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[QUOTE="Ndlovu, post: 22161616, member: 130031"] [B]Umi Katon : Yoroi Ichi | Liquid Fire: Armor of One[/B] Type: Offensive/Supplementary Rank: A-Rank Range: Short-Mid Chakra: 30 (-10 per turn) Damage: 60 (+20 taijutsu techniques)(+10 Liquid Fire techniques) Description: The user will form two handseals, creating an armor of liquid fire around themselves with chakra coating their body to prevent injury. In this state the user's taijutsu will become more dangerous as the liquid fire covers his techniques. In this state the user will be able to release waves, blasts, shields or streams of liquid flames along with their movements. Using these waves and blasts will be A rank (Up to mid range) and take up a move slot and chakra cost associated with this technique. The additional liquid fire bolsters all liquid fire techniques. Note: Can only be done twice per combat Note: Has a two turn cooldown after deactivation Note: User cannot use earth techniques that come from the body as that will strip the armor off. [COLOR=rgb(84, 172, 210)]± Approved. ±[/COLOR] [B]Uchiha Kaunta : Uchiha Counter[/B] Type: Offensive/Defensive/Supplementary Rank: C - S Rank Range: Short Chakra: 15 - 40 Damage: 30 - 80 Description: The close range counter technique of the taijutsu and genjutsu specialists of the uchiha clan. While reading their opponents movements with the sharingan. The user will parry, dodge, block, take a blow in a way that will showcase their eyes to the opponent placing them in an ocular genjutsu. The illusions may vary, but can’t be complicated since it’s almost a reflex response. Eg: seeing chains come out of the ground to restrict the opponent, the opponent sees the user grow in size, the opponent seeing him counter trying to stab him etc… Their complexity is restricted, but the potency of the genjutsu will vary. Note: Must be able to track their opponents movement to do this. Note: Must have a 3 tomoe sharingan or higher and eye contact Note: Must have mastered sharingan genjutsu, taijutsu and genjutsu Note: Can only use this 3 times in a battle Note: Cannot use this in the next turn [COLOR=rgb(84, 172, 210)]± Declined, similar to existing Genjutsu techniques and there's also a slight meta-game in saying that it WILL place them in a position to view you in the eyes. ±[/COLOR] [B]Umi Katon : Sekai o Kurau Ryu | Liquid Fire : World Eater Dragons[/B] Type: Offensive/Supplementary Rank: S Rank Range: Short - Long Chakra: 40 (-10 per turn if maintained) Damage: 80 Description: The user will make three handseals then expel a large amount of Liquid fire enough [B]to match the size of a Boss Summon[/B]. The liquid fire will grow and shape itself into a large dragon made purely of liquid fire. The dragon is able to fly, has the intellect of a clone and can unleash streams, blasts, waves, shields, currents of liquid fire. These actions will cost a move and are equivalent to its rank. Instead of the large dragon the user may create two smaller dragons that are A rank in nature each taking up over half the size [B]of the original[/B]. They also are governed by the same rules established previously. The user who has mastered liquid fire, may ride or walk on them using their chakra to protect themselves. The user can make a handseal to dismiss the jutsu, they will collapse into a body of liquid fire, which can be used as a source. Note: After the technique ends no liquid fire moves above B rank for the next turn Note: Can only be used twice Note: Cannot be used for at least three turns after deactivation (3 round cool down) [COLOR=rgb(84, 172, 210)]± Approved. Edits made. ±[/COLOR] [B]Doton : Norowareta-sha no kodō | Earth Release : Pulse of the damned [/B] Type: Supplementary Rank: A - Forbidden Range: Short - Long Chakra: 30 - 50 (-10 per turn) Damage: N/A Description: The user will make three handseals changing the surface of the earth around them into a 360 degree adhesive chakra-infused mud, which is akin to a non flammable swamp. The user will use their chakra to keep the ground they stand on solid while the rest becomes adhesive mud. Since it is the user's chakra they will not be slowed.The mud is primarily built to slow the opponent, not sink them. Each turn the opponent spends in this mud field, their speed will be halved as the adhesive mud slows them down eventually making them come to an almost complete halt. Unless the whole technique is destroyed, the user can keep expending chakra to continue the technique, refreshing destroyed parts. Note: A - rank = Short range, S - Rank = Mid Range, Forbidden = Long range Note: Can only be used twice Note: Can only use Earth techniques below B rank after the technique is over for two turns [COLOR=rgb(84, 172, 210)]± Declined. Half speed is too much, and it is similar to existing techniques. ±[/COLOR] [/QUOTE]
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