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[QUOTE="Vayne, post: 22156491, member: 102133"] Fixed as discussed. (Kage/Inton: Apatē) - Shadow Art/Yin Release: Apate Type: Supplementary Rank: [B]A[/B] Range: Short - Long Chakra: +30 (10 per turn) Damage: N/A Description: Crafted around the lack or restrictions of shadows in some cases, Apate is a technique that is based on the principles of Yin Release to allow the user to manipulate shadows with increased effects, both in 'shadow' and physical forms. Physical techniques would become capable of interacting with spiritual attacks, such as Ronin Ken, while their damage in regards to non-spiritual based attacks would remain physical. Shadow techniques created via Apate, can have an aesthetic colouration depending on the user. Techniques that are in a 'shadow' form would have their spiritual based tether strengthened, allowing it to now affect techniques as long as they have shadows. [COLOR=rgb(243, 121, 52)]This means that opposing techniques that produce shadows, should they overlap/interlock with the users own Apate 'shadow' techniques, could potentially have their movement stopped, restricted, or controlled similar to a normal ninja, with the techniques seemingly being suspended in their path upon initial contact. This brand of Apate techniques would be capable of stopping techniques up to and including the same chakra level.[/COLOR] Techniques that are stronger will not be effected should their shadow travel across that of the Apate infused. Should a Nara technique carry both physical and 'shadow form' qualities, only one variation could be applied. Usable once every two turns, with a max usage of [B]3[/B], and naturally occurring in tandem with a shadow technique. The shadow techniques would behave similar to Yin release in terms of s/ws, becoming breakable to Natural Energy, [B]and[/B] Yang. [B]The range of effect of Apate is restricted based on the rank of the technique it is applied to, B ranks and below techniques (15m), A ranks (20m), and S/F Ranks (25m).[/B] [COLOR=rgb(243, 121, 52)]Declined - Explained through discord. Separate into two techs.[/COLOR] (Kage/Inton: Aku) - Shadow Art/Yin Release: Aku Type: Supplementary/Offensive/Defensive Rank: S Range: Short - Long Chakra: 60 (-20 per turn) Damage: 80 (100) Description: Through a surge of chakra throughout their body, followed by 3 hand seals, the user would manifest from their shadows a autonomous dark entity with flaming features called [URL='https://i.namu.wiki/i/sHO2TjK4BD2ZfJuyInVBdJjwx86cFxORZiYRQpyUZa6-8spmRqU_8pcCeNECmT7KIvtyjQJt8JoFKuw6LoVkQA.webp']Aku[/URL]. Aku's formation attaches a tether to the user, linking the two and having it act as an equivalent 'shadow' self that becomes the target of certain spiritual clashes. Aku is capable of utilising basic shadow techniques, siphoning the chakra from their main reserves to do so, and as it is formed through potent Yin enhanced shadows, it can manipulate it's body into different forms to attack, extending up to mid range and inflicting spiritual damage. In regards to the tether, it enables Aku to divert to itself inhibiting/homing techniques (Gen, Yamanaka techniques, Y/Y, and other tether based techniques that create a form of restriction/debuff), with the techniques clashing with the user and getting bounced via the tether to Aku. For instance a illusion or Yamanaka technique would be bounced to Aku and be rendered ineffective for the user, but a direct clash with Phantom Dragons would only have the seeking HG tethers sent to Aku. Aku can withstand up to a [B]80[/B] spiritual damage points, deducting the damage from said pool upon each clash. Should an attack fully overcome Aku's defences, the user would have to deal with the remaining surplus damage or the remaining chakra value for non damaging techniques. Usable twice, lasting up to 3 turns, with a cooldown equal to the turns active. [B]Standard rate is 80, but specialising in Yin elevates it to 100. While in use, the user can not utilise S rank or above Yang techniques.[/B] Upon Aku's expiration the user can not use S rank or above Shadow/Yin techniques for a turn. [COLOR=rgb(243, 121, 52)][S]Approved - Made edits. [/S] Pending[/COLOR] New: (Haōshoku no Haki) - Color of the Supreme King Haki Type: Supplementary/Defensive Rank: S Range: Short - Long Chakra: 40 Damage: N/A Description: An expression of the user's dominating willpower, Haōshoku no Haki is a technique that brings forth the user's willpower in the form of a zone of intense red and black bolts of spiritual energy around the user, affecting all within that range. This is a surge of chakra followed by 3 hand seals which can be performed with supplementary/defensive jutsu. Those that enter the zone would have their chakra drained and be afflicted with a spiritual tether, inflicting them with emotions of dread, weakness, and fearfulness. Once tethered, the emotions targets are experiencing would translate to a deterrence and hesitance from approaching the user freely, making it so that they can only be moving up to twice the user's base speed while within Mid range of them. In regards to the chakra drain, the tether would drain the affected targets by a rate equal to the chakra cost of this technique per turn, for 3 turns (40 Standard, 60 Spec). The zone itself is an AOE, reaching up to 10 meters around the user, but it can be concentrated to a single target up to 20 meters away. Techniques of equal or lower chakra cost that enter the zone would be drained of their chakra, and would be used as a conduit to send the tether to their original user. For sentient techniques, the tether would afflict the technique alone. When targeting multiple targets, the technique would follow splitting rules in terms of draining. (So 2 targets would lose 20 chakra each for instance) Usable twice, and must separated by two turns. No A rank or above Yin techniques in the turn after this is used. Surges and Barriers that utilize Yin/Yang and components, or Natural energy can resist the initial zoning and can break free of the tether. 'Resub' [URL]https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-49#post-22132606[/URL] bio with mastery/adv fuin [URL]https://animebase.me/threads/shirou-kotomine-v15.792234/[/URL] SM Mastery for higher damage: [URL]https://animebase.me/threads/mastery-submissions.780592/page-2#post-22129554[/URL] Not sure how Damage for SM mastery is treated, i'm guessing standard chakra but higher damage? Jutsu referenced: [spoiler] [B]( Senpō: Hakugeki no Jutsu ) - Sage Art: White Rage Technique[/B] Rank: S Type: Supplementary Range: Short - Mid Chakra cost: 40 Damage points: N/A Description: After forming the necessary hand seal Bird, the user expels a dragon-like entity from their mouth that carries an orb in its left front claw. As the dragon tightly coils itself around the orb, it releases both blinding light and deafening sound. This alone greatly hinders those in the vicinity but, due to the intensity of the resulting vibrations, paralysing pain is also induced. Thus, the technique both briefly inhibits the opponent's senses, as well as techniques that require their active concentration. According to Kabuto, only he is capable of functioning normally whilst this technique is in effect, thanks to the properties of his Sage Mode and his adopted abilities. Due to his snake characteristics, Kabuto can close the cornea of his eyes to completely block the harmful light, whilst instead relying upon the enhanced perception of his other senses to compensate for his obstructed vision. He can also liquefy the insides of his body in order to negate the effects of the harsh sound vibrations. Note: Can only be used once by advanced Kabuto bios while on Snake Sage Mode[/spoiler] [COLOR=rgb(243, 121, 52)]Declined - S rank... restrictions? <_<[/COLOR] (Kage Senpō: Senri Tsūtenshō) - Shadow Sage Arts: Heavenly Passing Palm of the Thousand Type: Offensive, Defensive, Supplementary Rank: S Range: Short - Long Chakra: 40 (10) Damage: 120 Description: Combining NE and Shadows, the user surges chakra throughout their body and performs 3 hand seals to manipulates their shadow with an additional helping of natural energy embedded into it. This enables the user to form limbs and constructs of physical shadow that can be used to attack, defend, or supplement their actions. Uniquely, when this variation of shadows clashes with other objects or passively on the user's command, a deafening sound is released, amplified via the NE coursing through it. This sound behaves on a smaller scale of that released in the "White Rage Technique", wherein the sound here only causes a disruptive vibration and sound short range around the clash area, one which causes sustained techniques to be interrupted and inflicts paresthesia (20% Speed debuff) on targets, rather than full on paralysis. Notably, when released by the user, the sound can be directed at a 180 degree angle, preventing it's effect on allies or the user himself, whereas in normal clashes it's effects are of a short range aoe. Usable twice, lasting up to 3 turns each. Second usage must be separated by the amount of turns it was active in first usage. No other Senjutsu techniques S rank or above the following turn. Self activated sound release is achieved by moving the shadows to clash within itself in a controlled fashion to release the sound, costing 10 chakra, still only short range distance. [COLOR=rgb(243, 121, 52)]Declined - White Rage is a Kabuto only technique in the RP. This would to be too! The thing I'm not a fan of here is you've basically taken a cannon technique into its entirety and applied all of it to this with addition effects and made it stronger. This is a bit much for one technique. It needs to be reworked to be more balanced. [/COLOR] (Kage Fūinjutsu: Chūsai No Aceso) - Shadow Sealing: Arbitration of Aceso Type: Defensive, Supplementary Rank: S Range: Short - Mid Chakra: 70 Damage: N/A Description: Arbitration of Aceso is a sealing technique that combines Yang and Shadow manipulation into a defensive body seal. A Yang infused seal would be placed on the user's body with the kanji of "Aceso", laying dormant until triggered by the user or upon the user losing consciousness, either to physical or mental attacks. Once triggered, the seal would flush the body and shadow with the Yang chakra, healing and rejuvenating the body whilst granting limited sentience to the shadow. The rejuvenation process would flush out any hostile foreign components and heal the user on a physical level similar to Touch of the Sun, but only by up to 80 HP, or 100 if specialised. As for the sentience granted to the shadow, it would momentarily allow it to manipulate the user's movement up to 10 meters away, moving at thrice the user's base speed. This enables the shadow to tactfully move the user to a safer or less dangerous position, meaning it can't be used to directly approach the opponent. However, whilst moving under the shadows influence, the user can freely attack with his upper body, or passively override the shadow's manipulation if needed, losing the speed modifier as a result. Usable twice, although the seal must be reapplied after the initial usage. No Yang or sealing techniques above A rank the turn after the seal is utilised. Seal must be placed on bio or in first post of battle. Requires Adv.Fuin. [COLOR=rgb(243, 121, 52)]Declined - I'm fine with the first part, not the second. The healing of yang isn't instant it takes time so you need to incorporate that. You'd still suffer the health chart drawbacks. Describe how your shadow or the shadow produced moves you. Right now it's a clash of two techniques with little synergy. A seal to heal. Then a shadow to move you. Iirc there is a cannon technique that allows you to move as your shadow, maybe try mixing it with that. The seal heals you, draws you into your own shadow for movement. Wont have you attacking at the same time, or you're basically getting a combat res without any real drawbacks. [/COLOR] [/QUOTE]
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