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[QUOTE="Vayne, post: 22155178, member: 102133"] CE approval: [URL]https://animebase.me/threads/custom-element-bureau.764498/page-6#post-22074652[/URL] Resubbed/Unchecked here: [URL]https://animebase.me/threads/custom-element-jutsu-submission.764501/page-14#post-22128334[/URL] The original sub is [URL]https://animebase.me/threads/custom-element-jutsu-submission.764501/page-11#post-22089141[/URL] Minor changes to adapt to new scaling rules, not sure if usages apply for CEs the same. And for last one I bolded changes even though it wasn't checked. [B](Summanus: [/B]Raigō[B]) - Nocturnal Thunder: Greeting Type:[/B] Offensive/Defensive/Supplementary [B]Rank:[/B] E - [B]S Range:[/B] Short - Long [B]Chakra:[/B] 5 - [B]40 (5 - 10) Damage:[/B] 10 - [B]8[/B]0 [B]Description:[/B] Through a chakra surge, the user will be able to create objects, tools and other creations composed of Summanus, taking a dark liquid form typically with jagged and spiked edges that is capable of flight regardless of mass. These creations can be created from the user, existing Summanus, and both Earth & Water sources. Constructs of Summanus can appear as a breathing dark liquid, allowing for it to assume multiple shapes that are only limited by the user's imagination. Said constructs naturally block out light, can be used to repel fluids due to it's hydrophobic nature, and can be used to enclose/coat other liquids, toxins, tech/tools, and poisons of various kinds, providing a unique defensive and transportation aspect for said objects. Naturally, multiple creations of Summanus can be created with a single use, following splitting rules, with the size of the creations scaling based on the rank used, potentially reaching great stone golem at S rank [B](30m) [/B]level. Each creation can be maintained for multiple turns, with the user having the option of controlling them through mental commands or physical movements. [COLOR=rgb(243, 121, 52)][B]Maintaining control of these creations will cost one of the user's three moves per turn. While maintaining control of a creation, the user cannot use this technique again[/B][/COLOR][B].[/B] Maintained but uncontrolled Summanus would remain suspended in their position in the air until further manipulation[B] (tied to the turn limits of respective ranks)[/B]. Lastly, all constructs of Summanus contain it's energy harvesting capabilities (elaborated in specific technique). B ranks require 1 hand seal, A ranks 2, [B] and[/B] S rank 3. [B]C[/B] ranks and below have no usage limit, [B]B ranks 5x, [/B]A ranks can be used up to [B]3[/B] times, S ranks [B]2[/B]. [B]S and A Ranks can last for 3 turns, B Ranks for 4 turns, while lower can be maintained indefinitely. S ranks must be separated by a turn interval. [/B]B ranks and below require 5 chakra to be maintained while higher require 10 chakra. [COLOR=rgb(243, 121, 52)][B]After using the A rank variation, the user cannot use Nocturnal Thunder techniques above A rank in the following turn. Should the S rank variation be used, the user can't use Nocturnal Thunder techniques in the following turn aside from maintaining control of creations. Approved with edits - If you're not happy with the changes, I can decline this.[/B][/COLOR] [B](Summanus: Rankiryū) - Nocturnal Thunder: Turbulance Type:[/B] Offensive/Defensive/Supplementary [B]Rank:[/B] N/A [B]Range:[/B] Short - Long [B]Chakra:[/B] N/A (20) [B]Damage:[/B] N/A [B]Description:[/B] Rankiryū describes the set of effects that occur when Summanus is struck by external vibrational [B](attacks that physically interact with the element, be it Taijutsu, shockwaves, or other physical elements)[/B] and sound forces [B](Sound AN, specific tools such as Smoke-Flash Bombs and similar)[/B] in addition to when the user choses to collapse the liquid on itself for a more controlled set of effects. When struck by objects that fall under said categories, Summanus [B]would[/B] release a golden, royal purple, and black coloured lightning charge with the extent and power of said charges depending on the strength of the force that struck the element. When struck with forces that [B]match[/B]/exceed the strength/defensive capabilities of Summanus, the charges would automatically be released in [B]omnidirectional fashion[/B], dealing damage one rank lower than that of the Summanus technique's strength. Should the element have it's enclosing function in play, the stored objects would be released outwards away from the user, typically towards the direction the element was struck at. When struck with forces lower than the strength/defensive capabilities of Summanus, the charges [B]would[/B] be released similar to the previous case, with the damage being two ranks lower. Finally, the user can [B]collapse[/B] portions of the element on itself for twenty chakra, passively, to produce charges that are of equal damage to the Summanus' own, [B]with the user being able to release them omnidirectionally or in specific fashion.[/B] Overall, regardless of [B]the release method[/B], these charges would have their unique colour to them and would behave similar to lightning in terms of speed and interactions, with them being capable of short circuiting tools the user wishes to target as a bonus. Range wise, charges that are two ranks weaker can only reach short range from the Summanus, those one rank weaker can reach mid range, while those equal or higher can reach long range distance. [B][COLOR=rgb(243, 121, 52)]Declined: This should only work in the case of your Nocturnal Thunder technique surviving the clash. You need to work on explaining why an enclosed element would be released away from you when the rest of the technique is omnidirectional. If anything the enclosed element would be released in the same manor. I'd say for approval, if your elemental technique wins the clash it releases a shockwave one rank lower. Not only that, you should have the rage based on the rank of the technique. So B ranks 5m, A ranks 10m, S ranks 15m or something like that.[/COLOR] (Fūinjutus/Summanus: Yūrisumikkutenpuru) - Nocturnal Thunder: Eurythmic Temple Type:[/B] Offensive/Defensive/Supplementary [B]Rank:[/B] S [B]Range:[/B] Short - Long [B]Chakra:[/B] 70 [B]Damage:[/B] N/A [B]Description: [/B]Crafted to harvest and benefit from the electrical energy that is oft released from Summanus, Eurythmic Temple was born. By marking themselves with the harvest kanji (収穫), the user's proficiency with the element is notably increased. Whenever a charge from Sumamnus is released in close proximity of the user, a skin tight undetectable barrier would be triggered, harvesting the charges (up to 70 chakra worth) for future use while essentially making the user and his equipment/held weapons immune to the effects of the charges. This enable the user to remain in close proximity with the element without suffering any potential consequences upon clashes. For an additional ten chakra cost, the barrier can be extended to short range to protect allies/[B]summons[/B] [B]or place a seal on them to achieve the same effect. Naturally, they would not be capable of manipulating the element itself unless they had the ability to do so in the first place.[/B]. The harvested energies can then be employed in three main manners. [B]The Mighty;[/B] enables the user to passively control the charges in limited fashion, granting them the ability of flight, while becoming capable of plunging through any existing Summanus unhindered, wherein the Summanus technique would seemingly curve around the user without adversely affecting either the user or the technique. This would extend in a weaker fashion to external electro-magnetic forces, such as those in magnet release and to a limited extent, lightning based attacks. Should the user make contact with technological based items, they gain the ability to inherently short circuit them, preventing their use for a limited time, whereas contact with ninja/summons reduces their base speed by a small margin. [B]El Thor[/B]; enables the user to infuse stored charges back upon suitable elemental techniques, boosting their strength while also granting the user the ability to manipulate them similar to Summanus ( via physical movement/mentally). The techniques would also gain the inherent ability of flight/suspension afforded in Summannus, opening up new avenues of combat. Elemental techniques that can be boosted must logically be compatible with the lightning charges, such as Water, Lightning, and some energy based elements. The charges naturally do not interfere with the infused techniques inherent functions. This can be done 4 times per battle, occurring in the same t/f of the used technique, and requiring an additional hand seal. [B]Vari;[/B] entails the release of the stored charges in damaging fashion, with limited shape manipulation applied to them. The charges can be auto-released upon vibrational/sound contact (similar to normal Sumamnus) with the user's body, or through a controlled release. In it's auto function, it would be in the direction the user is struck in, whereas in the controlled release it would be decided by the user. Controlled released Vari can be controlled both through physical movement and mental commands, enabling them to curve and move around to reach their targets with ease. Can be used 4 times per battle, regardless of auto or controlled release. Strength wise, the boons afforded depends on the amount of charges collected. E - C rank levels affords 3 turns of The Mighty, with the curving and affected tools being up to and including C ranks, with the speed deduction of 1 level. This increases by a margin of 1 in effectivity for B - A ranks, and 1 more for S - F ranks, so at max 5 turns, and 3 speed levels deduction. For El Thor, the damage boosts are 1[B]0[/B](E - C), [B]15[/B] (B - A), and 2[B]0[/B] (S - F). Vari simply functions on an equivalent damage to the charges harvested, costing 1:2 chakra to utilize, [B]with damage being capped at a base of 120[/B] Harvesting and The Mighty are passive in nature, whereas El Thor and Vari's controlled function require active manipulation, costing a move slot, but can be performed with other jutsu. Eurythmic Temple's harvesting capability lasts until it maxes out, upon which the harvesting would require a cool down of three turns and requiring 70 chakra to be reactivated, but it's components can be used until the charges are depleted. It can be reactivated [B]twice[/B] per battle & must be posted in the user's biography/start of battle, counting as a body seal and requiring Adv.Fūin. [B][COLOR=rgb(243, 121, 52)]Declined: Firstly, you didn't link your bio approved with adv fuuin or where you purchased it. Secondly, until the first tech is approved, I can't check this. [/COLOR][/B] [/QUOTE]
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