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[QUOTE="Gutsy, post: 22173211, member: 100403"] [FONT=ubuntu]Resubmitting (I hope i fixed it this time XD): [B](Jōki no Kokyū: Nifurheru Renzan) - Steam Breathing: Niflhel Rend Rank:[/B] B [B]Type:[/B] Offensive [B]Range:[/B] Short [B]Chakra Cost:[/B] 20 [B]Damage Points: [/B]40 [B]Description:[/B] This is the third form of Steam Breathing, known as Niflhel Rend. The user intentionally lowers the overall steam output, as it causes their blade to build up a large amount of steam and heat within the blade. The user delivers a single, precise strike, which transfers the stored heat and steam through the wound and into the target's surrounding tissue and bloodstream, causing severe internal damage and immediate overheating. [B]If the target is struck, the concentrated steam and heat is discharged into the affected area, where it then penetrates deeper into the wound and spreads to surrounding tissue, leaving residual thermal heat that continues to burn inside the wound and tissue after the initial strike. The thermal energy that is trapped within the wound gradually dissipates, it continues to damage the surrounding tissue through the prolonged exposure to intense heat. This causes the target to suffer an additional 10 damage per turn for the next two turns.[/B] Note: - Usable 5 times per fight. - Usable by steam users with access to Elemental Kenjutsu. [B](Jōki no Kokyū: Sukaji Hakubyōten) - Steam Breathing: Skadi’s Whiteout Rank:[/B] A [B]Type: [/B]Offensive / Defensive [B]Range:[/B] Short - Mid [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] 60 [B]Description:[/B] This is the fourth form of Steam Breathing, known as Skadi’s Whiteout. The user compresses their internal steam into their katana, superheating it almost instantly until wisps of steam flow off of it. Upon striking or defending from an incoming attack, a sudden burst of steam erupts from the katana, dispersing the user into a cloud around the target. This leaves behind a condensed afterimage made from steam, causing intense light refraction and optical illusions that make the target perceive the afterimage as if it is the real user. This dispersal and optical illusion occurs in the blink of an eye, allowing the user to evade attacks as their physical form disperses into the surrounding steam. The user will blow past the target in steam form and instantly reform in their blind spot, katana already drawn to deliver a second horizontal slash. Due to the user being temporarily made of steam, conventional physical attacks will pass through their dispersed form, though the user remains vulnerable to techniques capable of interacting with or affecting Steam Release. [B]The final slash releases concentrated heat into the area struck, causing localized burns that temporarily weaken the affected area's physical durability by -15 for 3 turns. Note:[/B] - Can only be used 3 times per fight, with a one-turn cooldown. - The physical durability reduction lasts for 3 turns and does not stack through repeated use. - Usable by Steam users with access to Elemental Kenjutsu. [B](Bijutsu: Sureipuniru no Tadareta Kakeashi): Tailed Beast Skill: Sleipnir’s Unbroken Gallop Type:[/B] Supplementary [B]Rank:[/B] A [B]Range: [/B]Short [B]Chakra Cost:[/B] 30 (-10 per turn) [B]Damage:[/B] N/A [B]Description:[/B] When the Jinchūriki enters one of the following states: Chakra Shroud, Five-Tailed Initial Transformation, or Full Transformation, they can activate this technique alongside it (same timeframe). Kokuō causes the Jinchūriki’s momentum to become near impossible to impede due to the fusion of its innate chakra flow, constantly fueling the Jinchūriki and the animalistic nature of its musculature and reinforced by the Bijū stamina. The continuous circulation and feeding of chakra from Kokuō through the limbs and body generates continuous and ramping kinetic energy that keeps its body steady and unbroken. As such, any attempt to slow or immobilize the Jinchūriki in either of its forms is partially absorbed by the raw kinetic energy. This inherent flow of energy, combined with the raw physical power Kokuō allows the Jinchūriki to resist physical effects that would impede their movement, [B]specifically terrain-based techniques such as mud, swamps, snow, sand, and other physical effects that impede movement, reducing any resulting speed reductions by 50% against techniques up to A-rank.[/B] While the continuous ramping kinetic energy increases its speed and momentum [B](x1 additional to Chakra Shroud, Five-Tailed Initial Transformation, or Full Transformation). Note:[/B] - Can only be used when using Chakra Shroud, Five-Tailed Initial Transformation, or Full Transformation. - Only usable by the Five-Tailed Jinchūriki. - Can only be used three times per fight, with a two-turn cooldown after either of the states end. New Submissions: Note Purchased Adv. Fuin: [URL]https://animebase.me/threads/kumi-exchange-center-2-0.780607/page-32#post-22171073[/URL] Note Advanced Uzumaki (allows S-rank Fuin): [URL]https://animebase.me/threads/gyomei-himejima.792623/[/URL] [B](Kuchiyose/Fūinjutsu: Torii) – Summoning/Sealing Arts: Torii Type: [/B]Defensive [B]Rank:[/B] S [B]Range: [/B]Short [B]Chakra: [/B]40 [B]Damage:[/B] N/A [B]Description: [/B]Kuchiyose/Fūinjutsu: Torii requires its user to perform the Ox → Dragon → Tiger hand seals. This summons the Shinto Shrine Gate, in the vicinity of the user of their choice, a gateway that supposedly leads to the Shinigami realm. The Torii is a simple shrine gate made of two upright pillars supporting two horizontal crossbeams, forming a simple, elegant red or wooden archway. When a technique passes through the gate, which is the size that the summoner decides (up to 10 meters wide and 10 meters tall), it is instantaneously sealed away in the same fashion as the Shinigami’s seal, resulting in the technique vanishing from the field permanently. As part of the sealing process, the Torii creates a localized vacuum pull toward its center, drawing in techniques as they approach; this allows it to absorb and seal techniques that are physically larger than the gate as they are pulled inward and sealed. If multiple techniques or creatures etc. are passing through the Torii at the same time, the caster can choose what to seal. [B]Note:[/B] - Can only be used by someone with Advanced Fūinjutsu. - Can be used twice per fight, with a two-turn cooldown. - Cannot seal away a Ninja. - The Torii is limited to sealing 1 technique, summon, clone, Edo Tensei, creation, creature etc. [B](Fūinjutsu/Bijutsu: Kimetsu no Yaiba) - Sealing Arts/Tailed Beast Skill: Curse of the Demon Slayer Rank: [/B]S [B]Type: [/B]Supplementary [B]Range: [/B]Self [B]Chakra Cost: [/B]40 [B]Damage Points: [/B]N/A [B]Description: [/B]The Curse of the Demon Slayer “Kimetsu no Yaiba” is a seal that is tied to the Bijū within. The seal is a special technique which the Jinchūriki or the Bijū can activate independently of one another, however, it is most commonly activated by the Bijū when the Jinchūriki's Chakra Shroud, Incomplete Form or Complete Form is about to end or being forcefully ended. If the Jinchūriki activates the seal it requires the Serpent → Ox → Horse handseals, but if the Bijū willingly activates the seal it requires no handseals. Upon activation, the seal intercepts the Bijū’s chakra as the transformation begins to recede, preventing it from immediately disappearing into the Jinchūriki's body. Instead, the chakra is regulated and redistributed, allowing the Jinchūriki to gradually regress through lesser stages of transformation instead of immediately reverting to their human form. This process occurs in descending order of transformation, which means that when Complete Transformation ends, the Jinchūriki instead enters the Incomplete Form, which subsequently regresses into the Chakra Shroud before finally returning to human form. Similarly, an Incomplete Transformation regresses into the Chakra Shroud, before reverting to human form. Each lesser transformation is sustained for one turn before the seal cannot sustain the chakra anymore, with the process being a continuation of the original transformation instead of an activation of new transformations. If activated from Chakra Shroud, the seal instead redirects the receding Bijū chakra toward damaged tissues, internal injuries and chakra pathways, stimulating the host’s natural regeneration and increasing their healing factor by +30 per turn for three turns. [B]Note:[/B] - Can be used two times per fight with a two-turn cooldown. - The seal must be specified on the Jinchūriki biography. - Each stage lasts one turn before regressing, granting up to two additional turns from Complete Form or one from Incomplete Form. - Regression cannot restore higher forms. Each stage retains its normal abilities and chakra costs, with post-transformation restrictions applying once regression concludes. - Only the post-transformation restrictions of the original transformation apply, not those of the regressed forms. - Requires Advanced Fuinjutsu[/FONT] [/QUOTE]
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