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[QUOTE="Gutsy, post: 22154523, member: 100403"] [B](Suiton: Ruten Genmatsu): Water Release: Phantasmal Drift Current[/B] Type: Supplementary / Defensive / Offensive Rank: S Range: Short - Mid Chakra: 40 Damage: 80 Description: The user performs the Dog → Ox → Horse hand seals and releases a surge of chakra that disperses their body into hundreds of shimmering water droplets, erupting in a harmless omnidirectional wave. As the wave washes past the intended target, the scattered droplets rapidly pull together and reform into the user along with three identical water copies. These copies appear in a circle around the target with their katanas already drawn, striking instantly and sending slashing streams of water across the target’s body. At the same moment, the true user silently materializes in the target’s blindspot and synchronizes their cut with the three copies, creating a coordinated four-directional strike. [B][COLOR=rgb(243, 121, 52)]The user is unable to use any other jutsu until they have fully reformed. [/COLOR][/B] Note: - Usable twice per battle. - Must wait a turn before using again - No Water techniques of [B][COLOR=rgb(243, 121, 52)]A [/COLOR][/B]rank or above next turn [B][COLOR=rgb(243, 121, 52)]Approved - Made some edits.[/COLOR] (Fūinjutsu/Yōton: Ākēn Wādo) – Sealing/Yang Release: Arcane Ward[/B] Type: Supplementary / Defensive Rank: S Range: Self / Short Chakra: 60 (-15 per turn to sustain) Damage: N/A Description: Yang Release: Arcane Ward is a high-level defensive seal that manifests a living barrier of pure vitality around the user or an ally. The seal is placed as Kanji 奥義 (Ōgi) between the users shoulder blades, however due to its limited sentience, the seal moves along the users body like liquid to intercept an incoming attack. It forms as crystallised Yang chakra and the barrier looks like liquid glass and radiates a soft warmth, as it only solidifies and becomes tangible once it defends the user, prior to that the barrier is invisible. The barrier has limited sentience, autonomously interposing itself between the user and incoming attacks. Unlike static or one-time use defenses, the Arcane Ward is alive and it reacts to incoming attacks[B][COLOR=rgb(243, 121, 52)]. The Arcane Ward absorbs incoming attacks, and it distributes an attack impact evenly through its surface until it reaches its limit[/COLOR][/B]. Each turn, the barrier regenerates 20 health, mending its structure using the user’s chakra. The strength of the Arcane Ward is represented by a health pool of 120, which cannot be exceeded, and when the barrier is reduced to 0 health the seal becomes dormant and the barrier disappears. Note: - May be cast once per fight. - Seal must be placed on the Biography. - The Seal has limited sentience, activating on its own, albeit at the cost of a move. - Cannot coexist with Yang Release: Power of the Sun or Yang State. - No other Yang Techniques can be activated in the same turn. [B][COLOR=rgb(243, 121, 52)]Declined: This does way too much for a single single. If you're submitting a body seal, you need to link to show you have advanced fuuin. Now to the actual decline. The orange wouldn't function in the way you want it to. If the seal is on your body, and it distributes the impact across the surface, eventually it will end up on the surface of your body. Secondly, a barrier doesn't heal, it reforms. It shouldn't have a health pool but a durability limit. 120 is too much. For example, Susanoo in it's complete form is 90-100. The one tailed beast's protection after completing 15 missions ish is 60. You need to bring this down to a reasonable level and a mechanic that actually regenerates it, like the cost of a move per turn as it draws on your own chakra. It is still an S rank and you have it lasting indefinitely too which doesn't fall in line with the jutsu submission guidelines. I would advise on how to make it approvable, but it needs to be drastically changed.[/COLOR] (Yōton/Suiton: Ryūsui Kasō) | Yang/Water Release: Dragonfly Swarm[/B] Type: Offensive Rank: S Range: Short - Long Chakra: 60 (- 20 per round) Damage: (+ 30 damage per round) Description: Dragonfly Swarm is a Water Ninjutsu that causes a large swarm of small dragonflies infused with Yang Energy to continuously rise from the water, dew, or moisture in the air, across the entire battlefield, sustained by the continuous presence of water. Executed through the manipulation of the battlefield, the user crafts lifelike dragonflies of water that rises across the entire battlefield, creating a swirling storm of water and mist resembling a swarm of small insects. This technique not only batters and injures targets (30 damage per turn, for a total of 120 over 4 turns), and obscures their vision like a sandstorm, but also possesses unique properties from Yang Release. Each round within the swarm’s influence, the dragonflies emit Yang Energy. This energy inflicts an effect much akin to the White Tiger technique, burning away the target’s chakra (10% of target’s total chakra per turn). Additionally, these dragonflies do not harm the user or their designated allies, as they specifically fly out of their way. Note: - Usable twice per battle. - Remains on the field for 3 turns unless destroyed. - No other Yang Techniques can be activated in the same turn. - No Water or Yang techniques of S rank or above next turn [B][COLOR=rgb(243, 121, 52)]Declined: First of all, the chakra value is incorrect as you need to read this RP Update [URL='https://animebase.me/threads/official-roleplay-updates.764886/post-22152660'][x][/URL]. The chakra value will be 40, and scale up should you specialise in that field, the same with damage. You say this "causes" a large swarm of dragon flies but I'm assuming you mean you create those that are made out of water? All around the battle field would need a limit that falls in with "Can extend up to 30 meters". It can only last 3 turns too as you can find here[URL='https://animebase.me/threads/custom-submission-rules.792306/post-22153761'] [x][/URL]. As for the technique as a whole, you want a 4 turn technique that constantly damages, blocks vision, takes 40% of the user's chakra. It's way too much. Scale this all back and read the updates I've linked.[/COLOR] (Kitsutsuryū: Mizu no Kata) | Demon-Slayer Method: Water Stance[/B] Type: Supplementary Rank: B Range: Short Chakra: N/A Damage: N/A Description: Demon-Slayer Method: Water Stance is a unique stance and sword style that adopts a stance based on the flow of water, this stance and movements become freeflowing, removing thoughts that delay movements, the users movements start to take the fastest route and one of the least resistance to the body, similar to that of a river carving its way through a valley. The force of the water is neither overbearing nor too weak, resisting where necessary and taking a new path when needed. This in turn equates to the user emphasising fluid movements, pressure and seamless transitions, and slipping around defenses through speed and flowing motion rather than force. This stance is an innate ability that allows the user to constantly be in this stance, including at the beginning of a fight (passively), albeit it is required to be noted in the biography. This stance grants its user enhanced reflexes and movement in close-quarters-combat, giving them a x2 speed and tracking while performing close-quarters-combat techniques and fighting in close combat. Note: - To enter a fight already in this stance, it must be stated within the biography. - The technique can be entered or stopped passively at any moment. - The technique can be used 5 times per fight, lasting up to 4 turns. - Must wait one turn before entering the stance again [B][COLOR=rgb(243, 121, 52)] Declined: If you're going to cause your body to be effected in any way you need a the very least a chakra cost. It also it shouldn't increase your tracking as it's increasing your reactions in the way your body moves, which would fall under your speed boost. [/COLOR][/B] [/QUOTE]
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