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[QUOTE="Akisha, post: 22156890, member: 45733"] [B](Amarugamu) Amalgam[/B] Type: Weapon Rank: S Range: N/A Chakra: Passively drains -10 or -20 per turn from user, depending on use. Damage: N/A Description: Two daggers, seemingly identical apart from their color with base length of 32cm, while the edge itself - 20cm. The handles, as well as the blades are somewhat flat with very sharp edges at the end. The first blade is called Mizu, and as the name suggest represents the Water element, glowing in navy blue color. The second blade, Kaze, glowing in white represents the Wind chakra. What makes these daggers unique is their flat surface that allows them to merge into a single dagger when placed together by the user. The one who wields them, can at will merge the blades or separate them, depending on his needs in battle, as the daggers have different effects in both states. When merged the blade glows in light blue colour, representing Ice. The user is able to use water, wind and ice techniques from the daggers with the same speed he would naturally. [B][COLOR=rgb(85, 57, 130)]If a jutsu requires 3 hand seals, the user will have to slash 3 times before casting, thus taking the same amount time[/COLOR][/B]. In the event a jutsu doesn't require handseals or it requires only one, a simple slash of the dagger is enough to produce the jutsu. All of this is done withing reason, meaning if the user needs to send wind chakra through the ground by stomping his foot, then he won't be able to use the dagger for that technique. The effects and abilities of the daggers are: - [B]Empowerment[/B]: When separated, the two blades give a passive boost of + 10 damage to all water and wind techniques of the user and passively drain 10 chakra from him every turn, weather or not he uses any wind or water techniques. When merged, the user will no longer have the damage boost to his wind and water jutsu, but he will instead have a +20 damage to his ice techniques. At this point, the passive chakra drain will be increased to 20 per turn, until they are separated again. If on any given turn the user has the merged dagger even for a moment, it will drain 20 chakra. The user needs to be in possession of the daggers to have this effect, but doesn't necessarily need to hold them, meaning they can be sheathed and the effects will still count. The user can merge and separate the daggers 5 times total in a battle. - [B]Wave[/B]: The first active use of the daggers, (B-S rank) The user can use the daggers to send out either a blast of wind, or a wave of water or a blast of ice shards from the daggers. This counts as a jutsu per turn and can only be used once from each dagger with a one turn cooldown. If used as a B rank, the user needs to slash 1 time, 2 times for A rank and 3 times for S rank. If used as an A rank, the user won't be able to use S rank and above techniques of the same element the following turn. If used as an S rank, the user will loose the boosts of "Empowerment" for one turn and won't be able to use techniques of the element he used, for the following turn. S rank use is of Long range, while the others are Mid range. -[B]Shield[/B]: Two times per battle, the user can make a shield of either wind, water or snow around him by swirling the dagger around himself three times. The shield will start forming with each swirl, but will be complete by the third motion. It appears 2 meters around the user and follows him, should the user use this while moving. It can block up to 80 damage, while elemental weaknesses apply. After use, the user will loose the boosts of "Empowerment" for the following turn and won't be able to use techniques of the element that the shield was made from, for the following turn. Note: Needs to have Ice element in order to use. [B][COLOR=rgb(85, 57, 130)]∞ Declined. No custom will be allowed to bypass hand seal restrictions especially when this already exists as a Specialty. ∞ [/COLOR] (Hyouton: Furosutiinfu yūjon)Ice Release: Frosty Infusion[/B] Type: Supplementary Rank: B Range: Short-mid Chakra: 20 Damage: +15 Description: By using his ice chakra and a single hand seal, the user can infuse his Ice techniques or techniques of its components (Water and Wind), giving them +15 damage boost and a bonus effect. If used on a wind technique, the wind will carry ice shards, increasing its cutting potential. If used on a water technique, the water will turn semi-frozen, turning almost into a slushie. If used on an ice technique, the ice jutsu will become more dense. This happens within the same timeframe of the jutsu. All this comes at a slight drawback. As the ice will make the technique heavier, it will travel a bit slower, equal to 1 point. Note: Can only be used once per turn, with a turn cooldown between use. Note: Can only be used 5 times per battle. Note: Requires ice element to use. [B][COLOR=rgb(85, 57, 130)]∞ Approved. ∞[/COLOR][/B] [/QUOTE]
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