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[QUOTE="Gutsy, post: 22158218, member: 100403"] Resubmission: Approved Advanced Uzumaki (Allowed to submit S and F rank Sealing Techniques): [URL]https://animebase.me/threads/akhwera-haplore-v2.784925/[/URL] Note: With advanced Uzumaki (Advanced Fuinjutsu) is higher chakra absorption allowed? if so i changed the chakra cost to something fitting. 5 Tailed Jinchuriki Purchase approved: [URL]https://animebase.me/threads/kumi-exchange-center-2-0.780607/page-26#post-22156336[/URL] (currently making the biography). ----- [B](Fūinjutsu/Yōton: Ākēn Wādo) – Sealing/Yang Release: Arcane Ward[/B] Type: Supplementary / Defensive Rank: S Range: Self / Short Chakra: 70 (-15 per turn to sustain) Damage: N/A Description: Yang Release: Arcane Ward is a high-level defensive seal that manifests a living barrier of pure vitality around the user or an ally. The seal is placed as Kanji 奥義 (Ōgi) between the user’s shoulders. However, due to its sentience, the seal moves along the user’s body like liquid to intercept an incoming attack. When an incoming attack is detected, it interposes itself and generates a barrier around the user that forms as crystallized Yang chakra. The barrier fully envelops the user in an omnidirectional 360-degree sphere, that includes underground, protecting from all directions, The sphere expands outward to encompass the entirety of short range, and when formed, it gently but forcibly displaces hostile entities already within that radius to the outer edge of the barrier, and the barrier looks like liquid glass and radiates a soft warmth, as it only solidifies and becomes tangible once it defends the user. Unlike static or one-time use defenses, the Arcane Ward is alive and it reacts to incoming attacks. The Arcane Ward absorbs incoming attacks by spreading the force of the impact across the entire surface of the barrier, dispersing the energy evenly through the sphere. [B]Hostile entities that make direct physical contact with the barrier are subjected to an invasive Yang Chakra that overwhelms their chakra balance, due to imbalance, resulting in a reduction in movement speed by 25% for three turns, and it burns their chakra, lowering available chakra by 20% for the remainder of the battle. If the user specializes in Yang Release repeated contact causes the affected target to temporarily lose access to Yin Release and Yin-based techniques for three turns, as their Yin-Yang ratio is forcibly destabilized[/B]. The barrier can be actively reformed by the user, costing one move and chakra equivalent to the original cost of the barrier, restoring it to full capacity. The Arcane Ward has a durability limit of 80 damage (100 damage if the user specializes in Yang), representing the maximum impact it can absorb before the seal becomes temporarily dormant. Each time the barrier absorbs a strike, its durability decreases by the strength of the attack. Once the durability is exhausted, the seal becomes inactive and must be reactivated. Note: - May be cast twice per fight. - The barrier remains active for a total of 3 turns. - Seal must be placed on the Biography. - The Seal has sentience, activating on its own, albeit at the cost of a move. - Cannot coexist with Yang Release: Power of the Sun or Yang State. - No other Yang Techniques can be activated in the same turn. No other fuuinjutsu while this is active. [COLOR=rgb(243, 121, 52)]Approved - Made edits.[/COLOR] [B]Mizukagami (水鏡, “The Water Mirror”)[/B] Type: Katana / Living Relic Rank: S Range: N/A Chakra Cost: N/A (Chakra Pool: 300) Damage Points: N/A Description: Mizukagami is a refined, slender katana, forged from crystallized chakra steel tempered in sacred spring water. The sword has its own sentience granted by the spring waters' yang energy. Mizukagami emanates a calm heat as gentle wisps of steam rise from it constantly, and with every swing, it releases scalding heat and water, adding +20 damage to all chakraless sword-based attacks. Mizukagami channels its inner heat and power into the user’s water techniques, enriching them with the heat and power of steam, [B]allowing the user to convert a Water technique up to S-rank and lower into a Basic Boil technique (passively), with a one-turn cooldown. This causes the water technique to become a Steam technique and follow the strengths and weaknesses of Boil Release. This can be used 5 times per battle. [/B] Steam Sense (蒸感知, Jōkanchi): A passive sensory ability born from the union of Water and Fire chakra, Steam Sense allows Mizukagami and its wielder to [B]sense the environment through disturbances within emitted steam. This ability releases pulses of fine, harmless steam into the surrounding area (up to 30 meters in radius), spreading outward in waves of thin vapor. This allows the wielder and katana to read disruptions caused when living bodies, movement, or chakra make contact with the steam. This immediately transmits positional and motion information back to the blade and wielder, and allows them to distinguish between different elements. The differences are identified by the ways various chakra natures, techniques, and physical elements alter the temperature, density, and flow of the steam upon contact (tracking x2). This steam is B rank. It spreads 5m per turn passively drawing on 5 chakra from the user per turn. [/B] [COLOR=rgb(243, 121, 52)]Approved - Made edits. Removed the last ability as you can already do enough with this weapon. [/COLOR] [B](Futton: Musuperuheimu no Tobari) - Boil Release: Veil of Muspelheim[/B] Rank: S Type: Supplementary / Offensive Range: Short – Long Chakra Cost: 40 (-10 per turn) Damage Points: 25 damage per turn Description: This technique requires a set of hand seals Ram → Tiger → Horse. [B]Once initiated, superheated chakra erupts continuously from the user, rapidly heating moisture in the surrounding air and environment as the steam spreads outward like an omnidirectional wave from the user, extending up to a maximum radius of 30 meters.[/B] The intense heat produces a veil of [B]chakra-heavy[/B] steam that blankets the area, creating a dense mist or steam, [B]which reduces the effectiveness of Dojutsu, as it irritates the eyes as well as makes it impossible to see through the veil of chakra and steam; however, other sensory methods remain more reliable[/B]. This continuously burns and boils anyone caught within it, dealing 25 damage per turn. [B]The steam carries scalding heat, causing exposed metal, armor, and weapons within the veil to rapidly heat; as such, targets who are wearing or holding metal take increased damage from the technique, raising the damage dealt by this jutsu from 25 to 30 per turn, for as long as they remain in contact with metal. [/B]Anyone who is caught within the steam for 3 turns will experience blurred vision and fatigue, [B]experiencing heat-induced visual distortions[/B], which lowers the targets tracking by 25%. Note: - Can be used twice per battle, with a two-turn cooldown. - Lasts a maximum of 3 turns per use. - No A-rank or above Boil Release in the following turn. [COLOR=rgb(243, 121, 52)]Approved[/COLOR] [B](Futton / Genjutsu: Nifureru no Kasumi) - Boil Release / Illusion: Mist of Niflhel[/B] Rank: A Type: Supplementary / Illusion Range: Short – Long Chakra Cost: 30 (+10 to jutsu applied to) Damage Points: 60 (Mental Damage) Description: Mist of Niflhel is a technique that is used within the same timeframe as a boil, steam or mist-based technique, with the technique being infused with additional chakra, resulting in an additional effect when it comes into contact with a sentient being. Once contact is made, enemies (including summons, creations & other sentient beings) will be bound in an illusion. [B]Once trapped in the illusion, those affected are immobilized as their minds twist under its effect. Those under the illusion see ghostly, ethereal figures rising from the steam, wrapping around their body. These phantoms appear to constrict the target(s), while their touch radiates intense heat as if the steam itself is scalding their flesh.[/B] When combined with a steam technique, the opponents will feel the boiling heat of the steam. If the illusion is not broken within one turn, the affected individuals will suffer 60 mental damage. Within the illusion, they will hear the agonizing sound of their skin boiling due to the super-heated steam, and their vision will be obscured by the surrounding cloud of steam. [B]This technique can be applied alongside a steam-based jutsu (same timeframe) or used independently on pre-existing steam or mist the user is controlling. A target can only be affected by the illusion once. [/B] Note: - Usable 3 times per fight with 2 turns between uses. - If used to bind multiple target’s it can only be used twice per fight. - No Genjutsu of A-rank or above in the following turn. [COLOR=rgb(243, 121, 52)]Approved - Made edits[/COLOR] [B](Futton: Múspellr no Kamen) Boil Release: Mask of Muspelheim[/B] Type: Supplementary Rank: C Range: Short - Mid Chakra Cost: 15 (+10 to technique) Damage Points: N/A Description: Múspellr no Kamen passively enhances the user’s steam techniques by continuously absorbing ambient heat and converting it into a unique heated steam chakra. This chakra not only supercharges the steam but can also be manipulated to alter its properties, heating it, allowing the user to adapt the technique for different effects. Whenever the user casts a steam-based technique, they can choose to imbue it with one of the following properties, tailoring its behavior to the situation. Corrosive Steam (腐蝕の蒸気, Fushoku no Jōki): The user superheats the steam and [B]focuses it on conductive or reactive materials, causing rapid oxidation and thermal stress. This allows the steam technique to corrode metals, stone, and chakra constructs. This makes it strong against earth and metal-based elements. Corrosive Steam is less effective against non conductive materials such as wood, clay, or heat resistant alloys, making it weak to said types of elements. Choking Steam (窒息蒸気, Chissoku Jōki): The steam’s density and scalding levels are manipulated to create discomfort and burns in the respiratory system, causing oxygen levels to drop and breathing to become difficult. Due to the lack of oxygen, the steam becomes strong against fire-based techniques, as it quenches fire’s oxygen supply, effectively choking it. Choking Steam is less effective against cooling elements such as ice, making it weak to said types of elements.[/B] Pressurized Steam (加圧蒸気, Ka’atsu Jōki): The user can compress the steam into a high-velocity jet, striking like a lance of superheated air, [B]able to direct the steam in desired directions[/B]. The intense pressure allows it to cut through organic material and disrupts air currents, making it [B]neutral[/B] against wind-based techniques. [COLOR=rgb(243, 121, 52)]Declined - Corrosive steam takes this too close to Mei's boil. I can't allow you to gain both versions of boil like that. [/COLOR] [/QUOTE]
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