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[QUOTE="Kooljay, post: 22154562, member: 208333"] [I][B]([/B][/I][B]Magen: Metsubō no Senkō) - Demonic Illusion: Extinction Flash Rank[/B]: A [B]Type[/B]: Supplementary/Offensive [B]Range[/B]: Short-Mid [B]Chakra[/B] Cost: 30 [B]Damage[/B]: 60 [B]Description[/B]: This is a powerful genjutsu created to be used in conjunction and in the same timeframe with the Lightning Illusion Flash of Lightning Pillar technique. After weaving 2 hand seals as the Lightning Illusion Flash of Lightning Pillar jutsu is being used, the user entraps those who see light in a genjutsu. They will perceive the blinding light to flicker rapidly and randomly in the genjutsu. This triggers symptoms of illusory photosensitive epilepsy within the target. They will lose total control of their body. From their perceptions they will drop to the ground as their muscles painfully contract out of their control randomly jerking and paralyzing them, their breathing rapidly increases, and they will bite through their tongue causing them the traumatizing painful experience of drowning in their own blood. In reality the target is laying on the ground drooling and not moving. As this jutsu can be used on all that see the light it is capable of trapping multiple people within a single use of the jutsu. Although in doing so its power is diluted and diminishes the more people are trapped. Note: Can only be used 3 times max Note: Can only be used once every 2 turns Note: Can only be used by those taught by Kooljay [B][COLOR=rgb(243, 121, 52)]Declined: First of all, the cannon technique is a medium for any illusion that you don't need to specifically mention. You could say this initiates after any form of flash. If you re read the cannon technique it will help clear this up. Secondly, this technique doesn't really work in the way you want it too. Not everyone would react the same to flashing lights. People with epilepsy react to different patterns of light or intensity that causes the reaction in their neurosystem. In short, flashing lights wont trigger fits in all like this. Now for the illusion side, you can't force a person's body to act in a certain waya like fall to the ground in that sense. You can manipulate their senses to create certain situations where their mind believes it to be real. If you had an illusion where something in it physically forces them to ground, it might be more logical. As it stands right now, it's not. Advice: You could refine this as an after effect illusion. What I mean by this is you activate this gen when they have seen a flash and then it constantly causes them to see flashes hindering their reactions and sight?[/COLOR][/B] [hr][/hr] [B](Katon: Taimatsu) - Fire Style: Torch Type[/B]: Offensive/Defensive [B]Rank[/B]: S [B]Range[/B]: Short-Mid (Long range upward) [B]Chakra[/B]: 40 [B]Damage[/B]: 80 [B]Description[/B]: The user weaves 3 handseals before grasping their sword and concentrating a large amount of Katon chakra into the sword. They will then slash forward unleashing their chakra from the blade in the form of a cyclone of fire. The cyclone has a a radius of 10m, but reaches long range(30m) into the sky. The flames are dense thus having the solidity property of the Fire Release: Great Blaze Ball and Fire Release: Dragon Flame Release Song techniques making the jutsu difficult to penetrate. Note: Can only be used 2 times max [B]Note: The user cannot use katon jutsu above S rank for 1 turn after using this jutsu.[/B] Note: This jutsu can only be used once every 2 turns [B]Note: Can only be used by those taught by Kooljay [COLOR=rgb(243, 121, 52)]Declined: Look at the bold for one. Who actually uses F rank jutsu these days? That's a filler restriction. ANd the last one is quite obvious as only you can teach your customs. As for comparing them to cannon techniques, are you just saying they are solid and can punch through obstacles? One of the techniques says "However, this also means that they can be deflected as a solid projectiles.". So does this apply to your technique too? Just need some clarity on what you're aiming for. In case you weren't aware too, there is a cannon technique, that doesn't need handseals, where you swing your sword to create a wall of flames:[/COLOR][/B] [COLOR=rgb(243, 121, 52)] [B]( Kumo-Ryū Kaengiri ) - Cloud Style: Flame Slash[/B] Rank: A Type: Offensive Range: Short - Mid Chakra cost: 30 Damage points: 60 Description: The user imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing. A skilled user of this technique, is capable of surrounding their immediate area with a circular wall of these flames, incinerating multiple targets even if they approach from numerous angles simultaneously.[/COLOR] [IMG]https://i.imgur.com/E4GV8HE.gif[/IMG] [hr][/hr] [B](Jiton: Satetsu no Jutsu) - Magnet Release: Iron Sand Technique Type:[/B] Offensive/Defensive/Supplementary [B]Rank: [/B]D-S [B]Range:[/B] Short - Long [B]Chakra:[/B] 10-40 [B]Damage: [/B]20-80 [B]Description:[/B] The Iron Sand Technique is the versatile usage of Iron Sand for offensive, defensive, and supplementary purposes. After weaving the handseals needed: 1 for B rank, 2 for A rank, 3 for S rank, the user commands Iron Sand from the environment around themselves manipulates it with their Magnet Release Chakra for the purposes of attacking, defending, restricting, etc. The jutsu’s full capabilities rely on the user’s creativity when manipulating Iron Sand. Note: Can only be used by those taught by Kooljay Note: The max range of the jutsu is as follows correlating with rank: 5m, 10m, 15m, 20m, and 30m Note: B, A, and S rank can be used a max of 5, 3, and 2 times per match. Note: If B, A, or S rank is used, this jutsu cannot be used the following turn. Note: If S rank is used, that turn if another iron sand jutsu is to be used that turn it much be A rank or below [COLOR=rgb(243, 121, 52)][B]Declined: Generic multiranked techniques that basically allow you complete control over a field like this will not be approved. The exceptions are stuff like CE and CCJ where the number of available slots are limited. A jutsu for a cannon field that lets you basically do anything you want with it, is a no. - Sinthorus [/B][/COLOR] [hr][/hr] [B](Jiton: Denji Rēdā no Jutsu) - Magnet Release: Electromagnetic Radar Technique Type: [/B]Supplementary [B]Rank:[/B] A [B]Range:[/B] Short - Long [B]Chakra:[/B] 30 (-5 per turn) [B]Damage[/B]: N/a [B]Description[/B]: The Electromagnetic Radar technique is a similar jutsu to that of the Sound Release Sonar Skill. The user weaves 2 handseals, molds Magnet Release chakra, and emits the chakra in the form of weak electromagnetic waves from their body throughout their environment up to 20m. These waves are invisible to the naked eye, but can be seen by those who can see chakra or sensed by those who can sense chakra. The waves make use of the doppler effect and bounce back to the user at various frequencies. Based on the changed frequency of the waves that bounce back off of the objects the user can determine the size, shape, velocity of the objects with extreme precision. This increases the user tracking by 3x. This jutsu can be used by anybody who has mastered at least one form of Magnet Release whether that be Iron Sand, Gold Sand, Basic Magnetism Release. A fully realized master of Magnet Release, one that has mastered and can use two different forms of Magnet Release may activate this jutsu passively. Note: Can only be used by those taught by Kooljay Note: Can only be used 3 times max and Lasts 3 turns max Note: When this technique ends, it cannot be reactivated for one turn. [B][COLOR=rgb(243, 121, 52)]Declined: While this is a cool refined concept that I can be viable, it is too similar to an existing technique that belongs to Alternative: (Jiton: Sessei no Inori) — Magnetism Release: Prayer of Temperance With his permission, you can resubmit this as it has some slight differences. [/COLOR][/B] [/QUOTE]
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