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[QUOTE="Ndlovu, post: 22165054, member: 130031"] Resubmitting: [B]Katon : Fuga | Fire Release : Open[/B] Type: Offensive/Supplementary Rank: Forbidden Rank Range: Short - Long Chakra: 50 (-10 per turn) Damage: 90 (-20 to the user) (+20 Fire techniques)(+20 Wind techniques) Description: The user will form three handseals then put their hands in an archery pose, with their index and middle finger as the focal point. The user will channel the highest amount of fire chakra they can muster into an arrow of devastating flame. The heat of the arrow will start to burn the area around the user, the heat is so intense that it hurts the user to hold the arrow. The longer the user holds the arrow the more damage is done to him. The user will aim at their target then release the arrow at a very high speed. When it hits the target or makes contact it will deal devastating results as it cremates and incinerates on impact then the fire erupts and leaps all around destroying everything in and around its path spreading, destroying [B]the battlefield/long range. (Up[/B] to the size of a landmark [B]in NW)[/B]. These flames are so hot that they stay ablaze lasting two turns on the battlefield. The fire will evaporate natural water sources in the area of the [B]battlefield that aren't oceanic in size (long range/ lake size)[/B]. These flames lasting will empower the users wind and fire techniques, as they will use the flames in their attacks, if not dealt with. To maintain and use these flames, they require chakra control from the user. The flames will die out within two turns as the strain on maintaining them starts to wear on the user. Note: Can only be done twice per combat Note: Has a three turn cooldown Note: No other F rank or Fire jutsu in the same turn as the arrow is shot [B]Note: No Fire jutsu above A-rank for two turns[/B] Note: Flames last on the battlefield for two turns then they die out [B]Fuuton: Jutsushiki Junten: Ao | Wind Release : Cursed Technique Amplification: Blue[/B] Type: Offensive/Defensive/Supplementary Rank: S - Rank Range: Short - Long Chakra: 40 (-10 per turn) Damage: N/A Description:The user will perform three handseals to create a wind vacuum in the area. The wind vacuum is very violent and strong. Strong enough to pull levels of earth up to it and can even pull a boss summon off the ground towards it. The user chooses a direction where the vacuum will pull and to make it change direction/move it will cost a move. The vacuum spins at such a high rate it gives off a blue hue. The user is able to create a maximum of two vacuums simultaneously with this technique. The vacuum is able to pull techniques towards itself within reason, following the strengths and weaknesses of wind release. The user is able to put the vacuums together, creating a single wind vacuum that can pull from two different directions at the same time. This conjoined vacuum looks like a large blue ball of wind chakra at the center. When things enter the wind vacuums they are shot out of the otherside, but when things enter the conjoined vacuum they are pushed to center and are imprisoned in the torrent of swirling wind. The user is able to re-direct the pulled in objects within reason, this takes up a move and chakra to do so. Note: Can only be used two times Note: No A - rank above wind techniques for two turns Note: Can only last three turns [/QUOTE]
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