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[QUOTE="Vayne, post: 22155424, member: 102133"] Updating: [URL]https://animebase.me/threads/custom-fighting-style-submission-ii.712001/page-6#post-21285156[/URL] Second paragraph and all below is new, so didn't bold it. Reference techniques: [spoiler] [B][URL='https://animebase.me/threads/nara-clan-techniques.757665/#post-21756018']( Kagegakure no Jutsu ) - Hiding In Shadow Technique[/URL][/B] Type: Supplementary Rank: C Range: Short - Long Chakra cost: 15 Damage points: N/A Description: A technique in which the user is capable of concealing themselves in a shadow. The user can use this technique to hide himself in the shadow of a likewise hidden team-mate and providing there is a large coverage of shadow they can move within that shadow allowing for escape from a location. Note: Can only be used by Nara Clan ninjas [URL='https://animebase.me/threads/nara-clan-techniques.757665/#post-21756019'][B](Shadoukirā) Shadow Killer[/B][/URL] Type: Offensive Rank: B Range: Short - Mid Chakra Cost: 20 Damage Points: 40 Description: Similar to "Hiding in Shadow Technique", the user can conceal various weapons within their shadow if they so wish, from kunai to spears. When the weapon is recalled, it will rise from the shadow slowly so that the user can use it, or it can be fired from the shadow at a certain angle to attack a target. A more advanced use of this would be the ability to hide smaller tools within the shadows of their body. However, the problem is the user has to make sure the shadow isn't destroyed or else the kunai (or whatever is hidden will reveal itself). The user can also seem to catch a thrown kunai or shuriken and make it disappear, though it will actually be hidden within the shadow of their palm - only as long as they slightly close their hand into a fist. To reveal it again the user simply needs to open his hand and the kunai will fire from their hand at the same force it was thrown. Note: Courtesy of LonelyAssassin. [B][URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-13#post-21951402'](Kage Fūinjutsu: Hikarinonakani) - Shadow Sealing Arts: Into the Light[/URL][/B] Type: Supplementary Rank: A Range: Short - Long Chakra: 30 (-10) Damage: N/A (Dependent) Description: Into the Light is a sealing technique that builds on the concepts of Hiding in Shadow & Shadow Killer, a technique that allows the user to enter shadows, and a technique that allows the user to store equipment in their shadows, respectively. By adding a unique seal, Store (格納), to the user's shadow, these abilities are bolstered, allowing the user to store/rerelease techniques into/from the shadow in a similar fashion. Techniques that would be stored in the shadow must be of equivalent size or smaller than the shadow itself, and it must be a physical technique. Techniques 1-2X larger than the shadow get reduced by 20 points, and techs 2-3X larger get reduced by 10 points, due to the partial 'absorption' of force/momentum. The portion of the opposing technique's initial contact with the shadow is what determines it's size, and length is generally insignificant. For techniques that are wider in one portion that the other, they would follow the previously stated deduction aspect. Into the Light can be applied in the same t/f of another shadow technique, and each shadow this is applied to can only absorb up to two opposing techniques, without having them destroy eachother in the shadow. Techniques within the shadow can not be manipulated or sensed by opponents, and they would be in a form of stasis that preserves them as they were absorbed. If the shadow used for storage was destroyed (or the shadow technique expires/ends), the techniques would be released back, with the user having a mental control on the release's direction. In cases where the user is incapable of making such a decision for one reason or another, it would always be angled away from the user towards the nearest foreign chakra source. It should be noted that when techniques are released, that the opponents can control them if possible (Depends on the technique the used), although for most cases, such as projectiles and similar, they lose the ability to do so. The user can apply this to his shadow beforehand, allowing the next shadow technique to carry the aforementioned abilities. (Must be posted in first post or in bio) Into the Light can be used thrice per battle with a two turn cooldown in between usages, costing an additional ten chakra points to maintain per turn, otherwise the techniques stored would be released. [/spoiler] [B](Tsukareta Ken No Hantei) Jaded Fist of Judgment Type:[/B] Nin/Tai [B]Background:[/B] The style was created by Vayne Aurelius in order to increase his lethality when engaged in close quarter combats. Additionally, the style served as a means to eliminate Nara's general weakness in close combat, allowing them to compete with even the most deadly taijutsu users. [B]Description on the Abilities and Inner Workings of the Style:[/B] Jaded Fist of Judgement, otherwise known as JFJ, is a style unique to those who can manipulate their shadows. It grants the user’s the ability to fight on an unaccounted front; the shadows. The style allows the user’s to manipulate their shadows while in CQC in order to augment the effects of their attacks and hinder the practicality of the targets defences. Essentially it allows the users to manipulate their opponent's movements in order to gain an edge over them. This can vary from paralyzing a targets arm through the shadows in order to have an unblocked attack to forcing the opponent to perform certain actions that prevent sufficient counters, like performing the splits while the user kicks them between the legs. By employing traits of Shadow Killer, Hiding in Shadow, and Hikarinonakani, a secondary aspect is born beyond the direct manipulation of the targets shadow. As the traits born from said technique's are respectively, [LIST] [*]Movement of the user to inside a shadow [*]Storage of physical items in a shadow [*]Storage of jutsu in stasis inside a shadow [/LIST] As a result of those concepts, the user is afforded the ability to utilise the manipulated shadows as extended fields of combat, labelled as Permeation ( Tōka ). Through Tōka the user is afforded the ability to cause targeted limbs to move through shadows, be it to 'fall' into them causing stumbles or limiting movement, to inversely using the shadow to change elevation to dodge attacks or assist in assaults by pushing off of them. This extends to allowing the user to use this defensively, wherein their own shadow can be afforded this quality to cause strikes to seemingly fall through them, allowing for swift counter-attacks. [spoiler][IMG]https://static0.gamerantimages.com/wordpress/wp-content/uploads/2022/09/single-3.jpg?q=70&fit=crop&w=825&dpr=1[/IMG][/spoiler] More adept users are capable of increasing the versatility of Tōka by partially shifting the nature of the shadow to a physical one in some portions while limbs are inside them, enabling more diverse methods of combat. For instance, the user could create a physical shadow hand while an opponents leg is in Tōka beneath them to yank on it and cause an even bigger stumble. Or alternatively, the user could use the shadow hands to propel his own movements after a dodge, allowing for a faster and stronger counter attack. While this enables the manipulation of both states of a shadow, it does not enable the user to close off the entry point to a physical layer to cut a targets limbs off. However, due to the level of control afforded, it does enable the user to utilise physical shadow technique as a base for Tōka. For instance, if the user had created a sword of physical shadows, it can be utilised to trap an opponent's sword strike into it, allowing the user to parry from inside with a physical shadow for instance, or simply break a grip of the opponent on their sword if their hand was also in Tōka. The true essence of JFJ comes through when the user utilises the control of the limbs in tandem with Tōka, forcing opponents into an unexpected new frontier of combat, leaving them open and vulnerable to the user's offensive attacks. [B]Example Techniques:[/B] [Spoiler] Type: Offensive Rank: D Range: Short Chakra Cost: 10 Damage Points: 20 Description: While the user attacks the opponent with a punch, he would utilize his shadow to connects with the opponents in order to restrict movements from the opponents arms, allowing the users punch to land unhindered. Type: Supplementary Rank: B Range: Short Chakra Cost: 20 Damage Points: - Description: While the user is engaging the target in a sword fight, he would connect shadows and force the target to open their hands and drop their swords, allowing the user to have a clean strike on the target. Example Type: Supplementary/Offensive Rank: B Range: Short Chakra: 20 Damage: 40 Description: By connecting their shadow with their opponent's, the user would cause the opponents legs to enter into Tōka, dropping them by half a meter into their shadow, allowing the user to unleash a devastating hook combo on their opponent's face. The opponent would be pushed outside the shadow upon the end of the attack, leaving them just at surface level. Type: Supplementary/Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: By connecting their shadow with their opponents, the user would manipulate the target's hands to punch into the shadow of the one of his palms, causing the fist to enter Tōka where it would be held in by shadow tendrils inside which pierce into it, all while the user uses his free hand to deliver an uppercut to the opponents jaw, sending them flying backwards. Damage is split between the tendrils and the punch. Type: Supplementary/Defensive Rank: B Range: Short - Mid Chakra: 20 Damage: N/A Description: By shifting the shadow underneath him and entering into Tōka, the user is capable of dodging attacks by lowering their elevation, before they are tossed outside of the shadow by multiple shadow hands, allowing the user to gain elevation or cover 15 meters distance at twice their base speed. [/spoiler] [B]Additional effects and Restrictions:[/B] Requires the user to be able to manipulate shadows. Due to the control granted from learning to manipulate the shadow in various states in quick succession, practitioner's Shadow manipulation techniques are all faster by 4 speed levels than the user's speed. Specialist's shadow techniques in regards to JFJ itself inherently move at double speed in regards to establishing tethers and connections, but does not extend to the speed of the user's strike's or the speed of physical attacks during Tōka. [B][COLOR=rgb(243, 121, 52)]Declined: While I'm okay with you updating the cfs and fleshing it out as you have with some additional use, you still need to stick to the core of what you had before. Before you used shadows to enhance tai and now it's started to seem like you want to store yourself in your shadow and attack from that. I'm imagining you being shoot still with a shadow below you, but somehow your hand is coming out of that shadow for a punch? You're trying to use convoluted wording here to get more out of the style where the base isn't making sense. If you want the style to be used from when you're within your own shadow, just say that. If you want replicas of your limbs to emerge from the shadow, say that. Just be clear in how it will function. Now the additional effects. You're wilding and you know you are. +4 speed levels that your speed? Not just your base speed, your speed in general? Then top it off with your attacks for this being double the speed of your movements. Come on now lad. Don't be THAT guy.[/COLOR][/B] [/QUOTE]
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