Menu
Forums
What's new
New posts
New social group messages
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Clubs
New social group messages
Social group list
Search Clubs
Search Club discussions
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
New social group messages
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Fighting Style Submissions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
[QUOTE="El Alucard, post: 22156145, member: 207905"] [FONT=times new roman][B]Resubmitting Changelog[/B][/FONT] [LIST] [*][FONT=times new roman]The Name for Epileptic Arts to Path of Fracture to better fit the vibe[/FONT] [*][FONT=times new roman]Basically changed the entire style so no bold, made it work less like reflex epilepsy (which needs patients to have the medical condition) and more like a forced overload of the senses which was the initial idea.[/FONT] [/LIST] [FONT=times new roman][HR][/HR] [B]Hakyoku no Michi: Path of Fracture Type:[/B] Nin-Tai-Ken [B]Background: [/B]Within the Naruto canon, methods involving disruption of chakra are shown (such as Pain’s rods of chakra, neurotoxic attacks by Shizune, and Hyūga’s Jūken); yet there isn’t a methodical way involving "graded" or control neural overload that isn't Genjutsu on healthy enemies. Hakyoku no Michi was created by highly skilled medical ninjas who undertook research about chakra and the nervous system and combined it with existing knowledge on seizures to be able to induce seizure like effects on otherwise health opponents. By careful observation and measurement, they were able to refine a method involving forced transient overload on neural pathways, hereafter referred to as Nervous Chakra Overload (NCO). The naming conventions, literally meaning ‘Path of Fracture’, encapsulate the nature of Hakyoku no Michi’s attacks as having a nature for disrupting and exceeding the target’s nervous system and senses, making it extremely hard for them to maintain coordination and thus achieve transient neural overload. [B]Description of Abilities and Mechanisms:[/B] Hakyoku no Michi induces Nervous Chakra Overload (NCO) via a combination of abilities involving Ninjutsu, Taijutsu, and Kenjutsu. These three methods, together with the opponents senses are a form of "delivery system" that attacks the neural paths of the targeted person until the desired result is achieved. [B]Ninjutsu[/B] A subtle change in an elemental technique will result in almost imperceptible distortion, strobe effects on flames, irregular flow of heat, distorted reflections on water, and aberrantly patterned wind pressure. None of these will enter or affect the mind as with Genjutsu. What makes them dangerous is the way their modified chakra signatures interact with the opponent’s nervous system. The stimuli are real, but their patterns are atypical and difficult for the brain to interpret. As a result, because the brain detects these irregularities unconsciously, it forces the nerves responsible for sensory functions to overwork and malfunction due to excessive usage. Due to this excessive activation, it forces the brain to handle more information compared to what it can process at a given time, and thus it manifests various NCO responses, e.g. twitching, motor disruption, tremors, or full collapses, depending on the intensity of the technique. [B]Taijutsu & Kenjutsu[/B] In Taijutsu and Kenjutsu, the practitioner utilizes real, physically based movements created to stress the opponent's nervous processing. To the cursory view, the strikes, steps, and blade arcs all appear normal but really, they are filled with micro-irregularities: brief delays, too-straight paths, or subtly disrupted rhythms and accelerations that break from normal human movement. These signals are so slight that the conscious mind cannot catch them; however, deeper in the brain, they are registered. As the foe tries to predict and respond to these unusual cues, his motor and sensory systems fire more than usual, trying to fit patterns that don’t quite align with actual motion. The overload of processing forces the nervous system into overdrive, producing the same range of Nervous Chakra Overload effects seen in the Ninjutsu variant, from minor tremors and slowed reactions to a complete breakdown of motor control in higher-rank encounters. [B]NCO Overload Tiers (Fractures)[/B][/FONT] [LIST] [*][FONT=times new roman][B]Mini Fracture (D-Rank):[/B][/FONT] [LIST] [*][FONT=times new roman]Physical: brief muscle twitching, minor stiffness.[/FONT] [*][FONT=times new roman]Cognitive: small lapses in focus, misjudged distance or timing.[/FONT] [*][FONT=times new roman]Combat impact: slowed reaction, hand sign errors, fumbling of weapons.[/FONT] [/LIST] [*][FONT=times new roman][B]Moderate Fracture (C–B Rank):[/B][/FONT] [LIST] [*][FONT=times new roman]Physical: full-body shudder, temporary motor lock in limbs.[/FONT] [*][FONT=times new roman]Cognitive: short disorientation, mild confusion, difficulty tracking movement.[/FONT] [*][FONT=times new roman]Combat impact: missed dodges or attacks, delayed chakra molding/misfiring of techniques.[/FONT] [/LIST] [*][FONT=times new roman][B]Substantial Fracture (A-Rank):[/B][/FONT] [LIST] [*][FONT=times new roman]Physical: Stumbling, uncontrolled tremors, loss of motor control.[/FONT] [*][FONT=times new roman]Cognitive: Severe disorientation, distorted visual or auditory perception.[/FONT] [*][FONT=times new roman]Combat impact: unreliable dodges and counters, incredibly misjudged timing and coordination, loss of vision, inability to move.[/FONT] [/LIST] [*][FONT=times new roman][B]Severe Fracture (S–F Rank)[/B]:[/FONT] [LIST] [*][FONT=times new roman]Physical: violent convulsions, paralysis, organ failure, death.[/FONT] [*][FONT=times new roman]Cognitive: complete sensory distortion, inability to process stimuli.[/FONT] [*][FONT=times new roman]Combat impact: total motor shutdown, potential permanent damage.[/FONT] [/LIST] [/LIST] [FONT=times new roman][B]Example Techniques:[/B] [Spoiler=Saimen Hakyō | Fractured Surface] Rank: C Type: Supplementary Range: Short–Mid Chakra: 15 Damage: N/A Description: By performing a simple hand gesture at the same time as the user releases a water technique, the user subtly alters chakra within a Water Release technique, causing reflections and ripples on the surface to break and misalign unnaturally. The fractured sensory input forces the opponent’s nervous system to overprocess visual data, inducing a Moderate Fracture. This will manifest in the opponent as them suddenly becoming very uncoordinated. This will cause them to fall around, not be able to track their opponent, highly errant aim, and difficulty performing successful dodges.[/Spoiler] [B]Additional effects and restrictions Critical Overload[/B] Too great an accumulation of Nervous Chakra Overload could very well cause the target into a critical failure condition. If the opponent suffers 6 Mini Fractures, 5 Moderate Fractures, 4 Substantial Fractures, or 3 Severe Fractures in the same battle, respectively, the nervous system, being unable to recover between occurrences (usually takes 3 turns to recover), will go into a condition in which the overload effects are always in progress, disrupting breathing, motor functions, and nervous functions in particular. This basically just means that they begin to experience severe fractures back to back without input from the user which will kill them. [B]System Reset Method:[/B] Techniques like Kai, mode activations, or full body chakra surges can forcibly stabilize the nervous system and negate any active overload effects except those of a Critical Overload, at which point it is too late because those happen back to back without end. It is important to note that techniques to stabilize do not reset the overload counts unless the opponent has had sufficient time to recover between occurrences (3 turns). In addition to this, more chakra is required for each time they wish to reset themselves in the battle (this does not add to the chakra of the technique they use, they simply use more chakra), needing to add +5 per reset, which stacks up to +30. [B]Sequencing:[/B] Techniques of the style that involve specific movement sequences, rhythms, and/or sensory arrangements call for precise execution. When these sequences are not completed in the correct order, the process is ended, and the cycle has to begin all over again. [B]Specialty:[/B] Shinobi who specialize in Hakyoku no Michi may passively integrate its principles into their combat style once per turn without expending a additional move, allowing low-level Nervous Chakra Overload effects to be applied naturally through their actions.[/FONT] [COLOR=rgb(243, 121, 52)][FONT=times new roman]Declined - There is, from a naruto context, so much wrong here. The start of the style is basically a stimulus overload. Yet, later you say kai could break it or modes. If your mind is overloaded, not your chakra system, how does spiking your chakra cure it? You also need to fix this "opponent suffers 6 Mini Fractures, 5 Moderate Fractures, 4 Substantial Fractures, or 3 Severe Fractures in the same battle". No way am I having a list of types of affect they need to keep track of to understand what's happening to them. The fact it isn't genjutsu related, yin related or the hypnotice effects that come with those fields kinda leaves it far removed from the RP and its base. The fact then that there isn''t actually a way to avoid being affected by this. I'm not going into the rest until you reign this in and apply naruto logic and simplify it for our RP rather than a DnD game. I'm not saying you did, but this screams of AI use both upon reading, it's structure, wording and the fact I scanned it out of curiosity. Rely on yourself and the core concepts of hypnosis in the RP etc.[/FONT][/COLOR] [/QUOTE]
Insert quotes…
Name
Verification
What animal is associated with Naruto's inner demon?
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Fighting Style Submissions
Top