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[QUOTE="Gutsy, post: 22164725, member: 100403"] Resubmitting: [B](Jōki no Kokyū: Surtr no Kiryūken) - Steam Breathing: Surtr’s Steam Dragon Blade[/B] Rank: A Type: Offensive Range: Short – Mid Chakra Cost: 30 Damage Points: 60 Description: This is the first form of Steam Breathing, known as Surtr’s Steam Dragon Blade. The user compresses superheated steam beneath and behind their body, using it to forcibly vent it in a controlled, linear release that propels them forward in a straight line at intense speed (x3 for the duration of the technique). The steam is released in a confined and focused burst, functioning as a momentary propulsion rather than an attack. While in motion, the user moves in a low stance, drawing their blade and slashing through the target in a precise motion as they pass, appearing behind them. The edge of the user’s blade carries scalding steam that burns as well as cuts through the enemy. The movement is brief and explosive, ending immediately after the slash as the steam vents violently and disperses. The extreme heat and steam that is produced from the slash causes the target’s body to rapidly overheat, causing heat exhaustion and blurred vision, resulting in their base speed dropping by [B]10%[/B]. Their body will return to normal after 3 turns when the excess heat has been expelled, or if the enemy uses a form of healing such as medical ninjutsu or yang. Note: - Can only be used 3 times per fight, with a one-turn cooldown. - Usable by Steam users with access to Elemental Kenjutsu. [B](Jōki no Kokyū: Furei Nekkai Kōro) - Steam Breathing: Freyr’s Heat-Haze Passage[/B] Rank: A Type: Offensive Range: Short – Mid Chakra Cost: 30 Damage Points: 60 Description: This is the second form of Steam Breathing, known as Freyr’s Heat-Haze Passage. The user releases controlled, heated steam around their lower body and blade while advancing toward their target in short, irregular bursts of speed powered by steam that is pressure vented from the hips and ankles. Rather than one continuous line, the user “skips” or rather zig-zags through the space between himself and the target in sudden accelerations, causing heat distortion and mirage-like afterimages (x3 speed for the duration of the technique), evading potential dangers in their path. [B]The heated steam distorts the air around the user as they move, creating mirage-like afterimages that follow their movements.[/B] The movement culminates in the user dashing in, with his afterimages, coming in from multiple angles to deliver a singular slash, releasing the excess heat and steam that causes [B]intense heat, dehydration and scalding as the steam comes into contact with the target[/B]. This causes the target’s body to lose its potency,[B] weakening their body by -10 durability for the next 3 turns[/B]. Note: - Can only be used 3 times per fight, with a one-turn cooldown. - Usable by Steam users with access to Elemental Kenjutsu. ---- new submission: [B](Futton: Heru no Ikeru Onsen) Boil Release: Hel’s Living Hot Springs[/B] Type: Supplementary Rank: S Range: Short - Long Chakra Cost: 40 (-15 per turn) Damage Points: N/A Description: The caster performs the Ram → Tiger → Snake handseals, instantly saturating a 30-meter radius of the battlefield with superheated steam, transforming it into a hazardous scalding environment. The user superheats the underground water veins, causing them to rupture the terrain, creating a network of boiling springs, vapor vents, and steaming pools, that act as environmental hazards. The battlefield transforms into a living hot spring domain where the ground constantly releases steam. The user is completely immune to the heat, steam and environmental hazards created by this technique. The extreme heat rapidly dehydrates those caught within the field. Each turn they are inside the field, they suffer increased exhaustion, raising the chakra cost of their techniques by +5 per turn (maximum of +15 per jutsu), without it granting their techniques a buff. If an enemy stays in the field for all three turns, the accumulated dehydration and heat stress causes them to collapse from heat exhaustion and rendering them unconscious for one turn. Due to the opponent’s legs and feet being constantly exposed to the superheated steam and boiling water, severe burns accumulate over time, impairing muscles and balance. Each turn an opponent remains in the field of steam, their movement speed is reduced by 5%, stacking up to a maximum of 15%. Note: - Lasts up to 3 turns. - Usable 2 times per fight, with a 2-turn cooldown. [B](Futton: Niflhel no Yūrei) - Boil Release: Wraith of Niflhel[/B] Rank: B Type: Supplementary Range: Short Chakra Cost: 20 (-10 per turn) Damage Points: N/A Description: The user performs the Ox hand seal and releases a shroud of superheated steam that clings closely to their body, forming unstable rippling layers of hot vapor that react to the cooler surrounding air. The temperature and density continuously bend and refract incoming light, producing thermal mirages around their silhouette. These mirages depict wraiths sprouting and moving around the user, causing the user’s apparent position to lag, split, or momentarily displace relative to their true location, especially during rapid movement or sudden directional changes. This effect is not a mental illusion, but a physical optical phenomenon; light reaching the observer’s eyes is bent before perception occurs, causing the brain to misjudge distance, timing, and exact location. Residual heat pockets left along the user’s movement path can briefly persist. Opponents relying on visual tracking or enhanced sight, such as dōjutsu, experience the fact that they are incapable of creating direct eye contact with their target or track their exact position accurately. While Niflhel no Yūrei provides no direct increase to speed, it greatly enhances evasive maneuvers and feints, increasing the user’s freeform dodge by an additional 5 meters. Furthermore, whenever the user physically attacks an opponent, the mirage “wraiths” manifest into real steam wraiths that strike in unison with the user, adding +20 to their physical attacks. Note: - Can be used 5 times per battle, each time lasting up to 4 turns. - Can be deactivated without the cost of a move. - Has a two-turn cooldown. [B](Kitsutsuryū: Jōki no Kamae) – Demon-Slayer Method: Steam Stance[/B] Rank: B Type: Supplementary Range: Short Chakra Cost: 20 (-10 per turn) Damage Points: N/A Description: Demon-Slayer Method: Steam Stance is a unique stance and sword style that adopts a stance based on the flow of superheated vapor, constantly adapting to the surrounding temperature and pressure. Movements become weightless and reactive, with the body using steam bursts from their joints and body in the form of micro-propulsion, allowing the user to take the path of least resistance, while striking or evading. Just like steam expands into empty spaces and compresses in tight channels, this stance emphasizes fluid, flowing motion, adjusting trajectories mid strike, and exploiting gaps in an opponent’s guard. While the user is in this stance, the user gains enhanced reflexes and mobility, moving up to x2 speed during melee engagement with targets. This stance is an innate ability that allows the user to constantly be in this stance, including at the beginning of a fight (passively), albeit it requires, to be noted in the biography. Note: - To enter a fight already in this stance, it must be stated within the biography. - The technique can be entered or stopped passively at any moment. - The technique can be used 5 times per fight, lasting up to 4 turns. - Must wait one turn before entering the stance again. [/QUOTE]
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