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[QUOTE="El Alucard, post: 22163763, member: 207905"] [FONT=times new roman]Resubmitting: Ash Abrasion, Messenger of Darkness, Thousand Shard Cycle Change log: Changes [B]BOLDED[/B] Thousand Demon Daggers Approved Here: [[/FONT][URL='https://animebase.me/threads/custom-jutsu-submissions.792315/post-22162190'][FONT=times new roman]x[/FONT][/URL][FONT=times new roman]] [hr][/hr] [B](Kemuriton/Doton: Haibo Funsai) | Smoke/Earth Release: Ash Abrasion Type[/B]: Offensive [B]Rank[/B]: S [B]Range[/B]: Long [B]Chakra[/B]: 40 [B]Damage[/B]: 80 [B]Description[/B]: The user performs 3 hand seals and unleashes a dense cloud of smoke infused with earth chakra. The earth chakra gives the particles a rough, burr-like texture that adheres to and scratches any surface they come into contact with. [B]Each particle that touches a surface bursts, generating new particles, resulting in the cloud spreading and self-replicating across the area for 3 turns.[/B] The earth infusion causes the smoke to be heavy and slow to dissipate. [B]Wind of the same rank and above can clear it from the affected area, but it doesn't prevent new particles from forming in other locations where the smoke may have been dispersed or flew off to.[/B] Particles stuck to an opponent grind against skin, hair, and clothing with movement, dealing -5 damage per turn. When these particles are inhaled, they become trapped in lung tissue, too heavy to be expelled and scraping the inner lining with each breath (-10 per turn), leading to internal bleeding, blood-filled lungs, and progressively more difficult breathing that deteriorates with time. [B]Note: Can only be used 2 times per battle. Note: Due to its density the smoke remains on the battlefield until blown away and can be used for other smoke techniques. Note: Self-replication lasts 3 turns and cannot be extended or reactivated. Note: Stationary opponents only take inhalation damage; movement is required to trigger scraping damage. Note: External particles wash off with a water technique. Inhaled particles clear with an exhaled water technique. Neither undoes damage already dealt. Note: Has a 3-turn cooldown, starting once self-replication ends. Note: Cannot use S-rank and above smoke or earth techniques during and for 2 turns after the self replication ends.[/B] [hr][/hr] [B](Iryojutsu: Yami no Shisha) | Medical Arts: Messenger of Darkness Type[/B]: Offensive [B]Rank[/B]: S [B]Range[/B]: Short [B]Chakra[/B]: 40 [B]Damage[/B]: N/A (-40 to user) [B]Description[/B]: [B]The user performs 2 handseals (single handed) immediately before or during physical contact with an opponent,[/B] injecting the opponent with corrupted medical chakra calibrated to mimic their native regulatory signals. The corrupt chakra integrates with the opponent's immune system, reprogramming it to attack the body's own tissue, basically causing Multiple Autoimmune Syndrome (MAS). Turn 2: The immune system begins attacking connective tissue and muscle fiber. Joint inflammation, extreme muscle weakness, and fever severely impair mobility, [B]reducing Speed by -10.[/B] Turn 3-4: The immune system attacks organ tissue, causing severe pain, blindness, loss of coordination, and internal bleeding. The opponent takes [B]-20 damage per turn and their damage output is reduced by -20.[/B] Turn 5: [B]Full systemic failure begins. Organs deteriorate rapidly, bleeding from every orifice, skin peeling, muscles failing. The opponent is reduced to a critical, incapacitated state unable to move, see, hear, taste and only feels severe pain from the organ damage and the peeled skin. Note[/B]: Has a 5-turn cooldown. [B]Note[/B]: Can only be used twice per battle. [B]Note[/B]: Requires physical contact. [B]Note: Treated with standard Medical ninjutsu, Yang Release, or other normal means of curing ongoing status effects/damage. Note[/B]: Since effects don't begin until turn 2, there are no signs of infection before then, making early detection difficult. [B]Note[/B]: User takes 40 damage as the corrupted chakra briefly passes through their own system. [FONT=times new roman][hr][/hr][/FONT] [B](Akuma Senbon Rinne) | Thousand Shard Cycle Type[/B]: Defensive/Offensive [B]Rank[/B]: A [B]Range[/B]: Short-Mid [B]Chakra[/B]: 30 [B]Damage[/B]: 60 [B]Description[/B]: The user sacrifices a portion of their chakra and makes a horizontal motion with the Thousand Demon Daggers, or with the hilt (if the sword is already in its shattered state). This causes the fragments to begin rotating around the user at high speed, forming a continuously cycling formation that can be shaped around the user or their opponent. When used defensively, the fragments swarm around the user in a rapidly rotating dome that moves with them, shredding through incoming physical attacks and projectiles on contact. [B]Against ninjutsu, the dome clashes normally, chakra invested and elemental strengths/weaknesses apply as with any standard technique, rather than an automatic block.[/B] When used offensively, the dome surrounds the opponent, staying 5m from them on all sides and moving with them. Shards break off during rotation and fly inward at random angles, piercing and slicing from all directions. After 3 turns, the fragments fall to the ground, becoming inert until the user activates them again. If forcibly dispersed by the opponent, they simply reform around them again the following turn. [B]Note[/B]: Can only be used with the Thousand Demon Daggers. [B]Note[/B]: Requires the weapon to be in its fragmented state. [B]Note[/B]: Can only be used 3 times regardless of defensive or offensive use. [B]Note[/B]: [B]While active, the user cannot use any other ninjutsu, genjutsu, other elements. They may still move, use taijutsu/weapon strikes, and since the blade is able to release poison, the user may use poison techniques through the fragments via chakra sacrifice to the hilt. Note[/B]: Lasts 3 turns. [B]Note[/B]: Has a 3-turn cooldown period.[/FONT] [/QUOTE]
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What animal is associated with Naruto's inner demon?
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