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[QUOTE="Sinthorus, post: 22156251, member: 80925"] [B][U]Resubbing:[/U][/B] - Removed the addition damage effects. - Got the last note as we spoke about on disc. - Yang to reflect it's a yang/rot tech [B](Yōton / Aka Fuhai: Nāguru no Shukufuku, Donshokuna Shingun) Yang / Scarlet Rot: Blessing of Nurgle, The Gluttonous Advance[/B] Type: Defensive/Supplementary/Offensive Rank: S Range: Short - Long Chakra cost: 40 Damage points: 80 Description: This S-Rank jutsu harnesses the Yang Release to grant a destructive, biological sentience to the Scarlet Rot, weaponizing it for long-range mass corruption. The user initiates the technique by violently surging a massive quantity of Yang-infused Chakra through every part of their body, causing their body to pulse with crimson energy. This energy acts as a catalyst for a massive, near-instantaneous expulsion of infectious rot that explodes outward up to [B]20 meters[/B] in a colossal, creeping wave, inflicting a base damage of 80 upon initial contact. The key feature is the Rot's Sentience: The concentrated Yang-Chakra imbues the rot with a predatory will, causing it to become a semi-sentient plague that actively seeks out and corrupts all non-allied organic life. This tracking infection aggressively bypasses terrain and obstacles, targeting the chakra signatures of enemies while completely ignoring allies. Any enemy caught in the initial burst is instantly and severely afflicted with the Curse of the Scarlet Rot. Note: Can only be used 2 times per battle with [B]3 [/B]turns between uses. Requires 3 hand seals. Note: No Yang or Scarlet Rot jutsu above A rank for [B]two turns.[/B] [COLOR=rgb(61, 142, 185)]± Approved, edits made. ±[/COLOR] - Made the changes in bold based on the last check for clarity [B](Aka Fuhai: Nāguru no Shukufuku: Norowareshi Ranman) Scarlet Rot: Blessing of Nurgle, Blighted Efflorescence[/B] Type: Defensive/Supplementary Rank: A Range: Short Chakra cost: 30 ( - 10 per turn ) Damage points: N/A Description: The user releases a surge of chakra to transform their entire body into a cohesive mass of Scarlet Rot. Should anything come into contract with their body in this form, they will be infected with the Curse of Rot. In this form, user can burst into a rapidly spinning [B]forming the infectious rotting cyclone short range around where they stood. This is formed short range around the user, but the user can travel up to long range in this form moving along the ground like a tornado.[/B] This Offensive/Supplementary technique allows the user to swiftly traverse long distances across the battlefield while continuously releasing a plume of spores (scarlet rot) and corrosive matter (moving at their base speed), which instantly inflicts the Curse of the Scarlet Rot. While in this travelling form, the user is invulnerable to standard physical attacks based on damage interactions, but is restricted,[B] unable to perform any jutsu at all while in this travelling form. [/B]The user remains highly vulnerable to specific counter-elements like intense fire or powerful purification jutsu that can disperse the rot, causing damage and forcing a sudden reversion. [B]Any technique that has a higher damage output will push the user out of this form. [/B] Note: Requires 2 hand seals and can only be used 3 times per battle. The user can stay in this form up to 3 turns with 2 turns between uses. [COLOR=rgb(84, 172, 210)]± Approved, edits made. ±[/COLOR] [B][U]New subs:[/U] (Inton/Sekifuton: Tīzeinchi no Onchō) – Yin/Scarlet Rot Release, Blessing of Tzeench, Grand Father's Greed[/B] Type: Offensive / Supplementary Rank: S-Rank Range: Short - Long Chakra Cost: 40 Damage: 80 Description: The will perform 3 hand seals releasing a burst of rot infused with yin from their body. This can be in an omnidirectional blast or a focussed wave. Using Yin Release, the user creates a biological tether, Grand Father's Greed, that craves thermal energy. When this rot clashes with a foreign entity or jutsu, it will seek the source of the chakra and latch onto that target much like the Hungry ghost technique. Once a connection is established, the tether acts as a Thermal Sink. It begins violently drawing the heat out of the target or their jutsu to accelerate the Rot’s incubation. Any Fire Release technique used by the target or caught by the tether is weakened by one rank. In game terms, the fire jutsu loses 20 damage and its chakra potency is reduced by 10. Once the Grand Father's Greed is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects last for 3 turns. Note: Can only be used 2 times per battle and cannot be used on the same target more than once. Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost. Note: After use, the user can't use Rot/Yin techniques above A rank in the following turn. [COLOR=rgb(84, 172, 210)]± Declined, what makes this different from Hungry Ghost? You mention the Rot incubation is accelerated, what is the effect of this? Specifically, Fire techniques are affected by this, but I don't think I get the interplay between Grand Father's Greed and Rot, it seeks out thermal energy, but what makes it different from tethering normally with Hungry Ghost? ±[/COLOR] [/QUOTE]
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