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[QUOTE="Zatanna, post: 22154538, member: 115479"] updating [URL]https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-22062556[/URL] -changing to allow for multi element use [I]if [/I]user has Yin or YY. -adjusting chakra/damage values for new system [B]Yoton: Keiken'na tetsu no te | Yang Release: Godly Iron Hands Type:[/B] Offensive/Defensive [B]Rank:[/B] S [B]Range:[/B] Short - Mid [B]Chakra: 40[/B] (-[B]25[/B] per turn) [B]Damage:[/B] [B]80 Description:[/B] Given the nature of Yang, capable of being able to create flesh and vitality from the users flesh, as well as being able to increase the vitality and strength of the user, this technique could be considered the pinnacle of Medjutsu mastery combined with Yang Release. By channelling Yang chakra around their body, the user grows [B]up to [/B]4 extra arms, although much larger than the users current arms. Comparable to the Akimichi partial expansion jutsu combined with the Yang Release Ring of Hell, these arms are completely connected and part of the user [B]from the shoulder-blades then transform from the elbows down into chakra, either elemental, Yang Energy or another ability/element the user can produce (eg M-Peacock, Bijuu abilities, applicable KG like blood etc). The user can only choose one of these however should they have access to Yin or YinYang then they can choose a second option akin to channeling two elements at the same time[/B]. These arms however are [B]coated[/B] completely by Yang Release, causing the arms to have a -[B]20[/B] damage from [B]technique interactions (following S/W interactions)[/B]. Should these arms block the user from a technique, [B]regular damage interactions will occur and if the arm is completely overpowered then it will be destroyed[/B]. The advantage of these arms is that they allow the user to perform elemental nintaijutsu with their taijutsu or perform attacks with the arms themselves. As the arms themselves are connected to the user they can be used like normal arms should the user require, capable of performing handseals or other taijutsu moves the user has access to. [B]Any BODY related techniques used through this technique will gain an additional +20 damage.[/B] Each attack with these arms counts towards one of the users moves per turn. Can only attack twice per turn max. This technique however doesnt come without drawbacks. [B]Restrictions:[/B] - Technique can only be used once per battle and requires [B]25[/B] chakra points to maintain. While this technique is in use, the user cannot use any [B]elemental ninjutsu (excluding the element used in the technique)[/B], Yin Release, or Yin-Yang techniques. -[B] After using, the user cannot use any S rank and above Yang techniques for 2 turns. [COLOR=rgb(243, 121, 52)]Declined; Read [/COLOR][/B][URL='https://animebase.me/threads/custom-submission-rules.792306/'][B][COLOR=rgb(243, 121, 52)][here][/COLOR][/B][/URL] [B][COLOR=rgb(243, 121, 52)]- Sinthorus[/COLOR][/B] new submissions: [B]Aka Fuhai: Sekiyoku | Scarlet Rot: Vermillion Wings Type:[/B] Offensive/Defensive [B]Rank:[/B] A [B]Range:[/B] Short [B]Chakra: [/B]30 [B]Damage:[/B] N/A (+20) [B]Description: [/B]Releasing the rot from the body while performing two handseals, picks up surrounding blooming life while channeling it through their back and from their creation unfurls a pair of large wings (design up to users discretion). These wings allow the user to fly, [b][color=#00b29b]moving at twice their regular speeds.[/color][/b] Each flap of these wings scatters Scarlet Rot below them, causing more Rot to be spread about the battlefield. These wings can act as a substitute for the user instead of a fan, blowing gusting winds and being a source for their Wind Ninjutsu, [b][color=#00b29b]however as the rotten wings themselves are made from the Scarlet Rot, the users Wind ninjutsu therefore gains an additional +20 damage with Rot infused and empowering Wind Release techniques.[/color][/b] In an emergency, the wings themselves can act as a shield, sacrificing them as a defensive technique like a barrier to protect the user at the cost of ending the technique. Restrictions: -Can only be used three times, lasting for 3 turns each -Can not use Scarlet Rot above A rank 1 turn after ending -Can not be used for 2 turns after ending. [I][color=#00b29b]Declined. First bold: What do you mean by regular speed? If its base speed, please say so to avoid confusion. Second bold: If the Wind is infused with the Scarlet Rot, I'm assuming those techs are capable of infecting opponents with the Curse of Rot based on the wording, in which case you're gonna have to decide if you want that effect or the boost to Wind. Also, if you go with the boost, it'll need to come with an additional chakra drain, and the boost will only apply to Wind techs used directly from the Wings.[/color][/I] [B]Aka Fuhai: Rinsen no Hari [B]| [/B]Scarlet Rot: Lotus-Corroding Needle Type:[/B] Offensive [B]Rank:[/B] S [B]Range:[/B] Short-Long [B]Chakra: [/B]40 [B]Damage:[/B] 80 [B]Description: [/B]The user makes three handseals and then concentrates an large amount of chakra into a small amount of Scarlet Rot to create a thing needle like creation, capable of varying in size between a finger to the size of ones forearm. The needle is charged with Scarlet Rot and launched like a dart to break through physical barriers into long range. When hitting physical objects, Rot is left behind infecting and beginning its process to destroy from within. When reaching its target, the needle explodes, blooming in a shower of Rot, causing a small ranged explosion of Scarlet Rot and infecting those within. Restrictions: -Can only be used twice -Can not be used for two turns after its use -Can not use [b][color=#00b29b]A[/color][/b] rank and above Scarlet Rot techniques for a turn after using. [I][color=#00b29b]Approved, with an edit. Keep in mind it'll only infect opponents if it's not completely destroyed.[/color][/I] [B]Aka Fuhai: Kekkai Koro [B]| [/B]Scarlet Rot: Field of Blooming Decay Type:[/B] Supplementary [B]Rank:[/B] B [B]Range:[/B] Short-Long [B]Chakra: [/B]N/A[B] - [/B]+10 active portion [B]Damage:[/B] N/A [B]Description:[/B] This technique is both a passive effect and an active application of the passive effect, one that involves corrupting and destroying the battlefield to create new sources of Rot. As Rot can bloom new life and destory almost anything organic unless explicitly burnt away, every Scarlet Rot technique used will create pools and sources for new Scarlet Rot to be used from that the user can control and manipulate. This still respects spawning rules, unless the user is within close range of the opponent or within 5m, they cant create anything within that same distance, however it allows the user to create new and different points of attack that could come from different places on the battle field. The active portion of this technique however is when applied to techniques that come from the user themselves after forming a handseal, corrupting the ground the stand on, letting the Rot spill out and grow from where they are. At the cost of a move within the same timeframe, the user can infuse a Scarlet Rot technique with an extra 10 chakra to cause a bloom of Rot beneath the user. This starts at 5 meters, and with each subsequent application, increases an additional 5 meters. Should the user move from the spot they are on to new ground that is not corrupted, then it will start again at 5 meters. Restrictions: -Can only be used 4 times -Requires 1 turn in-between each usage -Must be placed on Bio or at start of battle [I][color=#00b29b]Declined. I can't allow this considering the Curse of Rot, this is way too abusable with Scarlet Rot.[/color][/I] [/QUOTE]
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