Menu
Forums
What's new
New posts
New social group messages
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Clubs
New social group messages
Social group list
Search Clubs
Search Club discussions
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
New social group messages
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Submissions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
[QUOTE="El Alucard, post: 22162190, member: 207905"] [FONT=times new roman][B]Resubmitting: Red Mirror, Blue Mirror & Thousand Demon Daggers Note: Red Mirror, Blue Mirror: Removed the part about inverting senses Thousand Demon Daggers: Made all changes as instructed[/B] [hr][/hr] [B]Genjutsu: Reddomirā, Burūmirā | Illusion: Red Mirror, Blue Mirror Type:[/B] Supplementary [B]Rank:[/B] A [B]Range:[/B] Short-Mid [B]Chakra:[/B] 30 [B]Damage:[/B] N/A [B]Description:[/B] The user performs three hand seals and sends their chakra into the target’s mind. This places the target under an illusion that subtly distorts their sense of movement and precision. The target starts to feel that every action they take is slightly wrong, which leads them to instinctively overcorrect their movements. These corrections create small but compounding errors in balance, aim, hand seals, and timing. As the illusion goes on, the target’s motor control becomes less reliable. Steps may be a bit too long or too short, hand seals may not align properly, and projectiles or techniques may miss the target due to over-adjustment. The technique causes ongoing overcompensation which leads to stumbling or tripping over themselves, inability to handle weapons, accuracy errors as they overcorrect their aim, techniques failing to form due to incorrect chakra input, wrong handseals/steps taken, and even hesitation in combat as the target starts to doubt their own movements. The illusion intensifies over time as the target keeps trying to correct their perceived mistakes until the opponent refuses to even move at all. [B]Note:[/B] Can be used three times per battle [B]Note:[/B] Cooldown of 3 turns [hr][/hr] [B](Katon: Zanka no Tachi) | Blade of Ember Type: [/B]Offensive [B]Rank: [/B]S [B]Range: [/B]Short–Long [B]Chakra: [/B]40 (50 if the user is a fire specialist) [B]Damage: [/B]80 (100 if the user is a fire specialist) [B]Description: [/B]This technique has four stages. The user performs five handseals and channels large amounts of chakra. When activated, the user condenses their flames into a very dense, superheated state, creating a blade of fire or coating an existing weapon. These flames do not act like normal fire. They appear calm and contained but emit intense heat. Instead of producing explosive flames, this technique emphasises control, focus, and release, allowing the user to create four distinct variations: East, West, South, and North. Mastery of the element makes the technique stronger. The directions must be used in order, with each phase lasting one turn. [B]East: Kakyō no Ha (Flame Blade of the Rising Sun): [/B]The flames are fully compressed into the blade's edge, making it lose any outward flare. The weapon seems almost put out, yet anything it cuts experiences extreme heat concentrated at a single point. Strikes deliver full damage regardless of external durability. Techniques up to A-rank can be vaporized in a direct clash (S-rank if the user is a fire specialist). [B]West: Ennetsu no Yoroi (Armor of Scorching Heat): [/B]The user emits the contained heat, surrounding their body with an invisible layer of extreme temperature. Any opponent that gets too close takes passive heat damage of -20 per turn (-30 for fire specialists). The heat also reduces the strength of incoming physical attacks by -20 (-30 for fire specialists). Small projectiles like kunai, senbon, and paper tags disintegrate when they enter the area, while larger techniques passing through have their damage reduced by the same amount. [B]South: Karyū no Gisei (Ashen Legion): [/B]The user channels residual heat into the battlefield, drying the surroundings and disrupting moisture. This prevents the creation of liquid, cold, or plant-based techniques up to B-rank (A-rank for fire specialists). Additionally, up to five humanoid or beast-like ash constructs can be formed from burned debris under the user’s control. These constructs follow commands and can collectively deal up to 100 damage in total (that’s 20 each). They remain on the field for up to two turns, or until defeated. [B]North: Shōmetsu no Issen (Extinction Slash): [/B]The user concentrates the remaining heat into a final strike. They release a long-range wave of condensed heat that deals 100 damage (120 if they specialize in fire). Upon impact, the stored heat erupts, causing an additional burst that deals 20 damage in a mid-range area. [B]Notes:[/B][/FONT] [LIST] [*][FONT=times new roman]Only one phase can be active at a time, and they must be used in succession (East, West, South, North)[/FONT] [*][FONT=times new roman]Technique lasts 4 turns max (1 turn per phase)[/FONT] [*][FONT=times new roman]Cannot skip or repeat phases.[/FONT] [*][FONT=times new roman]Cannot use other S-rank fire techniques while the technique is active or for 1 turn after[/FONT] [*][FONT=times new roman]The user only has two move slots available for the duration of this technique.[/FONT] [/LIST] [FONT=times new roman][hr][/hr] [B](Akuma Senbonken) | Thousand Demon Daggers Type: [/B]Weapon [B]Rank:[/B] S [B]Range:[/B] Short-Long [B]Chakra:[/B] 40 (-10 per shatter or reform after first activation) [B]Damage:[/B] 80 [B]Description:[/B] The Thousand Demon Daggers is a poison-based katana with a black hilt that has a demonic face on it and a purple blade that seems to be shattered but somehow still holds its form. This is a chakra conductive sword that is able to shatter into up to a thousand fragments and reform all at the user's will. To activate the fragmentation ability for the first time, the user must expend 40 chakra, after which the user needs only to spend 10 chakra to shatter and reform the blade as they see fit for the rest of the fight. [B][I]The blade is able to deal 80 freeform damage in both it's standard and fragmented states. When fragmented, the pieces move at the same speed as a Universal S-rank technique. The fragments can be manipulated freely by the user by constant contact and gestures via the hilt of the weapon[/I][/B], allowing them to swarm, strike from multiple angles, or even orbit the user at high speeds to form barriers or shields capable of blocking incoming attacks. The fragments are chakra attuned to the hilt and will automatically align and reform when they are recalled, even without the user being able to see them. If chakra flow to the fragments is disrupted or somehow drained, they will lose mobility and fall inert until reactivated by once more spending 40 chakra. As long as the user maintains possession of the hilt, they may restore control over fragments. This being a poison-based katana, the user is able to utilize all poison ninjutsu they know with this katana via slashes. It also grants the user a +20 boost to all poison-based jutsu. [B][I]Additionally, using poison techniques via the sword infuses it with poison chakra, causing it to emit a toxin that accelerates the effects of subsequent poison techniques for 5 turns.[/I][/B] This toxin is passively emitted simultaneously to any poison technique used by the user via the sword, however it takes up a move slot. [B][I]The acceleration causes each stage requiring one less turn to complete.[/I][/B] Note:[/FONT] [LIST] [*][FONT=times new roman]Acceleration does not increase the poison's lethality.[/FONT] [*][FONT=times new roman]Acceleration does not bypass poison resistance, immunity, or cleansing techniques.[/FONT] [*][FONT=times new roman]Fragment attacks do not damage per fragment, they do collective damage.[/FONT] [*][FONT=times new roman]3 turn Cooldown period for the Acceleration ability of the sword.[/FONT] [/LIST] [/QUOTE]
Insert quotes…
Name
Verification
What animal is associated with Naruto's inner demon?
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Submissions
Top