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[QUOTE="El Alucard, post: 22163535, member: 207905"] [FONT=times new roman][B]Resubmitting Ash Abrasion. Changelog:[/B] - Combined earth with smoke to achieve desired effects. [hr][/hr] [B](Kemuriton/Doton: Haibo Funsai) | Smoke/Earth Release: Ash Abrasion[/B] Type: Offensive Rank: S Range: Long Chakra: 40 (-10 per turn to continue emitting) Damage: 80 Description: The user does 3 handseals and emits a thick cloud of smoke infused with earth chakra from any part of their body. The earth chakra gives each smoke particle tiny burr-like texture, making them stick and scratch upon contact with any objects or organism. While this smoke technique is heavier and slower than a typical S-rank smoke technique, the particles make up for it by replicating themselves; every particle that touches a surface bursts outward, creating new particles that continue this process, quickly covering the battlefield. This replication continues for 3 turns. Because of their earthy weight, the smoke cannot be blown away by wind techniques of equal or lower rank. When particles stick to an opponent, each motion results in them rubbing and grinding against the skin, hair, and clothing, inflicting ongoing damage (-5 per turn). When these particles are inhaled, they become trapped in lung tissue, too heavy to be expelled and scraping the inner lining with each breath (-10 per turn), leading to internal bleeding, blood-filled lungs, and progressively more difficult breathing that deteriorates with time. [B]Note:[/B] Can only be used 2 times [B]Note: [/B]Smoke remains on field for 3 turns unless user continues emitting at -10 chakra per turn. [B]Note:[/B] Self replication lasts 3 turns, at which point the user needs to spend an extra 20 chakra to activate the self replication once more for 3 turns. [B]Note:[/B] Stationary opponents only suffer inhalation damage, movement is required to trigger external scraping. [B]Note:[/B] External particles can be washed off with a water technique,. Inhaled particles can be expelled by exhaling a water technique,. This however doesn't undo the damage already done to the skin or lungs. [B]Note:[/B] Has a 3 turn cooldown [B]Note: [/B]Cannot use S-rank and above smoke or earth techniques for 3 turns. [COLOR=rgb(163, 143, 132)][B]Pending - Leaving for Detective L - Mirai[/B][/COLOR] [B]New submissions[/B] [COLOR=rgb(0, 0, 0)][B](Fuuton: Shiori) | Wind Release: Bookmark Type: [/B]Supplementary [B]Rank: [/B]A [B]Range:[/B] Long [B]Chakra: [/B]30 [B]( -10 Per Turn) Damage: [/B]N/A [B]Description: [/B]The user does two hand seals and unleashes wind chakra across the entire battlefield, generating an invisible web of oxygen-rich air pockets that naturally disperse throughout the area. The only external sign of the technique's existence is a gentle swaying of the surroundings and a soft cool breeze that gives no immediate sense of threat ([B]Dojutsu and Chakra Sensors can still detect the technique however[/B]) . The wind flows in perfect harmony with the user, accompanying their fire techniques ([B]Flame or Ash variant only[/B]) as they move, supplying them with a continuous flow of oxygen that makes them burn significantly hotter, increasing the damage of all the user's fire techniques by +20. In contrast, this same wind acts against any rival fire techniques, impeding them and robbing them of oxygen, which decreases their damage by [B]-15[/B] for the duration of the technique. [B]Note: [/B]Can only be used 3 times. [B]Note:[/B] Lasts [B]3[/B] turns. [B]Note:[/B] Has a 2 turn cooldown, [B]while not being able to utilize Wind Techniques above A Rank for the same duration[/B]. [B]Note: [/B]Only affects fire techniques, no other elements.[/COLOR][/FONT] [B][COLOR=rgb(124, 112, 107)][SIZE=4]Approved - Edits Made and bolded, if you don't like them, message me and I can decline this - Mirai[/SIZE][/COLOR][/B] [FONT=times new roman][hr][/hr] [B](Iryojutsu: Yami no Shisha)| Medical Arts: Messenger of Darkness[/B] Type: Offensive Rank: S Range: Short Chakra: 40 Damage: N/A (-40 to user) Description: The user through physical contact floods the opponent's body with corrupted medical chakra, precisely calibrated to mimic the opponent's regulatory signals as if native to the body. The corrupt chakra then integrates with the opponent's immune system, reprogramming it to identify the body's own tissue as a threat. This causes the immune system to attack itself causing Multiple Autoimmune Syndrome (MAS). Turn 2: The opponent's immune system begins attacking connective tissue and muscle fiber. The opponent experiences joint inflammation, muscle weakness and a fever, reducing their [B]Agility by -1 AP.[/B] Turn 3-4: The opponent's immune system attacks organ tissue. This causes severe pain, blindness, significant loss of coordination and internal bleeding occurs. This further cripples the opponent causing them to not only continuously take -20 damage per turn. It reduces their damage output by -20. Turn 5: Full systematic failure starts. Organs deteriorate rapidly. Blood leaks from every orifice, skin begins to peel and muscles fail. Left untreated the opponent experiences total systemic failure at the end of this turn, [B]resulting in death[/B]. [B]Note: [/B]Has a 5 turn cooldown [B]Note: [/B]Can only be used twice per battle [B]Note: [/B]Requires physical contact. [B]Note: Since this technique works on a cellular level, cellular level repair is required in order to treat. If the opponent only heals themselves physically the effects simply continue as the effects itself is on the opponent's immune cells. So they essentially need to completely eradicate all their old immune cells and remake new ones. Note: [/B]Since the effects of this technique don't begin until the second turn. It is difficult for the opponent to detect that they have been affected by the technique at all as there are no signs they have been. [B]Note: Chakra required to completely purge and renew their immune cells doubles each turn the user is affected. Note: [/B]User take 40 damage as the corrupted chakra briefly passes through their own system. [COLOR=rgb(124, 112, 107)][B]Declined - Declined, while this is requires physical contact with a target, there still needs to be some level of restriction to this technique as is. No mention of handseals either. As for the technique itself, there's a few things that I bolded to bring more direction to. The first is that, and correct me if I'm wrong but Medical Ninjutsu doesnt inherently allow you to alter someone's Attribute Points like that, it would more so fall under Poison Ninjutsu. You can however alter their stats such as speed or tracking with it (i.e -5 tracking). Two techniques that cause 'death' are no longer approved due to the Health System, so it make that moot in this technique's case, and lastly the bolded note is a hard no. You'd have to allow this to be healed as normal via medical ninjutsu, yang etc as it can start to get messy with the whole cellular vs none debate. They also wouldn't need to purge the chakra, as this isn't operating like a mutagenic manipulation like Yang Release. - Mirai[/B][/COLOR] [hr][/hr] Thousand Demon Daggers Approved here: [[/FONT][URL='https://animebase.me/threads/custom-jutsu-submissions.792315/post-22162190'][FONT=times new roman]X[/FONT][/URL][FONT=times new roman]] [B](Akuma Senbon Rinne) | Thousand Shard Cycle Type:[/B] Defensive/Offensive [B]Rank:[/B] A [B]Range:[/B] Short-Mid [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] The user sacrifices a portion of their chakra and makes a horizontal motion with the Thousand Demon Daggers, or with the hilt if the sword is already in its shattered state. This causes the fragments to begin to rotate around the user at high speeds, creating a continuously cycling formation that can be shaped around the user or their opponent. When used defensively, the fragments swarm around the user in a rapidly rotating dome that can move with the user. This dome blocks incoming attacks ranked A and below, shredding through them. When used offensively, the dome surrounds the opponent, remaining 5m from them all around and moving with them. Shards break off during the rotations and fly inward at random angles, piercing and slicing from all sides. After 5 turns, the fragments fall the ground becoming inert till the user wishes to use them again. Should they be dispersed forcefully by the opponent, they simply come back again the next turn. [B]Note:[/B] Can only be used with the Thousand Demon Daggers. [B]Note:[/B] Requires the weapon to be in its fragmented state. [B]Note:[/B] Can only be used 3 times regardless of defensive or offensive use. [B]Note:[/B] While active, the user cannot reform or use other fragment-based techniques. The can however still use poison techniques through the fragments by sacrificing chakra to the hilt. [B]Note:[/B] Lasts 5 turns [B]Note:[/B] Has a 3 turn cooldown period.[/FONT] [COLOR=rgb(163, 143, 132)][B]Pending - Leaving for Detective L- Mirai.[/B][/COLOR] [/QUOTE]
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