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<p>[QUOTE="Kung Fro, post: 13922018, member: 193580"]</p><p><strong>Re: Beyond the Red Hair</strong></p><p></p><p style="text-align: center"><img src="http://i.imgur.com/0HEzZeI.png" data-url="http://i.imgur.com/0HEzZeI.png" class="bbImage " style="" alt="" title="" /></p><p><span style="font-family: 'Verdana'"><p style="text-align: center"><span style="font-size: 15px">Ninjutsu</span></p><p></span></p><p><strong><em><span style="font-family: 'Book Antiqua'">My Techniques</span></em></strong></p><p>9. Approved <a href="http://narutobase.net/forums/showthread.php?t=157594&page=275&p=19299567&viewfull=1#post19299567">Here</a></p><p>(Kowai Oni) - Terrorfairy</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: n/a</p><p>Description: A technique developed to nuisance an opposing Shinobi, Terrorfairy revolves around the creation of a small creature designed to annoy and interrupt during combat, or not. The creation will never be larger than a half meter in height and its width would never exceed that of a bloated chimpanzee. The only common trait of a creation would be its speed; capable of moving at speeds starting with the users base speed and never exceeding Rock Lee without weights, the creation would prove difficult to catch and prevent from causing trouble. Of course, the creation would only reach top speeds in a linear path and having to stop to make quick adjustments or maneuvers, however the creature would remain nimble as is its nature. The 'Terrorfairy' would remain sentient during its play, requiring a chakra toll from the user of the technique. Each creation would resemble something like an imp or a crude chimpanzee but it's characteristics would lie in the source it is created from. The creations would never possess the strength to cause any real harm to the target but they were designed to be a nuisance so they are capable of doing things like grabbing hair, opening a pouch, slapping, etc. The nuisance from said creation would be coupled with a trait shared by their source material. The Terrorfairy would always be created within 5m of its maester.</p><p></p><p>Raw Chakra - The user of the technique will perform two handseals and manifest a Terrorfairy from raw chakra. The Terrorfairy would be a tangible creation and possessed no special trait beyond their basic ones due to Raw Chakra being its source.</p><p>Water - Manifesting a Terrorfairy from either a water source or by materializing it from water molecules, the user of the technique will have the option of choosing between a sticky syrup composition or giving the Terrorfairy a very slick composition, making the nuisance like a greased pig or a giant piece of chewed gum.</p><p>Earth - Coupled with the action of either stomping or slamming hands on the ground, the user will create a Terrorfairy out of earth. This Terrorfairy would move at the same speed as the user of the technique. This Terrorfairy was extremely heavy however, and could use its weight to act like an anchor. </p><p>Fire/Wind/Lightning - By placing their hands together and choosing an elemental nature, the user of the technique would draw his hands apart to reveal a Terrorfairy completely composed of said element. A Terrorfairy made from fire would deliver C ranked burns on contact with the skin, lightning would send out C ranked shocks. A Terrorfairy made of Wind would have the ability of passively changing between a solid tangibility and reforming to avoid physical attacks.</p><p>-A Terrorfairy could be used as a source of a technique for its element, but it would end the Terrorfairy (The technique from the Terrorfairy would have to be one that requires a source.)</p><p>-Lasts for 3 turns</p><p>- Can only be used Twice</p><p>Taught to (0/6):</p><p></p><p><strong><em><span style="font-family: 'Book Antiqua'">What I've Been Taught</span></em></strong></p><p>[spoiler](Kumokasumi Saezuru) - Disappearing Chirps</p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short</p><p>Chakra Cost: 10</p><p>Damage Points: N/A</p><p>Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away.</p><p>You reappear 30 meters away from where you disappeared.</p><p></p><p>(Davy Jones Todana) Davy Jones Locker </p><p>Type: Summon</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description:</p><p>This summon is very similar to "Iron Maiden" summon. The user able to summon a old, sea forged, metal crate that is the size of a human under the enemy at either short or mid range. Once summoned the crate very quickly rises out of the ground and trapping the enemy, the opening in which the target is engulfed is similar to the way a puppet traps an enemy. Once the target is trapped then a summoning of chains even faster wraps around the entire crate just like the "Iron Maiden". The crate has many holes on the top of it. The user can either keep the enemy trapped in the locker or if near water the user can kick the locker into the water up to mid range, causing the enemy to sink very fast because the locker is very heavy and drown in the process. </p><p>Notes:</p><p>- Trap lasts for 1 turn</p><p>- Drowning happens within 2 turns</p><p>- Unable to use water and/or earth technique in same turn as summon</p><p>- User must have some type of Taijutsu training to be able to kick "Locker" in water </p><p>- Only usable/trainable by Dexter..</p><p></p><p>(Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this by placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight.</p><p></p><p>Note: Object must remain in the users grasp to remain invisible. Using wires to connect to the object won't work.</p><p>Note: Doujutsu can see through this technique.</p><p>Note: Can only make invisible something up to the size of the user.</p><p>Note: Useable 4 times.[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Kung Fro, post: 13922018, member: 193580"] [b]Re: Beyond the Red Hair[/b] [CENTER][IMG]http://i.imgur.com/0HEzZeI.png[/IMG][/CENTER] [FONT=Verdana][CENTER][SIZE=4]Ninjutsu[/SIZE][/CENTER][/FONT] [B][I][FONT=Book Antiqua]My Techniques[/FONT][/I][/B] 9. Approved [url=http://narutobase.net/forums/showthread.php?t=157594&page=275&p=19299567&viewfull=1#post19299567]Here[/url] (Kowai Oni) - Terrorfairy Type: Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: n/a Description: A technique developed to nuisance an opposing Shinobi, Terrorfairy revolves around the creation of a small creature designed to annoy and interrupt during combat, or not. The creation will never be larger than a half meter in height and its width would never exceed that of a bloated chimpanzee. The only common trait of a creation would be its speed; capable of moving at speeds starting with the users base speed and never exceeding Rock Lee without weights, the creation would prove difficult to catch and prevent from causing trouble. Of course, the creation would only reach top speeds in a linear path and having to stop to make quick adjustments or maneuvers, however the creature would remain nimble as is its nature. The 'Terrorfairy' would remain sentient during its play, requiring a chakra toll from the user of the technique. Each creation would resemble something like an imp or a crude chimpanzee but it's characteristics would lie in the source it is created from. The creations would never possess the strength to cause any real harm to the target but they were designed to be a nuisance so they are capable of doing things like grabbing hair, opening a pouch, slapping, etc. The nuisance from said creation would be coupled with a trait shared by their source material. The Terrorfairy would always be created within 5m of its maester. Raw Chakra - The user of the technique will perform two handseals and manifest a Terrorfairy from raw chakra. The Terrorfairy would be a tangible creation and possessed no special trait beyond their basic ones due to Raw Chakra being its source. Water - Manifesting a Terrorfairy from either a water source or by materializing it from water molecules, the user of the technique will have the option of choosing between a sticky syrup composition or giving the Terrorfairy a very slick composition, making the nuisance like a greased pig or a giant piece of chewed gum. Earth - Coupled with the action of either stomping or slamming hands on the ground, the user will create a Terrorfairy out of earth. This Terrorfairy would move at the same speed as the user of the technique. This Terrorfairy was extremely heavy however, and could use its weight to act like an anchor. Fire/Wind/Lightning - By placing their hands together and choosing an elemental nature, the user of the technique would draw his hands apart to reveal a Terrorfairy completely composed of said element. A Terrorfairy made from fire would deliver C ranked burns on contact with the skin, lightning would send out C ranked shocks. A Terrorfairy made of Wind would have the ability of passively changing between a solid tangibility and reforming to avoid physical attacks. -A Terrorfairy could be used as a source of a technique for its element, but it would end the Terrorfairy (The technique from the Terrorfairy would have to be one that requires a source.) -Lasts for 3 turns - Can only be used Twice Taught to (0/6): [B][I][FONT=Book Antiqua]What I've Been Taught[/FONT][/I][/B] [spoiler](Kumokasumi Saezuru) - Disappearing Chirps Type: Supplementary Rank: C Range: Short Chakra Cost: 10 Damage Points: N/A Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away. You reappear 30 meters away from where you disappeared. (Davy Jones Todana) Davy Jones Locker Type: Summon Rank: S Range: Short - Mid Chakra Cost: 40 Damage Points: 80 Description: This summon is very similar to "Iron Maiden" summon. The user able to summon a old, sea forged, metal crate that is the size of a human under the enemy at either short or mid range. Once summoned the crate very quickly rises out of the ground and trapping the enemy, the opening in which the target is engulfed is similar to the way a puppet traps an enemy. Once the target is trapped then a summoning of chains even faster wraps around the entire crate just like the "Iron Maiden". The crate has many holes on the top of it. The user can either keep the enemy trapped in the locker or if near water the user can kick the locker into the water up to mid range, causing the enemy to sink very fast because the locker is very heavy and drown in the process. Notes: - Trap lasts for 1 turn - Drowning happens within 2 turns - Unable to use water and/or earth technique in same turn as summon - User must have some type of Taijutsu training to be able to kick "Locker" in water - Only usable/trainable by Dexter.. (Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique Rank: A Type: Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A Description: The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this by placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight. Note: Object must remain in the users grasp to remain invisible. Using wires to connect to the object won't work. Note: Doujutsu can see through this technique. Note: Can only make invisible something up to the size of the user. Note: Useable 4 times.[/SPOILER] [/QUOTE]
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