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[QUOTE="Akisha, post: 22176704, member: 45733"] [SIZE=1]We almost done with Yang, so I'm resubmitting (pls don't hate me) I assume we'll be finished with the training by the time you check this. xD[/SIZE] -Added more restrictions. -Downgraded the healing to 15 -Removed the one rank strength regeneration of trinity water techniques. Instead added 10 damage boost to the techniques for 10 chakra cost more. [B](Yoton/Sanmiittai Suiton: San Doragon) - Yang/Trinity Water Release: Trinity Dragon Type:[/B] Offensive/Defensive/Supplementary [B]Rank:[/B] S [B]Range:[/B] Short - Long [B]Chakra Cost:[/B] 60 (200) - 20 per turn [B]Damage Points:[/B] 120 Description: Trinity Dragon is a technique that combines Yang Release with Trinity Water release to create a sentient creation that provides both offense and utility in battle. After performing 3 hand seals, the user will release yang and trinity water chakra to create a dragon the size of Manda, with wingspan of roughly 30 meters. Like all trinity water techniques, the dragon consists of boiling water, ice and transparent steam all compressed in the perfect balance, though this particular technique is sentient due to the abundance of Yang chakra imbued in it. The dragon comes with a special passive ability. Once it takes flight, the Dragon releases trinity water from its body and wings, effectively creating rain and hail to drop down the battle ground, while also replenishing itself. While this rain/hail combo doesn't do any damage, it provides the user with sources for his trinity water, water, rain and ice jutsu (if the user is Hyouton user) The over abundance of yang chakra within the rain/hail causes a regenerative effect on the user [B]and a slight boosting effect on[/B] trinity water techniques used within the rain/hail, restoring the user [B]15[/B] HP per turn. [B]Trinity water techniques of the user, used within the rain gain a 10 dmg boost, but also cost 10 chakra more. [/B]Because the rain and hail remain tethered to the dragon and infused with the user’s Yang and Trinity Water chakra, opponents cannot use them as a medium for their techniques. The Dragon can use Trinity Water techniques but can't use techniques of its components, using his body or the "rain" as a medium. Once per battle the Dragon can use his other special ability: "Hailstorm," increasing dramatically the intensity of the trinity water it has been releasing onto the battleground, releasing massive chunks of ice and compressed water that the dragon can control at will, directing them towards the opponent to deal damage (80), leaving small craters bellow and a field covered with ice and water. Note: Can only be used twice per battle, with two turns between uses once the first use ends. Note: The creation is made with 200 of the user's chakra and lasts until destroyed or the chakra cost per turn can no longer be paid by the creation. Note: The user can't use any Yang techniques for 1 turn after creation [B]and the turn after the dragon is destroyed.[/B] Note: The user can't Trinity water, [B]and water[/B] techniques above A rank in the following turn after creation. Note: "Hailstorm" counts as a jutsu per turn, with 40 chakra cost and 80 damage points. After use, the creation can't use any techniques for two turns and its passive release of trinity water on the battle ground is deactivated for the remainder of the battle. [B](Sanmiittai Suiton:Kunshu no sōzō) - Trinity Water Release: The Monarch’s Creation[/B] Type: Defensive/Offensive/Supplementary Rank: D - S Range: Short - Long Chakra: 10 - 40 Damage: 20 - 80 Description: "The Monarch's Creation is the advanced manipulation technique of Trinity Water, allowing the user to create familiars made of trinity water. The familiars are limited only to the user's imagination (within reason) As all trinity water techniques, the familiars consist of highly compressed water with floating ice in the middle and transparent steam coming out of it and they carry the same offensive properties of the element. The familiars take on the characteristics of the chosen form - if a tiger is made - it can run; if a bird is made - it can fly, etc. The user and his familiar share a mental link, allowing the user to give commands to the familiar. The familiars can use Trinity Water techniques up to the rank they are created - i.e A rank familiar can cast Trinity Water techniques up to A rank. If a familiar is created that does not have hands to perform hand seals, it will need to use specific motions to use the jutsu (like slashing, flapping its wings) essentially taking the same amount of time to cast the jutsu as if it was making hand seals. The maximum size of the familiar is 20meters and only one familiar can be active at a time. Note: The familiar lasts 3 turns. Note: D and C rank require no hand seals. B rank requires one, A rank - two and S rank - three hand seals. Note: Can only be used 6 times total. A rank can only be used 3 times and S rank can only be used twice. Note: When the S rank version is destroyed, the technique can't be used for 2 turns, Trinity Water can't be used the following turn and no water techniques above A rank for one turn. Note: When B and A rank version are destroyed, the user can't use any trinity water techniques the following turn. [/QUOTE]
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