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[QUOTE="Kooljay, post: 22162522, member: 208333"] [FONT=book antiqua]([B]Ameton: Shun Kōzui no Jutsu) - Rain Release: Flash Flood Technique[/B] Type: Supplementary Rank: S Range: Short-Long Chakra: 40 (-10 per turn) Damage: N/a Description: The Flash Flood Technique is a Rain Release technique created by Storm, the Goddess of Storms. She weaves three hand seals and sends a large orb of Suiton chakra into the sky. Immediately, dark cumulonimbus clouds form above the battlefield, blocking out much of the sunlight and drenching the area in heavy, violent rain. Within seconds, the battlefield rapidly flash floods, creating a large water source. The rapid torrent of constant rain also quickly increases the mass of Suiton techniques or Suiton based AE's and CEs, granting them a +20 boost in damage while the rainfall is occurring. While the water source remains afterwards, the rainstorm can last for up to 3 turns. The darkness and heavy rain heavily dampen visibility, limiting sight to 5 meters. Because the rain is chakra-based, the technique can even interfere with dōjutsu vision, with the exception of the Byakugan and its evolutions. Note: Can only be used 2 times max and Lasts 3 turns max Note: Rain Jutsu above A rank cannot be used the turn following this jutsu Note: Once this jutsu ends, it cannot be used again for 2 more turns. [hr][/hr] [B](Jiton: Satetsu Kyojin) - Magnet Release: Iron Sand Golem Type:[/B] Supplementary/Offensive/Defensive [B]Rank:[/B] S [B]Range:[/B] Short–Long [B]Chakra:[/B] 40 (-20 per turn) [B]Damage:[/B] 80 (+30) [B]Description:[/B] The user performs three hand seals and releases a vast amount of Magnet Release chakra from the surrounding environment, drawing in nearby iron sand to form a massive golem comparable in size and power to boss summons. The golem’s appearance can be shaped into any form the user desires, though this is purely aesthetic and does not affect its abilities. Throughout the construct, millions of iron sand particles grind against one another, generating continuous currents of static electricity that flow like veins across its body, allowing the golem to unleash electrical discharges that travel at the speed and power of S ranked Lightning Release techniques into long range; however, these attacks are not chakra based, making them elementally neutral and incapable of being absorbed. Acting as an extension of the user, the golem serves as a medium for all Iron Sand and basic Magnet Release techniques known by the user, significantly amplifying their scale, range, and destructive power, increasing their damage by +30 and extending their reach up to long range. The construct can freely reshape its body into weapons, limbs, or tendrils for both offensive and defensive purposes, and even if damaged, it can be restored by supplying additional chakra equal to the damage sustained, drawing in more iron sand to reconstruct itself. The user must remain atop the golem to maintain control, and while it is active, they are unable to perform jutsu independently, instead channeling all techniques through the golem as a medium, making it a dominant and versatile force on the battlefield so long as it is sustained. Note: Can only be twice and lasts 3 turns. Note: Once this jutsu ends, it cannot be used again for 3 turns. Note: Counts as a move each turn it is active. Note: While using this technique, the only elements the user can use is Magnet release Example: [SPOILER] [IMG]https://gifdb.com/images/high/misaka-mikoto-creating-sand-iron-golem-34tzrr8v46tw8lnm.webp[/IMG][/SPOILER] [hr][/hr] [B](Jiton: Denjimyaku no Jutsu)[/B] [B]- Magnet Release: Electromagnetic Pulse Technique Type:[/B] Supplementary [B]Rank:[/B] S [B]Range:[/B] Short–Mid [B]Chakra:[/B] 40 (+10) [B]Damage:[/B] N/a [B]Description: [/B] The Electromagnetic Pulse Technique is an advanced ability known only to highly skilled users of Magnet Release. After performing three hand seals, the user gathers Magnet Release chakra within their body before releasing it outward in a powerful omnidirectional pulse that expands up to mid range. While the technique causes no direct physical damage, it disrupts the chakra flow of those caught within its radius, specifically interfering with their ability to mold Lightning Release chakra below S rank for 3 turns. As a result, affected targets are unable to use Lightning Release techniques for three turns, including any abilities, CE/AE's that make use of that element. To the naked eye, the pulse manifests as a burst of pure white electricity radiating outward, though it travels at standard jutsu speed for a technique of its rank and maintains the s/w of magnet release. If the affected is hit with or uses an S ranked Lightning Release chakra surge technique, the jutsu's effects becomes neutralized. Alternatively, the user may integrate this technique into another Magnet Release jutsu by adding the required three hand seals and additional chakra during its activation. When used in this manner, the electromagnetic pulse is emitted from the chosen technique instead of the user’s body, allowing it to function passively alongside the original jutsu. However, because the pulse no longer originates from within the user, they are not inherently protected from its effects and may be caught within its range if used carelessly. Note: Can only be used twice Note: This jutsu cannot be used for 2 turns after it has been initially used Note: The user cannot use Lightning Release the following turn. [hr][/hr] [B](Jiton: Tenshō no Jutsu) - Magnet Release: Heavenly Ascendance Technique Type:[/B] Supplementary [B]Rank:[/B] S [B]Range:[/B] Short-long [B]Chakra:[/B] 40 (-10 per turn) [B]Damage:[/B] N/a [B]Description: [/B]The user performs three hand seals and floods their body with Magnet Release chakra. By precisely manipulating the polarity of this chakra in relation to the Earth's natural magnetic field, the user generates a powerful repulsive force that allows them to defy gravity and achieve true flight. While active, the user can freely maneuver through the air at speeds comparable to those of an S Rank Magnet Release technique, granting exceptional mobility in both combat and travel. Through continuous adjustment of their magnetic polarity, the user can accelerate, decelerate, hover in place, or change direction instantaneously without relying on conventional means of movement. Because the technique requires constant manipulation of magnetic forces, the user's concentration is heavily devoted to maintaining the effect. As a result, while Heavenly Ascendance Technique is active, the user may only mold Magnet Release, Earth Release, and Wind Release chakra. Note: Can only be used 2 times max and Lasts 3 turns max Note: While using this jutsu the user can only mold Jiton, Doton, and Fuuton elemental chakra. Note: When this use ends, the user cannot use it for 1 turn. [/FONT] [/QUOTE]
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