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[QUOTE="Akisha, post: 22156895, member: 45733"] [B]Asutoraruātsu - Astral Dance Type:[/B] Nin-Tai-Ken [B]Background:[/B] A shinobi was once obsessed with the idea of creating a fighting style that allowed him to utilize his taijutsu and kenjutsu, while remaining in the distance, away from harms way. He began experimenting with the Astral Projection technique. His purpose? - To make the projections tangible and use them to attack. The shinobi's plan was to infuse the projections with elemental chakra, giving them physicality in the process. He failed many times before he found success. Though he didn't succeed as he had hoped. He discovered that he could not maintain the tangible form of his projections for very long. One second was the absolute maximum. The non-tangible projections could remain "alive" for as long as the user desired (though maximum of one turn) serving only as a distraction - trying to confuse and disorient opponents. Perfect timing became crucial, as the user learned to make the projections tangible precisely at the moment of impact. The projections were a copy of the user at the given moment. If the user was holding a katana - so were they, allowing for a versatile kenjutsu attacks. [B]Description on the Abilities and Inner Workings of the Style:[/B] The Astral Dance fighting style requires the user to use elemental manipulation in order to infuse his astral projections. He would then send them out towards the opponent. While traveling to the intended destination, the projections are non-tangible and semi-transparent and serve only as distraction. The astral forms transition from intangible to tangible at the precise moment of impact, delivering decisive blows that catch foes unprepared. Each astral form is infused with a specific elemental chakra (fire, water, earth, or lightning), enhancing their offensive potential. [B]-Fire[/B]: Can inflict burn damage and potential area damage upon impact. [B]-Wind[/B]: Can push or slice opponent. [B]-Earth[/B]: Could be used to hit the opponent with tremendous force. [B]-Lightning[/B]: Could deliver a stunning effect, paralyzing opponents momentarily. etc. The projections can travel a maximum of twenty meters before materializing, allowing the user to attack from afar, keeping him safe with the maintained distance. [B]Example Techniques:[/B] [spoiler][B](Asutoraruātsu - Jinsokuna Seigi ) Astral Dance - Swift Justice[/B] Type: Offensive Rank: B - Rank Range: Short – Mid Chakra: 20 Damage: 40 Description: The user channels their chakra while running, rapidly sending out up to six astral projections in quick succession. Each projection embodies an element (such as fire, water, earth, or lightning) As the user performs a punch, every projection mirrors the action, launching forward in a coordinated attack. With each astral projection getting closer to the opponent, they begin to disintegrate one by one, creating confusion and unpredictability in the target’s movements. The final projection, upon reaching the opponent, materializes just as it lands its punch, delivering impactful damage infused with the chosen element. [B](Asutoraruātsu - Yūrei rei ) Astral Dance - Phantom Spirits[/B] Type: Offensive Rank: A - Rank Range: Short – Long Chakra: 30 Damage: 60 Description: The user, wielding their katana, jumps high into the air and releases three astral projections, each armed with a replica of the same sword. As they leap toward the opponent, they execute their attack in a carefully timed sequence. The first projection attacks from the left, slicing downwards with a swift and precise arc. Less than a second later, the second projection follows from the right, delivering a similarly devastating cut. Finally, the third projection descends from above, completing the assault with a powerful downward slash. [URL='https://www.youtube.com/watch?v=SWLfzhD1o8o']Video to better understand the idea behind the creation of the style and this jutsu in perticular[/URL] [B](Asutoraruātsu - Tenkai danmaku ) Astral Dance - Celestial Barrage[/B] Type: Offensive, Defensive Rank: S - Rank Range: Short – Long Chakra: 40 Damage: 80 Description: The user takes a focused stance, channelling immense chakra into a single powerful punch. This movement unleashes up to 20 astral projections that simultaneously rush towards the opponent in a chaotic and overwhelming formation. As they approach, each projection mirrors the user’s exact motion, delivering a coordinated barrage of punches. The projections materialize at the moment of impact, each punch carrying the elemental energy infused by the user. This massive onslaught results in a rapid succession of strikes that rains down upon the opponent. The sheer volume of attacks not only inflicts significant damage but can also be employed defensively, as the barrage can disrupt and nullify incoming ninjutsu, acting as a formidable shield against elemental techniques.[/spoiler] [B]Additional effects and Restrictions:[/B] - The Astral Projections can be used with any element the user can use. - The Astral Projections can not stay for more than 1 turn and are tangible for a second before disintegrating. - Each projection bears the characteristics of the element it is used with and can be recognized as such by the opponent. - Only one element can be used per jutsu (for example: if you use a technique where 6 projections are formed, they all must be from 1 element) - The projections move with the user's speed at the time of use. [COLOR=rgb(243, 121, 52)]Declined - This is pretty much just making elemental clones that you send out towards the familiars. THere isn't anything that stands out as it is as a style. You need to flesh this out a lot more or find a way to make it unique. [/COLOR] [/QUOTE]
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