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<p>[QUOTE="JojocIaw, post: 20753970, member: 85353"]</p><p style="text-align: center"><img src="http://i.imgur.com/GEKQOrw.gif" data-url="http://i.imgur.com/GEKQOrw.gif" class="bbImage " style="" alt="" title="" /></p><p></p><p>[hr][/hr]</p><p></p><p><strong>Futon: Hakka-Gu | Wind Style: Fire Starter</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: When a slicing wind jutsu of any kind is performed, the user will control the blades of wind. Through their manipulation, the user will cause the blades to begin colliding rapidly while the original jutsu continues with its course of action. The collisions between the blades create sparks. The multitude of sparks that occur allow them to feed off of the initial wind jutsu and causes fire to become part of the element. The fire would add to the destructive power and potency of the initial wind jutsu. There are two ways the jutsu can be manipulated. First, the parent wind jutsu can become combined with fire creating a fire and wind combination jutsu. The second method is creating enough sparks to ignite the whole wind jutsu, causing the jutsu to become a fire natured attack. Both variations of this jutsu's usage then follow their respective elements strengths and weaknesses and have the same ranking/damage output as the parent jutsu. This jutsu can be used in the same timeframe as the initial jutsu, as it simply requires some additional maipulation while the initial jutsu is being created, or it can be used after the initial jutsu (not in the same timeframe). However if it isn't used in the same timeframe, it still must be used directly after the initial wind jutsu. </p><p></p><p><u>Restrictions</u></p><p>- Can only be used three times</p><p>- Can only be taught by Kryptiic</p><p></p><p>In any cutting wind jutsu, you simply apply additional chakra control to cause the blades to collide and spark. When that happens you can control the extent. It either becomes a combination jutsu or purely a fire jutsu, gaining the S/W of each variation.[/spoiler]</p><p></p><p>Learned from Kryptiic <a href="http://narutobase.net/forums/showthread.php?t=712499">×</a></p><p></p><p>[HR][/HR]</p><p></p><p><strong>(Fuuton: Gekihen no sunappu) - Wind Release: Upheaval Snap</strong> </p><p>[spoiler]<strong>Type:</strong> Offense/Defense/Supplemental</p><p><strong>Rank:</strong> B</p><p><strong>Range:</strong> Short - Mid</p><p><strong>Chakra:</strong> 20</p><p><strong>Damage:</strong> 40</p><p><strong>Description:</strong> A very basic yet very effective wind technique performed without handseals due to the ease of the ability. However it's simple nature hides an incredibly diverse range of applications, performed with a snap of the fingers this technique will cause a small localized vortex to appear as an updraft style wind surge from the ground. Best used against other jutsu that are formed on the ground and no longer being used this vortex can be angled to essentially fire projectiles against enemies or to throw them off the ground. When used on an opponent the damage is usually negligible but it can be very useful on dangerous terrain, such as throwing someone in to a swamp who had previously avoided it however it can only push enemies in horizontal directions. Never upward, or firing the earth spikes you used a few turns ago at an enemy from behind. It's also useful for separating an enemy from contact with the floor which is required to perform a multitude of jutsu. However it should be noted this technique can not cause direct harm if used on an opponent by itself. The 40 damage is merely to represent the maximum damage that can be caused by flinging the terrain resulting in the terrain striking the enemy and this is only applicable for solid terrain or terrain with an innate damaging effect such as firing kunai at an opponent that previously hit the ground or flinging earth that's on fire. Merely throwing mud or water won't cause any real harm though it can drench and impede an opponent. </p><p></p><p>Note: May be used four times per battle.</p><p>Note: May only affect terrain and surroundings of B rank and below if innactive, like old spikes. On active jutsu infused with chakra it will only work on C ranks and below due to the force needed to break them and then throw them. </p><p>Note: May only be taught by Jhin[/spoiler]</p><p></p><p><strong>(Fuuton: Hokuryū no kiba) - Wind Release: Fangs Of The North Dragon</strong></p><p>[spoiler]<strong>Type:</strong> Offensive/Defensive/Supplementary</p><p><strong>Rank:</strong> B</p><p><strong>Range:</strong> Short-Mid</p><p><strong>Chakra:</strong> 20</p><p><strong>Damage:</strong> 40</p><p><strong>Description:</strong> Based on his unique techniques for the Kusunagi sword, Orochimaru found a way to replicate the effect and make it accessible to anyone. This variant can be used either with weaponry or bare handed strikes. By focusing wind chakra in to their weapon or fists the moment before impact the user is able to generate bursts of sharp condensed wind that take the form of large snakes bareing their fangs to strike the opponent, from both the momentum point and the impact point to enhance firstly the speed and secondly the damage. This can be used in conjunction with kenjutsu or taijutsu freeform or ranked attacks. However if used with ranked attacks it will count as a +20 boost to the techniques in question, if used with freeform it will be considered to have 40 damage as a B rank. In both instances the speed of the attack is increased by two ranks in regards to the users speed chart reference. Due to the nature of wind even formerly blunt attacks such as taijutsu strikes will become sharpened thanks to the wind release capable of puncturing through flesh in a similar way to the Chidori strike however less potent due to the lower rank. Requiring considerable force to run someone through entirely. </p><p></p><p>Note: Requires a two turn cooldown between uses.</p><p>Note: May only be taught by Jhin</p><p>Note: No fire in the same turn. Usable once every two turns[/spoiler]</p><p></p><p></p><p>Learned from Jhin <a href="http://narutobase.net/forums/showthread.php?t=726989">×</a></p><p></p><p>[HR][/HR]</p><p></p><p><strong>(Futon: Kaze Kingu no Yūkai Fīrudo) | Wind Release: Bounded Field of the Wind King</strong></p><p>[SPOILER]Type: Offensive/Defensive/Supplementary</p><p>Rank: S Rank</p><p>Range: Short-Long</p><p>Chakra: 40 (-10 per turn active)</p><p>Damage: 80</p><p>Description: This technique showcases the usage of the wind release, in accordance to the users body and or objects which he might be carrying or is in constant contact with, like weapons. Once the contact with the specific object is maintained, or without the object needed, the user will have the wind from all around, stick closely to a desired location in the body or object, forming 2, very distinctive layers from one another. The first layer which comes directly above the said object, has no particular effects, and strength. It plainly refracts the light allowing the said object to be invisible apart from some currents of wind, which move around, indicating the existence of that object. The second, is the most versatile one, giving the said object a lot of strength and versatility equal to an S-Rank above their original versatility. In cutting edge weapons, this layer even further enhances their sharpness as well. The second layer, which can be seen once the first one is used, is a very stable one. The second layer has a very characteristic effect, which is the ability of, at will, releasing blasts of air current, which might be either a rotating tornado which has a very strong pushing and very spread out cutting capabilities, to a very powerful, all destroying blast of wind, similar to Wind Release: Pressure Damage. A third and last form of releasing it, is a very thin, precise and powerful slash of wind, which has insanely large cutting capabilities, which can be directed, at the location where the said object or weapon is aimed towards. The strength of the said blast or tornado can be split a total of 2 times, creating 2 blasts at exact power of A-rank. The release of the blast will count towards the jutsu limit, and the releases can be independent in time from one another, as long as the effect of the technique is visible. Due to the effect of the last layer being largely visible, he cannot keep this layer active for longer than 4 turns, while the last one which carries no rank or visible boost, except than of rendering the weapon invisible, he can keep active for further, but needs to give a total of 5 chakra points each turn.</p><p></p><p>Note: Can only be used 3 times.</p><p>Note: Remains active for 4 turns (Last layer can be open for far longer, but it carries no attributes, and it consumes 5 chakra point every turn).</p><p>Note: Initial release of layers counts as a move, thereby as a jutsu usage limit.</p><p>Note: Weapon or object must be constantly in contact</p><p>Note: Can only be taught by Six Paths.[/SPOILER]</p><p></p><p></p><p>Learned from Six Paths <a href="http://narutobase.net/forums/showthread.php?t=713217">×</a></p><p>[/QUOTE]</p>
[QUOTE="JojocIaw, post: 20753970, member: 85353"] [CENTER][IMG]http://i.imgur.com/GEKQOrw.gif[/IMG][/CENTER] [hr][/hr] [B]Futon: Hakka-Gu | Wind Style: Fire Starter[/B] [spoiler]Type: Supplementary Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: N/A Description: When a slicing wind jutsu of any kind is performed, the user will control the blades of wind. Through their manipulation, the user will cause the blades to begin colliding rapidly while the original jutsu continues with its course of action. The collisions between the blades create sparks. The multitude of sparks that occur allow them to feed off of the initial wind jutsu and causes fire to become part of the element. The fire would add to the destructive power and potency of the initial wind jutsu. There are two ways the jutsu can be manipulated. First, the parent wind jutsu can become combined with fire creating a fire and wind combination jutsu. The second method is creating enough sparks to ignite the whole wind jutsu, causing the jutsu to become a fire natured attack. Both variations of this jutsu's usage then follow their respective elements strengths and weaknesses and have the same ranking/damage output as the parent jutsu. This jutsu can be used in the same timeframe as the initial jutsu, as it simply requires some additional maipulation while the initial jutsu is being created, or it can be used after the initial jutsu (not in the same timeframe). However if it isn't used in the same timeframe, it still must be used directly after the initial wind jutsu. [U]Restrictions[/U] - Can only be used three times - Can only be taught by Kryptiic In any cutting wind jutsu, you simply apply additional chakra control to cause the blades to collide and spark. When that happens you can control the extent. It either becomes a combination jutsu or purely a fire jutsu, gaining the S/W of each variation.[/spoiler] Learned from Kryptiic [URL="http://narutobase.net/forums/showthread.php?t=712499"]×[/URL] [HR][/HR] [B](Fuuton: Gekihen no sunappu) - Wind Release: Upheaval Snap[/B] [spoiler][B]Type:[/B] Offense/Defense/Supplemental [B]Rank:[/B] B [B]Range:[/B] Short - Mid [B]Chakra:[/B] 20 [B]Damage:[/B] 40 [B]Description:[/B] A very basic yet very effective wind technique performed without handseals due to the ease of the ability. However it's simple nature hides an incredibly diverse range of applications, performed with a snap of the fingers this technique will cause a small localized vortex to appear as an updraft style wind surge from the ground. Best used against other jutsu that are formed on the ground and no longer being used this vortex can be angled to essentially fire projectiles against enemies or to throw them off the ground. When used on an opponent the damage is usually negligible but it can be very useful on dangerous terrain, such as throwing someone in to a swamp who had previously avoided it however it can only push enemies in horizontal directions. Never upward, or firing the earth spikes you used a few turns ago at an enemy from behind. It's also useful for separating an enemy from contact with the floor which is required to perform a multitude of jutsu. However it should be noted this technique can not cause direct harm if used on an opponent by itself. The 40 damage is merely to represent the maximum damage that can be caused by flinging the terrain resulting in the terrain striking the enemy and this is only applicable for solid terrain or terrain with an innate damaging effect such as firing kunai at an opponent that previously hit the ground or flinging earth that's on fire. Merely throwing mud or water won't cause any real harm though it can drench and impede an opponent. Note: May be used four times per battle. Note: May only affect terrain and surroundings of B rank and below if innactive, like old spikes. On active jutsu infused with chakra it will only work on C ranks and below due to the force needed to break them and then throw them. Note: May only be taught by Jhin[/spoiler] [b](Fuuton: Hokuryū no kiba) - Wind Release: Fangs Of The North Dragon[/b] [spoiler][b]Type:[/b] Offensive/Defensive/Supplementary [b]Rank:[/b] B [b]Range:[/b] Short-Mid [b]Chakra:[/b] 20 [b]Damage:[/b] 40 [b]Description:[/b] Based on his unique techniques for the Kusunagi sword, Orochimaru found a way to replicate the effect and make it accessible to anyone. This variant can be used either with weaponry or bare handed strikes. By focusing wind chakra in to their weapon or fists the moment before impact the user is able to generate bursts of sharp condensed wind that take the form of large snakes bareing their fangs to strike the opponent, from both the momentum point and the impact point to enhance firstly the speed and secondly the damage. This can be used in conjunction with kenjutsu or taijutsu freeform or ranked attacks. However if used with ranked attacks it will count as a +20 boost to the techniques in question, if used with freeform it will be considered to have 40 damage as a B rank. In both instances the speed of the attack is increased by two ranks in regards to the users speed chart reference. Due to the nature of wind even formerly blunt attacks such as taijutsu strikes will become sharpened thanks to the wind release capable of puncturing through flesh in a similar way to the Chidori strike however less potent due to the lower rank. Requiring considerable force to run someone through entirely. Note: Requires a two turn cooldown between uses. Note: May only be taught by Jhin Note: No fire in the same turn. Usable once every two turns[/spoiler] Learned from Jhin [URL="http://narutobase.net/forums/showthread.php?t=726989"]×[/URL] [HR][/HR] [B](Futon: Kaze Kingu no Yūkai Fīrudo) | Wind Release: Bounded Field of the Wind King[/B] [SPOILER]Type: Offensive/Defensive/Supplementary Rank: S Rank Range: Short-Long Chakra: 40 (-10 per turn active) Damage: 80 Description: This technique showcases the usage of the wind release, in accordance to the users body and or objects which he might be carrying or is in constant contact with, like weapons. Once the contact with the specific object is maintained, or without the object needed, the user will have the wind from all around, stick closely to a desired location in the body or object, forming 2, very distinctive layers from one another. The first layer which comes directly above the said object, has no particular effects, and strength. It plainly refracts the light allowing the said object to be invisible apart from some currents of wind, which move around, indicating the existence of that object. The second, is the most versatile one, giving the said object a lot of strength and versatility equal to an S-Rank above their original versatility. In cutting edge weapons, this layer even further enhances their sharpness as well. The second layer, which can be seen once the first one is used, is a very stable one. The second layer has a very characteristic effect, which is the ability of, at will, releasing blasts of air current, which might be either a rotating tornado which has a very strong pushing and very spread out cutting capabilities, to a very powerful, all destroying blast of wind, similar to Wind Release: Pressure Damage. A third and last form of releasing it, is a very thin, precise and powerful slash of wind, which has insanely large cutting capabilities, which can be directed, at the location where the said object or weapon is aimed towards. The strength of the said blast or tornado can be split a total of 2 times, creating 2 blasts at exact power of A-rank. The release of the blast will count towards the jutsu limit, and the releases can be independent in time from one another, as long as the effect of the technique is visible. Due to the effect of the last layer being largely visible, he cannot keep this layer active for longer than 4 turns, while the last one which carries no rank or visible boost, except than of rendering the weapon invisible, he can keep active for further, but needs to give a total of 5 chakra points each turn. Note: Can only be used 3 times. Note: Remains active for 4 turns (Last layer can be open for far longer, but it carries no attributes, and it consumes 5 chakra point every turn). Note: Initial release of layers counts as a move, thereby as a jutsu usage limit. Note: Weapon or object must be constantly in contact Note: Can only be taught by Six Paths.[/SPOILER] Learned from Six Paths [URL="http://narutobase.net/forums/showthread.php?t=713217"]×[/URL] [/QUOTE]
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