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[QUOTE="Lucidus, post: 22158170, member: 95704"] Resubmitting [B]- Changed boost focus from Tai > DBP - Removed mentions of Asura and symbiote - Completely changed last ability to be more in line with an armor (Ashura no Gi - Ashura no Ma no Gentei) - Asura’s Blood Armor Type:[/B] Weapon [B]Rank:[/B] S [B]Range:[/B] Self [B]Chakra:[/B] N/A [B]Damage[/B]: N/A (+20 Blood/Shikotsumyaku) [B]Description:[/B] Asura’s blood armor is an armor made of crystalised, solid blood, the users bones, and combined and mixed with rare precious metals, using mysterious forms of alchemy to combine and give the armor its miraculous effects, making the armor unique, due to this the armor is bonded with its user. The armor covers the user from the neck downwards, and is a mix of pitch black and crimson red embellishments, it seems to have a mixture of a metal and cloth, although this cloth is in actual fact just a flexible form of solid blood. The plates of armor interlock down the abdomen and appear seamlessly as one piece, a mixture of solid bone and metal, and also encompasses the legs, while the fabric looking portion is around the waist flowing downwards to the bottom resembling a robe. The armor acts as a blood source and allows the user to use blood techniques directly through the armor, originating from the armor, like an extension of himself. [B]Bonded[/B] - This armor increases the strength of the user's ketsuryugan and Shikotsumyaku techniques by +20 damage and +10 chakra. This is due to the armor holding an inherent strength largely due to the addition of his own blood and bone. Blood techniques which would normally come straight from the user’s body, can instead originate from the armor should the user wish. The armor being an extension of themselves, can take on the properties of the user’s own blood. Blood controlled from a distance or through physical contact is also heightened due to the connection of the user’s bloodline and a connection to the user's chakra. Bone still originates from the user, capable of moving through the armor unhindered as if it were his own skin, and when retracted or projected, leaves no sign of holes, the armor working with the user's body harmoniously. [B]Bloodbone Bastion (Active - S Rank)[/B] - This armor is a natural defense, having been created through tough, exotic metals and the user’s blood and bone. This allows the user, at the cost of a move slot, but not taking a slot in the timeframe, to activate the armor causing it to glow a deep crimson red. This provides the user with an increase in durability, mitigating 20 damage from techniques which strike the user. [B]Restrictions[/B] - Blood Bastion can be used twice per battle. - Blood Bastion lasts 3 turns per activation. - Requires a two turn cooldown between usages. - The user loses access to one of his buffs (decided by the user) during the activation and continuation of Blood Bastion. [B]Physical representation of armor, not exact.[/B] [SPOILER][IMG width="288px"]https://i.pinimg.com/1200x/3b/76/7d/3b767d7d8e9d52c234f2d81385427834.jpg[/IMG][/SPOILER] [COLOR=rgb(243, 121, 52)]Approved - Made edits.[/COLOR] [B](Raikei – Raigeki) - Thunder Series - Thunderbolt Type: [/B]Supplementary | Offensive | Defensive [B]Rank:[/B] A [B]Range:[/B] Self - Mid [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description: [/B]A specialised elemental Kenjutsu technique, the user surges lightning chakra through their body and into their blade, which can either be sheathed or unsheathed. During the surge of electrical chakra moving through their body and into their blade the user’s speed and reflexes improve drastically allowing them to move in a burst of speed at x3 their base speed ([B]when performing a Kenjutsu technique)[/B] up to mid range performing a slash or stab with an electrified blade across their foe or intended target, appearing behind the target. The electrified blade causes a jolt of electricity to course through their bodies, disrupting their nervous system causing delayed and uncontrolled reactions, resulting in their base speed and reflexes dropping by 2, this can be circumvented by using a med or yang healing jutsu of equal chakra, or a wind surge through their system. [B]Restrictions[/B] - Can only be used three times per battle - Speed drop lasts for 3 turns unless dealt with. - Must wait a turn between uses. [COLOR=rgb(61, 142, 185)]± Approved, edits made. ±[/COLOR] [B](Raikei – Mahi Hōshi) - Thunder Series - Stun Spore Type: [/B]Supplementary | Offensive | Defensive [B]Rank:[/B] A [B]Range:[/B] Short - Mid [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] A specialised Elemental Kenjutsu technique. The user surges lightning chakra through their body and down into their blade, The user performs a 360 degree spin, leading with their sword, resulting in a 360 degree slash. The user’s body and this slash leaves a trail of small powderlike lightning sparks, resembling [B]a mass of[/B] fireflies or powder, which spreads out and permeates the area around them up to mid range. These tiny bolts of [B]lightning mass [/B]which charge the area, do not obstruct vision, and acts as a barrier around the user, capable of paralyzing individuals that come into contact with the spore like bolts for one turn. The spore-like bolts are capable of dealing damage to an enemy who gets caught inside or enters willingly. Despite lasting 3 turns, the damage is only applied once. The lightning spread around the user is capable of defending against oncoming jutsu or techniques respecting strengths and weaknesses [B]of Lightning[/B]. Although the user is capable of moving through this field of spore like lightning bolts without hindrance as it is their own chakra, not affecting anything that may be on his body. Alternatively, the user can choose to perform a 180 degree slash, forgoing the full spin, and extend an attack of spore like lightning out in front of them. In both instances, the lightning spore spreads from the user. [B]Restrictions[/B] - Can only be used three times per battle - Requires a one turn cooldown between uses - Spore like lightning lasts 3 turns per technique use. - Paralysis lasts one turn from initial contact. Further exposure and paralysis effects of the spore like lightning can occur only after a turn has passed. This means only 2 instances of paralysis can ever happen within the 3 turns it exists on the field if the spore like lightning is not dealt with, and the opponent remains in the area. [COLOR=rgb(61, 142, 185)]± Approved, edits made. ±[/COLOR] [/QUOTE]
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