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[QUOTE="Akisha, post: 22155006, member: 45733"] [B]Asutoraruātsu - Astral Dance Type:[/B] Nin-Tai-Ken [B]Background:[/B] The Astral Dance fighting style was conceived by a ninja who sought to blend the art of hand-to-hand combat and sword fighting with the strategic advantage of distance. Fascinated by the ability to engage opponents while remaining safely out of reach, he began experimenting with the Astral Projection technique, aiming to create projections that could become tangible and strike with force. Through numerous trials and errors, he infused his projections with elemental chakra, seeking to give them physicality. A series of failures marked his early endeavours; however, he gradually saw success, though not completely aligned with his original vision. He discovered that while the projections could become tangible, they could only maintain that state for a fleeting second. This limitation necessitated the development of a fighting style that demanded not only exceptional reflexes but also high intelligence. Perfect timing became crucial, as the user learned to make the projections tangible precisely at the moment of impact. The astral projections, mirroring the user’s movements with startling accuracy, wield a katana just like the user, extending as far as 20 meters and allowing for versatile attack angles. Although the non-tangible projections persisted "alive" for as long as the user desired (though no more than 1 turn), serving primarily as distractions, their potential to confuse and disorient opponents proved invaluable. When deployed skilfully, these illusions became an essential part of the strategy, shifting the tide of battle in the user’s favor. [HR][/HR] [B]Description on the Abilities and Inner Workings of the Style:[/B] The Astral Dance fighting style integrates the principles of elemental manipulation and astral projection to create a unique combat technique centered around seamless movement and deception. This style allows the user to conjure astral forms that mimic their actions with astounding precision, providing both offensive and defensive capabilities that can be employed strategically in a variety of combat scenarios. [LIST=1] [*][B]Astral Form Creation[/B]: The core of this style is the ability to summon astral forms that are semi-transparent and ethereal. These projections, while non-tangible, exhibit the same movements as the user, mirroring their attacks, dodges, and stances. This creates an illusion of overwhelming numbers on the battlefield, forcing opponents to constantly reassess their targets and adapt to the unpredictable combat environment. [*][B]Elemental Infusion[/B]: Each astral form is infused with a specific elemental chakra (such as fire, water, earth, or lightning), enhancing their offensive potential. The type of element selected can change the dynamics of an attack: [LIST] [*][B]Fire[/B]: Can inflict burn damage and potential area damage upon impact. [*][B]Wind[/B]: Can push or slice opponent. [*][B]Earth[/B]: Could be used to hit the opponent with tremendous force. [*][B]Lightning[/B]: Could deliver a stunning effect, paralyzing opponents momentarily. [*]etc. [/LIST] [*][B]Tangible Manifestation[/B]: The astral forms transition from intangible to tangible at the precise moment of impact, delivering decisive blows that catch foes unprepared. This timing is essential; mastering the ability to make each projection solidify as they land a strike is what sets skilled users apart from novices. Each projection wields a katana, allowing for coordinated sword strikes that enhance the user’s attacks and create a formidable offensive presence. [*][B]Distance Manipulation[/B]: The projections can extend up to 20 meters away from the user, providing versatility in attack range and positioning. This enables the user to engage in combat from a safe distance, striking at targets while minimizing personal risk. The ability to control the distance and direction of the projections enhances the user’s mobility and creates a dynamic battleground. [/LIST] [B]Example Techniques: (Asutoraruātsu - Jinsokuna Seigi ) Astral Dance - Swift Justice[/B] [SPOILER]Type: Offensive Rank: B - Rank Range: Short – Mid Chakra: 20 Damage: 40 Description: The user channels their chakra while running, rapidly sending out up to six astral projections in quick succession. Each projection embodies an element (such as fire, water, earth, or lightning) As the user performs a punch, every projection mirrors the action, launching forward in a coordinated attack. With each astral projection getting closer to the opponent, they begin to disintegrate one by one, creating confusion and unpredictability in the target’s movements. The final projection, upon reaching the opponent, materializes in a brilliant flash of elemental energy just as it lands its punch, delivering impactful damage infused with the chosen element.[/SPOILER] [B](Asutoraruātsu - Yūrei rei ) Astral Dance - Phantom Spirits[/B] [SPOILER]Type: Offensive Rank: A - Rank Range: Short – Long Chakra: 30 Damage: 60 Description:The user, wielding their katana, jumps high into the air and releases three astral projections, each armed with a replica of the same sword. As they leap toward the opponent, they execute their attack in a carefully timed sequence. The first projection attacks from the left, slicing downwards with a swift and precise arc. Less than a second later, the second projection follows from the right, delivering a similarly devastating cut. Finally, the third projection descends from above, completing the assault with a powerful downward slash. [/SPOILER] [B](Asutoraruātsu - Tenkai danmaku ) Astral Dance - Celestial Barrage[/B] [SPOILER]Type: Offensive, Defensive Rank: S - Rank Range: Short – Long Chakra: 40 Damage: 80 Description: In a display of mastery over the Astral Dance fighting style, the user takes a focused stance, channeling immense chakra into a single powerful punch. This movement unleashes up to 20 astral projections that simultaneously rush towards the opponent in a chaotic and overwhelming formation. As they approach, each projection mirrors the user’s exact motion, delivering a coordinated barrage of punches. The projections materialize at the moment of impact, each punch carrying the elemental energy infused by the user. This massive onslaught results in a rapid succession of strikes that rains down upon the opponent. The sheer volume of attacks not only inflicts significant damage but can also be employed defensively, as the barrage can disrupt and nullify incoming ninjutsu, acting as a formidable shield against elemental techniques. [/SPOILER] [B]Additional effects and Restrictions:[/B] - Must be atleast of Chunin Rank to use. - The Astral Projections can be used with any element the user can use. - The Astral Projections can not stay for more than 1 turn and are tangible for a second before disintegrating. - If the user's movement during casting is interrupted, so is the projections' and they fall apart. - Each projection bears the characteristics of the element it is used with. - Only one element can be used per jutsu (for example: if you use a technique where 6 projections are formed, they all must be from 1 element) - This style does not provide any passive bonuses or boosts to the user. However, to fulfill the primary objective of having the projections reach the opponent more quickly than the user, the projections possess an inherent speed boost equivalent to 2 Attribute points. [B][COLOR=rgb(243, 121, 52)]Declined:[/COLOR][/B] -You need to be at least [B]Jounin Rank[/B] to submit your Custom Fighting Styles. [B][COLOR=rgb(243, 121, 52)]Resubmit when you reach the rank requirements.[/COLOR][/B] [/QUOTE]
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