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[QUOTE="Gutsy, post: 22161591, member: 100403"] Nara / 5 Tails Bio: [URL]https://animebase.me/threads/giyu-tomioka-the-quiet-five-tails.792461/[/URL] Resubmitting: [B](Futton: Múspellr no Kamen) Boil Release: Mask of Muspelheim[/B] Type: Supplementary Rank: C Range: Short - Mid Chakra Cost: 15 (+10 to technique) Damage Points: N/A Description: Múspellr no Kamen passively enhances the user’s steam techniques by continuously absorbing ambient heat and converting it into a unique heated steam chakra. This chakra not only supercharges the steam but can also be manipulated to alter its properties, heating it, allowing the user to adapt the technique for different effects. Whenever the user casts a steam-based technique, they can choose to imbue it with one of the following properties, tailoring its behavior to the situation [B]with a two turn cooldown between each property[/B]. [B]Conductive Steam (導流蒸気, Dōryū Jōki): The steam is saturated with densely compressed, chakra-infused moisture, which increases its ion content and electrical receptivity. The steam is stabilized into a semi-conductive medium that absorbs and distributes electrical currents. Lightning-based techniques that pass through or make contact with the steam have their energy dispersed as it causes rapid loss of voltage, instability, and dissipation. This makes the steam strong against lightning-based elements. Conductive Steam is less effective against naturally insulated or highly condensed elements such as Earth, making it weak to said types of elements.[/B] Choking Steam (窒息蒸気, Chissoku Jōki): The steam’s density and scalding levels are manipulated to create discomfort and burns in the respiratory system, causing oxygen levels to drop and breathing to become difficult. Due to the lack of oxygen, the steam becomes strong against fire-based techniques, as it quenches fire’s oxygen supply, effectively choking it. Choking Steam is less effective against cooling elements such as ice, making it weak to said types of elements. Pressurized Steam (加圧蒸気, Ka’atsu Jōki): The user can compress the steam into a high-velocity jet, striking like a lance of superheated air, able to direct the steam in desired directions. The intense pressure allows it to cut through organic material and disrupts air currents, making it neutral against wind-based techniques. [COLOR=rgb(84, 172, 210)]± Approved, edits made. ±[/COLOR] New Submissions: [B](Xolotl no Kage: Yōmei Mictlan): Shadow of Xolotl: Living Shade of Mictlan[/B] Type: Supplementary Rank: A Range: Short Chakra: 30 (-10 per turn) Damage: N/A Description: Living Shade of Mictlan is a unique Yang and Shadow technique that imbues the user’s shadow with the user’s Yang energy, turning the shadow into its own sentient entity. The user’s shadow is just that, a shadow that moves along the ground, albeit now at its own free will as it is imbued with its own form of sentience. This living shadow is a 2d entity rather than a 3d entity and it is capable of moving and extending its form up to and encompassing short range, moving along the ground etc, while still being attached to the user. While attached, the shadow moves at the same speed as the user. However, the Living Shade of Mictlan can detach from the user and act independently within its maximum range (mid-range from the user), before forcefully returning to the user once the duration of this technique ends. Additionally, this “Living Shade of Mictlan” has a durability pool of 80. Furthermore, it is capable of engaging in close combat if need be, extending its shadows to perform shadow art and taijutsu techniques up to A-rank at the cost of a move. If noted in the biography, the shadow can remain passively alive at no chakra cost, until entering combat, as the shadow remains “dormant” until a fight is initiated. The user can then passively activate this technique once per fight, but lasts for 3 turns when activated or until the health of the shadow is depleted, before the shadow becomes dormant once more. Notes: - Usable three times per battle, remaining active for 3 turns. - While active, the shadow can perform A-rank shadow techniques and Taijutsu, costing a move. - Has a 2-turn cooldown between each use. [COLOR=rgb(84, 172, 210)]± Declined. Don't see why this would activated passively when mentioned in the bio, there's no Fuuinjutsu component to indicate the stored chakra before-hand. This also needs limits to what shadows it can be applied to, in combination with some Nara customs, this can be abusable. It's also very derivative of what can be done with Change into Hell, just on shadows. ±[/COLOR] [B](Mictlantecuhtli no Kage: Yollotl no Kare): Shadow of Mictlantecuhtli: Withering Heart[/B] Type: Supplementary Rank: B Range: Short . Mid Chakra: 20 (+10 to techniques) Damage: N/A Description: Shadow of Mictlantecuhtli: Withering Heart is a Yang-infused Steam and Shadow technique that passively enhances the user’s shadow techniques by allowing the chakra from the user to flow into the shadows transforming them into thermodynamic extensions of their body. When circulating Yang enhanced steam chakra through the shadow, it becomes capable of absorbing heat, moisture, and metabolic energy from anything it comes into contact with. This means it siphons bodily warmth and vitality through microscopic chakra pathways whenever they come into contact with a target, or the shadows attach themselves to targets and connect with their chakra systems. This disrupts the opponent’s internal temperature, fluid balance, and muscular functions, inducing overheating, dehydration, fatigue, and physical instability. What this translates into is the targets having their physical speed reduced by 25%. Additionally, the intense dehydration and lung irritation prevents the use of S-rank or higher techniques that require the use of the lungs and mouth such as a fireball technique. Note: - Usable by those with Yang, Steam & Shadow. - Usable 5 times per fight. [COLOR=rgb(84, 172, 210)]± Declined. Outside of the reach for this technique to exist, reducing speed by 25% is crazy business. Microscopic chakra pathways is a new one for me. ±[/COLOR] [B](Jōki no Kokyū: Surtr no Kiryūken) - Steam Breathing: Surtr’s Steam Dragon Blade[/B] Rank: A Type: Offensive Range: Short – Mid Chakra Cost: 30 Damage Points: 60 Description: This is the first form of Steam Breathing, known as Surtr’s Steam Dragon Blade. The user compresses superheated steam beneath and behind their body, using it to forcibly vent it in a controlled, linear release that propels them forward in a straight line at intense speed (x3 for the duration of the technique). The steam is released in a confined and focused burst, functioning as a momentary propulsion rather than an attack. While in motion, the user moves in a low stance, drawing their blade and slashing through the target in a precise motion as they pass, appearing behind them. The edge of the user’s blade carries scalding steam that burns as well as cuts through the enemy. The movement is brief and explosive, ending immediately after the slash as the steam vents violently and disperses. The extreme heat and steam that is produced from the slash causes the target’s body to rapidly overheat, causing heat exhaustion and blurred vision, resulting in their base speed dropping by 1/4th. Their body will return to normal after 3 turns when the excess heat has been expelled, or if the enemy uses a form of healing such as medical ninjutsu or yang. Note: - Can only be used 3 times per fight, with a one-turn cooldown. - Usable by Steam users with access to Elemental Kenjutsu. [COLOR=rgb(84, 172, 210)]± Declined. Again with the 25% speed reduction, otherwise the technique is pretty cool - I like the boost aspect. ±[/COLOR] [B](Jōki no Kokyū: Furei Nekkai Kōro) - Steam Breathing: Freyr’s Heat-Haze Passage[/B] Rank: A Type: Offensive Range: Short – Mid Chakra Cost: 30 Damage Points: 60 Description: This is the second form of Steam Breathing, known as Freyr’s Heat-Haze Passage. The user releases controlled, heated steam around their lower body and blade while advancing toward their target in short, irregular bursts of speed powered by steam that is pressure vented from the hips and ankles. Rather than one continuous line, the user “skips” or rather zig-zags through the space between himself and the target in sudden accelerations, causing heat distortion and mirage-like afterimages (x3 speed for the duration of the technique), evading potential dangers in their path. Depth perception and timing are disrupted for enemies within short range, making it difficult to track the user’s exact position, due to the mirage-like afterimages around the user. The movement culminates in the user dashing in, with his afterimages, [B]making it near impossible to perceive which one is the real user[/B], coming in from multiple angles to deliver a singular slash, releasing the excess heat and steam that causes [B]rapid overheating, dehydration, and internal damage to the veins and heart, causing hyperthermia[/B]. This causes the target’s body to lose its potency,[B] weakening their body by -20 durability for the next 3 turns[/B]. Note: - Can only be used 3 times per fight, with a one-turn cooldown. - Usable by Steam users with access to Elemental Kenjutsu. [COLOR=rgb(84, 172, 210)]± Declined. @ the highlighted parts. Tone those down, and also, let's not impede on what is done with Scorch vs Steam. Lose that sentence of making it impossible, we have a speed and tracking system for a reason. ±[/COLOR] [/QUOTE]
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