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[QUOTE="Troi, post: 22165259, member: 204285"] Barracuda contract approved here [[URL='https://animebase.me/threads/custom-jutsu-submission-iii.711213/page-47#post-21216116']x[/URL]] ♆ (Barakūdaātsu: Muchiuchishō) Barracuda Arts: Whiplash ♆ Type: Offensive Rank: C Range: Short-Med Chakra: 15 Damage: N/A Description: Whiplash is a jutsu usable by signers of the Barracuda contract. In unison with a water technique of any size or sort, the user will rapidly grow a barracuda tail and whip it in the same time frame as their water jutsu. What this does is disoriented and sprinkle water from the technique in an organized and deliberate pattern in the form of separate microscopic droplets. What this aims to do is blind the opponent through the microscopic pellets thrashed through the tail. This not only works in a physical way due to temporarily damaging the eyes but also, as it is filled with the users chakra, disables doujutsu users from being accurate in their chakra-based vision as it will cause major spotting. Almost like temporary astigmatism. This blindness lasts for two turns and the technique is usable once per turn, every other turn. It reaches up to med range and can only be used from techniques coming from the direction of the user themselves but in any given direction as long as the tail is close enough to the technique to thrash it and create the pattern of droplets/pellets. • Must have signed the Barracuda contract ♆ (Kuchiyose no Jutsu: Kingu Kāneiji) - Summoning Technique: King Carnage ♆ Type: Summon Rank: S Range: N/A Chakra: 40 Damage: N/A Description: King Carnage is a boss summon from the Barracuda contract. When summoned, he floods the field with water deep enough for him and other fish and aquatic summons to swin as well as a deep mist that disorients the vision of those around, allies and enemies alike save for the summoner who can clearly see through this thick mist due to their mastery over the arts. His speed is that of jounin level and his bite (close range) is strong enough to match the damage of an S rank taijutsu technique. His scales are the sturdiest of all Barracudas, able to tank A rank damage and below wth ease and able to tank two S rank techniques before being de-summoned. His primary usage is he is able to perform up to A rank water jutsu without expending the three allotted slots per user's turn aka passive. He is in tune with those who have practiced and honed the Barracuda arts, taking on all boosts the user may gain when it comes to water jutsu exclusively. • Summonable once per match and available for four turns before he de-summons • Must have signed the Barracuda contract ♆ (Barakūdaātsu: Dōran no Tenbin) Barracuda Arts: Scales of Turmoil ♆ Type: Supplementary Rank: A Range: Self Chakra: 30 (-5 per turn) Damage: N/A Description: The Scales of Turmoil is a Barracuda technique in which the user will layer scales underneath any armored or cloaked/aura technique that surrounds the user, further bolstering its defensive properties by a +10 damage reduction increase. This will also, by the user's chakra and very nature of the technique, reduce the overall drawbacks and costs of speed reduction, letting the user move at normal speed or above regardless of said technique's speed reduction value as the scales will hold up any technique, coating it on the inside with ease. However, it will not bolster extra speed outside of what the technique already gives if given, only releasing the shackles of heavier armored techniques. This can be done in the same time frame as another technique but uses an alloted slot per move. It is also not usable by itself. • Can only be used twice per battle, lasts as long as the technique it was used in unison with and has a two turn cooldown • Can only be used in conjunction with aforementioned techniques, not as a standalone technique or to coat offensive techniques • Must have signed the Barracuda contract [/QUOTE]
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