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[QUOTE="Troi, post: 22166515, member: 204285"] Resubmitting: ♆ (Dōran no Mitsumata Yari) Trident of Turmoil ♆ Type: Weapon Rank: N/A Range: N/A Chakra: N/A (30 per summon, 40 per extra conjuring) Damage: N/A Description: The Trident of Turmoil is a legendary weapon from the deep oceans of what was once Kirigakure. It landed in the hands of Peni from her late great great grandfather as a personal gift from him to her. It is wrapped in dirt and mud as old as time to preserve its beauty, as the user can make the dirt and mud crumble off at their will to show its true nature and can reform it onto the trident at their leisure (cosmetic purposes only). It is pale white, like old bone and fashioned with sleek orange and blue tentacles wrapping around it from top to bottom. As he personally gave her this gift on his deathbed, he spoke: "With this staff comes great power... You will control the seas and with that, bring peace to what is a bloody world... Balance..." Those were his last words to Peni before he passed away. [B]Summoning: [/B]The trident's main focus is that, when raised, it is able to passively summon one creature from the deep (aquatic or water-favored) from an animal summoning contract [B]without the use of seals [/B]as the necessary foundation from this weapon provides exactly that. It is in complete commune with the seas and as such, is able to interact with them in a way no human could possibly fathom. [B]This summoning can happen anywhere short range around the user. Conjuring: [/B]In addition to this, it is able to pollute any mist-like water jutsu or water-based jutsu/action into an acidic, [B]heavy state[/B] as the pH balance will be thrown off [B]as well as the weight of the water increasing dramatically[/B], [B]emulating how pressurized[/B] and toxic the depths of the sea can be. This will result in a speed reduction of -2 of allies and enemies alike in the vicinity aside from the user as well as cause a health damage tick of -5 per turn to everyone in the vicinity excluding the user. This is not a passive technique. • Once used to summon a contract animal, user is locked into that contract for the rest of the battle unless bio specialties state/allow otherwise or is able to summon two or more summons due to specialities. • [B]The mist on the field lasts for two turns maximum[/B] unless blown away by a wind or a wind-based element at the strength of S rank. • [B]If[/B] blown away[B]/ended[/B], the user must wait one turn to conjure the mist again at the expense of 40 chakra per extra conjuring [B](costing 0 for the very first conjuring only).[/B] • [B]The summoning effect is usable three times per battle with a three turn cooldown after use. If the summon does not have a stated duration, this method will summon them for three turns until they are defeated or de-summoned.[/B] Changes in bold, replaced freezing effect with a pressurized water effect as to not infringe on ice/frost release, completely took out jutsu slowing as I wasn't aware that wasn't allowed. Worded some things differently for them to make more sense as per the resub and to have it written as clear as possible. New Submission: ♆ (Suiton: Bōsei no Nietagiru Namida) - Water Style: Seething Tears of Tyranny ♆ Type: Supplementary Rank: C Range: Short-Long Chakra: 15 (-15 per turn to sustain) Damage: N/A Description: The user will weave six handseals and focus their chakra into the atmosphere. After this the user will create a thick, dense mist. This will both obscure the vision of everyone in the vicinity as well as obscure the chakra signature of the user, their allies as well as enemies entirely, being unable to be sensed by chakra sensing techniques. This does not include techniques such as doujutsu vision or Inner Sonar skill and techniques of that nature. The downside, is that this technique cannot be used as a source for other water techniques as the mist, as dense as it is, is akin to heavy condensation rather than rain. Much like fog. It does not give a deep, flowing source of water to create other techniques. Naturally, the user is able to sense and pinpoint movements in this mist due to the movement disrupting their chakra as the mist holds the user's chakra within. • Usable three times per battle with a three turn cooldown. • Costs -15 chakra to sustain per turn, lasting four turns per use. [/QUOTE]
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What animal is associated with Naruto's inner demon?
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