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[QUOTE="El Alucard, post: 22163921, member: 207905"] [FONT=times new roman][B](Fūinjutsu: Jūkei Fūin no Kōrin) | Sealing Art: Tenfold Manifestation Seal Type:[/B] Supplementary [B]Rank:[/B] S [B]Range:[/B] Short [B]Chakra:[/B] 40 (for every transformation) [B]Damage:[/B] N/A [B]Description:[/B] This is a body seal engraved on the user’s wrist. It appears as a circular seal with a segmented dial. The seal has ten pre-written “Forms,” each representing a different chakra setup for a specific combat role. The user channels chakra into the seal and selects a segment to trigger a "full-body transformation" which happens with a thought. This transformation does not change the user's physical shape but alters their chakra flow, physical output, and combat focus. While these transformations do not grant unnatural abilities or abilities that the user does not possess, they modify and improve the user’s existing skills into specialized states. Each form requires full commitment for the duration of activation, enhancing one combat aspect while limiting others. [B]Transformations: 1. Four Arms - Power Form[/B] The user's Taijutsu damage increases by +20. Physical strikes release short-range chakra shockwaves that spread the impact within short range. Restriction: Cannot use Elemental Ninjutsu and Genjutsu [B]2. Heat Blast - Energy Specialist Form[/B] The user's Energy based techniques (Fire, Lightning, Sound , etc) gain +20 and damage taken from them is reduced by -20. Restriction: Cannot use non-energy-based elemental techniques (Earth, Water, etc.) [B]3. Ghost Freak - Illusion Form[/B] The user gains +20 Genjutsu potency and resistance to Genjutsu up to A-rank (non-dojutsu-based). Once per transformation, the user can unleash an S-rank omnidirectional wave of chakra, inducing a genjutsu onto the opponent where they see an ugly inverted skull like ghost with tentacles bursting out of its chest causing them become scared and to freeze for 5 seconds. Costs a move slot and 40 chakra. Restriction: Cannot use Elemental Ninjutsu and Taijutsu [B]4. XLR8 - Sonic Speed Form[/B] The user's speed and reaction time increase significantly (x3). Movement creates sonic booms that burst the opponents eardrums (-10 damage to opponent). Restriction: -20 to the user's overall damage output for all Ninjutsu. 5. [B]Feedback - Conductoid Form[/B] The user's body becomes covered in seals that passively absorb natural energy from the atmosphere at 50 per turn automatically. Additionally seals inscribed on both palms can actively absorb incoming foreign chakra from opponent techniques up to S rank once per turn at the cost of a move slot, converting it directly into natural chakra added to the user's pool upon deactivation. Restriction: Cannot use Sage Mode while this form is active. [B]6. Diamond Head - Bastion Form[/B] The user’s overall durability is increased allowing them to take -30 reduced damaged from enemy techniques. They can perform earth techniques up to A-rank instantly and without hand seals. Restriction: -10 to overall Speed [B]7. Overflow - Undertow Form[/B] The user gains +20 all liquid type techniques and improved movement (x2) in water. Once per transformation, the user can create an S-rank water field, 50m deep up to mid range at the cost of a move and 40 chakra. Restriction: Speed is halved outside of water; cannot use Fire techniques [B]8. Stinkfly - Venom Gust Form[/B] The user gains +20 Wind and Poison techniques. They can fly using wind currents and shoot adhesive poison projectiles that bind targets (B-rank restraint that burns the opponents skin, dealing -20 damage per turn until broken out off). Costs a move slot per projectile. Restriction: Can only use Wind and Poison techniques; User must have poison release to use this form. 9. [B]Swampfire - Regeneration Form[/B] The user's medical chakra merges with any plant based element they have in their arsenal to accelerate regeneration, passively healing 30 damage per turn. Lost or severely damaged limbs/organs can be fully regrown in this form and persist even after deactivation, carrying all properties of the plant based element including its strengths and weaknesses. Costs 50 chakra and a move slot to regenerate a limb/organ but it's instant. Restriction: Requires a bio to have both Medical Ninjutsu and any plant based element to have access to the form. [B]10. Echo Echo - Sound Form[/B] The user gains +20 to all sound techniques and can use up to A rank without handseals. Once per transformation the user can create a sound barrier that reflects all incoming techniques back at the opponent regardless of damage, costing 2 move slots and 50 chakra. Restriction: Can only use sound techniques while this form is active. [B]Notes:[/B][/FONT] [LIST] [*][FONT=times new roman]Each transformation lasts 3 turns.[/FONT] [*][FONT=times new roman]Each transformation can only be used once per battle.[/FONT] [*][FONT=times new roman]After a transformation ends, the seal becomes inactive for 3 turns before it can be used again.[/FONT] [*][FONT=times new roman]Cannot use S-rank and above Fuuinjutsu within the same and 2 turns after.[/FONT] [*][FONT=times new roman]Only one form may be active at a time.[/FONT] [*][FONT=times new roman]The user must already possess the relevant abilities for elemental or specialty-based forms.[/FONT] [/LIST] [FONT=times new roman][COLOR=rgb(0, 0, 0)][hr][/hr][/COLOR] [B](Katon: Hana no Odori)| Fire Release: Dance of Blossoms[/B] Type: Offensive/Supplementary Rank: A Range: Long Chakra: 30 (+10 to set off early) Damage: 60 Description: The user performs 2 handseals and shoots a fireball into the sky that explodes like a firework releasing a gentle stream of warm air filled with dozens of small, delicate ember sparks. These embers drift lazily through the air like falling cherry blossoms. They are small and scattered, seemingly for decoration or ambiance, and they float naturally with the air currents across the battlefield. The embers are dormant for 2 turns simply floating about, giving a false sense of security. On the 3rd turn, if the opponent touches even one ember, all the embers within short range of them activate at once. This causes each one to ignite explosively at the same time, creating an explosion of fire in a 5 meter radius. Alternatively, the user can also set them off mentally any time by expending +10 extra chakra. [B]Note: [/B]Remain on field for 3 turns. [B]Note: [/B]Can only be used 3 times. [B]Note: [/B]Has 3 turn cooldown. [B]Note: [/B]Cannot use A-rank and above fire techniques within the same turn. [hr][/hr] [B](Raiton: Seidō no Ami) | Lightning Release: Copper Net[/B] Type: Supplementary/Offensive Rank: B Range: Short-Mid Chakra: 30 Damage: N/A (+15 to conducted technique) Description: The user performs 1 handseal and releases an extremely thin near invisible web of lightning chakra that spreads passively across the battlefield at ground level and along surfaces walls, weapons, terrain features. It carries no charge and deals no damage in its making it completely undetectable to visual tracking but can be heard as a low buzzing hum (like a refrigerator) . The web acts as a conductor for foreign chakra, the moment any lightning, water or metal based chakra technique is formed within the field, it immediately absorbs and redirects that charge across the entire network simultaneously delivering it back to the opponent. The shock has adds +15 damage to the conducted technique and delivers it back to the opponent essentially turning the opponent's own techniques against them before they can release them, through an invisible redirecting network. The web is visible to chakra sensors and Dojutsu users Note: Can only be used 4 times Note: Web remains active for 3 turns Note: Has a 2 turn cooldown Note: Does not conduct techniques S rank and above. [hr][/hr] [B](Doton: Chinmoku no Ne) | Earth Release: Roots of Silence[/B] Type: Supplementary Rank: C Range: Short-Mid Chakra: 20 Damage: N/A Description: The user sends a pulse of earth chakra silently through the ground. No visible effect occurs on the surface whatsoever the ground looks and feels completely normal. Beneath the surface however the earth chakra restructures the soil composition up to mid-range, making it highly sound absorbent. Any technique, movement or action that would normally produce sound or vibration within the affected area is completely muffled. Footsteps, handseals, weapon clashes, even spoken words. The user is exempt from this effect and can hear normally while operating within the silent zone. This creates a passive stealth field that suppresses the opponent's ability to track the user through sound or vibration sensing while simultaneously concealing the user's own technique preparation from sound based detection. Note: Can be used 5 times Note: Lasts 4 turns Note: Has a 3 turn cooldown Note: Does not affect chakra sensing or dojutsu tracking.[/FONT] [/QUOTE]
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