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[QUOTE="El Alucard, post: 22173447, member: 207905"] [SIZE=3][FONT=raleway][URL='https://animebase.me/threads/custom-summoning-submissions.792314/post-22161538']Weaver Ants approved here[/URL][/FONT][/SIZE] [FONT=raleway][URL='https://animebase.me/threads/custom-summoning-submissions.792314/post-22166299'][SIZE=3]Vena Approved here[/SIZE][/URL] [B][SIZE=3](Joō no Eizoku Sennin Modo) | Undying Queen Sage Mode[/SIZE][/B] [SIZE=3][B]Type:[/B] Supplementary [B]Rank:[/B] S [B]Range:[/B] Self [B]Chakra cost:[/B] 40 [B]Damage:[/B] (+30 Damage to Poison Release and Taijutsu up to S-Rank) [B]Description:[/B] Because of the way it works Weaver Sage Mode is a Perfect Sage state exclusive to Vena, the only weaver queen able to gather natural energy. It has no imperfect form and does not work the same way other Sage modes do. Unlike other sage modes, it does not convert the user's chakra into Senjutsu chakra. The activation cost only syncs the user with Vena via their existing crown convergence and starts the intake,. Vena herself sustains the mode due to being completely motionless on the back of the user's neck, her stillness lets her draw in natural energy continuously and feed it directly into the user's system in real time, thus bypassing chakra conversion entirely. This lets the user benefit from natural energy without having to remain still themselves. This also allows the mode to remain active for as long as Vena stays on the battlefield and attached to the user. This however leaves it vulnerable to end immediately due to any of the following conditions: Vena takes direct damage, Vena is forcibly removed or dislodged, Vena is unsummoned or the user takes a direct hit to the back of the neck or upper back, disrupting the point of contact. While active, a pair of antennae grows from the user's head, and tribal weaver markings spread across their body in Vena's greenish-yellow coloring. The user can sense chakra and becomes sensitive to the opponent's pheromones, allowing them to gauge the opponent's emotional state and general intent. This increases their tracking by x3. The constant influx of natural chakra also increases the user's speed by x3 and boosts Poison Release and Taijutsu by +20 damage. Their skin hardens like the weavers' exoskeleton, removing -20 damage from any incoming source (This does not limit their movement). The natural energy also strengthens Vena's existing traits. While the mode is active, the weaver toxin carried by the user's body, pheromones, and techniques is intensified, draining -20 HP per turn instead of -10, and requires a medical technique one rank higher than normal to purge. Vena can also break the user out of Genjutsu up to S-rank instead of A-rank by flushing the user's system with natural energy (MS level and above excluded). [B]Note:[/B] Remains active for as long as Vena is on the battlefield. [B]Note:[/B] 3 turn cooldown if the mode is forcibly ended. [B]Note:[/B] Can only be used twice per battle [B]Note:[/B] Requires Vena to be summoned. Other Weaver Ant signers cannot use this mode unless they are able to summon Vena. [hr][/hr] [B]Resubmitting:[/B] [URL='https://animebase.me/threads/custom-jutsu-submissions.792315/post-22162190']Blade of Ember[/URL] Just keeping the first part that works. [B]Katon: Kakyō no Ha | Fire Release: Flame Blade of the Rising Sun Type: [/B]Offensive [B]Rank: [/B]S [B]Range: [/B]Short [B]Chakra: [/B]40 (50 if the user is a fire specialist) [B]Damage: [/B]80 (110 if the user is a fire specialist) [B]Description: [/B]The user performs five handseals and channels large amounts of chakra. When activated, the user condenses their flames into a very dense, superheated state, creating a blade of fire or coating an existing weapon.The flames are fully compressed into the blade's edge, making it lose any outward flare. The weapon seems almost put out, yet anything it cuts experiences extreme heat concentrated at a single point. Strikes deliver full damage regardless of external durability. Techniques up to A-rank can be vaporized in a direct clash (S-rank if the user is a fire specialist). [B]Note[/B]: Technique lasts 3 turns max. [B]Note[/B]: Cannot use other S-rank fire techniques while the technique is active or for 1 turn after [B]Note[/B]: The user only has two move slots available for the duration of this technique. [hr][/hr] [B](Ninjutsu/Fuuinjutsu: Tenraku) | Ninjutsu/Fuuinjutsu: Skyfall] Type:[/B] Supplementary [B]Rank:[/B] S [B]Range:[/B] Long [B]Chakra:[/B] 50 (-10 per turn while active) [B]Damage: [/B]-10 per turn (Unless other effects specified) [B]Description:[/B] The user performs three handseals, channeling massive amounts of chakra into the sky to create highly absorbent rain clouds. These clouds absorb the next ninjutsu the user (only) fires into the sky, dispersing its elemental properties throughout the clouds and causing concentrated droplets or fragments of that element to rain down over the battlefield for up to three turns. The rain affects everyone within its area, including the user, and inflicts the effects of the absorbed element upon those struck by it. This technique is not limited to the five basic elements, AN, AE and CE can also be absorbed. Alternatively, the user may use a kunai with a sealing script containing large amounts of chakra already attached and throw it onto the field. Once activated, the script continuously transmits chakra into the sky, sustaining the clouds and their elemental rain indefinitely while the script remains intact. The kunai may be placed anywhere on the field, including underground, provided the script remains undamaged and continues transmitting chakra. Destroying the kunai or its script immediately ends the chakra supply, causing the clouds and rain to dissipate. When an Advanced Ninjutsu (AN), Advanced Element (AE), or Custom Element (CE) with additional effects is absorbed, those effects are applied to opponents struck by the resulting rain, provided they do not possess immunity to that element. The rain retains the properties and applicable effects of the absorbed technique. The rain can affect the user as well, and the user is not exempt from its elemental properties or effects, e.g. if the user uses an earth technique on the clouds and it begins to rain small rocks, they will be pelted as well. [B]Note:[/B] The technique can be used a maximum of two times per battle. [B]Note: [/B]The user pays 10 chakra per turn for each active instance of the technique, regardless of the method used. [B]Note:[/B] The kunai method can sustain the rain indefinitely while the script remains intact and the user continues paying the upkeep. [B]Note:[/B] 5 turn cool down after deactivation. [B]Note:[/B] Cannot use S-rank and above Fuuin for 3-turns.[/SIZE][/FONT] [SIZE=3][FONT=raleway][B]Note:[/B] Cannot use S-rank and above Ninjutsu (non-elemental) for 3 turns.[/FONT][/SIZE] [/QUOTE]
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