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[QUOTE="Gutsy, post: 22155436, member: 100403"] [I]I subbed 4 CJ in the regular customs, and now 1 here, seeing as I am a Sage.[/I] [B](Kuchiyose no Jutsu: Kurayami Izumi) – Summoning Technique: Wellspring of Dusk[/B] Type: Summoning Rank: S Range: Short Chakra: 40 Damage: N/A Description: Kurayami Izuma, known among toads as Izumi or The Wellspring Toad, is a sleek, obsidian-skinned toad that resembles Lord Fukasaku in size. His obsidian skin is laced with a faint glowing violet colour, giving him an ethereal, almost twilight appearance. Izumi was born from a rare “dusk pool” in a hidden grotto in Mount Myoboku, where water, earth and dense illusionary vapors merge. This environment has granted him with an affinity for sensory disruption and emotional manipulation. Izumi moves with Jōnin-level speed (10), and possesses 100 health points. He has access to all standard toad techniques, S-rank and below Illusions, and Water Release, capable of using Water Release on par with someone with Apex Handseal Specialist. He remains on the field for four turns. [I]Suiren no Kage (睡蓮の影, Shadow of the Water Lily): [/I]Izumi constantly releases faint water and illusory energy that permeates the ground within short-range of Izumi (5 meters), and lies dormant until someone steps on it, who is not a designated ally. Anyone who steps on the permeated ground is marked by Izumi and is enveloped in a subtle illusionary rippling effect, that warps their senses. Instead of masking Izumi’s presence, this distortion causes the target(s) to perceive sound, motion, and chakra signatures a few meters off (3-5 meters) from their true source, making it extremely difficult to track attacks and anticipate direction. This technique is B-rank and can be passively applied on up to three targets. Targets affected by this ability looses ¼ of their tracking. Can only affect up to 3 targets at a time, and the effect lasts 4 turns. However, once used to affect a target(s), it has a one-turn cooldown once the effect ends on the target(s). Izumi can suppress this ability passively, so that he does not release the energy. [I]Yūyami Mukurogake (夕闇蜉蝣掛け, “Twilight Veil Sheath”):[/I] Izumi excretes a thin layer of dark mucus over his obsidian skin, a natural ability unique to dusk born toads. This mucus is naturally infused with chakra that has illusionary properties. The mucus becomes a living adaptive sheath that copies the exact colors, textures, shadows, and lighting of the environment around Izumi, regardless if it is water, stone, foliage, and even artificial light. Unlike invisibility, Izumi remains physically present, instead he is simply perfectly blended with the environment. His outline and his skin actively shifts pattern with each movement, and his chakra signature is muffled beneath the illusionary coating. Because the mucus bends both physical light and muffles the presence of chakra, it produces sensory data that Dojutsu interpret as “true” environmental information, causing even keen eyes such as the Sharingan to perceive him as part of the surroundings rather than a concealed target. While in this state, Izumi can move allowing him to slip close enough for a sudden ambush. This is a B-rank ability, that can be used 5 times, each one lasting 4 turns. There is a 1-turn cooldown between each use. [I]Numa no Kokyō (沼の故郷, Homeland of the Mire):[/I] Izumi channels a combination of water release and illusionary arts into a dense purple droplet on his tongue and spits it out at high velocity. The moment it touches a surface, it transforms the surface and anything up to 20 meters in radius into a shallow (3-5 meters deep), shimmering mire patch (Izumi can choose the size of the mire). This mire behaves like a semi-liquid illusionary ooze that clings to targets who step or land in it. Anyone caught in the mire has their movement reduced by ¼ while in the mire. In addition to the slowing effect of the mire, it also exerts a constant downward pressure similar to that of a sinkhole, causing anyone in the mire to gradually sink into it and be trapped in its sticky liquid, any one in the mire will be fully submerged after 2 rounds in the mire. Furthermore, due to the components of the mire, and its disruptive nature, it causes interference with chakra control, meaning that it is more difficult to utilize chakra in the mire, and as such anyone inside the mire must spend an additional 20 chakra per technique used, without it counting as a buff to their technique. This is an A-rank technique, that can be used 3 times per fight, with each use lasting 3 turns before the mire goes inert. There is a two-turn cooldown between each use. [I][color=#00b29b]Declined. [/color][/I] [/QUOTE]
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