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[QUOTE="Ndlovu, post: 22164305, member: 130031"] [B]Meiton : Yami no maō | Dark Release : The Dark Lord[/B] Type: Offensive/Supplementary Rank: S - Rank Range: Short - Mid Chakra: 40 (-10 per turn) Damage: 80 (+20 taijutsu techniques)(+20 Dark Release techniques) Description: The user will form three handseals, creating an armor of dark chakra around themselves with dark chakra coating their body to prevent injury. In this state the user's taijutsu will become more dangerous as the dark chakra flames cover his techniques. In this state the user will be able to release waves, blasts, shields, beams or streams of dark chakra along with their movements. Using these waves and blasts will be S rank (Up to mid range) and take up a move slot and chakra cost associated with this technique. The additional dark chakra bolsters all dark chakra techniques. Note: Can only be done twice per combat Note: Has a two turn cooldown after deactivation Note: User cannot use earth techniques that come from the body as that will break the constitution of the armor [HR][/HR] [B]Katon : Fuga | Fire Release : Open[/B] Type: Offensive/Supplementary Rank: Forbidden Rank Range: Short - Long Chakra: 50 (-10 per turn) Damage: 90 (-20 to the user) (+20 Fire techniques)(+20 Wind techniques) Description: The user will form three handseals then put their hands in an archery pose, with their index and middle finger as the focal point. The user will channel the highest amount of fire chakra they can muster into an arrow of devastating flame. The heat of the arrow will start to burn the area around the user, the heat is so intense that it hurts the user to hold the arrow. The longer the user holds the arrow the more damage is done to him. The user will aim at their target then release the arrow at a very high speed. When it hits the target or makes contact it will deal devastating results as it cremates and incinerates on impact then the fire erupts and leaps all around destroying everything in and around its path spreading, destroying to the size of a landmark. These flames are so hot that they stay ablaze lasting two turns on the battlefield. The fire will evaporate all natural water sources in the area of the landmark. These flames lasting will empower the users wind and fire techniques, as they will use the flames in their attacks, if not dealt with. To maintain and use these flames, they require chakra control from the user. The flames will die out within two turns as the strain on maintaining them starts to wear on the user. Note: Can only be done twice per combat Note: Has a three turn cooldown Note: No other F rank or Fire jutsu in the same turn as the arrow is shot Note: Flames last on the battlefield for two turns then they die out [/QUOTE]
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