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[QUOTE="Ańbu Juniør, post: 22156972, member: 15719"] [URL='https://animebase.me/threads/custom-element-bureau.764498/post-22129890']Umbra Release Approval[/URL] [U]Resubmitting:[/U] - Adjusted spiritual defense damage reduction. Left the fields prevented from being used as Ronin have the same restrictions on targets hit. [B](Anburaton: Mugen e no Gētou~ei) Umbra Release: Gateway to Infinity Type:[/B] N/A [B]Rank:[/B] N/A [B]Range:[/B] N/A [B]Chakra:[/B] N/A [B]Damage:[/B] N/A [B]Description:[/B] Gateway to Infinity details the effects shared between all Umbra Release techniques when contact is made with living targets, including summonings, creations, clones, and Edos. Umbra Release’s primary ability affects spiritual defenses by manipulating spiritual energy to either bolster the user’s and allies’ defenses or reduce the opponent’s, while dealing spiritual damage. Gateway to Infinity is not a technique; it refers to the effects of Umbra Release present in all its techniques. These effects can be removed through appropriate chakra surges and certain sealing techniques. B-Rank: The spiritual energy present in the opponent unbalances their chakra network, preventing the use of Forbidden-ranked [B]Yang Release techniques and non-elemental Ninjutsu (including special fields such as Fuuinjutsu)[/B], and renders them unable to deduce S-ranked and above Genjutsu[COLOR=rgb(243, 121, 52)] for 4 turns.[/COLOR] Bolstering spiritual durability in a target reduces incoming damage from spiritual techniques by [B]-10[/B] damage for four turns. A-Rank: The spiritual energy present in the opponent unbalances their chakra network, preventing the use of S-ranked [B]Yang Release techniques and non-elemental Ninjutsu (including special fields such as Fuuinjutsu)[/B], and renders them unable to deduce A-ranked and above Genjutsu [COLOR=rgb(243, 121, 52)]for 3 turns.[/COLOR] They also become unable to perform more than two techniques within a single time frame. Bolstering spiritual durability in a target reduces incoming damage from spiritual techniques by [B]-20[/B] for three turns. S-Rank: The spiritual energy present in the opponent unbalances their chakra network, preventing the use of A-ranked [B]Yang Release techniques and non-elemental Ninjutsu (including special fields such as Fuuinjutsu)[/B], and renders them unable to deduce B-ranked and above Genjutsu [COLOR=rgb(243, 121, 52)]for 2 turns. [/COLOR]They also become unable to perform more than one technique within a single time frame. Bolstering spiritual durability in a target reduces incoming damage from spiritual techniques by [B]-30[/B] for two turns. [COLOR=rgb(243, 121, 52)]Approved - I've made edits to add a turn limit to the debuff effects to try and scale it in line with the current FCJ standards. [/COLOR] [U]Resubmitting:[/U] - The increased chakra value in the Umbra techniques comes from the advanced fuuin portion of the CE. - Adjusted the additional duration and damage dealt per turn from "Feed the Void" [B](Anburaton: Konton Sokushin-zai) Umbra Release: Chaos Accelerant Type:[/B] Supplementary [B]Rank: B Range:[/B] N/A [B]Chakra: 50 (+10) Damage:[/B] N/A (+30) [B]Description:[/B] Chaos Accelerant is an infusion of Umbra chakra into another [B]Fire Release, Fuuinjustu[/B], or Yin Release technique during its creation to alter its physical properties similar to Change into Heaven. By using an additional hand seal, the altered technique will adopt the appearance of violet flames and the inherent self-sustaining trait granted by “Feed the Void”. [B]This means that techniques that last multiple turns will have their duration reduced by two (-2) turns unless they absorb a weaker technique.[/B] While the user expends 50 chakra, only 10 chakra will be added to the original technique. The infused technique will acquire an additional [B]30[/B] damage, but will now deal spiritual damage instead of physical and gain Umbra’s strength and weaknesses when interacting with other techniques through their chakra tier, as the damage can only be felt by living entities, including summonings, creations, clones, and Edos. [B]Due to the “Feed the Void” trait, an enemy technique overpowered by 10 chakra allows the altered technique to sustain itself for one additional turn, dealing [B]10[/B] spiritual damage per turn to living targets struck as the violet flames continue to burn. If triggered, the self-sustenance of the altered technique increases by one turn and 10 damage at each chakra tier difference. This means techniques overpowered by 20 chakra will last two additional turns and deal 20 damage per turn. This effect caps at a 30 chakra difference, allowing self-sustained techniques to last a maximum of 3 additional turns and dealing 30 damage per turn. Additional damage from the violet flames can be mitigated by removing the flames from the target.[/B] Notes: - [B]This technique can be used to empower another Umbra Release technique.[/B] - This technique can be performed alongside another [B]Fire-based Ninjutsu, Fuuinjustsu[/B], Yin Release, or [B]Umbra Release[/B] technique in the same timeframe. - This technique can be used up to four times per battle, with a two-turn cooldown between each use. - [B]No Yin Release, Fire Release, Fuuinjutsu, or Umbra Release techniques above A-Rank can be used in the following two turns.[/B] [COLOR=rgb(243, 121, 52)]Declined - I can't allow this level of change to a technique to gain so much damage and effects from a B rank. B ranks generally boost by 15 damage, higher level would be 20. But then A ranks/S ranks would hit that 30 damage buff. The bolded chakra you made probs need to be a bit clearer. I assume you want it to say "When overpowering a opposing technique by 10 chakra, is sustained for an extra turn. This increases by an addition turn per 10 chakra above to a maximum of 3 turns. Also I can't allow it to get up to 30 damage per turn. That's wild. Even rot at all ranks does 10 damage per turn.[/COLOR] Updating: [URL]https://animebase.me/threads/custom-element-jutsu-submission.764501/post-22131601[/URL] - Adjusting damage values to unspecialized - Adjusting the "Feed the Void" to the one worked out above [B](Anburaton: Furuki Kamigami no Ko) Umbra Release: Child of the Old Gods Type:[/B] Offensive/Defensive/Supplementary [B]Rank:[/B] B - S [B]Range:[/B] Short - Long [B]Chakra:[/B] 50 - 70 [B]Damage:[/B] 40 - 80 [B]Description:[/B] This technique entails the basic applications of Umbra Release following the performance of the required handseals ( B rank is one hand seal, A rank is 2 and S rank is 3). Child of the Old Gods allows the user to produce violet flames from the body or manifest them in any form they can imagine, anywhere on the battlefield, though it cannot manifest within short range of an opponent unless the user is also within that range. Manifested constructs that are maintained require the expenditure of -20 chakra per turn, but allow the user to perform other actions simultaneously and can last for up to two turns similar to how Stone Golem can be maintained. When the flames are released, the user will choose to apply the reducing or bolstering effects of Umbra Release as outlined in Gateway to Infinity, with the flames damaging only those designated as enemies while harmlessly passing over allies. Notes: - At B-rank, this technique can be used [B]five[/B] times per battle, [B] three[/B] times at A-rank, and [B]twice[/B] S-rank. - No Yin Release, Fire Release, Fuuinjutsu, or Umbra Release techniques above A-Rank can be used in the following two turns. - The spiritual flames will always damage enemies on contact, regardless of which effects are applied. [COLOR=rgb(243, 121, 52)]Approved - I've removed the middle section as it was repeating the passive of your CE that's approved above. I've changed the hand seals from a note to be in brackets in the text (You had more than you needed to for each rank)[/COLOR] Updating: [URL]https://animebase.me/threads/custom-element-jutsu-submission.764501/post-22131601[/URL] - Increased Range - Adjusting damage values to unspecialized - Adjusting the "Feed the Void" to the one worked out above [B](Anburaton: Tsuihō no Ekō) Umbra Release: Echo of Expulsion Type:[/B] Offensive/Defensive/Supplementary [B]Rank:[/B] A [B]Range:[/B] Short - [B]Long Chakra:[/B] 60 [B]Damage:[/B] 60 [B]Description:[/B] Echo of Expulsion is a basic technique that allows the user to draw upon Umbra’s violet flames, surging it throughout the body to cleanse any debilitating afflictions affecting them by consuming the foreign chakra that permeates through the body, especially against techniques like powerful genjutsu, Ronin and Yamanaka abilities, and chakra imbalances caused by Yin and Yang release. It doubles as an offensive technique that deals considerable damage as the surged chakra is released outward. The technique appears as a pulse of violet flames that travels up to mid-range in all directions and carries the reducing or bolstering effects of Umbra Release as outlined in Gateway to Infinity, with the flames damaging only those designated as enemies while harmlessly passing over allies. [B]As an effect of the “Feed The Void” trait inherent to Umbra Release, this technique is capable of becoming self-sustaining by using the absorbed chakra of techniques overpowered after a clash as a source. An enemy technique overpowered by 10 chakra allows this technique to sustain itself for one additional turn, dealing [B]10[/B] spiritual damage per turn to living targets struck as the violet flames continue to burn. If triggered, the self-sustenance increases by one turn and 10 damage at each chakra tier difference. This means techniques overpowered by 20 chakra will last two additional turns and deal 20 damage per turn. This effect caps at a 30 chakra difference, allowing self-sustained techniques to last a maximum of 3 additional turns and dealing 30 damage per turn. Additional damage from the violet flames can be mitigated by removing the fire from the target.[/B] Notes: - This technique can be used three times per battle, requiring a two-turn cooldown between each use. - No Yin Release, Fire Release, Fuuinjutsu, or Umbra Release techniques above A-Rank for a single turn. [COLOR=rgb(243, 121, 52)]Declined - We spoke about the bolded and see above.[/COLOR] [U]New Submissions[/U] [B](Anburaton/Hiraishin no Jutsu: Shinsei Sori) Umbra Release/Flying Thunder God Technique: Nova Warp Type:[/B] Offensive [B]Rank:[/B] S [B]Range:[/B] Short - Long [B]Chakra:[/B] 70 [B]Damage:[/B] 80 [B]Description:[/B] This technique combines the use of the violet flames of Umbra Release and Space-time Ninjutsu. The user infuses themselves with the spiritual flames and releases it throughout their body in a surge, but before it can be released outwards, the user teleports to a target marked with the Seal of the Flying Thunder God. Upon appearing, the user immediately unleashes a devastating omnidirectional explosion that deals spiritual damage to enemies while leaving allies unharmed. The sealing properties inherent to Umbra Release allows the explosion to overcome most defenses by absorbing techniques weaker than itself. An enemy technique overpowered by 10 chakra allows this technique to sustain itself for one additional turn, dealing [B]10[/B] spiritual damage per turn to living targets struck as the violet flames continue to burn. If triggered, the self-sustenance increases by one turn and 10 damage at each chakra tier difference. This means techniques overpowered by 20 chakra will last two additional turns and deal 20 damage per turn. This effect caps at a 30 chakra difference, allowing self-sustained techniques to last a maximum of 3 additional turns and dealing 30 damage per turn. Additional damage from the violet flames can be mitigated by removing the fire from the target. Notes: - This technique can be used twice per battle and requires a three-turn cooldown between each use. -[B]No Yin Release, Fire Release, Fuuinjutsu, Umbra Release, or FTG techniques above A-Rank can be used in the following three turns.[/B] [COLOR=rgb(243, 121, 52)]Declined - While I understand the premise, this is a bit much. Cannon wise we have seen Tobirama teleport and slash with a sword. We have seen Minato create a Rasengan then teleport with it. For the sake of balance I'd allow something along those lines but to appear and instantly burst 80/120 damage up to mid range. It's a bit too much. Mix that with the effects that will be applied thanks to Gateway to Infinity. Then on top of that, the pulse can be sustained. It's too much. [/COLOR] [/QUOTE]
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