle and would proceed to extend rotating outwards as it forms until finally completing the spear, the spiralling of the wind will get thinner and thinner as it reaches both ends of the spear eventually crafting both ends into a sharp rotating points. The creation of the spear is quite a fast process, and once complete, extends up to short range when utilizing it as a weapon.</p><p></p><p>While the spear is still in the user's hands being used as a weapon, the user contains the wind and condenses it, allowing for extended use making it so when the spear comes into contact with anything that the explosion that would normally be caused does not go off</p><p></p><p>The spear itself would be very much like a drill due to its rotational current, thus greatly increasing its speed and piercing abilities. Once thrown, the spear gives off a devastating cutting wind aura when it lands, which tears up anything around it within a meter. The aura is equal to a B-rank wind jutsu.</p><p></p><p>- Spear lasts 3 turns unless thrown</p><p>- Can be used a total of 3 times </p><p>- No S rank wind techs or above the next turn</p><p>- User has to wait 2 turns between each use</p><p>- Can only be taught by Kirikoe[/SPOILER]</p><p></p><p><strong>Fuuton: Kōha Taika | Wind Style: Gale's Vein</strong></p><p>[SPOILER][SPOILER]Type: Attack</p><p>Rank: S-Rank</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: </p><p>The user claps his hands in front of him whilst channeling mass amounts of wind chakra between his palms in order to create a tiny "seed" of Fuuton in his dominant hand. The seed is created in a split second, letting the user then touch the surface of an earth structure or the ground to initiate the technique. After touching the ground or the earth structure, the seed swiftly drills into the earth to any point on the field up to 20m away from the user, and like any other seed begins sprouting on its own will. The seed sprouts into large "veins" that spread throughout the earth with haste, almost as if it was infecting it. If used on the ground, the veins spread into a short range radius with the seed itself as the center. If used on structures made of earth, it will spread all the way through the structure until the veins completely inhabit the inside of the structure. Once the veins have fully spread, the wind the veins are made of begins violently rotating and expanding at a fast rate; affectively destroying the earth from the inside out. The veins continuously expand until finally creating a massive dome reaching mid range in all all directions with the seed still as the epicenter of it all. </p><p></p><p>• Usable 2x</p><p>• Two turn cool down between uses</p><p>• No other wind in the same turn[/SPOILER][/SPOILER]</p><p></p><p><strong>Futon: Shou Keiteki) Wind Style: Devastating Whistle</strong></p><p>[SPOILER]Type: Defense/Supplamentary</p><p>Rank:S</p><p>Range: Short</p><p>Chakra:40 (-10 pr turn)</p><p>Damage: N/a</p><p>Description: This is a very useful jutsu to keep enemies from getting into close range, and blowing away weapons/items. The user will gather up large amounts of wind chakra into every single pore into their body. Once done, they will release it all at once, creating an immense and powerful breeze of wind from their body in every single direction up to short range. The breeze is so powerful that if one person is in short range, the wind pressure would blow them back into mid range with ease, and even then the opponent can still feel the breeze all the way up to long range (It would feel as if its simply windy from Mid-Long range) It is able to blow away objects giving them more speed (If a kunai was to be thrown at the user and this jutsu is active. It would blow the object back twice as fast due to the wind propelling the weapon backwards) This justu essentially makes it extremely hard to get within short range without being blown back violently. Luckily this jutsu does no physical damage except the small blunt impact of being blown back but that isnt strong enough to do damage. This jutsu is very unique, cause just like chidori has the chirping sound, this jutsu gives off a loud whistling noise, to give off its unique nature of a jutsu as the air currents makes the noise from the users body. This jutsu is in no way offensive so it does no damage whatsoever.</p><p></p><p>-Can use 2 turns times max</p><p>-Last 1 turn</p><p>-Cant use any jutsu while this is active or else it will cancel[/SPOILER]</p><p></p><p><strong>(Fuuton: Henteko Kunai ) - Wind Style: Strange Kunai </strong></p><p>[SPOILER]Type: Attack</p><p>Rank: B</p><p>Range: Mid/Long</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description: The user focuses their wind chakra onto the kunais. After they are thrown, they explode and turn into large tornados. If missed, tornado follows the opponent for a few seconds and disappears.[/SPOILER]</p><p></p><p><strong>Fuuton: Myōna hyōjō | Wind Release: The Zone</strong></p><p>[spoiler]<strong>Type:</strong> Attack/Supplementary/Defense</p><p><strong>Rank:</strong> S-Rank</p><p><strong>Range:</strong> Self/Short</p><p><strong>Chakra Cost:</strong> 40 (+10 to pressurize)</p><p><strong>Damage Points:</strong> 80</p><p><strong>Description:</strong> Myōna hyōjō is the sister technique of <a href="http://narutobase.net/forums/showthread.php?t=157594&p=18638413&viewfull=1#post18638413">Jaakuna gēmu</a>, utilizing the intangible and pressurized aspects of Fuuton. Unlike its sister technique though, Myōna hyōjō isn't used on a projectiles or techniques being used, but instead a technique used directly on the user himself or melee weapons he is holding. The user would create a thick "shell" of Fuuton Chakra around the shape of either his entire body or a melee weapon i.e. a sword, hammer, club etc. being about 5m thick and about an inch away from actually touching the user. The shell of Fuuton initially takes on the unique intangible state though it gives off a pale white glittering affect on whatever it is around, (see photo. Lel). Once the shell is created it stays active around the user for three turns before the Chakra runs dry and the shell vanishes all together. While the shell is active it isn't affected by solids such as earth techniques, water, steel, or other human bodies, though the shell reacts to energy based elements and such according to elemental strengths and weaknesses. This means the shell would be unphased by a kunai or earth technique coming in no matter the rank, but would combat against a fire, wind or lightning technique according to rank and weakness. The pressurized usage of the shell comes into play when the user wills it to, by spending an extra +10 chakra for the shell, thus pressurizing it to give it a physical aspect of aggressive cutting wind. This means the user can be performing a Taijutsu technique with the shell around his body in the intangible state, having no affect on how his Taijutsu attack is defended from when it comes to non energy defenses, but at any point the user can spend the needed chakra for the shell to pressurize and rip up anything it is in contact with. The shell becoming pressurized only lasts a brief moment before returning to non aggressive intangible wind again. This means for each attack to be pressurized the user has to spend additional chakra. Due to the wind staying present around the body, it becomes impossible for the user to use any other technique related to another element besides Fuuton. Even though the usage of elements is restricted to Fuuton, the user can still use Taijutsu, Genjutsu, Kenjutsu and Ninjutsu as long as it is raw chakra or Fuuton.</p><p></p><p>[spoiler]<img src="http://images5.fanpop.com/image/answers/2839000/2839715_1341084139684.82res_500_281.jpg" data-url="http://images5.fanpop.com/image/answers/2839000/2839715_1341084139684.82res_500_281.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>☆ Usable twice per battle </p><p>☆ Only to be taught by Shady </p><p>☆ Lasts three turns once activated </p><p>☆ Costs a move to pressurize the Fuuton[/spoiler]</p><p></p><p><strong>( Fuuton: Fūryoku ryūshi bīmu ) - Wind Style: Wind Particle Beam</strong></p><p>[spoiler]<strong>Rank:</strong> Forbidden</p><p><strong>Type:</strong> Attack</p><p><strong>Range:</strong> Short-long </p><p><strong>Chakra Cost:</strong> 50</p><p><strong>Damage Points:</strong> 90 (-15 to the user)</p><p><strong>Description:</strong> </p><p>This technique is a simple yet powerful wind technique which focuses purely on destructive power. The user draws blood from his and like a summoning technique then weaves together three hand seals (Tiger - Dragon - Snake) whilst gather a massive amount of chakra directly in the center of his chest. When the three hand seals are finished the user moves his hands from out of the path of his chest and releases from the chest a condensed circular beam of glowing wind chakra. The beam begins as a circular, 3 foot in radius beam until it reaches five meters away from the user. Once it leaves close range the chakra can no longer be controlled and it suddenly expands outwards into a large half dome like explosion that moves outwards 30m in every direction except back at the user. The concentrated wind expanding so quickly leaves everything in its path cut up on a small scale, so being hit with it is Certain death. The aftermath of the attack is very identical to that of the mini tbb that the 4tails naruto did when fighting Orochimaru, though due to so much powerful wind chakra being blasted from the users chest, it leaves his chest cut up with 1inch deep cuts that leaves him bleeding moderately.</p><p></p><p>- Usable one time </p><p>- No wind techniques in the same or next turn </p><p>- The user can't use A-rank or lower Tai for 3 turns due to the body being worn out - Cannot use techniques above S-Rank for 2 turns afterwards[/spoiler]</p><p></p><p><strong>(Fuuton: Chō Stáfe ) - Wind style: Butterfly Staff</strong></p><p>[spoiler]<strong>Rank:</strong> S</p><p><strong>Type:</strong> Attack </p><p><strong>Range:</strong>Short-Mid </p><p><strong>Chakra Cost:</strong>40 </p><p><strong>Damage Points:</strong>80</p><p><strong>Description:</strong> The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around wind currents and forms a staff made of condensed wind. The staff is approximately the same height as the user and about a foot in diameter and is very similar to the wind blade technique, in both visual tangibility and cutting potential </p><p><strong>Close range abilities:</strong></p><p>The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank wind blade[/B]</p><p><strong>Mid range use:</strong></p><p>The staff can also be used at a range, in which it gained.its name "butterfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a butterfly's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..</p><p>At any point while flying, the user can do one more hand seal which results in the wind exploding into a 7m wide vortex of wind that would suck things from 5m out into it while also cutting anything that comes into contact with it up</p><p></p><p>~ Only teachable by Shady</p><p>~ Only usable once per match</p><p>~ Staff lasts 3 turns unless thrown, then.it ends that same turn..[/spoiler]</p><p></p><p><strong>( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub </strong></p><p>[spoiler]<strong>Rank:</strong> A-Rank</p><p><strong>Type:</strong> Attack</p><p><strong>Range:</strong> Short-long </p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage Points:</strong> 60</p><p><strong>Description:</strong> </p><p>The user starts by simply weaving together 3 hand seals (Monkey - Dragon - Rat) and molding his Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create a 2 1/2 foot tall, translucent cherub floating a meter or so above his head. The child-like cherub wears no clothing other than what covers its bottoms, and bares wings far past the size of the being itself. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherub simply disappears in thin air; literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings. Now only being able to be tracked by doujutsu users or sensors, the cherub stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherub rematerializes once again. The cherub now floating a meter above the target, just like when it was first created, has the wind it is made of explode. The cherub explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning.</p><p></p><p>• Usable 3x per battle</p><p>• No wind techniques over A-rank next turn</p><p>• Only taught by Shady doctor[/spoiler]</p><p></p><p><strong>( Fuuton: Koisen tenshi Nùn) - Wind Release: Gathering of the wicked Cherub</strong></p><p>[spoiler]<strong>Rank:</strong> S-Rank</p><p><strong>Type:</strong> Attack</p><p><strong>Range:</strong> Short-long </p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage Points:</strong> 80</p><p><strong>Description:</strong> </p><p>This is the sister technique of ( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub. The user starts by simply weaving together 5 hand seals (Monkey - Dragon - Rat - Dog - Tiger) and molding massive amounts of Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create multiple Cherubs (4), each being 2 1/2 feet tall like the original technique ll, and translucent, floating a meter or so above the users head in a square formation. The child-like cherubs wear no clothing other than what covers their bottoms, and bares wings far past the size of the beings themselves. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherubs simply disappears in thin air, literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings, but unlike the original technique, these winds from the breeze picks up debri and dust from all around, acting like (Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance. Now only being able to be tracked by doujutsu users or sensors, the gang of cherubs stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherubs rematerializes once again. The cherubs now floating a meter above the target, just like when they were first created, has the wind they are made of explode. The cherubs explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning. Each cherub can materialize in different locations in order to attack multiple targets, each holding B-rank strength when exploding. To gain the full damage of the technique, the cherubs materialize near each other, holding hands as they appear; exploding in unison and creating a much larger 9x9m explosion that will devastate the area.</p><p></p><p>• Usable 2x per battle with 2 turn cool down</p><p>• No wind Jutsu next turn and no wind jutsu over A-rank in the same turn</p><p>• Only taught by Shady doctor[/spoiler]</p><p></p><p><span style="color: green"><strong>Fuuton: Sukai no kindan | Wind Style: Love in the Sky</strong></span></p><p>[spoiler]<strong>Rank:</strong> S-rank</p><p><strong>Type:</strong> Attack</p><p><strong>Range:</strong> Short-long </p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage Points:</strong> 80 </p><p><strong>Description:</strong> </p><p>The user draws blood from himself, seemingly as a sacrifice to the sky gods. After drawing blood and smearing it on his hand the user performs the Bird - Snake - Dragon hand seals and then creates a clone made of raw Fuuton chakra. The clone takes on the image of a white ghostly adult female angel that has a shining translucent body which sprouts bright white wings before ascending into the sky. The angel gets so far into the sky at such high speeds that it is out of sight within a moments notice, though the huge amount of chakra can still be sensed by sensors and seen by doujutsu. After flying into the sky collecting more wind around it, the angel would dive down, heading straight at the opponent. The Angel's right hand would be extended downwards with its palm pointed down and open. As the angel comes down it grows from its original woman size in the matter of moments. The angel gradually grows 5 times in size, holding so much heavy, dense wind chakra that when it crashes down on a spot it covers a 15m area of impact, bluntly crushing anything in its path including the user if he's in the way. The impact on the area is very similar to when sakura hits the ground with her super strength, leveling the terrain around it. </p><p></p><p>• Only taught by Shady</p><p>• Usable twice</p><p>• No wind rank jutsu above A-rank in the same turn it's created or next[/spoiler]</p><p></p><p><strong>Fuuton: Bāsākākikku | Wind Release: Berserker Kick</strong></p><p>[spoiler]<strong>Type:</strong> Attack/Defense</p><p><strong>Rank:</strong> A-Rank</p><p><strong>Range:</strong> Short</p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage Points:</strong> 60</p><p><strong>Description:</strong> </p><p>This jutsu was crafted from a wind specialist that wanted a quick acting attack that could serve as a defensive mechanism also so he wouldn't be left with many opening when he attacked. He came up with the idea of the "Berserker Kick". By channeling mass amounts of wind chakra into his lower body, the user would swiftly stomp on a surface as he released the wind chakra from his legs in conjunction with the stomp. The wind suddenly bursts out in a 360 degree manner, but the moment it is leaving the legs, the user applies great chakra control in the form of shape manipulation. The wind would instantly be molded into numerous legs identical to the user's but twice the size. The legs of wind rapidly kick in every direction besides upwards, looking like a bunch of white/translucent legs are bicycle kicking everything away from the user. The 360 degree range of the legs create a sort of "barricade" of legs surrounding the user, the barricade being up to the user's hip. This successfully creates a barricade of kicks that will rip through anything within 5m of the user while protecting him from anything that comes in range. The user can fuel chakra into the barricade to sustain the kicks, but can't perform jutsu whilst doing so. Due to the kicks even going below the user into the ground, attacks from below would be defended from also if reasonable. The attack itself leaves a 5m crater around the user because of the destruction it holds with the wind kicks. </p><p></p><p>• Only Teachable by Shady</p><p>• usable 3× with a turn cool down</p><p>• No wind Above S-rank in the same turn[/spoiler]</p><p></p><p><strong> Fuuton: Jaakuna gēmu | Wind Release: Wicked Games</strong></p><p>[spoiler]<strong>Type:</strong> Supplementary/Attack </p><p><strong>Rank:</strong> A-rank</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> n/a (60)</p><p><strong>Description:</strong></p><p>A known wind specialist, Shady, wanted to put to use the intangible side of wind, liking the sneaky opportunities it could bring. He decided to make use of it as a supplement to his other attacks altogether, making them a bit more dangerous than normal. This jutsu is initiated by manipulating wind chakra around a chosen projectile or jutsu in range that's in motion (a wind sphere, kunai, etc.) Whether it be the user's jutsu (not opponents) or an inanimate object. The wind chakra suddenly coats the jutsu/object creating a shell of wind in the shape of it, about an inch away from actually touching. The wind shell itself is unique, purely taking on intangible properties like the wind blade technique but giving off a noticeable green glitter affect. Once the shell of wind is around said projectile, it remains there in a useless intangible state, until the object is removed (getting knocked away from the coat, stopping said projectile). Once the inside of the shell becomes empty, the wind continues at the speed of the projectile but completely pressurized in order to recreate the projectile in a cutting wind form. For example, when coated onto a kunai that is thrown at an enemy, it would simply look like a glittery kunai. If the opponent attempts to intercept with a kunai of his own, it will simply phase through the intangible wind shell unaltered, knocking the other kunai away as planned. The shell of the kunai would continue at the opponent as if it was the kunai itself, but now pressurized into cutting wind instead of its intangible state. When first created and in its intangible state, the wind will phase through physical objects but affected by energy type techniques such as fire, lightning etc. In the case that the opponent is combating the intangible wind with energy based techniques, the wind is treated with A-rank strength according to strengths and weaknesses. So it would play on equal terms with S-rank lightning but only B-rank Fire or other A-rank wind. Once in its pressurized state, the wind can be combatted by physical and energy based techniques, according to elemental strengths of course. </p><p></p><p>☆ usable 4 times</p><p>☆ only taught by Shady[/spoiler]</p><p></p><p><strong>(Fuuton: Andāwāru dodoragon no deburi | Wind Release: Underworld Dragon's Debris)</strong></p><p>[spoiler]<strong>Type:</strong> Offensive | Defensive | Supplementary</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage Points:</strong> 80</p><p><strong>Description:</strong> By doing a series of 3 hand seals (Dragon - Dog - Snake) the user is able to initiate a wind technique made from the ground. Using wind chakra in the surface of the ground (earth, dirt, deserts etc) the user controls the air particles to lift rapidly, ripping the ground on a small level in order to bring up dirt, dust and small broken up rock with the air. The chakra enhanced air carries the debris with it as the user uses shape manipulation to create a dragon that resembles the water dragon technique, rivaling it in size, though due to the wind properties the dragon can achieve flight but only at the user's base speed. It is also to be noted that the outside of the Dragon is harmless smooth wind, while the inside of it is made of the earthen debris and sharpened wind. This allows the user to ride on the dragon to fly or evade the opponent without the risk of being cut by his own technique. Once materialized into existence the dragon uses the chakra that it was created from to sustain itself independently of the users control in order to aid the user while the user holds his own. On the other hand the real power comes from its ability to combine the wind it's made of with the earthen material it brought up with it. From any part of its body, the dragon can release large streams (similar to the water bullet jutsu) of wind that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. These streams equal to an A-rank (60 dmg) attack and the range of the streams reach up to 15m away from the dragon. Alternatively the dragon can reverse the flow of wind in its body, creating a vortex on any point on the surface of its body that would suck up things that the part of the body is aimed at. The suction's reach extends out to mid range, allowing the dragon to suck in anything within 15m of his immediate area. This ability counts as a move by the user and the sucked in target or item would be cut up and destroyed by the sharp wind and large debris spinning inside the dragon, equaling an A-rank (60 dmg) attack from the inside. </p><p></p><p>☆ Usable twice per battle </p><p>☆ Can't be used in consecutive turns after ended</p><p>☆ Lasts three turns (unless cancelled) </p><p>☆ Each ability used by the dragon counts as a move</p><p>☆ No S-Rank or above Wind on the turn this is deactivated</p><p>☆ The dragon can only use his ability 3 times, this so it has sufficient chakra left to sustain its own form.[/spoiler]</p><p></p><p><strong>(Futon: Jougo)- Wind Release: Funnel</strong> </p><p>[spoiler]<strong>Type:</strong> Attack</p><p><strong>Rank:</strong> A Rank</p><p><strong>Range:</strong> Short-Mid</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> 60 </p><p><strong>Description:</strong> The user first creates a clone then with that clone both of them gather up Fuuton chakra within their bodies. Once a sufficient amount has been gathered the user and his clone both perform a sequence of 3 hand seals. After doing the hand seals the user or the clone raises their hands to the sky and releases a translucent disk of wind chakra 10m into the air. The disk rotates rapidly and drifts off in whatever the direction the user's hands direct it. Once the desired location is reach the user will clap his hands causing the rotation from the wind disk to "exhale" basically releasing a violent column of rotating wind on whatever it is over top of. While this is happening the clone releases yet another translucent wind disk which travels by ground. Same principles apply it goes in the direction of the clone's hands. Once the disk reaches the desired location the clone claps his hand causing the disk to erupt into a column of rotating wind. When the two disks are below and above each other a funnel effect happens as the two disks rotate opposite each other. Along with the opposite rotations the direction in which the column of air is released are also opposite which would produce rapid lifting then floating in mid air. The bottom disk sends something up and the top sends something down while the two columns shred whatever is in between the two disks. When the columns aren't directly above/below each other, they can act alone but with lower degree of affects. The one above will have enough wind power blowing down to pin enemies to the ground and do B-rank cutting damage, while the column below someone would rapidly and violently toss someone upwards while doing B-rank cutting damage. As an alternative use, the user, without a clone, can perform the jutsu alone but with only a single disk in which he'd choose if it was created on the ground or air. When used this way, the single disk would hold the entire strength of the jutsu, being A-rank but it wouldn't have the versatility of attacking from both above and below simultaneously</p><p>Note: Both Disks are 5 meters in diameter and can lift up even summons like the human sized toads. </p><p>Note: Must have a clone or partner (other member) that has learned this jutsu. Unless used with a single disk. </p><p>Note: counts as 2/3 per turn</p><p>Note: Can only be used 3 times per battle</p><p>Note: Can only be taught by Shady Doctor[/spoiler]</p><p></p><p><strong>(Fuuton: Tenryū no Yokugeki) - Wind Dragon's Wing Attack</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: User concentrates wind chakra trough both his arms and by that the user will release a large whirlwind of wind from each of his/her arms, which twists and rotates to attack the targets in the surrounding area. </p><p></p><p>Note; The user must have mastered Wind</p><p>Note; Can only be used three times per battle</p><p>Note; Only B-Ranked wind technique's and below the following turn[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Wanheda, post: 18360235, member: 182262"] [CENTER][IMG]http://i.imgur.com/pHI2xjA.png[/IMG] [IMG]http://i.imgur.com/hCKaX63.png[/IMG][/CENTER] [B](Fuuton: Tentai-fū no yari o kaitensaseru) Wind Release: Rotating celestial wind spear[/B] [SPOILER]Rank: A-Rank Type: Offensive Range: Short - Long (When thrown) Chakra: 30 Damage: 60 Desciption: The user after performing a single handseal concentrates his wind chakra just above the palm of his hand, making his wind rotate violently and condensing it the user creates a very long and solid spear above his palm about 7 feet long and 4 inches thick, the spear would take shape starting from the middle and would proceed to extend rotating outwards as it forms until finally completing the spear, the spiralling of the wind will get thinner and thinner as it reaches both ends of the spear eventually crafting both ends into a sharp rotating points. The creation of the spear is quite a fast process, and once complete, extends up to short range when utilizing it as a weapon. While the spear is still in the user's hands being used as a weapon, the user contains the wind and condenses it, allowing for extended use making it so when the spear comes into contact with anything that the explosion that would normally be caused does not go off The spear itself would be very much like a drill due to its rotational current, thus greatly increasing its speed and piercing abilities. Once thrown, the spear gives off a devastating cutting wind aura when it lands, which tears up anything around it within a meter. The aura is equal to a B-rank wind jutsu. - Spear lasts 3 turns unless thrown - Can be used a total of 3 times - No S rank wind techs or above the next turn - User has to wait 2 turns between each use - Can only be taught by Kirikoe[/SPOILER] [B]Fuuton: Kōha Taika | Wind Style: Gale's Vein[/B] [SPOILER][SPOILER]Type: Attack Rank: S-Rank Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user claps his hands in front of him whilst channeling mass amounts of wind chakra between his palms in order to create a tiny "seed" of Fuuton in his dominant hand. The seed is created in a split second, letting the user then touch the surface of an earth structure or the ground to initiate the technique. After touching the ground or the earth structure, the seed swiftly drills into the earth to any point on the field up to 20m away from the user, and like any other seed begins sprouting on its own will. The seed sprouts into large "veins" that spread throughout the earth with haste, almost as if it was infecting it. If used on the ground, the veins spread into a short range radius with the seed itself as the center. If used on structures made of earth, it will spread all the way through the structure until the veins completely inhabit the inside of the structure. Once the veins have fully spread, the wind the veins are made of begins violently rotating and expanding at a fast rate; affectively destroying the earth from the inside out. The veins continuously expand until finally creating a massive dome reaching mid range in all all directions with the seed still as the epicenter of it all. • Usable 2x • Two turn cool down between uses • No other wind in the same turn[/SPOILER][/SPOILER] [B]Futon: Shou Keiteki) Wind Style: Devastating Whistle[/B] [SPOILER]Type: Defense/Supplamentary Rank:S Range: Short Chakra:40 (-10 pr turn) Damage: N/a Description: This is a very useful jutsu to keep enemies from getting into close range, and blowing away weapons/items. The user will gather up large amounts of wind chakra into every single pore into their body. Once done, they will release it all at once, creating an immense and powerful breeze of wind from their body in every single direction up to short range. The breeze is so powerful that if one person is in short range, the wind pressure would blow them back into mid range with ease, and even then the opponent can still feel the breeze all the way up to long range (It would feel as if its simply windy from Mid-Long range) It is able to blow away objects giving them more speed (If a kunai was to be thrown at the user and this jutsu is active. It would blow the object back twice as fast due to the wind propelling the weapon backwards) This justu essentially makes it extremely hard to get within short range without being blown back violently. Luckily this jutsu does no physical damage except the small blunt impact of being blown back but that isnt strong enough to do damage. This jutsu is very unique, cause just like chidori has the chirping sound, this jutsu gives off a loud whistling noise, to give off its unique nature of a jutsu as the air currents makes the noise from the users body. This jutsu is in no way offensive so it does no damage whatsoever. -Can use 2 turns times max -Last 1 turn -Cant use any jutsu while this is active or else it will cancel[/SPOILER] [B](Fuuton: Henteko Kunai ) - Wind Style: Strange Kunai [/B] [SPOILER]Type: Attack Rank: B Range: Mid/Long Chakra Cost: 20 Damage Points: 40 Description: The user focuses their wind chakra onto the kunais. After they are thrown, they explode and turn into large tornados. If missed, tornado follows the opponent for a few seconds and disappears.[/SPOILER] [B]Fuuton: Myōna hyōjō | Wind Release: The Zone[/B] [spoiler][B]Type:[/B] Attack/Supplementary/Defense [B]Rank:[/B] S-Rank [B]Range:[/B] Self/Short [B]Chakra Cost:[/B] 40 (+10 to pressurize) [B]Damage Points:[/B] 80 [B]Description:[/B] Myōna hyōjō is the sister technique of [URL="http://narutobase.net/forums/showthread.php?t=157594&p=18638413&viewfull=1#post18638413"]Jaakuna gēmu[/URL], utilizing the intangible and pressurized aspects of Fuuton. Unlike its sister technique though, Myōna hyōjō isn't used on a projectiles or techniques being used, but instead a technique used directly on the user himself or melee weapons he is holding. The user would create a thick "shell" of Fuuton Chakra around the shape of either his entire body or a melee weapon i.e. a sword, hammer, club etc. being about 5m thick and about an inch away from actually touching the user. The shell of Fuuton initially takes on the unique intangible state though it gives off a pale white glittering affect on whatever it is around, (see photo. Lel). Once the shell is created it stays active around the user for three turns before the Chakra runs dry and the shell vanishes all together. While the shell is active it isn't affected by solids such as earth techniques, water, steel, or other human bodies, though the shell reacts to energy based elements and such according to elemental strengths and weaknesses. This means the shell would be unphased by a kunai or earth technique coming in no matter the rank, but would combat against a fire, wind or lightning technique according to rank and weakness. The pressurized usage of the shell comes into play when the user wills it to, by spending an extra +10 chakra for the shell, thus pressurizing it to give it a physical aspect of aggressive cutting wind. This means the user can be performing a Taijutsu technique with the shell around his body in the intangible state, having no affect on how his Taijutsu attack is defended from when it comes to non energy defenses, but at any point the user can spend the needed chakra for the shell to pressurize and rip up anything it is in contact with. The shell becoming pressurized only lasts a brief moment before returning to non aggressive intangible wind again. This means for each attack to be pressurized the user has to spend additional chakra. Due to the wind staying present around the body, it becomes impossible for the user to use any other technique related to another element besides Fuuton. Even though the usage of elements is restricted to Fuuton, the user can still use Taijutsu, Genjutsu, Kenjutsu and Ninjutsu as long as it is raw chakra or Fuuton. [spoiler][IMG]http://images5.fanpop.com/image/answers/2839000/2839715_1341084139684.82res_500_281.jpg[/IMG][/spoiler] ☆ Usable twice per battle ☆ Only to be taught by Shady ☆ Lasts three turns once activated ☆ Costs a move to pressurize the Fuuton[/spoiler] [B]( Fuuton: Fūryoku ryūshi bīmu ) - Wind Style: Wind Particle Beam[/B] [spoiler][B]Rank:[/B] Forbidden [B]Type:[/B] Attack [B]Range:[/B] Short-long [B]Chakra Cost:[/B] 50 [B]Damage Points:[/B] 90 (-15 to the user) [B]Description:[/B] This technique is a simple yet powerful wind technique which focuses purely on destructive power. The user draws blood from his and like a summoning technique then weaves together three hand seals (Tiger - Dragon - Snake) whilst gather a massive amount of chakra directly in the center of his chest. When the three hand seals are finished the user moves his hands from out of the path of his chest and releases from the chest a condensed circular beam of glowing wind chakra. The beam begins as a circular, 3 foot in radius beam until it reaches five meters away from the user. Once it leaves close range the chakra can no longer be controlled and it suddenly expands outwards into a large half dome like explosion that moves outwards 30m in every direction except back at the user. The concentrated wind expanding so quickly leaves everything in its path cut up on a small scale, so being hit with it is Certain death. The aftermath of the attack is very identical to that of the mini tbb that the 4tails naruto did when fighting Orochimaru, though due to so much powerful wind chakra being blasted from the users chest, it leaves his chest cut up with 1inch deep cuts that leaves him bleeding moderately. - Usable one time - No wind techniques in the same or next turn - The user can't use A-rank or lower Tai for 3 turns due to the body being worn out - Cannot use techniques above S-Rank for 2 turns afterwards[/spoiler] [B](Fuuton: Chō Stáfe ) - Wind style: Butterfly Staff[/B] [spoiler][B]Rank:[/B] S [B]Type:[/B] Attack [B]Range:[/B]Short-Mid [B]Chakra Cost:[/B]40 [B]Damage Points:[/B]80 [B]Description:[/B] The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around wind currents and forms a staff made of condensed wind. The staff is approximately the same height as the user and about a foot in diameter and is very similar to the wind blade technique, in both visual tangibility and cutting potential [B]Close range abilities:[/B] The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank wind blade[/B] [B]Mid range use:[/B] The staff can also be used at a range, in which it gained.its name "butterfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a butterfly's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns.. At any point while flying, the user can do one more hand seal which results in the wind exploding into a 7m wide vortex of wind that would suck things from 5m out into it while also cutting anything that comes into contact with it up ~ Only teachable by Shady ~ Only usable once per match ~ Staff lasts 3 turns unless thrown, then.it ends that same turn..[/spoiler] [B]( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub [/B] [spoiler][B]Rank:[/B] A-Rank [B]Type:[/B] Attack [B]Range:[/B] Short-long [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] 60 [B]Description:[/B] The user starts by simply weaving together 3 hand seals (Monkey - Dragon - Rat) and molding his Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create a 2 1/2 foot tall, translucent cherub floating a meter or so above his head. The child-like cherub wears no clothing other than what covers its bottoms, and bares wings far past the size of the being itself. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherub simply disappears in thin air; literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings. Now only being able to be tracked by doujutsu users or sensors, the cherub stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherub rematerializes once again. The cherub now floating a meter above the target, just like when it was first created, has the wind it is made of explode. The cherub explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning. • Usable 3x per battle • No wind techniques over A-rank next turn • Only taught by Shady doctor[/spoiler] [B]( Fuuton: Koisen tenshi Nùn) - Wind Release: Gathering of the wicked Cherub[/B] [spoiler][B]Rank:[/B] S-Rank [B]Type:[/B] Attack [B]Range:[/B] Short-long [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] 80 [B]Description:[/B] This is the sister technique of ( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub. The user starts by simply weaving together 5 hand seals (Monkey - Dragon - Rat - Dog - Tiger) and molding massive amounts of Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create multiple Cherubs (4), each being 2 1/2 feet tall like the original technique ll, and translucent, floating a meter or so above the users head in a square formation. The child-like cherubs wear no clothing other than what covers their bottoms, and bares wings far past the size of the beings themselves. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherubs simply disappears in thin air, literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings, but unlike the original technique, these winds from the breeze picks up debri and dust from all around, acting like (Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance. Now only being able to be tracked by doujutsu users or sensors, the gang of cherubs stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherubs rematerializes once again. The cherubs now floating a meter above the target, just like when they were first created, has the wind they are made of explode. The cherubs explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning. Each cherub can materialize in different locations in order to attack multiple targets, each holding B-rank strength when exploding. To gain the full damage of the technique, the cherubs materialize near each other, holding hands as they appear; exploding in unison and creating a much larger 9x9m explosion that will devastate the area. • Usable 2x per battle with 2 turn cool down • No wind Jutsu next turn and no wind jutsu over A-rank in the same turn • Only taught by Shady doctor[/spoiler] [COLOR=green][B]Fuuton: Sukai no kindan | Wind Style: Love in the Sky[/B][/COLOR] [spoiler][B]Rank:[/B] S-rank [B]Type:[/B] Attack [B]Range:[/B] Short-long [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] 80 [B]Description:[/B] The user draws blood from himself, seemingly as a sacrifice to the sky gods. After drawing blood and smearing it on his hand the user performs the Bird - Snake - Dragon hand seals and then creates a clone made of raw Fuuton chakra. The clone takes on the image of a white ghostly adult female angel that has a shining translucent body which sprouts bright white wings before ascending into the sky. The angel gets so far into the sky at such high speeds that it is out of sight within a moments notice, though the huge amount of chakra can still be sensed by sensors and seen by doujutsu. After flying into the sky collecting more wind around it, the angel would dive down, heading straight at the opponent. The Angel's right hand would be extended downwards with its palm pointed down and open. As the angel comes down it grows from its original woman size in the matter of moments. The angel gradually grows 5 times in size, holding so much heavy, dense wind chakra that when it crashes down on a spot it covers a 15m area of impact, bluntly crushing anything in its path including the user if he's in the way. The impact on the area is very similar to when sakura hits the ground with her super strength, leveling the terrain around it. • Only taught by Shady • Usable twice • No wind rank jutsu above A-rank in the same turn it's created or next[/spoiler] [B]Fuuton: Bāsākākikku | Wind Release: Berserker Kick[/B] [spoiler][B]Type:[/B] Attack/Defense [B]Rank:[/B] A-Rank [B]Range:[/B] Short [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] 60 [B]Description:[/B] This jutsu was crafted from a wind specialist that wanted a quick acting attack that could serve as a defensive mechanism also so he wouldn't be left with many opening when he attacked. He came up with the idea of the "Berserker Kick". By channeling mass amounts of wind chakra into his lower body, the user would swiftly stomp on a surface as he released the wind chakra from his legs in conjunction with the stomp. The wind suddenly bursts out in a 360 degree manner, but the moment it is leaving the legs, the user applies great chakra control in the form of shape manipulation. The wind would instantly be molded into numerous legs identical to the user's but twice the size. The legs of wind rapidly kick in every direction besides upwards, looking like a bunch of white/translucent legs are bicycle kicking everything away from the user. The 360 degree range of the legs create a sort of "barricade" of legs surrounding the user, the barricade being up to the user's hip. This successfully creates a barricade of kicks that will rip through anything within 5m of the user while protecting him from anything that comes in range. The user can fuel chakra into the barricade to sustain the kicks, but can't perform jutsu whilst doing so. Due to the kicks even going below the user into the ground, attacks from below would be defended from also if reasonable. The attack itself leaves a 5m crater around the user because of the destruction it holds with the wind kicks. • Only Teachable by Shady • usable 3× with a turn cool down • No wind Above S-rank in the same turn[/spoiler] [B] Fuuton: Jaakuna gēmu | Wind Release: Wicked Games[/B] [spoiler][B]Type:[/B] Supplementary/Attack [B]Rank:[/B] A-rank [B]Range:[/B] Short-Long [B]Chakra:[/B] 30 [B]Damage:[/B] n/a (60) [B]Description:[/B] A known wind specialist, Shady, wanted to put to use the intangible side of wind, liking the sneaky opportunities it could bring. He decided to make use of it as a supplement to his other attacks altogether, making them a bit more dangerous than normal. This jutsu is initiated by manipulating wind chakra around a chosen projectile or jutsu in range that's in motion (a wind sphere, kunai, etc.) Whether it be the user's jutsu (not opponents) or an inanimate object. The wind chakra suddenly coats the jutsu/object creating a shell of wind in the shape of it, about an inch away from actually touching. The wind shell itself is unique, purely taking on intangible properties like the wind blade technique but giving off a noticeable green glitter affect. Once the shell of wind is around said projectile, it remains there in a useless intangible state, until the object is removed (getting knocked away from the coat, stopping said projectile). Once the inside of the shell becomes empty, the wind continues at the speed of the projectile but completely pressurized in order to recreate the projectile in a cutting wind form. For example, when coated onto a kunai that is thrown at an enemy, it would simply look like a glittery kunai. If the opponent attempts to intercept with a kunai of his own, it will simply phase through the intangible wind shell unaltered, knocking the other kunai away as planned. The shell of the kunai would continue at the opponent as if it was the kunai itself, but now pressurized into cutting wind instead of its intangible state. When first created and in its intangible state, the wind will phase through physical objects but affected by energy type techniques such as fire, lightning etc. In the case that the opponent is combating the intangible wind with energy based techniques, the wind is treated with A-rank strength according to strengths and weaknesses. So it would play on equal terms with S-rank lightning but only B-rank Fire or other A-rank wind. Once in its pressurized state, the wind can be combatted by physical and energy based techniques, according to elemental strengths of course. ☆ usable 4 times ☆ only taught by Shady[/spoiler] [B](Fuuton: Andāwāru dodoragon no deburi | Wind Release: Underworld Dragon's Debris)[/B] [spoiler][B]Type:[/B] Offensive | Defensive | Supplementary [B]Rank:[/B] S [B]Range:[/B] Short - Long [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] 80 [B]Description:[/B] By doing a series of 3 hand seals (Dragon - Dog - Snake) the user is able to initiate a wind technique made from the ground. Using wind chakra in the surface of the ground (earth, dirt, deserts etc) the user controls the air particles to lift rapidly, ripping the ground on a small level in order to bring up dirt, dust and small broken up rock with the air. The chakra enhanced air carries the debris with it as the user uses shape manipulation to create a dragon that resembles the water dragon technique, rivaling it in size, though due to the wind properties the dragon can achieve flight but only at the user's base speed. It is also to be noted that the outside of the Dragon is harmless smooth wind, while the inside of it is made of the earthen debris and sharpened wind. This allows the user to ride on the dragon to fly or evade the opponent without the risk of being cut by his own technique. Once materialized into existence the dragon uses the chakra that it was created from to sustain itself independently of the users control in order to aid the user while the user holds his own. On the other hand the real power comes from its ability to combine the wind it's made of with the earthen material it brought up with it. From any part of its body, the dragon can release large streams (similar to the water bullet jutsu) of wind that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. These streams equal to an A-rank (60 dmg) attack and the range of the streams reach up to 15m away from the dragon. Alternatively the dragon can reverse the flow of wind in its body, creating a vortex on any point on the surface of its body that would suck up things that the part of the body is aimed at. The suction's reach extends out to mid range, allowing the dragon to suck in anything within 15m of his immediate area. This ability counts as a move by the user and the sucked in target or item would be cut up and destroyed by the sharp wind and large debris spinning inside the dragon, equaling an A-rank (60 dmg) attack from the inside. ☆ Usable twice per battle ☆ Can't be used in consecutive turns after ended ☆ Lasts three turns (unless cancelled) ☆ Each ability used by the dragon counts as a move ☆ No S-Rank or above Wind on the turn this is deactivated ☆ The dragon can only use his ability 3 times, this so it has sufficient chakra left to sustain its own form.[/spoiler] [B](Futon: Jougo)- Wind Release: Funnel[/B] [spoiler][B]Type:[/B] Attack [B]Rank:[/B] A Rank [B]Range:[/B] Short-Mid [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] The user first creates a clone then with that clone both of them gather up Fuuton chakra within their bodies. Once a sufficient amount has been gathered the user and his clone both perform a sequence of 3 hand seals. After doing the hand seals the user or the clone raises their hands to the sky and releases a translucent disk of wind chakra 10m into the air. The disk rotates rapidly and drifts off in whatever the direction the user's hands direct it. Once the desired location is reach the user will clap his hands causing the rotation from the wind disk to "exhale" basically releasing a violent column of rotating wind on whatever it is over top of. While this is happening the clone releases yet another translucent wind disk which travels by ground. Same principles apply it goes in the direction of the clone's hands. Once the disk reaches the desired location the clone claps his hand causing the disk to erupt into a column of rotating wind. When the two disks are below and above each other a funnel effect happens as the two disks rotate opposite each other. Along with the opposite rotations the direction in which the column of air is released are also opposite which would produce rapid lifting then floating in mid air. The bottom disk sends something up and the top sends something down while the two columns shred whatever is in between the two disks. When the columns aren't directly above/below each other, they can act alone but with lower degree of affects. The one above will have enough wind power blowing down to pin enemies to the ground and do B-rank cutting damage, while the column below someone would rapidly and violently toss someone upwards while doing B-rank cutting damage. As an alternative use, the user, without a clone, can perform the jutsu alone but with only a single disk in which he'd choose if it was created on the ground or air. When used this way, the single disk would hold the entire strength of the jutsu, being A-rank but it wouldn't have the versatility of attacking from both above and below simultaneously Note: Both Disks are 5 meters in diameter and can lift up even summons like the human sized toads. Note: Must have a clone or partner (other member) that has learned this jutsu. Unless used with a single disk. Note: counts as 2/3 per turn Note: Can only be used 3 times per battle Note: Can only be taught by Shady Doctor[/spoiler] [B](Fuuton: Tenryū no Yokugeki) - Wind Dragon's Wing Attack[/B] [spoiler]Type: Offensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: User concentrates wind chakra trough both his arms and by that the user will release a large whirlwind of wind from each of his/her arms, which twists and rotates to attack the targets in the surrounding area. Note; The user must have mastered Wind Note; Can only be used three times per battle Note; Only B-Ranked wind technique's and below the following turn[/spoiler] [/QUOTE]
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