Menu
Forums
What's new
New posts
New social group messages
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Clubs
New social group messages
Social group list
Search Clubs
Search Club discussions
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
New social group messages
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Submissions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
[QUOTE="Vayne, post: 22158239, member: 102133"] Yall should give free sub slots for approved to pending! Went with shadow form first on Apate, will remake the other version in another cycle. Changed Aku's spiritual defense to an 'offensive' tether, added a restriction on Haki, removed the Kabuto ref from the Sen/Kage, and changed Aceso as instructed. Sage rank, so using extra slot here. [COLOR=rgb(243, 121, 52)]Silence filthy Nara![/COLOR] (Kage/Inton: Apatē) - Shadow Art/Yin Release: Apate Type: Supplementary Rank: A Range: Short - Long Chakra: +30 (10 per turn) Damage: N/A Description: Crafted around the lack or restrictions of shadows in some cases, Apate is [COLOR=rgb(243, 121, 52)]an infusion [/COLOR]technique that is based on the principles of Yin Release to allow the user to manipulate shadows with increased effects, in 'shadow' form. Shadow techniques created via Apate, can have an aesthetic colouration depending on the user. Techniques that are in a 'shadow' form would have their spiritual based tether strengthened, allowing it to now affect techniques as long as they have shadows. This means that opposing techniques that produce shadows, should they overlap/interlock with the users own Apate 'shadow' techniques, could potentially have their movement stopped, restricted, or controlled similar to a normal ninja, with the techniques seemingly being suspended in their path upon initial contact. This brand of Apate techniques would be capable of stopping techniques up to and including the same chakra level. Techniques that are stronger will not be effected should their shadow travel across that of the Apate infused. Should a Nara technique carry both physical and 'shadow form' qualities, only one variation could be applied, [B]should it be used with sister technique (TBM)[/B]. Usable once every two turns, with a max usage of 3, and naturally occurring in tandem with a shadow technique. The shadow techniques would behave similar to Yin release in terms of s/ws, becoming breakable to Natural Energy, and Yang. The range of effect of Apate is restricted based on the rank of the technique it is applied to, B ranks and below techniques (15m), A ranks (20m), and S/F Ranks (25m). [COLOR=rgb(243, 121, 52)]No Yin techniques above A rank while this lasts and for one turn after.1 Approved - Made edits in orange.[/COLOR] (Kage/Inton: Aku) - Shadow Art/Yin Release: Aku Type: Supplementary/Offensive/Defensive Rank: S Range: Short - Long Chakra: 60 (-20 per turn) Damage: 80 (100) Description: [B][I]Through a surge of chakra throughout their body, followed by 3 hand seals,[/I][/B] the user would manifest from their shadows a autonomous dark entity with flaming features called [URL='https://i.namu.wiki/i/sHO2TjK4BD2ZfJuyInVBdJjwx86cFxORZiYRQpyUZa6-8spmRqU_8pcCeNECmT7KIvtyjQJt8JoFKuw6LoVkQA.webp']Aku[/URL]. Aku's formation attaches a tether to the user, linking the two and having it act as an equivalent 'shadow' self that [B]can apply a tether (Sha) to targets[/B]. Aku is capable of utilising shadow techniques, siphoning the chakra from their main reserves to do so, and as it is formed through potent Yin enhanced shadows, it can manipulate it's body into different forms to attack, extending up to mid range and inflicting spiritual damage. In regards to [B]Sha[/B], it enables Aku to [B]apply a spiritual tether upon clashing with foreign chakra or targets themselves. The tether acts similar to Hungry Ghosts and would serve to cause the opponent's to lose chakra at a rate equal to the chakra of the opponent's technique upon the clash, or 40 (60) chakra when the tether is applied directly on an opponent. This tether would last until Aku is defeated, or expires. Aku can apply 3 tethers, but the rate naturally splits, and he is capable of choosing when the tether is applied.[/B] Usable twice, lasting up to 3 turns, with a cooldown equal to the turns active. Standard rate is 80, but specialising in Yin elevates it to 100. While in use, the user can not utilise S rank or above Yang techniques. Upon Aku's expiration the user can not use S rank or above Shadow/Yin techniques for a turn. [COLOR=rgb(84, 172, 210)]± Decline, a surge before doing hand seals is a no. Restrictions are pretty arbitrary for what you're trying to achieve here, both with Aku's extended duration and its effects. Applying three tethers is also a no, canon Hungry Ghost only allows up to two. The chakra sapped from the opponent, where does this go? Why is it being sapped, for what? While its active, it should be that you're restricted to some form of Yin/Shadows as well, not just Yang (which you only place in after Aku's expiration, and at S rank and above only, which is again, arbitrary). ±[/COLOR] (Kage Senpō: Senri Tsūtenshō) - Shadow Sage Arts: Heavenly Passing Palm of the Thousand Type: Offensive, Defensive, Supplementary Rank: S Range: Short - Long Chakra: 40 (10) Damage: 120 Description: Combining NE and Shadows, [B][I]the user surges chakra throughout their body and performs 3 hand seals[/I][/B] to manipulates their shadow with an additional helping of natural energy embedded into it. This enables the user to form limbs and constructs of physical shadow that can be used to attack, defend, or supplement their actions. [B]Due to the SM influence, the jutsu is capable of interacting and combatting with Yin/Yang jutsu, even those that are in other forms, such as spiritual Yin techniques or barriers that utilise Y/Y and require Senjutsu to be dealt with.[/B] Usable twice, lasting up to 3 turns each. Second usage must be separated by the amount of turns it was active in first usage. No other Senjutsu techniques S rank or above the following turn. [COLOR=rgb(84, 172, 210)]± Declined. Again, a surge before the hand seals is a no go. That restriction is slick, also a no-go, cause you'd be able to utilize this again after just 1 turn break in-between. Arbitrary restrictions, it needs to be restricted more, considering what you're planning to use this for (A rank and above for Senjutsu and Shadows, for example). I also need to clarify what you mean with "supplement their actions". What are supplementary usages of this technique? ±[/COLOR] (Haōshoku no Haki) - Color of the Supreme King Haki Type: Supplementary/Defensive Rank: S Range: Short - Long Chakra: 40 Damage: N/A Description: An expression of the user's dominating willpower, Haōshoku no Haki is a technique that brings forth the user's willpower in the form of a zone of intense red and black bolts of spiritual energy around the user, affecting all within that range. This is a [B][I]surge of chakra followed by 3 hand seals which can be performed with supplementary/defensive jutsu.[/I][/B] Those that enter the zone would have their chakra drained and be afflicted with a spiritual tether, inflicting them with [B]emotions of dread, weakness, and fearfulness[/B]. Once tethered, the emotions targets are experiencing would translate to a deterrence and hesitance from approaching the user freely, making it so that they can only be moving up to twice the user's base speed while within Mid range of them. In regards to the chakra drain, the tether would drain the affected targets by a rate equal to the chakra cost of this technique per turn, for 3 turns (40 Standard, 60 Spec). The zone itself is an AOE, reaching up to 10 meters around the user, but it can be concentrated to a single target up to 20 meters away. Techniques of equal or lower chakra cost that enter the zone would be drained of their chakra, and would be used as a conduit to send the tether to their original user. For sentient techniques, the tether would afflict the technique alone. When targeting multiple targets, the technique would follow splitting rules in terms of draining. (So 2 targets would lose 20 chakra each for instance) Usable twice, and must separated by two turns. No A rank or above Yin techniques in the turn after this is used, [B]and likewise for when the technique expires[/B]. Surges and Barriers that utilize Yin/Yang and components, or Natural energy can resist the initial zoning and can break free of the tether. [COLOR=rgb(84, 172, 210)]± Declined. Again, surge before hand seals is not the new meta. What are emotions of dread, weakness, and fearfulness? What if my character is the main character who doesn't feel any fear? And using that as a basis to debuff speed doesn't make sense. The AOE range and expansion of it, there's a lot going on here that's a big no. DNR. ±[/COLOR] (Kage Fūinjutsu: Chūsai No Aceso) - Shadow Sealing: Arbitration of Aceso Type: Defensive, Supplementary Rank: S Range: Short - Mid Chakra: 70 Damage: N/A Description: Arbitration of Aceso is a sealing technique that combines Yang and Shadow manipulation into a defensive body seal. A Yang infused seal would be placed on the user's body with the kanji of "Aceso", laying dormant until triggered by the user or upon the user losing consciousness, either to physical or mental attacks. Once triggered, the seal would flush the body and shadow with the Yang chakra, healing and rejuvenating the body whilst granting limited sentience to the shadow. The rejuvenation process would flush out any hostile foreign components and heal the user on a physical level similar to Touch of the Sun, but only by up to 80 HP, or 100 if specialised, [B]occurring at a rate of 1/3 of the HP value per turn[/B]. As for the sentience granted to the shadow, it would momentarily allow it to manipulate the user's movement, [B]drawing them into the shadow itself, similar to the effects of Kagegakure no Jutsu,[/B] and moving at thrice the user's base speed. This enables the shadow to tactfully move the user to a safer or less dangerous position, meaning it can't be used to directly approach the opponent. Whilst moving under the shadows influence, the user can [B]not[/B] attack targets, [B]but is capable of using other jutsus to heal/bolster themselves. After the initial movement, the user can emerge from his shadow or remain hidden inside until fully healed. Movement after the initial turn would occur at the user's base speed. Healing occurs regardless if the user is inside the shadow or has emerged, occuring over a span of 3 tuns.[/B] Usable twice, although the seal must be reapplied after the initial usage. No Yang or sealing techniques above A rank the turn after the seal is utilised. Seal must be placed on bio or in first post of battle. Requires Adv.Fuin. [COLOR=rgb(84, 172, 210)]± Declined. While this technique is active, you shouldn't be able to heal/bolster yourself, considering that the technique would already be utilizing Yang/Shadows to take you out of harm's way. 70 chakra instead of 60? Also, if the shadow is hit, you'll also be knocked out of it. Three times the user's base speed is a bit much, I'd settle for 2x. ±[/COLOR] [/QUOTE]
Insert quotes…
Name
Verification
What animal is associated with Naruto's inner demon?
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Submissions
Top