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[QUOTE="Ańbu Juniør, post: 22166730, member: 15719"] [URL='https://animebase.me/threads/custom-element-bureau.764498/post-22129890']Umbra Release Approval[/URL] Updating: [URL]https://animebase.me/threads/custom-element-jutsu-submissions.792312/post-22156972[/URL] - Edited the restriction following rank usage [B](Anburaton: Furuki Kamigami no Ko) Umbra Release: Child of the Old Gods Type:[/B] Offensive/Defensive/Supplementary [B]Rank:[/B] B - S [B]Range:[/B] Short - Long [B]Chakra:[/B] 50 - 70 [B]Damage:[/B] 40 - 80 [B]Description:[/B] This technique entails the basic applications of Umbra Release following the performance of the required handseals. Child of the Old Gods allows the user to produce violet flames from the body or manifest them in any form they can imagine, anywhere on the battlefield, though it cannot manifest within short range of an opponent unless the user is also within that range. Manifested constructs that are maintained require the expenditure of -20 chakra per turn, but allow the user to perform other actions simultaneously and can last for up to two turns, similar to how Stone Golem can be maintained. When the flames are released, the user will choose to apply the reducing or bolstering effects of Umbra Release as outlined in Gateway to Infinity, with the flames damaging only those designated as enemies while harmlessly passing over allies. [B]Notes: - One handseal is required at B-rank, two handseals at A-rank, and three handseals at S-rank. - This technique can be used five times per battle at B-rank, three times at A-rank, and twice at S-rank. - At B-rank, this technique can be used four times per battle and requires a one-turn cooldown between uses. - At A-rank, this technique can be used three times per battle, requires a two-turn cooldown between uses, and no Umbra Release techniques above A-Rank can be used in the following turn. - At S-rank, this technique can be used twice per battle, requires a three-turn cooldown between uses, and no Umbra Release techniques above A-Rank can be used in the following two turns.[/B] Updating: [URL]https://animebase.me/threads/custom-element-jutsu-submission.764501/post-22131601[/URL] - Altered damage value per yin/yang update - Removed the "Feed the Void" portion that was bolded, as the effect is outlined in Gateway to Infinity - Link to Gateway to Infinity: [URL='https://animebase.me/threads/custom-element-jutsu-submissions.792312/post-22158169']X[/URL] [B](Anburaton: Tsuihō no Ekō) Umbra Release: Echo of Expulsion Type:[/B] Offensive/Defensive/Supplementary [B]Rank:[/B] A [B]Range:[/B] Short - Mid [B]Chakra:[/B] 60 [B]Damage:[/B] 60 [B]Description:[/B] Echo of Expulsion is a basic technique that allows the user to draw upon Umbra’s violet flames, surging it throughout the body to cleanse any debilitating afflictions affecting them by consuming the foreign chakra that permeates the body, especially against techniques like powerful Genjutsu, Ronin and Yamanaka abilities, and chakra imbalances caused by Yin and Yang release. It doubles as an offensive technique that deals considerable damage as the surged chakra is released outward. The technique appears as an [B]omnidirectional burst[/B] of violet flames that travels up to 10 meters in all directions and carries the reducing or bolstering effects of Umbra Release, as outlined in Gateway to Infinity, damaging only designated enemies while harmlessly passing over allies. Notes: - This technique can be used three times per battle, requiring a two-turn cooldown between each use. - No Yin Release, Fire Release, Fuuinjutsu, or Umbra Release techniques above A-Rank can be used in the following turn. Resubmitting: [URL]https://animebase.me/threads/custom-element-jutsu-submissions.792312/post-22156972[/URL] - Increased the Rank from B to A. - Removed the "Feed the Void" portion that was bolded, as it is outlined in [URL='https://animebase.me/threads/custom-element-jutsu-submissions.792312/post-22158169']Gatewate to Infinity[/URL] [B](Anburaton: Konton Sokushin-Zai) Umbra Release: Chaos Accelerant Type:[/B] Supplementary [B]Rank:[/B] A [B]Range:[/B] N/A [B]Chakra:[/B] 60 (+10) [B]Damage:[/B] N/A (+30) [B]Description:[/B] Chaos Accelerant is an infusion of Umbra chakra into Fire Release, Fuuinjustu, Yin Release, or another Umbra technique during its creation to alter its physical properties similar to Change into Heaven. By performing an additional hand seal, the altered technique will adopt the appearance of violet flames and the inherent self-sustaining trait granted by “Feed the Void”. The infused technique will gain an additional +30 damage, but will now deal spiritual damage instead of physical and gain Umbra’s strengths and weaknesses when interacting with other techniques through their chakra tier, as the damage can only be felt by living entities, including summonings, creations, clones, and Edos. Notes: - This technique can be performed alongside another Fire-based Ninjutsu, Fuuinjutsu, Yin Release, or Umbra Release technique in the same timeframe. - This technique can be used up to [B]three[/B] times per battle, with a two-turn cooldown between each use. - No Yin Release, Fire Release, Fuuinjutsu, or Umbra Release techniques above A-Rank can be used in the following turn. Resubmitting: [URL]https://animebase.me/threads/custom-element-jutsu-submissions.792312/post-22156972[/URL] - Reduced the range to short. - Reworded it a bit so that the pulse isn't sustained, just the lingering flames after the technique hits. - Link to Gateway to Infinity: [URL='https://animebase.me/threads/custom-element-jutsu-submissions.792312/post-22158169']X[/URL] [B](Anburaton/Hiraishin no Jutsu: Shinsei Sori) Umbra Release/Flying Thunder God Technique: Nova Warp Type:[/B] Offensive [B]Rank:[/B] S [B]Range:[/B] Short [B]Chakra:[/B] 70 [B]Damage:[/B] 80 [B]Description:[/B] This technique combines the use of the violet flames of Umbra Release and Space-time Ninjutsu. The user infuses themselves with the spiritual flames and releases it throughout their body in a surge as they [B]teleport to a target marked with the Seal of the Flying Thunder God. Upon appearing, the user immediately unleashes an omnidirectional, short-ranged explosion that deals spiritual damage to enemies while leaving allies unharmed.[/B] The sealing properties inherent to Umbra Release allow the explosion to overcome most defenses by absorbing techniques of equal or lower chakra, becoming self-sustaining in the case of the latter to allow any lingering flames after the initial explosion to deal additional damage to living targets as outlined in Gateway to Infinity. Notes: - This technique can be used twice per battle and requires a three-turn cooldown between each use. - No FTG techniques above A-Rank can be used in the following two turns. - [B]No Yin Release, Fire Release, Fuuinjutsu, Umbra Release, or FTG techniques above A-Rank can be used in the following three turns.[/B] [U]New Submission[/U] [B](Anburaton: Shikīchi Saigai) Umbra Release: Umbral Calamity Type:[/B] Offensive [B]Rank:[/B] S [B]Range:[/B] Short - Long [B]Chakra:[/B] 70 [B]Damage:[/B] 80 [B]Description:[/B] Inspired by Phetra’s manipulation of the purple flames beneath the Palace of Gaznir, this technique allows the user to manipulate the violet flames of Umbra Release to devastating effect. After performing three handseals and channeling chakra to their arm, the user releases a massive three-meter-wide projectile in the shape of a sphere that has two distinct forms with different effects. [B]Cataclysm -[/B] The user releases a massive projectile of compressed violet flames that aggressively tracks a chosen target and detonates on impact with the target or when clashing against techniques of equal chakra. This creates a ten-meter-wide explosion that deals spiritual damage to enemies while leaving allies unharmed. The sealing properties inherent to Umbra Release allows the projectile to continue after absorbing techniques weaker than itself. After the initial detonation, if Cataclysm absorbed a weaker technique, it creates four cluster bomblets of 20 damage each that seek out additional targets that are also capable of converging on the original target or dissipating if no target is present. [B]Vortex -[/B] The user releases a massive projectile of compressed violet flames that aggressively tracks a chosen target and detonates on impact with the target or when clashing against techniques of equal chakra. This creates a ten-meter-wide explosion that deals spiritual damage to enemies while leaving allies unharmed. The sealing properties inherent to Umbra Release allows the projectile to continue after absorbing techniques weaker than itself. Upon detonation, if the technique absorbs a weaker technique, it becomes self-sustaining due to the effect of Feed The Void, spawning a massive vortex the same size as the initial explosion that pulls in enemies up to five meters away upon creation. A technique overpowered by 10 chakra allows Vortex to sustain itself for one additional turn, and increases by one turn at each chakra tier and caps at a 30 chakra difference. Notes: - This technique can be used twice per battle and requires a three-turn cooldown between each use. - No Yin Release, Fire Release, Fuuinjutsu, or Umbra Release techniques above A-Rank can be used in the following three turns. [B](Anburaton: Keikaku-teki Kaitai) Umbra Release: Controlled Demolition[/B] [B]Type:[/B] Supplementary [B]Rank:[/B] A [B]Range:[/B] Short [B]Chakra:[/B] 60 (-20 per Turn) [B]Damage:[/B] N/A (+30 damage to Taijutsu) [B]Description:[/B]Controlled Demolition is an Umbra Release technique that augments the user's CQC attacks such as Taijutsu, Kenjutsu, or Bukijutsu. The user will manifest the violet flames over their body or weapon in the form of a form-fitting aura that moves with them. This allows their enhanced physical attacks to deal an additional +30 damage and deal damage to the target's spirit. If Controlled Demolition absorbs a weaker technique, the aura becomes self-sustaining due to the effect of Feed The Void. As with all Umbra Techniques, the flames damage only designated enemies while leaving allies unharmed. Notes: - This technique lasts for two turns. - This technique can be used up to three times per battle, with a two-turn cooldown between each use. - No Yin Release, Fire Release, Fuuinjutsu, or Umbra Release techniques above A-Rank can be used in the following turn. [/QUOTE]
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