Menu
Forums
What's new
New posts
New social group messages
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Clubs
New social group messages
Social group list
Search Clubs
Search Club discussions
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
New social group messages
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Submissions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
[QUOTE="Lucidus, post: 22154599, member: 95704"] [B]Azure Storm Spear | Ao arashi no yari Type:[/B] Weapon [B]Rank:[/B] S [B]Range:[/B] Short [B]Chakra: [/B]N/A (+10) [B]Damage:[/B] N/A (+20) [B]Description:[/B] The Azure Storm Spear is a masterpiece forged by one of the greatest blacksmiths of ages past. Said to be crafted from the remains of an azure dragon, it is a total of 9ft long and considered indestructible. The weapon takes the form of a qiang-style spear with a long, sword-like blade. Its shaft, which is approximately 6ft in length, is wrapped in a blue pelt, with a flowing blue ribbon tied just beneath the blade which extends about a foot down. The spear’s design makes it versatile, suited for a wide range of polearm and sword techniques, such as bisentō, halberd, and kenjutsu styles. 1. [B][I]Draconic Might[/I][/B] - True to its draconic origin, the Azure Storm Spear channels immense power, enhancing any polearm or kenjutsu technique performed through it by +1 rank or +20 damage and +10 chakra. This is possible through the weight and length of the Qiang Spear, allowing it to pack much more power and leverage in its blows, while to the user it feels like the weight of a regular spear due to the weapon sharing a chakra connection with its user. Should anyone else try and hold this weapon they will find it nigh impossible to lift. 2. [B][I]Draconic Link[/I][/B] - The Azure Storm Spear is said to house the spirit of the azure dragon from which its materials were taken. Whether this is true is unknown. The spear is able to absorb chakra from the user, and up to short range around him up to a max value, capable of holding up to 100 chakra at any one time, whether this be their own or foreign chakra. Absorbing foreign chakra costs a move to perform, however it can be used in the same time frame as another technique, when it does, it automatically breaks any genjutsu or fuuinjutsu affecting the user by absorbing the full chakra value within the users system or around them, should it be foreign chakra, or if it absorbs the users own chakra, it causes a chakra spike, and stores the absorbed chakra within the spear. The chakra spike caused through the user's own chakra being absorbed by the spear is equivalent to an S rank elemental surge, as such genjutsu release goes by elemental surge rules. [B]Restrictions[/B] - Absorbing foreign chakra can be done twice per battle - Absorbing the users own chakra can be done twice per battle - There is a one turn cool down between absorption usages. - The user can only absorb foreign chakra once per turn [B][I]Draconic Perception[/I][/B] - It is said that the spirit of the Azure Dragon grants not only power but sensory beyond normal limits. Able to be activated passively, taking 10 chakra per turn, the wielder may awaken [I]Draconic Perception[/I], an A rank technique enhancing and extending the user's basic 5 senses equating to a 3x tracking increase. While active, the wielder’s perception expands into a draconic like awareness, able to sense and see chakra signatures within a wide radius, regardless of concealment, suppression, or misdirection. Things that contain chakra appears like seeing a translucent color with a thick bolded outline, and by extension the user becomes able to smell, taste, feel, and hear chakra. The wielder can distinguish the general strength and nature of these chakra sources, each having a particular distinguished feature that allows each sense to accurately perceive them. This allows the user to perceive hidden enemies, detect clones, or pierce through environmental obstructions that contain chakra such as mist through sight alone or a combination of his other heightened senses. In the case of ‘hearing’, this sense is relatively unique, not only does it enhance the hearing, but it allows the user to hear on a unique frequency, allowing them to hear the ‘existence’ of chakra, should it be mobilized or not. This allows them to hear the chakra within someone and when it's being used, sounding like different pitch changes to the user which allows them to tell the difference between how chakra is being used, or just hearing the chakra inside a person. [B]Restrictions[/B] - Dragon’s Perception can be used 3 times per battle, lasting 3 turns each activation. - 1 turn cooldown between uses starting from when ‘Draconic Perception’ ends. Qiang Styled Spear (Not to scale) [SPOILER][IMG width="249px"]https://i.pinimg.com/originals/70/ca/c7/70cac7810de19f6c0d37118f9cf786ac.jpg[/IMG][/SPOILER] [B][COLOR=rgb(243, 121, 52)]Declined: Firstly, we don't allow indestructible weapons anymore. The Draconic Might is fine as an ability. Saying it couldn't be lifted could be a stretch though. Being able to just absorb chakra around you is a stetch especially when it's 100 chakra. The reason I say this is fuuin itself draws in chakra based on chakra value, so 40 chakra seals/absorbs 30 chakra. Even with advanced fuuin that I believe caps at 70 chakra would only seal 70 chakra. So the scaling of that really needs drawing in. Based on the restrictions I'd say the ability is S rank so would be 40 chakra at a time. It can hold 100 chakra where the 2 uses is 80 chakra then can draw 10 chakra from you as you stated. Absorbing in the same timeframe will be a hard no. That's hard to justify even with a sentient weapon of which you'd need yang to make. The spear absorbing chakra doesn't relate in any way to why it would break a seal or a genjutsu. To break a genjutsu you would need a surge of chakra through your body. You don't say the spear absorbs the chakra and distributes it into you, so there is not mechanism that actually breaks the gen. The whole Draconic Link needs rewording to make sense and drawing in to be logical within our rp. After these above effects, where you have a damage boost, an absorbing then breaking gen and fuuin on you, to add more effects is way too much for one weapon. So the last sensory bit even before reading it is too far. You've just given yourself the cannon sensory, through a weapon but increased the tracking to x3. This is a lot better which I can't allow in a weapon with no true justification along with all the other abilities this has. Reign this in, A LOT. [/COLOR] (Ashura no Gi - Ashura no Ma no Gentei) - Asura’s Blood Armor Type:[/B] Weapon [B]Rank:[/B] S [B]Range:[/B] Self [B]Chakra:[/B] N/A (+10) [B]Damage:[/B] N/A(+20) [B]Description[/B]: Asura’s blood armor is an armor made of crystalized, solid blood combined and mixed with rare precious metals, using mysterious forms of alchemy to combine and give the armor its miraculous effects, making the armor indestructible and unique. The armor is akin to a symbiote, one without any sentience, due to this the armor is bonded with its user. The armor covers the user from the neck downwards, and is a mix of pitch black and crimson red embellishments, it seems to have a mixture of a metal and cloth, although this cloth is in actual fact just a flexible form of solid blood. The plates of armor interlock down the abdomen and appear seamlessly as one piece, which also encompasses the legs, while the fabric looking portion is around the waist flowing downwards to the bottom resembling a robe. The armor acts as a blood source and allows the user to use blood techniques directly through the armor, originating from the armor, like an extension of himself. [B][I]Bloodbond[/I][/B] - This armor increases the strength of the user's ketsuryugan and Taijutsu techniques by +20 damage and +10 chakra. This is due to the armor being made out of an Asura’s bloodline, a type of demonic deity which holds a strong connection toward blood manipulation and slaughter, holding an inherent strength. Blood techniques which would normally come straight from the user, instead come straight from the armor, the armor being an extension of themselves taking on the properties of the users own blood in combination with the Asura’s bloodline. Blood controlled from a distance or through physical contact is also heightened due to the connection of Asura’s bloodline and a connection to the user's chakra. [B][I]Blood Aura[/I][/B] - A ‘B’ Rank technique, Asura’s blood armor allows the user to manifest his blood techniques as a type of energy similar to chakra which is blood red with hints of black in colour, in place of physical blood. This energy can be both ethereal and solid, abiding by blood's strengths and weaknesses. The energy is known as Blood Aura and is the manifestation of the life force blood holds. Activation of ‘Blood Aura’ is passive and this energy can be used as a medium for all blood techniques, thus going by the rank, strength, and restrictions of the techniques used, and allows the user to draw the energy from themselves or from the armor itself. Blood Aura in its ethereal form can be extended through physical barriers and limitations, similar to Raw chakra, but with much greater strength and effectiveness. The solid form of Blood Aura still appears ethereal but interacts with solid matter and all other forms of energy. [B]Restrictions[/B] - Blood Aura can be used five times per battle, lasting 4 turns per activation - Requires one turn cooldown between usages Physical representation of armor, not exact. [SPOILER][IMG width="288px"]https://i.pinimg.com/1200x/3b/76/7d/3b767d7d8e9d52c234f2d81385427834.jpg[/IMG][/SPOILER] [COLOR=rgb(243, 121, 52)][B]Declined: While most of this is fine. There are a couple of issues that it's better if you change to suit you rather than me changing now. First of all, remove the mention of symbiote. It reads as an armour forged using the users blood mixed with metals etc. That's alright, no need for the symbiote side. Remove the mention of the demonic deity. You can't just make up your own divinity within the world. The rest of Bloodbond is fine. Blood Aura is starting to sound like a CE rather than an actual CW ability. Ethereal energy that is blood? At best you could say it changes it's appearance to be darker or more coagulated I guess, but to make it an ethereal energy without it being a CE or infused with Yin wont work. You could resub this weapon once you have yin to achieve that. Though trying to allow blood to become energy that passes through physical things, chakra itself when harnessed as a force can't do this. Have a think how you want to approach these issues. [/B][/COLOR] [B](Ketsueki FūinJutsu - Jigoku no Kusari) - Blood Sealing Technique - Chains of Hell Type:[/B] Supplementary | Offensive | Defensive [B]Rank:[/B] B - S [B]Range:[/B] Short - Long [B]Chakra:[/B] 20 - 40 [B]Damage:[/B] 40 - 80 (-10 per turn) [B]Description:[/B] A Fuuinjutsu blood technique which can either originate from the user, be used through existing blood from a blood source on the field, or from the opponents own blood should contact be made, ripping out and through their own skin. With the Chinoike clan’s ability to manipulate blood, and the users knowledge of fuuinjutsu. The user forms chains of blood covered in what appears like sealing scripts of blood which swim over the surface of the chains. The chains are layered systematically with barbed spikes. Upon activating this jutsu, the chains move in a way the user desires, being able to manipulate and even stab or strike using these chains dealing damage, aiming to tightly bind an opponent in the process by physically wrapping around them, piercing through them and the spikes ripping through their flesh. While the sealing script in these chains specifically restrict and limit the chakra output the opponent can use similar to the fuuinjutsu technique ‘Multiple Infinite Embraces’, limiting them to A rank techniques and absorbing chakra from them through the chains feeding back to the user. The user can fully replenish the full power of the chains by spending a move slot and spending the equivalent chakra of the required rank to do so. The Chains of Hell carry properties of an anti-coagulant factor, preventing clotting and causing continuous blood loss which prevents regenerative healing and med ninjutsu, requiring to be healed by yang jutsu specifically. Should this technique originate from inside the user, rather than rip through their own skin, the blood rises to the surface of their skin and releases from their pores, thus dealing no damage to themselves. [B]Restrictions[/B] - B rank version can be used 5 times per battle, A rank 3 times per battle, and S rank can only be used twice per battle. - Chains of Hell last for 4 turns, 3 turns, and 3 turns respectively depending on the rank of technique used. - B rank chains absorbs 50 chakra per turn from the target, giving +30 to user per turn, A rank absorbs -100 chakra from the target per turn, giving +100 to user per turn, S rank absorbs -100 chakra from the target per turn, giving +100 to the user per turn while also dealing 10 additional damage per turn due to the greater anti-coagulant. - After using the S rank version the user is unable to use blood techniques of S rank or higher in the next turn. - The technique requires a 1 turn cooldown between uses regardless of the rank used. - The chains can be used as a blood source for other blood techniques, carrying the fuuinjutsu properties if done so. [COLOR=rgb(243, 121, 52)][B]Declined: Outside of CEJ and CCJ, we mostly wont be allowing multi ranked techniques like this. As for the technique itself:[/B][/COLOR] [B][COLOR=rgb(243, 121, 52)]- Blood chains - Carry MIE sealing reducing them to A rank techs - Prevents healing outside of yang - Absorb 50 chakra, gives you 30, then absorbs 100 chakra - 10 damage per turn too[/COLOR][/B] [COLOR=rgb(243, 121, 52)][B]All this, for one technique is wild. You're basically taking MIE and removing the limitation where you as the user have to maintain it. You need to reign this in a fair bit.[/B][/COLOR] [B](Asura Ketsugei - Ma Kami no Ame) - Asura Blood Art - Demonic Gods Rainfall Type:[/B] Supplementary | Offensive [B]Rank:[/B] B [B]Range:[/B] Short - Long [B]Chakra:[/B] 20 (-10 per turn) [B]Damage:[/B] N/A [B]Description:[/B] A technique unique to those of the Chinoike Clan and their unique ability to manipulate blood. This technique can be used as a standalone technique, coming from a blood source or the user, or it can be used in the same time frame as another blood technique. The user’s blood permeates into the air above as a type of mist, forming blood like clouds above turning the sky a crimson red. A type of blood rain begins to descend onto the battlefield, not a mere drizzle, but one reminiscent of a monsoon, covering the area and everyone in it, while also obscuring vision and making it hard to hear during the rain's downfall. This technique gives the blood a toxicity property if it didn’t have one before. This toxicity causes 10 damage per turn which cannot be mitigated while those deemed enemies are within its area of effect, not affecting those the user deems as allies due to a chakra connection the technique has within its user. This blood rain toxin prevents enemies from healing from regenerative means other than yang release, while they remain within the confines of the technique. [B]Restrictions[/B] - Can be used 5 times per battle, lasting 4 turns per use. - Demonic Gods Rainfall has a one turn cooldown between uses. [I][color=#00b29b]Declined. 10 damage per turn for four turns, and it can't be mitigated, or healed, unless through Yang? Also used alongside another technique? You've got way too much going on here. Scale this back.[/color][/I] [/QUOTE]
Insert quotes…
Name
Verification
What animal is associated with Naruto's inner demon?
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Submissions
Top